X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=init.lua;h=fd6c8e7563f66937c404b2093794b71c5feb6a99;hb=e92177b83e8c987082810c79b2472a48e91e4c3e;hp=5d44b2cf29c7a88f69346c9ba3609f3335ea6392;hpb=fac33e369f337c976c72b46b69db8ba931ba1d91;p=signs_lib.git diff --git a/init.lua b/init.lua index 5d44b2c..fd6c8e7 100644 --- a/init.lua +++ b/init.lua @@ -3,1219 +3,14 @@ -- PilzAdam's original text-on-signs mod and rewritten by Vanessa Ezekowitz -- and Diego Martinez --- textpos = { --- { delta = {entity position for 0° yaw}, exact yaw expression } --- { delta = {entity position for 180° yaw}, exact yaw expression } --- { delta = {entity position for 270° yaw}, exact yaw expression } --- { delta = {entity position for 90° yaw}, exact yaw expression } --- } --- Made colored metal signs optionals -local enable_colored_metal_signs = true - --- CWz's keyword interact mod uses this setting. -local current_keyword = minetest.settings:get("interact_keyword") or "iaccept" - signs_lib = {} + signs_lib.path = minetest.get_modpath(minetest.get_current_modname()) -screwdriver = screwdriver or {} --- Load support for intllib. local S, NS = dofile(signs_lib.path .. "/intllib.lua") signs_lib.gettext = S --- text encoding -dofile(signs_lib.path .. "/encoding.lua"); - - -local wall_dir_change = { - [0] = 4, - 0, - 5, - 1, - 2, - 3, - 0 -} - -signs_lib.wallmounted_rotate = function(pos, node, user, mode) - if mode ~= screwdriver.ROTATE_FACE then return false end - minetest.swap_node(pos, { name = node.name, param2 = wall_dir_change[node.param2 % 6] }) - signs_lib.update_sign(pos,nil,nil,node) - return true -end - -signs_lib.facedir_rotate = function(pos, node, user, mode) - if mode ~= screwdriver.ROTATE_FACE then return false end - local newparam2 = (node.param2 %8) + 1 - if newparam2 == 5 then - newparam2 = 6 - elseif newparam2 > 6 then - newparam2 = 0 - end - minetest.swap_node(pos, { name = node.name, param2 = newparam2 }) - signs_lib.update_sign(pos,nil,nil,node) - return true -end - -signs_lib.facedir_rotate_simple = function(pos, node, user, mode) - if mode ~= screwdriver.ROTATE_FACE then return false end - local newparam2 = (node.param2 %8) + 1 - if newparam2 > 3 then newparam2 = 0 end - minetest.swap_node(pos, { name = node.name, param2 = newparam2 }) - signs_lib.update_sign(pos,nil,nil,node) - return true -end - - -signs_lib.modpath = minetest.get_modpath("signs_lib") - -local DEFAULT_TEXT_SCALE = {x=0.8, y=0.5} - -signs_lib.regular_wall_sign_model = { - nodebox = { - type = "wallmounted", - wall_side = { -0.5, -0.25, -0.4375, -0.4375, 0.375, 0.4375 }, - wall_bottom = { -0.4375, -0.5, -0.25, 0.4375, -0.4375, 0.375 }, - wall_top = { -0.4375, 0.4375, -0.375, 0.4375, 0.5, 0.25 } - }, - textpos = { - nil, - nil, - {delta = { x = 0.41, y = 0.07, z = 0 }, yaw = math.pi / -2}, - {delta = { x = -0.41, y = 0.07, z = 0 }, yaw = math.pi / 2}, - {delta = { x = 0, y = 0.07, z = 0.41 }, yaw = 0}, - {delta = { x = 0, y = 0.07, z = -0.41 }, yaw = math.pi}, - } -} - -signs_lib.metal_wall_sign_model = { - nodebox = { - type = "fixed", - fixed = {-0.4375, -0.25, 0.4375, 0.4375, 0.375, 0.5} - }, - textpos = { - {delta = { x = 0, y = 0.07, z = 0.41 }, yaw = 0}, - {delta = { x = 0.41, y = 0.07, z = 0 }, yaw = math.pi / -2}, - {delta = { x = 0, y = 0.07, z = -0.41 }, yaw = math.pi}, - {delta = { x = -0.41, y = 0.07, z = 0 }, yaw = math.pi / 2}, - } -} - -signs_lib.yard_sign_model = { - nodebox = { - type = "fixed", - fixed = { - {-0.4375, -0.25, -0.0625, 0.4375, 0.375, 0}, - {-0.0625, -0.5, -0.0625, 0.0625, -0.1875, 0}, - } - }, - textpos = { - {delta = { x = 0, y = 0.07, z = -0.08 }, yaw = 0}, - {delta = { x = -0.08, y = 0.07, z = 0 }, yaw = math.pi / -2}, - {delta = { x = 0, y = 0.07, z = 0.08 }, yaw = math.pi}, - {delta = { x = 0.08, y = 0.07, z = 0 }, yaw = math.pi / 2}, - } -} - -signs_lib.hanging_sign_model = { - nodebox = { - type = "fixed", - fixed = { - {-0.4375, -0.3125, -0.0625, 0.4375, 0.3125, 0}, - {-0.4375, 0.25, -0.03125, 0.4375, 0.5, -0.03125}, - } - }, - textpos = { - {delta = { x = 0, y = -0.02, z = -0.08 }, yaw = 0}, - {delta = { x = -0.08, y = -0.02, z = 0 }, yaw = math.pi / -2}, - {delta = { x = 0, y = -0.02, z = 0.08 }, yaw = math.pi}, - {delta = { x = 0.08, y = -0.02, z = 0 }, yaw = math.pi / 2}, - } -} - -signs_lib.sign_post_model = { - nodebox = { - type = "fixed", - fixed = { - {-0.4375, -0.25, -0.1875, 0.4375, 0.375, -0.125}, - {-0.125, -0.5, -0.125, 0.125, 0.5, 0.125}, - } - }, - textpos = { - {delta = { x = 0, y = 0.07, z = -0.2 }, yaw = 0}, - {delta = { x = -0.2, y = 0.07, z = 0 }, yaw = math.pi / -2}, - {delta = { x = 0, y = 0.07, z = 0.2 }, yaw = math.pi}, - {delta = { x = 0.2, y = 0.07, z = 0 }, yaw = math.pi / 2}, - } -} - --- the list of standard sign nodes - -signs_lib.sign_node_list = { - "default:sign_wall_wood", - "default:sign_wall_steel", - "signs:sign_yard", - "signs:sign_hanging", - "signs:sign_wall_green", - "signs:sign_wall_yellow", - "signs:sign_wall_red", - "signs:sign_wall_white_red", - "signs:sign_wall_white_black", - "signs:sign_wall_orange", - "signs:sign_wall_blue", - "signs:sign_wall_brown", - "locked_sign:sign_wall_locked" -} - -local default_sign, default_sign_image - --- Default sign was renamed in 0.4.14. Support both & old versions. -if minetest.registered_nodes["default:sign_wall_wood"] then - default_sign = "default:sign_wall_wood" - default_sign_image = "default_sign_wood.png" -else - default_sign = "default:sign_wall" - default_sign_image = "default_sign_wall.png" -end - -default_sign_metal = "default:sign_wall_steel" -default_sign_metal_image = "default_sign_steel.png" - ---table copy - -function signs_lib.table_copy(t) - local nt = { } - for k, v in pairs(t) do - if type(v) == "table" then - nt[k] = signs_lib.table_copy(v) - else - nt[k] = v - end - end - return nt -end - --- infinite stacks - -if not minetest.settings:get_bool("creative_mode") then - signs_lib.expect_infinite_stacks = false -else - signs_lib.expect_infinite_stacks = true -end - --- CONSTANTS - --- Path to the textures. -local TP = signs_lib.path .. "/textures" --- Font file formatter -local CHAR_FILE = "%s_%02x.png" --- Fonts path -local CHAR_PATH = TP .. "/" .. CHAR_FILE - --- Font name. -local font_name = "hdf" - --- Lots of overkill here. KISS advocates, go away, shoo! ;) -- kaeza - -local PNG_HDR = string.char(0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A) - --- check if a file does exist --- to avoid reopening file after checking again --- pass TRUE as second argument -function file_exists(name, return_handle, mode) - mode = mode or "r"; - local f = io.open(name, mode) - if f ~= nil then - if (return_handle) then - return f - end - io.close(f) - return true - else - return false - end -end - --- Read the image size from a PNG file. --- Returns image_w, image_h. --- Only the LSB is read from each field! -local function read_image_size(filename) - local f = file_exists(filename, true, "rb") - -- file might not exist (don't crash the game) - if (not f) then - return 0, 0 - end - f:seek("set", 0x0) - local hdr = f:read(string.len(PNG_HDR)) - if hdr ~= PNG_HDR then - f:close() - return - end - f:seek("set", 0x13) - local ws = f:read(1) - f:seek("set", 0x17) - local hs = f:read(1) - f:close() - return ws:byte(), hs:byte() -end - --- Set by build_char_db() -local LINE_HEIGHT -local SIGN_WIDTH -local COLORBGW, COLORBGH - --- Size of the canvas, in characters. --- Please note that CHARS_PER_LINE is multiplied by the average character --- width to get the total width of the canvas, so for proportional fonts, --- either more or fewer characters may fit on a line. -local CHARS_PER_LINE = 30 -local NUMBER_OF_LINES = 6 - --- 6 rows, max 80 chars per, plus a bit of fudge to --- avoid excess trimming (e.g. due to color codes) - -local MAX_INPUT_CHARS = 600 - --- This holds the individual character widths. --- Indexed by the actual character (e.g. charwidth["A"]) -local charwidth - --- helper functions to trim sign text input/output - -local function trim_input(text) - return text:sub(1, math.min(MAX_INPUT_CHARS, text:len())) -end - -local function build_char_db() - - charwidth = { } - - -- To calculate average char width. - local total_width = 0 - local char_count = 0 - - for c = 32, 255 do - local w, h = read_image_size(CHAR_PATH:format(font_name, c)) - if w and h then - local ch = string.char(c) - charwidth[ch] = w - total_width = total_width + w - char_count = char_count + 1 - end - end - - COLORBGW, COLORBGH = read_image_size(TP.."