X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=cmd%2Fmicro%2Fcursor.go;h=9e9f1d8192447f73979f52d870364a010eac196e;hb=dc68183fc114ab2911d6ba934cf5df019566d0cf;hp=4d2bd1f62b8b3fd37891d08e6e7365df0ddea02d;hpb=e00e0cfa3f57401465f5a5eb95a0fb46c402b98a;p=micro.git diff --git a/cmd/micro/cursor.go b/cmd/micro/cursor.go index 4d2bd1f6..9e9f1d81 100644 --- a/cmd/micro/cursor.go +++ b/cmd/micro/cursor.go @@ -1,358 +1,279 @@ package main import ( - "strings" -) - -// FromCharPos converts from a character position to an x, y position -func FromCharPos(loc int, buf *Buffer) (int, int) { - return FromCharPosStart(0, 0, 0, loc, buf) -} + "unicode/utf8" -// FromCharPosStart converts from a character position to an x, y position, starting at the specified character location -func FromCharPosStart(startLoc, startX, startY, loc int, buf *Buffer) (int, int) { - charNum := startLoc - x, y := startX, startY + runewidth "github.com/mattn/go-runewidth" + "github.com/zyedidia/clipboard" +) - lineLen := Count(buf.lines[y]) + 1 - for charNum+lineLen <= loc { - charNum += lineLen - y++ - lineLen = Count(buf.lines[y]) + 1 +// InBounds returns whether the given location is a valid character position in the given buffer +func InBounds(pos Loc, buf *Buffer) bool { + if pos.Y < 0 || pos.Y >= len(buf.lines) || pos.X < 0 || pos.X > utf8.RuneCount(buf.LineBytes(pos.Y)) { + return false } - x = loc - charNum - return x, y -} - -// ToCharPos converts from an x, y position to a character position -func ToCharPos(x, y int, buf *Buffer) int { - loc := 0 - for i := 0; i < y; i++ { - // + 1 for the newline - loc += Count(buf.lines[i]) + 1 - } - loc += x - return loc + return true } -// The Cursor struct stores the location of the cursor in the view -// The complicated part about the cursor is storing its location. -// The cursor must be displayed at an x, y location, but since the buffer -// uses a rope to store text, to insert text we must have an index. It -// is also simpler to use character indicies for other tasks such as -// selection. +// The Cursor struct stores the location of the cursor in the buffer +// as well as the selection type Cursor struct { - v *View - - // The cursor display location - x int - y int + buf *Buffer + Loc // Last cursor x position - lastVisualX int + LastVisualX int // The current selection as a range of character numbers (inclusive) - curSelection [2]int + CurSelection [2]Loc // The original selection as a range of character numbers // This is used for line and word selection where it is necessary // to know what the original selection was - origSelection [2]int + OrigSelection [2]Loc + + // Which cursor index is this (for multiple cursors) + Num int +} + +// Goto puts the cursor at the given cursor's location and gives +// the current cursor its selection too +func (c *Cursor) Goto(b Cursor) { + c.X, c.Y, c.LastVisualX = b.X, b.Y, b.LastVisualX + c.OrigSelection, c.CurSelection = b.OrigSelection, b.CurSelection +} + +// GotoLoc puts the cursor at the given cursor's location and gives +// the current cursor its selection too +func (c *Cursor) GotoLoc(l Loc) { + c.X, c.Y = l.X, l.Y + c.LastVisualX = c.GetVisualX() +} + +// GetVisualX returns the x value of the cursor in visual spaces +func (c *Cursor) GetVisualX() int { + if c.X <= 0 { + c.X = 0 + return 0 + } + + bytes := c.buf.LineBytes(c.Y) + tabsize := int(c.buf.Settings["tabsize"].(float64)) + if c.X > utf8.RuneCount(bytes) { + c.X = utf8.RuneCount(bytes) - 1 + } + + return StringWidth(bytes, c.X, tabsize) +} + +// GetCharPosInLine gets the char position of a visual x y +// coordinate (this is necessary because tabs are 1 char but +// 4 visual spaces) +func (c *Cursor) GetCharPosInLine(b []byte, visualPos int) int { + tabsize := int(c.buf.Settings["tabsize"].(float64)) + + // Scan rune by rune until we exceed the visual width that we are + // looking for. Then we can return the character position we have found + i := 0 // char pos + width := 0 // string visual width + for len(b) > 0 { + r, size := utf8.DecodeRune(b) + b = b[size:] + + switch r { + case '\t': + ts := tabsize - (width % tabsize) + width += ts + default: + width += runewidth.RuneWidth(r) + } + + i++ + + if width >= visualPos { + break + } + } + + return i } -// SetLoc sets the location of the cursor in terms of character number -// and not x, y location -// It's just a simple wrapper of FromCharPos -func (c *Cursor) SetLoc(loc int) { - c.x, c.y = FromCharPos(loc, c.v.buf) - c.lastVisualX = c.GetVisualX() +// Start moves the cursor to the start of the line it is on +func (c *Cursor) Start() { + c.X = 0 + c.LastVisualX = c.GetVisualX() } -// Loc gets the cursor location in terms of character number instead -// of x, y location -// It's just a simple wrapper of ToCharPos -func (c *Cursor) Loc() int { - return ToCharPos(c.x, c.y, c.v.buf) +// End moves the cursor to the end of the line it is on +func (c *Cursor) End() { + c.X = utf8.RuneCount(c.buf.LineBytes(c.Y)) + c.LastVisualX = c.GetVisualX() +} + +// CopySelection copies the user's selection to either "primary" +// or "clipboard" +func (c *Cursor) CopySelection(target string) { + if c.HasSelection() { + if target != "primary" || c.buf.Settings["useprimary"].(bool) { + clipboard.WriteAll(string(c.GetSelection()), target) + } + } } // ResetSelection resets the user's selection func (c *Cursor) ResetSelection() { - c.curSelection[0] = 0 - c.curSelection[1] = 0 + c.CurSelection[0] = c.buf.Start() + c.CurSelection[1] = c.buf.Start() +} + +// SetSelectionStart sets the start of the selection +func (c *Cursor) SetSelectionStart(pos Loc) { + c.CurSelection[0] = pos +} + +// SetSelectionEnd sets the end of the selection +func (c *Cursor) SetSelectionEnd(pos Loc) { + c.CurSelection[1] = pos } // HasSelection returns whether or not the user has selected anything func (c *Cursor) HasSelection() bool { - return c.curSelection[0] != c.curSelection[1] + return c.CurSelection[0] != c.CurSelection[1] } // DeleteSelection deletes the currently selected text func (c *Cursor) DeleteSelection() { - if c.curSelection[0] > c.curSelection[1] { - c.v.eh.Remove(c.curSelection[1], c.curSelection[0]) - c.SetLoc(c.curSelection[1]) - } else if c.GetSelection() == "" { + if c.CurSelection[0].GreaterThan(c.CurSelection[1]) { + c.buf.Remove(c.CurSelection[1], c.CurSelection[0]) + c.Loc = c.CurSelection[1] + } else if !c.HasSelection() { return } else { - c.v.eh.Remove(c.curSelection[0], c.curSelection[1]) - c.SetLoc(c.curSelection[0]) + c.buf.Remove(c.CurSelection[0], c.CurSelection[1]) + c.Loc = c.CurSelection[0] } } // GetSelection returns the cursor's selection -func (c *Cursor) GetSelection() string { - if c.curSelection[0] > c.curSelection[1] { - return string([]rune(c.v.buf.text)[c.curSelection[1]:c.curSelection[0]]) +func (c *Cursor) GetSelection() []byte { + if InBounds(c.CurSelection[0], c.buf) && InBounds(c.CurSelection[1], c.buf) { + if c.CurSelection[0].GreaterThan(c.CurSelection[1]) { + return c.buf.Substr(c.CurSelection[1], c.CurSelection[0]) + } + return c.buf.Substr(c.CurSelection[0], c.CurSelection[1]) } - return string([]rune(c.v.buf.text)[c.curSelection[0]:c.curSelection[1]]) + return []byte{} } // SelectLine selects the current line func (c *Cursor) SelectLine() { c.Start() - c.curSelection[0] = c.Loc() + c.SetSelectionStart(c.Loc) c.End() - if len(c.v.buf.lines)-1 > c.y { - c.curSelection[1] = c.Loc() + 1 + if len(c.buf.lines)-1 > c.Y { + c.SetSelectionEnd(c.Loc.Move(1, c.buf)) } else { - c.curSelection[1] = c.Loc() + c.SetSelectionEnd(c.Loc) } - c.origSelection = c.curSelection + c.OrigSelection = c.CurSelection } // AddLineToSelection adds the current line to the selection func (c *Cursor) AddLineToSelection() { - loc := c.Loc() - - if loc < c.origSelection[0] { + if c.Loc.LessThan(c.OrigSelection[0]) { c.Start() - c.curSelection[0] = c.Loc() - c.curSelection[1] = c.origSelection[1] + c.SetSelectionStart(c.Loc) + c.SetSelectionEnd(c.OrigSelection[1]) } - if loc > c.origSelection[1] { + if c.Loc.GreaterThan(c.OrigSelection[1]) { c.End() - c.curSelection[1] = c.Loc() - c.curSelection[0] = c.origSelection[0] + c.SetSelectionEnd(c.Loc.Move(1, c.buf)) + c.SetSelectionStart(c.OrigSelection[0]) } - if loc < c.origSelection[1] && loc > c.origSelection[0] { - c.curSelection = c.origSelection + if c.Loc.LessThan(c.OrigSelection[1]) && c.Loc.GreaterThan(c.OrigSelection[0]) { + c.CurSelection = c.OrigSelection } } -// SelectWord selects the word the cursor is currently on -func (c *Cursor) SelectWord() { - if len(c.v.buf.lines[c.y]) == 0 { - return +// UpN moves the cursor up N lines (if possible) +func (c *Cursor) UpN(amount int) { + proposedY := c.Y - amount + if proposedY < 0 { + proposedY = 0 + } else if proposedY >= len(c.buf.lines) { + proposedY = len(c.buf.lines) - 1 } - if !IsWordChar(string(c.RuneUnder(c.x))) { - loc := c.Loc() - c.curSelection[0] = loc - c.curSelection[1] = loc + 1 - c.origSelection = c.curSelection - return - } + bytes := c.buf.LineBytes(proposedY) + c.X = c.GetCharPosInLine(bytes, c.LastVisualX) - forward, backward := c.x, c.x - - for backward > 0 && IsWordChar(string(c.RuneUnder(backward-1))) { - backward-- - } - - c.curSelection[0] = ToCharPos(backward, c.y, c.v.buf) - c.origSelection[0] = c.curSelection[0] - - for forward < Count(c.v.buf.lines[c.y])-1 && IsWordChar(string(c.RuneUnder(forward+1))) { - forward++ + if c.X > utf8.RuneCount(bytes) || (amount < 0 && proposedY == c.Y) { + c.X = utf8.RuneCount(bytes) } - c.curSelection[1] = ToCharPos(forward, c.y, c.v.buf) + 1 - c.origSelection[1] = c.curSelection[1] + c.Y = proposedY } -// AddWordToSelection adds the word the cursor is currently on to the selection -func (c *Cursor) AddWordToSelection() { - loc := c.Loc() - - if loc > c.origSelection[0] && loc < c.origSelection[1] { - c.curSelection = c.origSelection - return - } - - if loc < c.origSelection[0] { - backward := c.x - - for backward > 0 && IsWordChar(string(c.RuneUnder(backward-1))) { - backward-- - } - - c.curSelection[0] = ToCharPos(backward, c.y, c.v.buf) - c.curSelection[1] = c.origSelection[1] - } - - if loc > c.origSelection[1] { - forward := c.x - - for forward < Count(c.v.buf.lines[c.y])-1 && IsWordChar(string(c.RuneUnder(forward+1))) { - forward++ - } - - c.curSelection[1] = ToCharPos(forward, c.y, c.v.buf) + 1 - c.curSelection[0] = c.origSelection[0] - } -} - -func (c *Cursor) SelectTo(loc int) { - if loc > c.origSelection[0] { - c.curSelection[0] = c.origSelection[0] - c.curSelection[1] = loc + 1 - } else { - c.curSelection[0] = loc - c.curSelection[1] = c.origSelection[0] + 1 - } -} - -func (c *Cursor) WordRight() { - for IsWordChar(string(c.RuneUnder(c.x))) { - c.Right() - } - c.Right() -} - -func (c *Cursor) WordLeft() { - for IsWordChar(string(c.RuneUnder(c.x))) { - c.Left() - } - c.Left() -} - -// RuneUnder returns the rune under the given x position -func (c *Cursor) RuneUnder(x int) rune { - line := []rune(c.v.buf.lines[c.y]) - if len(line) == 0 { - return '\n' - } - if x >= len(line) { - x = len(line) - 1 - } else if x < 0 { - x = 0 - } - return line[x] +// DownN moves the cursor down N lines (if possible) +func (c *Cursor) DownN(amount int) { + c.UpN(-amount) } // Up moves the cursor up one line (if