X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=cmd%2Fmicro%2Fcursor.go;h=9e9f1d8192447f73979f52d870364a010eac196e;hb=dc68183fc114ab2911d6ba934cf5df019566d0cf;hp=6902741027c56fb08a83dd3353619d0cfa356f3b;hpb=e3c2335c14dbc8bd00c0107795f9b7b57a3d6d15;p=micro.git diff --git a/cmd/micro/cursor.go b/cmd/micro/cursor.go index 69027410..9e9f1d81 100644 --- a/cmd/micro/cursor.go +++ b/cmd/micro/cursor.go @@ -1,11 +1,23 @@ package main -// The Cursor struct stores the location of the cursor in the view -// The complicated part about the cursor is storing its location. -// The cursor must be displayed at an x, y location, but since the buffer -// uses a rope to store text, to insert text we must have an index. It -// is also simpler to use character indicies for other tasks such as -// selection. +import ( + "unicode/utf8" + + runewidth "github.com/mattn/go-runewidth" + "github.com/zyedidia/clipboard" +) + +// InBounds returns whether the given location is a valid character position in the given buffer +func InBounds(pos Loc, buf *Buffer) bool { + if pos.Y < 0 || pos.Y >= len(buf.lines) || pos.X < 0 || pos.X > utf8.RuneCount(buf.LineBytes(pos.Y)) { + return false + } + + return true +} + +// The Cursor struct stores the location of the cursor in the buffer +// as well as the selection type Cursor struct { buf *Buffer Loc @@ -19,20 +31,111 @@ type Cursor struct { // This is used for line and word selection where it is necessary // to know what the original selection was OrigSelection [2]Loc + + // Which cursor index is this (for multiple cursors) + Num int } -// Goto puts the cursor at the given cursor's location and gives the current cursor its selection too +// Goto puts the cursor at the given cursor's location and gives +// the current cursor its selection too func (c *Cursor) Goto(b Cursor) { c.X, c.Y, c.LastVisualX = b.X, b.Y, b.LastVisualX c.OrigSelection, c.CurSelection = b.OrigSelection, b.CurSelection } +// GotoLoc puts the cursor at the given cursor's location and gives +// the current cursor its selection too +func (c *Cursor) GotoLoc(l Loc) { + c.X, c.Y = l.X, l.Y + c.LastVisualX = c.GetVisualX() +} + +// GetVisualX returns the x value of the cursor in visual spaces +func (c *Cursor) GetVisualX() int { + if c.X <= 0 { + c.X = 0 + return 0 + } + + bytes := c.buf.LineBytes(c.Y) + tabsize := int(c.buf.Settings["tabsize"].(float64)) + if c.X > utf8.RuneCount(bytes) { + c.X = utf8.RuneCount(bytes) - 1 + } + + return StringWidth(bytes, c.X, tabsize) +} + +// GetCharPosInLine gets the char position of a visual x y +// coordinate (this is necessary because tabs are 1 char but +// 4 visual spaces) +func (c *Cursor) GetCharPosInLine(b []byte, visualPos int) int { + tabsize := int(c.buf.Settings["tabsize"].(float64)) + + // Scan rune by rune until we exceed the visual width that we are + // looking for. Then we can return the character position we have found + i := 0 // char pos + width := 0 // string visual width + for len(b) > 0 { + r, size := utf8.DecodeRune(b) + b = b[size:] + + switch r { + case '\t': + ts := tabsize - (width % tabsize) + width += ts + default: + width += runewidth.RuneWidth(r) + } + + i++ + + if width >= visualPos { + break + } + } + + return i +} + +// Start moves the cursor to the start of the line it is on +func (c *Cursor) Start() { + c.X = 0 + c.LastVisualX = c.GetVisualX() +} + +// End moves the cursor to the end of the line it is on +func (c *Cursor) End() { + c.X = utf8.RuneCount(c.buf.LineBytes(c.Y)) + c.LastVisualX = c.GetVisualX() +} + +// CopySelection copies the user's selection to either "primary" +// or "clipboard" +func (c *Cursor) CopySelection(target string) { + if c.HasSelection() { + if target != "primary" || c.buf.Settings["useprimary"].