X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=minetest.conf.example;h=08633903747359f779d52426a3c8ddbfff9b5b79;hb=af22dd86e3867a35e9e5ab911faa6e1e7671729d;hp=fc02e70cf9e2e5a222e87c42a55368c4662005eb;hpb=d1c27c7e8037e9f438741ee5f7d3b6bda22d22a0;p=dragonfireclient.git diff --git a/minetest.conf.example b/minetest.conf.example index fc02e70cf..086339037 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -77,7 +77,7 @@ # The time in seconds it takes between repeated right clicks when holding the right # mouse button. -# type: float +# type: float min: 0.001 # repeat_rightclick_time = 0.25 # Automatically jump up single-node obstacles. @@ -126,9 +126,12 @@ # The time in seconds it takes between repeated events # when holding down a joystick button combination. -# type: float +# type: float min: 0.001 # repeat_joystick_button_time = 0.17 +# The deadzone of the joystick +# joystick_deadzone = 2048 + # The sensitivity of the joystick axes for moving the # ingame view frustum around. # type: float @@ -254,7 +257,7 @@ # Key for toggling display of minimap. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key -# keymap_minimap = KEY_F9 +# keymap_minimap = KEY_KEY_V # Key for taking screenshots. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 @@ -469,7 +472,7 @@ # Key for switching between first- and third-person camera. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key -# keymap_camera_mode = KEY_F7 +# keymap_camera_mode = KEY_KEY_C # Key for increasing the viewing range. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 @@ -489,7 +492,8 @@ ### Basic -# Enable VBO +# Enable vertex buffer objects. +# This should greatly improve graphics performance. # type: bool # enable_vbo = true @@ -573,11 +577,12 @@ # type: enum values: 0, 1, 2, 4, 8, 16 # fsaa = 0 -# Undersampling is similar to using lower screen resolution, but it applies +# Undersampling is similar to using a lower screen resolution, but it applies # to the game world only, keeping the GUI intact. -# It should give significant performance boost at the cost of less detailed image. -# type: enum values: 0, 2, 3, 4 -# undersampling = 0 +# It should give a significant performance boost at the cost of less detailed image. +# Higher values result in a less detailed image. +# type: int min: 1 max: 8 +# undersampling = 1 ### Shaders @@ -593,32 +598,20 @@ #### Tone Mapping -# Enables filmic tone mapping +# Enables Hable's 'Uncharted 2' filmic tone mapping. +# Simulates the tone curve of photographic film and how this approximates the +# appearance of high dynamic range images. Mid-range contrast is slightly +# enhanced, highlights and shadows are gradually compressed. # type: bool # tone_mapping = false #### Bumpmapping -# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack -# or need to be auto-generated. +# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack. # Requires shaders to be enabled. # type: bool # enable_bumpmapping = false -# Enables on the fly normalmap generation (Emboss effect). -# Requires bumpmapping to be enabled. -# type: bool -# generate_normalmaps = false - -# Strength of generated normalmaps. -# type: float -# normalmaps_strength = 0.6 - -# Defines sampling step of texture. -# A higher value results in smoother normal maps. -# type: int min: 0 max: 2 -# normalmaps_smooth = 0 - #### Parallax Occlusion # Enables parallax occlusion mapping. @@ -631,10 +624,6 @@ # type: int min: 0 max: 1 # parallax_occlusion_mode = 1 -# Strength of parallax. -# type: float -# 3d_paralax_strength = 0.025 - # Number of parallax occlusion iterations. # type: int # parallax_occlusion_iterations = 4 @@ -649,26 +638,36 @@ #### Waving Nodes -# Set to true enables waving water. +# Set to true to enable waving liquids (like water). # Requires shaders to be enabled. # type: bool # enable_waving_water = false -# type: float +# The maximum height of the surface of waving liquids. +# 4.0 = Wave height is two nodes. +# 0.0 = Wave doesn't move at all. +# Default is 1.0 (1/2 node). +# Requires waving liquids to be enabled. +# type: float min: 0 max: 4 # water_wave_height = 1.0 -# type: float +# Length of liquid waves. +# Requires waving liquids to be enabled. +# type: float min: 0.1 # water_wave_length = 20.0 +# How fast liquid waves will move. Higher = faster. +# If negative, liquid waves will move backwards. +# Requires waving liquids to be enabled. # type: float # water_wave_speed = 5.0 -# Set to true enables waving leaves. +# Set to true to enable waving leaves. # Requires shaders to be enabled. # type: bool # enable_waving_leaves = false -# Set to true enables waving plants. +# Set to true to enable waving plants. # Requires shaders to be enabled. # type: bool # enable_waving_plants = false @@ -682,11 +681,11 @@ # If FPS would go higher than this, limit it by sleeping # to not waste CPU power for no benefit. -# type: int +# type: int min: 1 # fps_max = 60 # Maximum FPS when game is paused. -# type: int +# type: int min: 1 # pause_fps_max = 20 # Open the pause menu when the window's focus is lost. Does not pause if a formspec is @@ -698,19 +697,19 @@ # type: int min: 20 max: 4000 # viewing_range = 100 -# Camera near plane distance in nodes, between 0 and 0.5 -# Most users will not need to change this. +# Camera 'near clipping plane' distance in nodes, between 0 and 0.25 +# Only works on GLES platforms. Most users will not need to change this. # Increasing can reduce artifacting on weaker GPUs. # 0.1 = Default, 0.25 = Good value for weaker tablets. -# type: float min: 0 max: 0.5 +# type: float min: 0 max: 0.25 # near_plane = 0.1 # Width component of the initial window size. -# type: int +# type: int min: 1 # screen_w = 1024 # Height component of the initial window size. -# type: int +# type: int min: 1 # screen_h = 600 # Save window size automatically when modified. @@ -733,30 +732,39 @@ # type: int min: 45 max: 160 # fov = 72 -# Adjust the gamma encoding for the light tables. Higher numbers are brighter. -# This setting is for the client only and is ignored by the server. -# type: float min: 0.5 max: 3 +# Alters the light curve by applying 'gamma correction' to it. +# Higher values make middle and lower light levels brighter. +# Value '1.0' leaves the light curve unaltered. +# This only has significant effect on daylight and artificial +# light, it has very little effect on natural night light. +# type: float min: 0.33 max: 3 # display_gamma = 1.0 # Gradient of light curve at minimum light level. -# type: float min: 0 max: 4 +# Controls the contrast of the lowest light levels. +# type: float min: 0 max: 3 # lighting_alpha = 0.0 # Gradient of light curve at maximum light level. -# type: float min: 0 max: 4 +# Controls the contrast of the highest light levels. +# type: float min: 0 max: 3 # lighting_beta = 1.5 -# Strength of light curve mid-boost. -# type: float min: 0 max: 1 +# Strength of light curve boost. +# The 3 'boost' parameters define a range of the light +# curve that is boosted in brightness. +# type: float min: 0 max: 0.4 # lighting_boost = 0.2 -# Center of light curve mid-boost. +# Center of light curve boost range. +# Where 0.0 is minimum light level, 1.0 is maximum light level. # type: float min: 0 max: 1 # lighting_boost_center = 0.5 -# Spread of light curve mid-boost. -# Standard deviation of the mid-boost gaussian. -# type: float min: 0 max: 1 +# Spread of light curve boost range. +# Controls the width of the range to be boosted. +# Standard deviation of the light curve boost Gaussian. +# type: float min: 0 max: 0.4 # lighting_boost_spread = 0.2 # Path to texture directory. All textures are first searched from here. @@ -799,6 +807,10 @@ # type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, crossview, pageflip # 3d_mode = none +# Strength of 3D mode parallax. +# type: float +# 3d_paralax_strength = 0.025 + # In-game chat console height, between 0.1 (10%) and 1.0 (100%). # type: float min: 0.1 max: 1 # console_height = 0.6 @@ -885,7 +897,7 @@ # True = 256 # False = 128 -# Useable to make minimap smoother on slower machines. +# Usable to make minimap smoother on slower machines. # type: bool # minimap_double_scan_height = true @@ -931,8 +943,9 @@ # autoscale_mode = disable # Show entity selection boxes +# A restart is required after changing this. # type: bool -# show_entity_selectionbox = true +# show_entity_selectionbox = false ## Menus @@ -945,7 +958,7 @@ # This will smooth over some of the rough edges, and blend # pixels when scaling down, at the cost of blurring some # edge pixels when images are scaled by non-integer sizes. -# type: float +# type: float min: 0.001 # gui_scaling = 1.0 # When gui_scaling_filter is true, all GUI images need to be @@ -970,46 +983,92 @@ # tooltip_append_itemname = false # Whether FreeType fonts are used, requires FreeType support to be compiled in. +# If disabled, bitmap and XML vectors fonts are used instead. # type: bool # freetype = true -# Path to TrueTypeFont or bitmap. -# type: filepath -# font_path = fonts/liberationsans.ttf +# type: bool +# font_bold = false -# type: int -# font_size = 16 +# type: bool +# font_italic = false -# Font shadow offset, if 0 then shadow will not be drawn. +# Shadow offset (in pixels) of the default font. If 0, then shadow will not be drawn. # type: int # font_shadow = 1 -# Font shadow alpha (opaqueness, between 0 and 255). +# Opaqueness (alpha) of the shadow behind the default font, between 0 and 255. # type: int min: 0 max: 255 # font_shadow_alpha = 127 +# Font size of the default font in point (pt). +# type: int min: 1 +# font_size = 16 + +# Path to the default font. +# If “freetype” setting is enabled: Must be a TrueType font. +# If “freetype” setting is disabled: Must be a bitmap or XML vectors font. +# The fallback font will be used if the font cannot be loaded. # type: filepath -# mono_font_path = fonts/liberationmono.ttf +# font_path = fonts/Arimo-Regular.ttf -# type: int +# type: filepath +# font_path_bold = fonts/Arimo-Bold.ttf + +# type: filepath +# font_path_italic = fonts/Arimo-Italic.ttf + +# type: filepath +# font_path_bolditalic = fonts/Arimo-BoldItalic.ttf + +# Font size of the monospace font in point (pt). +# type: int min: 1 # mono_font_size = 15 -# This font will be used for certain languages. +# Path to the monospace font. +# If “freetype” setting is enabled: Must be a TrueType font. +# If “freetype” setting is disabled: Must be a bitmap or XML vectors font. +# This