X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=builtin%2Fsettingtypes.txt;h=ed7e6c6b11b0c33f9e6e0537635f090663f31761;hb=2bc7c5ff93859489c57c055cafb4d75146e062b3;hp=f0ddd5bc013ff16e7a8bb0ee1bcb2fcce1a351ee;hpb=78bf7c46e5fe8845e9a9f65b98db32b0ff398ad3;p=dragonfireclient.git diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index f0ddd5bc0..ed7e6c6b1 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -12,9 +12,12 @@ # - float # - enum # - path +# - filepath # - key (will be ignored in GUI, since a special key change dialog exists) # - flags -# - noise_params +# - noise_params_2d +# - noise_params_3d +# - v3f # # `type_args` can be: # * int: @@ -31,13 +34,22 @@ # - default value1,value2,... # * path: # - default (if default is not specified then "" is set) +# * filepath: +# - default (if default is not specified then "" is set) # * key: # - default # * flags: # Flags are always separated by comma without spaces. # - default possible_flags -# * noise_params: -# TODO: these are currently treated like strings +# * noise_params_2d: +# Format is , , (, , ), , , , [, ] +# - default +# * noise_params_3d: +# Format is , , (, , ), , , , [, ] +# - default +# * v3f: +# Format is (, , ) +# - default # # Comments directly above a setting are bound to this setting. # All other comments are ignored. @@ -51,9 +63,7 @@ # There shouldn't be too much settings per category; settings that shouldn't be # modified by the "average user" should be in (sub-)categories called "Advanced". -[Client] - -[*Controls] +[Controls] # If enabled, you can place blocks at the position (feet + eye level) where you stand. # This is helpful when working with nodeboxes in small areas. enable_build_where_you_stand (Build inside player) bool false @@ -62,7 +72,7 @@ enable_build_where_you_stand (Build inside player) bool false # This requires the "fly" privilege on the server. free_move (Flying) bool false -# Fast movement (via use key). +# Fast movement (via the "special" key). # This requires the "fast" privilege on the server. fast_move (Fast movement) bool false @@ -86,26 +96,36 @@ invert_mouse (Invert mouse) bool false # Mouse sensitivity multiplier. mouse_sensitivity (Mouse sensitivity) float 0.2 -# If enabled, "use" key instead of "sneak" key is used for climbing down and descending. -aux1_descends (Key use for climbing/descending) bool false +# If enabled, "special" key instead of "sneak" key is used for climbing down and descending. +aux1_descends (Special key for climbing/descending) bool false # Double-tapping the jump key toggles fly mode. doubletap_jump (Double tap jump for fly) bool false -# If disabled "use" key is used to fly fast if both fly and fast mode are enabled. +# If disabled, "special" key is used to fly fast if both fly and fast mode are enabled. always_fly_fast (Always fly and fast) bool true # The time in seconds it takes between repeated right clicks when holding the right mouse button. repeat_rightclick_time (Rightclick repetition interval) float 0.25 +# Prevent digging and placing from repeating when holding the mouse buttons. +# Enable this when you dig or place too often by accident. +safe_dig_and_place (Safe digging and placing) bool false + # Enable random user input (only used for testing). random_input (Random input) bool false -# Continuous forward movement (only used for testing). +# Continuous forward movement, toggled by autoforward key. continuous_forward (Continuous forward) bool false -# Enable Joysticks -enable_joysticks (Enable Joysticks) bool false +# Enable joysticks +enable_joysticks (Enable joysticks) bool false + +# The identifier of the joystick to use +joystick_id (Joystick ID) int 0 + +# The type of joystick +joystick_type (Joystick type) enum auto auto,generic,xbox # The time in seconds it takes between repeated events # when holding down a joystick button combination. @@ -146,7 +166,7 @@ keymap_inventory (Inventory key) key KEY_KEY_I # Key for moving fast in fast mode. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_special1 (Use key) key KEY_KEY_E +keymap_special1 (Special key) key KEY_KEY_E # Key for opening the chat window. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 @@ -156,9 +176,9 @@ keymap_chat (Chat key) key KEY_KEY_T # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_cmd (Command key) key / -# Key for opening the chat console. +# Key for opening the chat window to type local commands. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keyman_console (Console key) key KEY_F10 +keymap_cmd_local (Command key) key . # Key for toggling unlimited view range. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 @@ -176,9 +196,29 @@ keymap_fastmove (Fast key) key KEY_KEY_J # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_noclip (Noclip key) key KEY_KEY_H -# Key for toggling autorun. +# Key for selecting the next item in the hotbar. