X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=enchanting.lua;h=362c6b9d1fa261cf0d2a836408231c1d96263478;hb=4fc0cb1687b517379ad79d1b910dba0e4174db09;hp=fef2d18d73a9d3b467e811bffa05fcb9a1ce1e31;hpb=e7f507d244e60419a4b9ebaccaff6316634ab4de;p=xdecor.git diff --git a/enchanting.lua b/enchanting.lua index fef2d18..362c6b9 100644 --- a/enchanting.lua +++ b/enchanting.lua @@ -1,189 +1,282 @@ -local function enchconstruct(pos) +local enchanting = {} +screwdriver = screwdriver or {} + +-- Cost in Mese crystal(s) for enchanting. +local mese_cost = 1 + +-- Force of the enchantments. +enchanting.uses = 1.2 -- Durability +enchanting.times = 0.1 -- Efficiency +enchanting.damages = 1 -- Sharpness +enchanting.strength = 1.2 -- Armor strength (3d_armor only) +enchanting.speed = 0.2 -- Player speed (3d_armor only) +enchanting.jump = 0.2 -- Player jumping (3d_armor only) + +function enchanting.formspec(pos, num) local meta = minetest.get_meta(pos) - meta:set_string("formspec", "size[8,7;]"..xdecor.fancy_gui.. - "label[0.85,-0.15;Enchant]".. - "image[0.6,0.2;2,2;default_book.png]".. - "image[1.5,2;1,1;ench_mese_layout.png]".. - "list[current_name;tool;0.5,2;1,1;]".. - "list[current_name;mese;1.5,2;1,1;]".. - "image_button[2.75,0;5,1.5;ench_bg.png;durable;Durable]".. - "image_button[2.75,1.5;5,1.5;ench_bg.png;fast;Fast]".. - "list[current_player;main;0,3.3;8,4;]") - meta:set_string("infotext", "Enchantment Table") + local formspec = [[ size[9,9;] + bgcolor[#080808BB;true] + background[0,0;9,9;ench_ui.png] + list[context;tool;0.9,2.9;1,1;] + list[context;mese;2,2.9;1,1;] + list[current_player;main;0.5,4.5;8,4;] + image[2,2.9;1,1;mese_layout.png] + tooltip[sharp;Your weapon inflicts more damages] + tooltip[durable;Your tool last longer] + tooltip[fast;Your tool digs faster] + tooltip[strong;Your armor is more resistant] + tooltip[speed;Your speed is increased] ]] + ..default.gui_slots..default.get_hotbar_bg(0.5,4.5) - local inv = meta:get_inventory() - inv:set_size("tool", 1) - inv:set_size("mese", 1) + local enchant_buttons = { + [[ image_button[3.9,0.85;4,0.92;bg_btn.png;fast;Efficiency] + image_button[3.9,1.77;4,1.12;bg_btn.png;durable;Durability] ]], + "image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]", + "image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;Sharpness]", + [[ image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength] + image_button[3.9,1.77;4,1.12;bg_btn.png;speed;Speed] ]] + } + + formspec = formspec..(enchant_buttons[num] or "") + meta:set_string("formspec", formspec) end -local function enchfields(pos, formname, fields, sender) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - local toolstack = inv:get_stack("tool", 1) - local mesestack = inv:get_stack("mese", 1) - local toolname = toolstack:get_name() - local mese = mesestack:get_count() - local enchs = {"durable", "fast"} - - for _, e in pairs(enchs) do - if toolname ~= "" and mese > 0 and fields[e] then - toolstack:replace("xdecor:enchanted_"..string.sub(toolname, 9).."_"..e) - mesestack:take_item() - inv:set_stack("mese", 1, mesestack) - inv:set_stack("tool", 1, toolstack) +function enchanting.on_put(pos, listname, _, stack) + if listname == "tool" then + local stackname = stack:get_name() + local tool_groups = { + "axe, pick, shovel", + "chestplate, leggings, helmet", + "sword", "boots" + } + + for idx, tools in pairs(tool_groups) do + if tools:find(stackname:match(":(%w+)")) then + enchanting.formspec(pos, idx) + end end end end -local function enchdig(pos, player) +function enchanting.fields(pos, _, fields) + if fields.quit then return end + local inv = minetest.get_meta(pos):get_inventory() + local tool = inv:get_stack("tool", 1) + local mese = inv:get_stack("mese", 1) + local orig_wear = tool:get_wear() + local mod, name = tool:get_name():match("(.