X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=minetest.conf.example;h=0b92d18478f02b35af625d2619f9769b47688fd1;hb=09970b7b6daa82ba0cb71540ebb70e671637782f;hp=3f1977268967daf3dcbe1bcb7e2f96b7ef795de8;hpb=2e292b67a0a02b045969034c06aaf92b42a83a81;p=dragonfireclient.git diff --git a/minetest.conf.example b/minetest.conf.example index 3f1977268..0b92d1847 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -8,7 +8,7 @@ # Uncomment settings by removing the preceding #. # # Further documentation: -# http://wiki.minetest.com/ +# http://wiki.minetest.net/ # # NOTE: This file might not be up-to-date, refer to the # defaultsettings.cpp file for an up-to-date list: @@ -22,15 +22,15 @@ # Client and server # -# Network port (UDP) -#port = # Name of player; on a server this is the main admin -#name = +#name = # # Client stuff # +# Port to connect to (UDP) +#remote_port = # Key mappings # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 #keymap_forward = KEY_KEY_W @@ -68,6 +68,8 @@ # If FPS would go higher than this, limit it by sleeping # (to not waste CPU power for no benefit) #fps_max = 60 +# Maximum FPS when game is paused +#pause_fps_max = 20 # The allowed adjustment range for the automatic rendering range adjustment #viewing_range_nodes_max = 160 #viewing_range_nodes_min = 35 @@ -82,7 +84,7 @@ #vsync = false #fov = 72 # Address to connect to (#blank = start local server) -#address = +#address = # Enable random user input, for testing #random_input = false # Timeout for client to remove unused map data from memory @@ -91,32 +93,17 @@ #enable_fog = true # Enable a bit lower water surface; disable for speed (not quite optimized) #new_style_water = false -# Constant volume liquids -#liquid_finite = false # Max liquids processed per step -#liquid_loop_max = 1000 +#liquid_loop_max = 10000 # Update liquids every .. recommend for finite: 0.2 #liquid_update = 1.0 -# Relax flowing blocks to source if level near max and N nearby -# source blocks, more realistic, but not true constant. -# values: 0,1,2,3,4 : 0 - disable, 1 - most aggresive -# (for finite liquids) -#liquid_relax = 2 -# Optimization: faster cave flood (and not true constant) -# (for finite liquids) -#liquid_fast_flood = 1 -# Underground water and lava springs, its infnity sources if liquid_finite enabled -#underground_springs = 1 # Enable nice leaves; disable for speed #new_style_leaves = true # Enable smooth lighting with simple ambient occlusion; # disable for speed or for different looks. #smooth_lighting = true -# Enable combining mainly used textures to a bigger one for improved speed -# disable if it causes graphics glitches. -#enable_texture_atlas = false # Path to texture directory. All textures are first searched from here. -#texture_path = +#texture_path = # Video back-end. # Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl #video_driver = opengl @@ -128,10 +115,6 @@ #fast_move = false # Invert mouse #invert_mouse = false -# FarMesh thingy -#enable_farmesh = false -#farmesh_trees = true -#farmesh_distance = 40 # Enable/disable clouds #enable_clouds = true #cloud_height = 120 @@ -144,9 +127,15 @@ #view_bobbing_amount = 1.0 # Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double) #fall_bobbing_amount = 0.0 -# Anaglyph stereo -#anaglyph = false -#anaglyph_strength = 0.1 +# 3d support, +# right now: +# "none" = no 3d output, +# "anaglyph" = cyan/magenta color 3d, +# "interlaced" = odd/even line based polarisation screen support, +# "topbottom" = split screen top boton, +# "sidebyside" = split screen side by side +#3d_mode = none +#3d_paralax_strength = 0.025 # In-game chat console background color (R,G,B) #console_color = (0,0,0) # In-game chat console background alpha (opaqueness, between 0 and 255) @@ -157,6 +146,8 @@ #crosshair_color = (255,255,255) # Cross alpha (opaqueness, between 0 and 255) #crosshair_alpha = 255 +# scale gui by a user specified value +#gui_scaling = 1.0 # Sensitivity multiplier #mouse_sensitivity = 0.2 # Sound settings @@ -164,6 +155,9 @@ #sound_volume = 0.7 # Whether node texture animations should be desynchronized per MapBlock #desynchronize_mapblock_texture_animation = true +# maximum percentage of current window to be used for hotbar +# (usefull if you've there's something to be displayed right or left of hotbar) +#hud_hotbar_max_width = 1.0 # Texture filtering settings #mip_map = false #anisotropic_filter = false @@ -171,32 +165,83 @@ #trilinear_filter = false # Set to true to pre-generate all item visuals #preload_item_visuals = true -# 0: disable shaders -# (1: low level shaders; not implemented) -# 2: enable high level shaders -#enable_shaders = 2 +# Set to true to