X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=enchanting.lua;h=362c6b9d1fa261cf0d2a836408231c1d96263478;hb=4fc0cb1687b517379ad79d1b910dba0e4174db09;hp=a16aac91ee0446f9323eddc08cf535aae9f68365;hpb=a8bb3f83fd0f81aae5f3466d78514dbb143f5c2a;p=xdecor.git diff --git a/enchanting.lua b/enchanting.lua index a16aac9..362c6b9 100644 --- a/enchanting.lua +++ b/enchanting.lua @@ -1,222 +1,282 @@ local enchanting = {} screwdriver = screwdriver or {} -local xbg = default.gui_slots..default.get_hotbar_bg(0.5,4.5) -function enchanting.tools_fs() - return "size[9,9;]"..xbg.. - "bgcolor[#080808BB;true]background[0,0;9,9;ench_ui.png]list[context;tool;0.9,2.9;1,1;]list[context;mese;2,2.9;1,1;]image[2,2.9;1,1;mese_layout.png]list[current_player;main;0.5,4.5;8,4;]".. - "image_button[3.9,0.9;4,0.9;bg_btn.png;fast;Efficiency]image_button[3.9,1.82;4,1.1;bg_btn.png;durable;Durability]" +-- Cost in Mese crystal(s) for enchanting. +local mese_cost = 1 + +-- Force of the enchantments. +enchanting.uses = 1.2 -- Durability +enchanting.times = 0.1 -- Efficiency +enchanting.damages = 1 -- Sharpness +enchanting.strength = 1.2 -- Armor strength (3d_armor only) +enchanting.speed = 0.2 -- Player speed (3d_armor only) +enchanting.jump = 0.2 -- Player jumping (3d_armor only) + +function enchanting.formspec(pos, num) + local meta = minetest.get_meta(pos) + local formspec = [[ size[9,9;] + bgcolor[#080808BB;true] + background[0,0;9,9;ench_ui.png] + list[context;tool;0.9,2.9;1,1;] + list[context;mese;2,2.9;1,1;] + list[current_player;main;0.5,4.5;8,4;] + image[2,2.9;1,1;mese_layout.png] + tooltip[sharp;Your weapon inflicts more damages] + tooltip[durable;Your tool last longer] + tooltip[fast;Your tool digs faster] + tooltip[strong;Your armor is more resistant] + tooltip[speed;Your speed is increased] ]] + ..default.gui_slots..default.get_hotbar_bg(0.5,4.5) + + local enchant_buttons = { + [[ image_button[3.9,0.85;4,0.92;bg_btn.png;fast;Efficiency] + image_button[3.9,1.77;4,1.12;bg_btn.png;durable;Durability] ]], + "image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]", + "image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;Sharpness]", + [[ image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength] + image_button[3.9,1.77;4,1.12;bg_btn.png;speed;Speed] ]] + } + + formspec = formspec..(enchant_buttons[num] or "") + meta:set_string("formspec", formspec) +end + +function enchanting.on_put(pos, listname, _, stack) + if listname == "tool" then + local stackname = stack:get_name() + local tool_groups = { + "axe, pick, shovel", + "chestplate, leggings, helmet", + "sword", "boots" + } + + for idx, tools in pairs(tool_groups) do + if tools:find(stackname:match(":(%w+)")) then + enchanting.formspec(pos, idx) + end + end + end end -function enchanting.swords_fs() - return "size[9,9;]"..xbg.. - "bgcolor[#080808BB;true]background[0,0;9,9;ench_ui.png]list[context;tool;0.9,2.9;1,1;]list[context;mese;2,2.9;1,1;]image[2,2.9;1,1;mese_layout.png]list[current_player;main;0.5,4.5;8,4;]".. - "image_button[3.9,2.95;4,0.9;bg_btn.png;sharp;Sharpness]" +function enchanting.fields(pos, _, fields) + if fields.quit then return end + local inv = minetest.get_meta(pos):get_inventory() + local tool = inv:get_stack("tool", 1) + local mese = inv:get_stack("mese", 1) + local orig_wear = tool:get_wear() + local mod, name = tool:get_name():match("(.*):(.*)") + local enchanted_tool = (mod or "")..":enchanted_"..(name or "").."