*):(.*)") + local enchanted_tool = (mod or "")..":enchanted_"..(name or "").."_"..next(fields) + + if mese:get_count() >= mese_cost and minetest.registered_tools[enchanted_tool] then + tool:replace(enchanted_tool) + tool:add_wear(orig_wear) + mese:take_item(mese_cost) + inv:set_stack("mese", 1, mese) + inv:set_stack("tool", 1, tool) + end +end + +function enchanting.dig(pos) + local inv = minetest.get_meta(pos):get_inventory() + return inv:is_empty("tool") and inv:is_empty("mese") +end + +local function allowed(tool) + for item in pairs(minetest.registered_tools) do + if item:find("enchanted_"..tool) then return true end + end + return false +end + +function enchanting.put(_, listname, _, stack) + local item = stack:get_name():match("[^:]+$") + if listname == "mese" and item == "mese_crystal" then + return stack:get_count() + elseif listname == "tool" and allowed(item) then + return 1 + end + return 0 +end + +function enchanting.on_take(pos, listname) + if listname == "tool" then enchanting.formspec(pos, nil) end +end + +function enchanting.construct(pos) local meta = minetest.get_meta(pos) + meta:set_string("infotext", "Enchantment Table") + enchanting.formspec(pos, nil) + local inv = meta:get_inventory() + inv:set_size("tool", 1) + inv:set_size("mese", 1) + + minetest.add_entity({x=pos.x, y=pos.y+0.85, z=pos.z}, "xdecor:book_open") + local timer = minetest.get_node_timer(pos) + timer:start(5.0) +end - if not inv:is_empty("tool") or not inv:is_empty("mese") then - return false +function enchanting.destruct(pos) + for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.9)) do + if obj and obj:get_luaentity() and + obj:get_luaentity().name == "xdecor:book_open" then + obj:remove() break + end end - return true end -local function enchput(pos, listname, index, stack, player) - local toolname = stack:get_name() - local count = stack:get_count() +function enchanting.timer(pos) + local node = minetest.get_node(pos) + local num = #minetest.get_objects_inside_radius(pos, 0.9) - if listname == "mese" then - if toolname == "default:mese_crystal" then return count - else return 0 end + if num == 0 then + minetest.add_entity({x=pos.x, y=pos.y+0.85, z=pos.z}, "xdecor:book_open") end - if listname == "tool" then - local tdef = minetest.registered_tools[toolname] - if tdef and string.find(toolname, "default:") and not - string.find(toolname, "sword") and not - string.find(toolname, "stone") and not - string.find(toolname, "wood") then - return 1 - else return 0 end + + local minp = {x=pos.x-2, y=pos.y, z=pos.z-2} + local maxp = {x=pos.x+2, y=pos.y+1, z=pos.z+2} + local bookshelves = minetest.find_nodes_in_area(minp, maxp, "default:bookshelf") + if #bookshelves == 0 then return true end + + local bookshelf_pos = bookshelves[math.random(1, #bookshelves)] + local x = pos.x - bookshelf_pos.x + local y = bookshelf_pos.y - pos.y + local z = pos.z - bookshelf_pos.z + + if tostring(x..z):find(2) then + minetest.add_particle({ + pos = bookshelf_pos, + velocity = {x=x, y=2-y, z=z}, + acceleration = {x=0, y=-2.2, z=0}, + expirationtime = 1, + size = 2, + texture = "xdecor_glyph"..math.random(1,18)..".png" + }) end - return count + return true end xdecor.register("enchantment_table", { description = "Enchantment Table", - tiles = { - "xdecor_enchantment_top.png", - "xdecor_enchantment_bottom.png", - "xdecor_enchantment_side.png", - "xdecor_enchantment_side.png", - "xdecor_enchantment_side.png", - "xdecor_enchantment_side.png" - }, - groups = {cracky=1}, - sounds = xdecor.stone, - on_construct = enchconstruct, - can_dig = enchdig, - allow_metadata_inventory_put = enchput, - on_receive_fields = enchfields + tiles = {"xdecor_enchantment_top.png", "xdecor_enchantment_bottom.png", + "xdecor_enchantment_side.png", "xdecor_enchantment_side.png", + "xdecor_enchantment_side.png", "xdecor_enchantment_side.png"}, + groups = {cracky=1, level=1}, + sounds = default.node_sound_stone_defaults(), + on_rotate = screwdriver.rotate_simple, + can_dig = enchanting.dig, + on_timer = enchanting.timer, + on_construct = enchanting.construct, + on_destruct = enchanting.destruct, + on_receive_fields = enchanting.fields, + on_metadata_inventory_put = enchanting.on_put, + on_metadata_inventory_take = enchanting.on_take, + allow_metadata_inventory_put = enchanting.put, + allow_metadata_inventory_move = function() return 0 end }) -local tools = { - {"axe", "choppy"}, {"pick", "cracky"}, {"shovel", "crumbly"} -} -local materials = {"steel", "bronze", "mese", "diamond"} - -for _, t in pairs(tools) do -for _, m in pairs(materials) do - local tool = t[1] - local group = t[2] - local toolname = tool.."_"..m - - local registered_tool = {} - registered_tool = minetest.registered_tools["default:"..toolname]["tool_capabilities"]["groupcaps"][group] - - local times = registered_tool["times"] - local uses = registered_tool["uses"] - local dmg = registered_tool["damage_groups"] - local maxlvl = registered_tool["maxlevel"] - - local dig_faster, use_longer = {}, {} - use_longer = registered_tool["uses"] * 1.1 -- Wearing factor for enchanted tools (higher number = longer use). - for i = 1, 3 do - dig_faster[i] = registered_tool["times"][i] - 0.1 -- Digging factor for enchanted tools (lower number = faster dig). +minetest.register_entity("xdecor:book_open", { + visual = "sprite", + visual_size = {x=0.75, y=0.75}, + collisionbox = {0}, + physical = false, + textures = {"xdecor_book_open.png"}, + on_activate = function(self) + local pos = self.object:getpos() + local pos_under = {x=pos.x, y=pos.y-1, z=pos.z} + + if minetest.get_node(pos_under).name ~= "xdecor:enchantment_table" then + self.object:remove() + end end +}) - --- Pickaxes --- - - minetest.register_tool("xdecor:enchanted_pick_"..m.."_durable", { - description = "Enchanted "..string.sub(string.upper(m), 0, 1)..string.sub(m, 2).." Pickaxe (Durable)", - inventory_image = minetest.registered_tools["default:pick_"..m]["inventory_image"], - groups = {not_in_creative_inventory=1}, - tool_capabilities = { - groupcaps = { - cracky = {times=times, uses=use_longer, maxlevel=maxlvl} - }, - damage_groups = dmg - } - }) - - minetest.register_tool("xdecor:enchanted_pick_"..m.."_fast", { - description = "Enchanted "..string.sub(string.upper(m), 0, 1)..string.sub(m, 2).." Pickaxe (Fast)", - inventory_image = minetest.registered_tools["default:pick_"..m]["inventory_image"], - groups = {not_in_creative_inventory=1}, - tool_capabilities = { - groupcaps = { - cracky = {times=dig_faster, uses=uses, maxlevel=maxlvl} - }, - damage_groups = dmg - } - }) - - --- Axes --- - - minetest.register_tool("xdecor:enchanted_axe_"..m.."_durable", { - description = "Enchanted "..string.sub(string.upper(m), 0, 1)..string.sub(m, 2).." Axe (Durable)", - inventory_image = minetest.registered_tools["default:axe_"..m]["inventory_image"], - groups = {not_in_creative_inventory=1}, - tool_capabilities = { - groupcaps = { - choppy = {times=times, uses=use_longer, maxlevel=maxlvl} - }, - damage_groups = dmg - } - }) - - minetest.register_tool("xdecor:enchanted_axe_"..m.."_fast", { - description = "Enchanted "..string.sub(string.upper(m), 0, 1)..string.sub(m, 2).." Axe (Fast)", - inventory_image = minetest.registered_tools["default:axe_"..m]["inventory_image"], - groups = {not_in_creative_inventory=1}, - tool_capabilities = { - groupcaps = { - choppy = {times=dig_faster, uses=uses, maxlevel=maxlvl} - }, - damage_groups = dmg - } - }) - - --- Shovels --- - - minetest.register_tool("xdecor:enchanted_shovel_"..m.."