X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=doc%2Flua_api.txt;h=a35adca6097007ac5e56190534837331c270a671;hb=03e710160f5c573b74097173b8202f209e5106ad;hp=8dfb991b7a909e8da9a8f61fa5930475faf848c2;hpb=1e7804aaf66e2c2a81f81267923621dea17cb274;p=minetest.git diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 8dfb991b7..a35adca60 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -7468,8 +7468,10 @@ child will follow movement and rotation of that bone. * `saturation` sets the saturation (vividness). values > 1 increase the saturation values in [0,1) decrease the saturation + * This value has no effect on clients who have the "Tone Mapping" shader disabled. * `shadows` is a table that controls ambient shadows * `intensity` sets the intensity of the shadows from 0 (no shadows, default) to 1 (blackness) + * This value has no effect on clients who have the "Dynamic Shadows" shader disabled. * `get_lighting()`: returns the current state of lighting for the player. * Result is a table with the same fields as `light_definition` in `set_lighting`. * `respawn()`: Respawns the player using the same mechanism as the death screen,