X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=enchanting.lua;h=c982cc6666c0d0fc372fc4d5966de59084ba3010;hb=9bd73baba9c4a6cbacb777dd5fd6a49c291f6e09;hp=70918260bbb2c91f62e7a04f55e60ed6fb6793c0;hpb=0fc03147744c83c85a5c96b68c755061e1cdcc45;p=xdecor.git diff --git a/enchanting.lua b/enchanting.lua index 7091826..c982cc6 100644 --- a/enchanting.lua +++ b/enchanting.lua @@ -1,89 +1,99 @@ local enchanting = {} screwdriver = screwdriver or {} -function enchanting.formspec(pos, tooltype) - local xbg = default.gui_slots..default.get_hotbar_bg(0.5,4.5) - local meta = minetest.get_meta(pos) - local formspec = "size[9,9;]"..xbg.. - "bgcolor[#080808BB;true]background[0,0;9,9;ench_ui.png]list[context;tool;0.9,2.9;1,1;]list[context;mese;2,2.9;1,1;]image[2,2.9;1,1;mese_layout.png]list[current_player;main;0.5,4.5;8,4;]" - - if tooltype == "sword" then - formspec = formspec.."image_button[3.9,2.95;4,0.9;bg_btn.png;sharp;Sharpness]" - elseif tooltype == "tool" then - formspec = formspec.."image_button[3.9,0.9;4,0.9;bg_btn.png;fast;Efficiency]image_button[3.9,1.82;4,1.1;bg_btn.png;durable;Durability]" - elseif tooltype == "armor" then - formspec = formspec.."image_button[3.9,0.9;4,0.9;bg_btn.png;strong;Strength]" - elseif tooltype == "boots" then - formspec = formspec.."image_button[3.9,0.9;4,0.9;bg_btn.png;strong;Strength]image_button[3.9,1.82;4,1.1;bg_btn.png;speed;Speed]" - end - - meta:set_string("formspec", formspec) - meta:set_string("infotext", "Enchantment Table") - - local inv = meta:get_inventory() - inv:set_size("tool", 1) - inv:set_size("mese", 1) - - return formspec +function enchanting.formspec(pos, num) + local formspec = [[ size[9,9;] + bgcolor[#080808BB;true] + background[0,0;9,9;ench_ui.png] + list[context;tool;0.9,2.9;1,1;] + list[context;mese;2,2.9;1,1;] + list[current_player;main;0.5,4.5;8,4;] + image[2,2.9;1,1;mese_layout.png] + tooltip[sharp;Your sword inflicts more damage] + tooltip[durable;Your tool is more resistant] + tooltip[fast;Your tool is more powerful] + tooltip[strong;Your armor is more resistant] + tooltip[speed;Your speed is increased] ]] + ..default.gui_slots..default.get_hotbar_bg(0.5,4.5) + + local tool_enchs = { + [[ image_button[3.9,0.85;4,0.92;bg_btn.png;fast;Efficiency] + image_button[3.9,1.77;4,1.12;bg_btn.png;durable;Durability] ]], + "image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]", + "image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;Sharpness]", + [[ image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength] + image_button[3.9,1.77;4,1.12;bg_btn.png;speed;Speed] ]] } + + formspec = formspec..(tool_enchs[num] or "") + minetest.get_meta(pos):set_string("formspec", formspec) end -function enchanting.on_put(pos, listname, _, stack, _) - local stn = stack:get_name() - local meta = minetest.get_meta(pos) - +function enchanting.on_put(pos, listname, _, stack) if listname == "tool" then - if stn:find("pick") or stn:find("axe") or stn:find("shovel") then - meta:set_string("formspec", enchanting.formspec(pos, "tool")) - elseif stn:find("sword") then - meta:set_string("formspec", enchanting.formspec(pos, "sword")) - elseif stn:find("chestplate") or stn:find("leggings") or stn:find("helmet") then - meta:set_string("formspec", enchanting.formspec(pos, "armor")) - elseif stn:find("boots") then - meta:set_string("formspec", enchanting.formspec(pos, "boots")) + for k, v in pairs({"axe, pick, shovel", + "chestplate, leggings, helmet", + "sword", "boots"}) do + if v:match(stack:get_name():match(":(.