font is used for e.g. the console and profiler screen. # type: filepath -# fallback_font_path = fonts/DroidSansFallbackFull.ttf +# mono_font_path = fonts/Cousine-Regular.ttf -# type: int +# type: filepath +# mono_font_path_bold = fonts/Cousine-Bold.ttf + +# type: filepath +# mono_font_path_italic = fonts/Cousine-Italic.ttf + +# type: filepath +# mono_font_path_bolditalic = fonts/Cousine-BoldItalic.ttf + +# Font size of the fallback font in point (pt). +# type: int min: 1 # fallback_font_size = 15 +# Shadow offset (in pixels) of the fallback font. If 0, then shadow will not be drawn. # type: int # fallback_font_shadow = 1 +# Opaqueness (alpha) of the shadow behind the fallback font, between 0 and 255. # type: int min: 0 max: 255 # fallback_font_shadow_alpha = 128 -# Path to save screenshots at. +# Path of the fallback font. +# If “freetype” setting is enabled: Must be a TrueType font. +# If “freetype” setting is disabled: Must be a bitmap or XML vectors font. +# This font will be used for certain languages or if the default font is unavailable. +# type: filepath +# fallback_font_path = fonts/DroidSansFallbackFull.ttf + +# Font size of the recent chat text and chat prompt in point (pt). +# Value 0 will use the default font size. +# type: int +# chat_font_size = 0 + +# Path to save screenshots at. Can be an absolute or relative path. +# The folder will be created if it doesn't already exist. # type: path -# screenshot_path = +# screenshot_path = screenshots # Format of screenshots. # type: enum values: png, jpg, bmp, pcx, ppm, tga @@ -1024,7 +1083,7 @@ ## Advanced # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens. -# type: int +# type: int min: 1 # screen_dpi = 72 # Windows systems only: Start Minetest with the command line window in the background. @@ -1036,12 +1095,22 @@ # Sound # +# Enables the sound system. +# If disabled, this completely disables all sounds everywhere and the in-game +# sound controls will be non-functional. +# Changing this setting requires a restart. # type: bool # enable_sound = true +# Volume of all sounds. +# Requires the sound system to be enabled. # type: float min: 0 max: 1 # sound_volume = 0.7 +# Whether to mute sounds. You can unmute sounds at any time, unless the +# sound system is disabled (enable_sound=false). +# In-game, you can toggle the mute state with the mute key or by using the +# pause menu. # type: bool # mute_sound = false @@ -1062,6 +1131,13 @@ # type: int min: 1 max: 65535 # remote_port = 30000 +# Prometheus listener address. +# If minetest is compiled with ENABLE_PROMETHEUS option enabled, +# enable metrics listener for Prometheus on that address. +# Metrics can be fetch on http://127.0.0.1:30000/metrics +# type: string +# prometheus_listener_address = 127.0.0.1:30000 + # Save the map received by the client on disk. # type: bool # enable_local_map_saving = false @@ -1170,6 +1246,7 @@ # Enable/disable running an IPv6 server. # Ignored if bind_address is set. +# Needs enable_ipv6 to be enabled. # type: bool # ipv6_server = false @@ -1217,6 +1294,11 @@ # type: int # item_entity_ttl = 900 +# Specifies the default stack size of nodes, items and tools. +# Note that mods or games may explicitly set a stack for certain (or all) items. +# type: int +# default_stack_max = 99 + # Enable players getting damage and dying. # type: bool # enable_damage = false @@ -1280,7 +1362,7 @@ # Format of player chat messages. The following strings are valid placeholders: # @name, @message, @timestamp (optional) # type: string -chat_message_format = <@name> @message +# chat_message_format = <@name> @message # A message to be displayed to all clients when the server shuts down. # type: string @@ -1296,7 +1378,7 @@ chat_message_format = <@name> @message # ask_reconnect_on_crash = false # From how far clients know about objects, stated in mapblocks (16 nodes). -# +# # Setting this larger than active_block_range will also cause the server # to maintain active objects up to this distance in the direction the # player is looking. (This can avoid mobs suddenly disappearing from view) @@ -1307,7 +1389,7 @@ chat_message_format = <@name> @message # active block stuff, stated in mapblocks (16 nodes). # In active blocks objects are loaded and ABMs run. # This is also the minimum range in which active objects (mobs) are maintained. -# This should be configured together with active_object_range. +# This should be configured together with active_object_send_range_blocks. # type: int # active_block_range = 3 @@ -1331,7 +1413,7 @@ chat_message_format = <@name> @message # Time of day when a new world is started, in millihours (0-23999). # type: int min: 0 max: 23999 -# world_start_time = 5250 +# world_start_time = 6125 # Interval of saving important changes in the world, stated in seconds. # type: float @@ -1351,45 +1433,61 @@ chat_message_format = <@name> @message ### Physics +# Horizontal and vertical acceleration on ground or when climbing, +# in nodes per second per second. # type: float # movement_acceleration_default = 3 +# Horizontal acceleration in air when jumping or falling, +# in nodes per second per second. # type: float # movement_acceleration_air = 2 +# Horizontal and vertical acceleration in fast mode, +# in nodes per second per second. # type: float # movement_acceleration_fast = 10 +# Walking and flying speed, in nodes per second. # type: float # movement_speed_walk = 4 +# Sneaking speed, in nodes per second. # type: float # movement_speed_crouch = 1.35 +# Walking, flying and climbing speed in fast mode, in nodes per second. # type: float # movement_speed_fast = 20 +# Vertical climbing speed, in nodes per second. # type: float # movement_speed_climb = 3 +# Initial vertical speed when jumping, in nodes per second. # type: float # movement_speed_jump = 6.5 +# Decrease this to increase liquid resistance to movement. # type: float # movement_liquid_fluidity = 1 +# Maximum liquid resistance. Controls deceleration when entering liquid at +# high speed. # type: float # movement_liquid_fluidity_smooth = 0.5 +# Controls sinking speed in liquid. # type: float # movement_liquid_sink = 10 +# Acceleration of gravity, in nodes per second per second. # type: float # movement_gravity = 9.81 ### Advanced -# Handling for deprecated lua api calls: +# Handling for deprecated Lua API calls: # - legacy: (try to) mimic old behaviour (default for release). # - log: mimic and log backtrace of deprecated call (default for debug). # - error: abort on usage of deprecated call (suggested for mod developers). @@ -1571,7 +1669,7 @@ chat_message_format = <@name> @message # Set the language. Leave empty to use the system language. # A restart is required after changing this. -# type: enum values: , be, ca, cs, da, de, dv, en, eo, es, et, fr, he, hu, id, it, ja, jbo, ko, ky, lt, ms, nb, nl, pl, pt, pt_BR, ro, ru, sl, sr_Cyrl, sv, sw, tr, uk, zh_CN, zh_TW +# type: enum values: , ar, ca, cs, da, de, dv, el, en, eo, es, et, eu, fil, fr, hu, id, it, ja, ja_KS, jbo, kk, kn, lo, lt, ms, my, nb, nl, nn, pl, pt, pt_BR, ro, ru, sl, sr_Cyrl, sv, sw, th, tr, uk, vi # language = # Level of logging to be written to debug.txt: @@ -1585,7 +1683,19 @@ chat_message_format = <@name> @message # type: enum values: , none, error, warning, action, info, verbose # debug_log_level = action -# IPv6 support. +# If the file size of debug.txt exceeds the number of megabytes specified in +# this setting when it is opened, the file is moved to debug.txt.1, +# deleting an older debug.txt.1 if it exists. +# debug.txt is only moved if this setting is positive. +# type: int +# debug_log_size_max = 50 + +# Minimal level of logging to be written to chat. +# type: enum values: , none, error, warning, action, info, verbose +# chat_log_level = error + +# Enable IPv6 support (for both client and server). +# Required for IPv6 connections to work at all. # type: bool # enable_ipv6 = true @@ -1634,11 +1744,9 @@ chat_message_format = <@name> @message # Name of map generator to be used when creating a new world. # Creating a world in the main menu will override this. -# Current stable mapgens: -# v5, v6, v7 (except floatlands), singlenode. -# 'stable' means the terrain shape in an existing world will not be changed -# in the future. Note that biomes are defined by games and may still change. -# type: enum values: v5, v6, v7, valleys, carpathian, fractal, flat, singlenode +# Current mapgens in a highly unstable state: +# - The optional floatlands of v7 (disabled by default). +# type: enum values: v7, valleys, carpathian, v5, flat, fractal, singlenode, v6 # mg_name = v7 # Water surface level of the world. @@ -1661,10 +1769,6 @@ chat_message_format = <@name> @message # type: flags possible values: caves, dungeons, light, decorations, biomes, nocaves, nodungeons, nolight, nodecorations, nobiomes # mg_flags = caves,dungeons,light,decorations,biomes -# Whether dungeons occasionally project from the terrain. -# type: bool -# projecting_dungeons = true - ## Biome API temperature and humidity noise parameters # Temperature variation for biomes. @@ -1726,6 +1830,8 @@ chat_message_format = <@name> @message # mgv5_spflags = caverns # Controls width of tunnels, a smaller value creates wider tunnels. +# Value >= 10.0 completely disables generation of tunnels and avoids the +# intensive noise calculations. # type: float # mgv5_cave_width = 0.09 @@ -1733,9 +1839,25 @@ chat_message_format = <@name> @message # type: int # mgv5_large_cave_depth = -256 -# Y of upper limit of lava in large caves. -# type: int -# mgv5_lava_depth = -256 +# Minimum limit of random number of small caves per mapchunk. +# type: int min: 0 max: 256 +# mgv5_small_cave_num_min = 0 + +# Maximum limit of random number of small caves per mapchunk. +# type: int min: 0 max: 256 +# mgv5_small_cave_num_max = 0 + +# Minimum limit of random number of large caves per mapchunk. +# type: int min: 0 max: 64 +# mgv5_large_cave_num_min = 0 + +# Maximum limit of random number of large caves per mapchunk. +# type: int min: 0 max: 64 +# mgv5_large_cave_num_max = 2 + +# Proportion of large caves that contain liquid. +# type: float min: 0 max: 1 +# mgv5_large_cave_flooded = 0.5 # Y-level of cavern upper limit. # type: int @@ -1809,7 +1931,7 @@ chat_message_format = <@name> @message # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = # } # Second of two 3D noises that together define tunnels. @@ -1822,7 +1944,7 @@ chat_message_format = <@name> @message # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = # } # 3D noise defining giant caverns. @@ -1835,7 +1957,7 @@ chat_message_format = <@name> @message # octaves = 5, # persistence = 0.63, # lacunarity = 2.0, -# flags = +# flags = # } # 3D noise defining terrain. @@ -1851,17 +1973,30 @@ chat_message_format = <@name> @message # flags = eased # } +# 3D noise that determines number of dungeons per mapchunk. +# type: noise_params_3d +# mgv5_np_dungeons = { +# offset = 0.9, +# scale = 0.5, +# spread = (500, 500, 500), +# seed = 0, +# octaves = 2, +# persistence = 0.8, +# lacunarity = 2.0, +# flags = +# } + ## Mapgen V6 # Map generation attributes specific to Mapgen v6. # The 'snowbiomes' flag enables the new 5 biome system. -# When the new biome system is enabled jungles are automatically enabled and +# When the 'snowbiomes' flag is enabled jungles are automatically enabled and # the 'jungles' flag is ignored. # type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees -# mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees +# mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,noflat,trees # Deserts occur when np_biome exceeds this value. -# When the new biome system is enabled, this is ignored. +# When the 'snowbiomes' flag is enabled, this is ignored. # type: float # mgv6_freq_desert = 0.45 @@ -2025,7 +2160,9 @@ chat_message_format = <@name> @message ## Mapgen V7 # Map generation attributes specific to Mapgen v7. -# 'ridges' enables the rivers. +# 'ridges': Rivers. +# 'floatlands': Floating land masses in the atmosphere. +# 'caverns': Giant caves deep underground. # type: flags possible values: mountains, ridges, floatlands, caverns, nomountains, noridges, nofloatlands, nocaverns # mgv7_spflags = mountains,ridges,nofloatlands,caverns @@ -2033,38 +2170,80 @@ chat_message_format = <@name> @message # type: int # mgv7_mount_zero_level = 0 -# Controls width of tunnels, a smaller value creates wider tunnels. -# type: float -# mgv7_cave_width = 0.09 +# Lower Y limit of floatlands. +# type: int +# mgv7_floatland_ymin = 1024 -# Y of upper limit of large caves. +# Upper Y limit of floatlands. # type: int -# mgv7_large_cave_depth = -33 +# mgv7_floatland_ymax = 4096 -# Y of upper limit of lava in large caves. +# Y-distance over which floatlands taper from full density to nothing. +# Tapering starts at this distance from the Y limit. +# For a solid floatland layer, this controls the height of hills/mountains. +# Must be less than or equal to half the distance between the Y limits. # type: int -# mgv7_lava_depth = -256 +# mgv7_floatland_taper = 256 -# Controls the density of mountain-type floatlands. -# Is a noise offset added to the 'mgv7_np_mountain' noise value. +# Exponent of the floatland tapering. Alters the tapering behaviour. +# Value = 1.0 creates a uniform, linear tapering. +# Values > 1.0 create a smooth tapering suitable for the default separated +# floatlands. +# Values < 1.0 (for example 0.25) create a more defined surface level with +# flatter lowlands, suitable for a solid floatland layer. # type: float -# mgv7_float_mount_density = 0.6 +# mgv7_float_taper_exp = 2.0 -# Typical maximum height, above and below midpoint, of floatland mountains. +# Adjusts the density of the floatland layer. +# Increase value to increase density. Can be positive or negative. +# Value = 0.0: 50% of volume is floatland. +# Value = 2.0 (can be higher depending on 'mgv7_np_floatland', always test +# to be sure) creates a solid floatland layer. # type: float -# mgv7_float_mount_height = 128.0 +# mgv7_floatland_density = -0.6 + +# Surface level of optional water placed on a solid floatland layer. +# Water is disabled by default and will only be placed if this value is set +# to above 'mgv7_floatland_ymax' - 'mgv7_floatland_taper' (the start of the +# upper tapering). +# ***WARNING, POTENTIAL DANGER TO WORLDS AND SERVER PERFORMANCE***: +# When enabling water placement the floatlands must be configured and tested +# to be a solid layer by setting 'mgv7_floatland_density' to 2.0 (or other +# required value depending on 'mgv7_np_floatland'), to avoid +# server-intensive extreme water flow and to avoid vast flooding of the +# world surface below. +# type: int +# mgv7_floatland_ywater = -31000 -# Alters how mountain-type floatlands taper above and below midpoint. +# Controls width of tunnels, a smaller value creates wider tunnels. +# Value >= 10.0 completely disables generation of tunnels and avoids the +# intensive noise calculations. # type: float -# mgv7_float_mount_exponent = 0.75 +# mgv7_cave_width = 0.09 -# Y-level of floatland midpoint and lake surface. +# Y of upper limit of large caves. # type: int -# mgv7_floatland_level = 1280 +# mgv7_large_cave_depth = -33 -# Y-level to which floatland shadows extend. -# type: int -# mgv7_shadow_limit = 1024 +# Minimum limit of random number of small caves per mapchunk. +# type: int min: 0 max: 256 +# mgv7_small_cave_num_min = 0 + +# Maximum limit of random number of small caves per mapchunk. +# type: int min: 0 max: 256 +# mgv7_small_cave_num_max = 0 + +# Minimum limit of random number of large caves per mapchunk. +# type: int min: 0 max: 64 +# mgv7_large_cave_num_min = 0 + +# Maximum