X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=include%2FIBoneSceneNode.h;h=a96a28be4ef79d81170702942c6d886efa6a6071;hb=e469c54f76f6d24f92389b4e8a27b9cce7152888;hp=4032bb0a762af85ce1caa67f1910d1b5d981101d;hpb=2ae2a551a6290f46734307bbfdafea4b1a2cf2ba;p=irrlicht.git diff --git a/include/IBoneSceneNode.h b/include/IBoneSceneNode.h index 4032bb0..a96a28b 100644 --- a/include/IBoneSceneNode.h +++ b/include/IBoneSceneNode.h @@ -74,13 +74,13 @@ namespace scene virtual E_BONE_ANIMATION_MODE getAnimationMode() const = 0; //! Get the axis aligned bounding box of this node - virtual const core::aabbox3d& getBoundingBox() const = 0; + virtual const core::aabbox3d& getBoundingBox() const _IRR_OVERRIDE_ = 0; //! Returns the relative transformation of the scene node. //virtual core::matrix4 getRelativeTransformation() const = 0; //! The animation method. - virtual void OnAnimate(u32 timeMs) =0; + virtual void OnAnimate(u32 timeMs) _IRR_OVERRIDE_ =0; //! The render method. /** Does nothing as bones are not visible. */