X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=functions.lua;h=b2f644387814d9305bc21d5ccdf285198c6fdaec;hb=a25a2a1fb0c198ca427a4da6ba53fd51b344ee54;hp=b752b06de9f6127dffb781bc1ec877b71683bc7b;hpb=6a6f37460de55ad23cd1f4121a7a3d3b0e91901d;p=worldedit.git diff --git a/functions.lua b/functions.lua index b752b06..b2f6443 100644 --- a/functions.lua +++ b/functions.lua @@ -72,6 +72,189 @@ worldedit.replace = function(pos1, pos2, searchnode, replacenode) return count end +--adds a hollow cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, returning the number of nodes added +worldedit.hollow_cylinder = function(pos, axis, length, radius, nodename) + local other1, other2 + if axis == "x" then + other1, other2 = "y", "z" + elseif axis == "y" then + other1, other2 = "x", "z" + else --axis == "z" + other1, other2 = "x", "y" + end + + local env = minetest.env + local currentpos = {x=pos.x, y=pos.y, z=pos.z} + local node = {name=nodename} + local count = 0 + for i = 1, length do + local offset1, offset2 = 0, radius + local delta = -radius + while offset1 <= offset2 do + --add node at each octant + local first1, first2 = pos[other1] + offset1, pos[other1] - offset1 + local second1, second2 = pos[other2] + offset2, pos[other2] - offset2 + currentpos[other1], currentpos[other2] = first1, second1 + env:add_node(currentpos, node) --octant 1 + currentpos[other1] = first2 + env:add_node(currentpos, node) --octant 4 + currentpos[other2] = second2 + env:add_node(currentpos, node) --octant 5 + currentpos[other1] = first1 + env:add_node(currentpos, node) --octant 8 + local first1, first2 = pos[other1] + offset2, pos[other1] - offset2 + local second1, second2 = pos[other2] + offset1, pos[other2] - offset1 + currentpos[other1], currentpos[other2] = first1, second1 + env:add_node(currentpos, node) --octant 2 + currentpos[other1] = first2 + env:add_node(currentpos, node) --octant 3 + currentpos[other2] = second2 + env:add_node(currentpos, node) --octant 6 + currentpos[other1] = first1 + env:add_node(currentpos, node) --octant 7 + + count = count + 8 --wip: broken + + --move to next location + delta = delta + (offset1 * 2) + 1 + if delta >= 0 then + offset2 = offset2 - 1 + delta = delta - (offset2 * 2) + end + offset1 = offset1 + 1 + end + currentpos[axis] = currentpos[axis] + 1 + end + return count +end + +--adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, returning the number of nodes added +worldedit.cylinder = function(pos, axis, length, radius, nodename) + local other1, other2 + if axis == "x" then + other1, other2 = "y", "z" + elseif axis == "y" then + other1, other2 = "x", "z" + else --axis == "z" + other1, other2 = "x", "y" + end + + local env = minetest.env + local currentpos = {x=pos.x, y=pos.y, z=pos.z} + local node = {name=nodename} + local count = 0 + for i = 1, length do + local offset1, offset2 = 0, radius + local delta = -radius + while offset1 <= offset2 do + --connect each pair of octants + currentpos[other1] = pos[other1] - offset1 + local second1, second2 = pos[other2] + offset2, pos[other2] - offset2 + for i = 0, offset1 * 2 do + currentpos[other2] = second1 + env:add_node(currentpos, node) --octant 1 to 4 + currentpos[other2] = second2 + env:add_node(currentpos, node) --octant 5 to 8 + currentpos[other1] = currentpos[other1] + 1 + end + currentpos[other1] = pos[other1] - offset2 + local second1, second2 = pos[other2] + offset1, pos[other2] - offset1 + for i = 0, offset2 * 2 do + currentpos[other2] = second1 + env:add_node(currentpos, node) --octant 2 to 3 + currentpos[other2] = second2 + env:add_node(currentpos, node) --octant 6 to 7 + currentpos[other1] = currentpos[other1] + 1 + end + + count = count + (offset1 * 4) + (offset2 * 4) + 4 --wip: broken + + --move to next location + delta = delta + (offset1 * 2) + 1 + offset1 = offset1 + 1 + if delta >= 0 then + offset2 = offset2 - 1 + delta = delta - (offset2 * 2) + end + end + currentpos[axis] = currentpos[axis] + 1 + end + return count +end + +--adds a spiral at `pos` with size `size`, returning the number of nodes changed +worldedit.spiral = function(pos, size, nodename) + local