_"..next(fields) + + if mese:get_count() >= mese_cost and minetest.registered_tools[enchanted_tool] then + tool:replace(enchanted_tool) + tool:add_wear(orig_wear) + mese:take_item(mese_cost) + inv:set_stack("mese", 1, mese) + inv:set_stack("tool", 1, tool) + end end -function enchanting.armors_fs() - return "size[9,9;]"..xbg.. - "bgcolor[#080808BB;true]background[0,0;9,9;ench_ui.png]list[context;tool;0.9,2.9;1,1;]list[context;mese;2,2.9;1,1;]image[2,2.9;1,1;mese_layout.png]list[current_player;main;0.5,4.5;8,4;]".. - "image_button[3.9,0.9;4,0.9;bg_btn.png;strong;Strength]" +function enchanting.dig(pos) + local inv = minetest.get_meta(pos):get_inventory() + return inv:is_empty("tool") and inv:is_empty("mese") end -function enchanting.boots_fs() - return "size[9,9;]"..xbg.. - "bgcolor[#080808BB;true]background[0,0;9,9;ench_ui.png]list[context;tool;0.9,2.9;1,1;]list[context;mese;2,2.9;1,1;]image[2,2.9;1,1;mese_layout.png]list[current_player;main;0.5,4.5;8,4;]".. - "image_button[3.9,0.9;4,0.9;bg_btn.png;strong;Strength]image_button[3.9,1.82;4,1.1;bg_btn.png;speed;Speed]" +local function allowed(tool) + for item in pairs(minetest.registered_tools) do + if item:find("enchanted_"..tool) then return true end + end + return false end -function enchanting.default_fs(pos) - local meta = minetest.get_meta(pos) - local formspec = "size[9,9;]"..xbg.. - "bgcolor[#080808BB;true]background[0,0;9,9;ench_ui.png]list[context;tool;0.9,2.9;1,1;]list[context;mese;2,2.9;1,1;]image[2,2.9;1,1;mese_layout.png]list[current_player;main;0.5,4.5;8,4;]" +function enchanting.put(_, listname, _, stack) + local item = stack:get_name():match("[^:]+$") + if listname == "mese" and item == "mese_crystal" then + return stack:get_count() + elseif listname == "tool" and allowed(item) then + return 1 + end + return 0 +end - meta:set_string("formspec", formspec) +function enchanting.on_take(pos, listname) + if listname == "tool" then enchanting.formspec(pos, nil) end +end + +function enchanting.construct(pos) + local meta = minetest.get_meta(pos) meta:set_string("infotext", "Enchantment Table") + enchanting.formspec(pos, nil) local inv = meta:get_inventory() inv:set_size("tool", 1) inv:set_size("mese", 1) -end -function enchanting.on_put(pos, listname, _, stack, _) - local stn = stack:get_name() - local meta = minetest.get_meta(pos) + minetest.add_entity({x=pos.x, y=pos.y+0.85, z=pos.z}, "xdecor:book_open") + local timer = minetest.get_node_timer(pos) + timer:start(5.0) +end - if listname == "tool" then - if stn:find("sword") then - meta:set_string("formspec", enchanting.swords_fs()) - elseif stn:find("pick") or stn:find("axe") or stn:find("shovel") then - meta:set_string("formspec", enchanting.tools_fs()) - elseif stn:find("3d_armor:chestplate") or stn:find("3d_armor:helmet") or - stn:find("3d_armor:leggings") then - meta:set_string("formspec", enchanting.armors_fs()) - elseif stn:find("3d_armor:boots") then - meta:set_string("formspec", enchanting.boots_fs()) +function enchanting.destruct(pos) + for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.9)) do + if obj and obj:get_luaentity() and + obj:get_luaentity().name == "xdecor:book_open" then + obj:remove() break end end end -function enchanting.fields(pos, _, fields, _) - local inv = minetest.get_meta(pos):get_inventory() - local toolstack = inv:get_stack("tool", 1) - local toolstack_name = toolstack:get_name() - local mesestack = inv:get_stack("mese", 1) - local modname, toolname = toolstack_name:match("([%w_]+):([%w_]+)") - local toolwear = toolstack:get_wear() - local mese = mesestack:get_count() - local ench = dump(fields):match("%w+") - if ench == "quit" then return end - - if mese > 0 and fields[ench] then - local enchanted_tool = modname..":enchanted_"..toolname.."_"..ench - local tdef = minetest.registered_tools[enchanted_tool] - - if tdef then - toolstack:replace(enchanted_tool) - toolstack:add_wear(toolwear) - mesestack:take_item() - inv:set_stack("mese", 1, mesestack) - inv:set_stack("tool", 1, toolstack) - end +function enchanting.timer(pos) + local node = minetest.get_node(pos) + local num = #minetest.get_objects_inside_radius(pos, 0.9) + + if num == 0 then + minetest.add_entity({x=pos.x, y=pos.y+0.85, z=pos.z}, "xdecor:book_open") end -end -function enchanting.dig(pos, _) - local inv = minetest.get_meta(pos):get_inventory() - return inv:is_empty("tool") and inv:is_empty("mese") -end + local minp = {x=pos.x-2, y=pos.y, z=pos.z-2} + local maxp = {x=pos.x+2, y=pos.y+1, z=pos.z+2} + local