/slc_n.png") - assert(COLORBGW and COLORBGH, "error reading bg dimensions") - LINE_HEIGHT = COLORBGH - - -- XXX: Is there a better way to calc this? - SIGN_WIDTH = math.floor((total_width / char_count) * CHARS_PER_LINE) - -end - -local sign_groups = {choppy=2, dig_immediate=2} - -local fences_with_sign = { } - --- some local helper functions - -local function split_lines_and_words_old(text) - local lines = { } - local line = { } - if not text then return end - for word in text:gmatch("%S+") do - if word == "|" then - table.insert(lines, line) - if #lines >= NUMBER_OF_LINES then break end - line = { } - elseif word == "\\|" then - table.insert(line, "|") - else - table.insert(line, word) - end - end - table.insert(lines, line) - return lines -end - -local function split_lines_and_words(text) - if not text then return end - text = string.gsub(text, "@KEYWORD", current_keyword) - local lines = { } - for _, line in ipairs(text:split("\n")) do - table.insert(lines, line:split(" ")) - end - return lines -end - -local math_max = math.max - -local function fill_line(x, y, w, c) - c = c or "0" - local tex = { } - for xx = 0, math.max(0, w), COLORBGW do - table.insert(tex, (":%d,%d=slc_%s.png"):format(x + xx, y, c)) - end - return table.concat(tex) -end - --- make char texture file name --- if texture file does not exist use fallback texture instead -local function char_tex(font_name, ch) - local c = ch:byte() - local exists, tex = file_exists(CHAR_PATH:format(font_name, c)) - if exists and c ~= 14 then - tex = CHAR_FILE:format(font_name, c) - else - tex = CHAR_FILE:format(font_name, 0x0) - end - return tex, exists -end - -local function make_line_texture(line, lineno, pos) - - local width = 0 - local maxw = 0 - - local words = { } - local n = minetest.registered_nodes[minetest.get_node(pos).name] - local default_color = n.default_color or 0 - - local cur_color = tonumber(default_color, 16) - - -- We check which chars are available here. - for word_i, word in ipairs(line) do - local chars = { } - local ch_offs = 0 - local word_l = #word - local i = 1 - while i <= word_l do - local c = word:sub(i, i) - if c == "#" then - local cc = tonumber(word:sub(i+1, i+1), 16) - if cc then - i = i + 1 - cur_color = cc - end - else - local w = charwidth[c] - if w then - width = width + w + 1 - if width >= (SIGN_WIDTH - charwidth[" "]) then - width = 0 - else - maxw = math_max(width, maxw) - end - if #chars < MAX_INPUT_CHARS then - table.insert(chars, { - off = ch_offs, - tex = char_tex(font_name, c), - col = ("%X"):format(cur_color), - }) - end - ch_offs = ch_offs + w - end - end - i = i + 1 - end - width = width + charwidth[" "] + 1 - maxw = math_max(width, maxw) - table.insert(words, { chars=chars, w=ch_offs }) - end - - -- Okay, we actually build the "line texture" here. - - local texture = { } - - local start_xpos = math.floor((SIGN_WIDTH - maxw) / 2) - - local xpos = start_xpos - local ypos = (LINE_HEIGHT * lineno) - - cur_color = nil - - for word_i, word in ipairs(words) do - local xoffs = (xpos - start_xpos) - if (xoffs > 0) and ((xoffs + word.w) > maxw) then - table.insert(texture, fill_line(xpos, ypos, maxw, "n")) - xpos = start_xpos - ypos = ypos + LINE_HEIGHT - lineno = lineno + 1 - if lineno >= NUMBER_OF_LINES then break end - table.insert(texture, fill_line(xpos, ypos, maxw, cur_color)) - end - for ch_i, ch in ipairs(word.chars) do - if ch.col ~= cur_color then - cur_color = ch.col - table.insert(texture, fill_line(xpos + ch.off, ypos, maxw, cur_color)) - end - table.insert(texture, (":%d,%d=%s"):format(xpos + ch.off, ypos, ch.tex)) - end - table.insert( - texture, - (":%d,%d="):format(xpos + word.w, ypos) .. char_tex(font_name, " ") - ) - xpos = xpos + word.w + charwidth[" "] - if xpos >= (SIGN_WIDTH + charwidth[" "]) then break end - end - - table.insert(texture, fill_line(xpos, ypos, maxw, "n")) - table.insert(texture, fill_line(start_xpos, ypos + LINE_HEIGHT, maxw, "n")) - - return table.concat(texture), lineno -end - -local function make_sign_texture(lines, pos) - local texture = { ("[combine:%dx%d"):format(SIGN_WIDTH, LINE_HEIGHT * NUMBER_OF_LINES) } - local lineno = 0 - for i = 1, #lines do - if lineno >= NUMBER_OF_LINES then break end - local linetex, ln = make_line_texture(lines[i], lineno, pos) - table.insert(texture, linetex) - lineno = ln + 1 - end - table.insert(texture, "^[makealpha:0,0,0") - return table.concat(texture, "") -end - -local function set_obj_text(obj, text, new, pos) - local split = new and split_lines_and_words or split_lines_and_words_old - local text_ansi = Utf8ToAnsi(text) - local n = minetest.registered_nodes[minetest.get_node(pos).name] - local text_scale = (n and n.text_scale) or DEFAULT_TEXT_SCALE - obj:set_properties({ - textures={make_sign_texture(split(text_ansi), pos)}, - visual_size = text_scale, - }) -end - -signs_lib.construct_sign = function(pos, locked) - local