X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=enchanting.lua;h=b6c10a5ff387c82a7c896adc42f1c88221f071c7;hb=c7633ffd2029fea899a6156a01176b578ab4029b;hp=820e5b95019985fca447d2bff4ca2196f3e05377;hpb=3dc1d61611c9cb844b469610d0808b568c991eba;p=xdecor.git diff --git a/enchanting.lua b/enchanting.lua index 820e5b9..b6c10a5 100644 --- a/enchanting.lua +++ b/enchanting.lua @@ -1,77 +1,112 @@ local enchanting = {} +screwdriver = screwdriver or {} + +function enchanting.formspec(pos, tool) + local formspec = [[ size[9,9;] + bgcolor[#080808BB;true] + background[0,0;9,9;ench_ui.png] + list[context;tool;0.9,2.9;1,1;] + list[context;mese;2,2.9;1,1;] + list[current_player;main;0.5,4.5;8,4;] + image[2,2.9;1,1;mese_layout.png] + tooltip[sharp;Your sword inflicts more damage] + tooltip[durable;Your tool is more resistant] + tooltip[fast;Your tool is more powerful] + tooltip[strong;Your armor is more resistant] + tooltip[speed;Your speed is increased] ]] + ..default.gui_slots..default.get_hotbar_bg(0.5,4.5) + + local tool_fs = { + ["tool"] = [[ image_button[3.9,0.85;4,0.92;bg_btn.png;fast;Efficiency] + image_button[3.9,1.77;4,1.12;bg_btn.png;durable;Durability] ]], + ["armor"] = "image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]", + ["sword"] = "image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;Sharpness]", + ["boots"] = [[ image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength] + image_button[3.9,1.77;4,1.12;bg_btn.png;speed;Speed] ]] } + + for cat in pairs(tool_fs) do + if tool == cat then + formspec = formspec..tool_fs[cat] + end + end -function enchanting.construct(pos) - local meta = minetest.get_meta(pos) - local xbg = default.gui_bg..default.gui_bg_img..default.gui_slots - local concat = table.concat - - local f = {"size[8,7;]"..xbg.. - "label[0.85,-0.15;Enchant]".."image[0.6,0.2;2,2;xdecor_enchbook.png]".. - "list[current_name;tool;0.5,2;1,1;]".. - "list[current_name;mese;1.5,2;1,1;]".."image[1.5,2;1,1;mese_layout.png]".. - "image_button[2.75,0;5,1.5;ench_bg.png;durable;Durable]".. - "image_button[2.75,1.5;5,1.5;ench_bg.png;fast;Fast]".. - "list[current_player;main;0,3.3;8,4;]"} - local formspec = concat(f) - - meta:set_string("formspec", formspec) - meta:set_string("infotext", "Enchantment Table") - - local inv = meta:get_inventory() - inv:set_size("tool", 1) - inv:set_size("mese", 1) + minetest.get_meta(pos):set_string("formspec", formspec) end -function enchanting.is_allowed(toolname) - local tdef = minetest.registered_tools[toolname] - if tdef and toolname:find("default:") and not toolname:find("sword") and not - toolname:find("stone") and not toolname:find("wood") then - return 1 - else return 0 end +function enchanting.on_put(pos, listname, _, stack) + if listname == "tool" then + local tools_cat = { + ["tool"] = {"pick", "axe", "shovel"}, + ["armor"] = {"chestplate", "leggings", "helmet"}, + ["sword"] = {"sword"}, ["boots"] = {"boots"} } + + for cat, name in pairs(tools_cat) do + for _, n in pairs(name) do + if stack:get_name():find(n) then + enchanting.formspec(pos, cat) + end + end + end + end end -function enchanting.fields(pos, _, fields, _) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - local toolstack = inv:get_stack("tool", 1) - local mesestack = inv:get_stack("mese", 1) - local toolname = toolstack:get_name() - local toolwear = toolstack:get_wear() - local mese = mesestack:get_count() - local ench = dump(fields):match("%w+") - - if enchanting.is_allowed(toolname) ~= 0 and mese > 0 and - fields[ench] and ench ~= "quit" then - toolstack:replace("xdecor:enchanted_"..toolname:sub(9).."