X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=doc%2Fchangelog.txt;h=b27fc506bb190735534bd5fe93cd743ac1dc693e;hb=81385682c8c1da90f2366452b10e20a93c0865fb;hp=662a89a6de9ce042b5659bfaf88f1f91a0e1e62d;hpb=76e241392d2ad232b751c74df7cba9e5acfa7855;p=minetest.git diff --git a/doc/changelog.txt b/doc/changelog.txt index 662a89a6d..b27fc506b 100644 --- a/doc/changelog.txt +++ b/doc/changelog.txt @@ -3,13 +3,96 @@ Minetest-c55 changelog This should contain all the major changes. For minor stuff, refer to the commit log of the repository. -X: +0.3.1: (released on 2011-11-09) +- Fix frustum culling (previous versions have rendered too much stuff that is not actually visible (about 180 degrees, while should have been more like 100.)) +- Add occlusion culling (improves performance a lot) +- Add “3d clouds” on/off checkbox in main menu +- Add “opaque water” on/off checkbox +- Fix some random minor stuff +- Turn mipmapping off (This makes far-away textures a bit noisier but better looking) +- Add Command-line signal handler for Windows (contributed by SpeedProg) +- Fix network layer segmentation fault introduced in 0.3.dev-20111021 +- Fix water-glass and water-lava and lava-glass surfaces + +0.3.0: (released on 2011-11-01) +- Some small fixes +0.3.dev-20111021: +- Modify dungeon masters to only try to shoot players +- Fix object duplication bug at block load/unload bug +- Improve network layer +0.3.dev-20111016: +- Locked chest (contributed) +- Server user limit setting (max_users) +- Wielded tool is shown in HUD (contributed) +- View bobbing (contributed) +- Saplings that drop from leaf blocks and when placed on ground will grow to trees (contributed) +- Optimized map saving (does not re-save everything all the time) +- New mob system and new mob: dungeon master +- Death/respawn screen + +0.2.20110922_3: +- Fix the build for MSVC2010; also released for windows using MSVC2010. + +0.2.20110922_1: +- Make client report a newer version number to the server than 2011-07-31 does and make server disallow old clients + +0.2.20110922: +- Map is saved in an SQLite database file (by Queatz) +- Ladders (MarkTraceur) +- Lava +- Apple trees (sfan5) +- Slightly better looking inventory with transparency +- /me chat command (Oblomov) +- Using chosen map seed possible through fixed_map_seed configuration option (kahrl) +- Fix the long-existed PeerNotFound loop bug +- Some translations and localization-related fixes +- Lots of small fixes + +2011-07-31_3: +- Fixes a bug that made the server to deny non-empty passwords from players connecting the first time + +2011-07-31_2: +- Fixes a bug that caused the server to always read an empty password from the client when a client connected. + +2011-07-31: +- A number of small fixes, build system stuff and such (refer to version control log) +- Map generator no longer crashes at generation limit +- Fixed mapgen producing lots of cut-down trees +- Some minor tweaks in map generator (some contributed) +- Volumetric clouds (contributed) +- Icon added (graphic contributed) +- Key configuration menu (contributed) +- Decorative blocks and items: bookshelf, sandstone, cactus, clay, brick, papyrus, rail, paper, book (contributed) +- Jungles! +- Hotbar is a bit smaller +- Health is now enabled by default; You can now eat cooked rats to heal yourself. +- Finally added sword textures, altough sword is still of no use +- Creative mode now preserves normal mode inventory + +2011-07-04: +- Many small fixes +- Code reorganizing to aid further development +- Renewed map generator + +2011-06-02: +- Password crash on windows fixed +- Optimized server CPU usage a lot +- Furnaces now work also while players are not near to them + +2011-05-29: - Optimized smooth lighting - A number of small fixes - Added clouds and simple skyboxes - The glass block added - Added key configuration to config file - Player privileges on server +- Slightly updated map format +- Player passwords +- All textures first searched from texture_path +- Map directory ("map") has been renamed to "world" (just rename it to load an old world) +- Mouse inversion (invert_mouse) +- Grass doesn't grow immediately anymore +- Fence added 2011-04-24: - Smooth lighting with simple ambient occlusion