meta = minetest.get_meta(pos) - meta:set_string( - "formspec", - "size[6,4]".. - "textarea[0,-0.3;6.5,3;text;;${text}]".. - "button_exit[2,3.4;2,1;ok;"..S("Write").."]".. - "background[-0.5,-0.5;7,5;bg_signs_lib.jpg]") - meta:set_string("infotext", "") -end - -signs_lib.destruct_sign = function(pos) - local objects = minetest.get_objects_inside_radius(pos, 0.5) - for _, v in ipairs(objects) do - local e = v:get_luaentity() - if e and e.name == "signs:text" then - v:remove() - end - end -end - -local function make_infotext(text) - text = trim_input(text) - local lines = split_lines_and_words(text) or {} - local lines2 = { } - for _, line in ipairs(lines) do - table.insert(lines2, (table.concat(line, " "):gsub("#[0-9a-fA-F]", ""):gsub("##", "#"))) - end - return table.concat(lines2, "\n") -end - -signs_lib.update_sign = function(pos, fields, owner, node) - - -- First, check if the interact keyword from CWz's mod is being set, - -- or has been changed since the last restart... - - local meta = minetest.get_meta(pos) - local stored_text = meta:get_string("text") or "" - current_keyword = rawget(_G, "mki_interact_keyword") or current_keyword - - if fields then -- ...we're editing the sign. - if fields.text and string.find(dump(fields.text), "@KEYWORD") then - meta:set_string("keyword", current_keyword) - else - meta:set_string("keyword", nil) - end - elseif string.find(dump(stored_text), "@KEYWORD") then -- we need to check if the password is being set/changed - - local stored_keyword = meta:get_string("keyword") - if stored_keyword and stored_keyword ~= "" and stored_keyword ~= current_keyword then - signs_lib.destruct_sign(pos) - meta:set_string("keyword", current_keyword) - local ownstr = "" - if owner then ownstr = S("Locked sign, owned by @1\n", owner) end - meta:set_string("infotext", ownstr..string.gsub(make_infotext(stored_text), "@KEYWORD", current_keyword).." ") - end - end - - local new - - if fields then - - fields.text = trim_input(fields.text) - - local ownstr = "" - if owner then ownstr = S("Locked sign, owned by @1\n", owner) end - - meta:set_string("infotext", ownstr..string.gsub(make_infotext(fields.text), "@KEYWORD", current_keyword).." ") - meta:set_string("text", fields.text) - - meta:set_int("__signslib_new_format", 1) - new = true - else - new = (meta:get_int("__signslib_new_format") ~= 0) - end - signs_lib.destruct_sign(pos) - local text = meta:get_string("text") - if text == nil or text == "" then return end - local sign_info - local signnode = node or minetest.get_node(pos) - local signname = signnode.name - local textpos = minetest.registered_nodes[signname].textpos - if textpos then - sign_info = textpos[minetest.get_node(pos).param2 + 1] - elseif signnode.name == "signs:sign_yard" then - sign_info = signs_lib.yard_sign_model.textpos[minetest.get_node(pos).param2 + 1] - elseif signnode.name == "signs:sign_hanging" then - sign_info = signs_lib.hanging_sign_model.textpos[minetest.get_node(pos).param2 + 1] - elseif string.find(signnode.name, "sign_wall") then - if signnode.name == default_sign - or signnode.name == default_sign_metal - or signnode.name == "locked_sign:sign_wall_locked" then - sign_info = signs_lib.regular_wall_sign_model.textpos[minetest.get_node(pos).param2 + 1] - else - sign_info = signs_lib.metal_wall_sign_model.textpos[minetest.get_node(pos).param2 + 1] - end - else -- ...it must be a sign on a fence post. - sign_info = signs_lib.sign_post_model.textpos[minetest.get_node(pos).param2 + 1] - end - if sign_info == nil then - return - end - local text = minetest.add_entity({x = pos.x + sign_info.delta.x, - y = pos.y + sign_info.delta.y, - z = pos.z + sign_info.delta.z}, "signs:text") - text:setyaw(sign_info.yaw) -end - --- What kind of sign do we need to place, anyway? - -function signs_lib.determine_sign_type(itemstack, placer, pointed_thing, locked) - local name - name = minetest.get_node(pointed_thing.under).name - if fences_with_sign[name] then - if minetest.is_protected(pointed_thing.under, placer:get_player_name()) then - minetest.record_protection_violation(pointed_thing.under, - placer:get_player_name()) - return itemstack - end - else - name = minetest.get_node(pointed_thing.above).name - local def = minetest.registered_nodes[name] - if not def.buildable_to then - return itemstack - end - if minetest.is_protected(pointed_thing.above, placer:get_player_name()) then - minetest.record_protection_violation(pointed_thing.above, - placer:get_player_name()) - return