bookshelves = minetest.find_nodes_in_area(minp, maxp, "default:bookshelf") + if #bookshelves == 0 then return true end -function enchanting.put(_, listname, _, stack, _) - local toolstack = stack:get_name() - local count = stack:get_count() + local bookshelf_pos = bookshelves[math.random(1, #bookshelves)] + local x = pos.x - bookshelf_pos.x + local y = bookshelf_pos.y - pos.y + local z = pos.z - bookshelf_pos.z - if listname == "mese" and - toolstack ~= "default:mese_crystal" then return 0 - elseif listname == "tool" and not - minetest.registered_tools[toolstack] then return 0 + if tostring(x..z):find(2) then + minetest.add_particle({ + pos = bookshelf_pos, + velocity = {x=x, y=2-y, z=z}, + acceleration = {x=0, y=-2.2, z=0}, + expirationtime = 1, + size = 2, + texture = "xdecor_glyph"..math.random(1,18)..".png" + }) end - return count + return true end xdecor.register("enchantment_table", { description = "Enchantment Table", - tiles = { - "xdecor_enchantment_top.png", "xdecor_enchantment_bottom.png", - "xdecor_enchantment_side.png", "xdecor_enchantment_side.png", - "xdecor_enchantment_side.png", "xdecor_enchantment_side.png" - }, - groups = {cracky=1, oddly_breakable_by_hand=1, level=2}, + tiles = {"xdecor_enchantment_top.png", "xdecor_enchantment_bottom.png", + "xdecor_enchantment_side.png", "xdecor_enchantment_side.png", + "xdecor_enchantment_side.png", "xdecor_enchantment_side.png"}, + groups = {cracky=1, level=1}, sounds = default.node_sound_stone_defaults(), on_rotate = screwdriver.rotate_simple, can_dig = enchanting.dig, - on_construct = enchanting.default_fs, + on_timer = enchanting.timer, + on_construct = enchanting.construct, + on_destruct = enchanting.destruct, on_receive_fields = enchanting.fields, on_metadata_inventory_put = enchanting.on_put, + on_metadata_inventory_take = enchanting.on_take, allow_metadata_inventory_put = enchanting.put, - allow_metadata_inventory_move = function(...) return 0 end, - on_metadata_inventory_take = function(pos, listname, _, _, _) - if listname == "tool" then enchanting.default_fs(pos) end + allow_metadata_inventory_move = function() return 0 end +}) + +minetest.register_entity("xdecor:book_open", { + visual = "sprite", + visual_size = {x=0.75, y=0.75}, + collisionbox = {0}, + physical = false, + textures = {"xdecor_book_open.png"}, + on_activate = function(self) + local pos = self.object:getpos() + local pos_under = {x=pos.x, y=pos.y-1, z=pos.z} + + if minetest.get_node(pos_under).name ~= "xdecor:enchantment_table" then + self.object:remove() + end end }) -local function cap(str) return str:gsub("^%l", string.upper) end - - -- Higher number = stronger enchant. -local use_factor = 1.2 -local times_subtractor = 0.1 -local damage_adder = 1 -local strenght_factor = 1.2 - -local tools = { - - --[[ Format : - [Mod name] = { - {materials}, - {tool name, tool group, {enchantments}} - } - --]] - - ["default"] = { - {"steel", "bronze", "mese", "diamond"}, - {"axe", "choppy", {"durable", "fast"}}, - {"pick", "cracky", {"durable", "fast"}}, - {"shovel", "crumbly", {"durable", "fast"}}, - {"sword", "fleshy", {"sharp"}} - }, - ["3d_armor"] = { - {"steel", "bronze", "gold", "diamond"}, - {"boots", nil, {"strong", "speed"}}, - {"chestplate", nil, {"strong"}}, - {"helmet", nil, {"strong"}}, - {"leggings", nil, {"strong"}} - } -} +local function cap(S) return S:gsub("^%l", string.upper) end -for mod, defs in pairs(tools) do -for _, mat in pairs(defs[1]) do -for _, tooldef in next, defs, 1 do -for _, ench in pairs(tooldef[3]) do - local tool, group, material, enchant = tooldef[1], tooldef[2], mat, ench - local original_tool = minetest.registered_tools[mod..":"..tool.."_"..material] +function enchanting:register_tools(mod, def) + for tool in pairs(def.tools) do + for material in def.materials:gmatch("[%w_]+") do + for enchant in def.tools[tool].enchants:gmatch("[%w_]+") do + local original_tool = minetest.registered_tools[mod..":"..tool.."