X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=enchanting.lua;h=362c6b9d1fa261cf0d2a836408231c1d96263478;hb=4fc0cb1687b517379ad79d1b910dba0e4174db09;hp=820e5b95019985fca447d2bff4ca2196f3e05377;hpb=d82f60a9042e3f37512062e9360cf07b6e02b93d;p=xdecor.git diff --git a/enchanting.lua b/enchanting.lua index 820e5b9..362c6b9 100644 --- a/enchanting.lua +++ b/enchanting.lua @@ -1,139 +1,282 @@ local enchanting = {} +screwdriver = screwdriver or {} -function enchanting.construct(pos) +-- Cost in Mese crystal(s) for enchanting. +local mese_cost = 1 + +-- Force of the enchantments. +enchanting.uses = 1.2 -- Durability +enchanting.times = 0.1 -- Efficiency +enchanting.damages = 1 -- Sharpness +enchanting.strength = 1.2 -- Armor strength (3d_armor only) +enchanting.speed = 0.2 -- Player speed (3d_armor only) +enchanting.jump = 0.2 -- Player jumping (3d_armor only) + +function enchanting.formspec(pos, num) local meta = minetest.get_meta(pos) - local xbg = default.gui_bg..default.gui_bg_img..default.gui_slots - local concat = table.concat - - local f = {"size[8,7;]"..xbg.. - "label[0.85,-0.15;Enchant]".."image[0.6,0.2;2,2;xdecor_enchbook.png]".. - "list[current_name;tool;0.5,2;1,1;]".. - "list[current_name;mese;1.5,2;1,1;]".."image[1.5,2;1,1;mese_layout.png]".. - "image_button[2.75,0;5,1.5;ench_bg.png;durable;Durable]".. - "image_button[2.75,1.5;5,1.5;ench_bg.png;fast;Fast]".. - "list[current_player;main;0,3.3;8,4;]"} - local formspec = concat(f) + local formspec = [[ size[9,9;] + bgcolor[#080808BB;true] + background[0,0;9,9;ench_ui.png] + list[context;tool;0.9,2.9;1,1;] + list[context;mese;2,2.9;1,1;] + list[current_player;main;0.5,4.5;8,4;] + image[2,2.9;1,1;mese_layout.png] + tooltip[sharp;Your weapon inflicts more damages] + tooltip[durable;Your tool last longer] + tooltip[fast;Your tool digs faster] + tooltip[strong;Your armor is more resistant] + tooltip[speed;Your speed is increased] ]] + ..default.gui_slots..default.get_hotbar_bg(0.5,4.5) + + local enchant_buttons = { + [[ image_button[3.9,0.85;4,0.92;bg_btn.png;fast;Efficiency] + image_button[3.9,1.77;4,1.12;bg_btn.png;durable;Durability] ]], + "image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]", + "image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;Sharpness]", + [[ image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength] + image_button[3.9,1.77;4,1.12;bg_btn.png;speed;Speed] ]] + } + formspec = formspec..(enchant_buttons[num] or "") meta:set_string("formspec", formspec) - meta:set_string("infotext", "Enchantment Table") +end - local inv = meta:get_inventory() - inv:set_size("tool", 1) - inv:set_size("mese", 1) +function enchanting.on_put(pos, listname, _, stack) + if listname == "tool" then + local stackname = stack:get_name() + local tool_groups = { + "axe, pick, shovel", + "chestplate, leggings, helmet", + "sword", "boots" + } + + for idx, tools in pairs(tool_groups) do + if tools:find(stackname:match(":(%w+)")) then + enchanting.formspec(pos, idx) + end + end + end end -function enchanting.is_allowed(toolname) - local tdef = minetest.registered_tools[toolname] - if tdef and toolname:find("default:") and not toolname:find("sword") and not - toolname:find("stone") and not toolname:find("wood") then - return 1 - else return 0 end +function enchanting.fields(pos, _, fields) + if fields.quit then return end + local inv = minetest.get_meta(pos):get_inventory() + local tool = inv:get_stack("tool", 1) + local mese = inv:get_stack("mese", 1) + local orig_wear = tool:get_wear() + local mod, name = tool:get_name():match("(.*):(.*)") + local enchanted_tool = (mod or "")..":enchanted_"..(name or "").."_"..next(fields) + + if mese:get_count() >= mese_cost and minetest.registered_tools[enchanted_tool] then + tool:replace(enchanted_tool) + tool:add_wear(orig_wear) + mese:take_item(mese_cost) + inv:set_stack("mese", 1, mese) + inv:set_stack("tool", 1, tool) + end end -function enchanting.fields(pos, _, fields, _) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - local toolstack = inv:get_stack("tool", 1) - local mesestack = inv:get_stack("mese", 1) - local toolname = toolstack:get_name() - local toolwear = toolstack:get_wear() - local mese = mesestack:get_count() - local ench = dump(fields):match("%w+") - - if enchanting.is_allowed(toolname) ~= 0 and mese > 0 and - fields[ench] and ench ~= "quit" then - toolstack:replace("xdecor:enchanted_"..toolname:sub(9).."