_"..ench) - toolstack:add_wear(toolwear) - mesestack:take_item() - inv:set_stack("mese", 1, mesestack) - inv:set_stack("tool", 1, toolstack) +function enchanting.fields(pos, _, fields) + if fields.quit then return end + local inv = minetest.get_meta(pos):get_inventory() + local tool = inv:get_stack("tool", 1) + local mese = inv:get_stack("mese", 1) + local orig_wear = tool:get_wear() + local mod, name = tool:get_name():match("([%w_]+):([%w_]+)") + local enchanted_tool = mod..":enchanted_"..name.."_"..next(fields) + + if mese:get_count() > 0 and minetest.registered_tools[enchanted_tool] then + tool:replace(enchanted_tool) + tool:add_wear(orig_wear) + mese:take_item() + inv:set_stack("mese", 1, mese) + inv:set_stack("tool", 1, tool) end end -function enchanting.dig(pos, _) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() +function enchanting.dig(pos) + local inv = minetest.get_meta(pos):get_inventory() + return inv:is_empty("tool") and inv:is_empty("mese") +end - if not inv:is_empty("tool") or not inv:is_empty("mese") then - return false +local function allowed(tool) + for item in pairs(minetest.registered_tools) do + if item:match("enchanted_"..tool) then + return true + end end - return true + return false end -function enchanting.put(_, listname, _, stack, _) - local toolname = stack:get_name() - local count = stack:get_count() - - if listname == "mese" then - if toolname == "default:mese_crystal" then return count - else return 0 end +function enchanting.put(_, listname, _, stack) + local item = stack:get_name():match("[^:]+$") + if listname == "mese" and item == "mese_crystal" then + return stack:get_count() + elseif listname == "tool" and allowed(item) then + return 1 end + + return 0 +end + +function enchanting.on_take(pos, listname) if listname == "tool" then - return enchanting.is_allowed(toolname) + enchanting.formspec(pos, nil) end - return count +end + +function enchanting.construct(pos) + local meta = minetest.get_meta(pos) + meta:set_string("infotext", "Enchantment Table") + enchanting.formspec(pos, nil) + + local inv = meta:get_inventory() + inv:set_size("tool", 1) + inv:set_size("mese", 1) end xdecor.register("enchantment_table", { @@ -81,59 +116,119 @@ xdecor.register("enchantment_table", { "xdecor_enchantment_side.png", "xdecor_enchantment_side.png", "xdecor_enchantment_side.png", "xdecor_enchantment_side.png" }, - groups = {cracky=1}, + groups = {cracky=1, oddly_breakable_by_hand=1, level=1}, sounds = default.node_sound_stone_defaults(), + on_rotate = screwdriver.rotate_simple, can_dig = enchanting.dig, on_construct = enchanting.construct, on_receive_fields = enchanting.fields, + on_metadata_inventory_put = enchanting.on_put, + on_metadata_inventory_take = enchanting.on_take, allow_metadata_inventory_put = enchanting.put, - allow_metadata_inventory_move = function(...) return 0 end + allow_metadata_inventory_move = function() return 0 end }) -local function capitalize(str) +local function cap(str) return str:gsub("^%l", string.upper) end - -- Higher number = longer use. + -- Higher number = stronger enchant. local use_factor = 1.2 --- Higher number = faster dig. local times_subtractor = 0.1 - -function enchanting.register_enchtools() - local materials = {"steel", "bronze", "mese", "diamond"} - local tools = { {"axe", "choppy"}, {"pick", "cracky"}, {"shovel", "crumbly"} } - local chants = { "durable", "fast" } - for j = 1, #materials do - local material = materials[j] - for t = 1, #tools do - local tool_name = tools[t][1] - local original_tool = minetest.registered_tools["default:"..tool_name.."