X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=doc%2Flua_api.txt;h=926282976bad48363434f9a1709922c573b130eb;hb=1d628a5858070762d2003b42bcd0aef7790c2486;hp=fac779c609c0aca25759ec8ef1bd9e941bb10aa7;hpb=f062bbd7a182233f96c61287d0397534811627d9;p=dragonfireclient.git diff --git a/doc/lua_api.txt b/doc/lua_api.txt index fac779c60..926282976 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -393,13 +393,13 @@ Examples of sound parameter tables: { pos = {x=1,y=2,z=3}, gain = 1.0, -- default - max_hear_distance = 32, -- default + max_hear_distance = 32, -- default, uses an euclidean metric } -- Play connected to an object, looped { object = , gain = 1.0, -- default - max_hear_distance = 32, -- default + max_hear_distance = 32, -- default, uses an euclidean metric loop = true, -- only sounds connected to objects can be looped } @@ -538,6 +538,10 @@ node definition: 0 = y+ 1 = z+ 2 = z- 3 = x+ 4 = x- 5 = y- facedir's two less significant bits are rotation around the axis paramtype2 == "leveled" + paramtype2 == "degrotate" + ^ The rotation of this node is stored in param2. Plants are rotated this way. + Values range 0 - 179. The value stored in param2 is multiplied by two to + get the actual rotation of the node. collision_box = { type = "fixed", fixed = { @@ -1664,7 +1668,7 @@ numerical form, the raw integer value of an ARGB8 quad: or string form, a ColorString (defined above): `colorspec = "green"` -Vector helpers +Spatial Vectors -------------- * `vector.new([x[, y, z]])`: returns a vector. @@ -1682,8 +1686,8 @@ For the following functions `x` can be either a vector or a number: * `vector.add(v, x)`: returns a vector * `vector.subtract(v, x)`: returns a vector -* `vector.multiply(v, x)`: returns a vector -* `vector.divide(v, x)`: returns a vector +* `vector.multiply(v, x)`: returns a scaled vector or Schur product +* `vector.divide(v, x)`: returns a scaled vector or Schur quotient Helper functions ----------------- @@ -1971,11 +1975,13 @@ and `minetest.auth_reload` call the authetification handler. * Returns `ObjectRef`, or `nil` if failed * `minetest.get_player_by_name(name)`: Get an `ObjectRef` to a player * `minetest.get_objects_inside_radius(pos, radius)` + * `radius`: using an euclidean metric * `minetest.set_timeofday(val)` * `val` is between `0` and `1`; `0` for midnight, `0.5` for midday * `minetest.get_timeofday()` * `minetest.get_gametime()`: returns the time, in seconds, since the world was created * `minetest.find_node_near(pos, radius, nodenames)`: returns pos or `nil` + * `radius`: using a maximum metric * `nodenames`: e.g. `{"ignore", "group:tree"}` or `"default:dirt"` * `minetest.find_nodes_in_area(minp, maxp, nodenames)`: returns a list of positions * returns as second value a table with the count of the individual nodes found @@ -1997,6 +2003,9 @@ and `minetest.auth_reload` call the authetification handler. * `get_gen_notify()`: returns a flagstring and a table with the deco_ids * `minetest.get_mapgen_object(objectname)` * Return requested mapgen object if available (see "Mapgen objects") +* `minetest.get_biome_id(biome_name)` + * Returns the biome id, as used in the biomemap Mapgen object, for a + given biome_name string. * `minetest.get_mapgen_params()` Returns mapgen parameters, a table containing `mgname`, `seed`, `chunksize`, `water_level`, and `flags`. * `minetest.set_mapgen_params(MapgenParams)` @@ -2039,7 +2048,7 @@ and `minetest.auth_reload` call the authetification handler. * returns a table of 3D points representing a path from `pos1` to `pos2` or `nil` * `pos1`: start position * `pos2`: end position - * `searchdistance`: number of blocks to search in each direction + * `searchdistance`: number of blocks to search in each direction using a maximum metric * `max_jump`: maximum height difference to consider walkable * `max_drop`: maximum height difference to consider droppable * `algorithm`: One of `"A*_noprefetch"` (default), `"A*"`, `"Dijkstra"` @@ -3214,14 +3223,17 @@ Definition tables }, on_construct = func(pos), --[[ - ^ Node constructor; always called after adding node + ^ Node constructor; called after adding node ^ Can set up metadata and stuff like that + ^ Not called for bulk node placement (i.e. schematics and VoxelManip) ^ default: nil ]] on_destruct = func(pos), --[[ - ^ Node destructor; always called before removing node + ^ Node destructor; called before removing node + ^ Not called for bulk node placement (i.e. schematics and VoxelManip) ^ default: nil ]] after_destruct = func(pos, oldnode), --[[ - ^ Node destructor; always called after removing node + ^ Node destructor; called after removing node + ^ Not called for bulk node placement (i.e. schematics and VoxelManip) ^ default: nil ]] after_place_node = func(pos, placer, itemstack, pointed_thing) --[[