X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=minetest.conf.example;h=03a917a39fe1888ab34282b2ecf328b7b6ce25fe;hb=6590140260d0338ab5a0fd2bbcd4c72f07dd963d;hp=65b1f19e595fff70935f1b755829c5f4045c5250;hpb=c5c727d62735e334ec64f07c557a2896d6d66d9f;p=dragonfireclient.git diff --git a/minetest.conf.example b/minetest.conf.example index 65b1f19e5..03a917a39 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -38,7 +38,7 @@ # type: bool # noclip = false -# Smooths camera when moving and looking around. +# Smooths camera when looking around. Also called look or mouse smoothing. # Useful for recording videos. # type: bool # cinematic = false @@ -83,6 +83,20 @@ # type: bool # continuous_forward = false +# Enable Joysticks +# type: bool +# enable_joysticks = false + +# The time in seconds it takes between repeated events +# when holding down a joystick button combination. +# type: float +# repeat_joystick_button_time = 0.17 + +# The sensitivity of the joystick axes for moving the +# ingame view frustum around. +# type: float +# joystick_frustum_sensitivity = 170 + # Key for moving the player forward. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key @@ -162,7 +176,7 @@ # Key for toggling cinematic mode. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key -# keymap_cinematic = KEY_F8 +# keymap_cinematic = # Key for toggling display of minimap. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 @@ -253,6 +267,10 @@ # type: bool # enable_local_map_saving = false +# Show entity selection boxes +# type: bool +# show_entity_selectionbox = true + # Enable usage of remote media server (if provided by server). # Remote servers offer a significantly faster way to download media (e.g. textures) # when connecting to the server. @@ -478,6 +496,11 @@ # type: int min: 30 max: 160 # fov = 72 +# Field of view while zooming in degrees. +# This requires the "zoom" privilege on the server. +# type: int min: 15 max: 160 +# zoom_fov = 15 + # Adjust the gamma encoding for the light tables. Lower numbers are brighter. # This setting is for the client only and is ignored by the server. # type: float min: 1 max: 3 @@ -728,6 +751,12 @@ # type: string # serverlist_url = servers.minetest.net +# Disable escape sequences, e.g. chat coloring. +# Use this if you want to run a server with pre-0.4.14 clients and you want to disable +# the escape sequences generated by mods. +# type: bool +# disable_escape_sequences = false + ## Network # Network port to listen (UDP). @@ -822,6 +851,10 @@ # type: string # default_privs = interact, shout +# Privileges that players with basic_privs can grant +# type: string +# basic_privs = interact, shout + # Whether players are shown to clients without any range limit. # Deprecated, use the setting player_transfer_distance instead. # type: bool @@ -945,18 +978,6 @@ # type: enum values: legacy, log, error # deprecated_lua_api_handling = legacy -# Useful for mod developers. -# type: bool -# mod_profiling = false - -# Detailed mod profile data. Useful for mod developers. -# type: bool -# detailed_profiling = false - -# Profiler data print interval. 0 = disable. Useful for developers. -# type: int -# profiler_print_interval = 0 - # Number of extra blocks that can be loaded by /clearobjects at once. # This is a trade-off between sqlite transaction overhead and # memory consumption (4096=100MB, as a rule of thumb). @@ -980,7 +1001,7 @@ # type: float # dedicated_server_step = 0.1 -# Length of time between Active Block Management execution cycles +# Time in between active block management cycles # type: float # active_block_mgmt_interval = 2.0 @@ -1038,8 +1059,6 @@ # Global map generation attributes. # In Mapgen v6 the 'decorations' flag controls all decorations except trees # and junglegrass, in all other mapgens this flag controls all decorations. -# The default flags set in the engine are: caves, light, decorations -# The flags string modifies the engine defaults. # Flags that are not specified in the flag string are not modified from the default. # Flags starting with 'no' are used to explicitly disable them. # type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations @@ -1090,6 +1109,10 @@ #### Mapgen v5 +# Controls width of tunnels, a smaller value creates wider tunnels. +# type: float +# mgv5_cave_width = 0.125 + # type: noise_params # mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0 @@ -1109,8 +1132,6 @@ # Map generation attributes specific to Mapgen v6. # When snowbiomes are enabled jungles are automatically enabled, the 'jungles' flag