-)%_")) then + enchanting.formspec(pos, k) + end end end end -function enchanting.fields(pos, _, fields, _) +function enchanting.fields(pos, _, fields) + if fields.quit then return end local inv = minetest.get_meta(pos):get_inventory() - local toolstack = inv:get_stack("tool", 1) - local toolstack_name = toolstack:get_name() - local mesestack = inv:get_stack("mese", 1) - local modname, toolname = toolstack_name:match("([%w_]+):([%w_]+)") - local toolwear = toolstack:get_wear() - local mese = mesestack:get_count() - local ench = dump(fields):match("%w+") - if ench == "quit" then return end - - if mese > 0 and fields[ench] then - local enchanted_tool = modname..":enchanted_"..toolname.."_"..ench - local tdef = minetest.registered_tools[enchanted_tool] - - if tdef then - toolstack:replace(enchanted_tool) - toolstack:add_wear(toolwear) - mesestack:take_item() - inv:set_stack("mese", 1, mesestack) - inv:set_stack("tool", 1, toolstack) - end + local tool = inv:get_stack("tool", 1) + local mese = inv:get_stack("mese", 1) + local orig_wear = tool:get_wear() + local mod, name = tool:get_name():match("(.*):(.*)") + local enchanted_tool = mod..":enchanted_"..name.."_"..next(fields) + + if mese:get_count() > 0 and minetest.registered_tools[enchanted_tool] then + tool:replace(enchanted_tool) + tool:add_wear(orig_wear) + mese:take_item() + inv:set_stack("mese", 1, mese) + inv:set_stack("tool", 1, tool) end end -function enchanting.dig(pos, _) +function enchanting.dig(pos) local inv = minetest.get_meta(pos):get_inventory() return inv:is_empty("tool") and inv:is_empty("mese") end -function enchanting.put(_, listname, _, stack, _) - local toolstack = stack:get_name() - local count = stack:get_count() +local function allowed(tool) + for item in pairs(minetest.registered_tools) do + if item:match("enchanted_"..tool) then return true end + end + return false +end - if listname == "mese" and - toolstack ~= "default:mese_crystal" then return 0 - elseif listname == "tool" and not - minetest.registered_tools[toolstack] then return 0 +function enchanting.put(_, listname, _, stack) + local item = stack:get_name():match("[^:]+$") + if listname == "mese" and item == "mese_crystal" then + return stack:get_count() + elseif listname == "tool" and allowed(item) then + return 1 end - return count + return 0 +end + +function enchanting.on_take(pos, listname) + if listname == "tool" then + enchanting.formspec(pos, nil) + end +end + +function enchanting.construct(pos) + local meta = minetest.get_meta(pos) + meta:set_string("infotext", "Enchantment Table") + enchanting.formspec(pos, nil) + + local inv = meta:get_inventory() + inv:set_size("tool", 1) + inv:set_size("mese", 1) end xdecor.register("enchantment_table", { @@ -93,56 +103,58 @@ xdecor.register("enchantment_table", { "xdecor_enchantment_side.png", "xdecor_enchantment_side.png", "xdecor_enchantment_side.png", "xdecor_enchantment_side.png" }, - groups = {cracky=1, oddly_breakable_by_hand=1, level=2}, + groups = {cracky=1, oddly_breakable_by_hand=1, level=1}, sounds = default.node_sound_stone_defaults(), on_rotate = screwdriver.rotate_simple, can_dig = enchanting.dig, - on_construct = enchanting.formspec, + on_construct = enchanting.construct, on_receive_fields = enchanting.fields, on_metadata_inventory_put = enchanting.on_put, + on_metadata_inventory_take = enchanting.on_take, allow_metadata_inventory_put = enchanting.put, - allow_metadata_inventory_move = function(...) return 0 end, - on_metadata_inventory_take = function(pos, listname, _, _, _) - if listname == "tool" then enchanting.formspec(pos, nil) end - end + allow_metadata_inventory_move = function() return 0 end }) -local function cap(str) return str:gsub("^%l", string.upper) end +local function cap(str) + return str:gsub("^%l", string.upper) +end -- Higher number = stronger enchant. -local use_factor = 1.2 -local times_subtractor = 0.1 -local damage_adder = 1 -local strenght_factor = 1.2 +enchanting.uses = 1.2 +enchanting.times = 0.1 +enchanting.damages = 1 +enchanting.strength = 1.2 +enchanting.speed = 0.2 +enchanting.jump = 0.2 local tools = { - --[[ Registration format : + --[[ Registration format: [Mod