itemstack - end - end - - local node=minetest.get_node(pointed_thing.under) - - if minetest.registered_nodes[node.name] and - minetest.registered_nodes[node.name].on_rightclick and - not placer:get_player_control().sneak then - return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack, pointed_thing) - else - local above = pointed_thing.above - local under = pointed_thing.under - local dir = {x = under.x - above.x, - y = under.y - above.y, - z = under.z - above.z} - - local wdir = minetest.dir_to_wallmounted(dir) - - local placer_pos = placer:getpos() - if placer_pos then - dir = { - x = above.x - placer_pos.x, - y = above.y - placer_pos.y, - z = above.z - placer_pos.z - } - end - - local fdir = minetest.dir_to_facedir(dir) - local pt_name = minetest.get_node(under).name - local signname = itemstack:get_name() - - if fences_with_sign[pt_name] and signname == default_sign then - minetest.add_node(under, {name = fences_with_sign[pt_name], param2 = fdir}) - elseif wdir == 0 and signname == default_sign then - minetest.add_node(above, {name = "signs:sign_hanging", param2 = fdir}) - elseif wdir == 1 and signname == default_sign then - minetest.add_node(above, {name = "signs:sign_yard", param2 = fdir}) - elseif signname == default_sign_metal then - minetest.add_node(above, {name = signname, param2 = wdir }) - elseif signname ~= default_sign - and signname ~= default_sign_metal - and signname ~= "locked_sign:sign_wall_locked" then -- it's a signs_lib colored metal wall sign. - minetest.add_node(above, {name = signname, param2 = fdir}) - else -- it must be a default or locked wooden wall sign - minetest.add_node(above, {name = signname, param2 = wdir }) -- note it's wallmounted here! - if locked then - local meta = minetest.get_meta(above) - local owner = placer:get_player_name() - meta:set_string("owner", owner) - end - end - - if not signs_lib.expect_infinite_stacks then - itemstack:take_item() - end - return itemstack - end -end - -function signs_lib.receive_fields(pos, formname, fields, sender, lock) - if minetest.is_protected(pos, sender:get_player_name()) then - minetest.record_protection_violation(pos, - sender:get_player_name()) - return - end - local lockstr = lock and S("locked ") or "" - if fields and fields.text and fields.ok then - minetest.log("action", S("@1 wrote \"@2\" to @3sign at @4", - (sender:get_player_name() or ""), - fields.text:gsub('\\', '\\\\'):gsub("\n", "\\n"), - lockstr, - minetest.pos_to_string(pos) - )) - if lock then - signs_lib.update_sign(pos, fields, sender:get_player_name()) - else - signs_lib.update_sign(pos, fields) - end - end -end - -minetest.register_node(":"..default_sign, { - description = S("Sign"), - inventory_image = default_sign_image, - wield_image = default_sign_image, - node_placement_prediction = "", - sunlight_propagates = true, - paramtype = "light", - paramtype2 = "wallmounted", - drawtype = "nodebox", - node_box = signs_lib.regular_wall_sign_model.nodebox, - tiles = {"signs_wall_sign.png"}, - groups = sign_groups, - - on_place = function(itemstack, placer, pointed_thing) - return signs_lib.determine_sign_type(itemstack, placer, pointed_thing) - end, - on_construct = function(pos) - signs_lib.construct_sign(pos) - end, - on_destruct = function(pos) - signs_lib.destruct_sign(pos) - end, - on_receive_fields = function(pos, formname, fields, sender) - signs_lib.receive_fields(pos, formname, fields, sender) - end, - on_punch = function(pos, node, puncher) - signs_lib.update_sign(pos,nil,nil,node) - end, - on_rotate = signs_lib.wallmounted_rotate -}) - -minetest.register_node(":signs:sign_yard", { - paramtype = "light", - sunlight_propagates = true, - paramtype2 = "facedir", - drawtype = "nodebox", - node_box = signs_lib.yard_sign_model.nodebox, - selection_box = { - type = "fixed", - fixed = {-0.4375, -0.5, -0.0625, 0.4375, 0.375, 0} - }, - tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"}, - groups = {choppy=2, dig_immediate=2}, - drop = default_sign, - - on_construct = function(pos) - signs_lib.construct_sign(pos) - end, - on_destruct = function(pos) - signs_lib.destruct_sign(pos) - end, - on_receive_fields = function(pos, formname, fields, sender) - signs_lib.receive_fields(pos, formname, fields, sender) - end, - on_punch = function(pos, node, puncher) - signs_lib.update_sign(pos,nil,nil,node) - end, - on_rotate = signs_lib.facedir_rotate_simple - -}) - -minetest.register_node(":signs:sign_hanging", { - paramtype = "light", - sunlight_propagates = true, - paramtype2 = "facedir", - drawtype = "nodebox", - node_box = signs_lib.hanging_sign_model.nodebox, - selection_box = { - type = "fixed", - fixed = {-0.45, -0.275, -0.049, 0.45, 0.5, 0.049} - }, - tiles = { - "signs_hanging_top.png", - "signs_hanging_bottom.png", - "signs_hanging_side.png", - "signs_hanging_side.png", - "signs_hanging_back.png", - "signs_hanging_front.png" - }, - groups = {choppy=2, dig_immediate=2}, - drop = default_sign, - - on_construct = function(pos) - signs_lib.construct_sign(pos) - end, - on_destruct = function(pos) - signs_lib.destruct_sign(pos) - end, - on_receive_fields = function(pos, formname, fields, sender) - signs_lib.receive_fields(pos, formname, fields, sender) - end, - on_punch = function(pos, node, puncher) - signs_lib.update_sign(pos,nil,nil,node) - end, - on_rotate = signs_lib.facedir_rotate_simple -}) - -minetest.register_node(":signs:sign_post", { - paramtype = "light", - sunlight_propagates = true, - paramtype2 = "facedir", - drawtype = "nodebox", - node_box = signs_lib.sign_post_model.nodebox, - tiles = { - "signs_post_top.png", - "signs_post_bottom.png", - "signs_post_side.png", - "signs_post_side.png", - "signs_post_back.png", - "signs_post_front.png", - }, - groups = {choppy=2, dig_immediate=2}, - drop = { - max_items = 2, - items = { - { items = { default_sign }}, - { items = { "default:fence_wood" }}, - }, - }, - on_rotate = signs_lib.facedir_rotate_simple -}) - --- Locked wall sign - -minetest.register_privilege("sign_editor", S("Can edit all locked signs")) - -minetest.register_node(":locked_sign:sign_wall_locked", { - description = S("Locked Sign"), - inventory_image = "signs_locked_inv.png", - wield_image = "signs_locked_inv.png", - node_placement_prediction = "", - sunlight_propagates = true, - paramtype = "light", - paramtype2 = "wallmounted", - drawtype = "nodebox", - node_box = signs_lib.regular_wall_sign_model.nodebox, - tiles = { "signs_wall_sign_locked.png" }, - groups = sign_groups, - on_place = function(itemstack, placer, pointed_thing) - return signs_lib.determine_sign_type(itemstack, placer, pointed_thing, true) - end, - on_construct = function(pos) - signs_lib.construct_sign(pos, true) - end, - on_destruct = function(pos) - signs_lib.destruct_sign(pos) - end, - on_receive_fields = function(pos, formname, fields, sender) - local meta = minetest.get_meta(pos) - local owner = meta:get_string("owner") - local pname = sender:get_player_name() or "" - if pname ~= owner and pname ~= minetest.settings:get("name") - and not minetest.check_player_privs(pname, {sign_editor=true}) then - return - end - signs_lib.receive_fields(pos, formname, fields, sender, true) - end, - on_punch = function(pos, node, puncher) - signs_lib.update_sign(pos,nil,nil,node) - end, - can_dig = function(pos, player) - local meta = minetest.get_meta(pos) - local owner = meta:get_string("owner") - local pname = player:get_player_name() - return pname == owner or pname == minetest.settings:get("name") - or minetest.check_player_privs(pname, {sign_editor=true}) - end, - on_rotate = signs_lib.wallmounted_rotate -}) - --- default metal sign, if defined - -if minetest.registered_nodes["default:sign_wall_steel"] then - minetest.register_node(":"..default_sign_metal, { - description = S("Sign"), - inventory_image = default_sign_metal_image, - wield_image = default_sign_metal_image, - node_placement_prediction = "", - sunlight_propagates = true, - paramtype = "light", - paramtype2 = "wallmounted", - drawtype = "nodebox", - node_box = signs_lib.regular_wall_sign_model.nodebox, - tiles = {"signs_wall_sign_metal.png"}, - groups = sign_groups, - - on_place = function(itemstack, placer, pointed_thing) - return signs_lib.determine_sign_type(itemstack, placer, pointed_thing) - end, - on_construct = function(pos) - signs_lib.construct_sign(pos) - end, - on_destruct = function(pos) - signs_lib.destruct_sign(pos) - end, - on_receive_fields = function(pos, formname, fields, sender) - signs_lib.receive_fields(pos, formname, fields, sender) - end, - on_punch = function(pos, node, puncher) - signs_lib.update_sign(pos,nil,nil,node) - end, - on_rotate = signs_lib.wallmounted_rotate - }) -end - --- metal, colored signs -if enable_colored_metal_signs then - -- array : color, translated color, default text color - local sign_colors = { - {"green", S("green"), "f"}, - {"yellow", S("yellow"), "0"}, - {"red", S("red"), "f"}, - {"white_red", S("white_red"), "4"}, - {"white_black", S("white_black"), "0"}, - {"orange", S("orange"), "0"}, - {"blue", S("blue"), "f"}, - {"brown", S("brown"), "f"}, - } - - for i, color in ipairs(sign_colors) do - minetest.register_node(":signs:sign_wall_"..color[1], { - description = S("Sign (@1, metal)", color[2]), - inventory_image = "signs_"..color[1].."