shift_x, shift_y + sa = spiralt(size) + shift_y = #sa -- "Height" of the Array + local fe = sa[1] + shift_x = #fe -- "Width" of the Array + fe = nil + + local count = 0 + local node = {name=nodename} + for x, v in ipairs(sa) do + for y, z in ipairs(v) do + minetest.env:add_node({x=pos.x - shift_x + x,y=pos.y - shift_y + y,z=pos.z + z}, node) + count = count + 1 + end + end + return count +end + +--wip: +sign = function(s) + if s > 0 then + return 1 + end + if s < 0 then + return -1 + end + return 0 +end + +--wip: needs to be faster +function spiral_index(y, x) -- returns the value at (x, y) in a spiral that starts at 1 and goes outwards + if y == -x and y >= x then + return (2 * y + 1) ^ 2 + end + local l = math.max(math.abs(y), math.abs(x)) + local value + if math.abs(y) == l then + value = x + if y < 0 then + value = -value + end + else + value = y + if x < 0 then + value = -value + end + end + t1 = l * 2 + if x + y < 0 then + t1 = -t1 + end + t2 = y ^ 2 - x ^ 2 + if t2 < 0 then + t2 = -t2 + end + return ((2 * l - 1) ^ 2) + (l * 4) + t1 + (t2 * (l - value)) +end + +--wip: needs to be faster +function spiralt(side) + local spiral = {} + local start, stop = math.floor((-side+1)/2), math.floor((side-1)/2) + for i = 1, side do + spiral[i] = {} + for j = 1, side do + spiral[i][j] = side ^ 2 - spiral_index(stop - i + 1,start + j - 1) --moves the coordinates so (0,0) is at the center of the spiral + end + end + return spiral +end + --copies the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes, returning the number of nodes copied worldedit.copy = function(pos1, pos2, axis, amount) local pos1, pos2 = worldedit.sort_pos(pos1, pos2) @@ -84,10 +267,13 @@ worldedit.copy = function(pos1, pos2, axis, amount) while pos.y <= pos2.y do pos.z = pos1.z while pos.z <= pos2.z do - local node = env:get_node(pos, node) + local node = env:get_node(pos) + local meta1 = env:get_meta(pos):to_table() local value = pos[axis] - pos[axis] = value - amount + pos[axis] = value + amount env:add_node(pos, node) + local meta2 = env:get_meta(pos) + meta2:from_table(meta1) pos[axis] = value pos.z = pos.z + 1 end @@ -102,10 +288,13 @@ worldedit.copy = function(pos1, pos2, axis, amount) while pos.y >= pos1.y do pos.z = pos2.z while pos.z >= pos1.z do - local node = minetest.env:get_node(pos, node) + local node = minetest.env:get_node(pos) + local meta1 = env:get_meta(pos):to_table() local value = pos[axis] pos[axis] = value + amount minetest.env:add_node(pos, node) + local meta2 = env:get_meta(pos) + meta2:from_table(meta1) pos[axis] = value pos.z = pos.z - 1 end @@ -129,11 +318,14 @@ worldedit.move = function(pos1, pos2, axis, amount) while pos.y <= pos2.y do pos.z = pos1.z while pos.z <= pos2.z do - local node = env:get_node(pos, node) + local node = env:get_node(pos) + local meta1 = env:get_meta(pos):to_table() env:remove_node(pos) local value = pos[axis] - pos[axis] = value - amount + pos[axis] = value + amount env:add_node(pos, node) + local meta2 = env:get_meta(pos) + meta2:from_table(meta1) pos[axis] = value pos.z = pos.z + 1 end @@ -148,11 +340,14 @@ worldedit.move = function(pos1, pos2, axis, amount) while pos.y >= pos1.y do pos.z = pos2.z while pos.z >= pos1.z do - local node = minetest.env:get_node(pos, node) + local node = env:get_node(pos) + local meta1 = env:get_meta(pos):to_table() env:remove_node(pos) local value = pos[axis] pos[axis] = value + amount - minetest.env:add_node(pos, node) + env:add_node(pos, node) + local meta2 = env:get_meta(pos) + meta2:from_table(meta1) pos[axis] = value pos.z = pos.z - 1 end @@ -181,6 +376,110 @@ worldedit.stack = function(pos1, pos2, axis, count) return worldedit.volume(pos1, pos2) end +--transposes a region defined by the positions `pos1` and `pos2` between the `axis1` and `axis2` axes, returning the number of nodes transposed +worldedit.transpose = function(pos1, pos2, axis1, axis2) + local pos1, pos2 = worldedit.sort_pos(pos1, pos2) + + local pos = {x=pos1.x, y=0, z=0} + local env = minetest.env + while pos.x <= pos2.x do + pos.y = pos1.y + while pos.y <= pos2.y do + pos.z = pos1.z + while pos.z <= pos2.z