_"..ench) - toolstack:add_wear(toolwear) - mesestack:take_item() - inv:set_stack("mese", 1, mesestack) - inv:set_stack("tool", 1, toolstack) +function enchanting.dig(pos) + local inv = minetest.get_meta(pos):get_inventory() + return inv:is_empty("tool") and inv:is_empty("mese") +end + +local function allowed(tool) + for item in pairs(minetest.registered_tools) do + if item:find("enchanted_"..tool) then return true end + end + return false +end + +function enchanting.put(_, listname, _, stack) + local item = stack:get_name():match("[^:]+$") + if listname == "mese" and item == "mese_crystal" then + return stack:get_count() + elseif listname == "tool" and allowed(item) then + return 1 end + return 0 +end + +function enchanting.on_take(pos, listname) + if listname == "tool" then enchanting.formspec(pos, nil) end end -function enchanting.dig(pos, _) +function enchanting.construct(pos) local meta = minetest.get_meta(pos) + meta:set_string("infotext", "Enchantment Table") + enchanting.formspec(pos, nil) + local inv = meta:get_inventory() + inv:set_size("tool", 1) + inv:set_size("mese", 1) + + minetest.add_entity({x=pos.x, y=pos.y+0.85, z=pos.z}, "xdecor:book_open") + local timer = minetest.get_node_timer(pos) + timer:start(5.0) +end - if not inv:is_empty("tool") or not inv:is_empty("mese") then - return false +function enchanting.destruct(pos) + for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.9)) do + if obj and obj:get_luaentity() and + obj:get_luaentity().name == "xdecor:book_open" then + obj:remove() break + end end - return true end -function enchanting.put(_, listname, _, stack, _) - local toolname = stack:get_name() - local count = stack:get_count() +function enchanting.timer(pos) + local node = minetest.get_node(pos) + local num = #minetest.get_objects_inside_radius(pos, 0.9) - if listname == "mese" then - if toolname == "default:mese_crystal" then return count - else return 0 end + if num == 0 then + minetest.add_entity({x=pos.x, y=pos.y+0.85, z=pos.z}, "xdecor:book_open") end - if listname == "tool" then - return enchanting.is_allowed(toolname) + + local minp = {x=pos.x-2, y=pos.y, z=pos.z-2} + local maxp = {x=pos.x+2, y=pos.y+1, z=pos.z+2} + local bookshelves = minetest.find_nodes_in_area(minp, maxp, "default:bookshelf") + if #bookshelves == 0 then return true end + + local bookshelf_pos = bookshelves[math.random(1, #bookshelves)] + local x = pos.x - bookshelf_pos.x + local y = bookshelf_pos.y - pos.y + local z = pos.z - bookshelf_pos.z + + if tostring(x..z):find(2) then + minetest.add_particle({ + pos = bookshelf_pos, + velocity = {x=x, y=2-y, z=z}, + acceleration = {x=0, y=-2.2, z=0}, + expirationtime = 1, + size = 2, + texture = "xdecor_glyph"..math.random(1,18)..".png" + }) end - return count + return true end xdecor.register("enchantment_table", { description = "Enchantment Table", - tiles = { - "xdecor_enchantment_top.png", "xdecor_enchantment_bottom.png", - "xdecor_enchantment_side.png", "xdecor_enchantment_side.png", - "xdecor_enchantment_side.png", "xdecor_enchantment_side.png" - }, - groups = {cracky=1}, + tiles = {"xdecor_enchantment_top.png", "xdecor_enchantment_bottom.png", + "xdecor_enchantment_side.png", "xdecor_enchantment_side.png", + "xdecor_enchantment_side.png", "xdecor_enchantment_side.png"}, + groups = {cracky=1, level=1}, sounds = default.node_sound_stone_defaults(), + on_rotate = screwdriver.rotate_simple, can_dig = enchanting.dig, + on_timer = enchanting.timer, on_construct = enchanting.construct, + on_destruct = enchanting.destruct, on_receive_fields = enchanting.fields, + on_metadata_inventory_put = enchanting.on_put, + on_metadata_inventory_take = enchanting.on_take, allow_metadata_inventory_put = enchanting.put, - allow_metadata_inventory_move = function(...) return 0 end + allow_metadata_inventory_move = function() return 0 end }) -local function capitalize(str) - return str:gsub("^%l", string.upper) -end +minetest.register_entity("xdecor:book_open", { + visual = "sprite", + visual_size = {x=0.75, y=0.75}, + collisionbox = {0}, + physical = false, + textures = {"xdecor_book_open.png"}, + on_activate = function(self) + local pos = self.object:getpos() + local pos_under = {x=pos.x, y=pos.y-1, z=pos.z} + + if minetest.get_node(pos_under).name ~= "xdecor:enchantment_table" then + self.object:remove() + end + end +}) - -- Higher number = longer use. -local use_factor = 1.2 --- Higher number = faster dig. -local times_subtractor = 0.1 - -function enchanting.register_enchtools() - local materials = {"steel", "bronze", "mese", "diamond"} - local tools = { {"axe", "choppy"}, {"pick", "cracky"}, {"shovel", "crumbly"} } - local chants = { "durable", "fast" } - for j = 1, #materials do - local material = materials[j] - for t = 1, #tools do - local tool_name = tools[t][1] - local original_tool = minetest.registered_tools["default:"..tool_name.."