_inv.png", - wield_image = "signs_"..color[1].."_inv.png", - node_placement_prediction = "", - paramtype = "light", - sunlight_propagates = true, - paramtype2 = "facedir", - drawtype = "nodebox", - node_box = signs_lib.metal_wall_sign_model.nodebox, - tiles = { - "signs_metal_tb.png", - "signs_metal_tb.png", - "signs_metal_sides.png", - "signs_metal_sides.png", - "signs_metal_back.png", - "signs_"..color[1].."_front.png" - }, - default_color = color[3], - groups = sign_groups, - on_place = function(itemstack, placer, pointed_thing) - return signs_lib.determine_sign_type(itemstack, placer, pointed_thing) - end, - on_construct = function(pos) - signs_lib.construct_sign(pos) - end, - on_destruct = function(pos) - signs_lib.destruct_sign(pos) - end, - on_receive_fields = function(pos, formname, fields, sender) - signs_lib.receive_fields(pos, formname, fields, sender) - end, - on_punch = function(pos, node, puncher) - signs_lib.update_sign(pos,nil,nil,node) - end, - on_rotate = signs_lib.facedir_rotate - }) - end -end - -local signs_text_on_activate - -signs_text_on_activate = function(self) - local pos = self.object:getpos() - local meta = minetest.get_meta(pos) - local text = meta:get_string("text") - local new = (meta:get_int("__signslib_new_format") ~= 0) - if text and minetest.registered_nodes[minetest.get_node(pos).name] then - text = trim_input(text) - set_obj_text(self.object, text, new, pos) - end -end - -minetest.register_entity(":signs:text", { - collisionbox = { 0, 0, 0, 0, 0, 0 }, - visual = "upright_sprite", - textures = {}, - - on_activate = signs_text_on_activate, -}) - --- And the good stuff here! :-) - -function signs_lib.register_fence_with_sign(fencename, fencewithsignname) - local def = minetest.registered_nodes[fencename] - local def_sign = minetest.registered_nodes[fencewithsignname] - if not (def and def_sign) then - minetest.log("warning", "[signs_lib] "..S("Attempt to register unknown node as fence")) - return - end - def = signs_lib.table_copy(def) - def_sign = signs_lib.table_copy(def_sign) - fences_with_sign[fencename] = fencewithsignname - - def_sign.on_place = function(itemstack, placer, pointed_thing, ...) - local node_above = minetest.get_node_or_nil(pointed_thing.above) - local node_under = minetest.get_node_or_nil(pointed_thing.under) - local def_above = node_above and minetest.registered_nodes[node_above.name] - local def_under = node_under and minetest.registered_nodes[node_under.name] - local fdir = minetest.dir_to_facedir(placer:get_look_dir()) - local playername = placer:get_player_name() - - if minetest.is_protected(pointed_thing.under, playername) then - minetest.record_protection_violation(pointed_thing.under, playername) - return itemstack - end - - if minetest.is_protected(pointed_thing.above, playername) then - minetest.record_protection_violation(pointed_thing.above, playername) - return itemstack - end - - if def_under and def_under.on_rightclick then - return def_under.on_rightclick(pointed_thing.under, node_under, placer, itemstack, pointed_thing) or itemstack - elseif def_under and def_under.buildable_to then - minetest.add_node(pointed_thing.under, {name = fencename, param2 = fdir}) - if not signs_lib.expect_infinite_stacks then - itemstack:take_item() - end - placer:set_wielded_item(itemstack) - elseif def_above and def_above.buildable_to then - minetest.add_node(pointed_thing.above, {name = fencename, param2 = fdir}) - if not signs_lib.expect_infinite_stacks then - itemstack:take_item() - end - placer:set_wielded_item(itemstack) - end - return itemstack - end - def_sign.on_construct = function(pos, ...) - signs_lib.construct_sign(pos) - end - def_sign.on_destruct = function(pos, ...) - signs_lib.destruct_sign(pos) - end - def_sign.on_receive_fields = function(pos, formname, fields, sender) - signs_lib.receive_fields(pos, formname, fields, sender) - end - def_sign.on_punch = function(pos, node, puncher, ...) - signs_lib.update_sign(pos,nil,nil,node) - end - local fencename = fencename - def_sign.after_dig_node = function(pos, node, ...) - node.name = fencename - minetest.add_node(pos, node) - end - def_sign.on_rotate = signs_lib.facedir_rotate_simple - - def_sign.drop = default_sign - minetest.register_node(":"..fencename, def) - minetest.register_node(":"..fencewithsignname, def_sign) - table.insert(signs_lib.sign_node_list, fencewithsignname) - minetest.log("verbose", S("Registered @1 and @2", fencename, fencewithsignname)) -end - -build_char_db() - -minetest.register_alias("homedecor:fence_wood_with_sign", "signs:sign_post") -minetest.register_alias("sign_wall_locked", "locked_sign:sign_wall_locked") - -signs_lib.register_fence_with_sign("default:fence_wood", "signs:sign_post") - --- restore signs' text after /clearobjects and the like, the next time --- a block is reloaded by the server. - -minetest.register_lbm({ - nodenames = signs_lib.sign_node_list, - name = "signs_lib:restore_sign_text", - label = "Restore sign text", - run_at_every_load = true, - action = function(pos, node) - signs_lib.update_sign(pos,nil,nil,node) - end -}) - --- locked sign - -minetest.register_craft({ - output = "locked_sign:sign_wall_locked", - recipe = { - {default_sign}, - {"default:steel_ingot"}, - }, -}) - --- craft recipes for the metal signs -if enable_colored_metal_signs then - - minetest.register_craft( { - output = "signs:sign_wall_green", - recipe = { - { "dye:dark_green", "dye:white", "dye:dark_green" }, - { "", default_sign_metal, "" } - }, - }) - - minetest.register_craft( { - output = "signs:sign_wall_green 2", - recipe = { - { "dye:dark_green", "dye:white", "dye:dark_green" }, - { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" } - }, - }) - - minetest.register_craft( { - output = "signs:sign_wall_yellow", - recipe = { - { "dye:yellow", "dye:black", "dye:yellow" }, - { "", default_sign_metal, "" } - }, - }) - - minetest.register_craft( { - output = "signs:sign_wall_yellow 2", - recipe = { - { "dye:yellow", "dye:black", "dye:yellow" }, - { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" } - }, - }) - - minetest.register_craft( { - output = "signs:sign_wall_red", - recipe = { - { "dye:red", "dye:white", "dye:red" }, - { "", default_sign_metal, "" } - }, - }) - - minetest.register_craft( { - output = "signs:sign_wall_red 2", - recipe = { - { "dye:red", "dye:white", "dye:red" }, - { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" } - }, - }) - - minetest.register_craft( { - output = "signs:sign_wall_white_red", - recipe = { - { "dye:white", "dye:red", "dye:white" }, - { "", default_sign_metal, "" } - }, - }) - - minetest.register_craft( { - output = "signs:sign_wall_white_red 2", - recipe = { - { "dye:white", "dye:red", "dye:white" }, - { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" } - }, - }) - - minetest.register_craft( { - output = "signs:sign_wall_white_black", - recipe = { - { "dye:white", "dye:black", "dye:white" }, - { "", default_sign_metal, "" } - }, - }) - - minetest.register_craft( { - output = "signs:sign_wall_white_black 2", - recipe = { - { "dye:white", "dye:black", "dye:white" }, - { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" } - }, - }) - - minetest.register_craft( { - output = "signs:sign_wall_orange", - recipe = { - { "dye:orange", "dye:black", "dye:orange" }, - { "", default_sign_metal, "" } - }, - }) - - minetest.register_craft( { - output = "signs:sign_wall_orange 2", - recipe = { - { "dye:orange", "dye:black", "dye:orange" }, - { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" } - }, - }) - - minetest.register_craft( { - output = "signs:sign_wall_blue", - recipe = { - { "dye:blue", "dye:white", "dye:blue" }, - { "", default_sign_metal, "" } - }, - }) - - minetest.register_craft( { - output = "signs:sign_wall_blue 2", - recipe = { - { "dye:blue", "dye:white", "dye:blue" }, - { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" } - }, - }) - - minetest.register_craft( { - output = "signs:sign_wall_brown", - recipe = { - { "dye:brown", "dye:white", "dye:brown" }, - { "", default_sign_metal, "" } - }, - }) - - minetest.register_craft( { - output = "signs:sign_wall_brown 2", - recipe = { - { "dye:brown", "dye:white", "dye:brown" }, - { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" } - }, - }) -end - -if minetest.settings:get("log_mods") then - minetest.log("action", S("[MOD] signs loaded")) -end +dofile(signs_lib.path.."/api.lua") +dofile(signs_lib.path.."/encoding.lua") +dofile(signs_lib.path.."/standard_signs.lua") +dofile(signs_lib.path.."/compat.lua")