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_hotbar_next (Hotbar next key) key KEY_KEY_N + +# Key for selecting the previous item in the hotbar. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_hotbar_previous (Hotbar previous key) key KEY_KEY_B + +# Key for muting the game. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_mute (Mute key) key KEY_KEY_M + +# Key for increasing the volume. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_increase_volume (Inc. volume key) key + +# Key for decreasing the volume. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_decrease_volume (Dec. volume key) key + +# Key for toggling autoforward. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_autorun (Autorun key) key +keymap_autoforward (Automatic forwards key) key # Key for toggling cinematic mode. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 @@ -196,6 +236,102 @@ keymap_screenshot (Screenshot) key KEY_F12 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_drop (Drop item key) key KEY_KEY_Q +# Key to use view zoom when possible. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_zoom (View zoom key) key KEY_KEY_Z + +# Key for selecting the first hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot1 (Hotbar slot 1 key) key KEY_KEY_1 + +# Key for selecting the second hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot2 (Hotbar slot 2 key) key KEY_KEY_2 + +# Key for selecting the third hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot3 (Hotbar slot 3 key) key KEY_KEY_3 + +# Key for selecting the fourth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot4 (Hotbar slot 4 key) key KEY_KEY_4 + +# Key for selecting the fifth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot5 (Hotbar slot 5 key) key KEY_KEY_5 + +# Key for selecting the sixth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot6 (Hotbar slot 6 key) key KEY_KEY_6 + +# Key for selecting the seventh hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot7 (Hotbar slot 7 key) key KEY_KEY_7 + +# Key for selecting the eighth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot8 (Hotbar slot 8 key) key KEY_KEY_8 + +# Key for selecting the ninth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot9 (Hotbar slot 9 key) key KEY_KEY_9 + +# Key for selecting the tenth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot10 (Hotbar slot 10 key) key KEY_KEY_0 + +# Key for selecting the 11th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot11 (Hotbar slot 11 key) key + +# Key for selecting the 12th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot12 (Hotbar slot 12 key) key + +# Key for selecting the 13th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot13 (Hotbar slot 13 key) key + +# Key for selecting the 14th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot14 (Hotbar slot 14 key) key + +# Key for selecting the 15th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot15 (Hotbar slot 15 key) key + +# Key for selecting the 16th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot16 (Hotbar slot 16 key) key + +# Key for selecting the 17th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot17 (Hotbar slot 17 key) key + +# Key for selecting the 18th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot18 (Hotbar slot 18 key) key + +# Key for selecting the 19th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot19 (Hotbar slot 19 key) key + +# Key for selecting the 20th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot20 (Hotbar slot 20 key) key + +# Key for selecting the 21th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot21 (Hotbar slot 21 key) key + +# Key for selecting the 22th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot22 (Hotbar slot 22 key) key + +# Key for selecting the 23th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot23 (Hotbar slot 23 key) key + # Key for toggling the display of the HUD. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_toggle_hud (HUD toggle key) key KEY_F1 @@ -204,6 +340,10 @@ keymap_toggle_hud (HUD toggle key) key KEY_F1 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_toggle_chat (Chat toggle key) key KEY_F2 +# Key for toggling the display of the large chat console. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_console (Large chat console key) key KEY_F10 + # Key for toggling the display of the fog. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3 @@ -232,49 +372,11 @@ keymap_increase_viewing_range_min (View range increase key) key + # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_decrease_viewing_range_min (View range decrease key) key - -# Key for printing debug stacks. Used for development. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_print_debug_stacks (Print stacks) key KEY_KEY_P - -[*Network] - -# Address to connect to. -# Leave this blank to start a local server. -# Note that the address field in the main menu overrides this setting. -address (Server address) string - -# Port to connect to (UDP). -# Note that the port field in the main menu overrides this setting. -remote_port (Remote port) int 30000 1 65535 - -# Whether to support older servers before protocol version 25. -# Enable if you want to connect to 0.4.12 servers and before. -# Servers starting with 0.4.13 will work, 0.4.12-dev servers may work. -# Disabling this option will protect your password better. -send_pre_v25_init (Support older servers) bool false - -# Save the map received by the client on disk. -enable_local_map_saving (Saving map received from server) bool false - -# Show entity selection boxes -show_entity_selectionbox (Show entity selection boxes) bool true - -# Enable usage of remote media server (if provided by server). -# Remote servers offer a significantly faster way to download media (e.g. textures) -# when connecting to the server. -enable_remote_media_server (Connect to external media server) bool true - -# URL to the server list displayed in the Multiplayer Tab. -serverlist_url (Serverlist URL) string servers.minetest.net - -# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab. -serverlist_file (Serverlist file) string favoriteservers.txt - -[*Graphics] +[Graphics] -[**In-Game] +[*In-Game] -[***Basic] +[**Basic] # Enable VBO enable_vbo (VBO) bool true @@ -302,9 +404,12 @@ enable_clouds (Clouds) bool true enable_3d_clouds (3D clouds) bool true # Method used to highlight selected object. -node_highlighting (Node highlighting) enum box box,halo +node_highlighting (Node highlighting) enum box box,halo,none -[***Filtering] +# Adds particles when digging a node. +enable_particles (Digging particles) bool true + +[**Filtering] # Use mip mapping to scale textures. May slightly increase performance. mip_map (Mipmapping) bool false @@ -331,24 +436,34 @@ texture_clean_transparent (Clean transparent textures) bool false # memory. Powers of 2 are recommended. Setting this higher than 1 may not # have a visible effect unless bilinear/trilinear/anisotropic filtering is # enabled. -texture_min_size (Minimum texture size for filters) int 64 +# This is also used as the base node texture size for world-aligned +# texture autoscaling. +texture_min_size (Minimum texture size) int 64 # Experimental option, might cause visible spaces between blocks # when set to higher number than 0. fsaa (FSAA) enum 0 0,1,2,4,8,16 -[***Shaders] +# Undersampling is similar to using lower screen resolution, but it applies +# to the game world only, keeping the GUI intact. +# It should give significant performance boost at the cost of less detailed image. +undersampling (Undersampling) enum 0 0,2,3,4 + +[**Shaders] # Shaders allow advanced visual effects and may increase performance on some video cards. -# Thy only work with the OpenGL video backend. +# This only works with the OpenGL video backend. enable_shaders (Shaders) bool true -[****Tone Mapping] +# Path to shader directory. If no path is defined, default location will be used. +shader_path (Shader path) path + +[***Tone Mapping] # Enables filmic tone mapping tone_mapping (Filmic tone mapping) bool false -[****Bumpmapping] +[***Bumpmapping] # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack # or need to be auto-generated. @@ -366,7 +481,7 @@ normalmaps_strength (Normalmaps strength) float 0.6 # A higher value results in smoother normal maps. normalmaps_smooth (Normalmaps sampling) int 0 0 2 -[****Parallax Occlusion] +[***Parallax Occlusion] # Enables parallax occlusion mapping. # Requires shaders to be enabled. @@ -377,18 +492,18 @@ enable_parallax_occlusion (Parallax occlusion) bool false parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1 # Strength of parallax. -3d_parallax_strength (Parallax occlusion strength) float 0.025 +3d_paralax_strength (Parallax occlusion strength) float 0.025 # Number of parallax occlusion iterations. parallax_occlusion_iterations (Parallax occlusion iterations) int 4 # Overall scale of parallax occlusion effect. -parallax_occlusion_scale (Parallax occlusion Scale) float 0.08 +parallax_occlusion_scale (Parallax occlusion scale) float 0.08 # Overall bias of parallax occlusion effect, usually scale/2. parallax_occlusion_bias (Parallax occlusion bias) float 0.04 -[****Waving Nodes] +[***Waving Nodes] # Set to true enables waving water. # Requires shaders to be enabled. @@ -408,7 +523,11 @@ enable_waving_leaves (Waving leaves) bool false # Requires shaders to be