possible) func (c *Cursor) Up() { - if c.y > 0 { - c.y-- - - runes := []rune(c.v.buf.lines[c.y]) - c.x = c.GetCharPosInLine(c.y, c.lastVisualX) - if c.x > len(runes) { - c.x = len(runes) - } - } + c.UpN(1) } // Down moves the cursor down one line (if possible) func (c *Cursor) Down() { - if c.y < len(c.v.buf.lines)-1 { - c.y++ - - runes := []rune(c.v.buf.lines[c.y]) - c.x = c.GetCharPosInLine(c.y, c.lastVisualX) - if c.x > len(runes) { - c.x = len(runes) - } - } + c.DownN(1) } -// Left moves the cursor left one cell (if possible) or to the last line if it is at the beginning +// Left moves the cursor left one cell (if possible) or to +// the previous line if it is at the beginning func (c *Cursor) Left() { - if c.Loc() == 0 { + if c.Loc == c.buf.Start() { return } - if c.x > 0 { - c.x-- + if c.X > 0 { + c.X-- } else { c.Up() c.End() } - c.lastVisualX = c.GetVisualX() + c.LastVisualX = c.GetVisualX() } -// Right moves the cursor right one cell (if possible) or to the next line if it is at the end +// Right moves the cursor right one cell (if possible) or +// to the next line if it is at the end func (c *Cursor) Right() { - if c.Loc() == c.v.buf.Len() { + if c.Loc == c.buf.End() { return } - if c.x < Count(c.v.buf.lines[c.y]) { - c.x++ + if c.X < utf8.RuneCount(c.buf.LineBytes(c.Y)) { + c.X++ } else { c.Down() c.Start() } - c.lastVisualX = c.GetVisualX() -} - -// End moves the cursor to the end of the line it is on -func (c *Cursor) End() { - c.x = Count(c.v.buf.lines[c.y]) - c.lastVisualX = c.GetVisualX() -} - -// Start moves the cursor to the start of the line it is on -func (c *Cursor) Start() { - c.x = 0 - c.lastVisualX = c.GetVisualX() + c.LastVisualX = c.GetVisualX() } -// GetCharPosInLine gets the char position of a visual x y coordinate (this is necessary because tabs are 1 char but 4 visual spaces) -func (c *Cursor) GetCharPosInLine(lineNum, visualPos int) int { - // Get the tab size - tabSize := settings.TabSize - // This is the visual line -- every \t replaced with the correct number of spaces - visualLine := strings.Replace(c.v.buf.lines[lineNum], "\t", "\t"+Spaces(tabSize-1), -1) - if visualPos > Count(visualLine) { - visualPos = Count(visualLine) - } - numTabs := NumOccurences(visualLine[:visualPos], '\t') - if visualPos >= (tabSize-1)*numTabs { - return visualPos - (tabSize-1)*numTabs - } - return visualPos / tabSize -} - -// GetVisualX returns the x value of the cursor in visual spaces -func (c *Cursor) GetVisualX() int { - runes := []rune(c.v.buf.lines[c.y]) - tabSize := settings.TabSize - return c.x + NumOccurences(string(runes[:c.x]), '\t')*(tabSize-1) -} - -// Relocate makes sure that the cursor is inside the bounds of the buffer -// If it isn't, it moves it to be within the buffer's lines +// Relocate makes sure that the cursor is inside the bounds +// of the buffer If it isn't, it moves it to be within the +// buffer's lines func (c *Cursor) Relocate() { - if c.y < 0 { - c.y = 0 - } else if c.y >= len(c.v.buf.lines) { - c.y = len(c.v.buf.lines) - 1 - } - - if c.x < 0 { - c.x = 0 - } else if c.x > Count(c.v.buf.lines[c.y]) { - c.x = Count(c.v.buf.lines[c.y]) + if c.Y < 0 { + c.Y = 0 + } else if c.Y >= len(c.buf.lines) { + c.Y = len(c.buf.lines) - 1 } -} -// Display draws the cursor to the screen at the correct position -func (c *Cursor) Display() { - // Don't draw the cursor if it is out of the viewport or if it has a selection - if (c.y-c.v.topline < 0 || c.y-c.v.topline > c.v.height-1) || c.HasSelection() { - screen.HideCursor() - } else { - screen.ShowCursor(c.GetVisualX()+c.v.lineNumOffset-c.v.leftCol, c.y-c.v.topline) + if c.X < 0 { + c.X = 0 + } else if c.X > utf8.RuneCount(c.buf.LineBytes(c.Y)) { + c.X = utf8.RuneCount(c.buf.LineBytes(c.Y)) } }