limit of random number of large caves per mapchunk. +# type: int min: 0 max: 64 +# mgv7_large_cave_num_max = 2 + +# Proportion of large caves that contain liquid. +# type: float min: 0 max: 1 +# mgv7_large_cave_flooded = 0.5 # Y-level of cavern upper limit. # type: int @@ -2180,33 +2359,6 @@ chat_message_format = <@name> @message # flags = eased # } -# Defines areas of floatland smooth terrain. -# Smooth floatlands occur when noise > 0. -# type: noise_params_2d -# mgv7_np_floatland_base = { -# offset = -0.6, -# scale = 1.5, -# spread = (600, 600, 600), -# seed = 114, -# octaves = 5, -# persistence = 0.6, -# lacunarity = 2.0, -# flags = eased -# } - -# Variation of hill height and lake depth on floatland smooth terrain. -# type: noise_params_2d -# mgv7_np_float_base_height = { -# offset = 48, -# scale = 24, -# spread = (300, 300, 300), -# seed = 907, -# octaves = 4, -# persistence = 0.7, -# lacunarity = 2.0, -# flags = eased -# } - # 3D noise defining mountain structure and height. # Also defines structure of floatland mountain terrain. # type: noise_params_3d @@ -2218,7 +2370,7 @@ chat_message_format = <@name> @message # octaves = 5, # persistence = 0.63, # lacunarity = 2.0, -# flags = +# flags = # } # 3D noise defining structure of river canyon walls. @@ -2231,7 +2383,23 @@ chat_message_format = <@name> @message # octaves = 4, # persistence = 0.75, # lacunarity = 2.0, -# flags = +# flags = +# } + +# 3D noise defining structure of floatlands. +# If altered from the default, the noise 'scale' (0.7 by default) may need +# to be adjusted, as floatland tapering functions best when this noise has +# a value range of approximately -2.0 to 2.0. +# type: noise_params_3d +# mgv7_np_floatland = { +# offset = 0, +# scale = 0.7, +# spread = (384, 96, 384), +# seed = 1009, +# octaves = 4, +# persistence = 0.75, +# lacunarity = 1.618, +# flags = # } # 3D noise defining giant caverns. @@ -2244,7 +2412,7 @@ chat_message_format = <@name> @message # octaves = 5, # persistence = 0.63, # lacunarity = 2.0, -# flags = +# flags = # } # First of two 3D noises that together define tunnels. @@ -2257,7 +2425,7 @@ chat_message_format = <@name> @message # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = # } # Second of two 3D noises that together define tunnels. @@ -2270,20 +2438,47 @@ chat_message_format = <@name> @message # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = +# } + +# 3D noise that determines number of dungeons per mapchunk. +# type: noise_params_3d +# mgv7_np_dungeons = { +# offset = 0.9, +# scale = 0.5, +# spread = (500, 500, 500), +# seed = 0, +# octaves = 2, +# persistence = 0.8, +# lacunarity = 2.0, +# flags = # } ## Mapgen Carpathian # Map generation attributes specific to Mapgen Carpathian. -# type: flags possible values: caverns, nocaverns -# mgcarpathian_spflags = caverns +# type: flags possible values: caverns, rivers, nocaverns, norivers +# mgcarpathian_spflags = caverns,norivers # Defines the base ground level. # type: float # mgcarpathian_base_level = 12.0 +# Defines the width of the river channel. +# type: float +# mgcarpathian_river_width = 0.05 + +# Defines the depth of the river channel. +# type: float +# mgcarpathian_river_depth = 24.0 + +# Defines the width of the river valley. +# type: float +# mgcarpathian_valley_width = 0.25 + # Controls width of tunnels, a smaller value creates wider tunnels. +# Value >= 10.0 completely disables generation of tunnels and avoids the +# intensive noise calculations. # type: float # mgcarpathian_cave_width = 0.09 @@ -2291,9 +2486,25 @@ chat_message_format = <@name> @message # type: int # mgcarpathian_large_cave_depth = -33 -# Y of upper limit of lava in large caves. -# type: int -# mgcarpathian_lava_depth = -256 +# Minimum limit of random number of small caves per mapchunk. +# type: int min: 0 max: 256 +# mgcarpathian_small_cave_num_min = 0 + +# Maximum limit of random number of small caves per mapchunk. +# type: int min: 0 max: 256 +# mgcarpathian_small_cave_num_max = 0 + +# Minimum limit of random number of large caves per mapchunk. +# type: int min: 0 max: 64 +# mgcarpathian_large_cave_num_min = 0 + +# Maximum limit of random number of large caves per mapchunk. +# type: int min: 0 max: 64 +# mgcarpathian_large_cave_num_max = 2 + +# Proportion of large caves that contain liquid. +# type: float min: 0 max: 1 +# mgcarpathian_large_cave_flooded = 0.5 # Y-level of cavern upper limit. # type: int @@ -2460,6 +2671,19 @@ chat_message_format = <@name> @message # flags = eased # } +# 2D noise that locates the river valleys and channels. +# type: noise_params_2d +# mgcarpathian_np_rivers = { +# offset = 0, +# scale = 1, +# spread = (1000, 1000, 1000), +# seed = 85039, +# octaves = 5, +# persistence = 0.6, +# lacunarity = 2.0, +# flags = eased +# } + # 3D noise for mountain overhangs, cliffs, etc. Usually small variations. # type: noise_params_3d # mgcarpathian_np_mnt_var = { @@ -2470,7 +2694,7 @@ chat_message_format = <@name> @message # octaves = 5, # persistence = 0.55, # lacunarity = 2.0, -# flags = +# flags = # } # First of two 3D noises that together define tunnels. @@ -2483,7 +2707,7 @@ chat_message_format = <@name> @message # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = # } # Second