enabled. enable_waving_plants (Waving plants) bool false -[***Advanced] +[**Advanced] + +# Arm inertia, gives a more realistic movement of +# the arm when the camera moves. +arm_inertia (Arm inertia) bool true # If FPS would go higher than this, limit it by sleeping # to not waste CPU power for no benefit. @@ -417,14 +536,26 @@ fps_max (Maximum FPS) int 60 # Maximum FPS when game is paused. pause_fps_max (FPS in pause menu) int 20 +# Open the pause menu when the window's focus is lost. Does not pause if a formspec is open. +pause_on_lost_focus (Pause on lost window focus) bool false + # View distance in nodes. viewing_range (Viewing range) int 100 20 4000 +# Camera near plane distance in nodes, between 0 and 0.5 +# Most users will not need to change this. +# Increasing can reduce artifacting on weaker GPUs. +# 0.1 = Default, 0.25 = Good value for weaker tablets. +near_plane (Near plane) float 0.1 0 0.5 + # Width component of the initial window size. -screenW (Screen width) int 800 +screen_w (Screen width) int 1024 # Height component of the initial window size. -screenH (Screen height) int 600 +screen_h (Screen height) int 600 + +# Save window size automatically when modified. +autosave_screensize (Autosave screen size) bool true # Fullscreen mode. fullscreen (Full screen) bool false @@ -438,34 +569,43 @@ vsync (V-Sync) bool false # Field of view in degrees. fov (Field of view) int 72 30 160 -# Field of view while zooming in degrees. -# This requires the "zoom" privilege on the server. -zoom_fov (Field of view for zoom) int 15 15 160 - -# Adjust the gamma encoding for the light tables. Lower numbers are brighter. +# Adjust the gamma encoding for the light tables. Higher numbers are brighter. # This setting is for the client only and is ignored by the server. -display_gamma (Gamma) float 1.8 1.0 3.0 +display_gamma (Gamma) float 1.0 0.5 3.0 + +# Gradient of light curve at minimum light level. +lighting_alpha (Darkness sharpness) float 0.0 0.0 4.0 + +# Gradient of light curve at maximum light level. +lighting_beta (Lightness sharpness) float 1.5 0.0 4.0 + +# Strength of light curve mid-boost. +lighting_boost (Light curve mid boost) float 0.2 0.0 1.0 + +# Center of light curve mid-boost. +lighting_boost_center (Light curve mid boost center) float 0.5 0.0 1.0 + +# Spread of light curve mid-boost. +# Standard deviation of the mid-boost gaussian. +lighting_boost_spread (Light curve mid boost spread) float 0.2 0.0 1.0 # Path to texture directory. All textures are first searched from here. texture_path (Texture path) path # The rendering back-end for Irrlicht. -video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl - -# Height on which clouds are appearing. -cloud_height (Cloud height) int 120 +video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl,ogles1,ogles2 # Radius of cloud area stated in number of 64 node cloud squares. # Values larger than 26 will start to produce sharp cutoffs at cloud area corners. cloud_radius (Cloud radius) int 12 -# Multiplier for view bobbing. +# Enable view bobbing and amount of view bobbing. # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double. -view_bobbing_amount (View bobbing) float 1.0 +view_bobbing_amount (View bobbing factor) float 1.0 # Multiplier for fall bobbing. # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double. -fall_bobbing_amount (Fall bobbing) float 0.0 +fall_bobbing_amount (Fall bobbing factor) float 0.0 # 3D support. # Currently supported: @@ -475,14 +615,30 @@ fall_bobbing_amount (Fall bobbing) float 0.0 # - topbottom: split screen top/bottom. # - sidebyside: split screen side by side. # - pageflip: quadbuffer based 3d. +# Note that the interlaced mode requires shaders to be enabled. 3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,pageflip +# In-game chat console height, between 0.1 (10%) and 1.0 (100%). +console_height (Console height) float 0.6 0.1 1.0 + # In-game chat console background color (R,G,B). console_color (Console color) string (0,0,0) # In-game chat console background alpha (opaqueness, between 0 and 255). console_alpha (Console alpha) int 200 0 255 +# Formspec full-screen background opacity (between 0 and 255). +formspec_fullscreen_bg_opacity (Formspec Full-Screen Background Opacity) int 140 0 255 + +# Formspec full-screen background color (R,G,B). +formspec_fullscreen_bg_color (Formspec Full-Screen Background Color) string (0,0,0) + +# Formspec default background opacity (between 0 and 255). +formspec_default_bg_opacity (Formspec Default Background Opacity) int 140 0 255 + +# Formspec default background color (R,G,B). +formspec_default_bg_color (Formspec Default Background Color) string (0,0,0) + # Selection box border color (R,G,B). selectionbox_color (Selection box color) string (0,0,0) @@ -495,6 +651,9 @@ crosshair_color (Crosshair color) string (255,255,255) # Crosshair alpha (opaqueness, between 0 and 255). crosshair_alpha (Crosshair alpha) int 255 0 255 +# Maximum number of recent chat messages to show +recent_chat_messages (Recent Chat Messages) int 6 2 20 + # Whether node texture animations should be desynchronized per mapblock. desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true @@ -502,9 +661,21 @@ desynchronize_mapblock_texture_animation (Desynchronize block animation) bool tr # Useful if there's something to be displayed right or left of hotbar. hud_hotbar_max_width (Maximum hotbar width) float 1.0 +# Modifies the size of the hudbar elements. +hud_scaling (HUD scale factor) float 1.0 + # Enables caching of facedir rotated meshes. enable_mesh_cache (Mesh cache) bool false +# Delay between mesh updates on the client in ms. Increasing this will slow +# down the rate of mesh updates, thus reducing jitter on slower clients. +mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50 + +# Size of the MapBlock cache of the mesh generator. Increasing this will +# increase the cache hit %, reducing the data being copied from the main +# thread, thus reducing jitter. +meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size MB) int 20 0 1000 + # Enables minimap. enable_minimap (Minimap) bool true @@ -528,10 +699,36 @@ ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0 # Enables animation of inventory items. inventory_items_animations (Inventory items animations) bool false +# Android systems only: Tries to create inventory textures from meshes +# when no supported render was found. +inventory_image_hack (Inventory image hack) bool false + # Fraction of the visible distance at which fog starts to be rendered -fog_start (Fog Start) float 0.4 0.0 0.99 +fog_start (Fog start) float 0.4 0.0 0.99 + +# Makes all liquids opaque +opaque_water (Opaque liquids) bool false + +# Textures on a node may be aligned either to the node or to the world. +# The former mode suits better things like machines, furniture, etc., while +# the latter makes stairs and microblocks fit surroundings better. +# However, as this possibility is new, thus may not be used by older servers, +# this option allows enforcing it for certain node types. Note though that +# that is considered EXPERIMENTAL and may not work properly. +world_aligned_mode (World-aligned textures mode) enum enable disable,enable,force_solid,force_nodebox + +# World-aligned textures may be scaled to span several nodes. However, +# the server may not send the scale you want, especially if you use +# a specially-designed texture pack; with this option, the client tries +# to determine the scale automatically basing on the texture size. +# See also texture_min_size. +# Warning: this option is EXPERIMENTAL! +autoscale_mode (Autoscaling mode) enum disable disable,enable,force + +# Show entity selection boxes +show_entity_selectionbox (Show entity selection boxes) bool true -[**Menus] +[*Menus] # Use a cloud animation for the main menu background. menu_clouds (Clouds in menu) bool true @@ -557,11 +754,14 @@ gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true # Delay showing tooltips, stated in milliseconds. tooltip_show_delay (Tooltip delay) int 400 +# Append item name to tooltip. +tooltip_append_itemname (Append item name) bool false + # Whether freetype fonts are used, requires freetype support to be compiled in. freetype (Freetype fonts) bool true # Path to TrueTypeFont or bitmap. -font_path (Font path) path fonts/liberationsans.ttf +font_path (Font path) filepath fonts/liberationsans.ttf font_size (Font size) int 16 @@ -571,12 +771,12 @@ font_shadow (Font shadow) int 1 # Font shadow alpha (opaqueness, between 0 and 255). font_shadow_alpha (Font shadow alpha) int 127 0 255 -mono_font_path (Monospace font path) path fonts/liberationmono.ttf +mono_font_path (Monospace font path) filepath fonts/liberationmono.ttf mono_font_size (Monospace font size) int 15 # This font will be used for certain languages. -fallback_font_path (Fallback font) path fonts/DroidSansFallbackFull.ttf +fallback_font_path (Fallback font) filepath fonts/DroidSansFallbackFull.ttf fallback_font_size (Fallback font size) int 15 fallback_font_shadow (Fallback font shadow) int 1 fallback_font_shadow_alpha (Fallback font shadow alpha) int 128 0 255 @@ -592,17 +792,57 @@ screenshot_format (Screenshot format) enum png png,jpg,bmp,pcx,ppm,tga # Use 0 for default quality. screenshot_quality (Screenshot quality) int 0 0 100 -[**Advanced] +[*Advanced] # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens. screen_dpi (DPI) int 72 -[*Sound] +# Windows systems only: Start Minetest with the command line window in the background. +# Contains the same information