name] = { - {materials}, - {tool name, tool group, {enchantments}} + materials, + {tool name, tool group, enchantments} } --]] ["default"] = { - {"steel", "bronze", "mese", "diamond"}, - {"axe", "choppy", {"durable", "fast"}}, - {"pick", "cracky", {"durable", "fast"}}, - {"shovel", "crumbly", {"durable", "fast"}}, - {"sword", "fleshy", {"sharp"}} + "steel, bronze, mese, diamond", + {"axe", "choppy", "durable, fast"}, + {"pick", "cracky", "durable, fast"}, + {"shovel", "crumbly", "durable, fast"}, + {"sword", "fleshy", "sharp"} }, ["3d_armor"] = { - {"steel", "bronze", "gold", "diamond"}, - {"boots", nil, {"strong", "speed"}}, - {"chestplate", nil, {"strong"}}, - {"helmet", nil, {"strong"}}, - {"leggings", nil, {"strong"}} + "steel, bronze, gold, diamond", + {"boots", nil, "strong, speed"}, + {"chestplate", nil, "strong"}, + {"helmet", nil, "strong"}, + {"leggings", nil, "strong"} } } for mod, defs in pairs(tools) do -for _, mat in pairs(defs[1]) do +for material in defs[1]:gmatch("[%w_]+") do for _, tooldef in next, defs, 1 do -for _, ench in pairs(tooldef[3]) do - local tool, group, material, enchant = tooldef[1], tooldef[2], mat, ench +for enchant in tooldef[3]:gmatch("[%w_]+") do + local tool, group = tooldef[1], tooldef[2] local original_tool = minetest.registered_tools[mod..":"..tool.."_"..material] if original_tool then @@ -155,17 +167,17 @@ for _, ench in pairs(tooldef[3]) do local max_drop_level = original_tool.tool_capabilities.max_drop_level if enchant == "durable" then - groupcaps[group].uses = math.ceil(original_groupcaps[group].uses * use_factor) + groupcaps[group].uses = math.ceil(original_groupcaps[group].uses * enchanting.uses) elseif enchant == "fast" then for i = 1, 3 do - groupcaps[group].times[i] = original_groupcaps[group].times[i] - times_subtractor + groupcaps[group].times[i] = original_groupcaps[group].times[i] - enchanting.times end elseif enchant == "sharp" then - fleshy = fleshy + damage_adder + fleshy = fleshy + enchanting.damages end minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, { - description = string.format("Enchanted %s %s (%s)", cap(material), cap(tool), cap(enchant)), + description = "Enchanted "..cap(material).." "..cap(tool).." ("..cap(enchant)..")", inventory_image = original_tool.inventory_image.."^[colorize:violet:50", wield_image = original_tool.wield_image, groups = {not_in_creative_inventory=1}, @@ -180,29 +192,28 @@ for _, ench in pairs(tooldef[3]) do local original_armor_groups = original_tool.groups local armorcaps = table.copy(original_armor_groups) local armorcaps = {} - armorcaps.not_in_creative_inventory=1 + armorcaps.not_in_creative_inventory = 1 for armor_group, value in pairs(original_armor_groups) do if enchant == "strong" then - armorcaps[armor_group] = math.ceil(value * 1.2) + armorcaps[armor_group] = math.ceil(value * enchanting.strength) elseif enchant == "speed" then armorcaps[armor_group] = value - armorcaps.physics_speed = 0.4 - armorcaps.physics_jump = 0.2 + armorcaps.physics_speed = enchanting.speed + armorcaps.physics_jump = enchanting.jump end end minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, { - description = string.format("Enchanted %s %s (%s)", cap(material), cap(tool), cap(enchant)), - inventory_image = original_tool.inventory_image.."^[colorize:blue:20", + description = "Enchanted "..cap(material).." "..cap(tool).." ("..cap(enchant)..")", + inventory_image = original_tool.inventory_image, + texture = "3d_armor_"..tool.."_"..material, wield_image = original_tool.wield_image, groups = armorcaps, wear = 0 }) end end - minetest.register_alias("xdecor:enchanted_"..tool.."_"..material.."_"..enchant, mod..":enchanted_"..tool.."_"..material.."_"..enchant) - minetest.register_alias(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, mod..":enchanted_"..tool.."_"..material.."_"..enchant) end end end