do + local extent1, extent2 = pos[axis1] - pos1[axis1], pos[axis2] - pos1[axis2] + if extent1 < extent2 then + local node1 = env:get_node(pos) + local meta1a = env:get_meta(pos):to_table() + local value1, value2 = pos[axis1], pos[axis2] + pos[axis1], pos[axis2] = pos1[axis1] + extent2, pos1[axis2] + extent1 + local node2 = env:get_node(pos) + local meta2a = env:get_meta(pos):to_table() + env:add_node(pos, node1) + local meta1b = env:get_meta(pos) + meta1b:from_table(meta1a) + pos[axis1], pos[axis2] = pos1[axis1] + extent1, pos1[axis2] + extent2 + env:add_node(pos, node2) + local meta2b = env:get_meta(pos) + meta2b:from_table(meta2a) + end + pos.z = pos.z + 1 + end + pos.y = pos.y + 1 + end + pos.x = pos.x + 1 + end + return worldedit.volume(pos1, pos2) +end + +--flips a region defined by the positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z"), returning the number of nodes flipped +worldedit.flip = function(pos1, pos2, axis) + local pos1, pos2 = worldedit.sort_pos(pos1, pos2) + + local pos = {x=pos1.x, y=0, z=0} + local start = pos1[axis] + pos2[axis] + pos2[axis] = pos1[axis] + math.floor((pos2[axis] - pos1[axis]) / 2) + local env = minetest.env + while pos.x <= pos2.x do + pos.y = pos1.y + while pos.y <= pos2.y do + pos.z = pos1.z + while pos.z <= pos2.z do + local node1 = env:get_node(pos) + local meta1a = env:get_meta(pos):to_table() + local value = pos[axis] + pos[axis] = start - value + local node2 = env:get_node(pos) + local meta2a = env:get_meta(pos):to_table() + env:add_node(pos, node1) + local meta1b = env:get_meta(pos) + meta1b:from_table(meta1a) + pos[axis] = value + env:add_node(pos, node2) + local meta2b = env:get_meta(pos) + meta2b:from_table(meta2a) + pos.z = pos.z + 1 + end + pos.y = pos.y + 1 + end + pos.x = pos.x + 1 + end + return worldedit.volume(pos1, pos2) +end + +--rotates a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise (if you are looking in the negative direction) around the `axis` (supporting 90 degree increments only), returning the number of nodes rotated +worldedit.rotate = function(pos1, pos2, axis, angle) + local pos1, pos2 = worldedit.sort_pos(pos1, pos2) + + if axis == 'x' then + axes = {'z', 'y'} + elseif axis == 'y' then + axes = {'x', 'z'} + else--if axis == 'z' then + axes = {'y', 'x'} + end + angle = angle % 360 + + local pos = {x=pos1.x, y=0, z=0} + local newpos = {x=0, y=0, z=0} + local offsetx, offsetz + local env = minetest.env + + if angle == 90 then + worldedit.transpose(pos1, pos2, axes[1], axes[2]) + worldedit.flip(pos1, pos2, axes[2]) + elseif angle == 180 then + worldedit.flip(pos1, pos2, axes[1]) + worldedit.flip(pos1, pos2, axes[2]) + elseif angle == 270 then + worldedit.transpose(pos1, pos2, axes[1], axes[2]) + worldedit.flip(pos1, pos2, axes[1]) + else + return 0 + end + return worldedit.volume(pos1, pos2) +end + --digs a region defined by positions `pos1` and `pos2`, returning the number of nodes dug worldedit.dig = function(pos1, pos2) local pos1, pos2 = worldedit.sort_pos(pos1, pos2) @@ -246,4 +545,35 @@ worldedit.deserialize = function(originpos, value) count = count + 1 end return count -end \ No newline at end of file +end + +--loads the nodes represented by string `value` at position `originpos`, returning the number of nodes deserialized +--based on [table.save/table.load](http://lua-users.org/wiki/SaveTableToFile) by ChillCode, available under the MIT license (GPL compatible) +worldedit.deserialize_old = function(originpos, value) + --obtain the node table + local count = 0 + local get_tables = loadstring(value) + if get_tables == nil then --error loading value + return count + end + local tables = get_tables() + + --transform the node table into an array of nodes + for i = 1, #tables do + for j, v in pairs(tables[i]) do + if type(v) == "table" then + tables[i][j] = tables[v[1]] + end + end + end + + --load the node array + local env = minetest.env + for i, v in ipairs(tables[1]) do + local pos = v[1] + pos.x, pos.y, pos.z = originpos.x + pos.x, originpos.y + pos.y, originpos.z + pos.z + env:add_node(pos, v[2]) + count = count + 1 + end + return count +end