as the file debug.txt (default name). +enable_console (Enable console window) bool false + +[Sound] enable_sound (Sound) bool true sound_volume (Volume) float 0.7 0.0 1.0 +mute_sound (Mute sound) bool false + +[Client] + +[*Network] + +# Address to connect to. +# Leave this blank to start a local server. +# Note that the address field in the main menu overrides this setting. +address (Server address) string + +# Port to connect to (UDP). +# Note that the port field in the main menu overrides this setting. +remote_port (Remote port) int 30000 1 65535 + +# Save the map received by the client on disk. +enable_local_map_saving (Saving map received from server) bool false + +# Enable usage of remote media server (if provided by server). +# Remote servers offer a significantly faster way to download media (e.g. textures) +# when connecting to the server. +enable_remote_media_server (Connect to external media server) bool true + +# Enable Lua modding support on client. +# This support is experimental and API can change. +enable_client_modding (Client modding) bool false + +# URL to the server list displayed in the Multiplayer Tab. +serverlist_url (Serverlist URL) string servers.minetest.net + +# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab. +serverlist_file (Serverlist file) string favoriteservers.txt + +# Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited +max_out_chat_queue_size (Maximum size of the out chat queue) int 20 + [*Advanced] # Timeout for client to remove unused map data from memory. @@ -636,10 +876,9 @@ server_announce (Announce server) bool false # If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net. serverlist_url (Serverlist URL) string servers.minetest.net -# Disable escape sequences, e.g. chat coloring. -# Use this if you want to run a server with pre-0.4.14 clients and you want to disable -# the escape sequences generated by mods. -disable_escape_sequences (Disable escape sequences) bool false +# Remove color codes from incoming chat messages +# Use this to stop players from being able to use color in their messages +strip_color_codes (Strip color codes) bool false [*Network] @@ -669,11 +908,10 @@ ipv6_server (IPv6 server) bool false [**Advanced] # Maximum number of blocks that are simultaneously sent per client. +# The maximum total count is calculated dynamically: +# max_total = ceil((#clients + max_users) * per_client / 4) max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 10 -# Maximum number of blocks that are simultaneously sent in total. -max_simultaneous_block_sends_server_total (Maximum simultaneous block sends total) int 40 - # To reduce lag, block transfers are slowed down when a player is building something. # This determines how long they are slowed down after placing or removing a node. full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0 @@ -703,9 +941,15 @@ map-dir (Map directory) path # Setting it to -1 disables the feature. item_entity_ttl (Item entity TTL) int 900 +# If enabled, show the server status message on player connection. +show_statusline_on_connect (Status message on connection) bool true + # Enable players getting damage and dying. enable_damage (Damage) bool false +# Enable creative mode for new created maps. +creative_mode (Creative) bool false + # A chosen map seed for a new map, leave empty for random. # Will be overridden when creating a new world in the main menu. fixed_map_seed (Fixed map seed) string @@ -718,7 +962,7 @@ default_password (Default password) string default_privs (Default privileges) string interact, shout # Privileges that players with basic_privs can grant -basic_privs (Basic Privileges) string interact, shout +basic_privs (Basic privileges) string interact, shout # Whether players are shown to clients without any range limit. # Deprecated, use the setting player_transfer_distance instead. @@ -728,7 +972,10 @@ unlimited_player_transfer_distance (Unlimited player transfer distance) bool tru player_transfer_distance (Player transfer distance) int 0 # Whether to allow players to damage and kill each other. -enable_pvp (Player versus Player) bool true +enable_pvp (Player versus player) bool true + +# Enable mod channels support. +enable_mod_channels (Mod channels) bool false # If this is set, players will always (re)spawn at the given position. static_spawnpoint (Static spawnpoint) string @@ -754,14 +1001,20 @@ kick_msg_crash (Crash message) string This server has experienced an internal er ask_reconnect_on_crash (Ask to reconnect after crash) bool false # From how far clients know about objects, stated in mapblocks (16 nodes). +# +# Setting this larger than active_block_range will also cause the server +# to maintain active objects up to this distance in the direction the +# player is looking. (This can avoid mobs suddenly disappearing from view) active_object_send_range_blocks (Active object send range) int 3 # How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes). # In active blocks objects are loaded and ABMs run. -active_block_range (Active block range) int 2 +# This is also the minimum range in which active objects (mobs) are maintained. +# This should be configured together with active_object_range. +active_block_range (Active block range) int 3 # From how far blocks are sent to clients, stated in mapblocks (16 nodes). -max_block_send_distance (Max block send distance) int 10 +max_block_send_distance (Max block send distance) int 9 # Maximum number of forceloaded mapblocks. max_forceloaded_blocks (Maximum forceloaded blocks) int 16 @@ -773,6 +1026,9 @@ time_send_interval (Time send interval) int 5 # Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged. time_speed (Time speed) int 72 +# Time of day when a new world is started, in millihours (0-23999). +world_start_time (World start time) int 5250 0 23999 + # Interval of saving important changes in the world, stated in seconds. server_map_save_interval (Map save interval) float 5.3 @@ -793,9 +1049,8 @@ movement_acceleration_fast (Fast mode acceleration) float 10 movement_speed_walk (Walking speed) float 4 movement_speed_crouch (Crouch speed) float 1.35 movement_speed_fast (Fast mode speed) float 20 -movement_speed_climb (Climbing speed) float 2 +movement_speed_climb (Climbing speed) float 3 movement_speed_jump (Jumping speed) float 6.5 -movement_speed_descend (Descending speed) float 6 movement_liquid_fluidity (Liquid fluidity) float 1 movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5 movement_liquid_sink (Liquid sink) float 10 @@ -825,7 +1080,7 @@ max_objects_per_block (Maximum objects per block) int 64 sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2 # Length of a server tick and the interval at which objects are generally updated over network. -dedicated_server_step (Dedicated server step) float 0.1 +dedicated_server_step (Dedicated server step) float 0.09 # Time in between active block management cycles active_block_mgmt_interval (Active Block Management interval) float 2.0 @@ -834,7 +1089,7 @@ active_block_mgmt_interval (Active Block Management interval) float 2.0 abm_interval (Active Block Modifier interval) float 1.0 # Length of time between NodeTimer execution cycles -nodetimer_interval (NodeTimer interval) float 1.0 +nodetimer_interval (NodeTimer interval) float 0.2 # If enabled, invalid world data won't cause the server to shut down. # Only enable this if you know what you are doing. @@ -856,197 +1111,557 @@ liquid_update (Liquid update tick) float 1.0 # (some blocks will not be rendered under water and in caves, as well as sometimes on land) # Setting this to a value greater than max_block_send_distance disables this optimization. # Stated in mapblocks (16 nodes) -block_send_optimize_distance (block send optimize distance) int 4 2 - -[*Mapgen] - -# Name of map generator to be used when creating a new world. -# Creating a world in the main menu will override this. -mg_name (Mapgen name) enum v7 v5,v6,v7,flat,valleys,fractal,singlenode - -# Water surface level of the world. -water_level (Water level) int 1 +block_send_optimize_distance (Block send optimize distance) int 4 2 + +# If enabled the server will perform map block occlusion culling based on +# on the eye position of the player. This can reduce the number of blocks +# sent to the client 50-80%. The client will not longer receive most invisible +# so that the utility of noclip mode is reduced. +server_side_occlusion_culling (Server side occlusion culling) bool true + +# Restricts the access of certain client-side functions on servers +# Combine these byteflags below to restrict more client-side features: +# LOAD_CLIENT_MODS: 1 (disable client mods loading) +# CHAT_MESSAGES: 2 (disable send_chat_message call client-side) +# READ_ITEMDEFS: 4 (disable get_item_def call client-side) +# READ_NODEDEFS: 8 (disable get_node_def call client-side) +# LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to csm_flavour_noderange_limit) +# type: int +csm_flavour_limits (Client side modding flavour limits) int 18 + +# If the CSM flavour for node range is enabled, get_node is limited to +# this many nodes from the player. +csm_flavour_noderange_limit (Client side noderange flavour limit) int 8 -# From how far blocks are generated for clients, stated in mapblocks (16 nodes). -max_block_generate_distance (Max block generate distance) int 6 +[*Security] -# Where the map generator stops. -# Please note: -# - Limited to 31000 (setting above has no effect) -# - The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks). -# - