X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=changes.txt;h=4bbdae64325396d35208f7ce86af49aa6f52c080;hb=6c6821742637a2293a28b9134feac555a0fb9d0f;hp=7da17ee7fcc45eae1435d35e509c895259d12566;hpb=7fb36849c7a1a6384de13206b9096945ce02bec9;p=irrlicht.git diff --git a/changes.txt b/changes.txt index 7da17ee..4bbdae6 100644 --- a/changes.txt +++ b/changes.txt @@ -9,6 +9,7 @@ Changes in ogl-es (not yet released - will be merged with trunk at some point) -------------------------- Changes in 1.9 (not yet released) +- IBillboardSceneNode got functions to access meshbuffers. So uv-coordinates can now be modified directly (previously only possible via texture matrix). - vector3d scalar operator/ and operator/= no longer multiply by the inverse but use the expected division. Costs some speed, but fixes floating point troubles caused by this optimization (like x/x no longer being 1.0). - Add equals and set_data functions to core::array for easier working with blocks of data.