(bool) { + clipboard.WriteAll(string(c.GetSelection()), target) + } + } +} + // ResetSelection resets the user's selection func (c *Cursor) ResetSelection() { c.CurSelection[0] = c.buf.Start() c.CurSelection[1] = c.buf.Start() } +// SetSelectionStart sets the start of the selection +func (c *Cursor) SetSelectionStart(pos Loc) { + c.CurSelection[0] = pos +} + +// SetSelectionEnd sets the end of the selection +func (c *Cursor) SetSelectionEnd(pos Loc) { + c.CurSelection[1] = pos +} + // HasSelection returns whether or not the user has selected anything func (c *Cursor) HasSelection() bool { return c.CurSelection[0] != c.CurSelection[1] @@ -43,7 +146,7 @@ func (c *Cursor) DeleteSelection() { if c.CurSelection[0].GreaterThan(c.CurSelection[1]) { c.buf.Remove(c.CurSelection[1], c.CurSelection[0]) c.Loc = c.CurSelection[1] - } else if c.GetSelection() == "" { + } else if !c.HasSelection() { return } else { c.buf.Remove(c.CurSelection[0], c.CurSelection[1]) @@ -52,22 +155,25 @@ func (c *Cursor) DeleteSelection() { } // GetSelection returns the cursor's selection -func (c *Cursor) GetSelection() string { - if c.CurSelection[0].GreaterThan(c.CurSelection[1]) { - return c.buf.Substr(c.CurSelection[1], c.CurSelection[0]) +func (c *Cursor) GetSelection() []byte { + if InBounds(c.CurSelection[0], c.buf) && InBounds(c.CurSelection[1], c.buf) { + if c.CurSelection[0].GreaterThan(c.CurSelection[1]) { + return c.buf.Substr(c.CurSelection[1], c.CurSelection[0]) + } + return c.buf.Substr(c.CurSelection[0], c.CurSelection[1]) } - return c.buf.Substr(c.CurSelection[0], c.CurSelection[1]) + return []byte{} } // SelectLine selects the current line func (c *Cursor) SelectLine() { c.Start() - c.CurSelection[0] = c.Loc + c.SetSelectionStart(c.Loc) c.End() - if c.buf.NumLines-1 > c.Y { - c.CurSelection[1] = c.Loc.Move(1, c.buf) + if len(c.buf.lines)-1 > c.Y { + c.SetSelectionEnd(c.Loc.Move(1, c.buf)) } else { - c.CurSelection[1] = c.Loc + c.SetSelectionEnd(c.Loc) } c.OrigSelection = c.CurSelection @@ -77,13 +183,13 @@ func (c *Cursor) SelectLine() { func (c *Cursor) AddLineToSelection() { if c.Loc.LessThan(c.OrigSelection[0]) { c.Start() - c.CurSelection[0] = c.Loc - c.CurSelection[1] = c.OrigSelection[1] + c.SetSelectionStart(c.Loc) + c.SetSelectionEnd(c.OrigSelection[1]) } if c.Loc.GreaterThan(c.OrigSelection[1]) { c.End() - c.CurSelection[1] = c.Loc.Move(1, c.buf) - c.CurSelection[0] = c.OrigSelection[0] + c.SetSelectionEnd(c.Loc.Move(1, c.buf)) + c.SetSelectionStart(c.OrigSelection[0]) } if c.Loc.LessThan(c.OrigSelection[1]) && c.Loc.GreaterThan(c.OrigSelection[0]) { @@ -91,149 +197,23 @@ func (c *Cursor) AddLineToSelection() { } } -// SelectWord selects the word the cursor is currently on -func (c *Cursor) SelectWord() { - if len(c.buf.Line(c.Y)) == 0 { - return - } - - if !IsWordChar(string(c.RuneUnder(c.X))) { - c.CurSelection[0] = c.Loc - c.CurSelection[1] = c.Loc.Move(1, c.buf) - c.OrigSelection = c.CurSelection - return - } - - forward, backward := c.X, c.X - - for backward > 0 && IsWordChar(string(c.RuneUnder(backward-1))) { - backward-- - } - - c.CurSelection[0] = Loc{backward, c.Y} - c.OrigSelection[0] = c.CurSelection[0] - - for forward < Count(c.buf.Line(c.Y))-1 && IsWordChar(string(c.RuneUnder(forward+1))) { - forward++ - } - - c.CurSelection[1] = Loc{forward, c.Y}.Move(1, c.buf) - c.OrigSelection[1] = c.CurSelection[1] - c.Loc = c.CurSelection[1] -} - -// AddWordToSelection adds the word the cursor is currently on to the selection -func (c *Cursor) AddWordToSelection() { - if c.Loc.GreaterThan(c.OrigSelection[0]) && c.Loc.LessThan(c.OrigSelection[1]) { - c.CurSelection = c.OrigSelection - return - } - - if c.Loc.LessThan(c.OrigSelection[0]) { - backward := c.X - - for backward > 0 && IsWordChar(string(c.RuneUnder(backward-1))) { - backward-- - } - - c.CurSelection[0] = Loc{backward, c.Y} - c.CurSelection[1] = c.OrigSelection[1] - } - - if c.Loc.GreaterThan(c.OrigSelection[1]) { - forward := c.X - - for forward < Count(c.buf.Line(c.Y))-1 && IsWordChar(string(c.RuneUnder(forward+1))) { - forward++ - } - - c.CurSelection[1] = Loc{forward, c.Y}.Move(1, c.buf) - c.CurSelection[0] = c.OrigSelection[0] - } - - c.Loc = c.CurSelection[1] -} - -// SelectTo selects from the current cursor location to the given location -func (c *Cursor) SelectTo(loc Loc) { - if loc.GreaterThan(c.OrigSelection[0]) { - c.CurSelection[0] = c.OrigSelection[0] - c.CurSelection[1] = loc - } else { - c.CurSelection[0] = loc - c.CurSelection[1] = c.OrigSelection[0] - } -} - -// WordRight