_"..material] +local damage_adder = 1 +local strength_factor = 1.2 +local speed_factor = 0.2 +local jump_factor = 0.2 + +local tools = { + --[[ Registration format : + [Mod name] = { + {materials}, + {tool name, tool group, {enchantments}} + } + --]] + ["default"] = { + {"steel", "bronze", "mese", "diamond"}, + {"axe", "choppy", {"durable", "fast"}}, + {"pick", "cracky", {"durable", "fast"}}, + {"shovel", "crumbly", {"durable", "fast"}}, + {"sword", "fleshy", {"sharp"}} + }, + ["3d_armor"] = { + {"steel", "bronze", "gold", "diamond"}, + {"boots", nil, {"strong", "speed"}}, + {"chestplate", nil, {"strong"}}, + {"helmet", nil, {"strong"}}, + {"leggings", nil, {"strong"}} + } +} + +for mod, defs in pairs(tools) do +for _, mat in pairs(defs[1]) do +for _, tooldef in next, defs, 1 do +for _, ench in pairs(tooldef[3]) do + local tool, group, material, enchant = tooldef[1], tooldef[2], mat, ench + local original_tool = minetest.registered_tools[mod..":"..tool.."_"..material] + + if original_tool then + if mod == "default" then + local original_damage_groups = original_tool.tool_capabilities.damage_groups local original_groupcaps = original_tool.tool_capabilities.groupcaps - local main_groupcap = tools[t][2] - - for i = 1, #chants do - local chant = chants[i] - - local groupcaps = table.copy(original_groupcaps) - if chant == "durable" then - groupcaps[main_groupcap].uses = original_groupcaps[main_groupcap].uses * use_factor - elseif chant == "fast" then - for i = 1, 3 do - groupcaps[main_groupcap].times[i] = original_groupcaps[main_groupcap].times[i] - times_subtractor - end + local groupcaps = table.copy(original_groupcaps) + local fleshy = original_damage_groups.fleshy + local full_punch_interval = original_tool.tool_capabilities.full_punch_interval + local max_drop_level = original_tool.tool_capabilities.max_drop_level + + if enchant == "durable" then + groupcaps[group].uses = math.ceil(original_groupcaps[group].uses * use_factor) + elseif enchant == "fast" then + for i = 1, 3 do + groupcaps[group].times[i] = original_groupcaps[group].times[i] - times_subtractor end + elseif enchant == "sharp" then + fleshy = fleshy + damage_adder + end - minetest.register_tool(string.format("xdecor:enchanted_%s_%s_%s", tool_name, material, chant), { - description = string.format("Enchanted %s %s (%s)", capitalize(material), capitalize(tool_name), capitalize(chant)), - inventory_image = original_tool.inventory_image, - wield_image = original_tool.wield_image, - groups = {not_in_creative_inventory=1}, - tool_capabilities = {groupcaps = groupcaps, damage_groups = original_tool.damage_groups} - }) + minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, { + description = "Enchanted "..cap(material).." "..cap(tool).." ("..cap(enchant)..")", + inventory_image = original_tool.inventory_image.."^[colorize:violet:50", + wield_image = original_tool.wield_image, + groups = {not_in_creative_inventory=1}, + tool_capabilities = { + groupcaps = groupcaps, damage_groups = {fleshy = fleshy}, + full_punch_interval = full_punch_interval, max_drop_level = max_drop_level + } + }) + end + + if mod == "3d_armor" then + local original_armor_groups = original_tool.groups + local armorcaps = table.copy(original_armor_groups) + local armorcaps = {} + armorcaps.not_in_creative_inventory=1 + + for armor_group, value in pairs(original_armor_groups) do + if enchant == "strong" then + armorcaps[armor_group] = math.ceil(value * strength_factor) + elseif enchant == "speed" then + armorcaps[armor_group] = value + armorcaps.physics_speed = speed_factor + armorcaps.physics_jump = jump_factor + end end + + minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, { + description = "Enchanted "..cap(material).." "..cap(tool).." ("..cap(enchant)..")", + inventory_image = original_tool.inventory_image, + texture = "3d_armor_"..tool.."_"..material, + wield_image = original_tool.wield_image, + groups = armorcaps, + wear = 0 + }) end end end - -enchanting.register_enchtools() +end +end +end