of two 3D noises that together define tunnels. @@ -2496,7 +2720,7 @@ chat_message_format = <@name> @message # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = # } # 3D noise defining giant caverns. @@ -2509,12 +2733,25 @@ chat_message_format = <@name> @message # octaves = 5, # persistence = 0.63, # lacunarity = 2.0, -# flags = +# flags = +# } + +# 3D noise that determines number of dungeons per mapchunk. +# type: noise_params_3d +# mgcarpathian_np_dungeons = { +# offset = 0.9, +# scale = 0.5, +# spread = (500, 500, 500), +# seed = 0, +# octaves = 2, +# persistence = 0.8, +# lacunarity = 2.0, +# flags = # } ## Mapgen Flat -# Map generation attributes specific to Mapgen flat. +# Map generation attributes specific to Mapgen Flat. # Occasional lakes and hills can be added to the flat world. # type: flags possible values: lakes, hills, nolakes, nohills # mgflat_spflags = nolakes,nohills @@ -2527,11 +2764,29 @@ chat_message_format = <@name> @message # type: int # mgflat_large_cave_depth = -33 -# Y of upper limit of lava in large caves. -# type: int -# mgflat_lava_depth = -256 +# Minimum limit of random number of small caves per mapchunk. +# type: int min: 0 max: 256 +# mgflat_small_cave_num_min = 0 + +# Maximum limit of random number of small caves per mapchunk. +# type: int min: 0 max: 256 +# mgflat_small_cave_num_max = 0 + +# Minimum limit of random number of large caves per mapchunk. +# type: int min: 0 max: 64 +# mgflat_large_cave_num_min = 0 + +# Maximum limit of random number of large caves per mapchunk. +# type: int min: 0 max: 64 +# mgflat_large_cave_num_max = 2 + +# Proportion of large caves that contain liquid. +# type: float min: 0 max: 1 +# mgflat_large_cave_flooded = 0.5 # Controls width of tunnels, a smaller value creates wider tunnels. +# Value >= 10.0 completely disables generation of tunnels and avoids the +# intensive noise calculations. # type: float # mgflat_cave_width = 0.09 @@ -2601,7 +2856,7 @@ chat_message_format = <@name> @message # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = # } # Second of two 3D noises that together define tunnels. @@ -2614,12 +2869,33 @@ chat_message_format = <@name> @message # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = +# } + +# 3D noise that determines number of dungeons per mapchunk. +# type: noise_params_3d +# mgflat_np_dungeons = { +# offset = 0.9, +# scale = 0.5, +# spread = (500, 500, 500), +# seed = 0, +# octaves = 2, +# persistence = 0.8, +# lacunarity = 2.0, +# flags = # } ## Mapgen Fractal +# Map generation attributes specific to Mapgen Fractal. +# 'terrain' enables the generation of non-fractal terrain: +# ocean, islands and underground. +# type: flags possible values: terrain, noterrain +# mgfractal_spflags = terrain + # Controls width of tunnels, a smaller value creates wider tunnels. +# Value >= 10.0 completely disables generation of tunnels and avoids the +# intensive noise calculations. # type: float # mgfractal_cave_width = 0.09 @@ -2627,9 +2903,25 @@ chat_message_format = <@name> @message # type: int # mgfractal_large_cave_depth = -33 -# Y of upper limit of lava in large caves. -# type: int -# mgfractal_lava_depth = -256 +# Minimum limit of random number of small caves per mapchunk. +# type: int min: 0 max: 256 +# mgfractal_small_cave_num_min = 0 + +# Maximum limit of random number of small caves per mapchunk. +# type: int min: 0 max: 256 +# mgfractal_small_cave_num_max = 0 + +# Minimum limit of random number of large caves per mapchunk. +# type: int min: 0 max: 64 +# mgfractal_large_cave_num_min = 0 + +# Maximum limit of random number of large caves per mapchunk. +# type: int min: 0 max: 64 +# mgfractal_large_cave_num_max = 2 + +# Proportion of large caves that contain liquid. +# type: float min: 0 max: 1 +# mgfractal_large_cave_flooded = 0.5 # Lower Y limit of dungeons. # type: int @@ -2640,24 +2932,24 @@ chat_message_format = <@name> @message # mgfractal_dungeon_ymax = 31000 # Selects one of 18 fractal types. -# 1 = 4D "Roundy" mandelbrot set. -# 2 = 4D "Roundy" julia set. -# 3 = 4D "Squarry" mandelbrot set. -# 4 = 4D "Squarry" julia set. -# 5 = 4D "Mandy Cousin" mandelbrot set. -# 6 = 4D "Mandy Cousin" julia set. -# 7 = 4D "Variation" mandelbrot set. -# 8 = 4D "Variation" julia set. -# 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set. -# 10 = 3D "Mandelbrot/Mandelbar" julia set. -# 11 = 3D "Christmas Tree" mandelbrot set. -# 12 = 3D "Christmas Tree" julia set. -# 13 = 3D "Mandelbulb" mandelbrot set. -# 14 = 3D "Mandelbulb" julia set. -# 15 = 3D "Cosine Mandelbulb" mandelbrot set. -# 16 = 3D "Cosine Mandelbulb" julia set. -# 17 = 4D "Mandelbulb" mandelbrot set. -# 18 = 4D "Mandelbulb" julia set. +# 1 = 4D "Roundy" Mandelbrot set. +# 2 = 4D "Roundy" Julia set. +# 3 = 4D "Squarry" Mandelbrot set. +# 4 = 4D "Squarry" Julia set. +# 5 = 4D "Mandy Cousin" Mandelbrot set. +# 6 = 4D "Mandy Cousin" Julia set. +# 7 = 4D "Variation" Mandelbrot set. +# 8 = 4D "Variation" Julia set. +# 9 = 3D "Mandelbrot/Mandelbar" Mandelbrot set. +# 10 = 3D "Mandelbrot/Mandelbar" Julia set. +# 11 = 3D "Christmas Tree" Mandelbrot set. +# 12 = 3D "Christmas Tree" Julia set. +# 13 = 3D "Mandelbulb" Mandelbrot set. +# 14 = 3D "Mandelbulb" Julia set. +# 15 = 3D "Cosine Mandelbulb" Mandelbrot set. +# 16 = 3D "Cosine Mandelbulb" Julia set. +# 17 = 4D "Mandelbulb" Mandelbrot set. +# 18 = 4D "Mandelbulb" Julia set. # type: int min: 1 max: 18 # mgfractal_fractal = 1 @@ -2682,7 +2974,7 @@ chat_message_format = <@name> @message # Can be used to move a desired point to (0, 0) to create a # suitable spawn point, or to allow 'zooming in' on a desired # point by increasing 'scale'. -# The default is tuned for a suitable spawn point for mandelbrot +# The default is tuned for a suitable spawn point for Mandelbrot # sets with default parameters, it may need altering in other # situations. # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes. @@ -2764,7 +3056,7 @@ chat_message_format = <@name> @message # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = # } # Second of two 3D noises that together define tunnels. @@ -2777,7 +3069,20 @@ chat_message_format = <@name> @message # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = +# } + +# 3D noise that determines number of dungeons per mapchunk. +# type: noise_params_3d +# mgfractal_np_dungeons = { +# offset = 0.9, +# scale = 0.5, +# spread = (500, 500, 500), +# seed = 0, +# octaves = 2, +# persistence = 0.8, +# lacunarity = 2.0, +# flags = # } ## Mapgen Valleys @@ -2788,7 +3093,7 @@ chat_message_format = <@name> @message # 'vary_river_depth': If enabled, low humidity and high heat causes rivers # to become shallower and occasionally dry. # 'altitude_dry': Reduces humidity with altitude. -# type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers, vary_river_depth, novary_river_depth, altitude_dry, noaltitude_dry +# type: flags possible values: altitude_chill, humid_rivers, vary_river_depth, altitude_dry, noaltitude_chill, nohumid_rivers, novary_river_depth, noaltitude_dry # mgvalleys_spflags = altitude_chill,humid_rivers,vary_river_depth,altitude_dry # The vertical distance over which heat drops by 20 if 'altitude_chill' is @@ -2801,9 +3106,25 @@ chat_message_format = <@name> @message # type: int # mgvalleys_large_cave_depth = -33 -# Y of upper limit of lava in large caves. -# type: int -# mgvalleys_lava_depth = 1 +# Minimum limit of random number of small caves per mapchunk. +# type: int min: 0 max: 256 +# mgvalleys_small_cave_num_min = 0 + +# Maximum limit of random number of small caves per mapchunk. +# type: int min: 0 max: 256 +# mgvalleys_small_cave_num_max = 0 + +# Minimum limit of random number of large caves per mapchunk. +# type: int min: 0 max: 64 +# mgvalleys_large_cave_num_min = 0 + +# Maximum limit of random number of large caves per mapchunk. +# type: int min: 0 max: 64 +# mgvalleys_large_cave_num_max = 2 + +# Proportion of large caves that contain liquid. +# type: float min: 0 max: 1 +# mgvalleys_large_cave_flooded = 0.5 # Depth below which you'll find giant caverns. # type: int @@ -2826,6 +3147,8 @@ chat_message_format = <@name> @message # mgvalleys_river_size = 5 # Controls width of tunnels, a smaller value creates wider tunnels. +# Value >= 10.0 completely disables generation of tunnels and avoids the +# intensive noise calculations. # type: float # mgvalleys_cave_width = 0.09 @@ -2849,7 +3172,7 @@ chat_message_format = <@name> @message # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = # } # Second of two 3D noises that together define tunnels. @@ -2862,7 +3185,7 @@ chat_message_format = <@name> @message # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = # } # The depth of dirt or other biome filler node. @@ -2888,7 +3211,7 @@ chat_message_format = <@name> @message # octaves = 6, # persistence = 0.63, # lacunarity = 2.0, -# flags = +# flags = # } # Defines large-scale river channel structure. @@ -2940,7 +3263,7 @@ chat_message_format = <@name> @message # octaves = 6, # persistence = 0.8, # lacunarity = 2.0, -# flags = +# flags = # } # Amplifies the valleys. @@ -2969,6 +3292,19 @@ chat_message_format = <@name> @message # flags = eased # } +# 3D noise that determines number of dungeons per mapchunk. +# type: noise_params_3d +# mgvalleys_np_dungeons = { +# offset = 0.9, +# scale = 0.5, +# spread = (500, 500, 500), +# seed = 0, +# octaves = 2, +# persistence = 0.8, +# lacunarity = 2.0, +# flags = +# } + ## Advanced # Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes). @@ -2989,19 +3325,16 @@ chat_message_format = <@name> @message # emergequeue_limit_total = 512 # Maximum number of blocks to be queued that are to be loaded from file. -# Set to blank for an appropriate amount to be chosen automatically. +# This limit is enforced per player. # type: int # emergequeue_limit_diskonly = 64 # Maximum number of blocks to be queued that are to be generated. -# Set to blank for an appropriate amount to be chosen automatically. +# This limit is enforced per player. # type: int # emergequeue_limit_generate = 64 # Number of emerge threads to use. -# WARNING: Currently there are multiple bugs that may cause crashes when -# 'num_emerge_threads' is larger than 1. Until this warning is removed it is -# strongly recommended this value is set to the default '1'. # Value 0: # - Automatic selection. The number of emerge threads will be # - 'number of processors - 2', with a lower limit of 1.