_durable", { - description = "Enchanted "..string.sub(string.upper(m), 0, 1)..string.sub(m, 2).." Shovel (Durable)", - inventory_image = minetest.registered_tools["default:shovel_"..m]["inventory_image"], - groups = {not_in_creative_inventory=1}, - tool_capabilities = { - groupcaps = { - crumbly = {times=times, uses=use_longer, maxlevel=maxlvl} - }, - damage_groups = dmg - } - }) - - minetest.register_tool("xdecor:enchanted_shovel_"..m.."_fast", { - description = "Enchanted "..string.sub(string.upper(m), 0, 1)..string.sub(m, 2).." Shovel (Fast)", - inventory_image = minetest.registered_tools["default:shovel_"..m]["inventory_image"], - groups = {not_in_creative_inventory=1}, - tool_capabilities = { - groupcaps = { - crumbly = {times=dig_faster, uses=uses, maxlevel=maxlvl} - }, - damage_groups = dmg - } - }) -end +local function cap(S) return S:gsub("^%l", string.upper) end + +function enchanting:register_tools(mod, def) + for tool in pairs(def.tools) do + for material in def.materials:gmatch("[%w_]+") do + for enchant in def.tools[tool].enchants:gmatch("[%w_]+") do + local original_tool = minetest.registered_tools[mod..":"..tool.."_"..material] + if not original_tool then return end + + if original_tool.tool_capabilities then + local original_damage_groups = original_tool.tool_capabilities.damage_groups + local original_groupcaps = original_tool.tool_capabilities.groupcaps + local groupcaps = table.copy(original_groupcaps) + local fleshy = original_damage_groups.fleshy + local full_punch_interval = original_tool.tool_capabilities.full_punch_interval + local max_drop_level = original_tool.tool_capabilities.max_drop_level + local group = next(original_groupcaps) + + if enchant == "durable" then + groupcaps[group].uses = math.ceil(original_groupcaps[group].uses * enchanting.uses) + elseif enchant == "fast" then + for i, time in pairs(original_groupcaps[group].times) do + groupcaps[group].times[i] = time - enchanting.times + end + elseif enchant == "sharp" then + fleshy = fleshy + enchanting.damages + end + + minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, { + description = "Enchanted "..cap(material).." "..cap(tool).." ("..cap(enchant)..")", + inventory_image = original_tool.inventory_image.."^[colorize:violet:50", + wield_image = original_tool.wield_image, + groups = {not_in_creative_inventory=1}, + tool_capabilities = { + groupcaps = groupcaps, damage_groups = {fleshy = fleshy}, + full_punch_interval = full_punch_interval, max_drop_level = max_drop_level + } + }) + end + + if mod == "3d_armor" then + local original_armor_groups = original_tool.groups + local armorcaps = {} + armorcaps.not_in_creative_inventory = 1 + + for armor_group, value in pairs(original_armor_groups) do + if enchant == "strong" then + armorcaps[armor_group] = math.ceil(value * enchanting.strength) + elseif enchant == "speed" then + armorcaps[armor_group] = value + armorcaps.physics_speed = enchanting.speed + armorcaps.physics_jump = enchanting.jump + end + end + + minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, { + description = "Enchanted "..cap(material).." "..cap(tool).." ("..cap(enchant)..")", + inventory_image = original_tool.inventory_image, + texture = "3d_armor_"..tool.."_"..material, + wield_image = original_tool.wield_image, + groups = armorcaps, + wear = 0 + }) + end + end + end + end end + +enchanting:register_tools("default", { + materials = "steel, bronze, mese, diamond", + tools = { + axe = {enchants = "durable, fast"}, + pick = {enchants = "durable, fast"}, + shovel = {enchants = "durable, fast"}, + sword = {enchants = "sharp"} + } +}) + +enchanting:register_tools("3d_armor", { + materials = "steel, bronze, gold, diamond", + tools = { + boots = {enchants = "strong, speed"}, + chestplate = {enchants = "strong"}, + helmet = {enchants = "strong"}, + leggings = {enchants = "strong"} + } +}) +