enable shaders. Disable them if video_driver = direct3d9/8. +#enable_shaders = true +# Set to true to enable textures bumpmapping. Requires shaders enabled. +#enable_bumpmapping = false +# Set to true enables parallax occlusion mapping. Requires shaders enabled. +#generate_normalmaps = false +# Set to true enables on the fly normalmap generation (Emboss effect). +# Requires bumpmapping enabled. +#normalmaps_strength = 0.6 +# Strength of generated normalmaps +#normalmaps_smooth = 1 +# Defines sampling step of texture (0 - 2) +# Higher the value normal maps will be smoother +#enable_parallax_occlusion = false +# Scale of parallax occlusion effect +#parallax_occlusion_scale = 0.08 +# Bias of parallax occlusion effect, usually scale/2 +#parallax_occlusion_bias = 0.04 +# Set to true enables waving water. Requires shaders enabled. +#enable_waving_water = false +# Parameters for waving water: +#water_wave_height = 1.0 +#water_wave_length = 20.0 +#water_wave_speed = 5.0 +# Set to true enables waving leaves. Requires shaders enabled. +#enable_waving_leaves = false +# Set to true enables waving plants. Requires shaders enabled. +#enable_waving_plants = false # The time in seconds it takes between repeated # right clicks when holding the right mouse button #repeat_rightclick_time = 0.25 +# Make fog and sky colors depend on daytime (dawn/sunset) and view direction +#directional_colored_fog = true -# will only work for servers which use remote_media setting -# and only for clients compiled with cURL -#media_fetch_threads = 8 +# Default timeout for cURL, in milliseconds +# Only has an effect if compiled with cURL +#curl_timeout = 5000 +# Limits number of parallel HTTP requests. Affects: +# - Media fetch if server uses remote_media setting +# - Serverlist download and server announcement +# - Downloads performed by main menu (e.g. mod manager) +# Only has an effect if compiled with cURL +#curl_parallel_limit = 8 + +# enable usage of remote media server (if provided by server) +#enable_remote_media_server = true # Url to the server list displayed in the Multiplayer Tab #serverlist_url = servers.minetest.net # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab #serverlist_file = favoriteservers.txt +# Whether freetype fonts are used, requires freetype support to be compiled in +#freetype = true +# Path to TrueTypeFont or bitmap #font_path = fonts/liberationsans.ttf #font_size = 13 +# Font shadow offset, if 0 then shadow will not be drawn. +#font_shadow = 1 +# Font shadow alpha (opaqueness, between 0 and 255) +#font_shadow_alpha = 128 #mono_font_path = fonts/liberationmono.ttf #mono_font_size = 13 +# This font will be used for certain languages +#fallback_font_path = fonts/DroidSansFallbackFull.ttf +#fallback_font_size = 13 +#fallback_font_shadow = 1 +#fallback_font_shadow_alpha = 128 + # # Server stuff # - +# Network port to listen (UDP) +#port = 30000 +# Bind address +#bind_address = # Name of server #server_name = Minetest server # Description of server @@ -207,6 +252,8 @@ #server_url = http://minetest.net # Automaticaly report to masterserver #server_announce = 0 +# Announce to this masterserver. if you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net +#serverlist_url = servers.minetest.net # Default game (default when creating a new world) #default_game = minetest # World directory (everything in the world is stored here) @@ -214,7 +261,7 @@ # Message of the Day #motd = Welcome to this awesome Minetest server! # Maximum number of players connected simultaneously -#max_users = 100 +#max_users = 15 # Set to true to disallow old clients from connecting #strict_protocol_version_checking = false # Set to true to enable creative mode (unlimited inventory) @@ -228,7 +275,7 @@ # Gives some stuff to players at the beginning #give_initial_stuff = false # New users need to input this password -#default_password = +#default_password = # Available privileges: interact, shout, teleport, settime, privs, ... # See /privs in game for a full list on your server and mod configuration. #default_privs = interact, shout @@ -244,6 +291,11 @@ #disable_anticheat = false # If true, actions are recorded for rollback #enable_rollback_recording = false +# handling for deprecated lua api calls +# "legacy" = (try to) mimic old behaviour (default for release) +# "log" = mimic and log backtrace of deprecated call (default for debug) +# "error" = abort on usage of deprecated call (suggested for mod developers) +#deprecated_lua_api_handling = legacy # Profiler data print interval. #0 = disable. #profiler_print_interval = 0 @@ -253,9 +305,9 @@ # how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run) #active_block_range = 2 # how many blocks are flying in the wire simultaneously per client -#max_simultaneous_block_sends_per_client = 2 +#max_simultaneous_block_sends_per_client = 10 # how many blocks are flying in the wire simultaneously per server -#max_simultaneous_block_sends_server_total = 8 +#max_simultaneous_block_sends_server_total = 40 # From how far blocks are sent to clients (value * 16 nodes) #max_block_send_distance = 10 # From how far blocks are generated for clients (value * 16 nodes) @@ -264,13 +316,21 @@ # This is a trade-off between sqlite transaction overhead and # memory consumption (4096=100MB, as a rule of thumb) #max_clearobjects_extra_loaded_blocks = 4096 +# Maximum number of forceloaded blocks +#max_forceloaded_blocks = 16 # Interval of sending time of day to clients #time_send_interval = 5 # Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged -#time_speed = 96 +#time_speed = 72 +# Length of year in days for seasons change. With default time_speed 365 days = 5 real days for year. 30 days = 10 real hours +#year_days = 30 #server_unload_unused_data_timeout = 29 +# Maximum number of statically stored objects in a block +#max_objects_per_block = 49 # Interval of saving important changes in the world #server_map_save_interval = 5.3 +# http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2 +#sqlite_synchronous = 2 # To reduce lag, block transfers are slowed down when a player is building something. # This determines how long they are slowed down after placing or removing a node. #full_block_send_enable_min_time_from_building = 2.0 @@ -294,14 +354,18 @@ # Maximum number of blocks that can be queued for loading. #emergequeue_limit_total = 256 # Maximum number of blocks to be queued that are to be loaded from file. -# Leave blank for an appropriate amount to be chosen automatically. -#emergequeue_limit_diskonly = +# Set to blank for an appropriate amount to be chosen automatically. +#emergequeue_limit_diskonly = 32 # Maximum number of blocks to be queued that are to be generated. -# Leave blank for an appropriate amount to be chosen automatically. -#emergequeue_limit_generate = +# Set to blank for an appropriate amount to be chosen automatically. +#emergequeue_limit_generate = 32 # Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads. # On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves. #num_emerge_threads = 1 +# maximum number of packets sent per send step, if you have a slow connection +# try reducing it, but don't reduce it to a number below double of targeted +# client number +#max_packets_per_iteration = 1024 # # Physics stuff @@ -325,14 +389,18 @@ # Mapgen stuff # -# Name of map generator to be used. Currently supported: v6, indev, singlenode, math +# Name of map generator to be used. Currently supported: v6, v7, indev, singlenode, math #mg_name = v6 # Water level of map. #water_level = 1 # Size of chunks to be generated. #chunksize = 5 -# Map generation attributes. Currently supported: trees, caves, flat, v6_biome_blend, v6_jungles, dungeons, nolight -#mg_flags = trees, caves, v6_biome_blend +# Map generation attributes. Currently supported: trees, caves, flat, dungeons, light +# Flags that are not specified in the flag string are not modified from the default. +# To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight. +#mg_flags = trees, caves +# Map generation attributes specific to Mapgen V6. Currently supported: biomeblend, jungles, mudflow +#mgv6_spflags = biomeblend # How large deserts and beaches are #mgv6_freq_desert = 0.45 #mgv6_freq_beach = 0.15 @@ -350,6 +418,7 @@ #mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66 #mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45 +#mgv7_spflags = mountains, ridges #mgv7_np_terrain = 10, 12, (350, 350, 350), 82341, 5, 0.6 #mgv7_np_bgroup = 0.5, 0.3125, (350, 350, 350), 5923, 2, 0.6 #mgv7_np_heat = 25, 50, (500, 500, 500), 35293, 1, 0 @@ -375,4 +444,19 @@ #enable_ipv6 = true # Enable/disable running an IPv6 server. An IPv6 server may be restricted # to IPv6 clients, depending on system configuration. +# Ignored if bind_address is set. #ipv6_server = false + +#main_menu_script = +#main_menu_game_mgr = 0 +#main_menu_mod_mgr = 1 +#modstore_download_url = https://forum.minetest.net/media/ +#modstore_listmods_url = https://forum.minetest.net/mmdb/mods/ +#modstore_details_url = https://forum.minetest.net/mmdb/mod/*/ + +# Makes DirectX work with LuaJIT. Disable if it causes troubles. +#high_precision_fpu = true + +# Override language. When no value is provided (default) system language is used. +# Check "locale" directory for the list of available translations. +#language =