_"..material] +local function cap(S) return S:gsub("^%l", string.upper) end + +function enchanting:register_tools(mod, def) + for tool in pairs(def.tools) do + for material in def.materials:gmatch("[%w_]+") do + for enchant in def.tools[tool].enchants:gmatch("[%w_]+") do + local original_tool = minetest.registered_tools[mod..":"..tool.."_"..material] + if not original_tool then return end + + if original_tool.tool_capabilities then + local original_damage_groups = original_tool.tool_capabilities.damage_groups local original_groupcaps = original_tool.tool_capabilities.groupcaps - local main_groupcap = tools[t][2] - - for i = 1, #chants do - local chant = chants[i] - - local groupcaps = table.copy(original_groupcaps) - if chant == "durable" then - groupcaps[main_groupcap].uses = original_groupcaps[main_groupcap].uses * use_factor - elseif chant == "fast" then - for i = 1, 3 do - groupcaps[main_groupcap].times[i] = original_groupcaps[main_groupcap].times[i] - times_subtractor - end + local groupcaps = table.copy(original_groupcaps) + local fleshy = original_damage_groups.fleshy + local full_punch_interval = original_tool.tool_capabilities.full_punch_interval + local max_drop_level = original_tool.tool_capabilities.max_drop_level + local group = next(original_groupcaps) + + if enchant == "durable" then + groupcaps[group].uses = math.ceil(original_groupcaps[group].uses * enchanting.uses) + elseif enchant == "fast" then + for i, time in pairs(original_groupcaps[group].times) do + groupcaps[group].times[i] = time - enchanting.times end + elseif enchant == "sharp" then + fleshy = fleshy + enchanting.damages + end + + minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, { + description = "Enchanted "..cap(material).." "..cap(tool).." ("..cap(enchant)..")", + inventory_image = original_tool.inventory_image.."^[colorize:violet:50", + wield_image = original_tool.wield_image, + groups = {not_in_creative_inventory=1}, + tool_capabilities = { + groupcaps = groupcaps, damage_groups = {fleshy = fleshy}, + full_punch_interval = full_punch_interval, max_drop_level = max_drop_level + } + }) + end + + if mod == "3d_armor" then + local original_armor_groups = original_tool.groups + local armorcaps = {} + armorcaps.not_in_creative_inventory = 1 - minetest.register_tool(string.format("xdecor:enchanted_%s_%s_%s", tool_name, material, chant), { - description = string.format("Enchanted %s %s (%s)", capitalize(material), capitalize(tool_name), capitalize(chant)), - inventory_image = original_tool.inventory_image, - wield_image = original_tool.wield_image, - groups = {not_in_creative_inventory=1}, - tool_capabilities = {groupcaps = groupcaps, damage_groups = original_tool.damage_groups} - }) + for armor_group, value in pairs(original_armor_groups) do + if enchant == "strong" then + armorcaps[armor_group] = math.ceil(value * enchanting.strength) + elseif enchant == "speed" then + armorcaps[armor_group] = value + armorcaps.physics_speed = enchanting.speed + armorcaps.physics_jump = enchanting.jump + end end + + minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, { + description = "Enchanted "..cap(material).." "..cap(tool).." ("..cap(enchant)..")", + inventory_image = original_tool.inventory_image, + texture = "3d_armor_"..tool.."_"..material, + wield_image = original_tool.wield_image, + groups = armorcaps, + wear = 0 + }) end end + end + end end -enchanting.register_enchtools() +enchanting:register_tools("default", { + materials = "steel, bronze, mese, diamond", + tools = { + axe = {enchants = "durable, fast"}, + pick = {enchants = "durable, fast"}, + shovel = {enchants = "durable, fast"}, + sword = {enchants = "sharp"} + } +}) + +enchanting:register_tools("3d_armor", { + materials = "steel, bronze, gold, diamond", + tools = { + boots = {enchants = "strong, speed"}, + chestplate = {enchants = "strong"}, + helmet = {enchants = "strong"}, + leggings = {enchants = "strong"} + } +})