moves the cursor one word to the right -func (c *Cursor) WordRight() { - for IsWhitespace(c.RuneUnder(c.X)) { - if c.X == Count(c.buf.Line(c.Y)) { - c.Right() - return - } - c.Right() - } - c.Right() - for IsWordChar(string(c.RuneUnder(c.X))) { - if c.X == Count(c.buf.Line(c.Y)) { - return - } - c.Right() - } -} - -// WordLeft moves the cursor one word to the left -func (c *Cursor) WordLeft() { - c.Left() - for IsWhitespace(c.RuneUnder(c.X)) { - if c.X == 0 { - return - } - c.Left() - } - c.Left() - for IsWordChar(string(c.RuneUnder(c.X))) { - if c.X == 0 { - return - } - c.Left() - } - c.Right() -} - -// RuneUnder returns the rune under the given x position -func (c *Cursor) RuneUnder(x int) rune { - line := []rune(c.buf.Line(c.Y)) - if len(line) == 0 { - return '\n' - } - if x >= len(line) { - return '\n' - } else if x < 0 { - x = 0 - } - return line[x] -} - // UpN moves the cursor up N lines (if possible) func (c *Cursor) UpN(amount int) { proposedY := c.Y - amount if proposedY < 0 { proposedY = 0 - } else if proposedY >= c.buf.NumLines { - proposedY = c.buf.NumLines - 1 + } else if proposedY >= len(c.buf.lines) { + proposedY = len(c.buf.lines) - 1 } - if proposedY == c.Y { - return + + bytes := c.buf.LineBytes(proposedY) + c.X = c.GetCharPosInLine(bytes, c.LastVisualX) + + if c.X > utf8.RuneCount(bytes) || (amount < 0 && proposedY == c.Y) { + c.X = utf8.RuneCount(bytes) } c.Y = proposedY - runes := []rune(c.buf.Line(c.Y)) - c.X = c.GetCharPosInLine(c.Y, c.LastVisualX) - if c.X > len(runes) { - c.X = len(runes) - } } // DownN moves the cursor down N lines (if possible) @@ -251,7 +231,8 @@ func (c *Cursor) Down() { c.DownN(1) } -// Left moves the cursor left one cell (if possible) or to the last line if it is at the beginning +// Left moves the cursor left one cell (if possible) or to +// the previous line if it is at the beginning func (c *Cursor) Left() { if c.Loc == c.buf.Start() { return @@ -265,12 +246,13 @@ func (c *Cursor) Left() { c.LastVisualX = c.GetVisualX() } -// Right moves the cursor right one cell (if possible) or to the next line if it is at the end +// Right moves the cursor right one cell (if possible) or +// to the next line if it is at the end func (c *Cursor) Right() { if c.Loc == c.buf.End() { return } - if c.X < Count(c.buf.Line(c.Y)) { + if c.X < utf8.RuneCount(c.buf.LineBytes(c.Y)) { c.X++ } else { c.Down() @@ -279,51 +261,19 @@ func (c *Cursor) Right() { c.LastVisualX = c.GetVisualX() } -// End moves the cursor to the end of the line it is on -func (c *Cursor) End() { - c.X = Count(c.buf.Line(c.Y)) - c.LastVisualX = c.GetVisualX() -} - -// Start moves the cursor to the start of the line it is on -func (c *Cursor) Start() { - c.X = 0 - c.LastVisualX = c.GetVisualX() -} - -// GetCharPosInLine gets the char position of a visual x y coordinate (this is necessary because tabs are 1 char but 4 visual spaces) -func (c *Cursor) GetCharPosInLine(lineNum, visualPos int) int { - // Get the tab size - tabSize := int(settings["tabsize"].(float64)) - visualLineLen := StringWidth(c.buf.Line(lineNum)) - if visualPos > visualLineLen { - visualPos = visualLineLen - } - width := WidthOfLargeRunes(c.buf.Line(lineNum)) - if visualPos >= width { - return visualPos - width - } - return visualPos / tabSize -} - -// GetVisualX returns the x value of the cursor in visual spaces -func (c *Cursor) GetVisualX() int { - runes := []rune(c.buf.Line(c.Y)) - return StringWidth(string(runes[:c.X])) -} - -// Relocate makes sure that the cursor is inside the bounds of the buffer -// If it isn't, it moves it to be within the buffer's lines +// Relocate makes sure that the cursor is inside the bounds +// of the buffer If it isn't, it moves it to be within the +// buffer's lines func (c *Cursor) Relocate() { if c.Y < 0 { c.Y = 0 - } else if c.Y >= c.buf.NumLines { - c.Y = c.buf.NumLines - 1 + } else if c.Y >= len(c.buf.lines) { + c.Y = len(c.buf.lines) - 1 } if c.X < 0 { c.X = 0 - } else if c.X > Count(c.buf.Line(c.Y)) { - c.X = Count(c.buf.Line(c.Y)) + } else if c.X > utf8.RuneCount(c.buf.LineBytes(c.Y)) { + c.X = utf8.RuneCount(c.buf.LineBytes(c.Y)) } }