is ignored. -# The default flags set in the engine are: biomeblend, mudflow -# The flags string modifies the engine defaults. # Flags that are not specified in the flag string are not modified from the default. # Flags starting with 'no' are used to explicitly disable them. # type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees @@ -1161,13 +1182,15 @@ # Map generation attributes specific to Mapgen v7. # The 'ridges' flag controls the rivers. -# The default flags set in the engine are: mountains, ridges -# The flags string modifies the engine defaults. # Flags that are not specified in the flag string are not modified from the default. # Flags starting with 'no' are used to explicitly disable them. # type: flags possible values: mountains, ridges, nomountains, noridges # mgv7_spflags = mountains,ridges +# Controls width of tunnels, a smaller value creates wider tunnels. +# type: float +# mgv7_cave_width = 0.2 + # type: noise_params # mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0 @@ -1178,7 +1201,7 @@ # mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0 # type: noise_params -# mgv7_np_height_select = -12, 24, (500, 500, 500), 4213, 6, 0.7, 2.0 +# mgv7_np_height_select = -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0 # type: noise_params # mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 @@ -1196,17 +1219,15 @@ # mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0 # type: noise_params -# mgv7_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0 +# mgv7_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 # type: noise_params -# mgv7_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0 +# mgv7_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 #### Mapgen flat # Map generation attributes specific to Mapgen flat. # Occasional lakes and hills can be added to the flat world. -# The default flags set in the engine are: none -# The flags string modifies the engine defaults. # Flags that are not specified in the flag string are not modified from the default. # Flags starting with 'no' are used to explicitly disable them. # type: flags possible values: lakes, hills, , nolakes, nohills @@ -1220,6 +1241,10 @@ # type: int # mgflat_large_cave_depth = -33 +# Controls width of tunnels, a smaller value creates wider tunnels. +# type: float +# mgflat_cave_width = 0.2 + # Terrain noise threshold for lakes. # Controls proportion of world area covered by lakes. # Adjust towards 0.0 for a larger proportion. @@ -1250,13 +1275,17 @@ # mgflat_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 # type: noise_params -# mgflat_np_cave1 = 0, 12, (128, 128, 128), 52534, 4, 0.5, 2.0 +# mgflat_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 # type: noise_params -# mgflat_np_cave2 = 0, 12, (128, 128, 128), 10325, 4, 0.5, 2.0 +# mgflat_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 #### Mapgen fractal +# Controls width of tunnels, a smaller value creates wider tunnels. +# type: float +# mgfractal_cave_width = 0.2 + # Choice of 18 fractals from 9 formulas. # 1 = 4D "Roundy" mandelbrot set. # 2 = 4D "Roundy" julia set. @@ -1330,10 +1359,10 @@ # mgfractal_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 # type: noise_params -# mgfractal_np_cave1 = 0, 12, (128, 128, 128), 52534, 4, 0.5, 2.0 +# mgfractal_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 # type: noise_params -# mgfractal_np_cave2 = 0, 12, (128, 128, 128), 10325, 4, 0.5, 2.0 +# mgfractal_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 #### Mapgen Valleys @@ -1343,8 +1372,6 @@ # 'altitude_chill' makes higher elevations colder, which may cause biome issues. # 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool, # it may interfere with delicately adjusted biomes. -# The default flags set in the engine are: altitude_chill, humid_rivers -# The flags string modifies the engine defaults. # Flags that are not specified in the flag string are not modified from the default. # Flags starting with 'no' are used to explicitly disable them. # type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers @@ -1352,75 +1379,79 @@ # The altitude at which temperature drops by 20C # type: int -# mg_valleys_altitude_chill = 90 +# mgvalleys_altitude_chill = 90 # Depth below which you'll find large caves. # type: int -# mg_valleys_large_cave_depth = -33 +# mgvalleys_large_cave_depth = -33 # Creates unpredictable lava features in caves. # These can make mining difficult. Zero disables them. (0-10) # type: int -# mg_valleys_lava_features = 0 +# mgvalleys_lava_features = 0 # Depth below which you'll find massive caves. # type: int -# mg_valleys_massive_cave_depth = -256 +# mgvalleys_massive_cave_depth = -256 # How deep to make rivers # type: int -# mg_valleys_river_depth = 4 +# mgvalleys_river_depth = 4 # How wide to make rivers # type: int -# mg_valleys_river_size = 5 +# mgvalleys_river_size = 5 # Creates unpredictable water features in caves. # These can make mining difficult. Zero disables them. (0-10) # type: int -# mg_valleys_water_features = 0 +# mgvalleys_water_features = 0 + +# Controls width of tunnels, a smaller value creates wider tunnels. +# type: float +# mgvalleys_cave_width = 0.2 ##### Noises # Caves and tunnels form at the intersection of the two noises # type: noise_params -# mg_valleys_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0 +# mgvalleys_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 # Caves and tunnels form at the intersection of the two noises # type: noise_params -# mg_valleys_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0 +# mgvalleys_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 # The depth of dirt or other filler # type: noise_params -# mg_valleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0 +# mgvalleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0 # Massive caves form here. # type: noise_params -# mg_valleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0 +# mgvalleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0 # River noise -- rivers occur close to zero # type: noise_params -# mg_valleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0 +# mgvalleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0 # Base terrain height # type: noise_params -# mg_valleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0 +# mgvalleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0 # Raises terrain to make valleys around the rivers # type: noise_params -# mg_valleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0 +# mgvalleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0 # Slope and fill work together to modify the heights # type: noise_params -# mg_valleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0 +# mgvalleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0 # Amplifies the valleys # type: noise_params -# mg_valleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0 +# mgvalleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0 # Slope and fill work together to modify the heights # type: noise_params -# mg_valleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0 +# mgvalleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0 ## Security @@ -1438,6 +1469,63 @@ # type: string # secure.http_mods = +## Advanced + +### Profiling + +# Load the game profiler to collect game profiling data. +# Provides a /profiler command to access the compiled profile. +# Useful for mod developers and server operators. +# type: bool +# profiler.load = false + +# The default format in which profiles are being saved, +# when calling `/profiler save [format]` without format. +# type: enum values: txt, csv, lua, json, json_pretty +# profiler.default_report_format = txt + +# The file path relative to your worldpath in which profiles will be saved to. +# +# type: string +# profiler.report_path = "" + +#### Instrumentation + +# Instrument the methods of entities on registration. +# type: bool +# instrument.entity = true + +# Instrument the action function of Active Block Modifiers on registration. +# type: bool +# instrument.abm = true + +# Instrument the action function of Loading Block Modifiers on registration. +# type: bool +# instrument.lbm = true + +# Instrument chatcommands on registration. +# type: bool +# instrument.chatcommand = true + +# Instrument global callback functions on registration. +# (anything you pass to a minetest.register_*() function) +# type: bool +# instrument.global_callback = true + +##### Advanced + +# Instrument builtin. +# This is usually only needed by core/builtin contributors +# type: bool +# instrument.builtin = false + +# Have the profiler instrument itself: +# * Instrument an empty function. +# This estimates the overhead, that instrumentation is adding (+1 function call). +# * Instrument the sampler being used to update the statistics. +# type: bool +# instrument.profiler = false + # # Client and Server # @@ -1510,3 +1598,7 @@ # type: string # modstore_details_url = https://forum.minetest.net/mmdb/mod/*/ +# Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers. +# type: int +# profiler_print_interval = 0 +