_"..material] + if not original_tool then return end - if original_tool then - if mod == "default" then + if original_tool.tool_capabilities then local original_damage_groups = original_tool.tool_capabilities.damage_groups local original_groupcaps = original_tool.tool_capabilities.groupcaps local groupcaps = table.copy(original_groupcaps) local fleshy = original_damage_groups.fleshy + local full_punch_interval = original_tool.tool_capabilities.full_punch_interval + local max_drop_level = original_tool.tool_capabilities.max_drop_level + local group = next(original_groupcaps) if enchant == "durable" then - groupcaps[group].uses = math.ceil(original_groupcaps[group].uses * use_factor) + groupcaps[group].uses = math.ceil(original_groupcaps[group].uses * enchanting.uses) elseif enchant == "fast" then - for i = 1, 3 do - groupcaps[group].times[i] = original_groupcaps[group].times[i] - times_subtractor + for i, time in pairs(original_groupcaps[group].times) do + groupcaps[group].times[i] = time - enchanting.times end elseif enchant == "sharp" then - fleshy = fleshy + damage_adder + fleshy = fleshy + enchanting.damages end minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, { - description = string.format("Enchanted %s %s (%s)", cap(material), cap(tool), cap(enchant)), + description = "Enchanted "..cap(material).." "..cap(tool).." ("..cap(enchant)..")", inventory_image = original_tool.inventory_image.."^[colorize:violet:50", wield_image = original_tool.wield_image, groups = {not_in_creative_inventory=1}, - tool_capabilities = {groupcaps = groupcaps, damage_groups = {fleshy = fleshy}} + tool_capabilities = { + groupcaps = groupcaps, damage_groups = {fleshy = fleshy}, + full_punch_interval = full_punch_interval, max_drop_level = max_drop_level + } }) end if mod == "3d_armor" then - local original_protect_groups = original_tool.groups - local protectcaps = table.copy(original_protect_groups) - local protectcaps = {} - protectcaps.not_in_creative_inventory=1 - - if enchant == "strong" then - for protect_group, value in pairs(original_protect_groups) do - protectcaps[protect_group] = math.ceil(value * 1.2) - end - elseif enchant == "speed" then - for protect_group, value in pairs(original_protect_groups) do - protectcaps[protect_group] = value - protectcaps.physics_speed = 0.8 - protectcaps.physics_jump = 0.3 + local original_armor_groups = original_tool.groups + local armorcaps = {} + armorcaps.not_in_creative_inventory = 1 + + for armor_group, value in pairs(original_armor_groups) do + if enchant == "strong" then + armorcaps[armor_group] = math.ceil(value * enchanting.strength) + elseif enchant == "speed" then + armorcaps[armor_group] = value + armorcaps.physics_speed = enchanting.speed + armorcaps.physics_jump = enchanting.jump end end minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, { - description = string.format("Enchanted %s %s (%s)", cap(material), cap(tool), cap(enchant)), - inventory_image = original_tool.inventory_image.."^[colorize:blue:20", + description = "Enchanted "..cap(material).." "..cap(tool).." ("..cap(enchant)..")", + inventory_image = original_tool.inventory_image, + texture = "3d_armor_"..tool.."_"..material, wield_image = original_tool.wield_image, - groups = protectcaps, + groups = armorcaps, wear = 0 }) end end - minetest.register_alias("xdecor:enchanted_"..tool.."_"..material.."_"..enchant, - ":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant) -end -end -end + end + end end +enchanting:register_tools("default", { + materials = "steel, bronze, mese, diamond", + tools = { + axe = {enchants = "durable, fast"}, + pick = {enchants = "durable, fast"}, + shovel = {enchants = "durable, fast"}, + sword = {enchants = "sharp"} + } +}) + +enchanting:register_tools("3d_armor", { + materials = "steel, bronze, gold, diamond", + tools = { + boots = {enchants = "strong, speed"}, + chestplate = {enchants = "strong"}, + helmet = {enchants = "strong"}, + leggings = {enchants = "strong"} + } +}) +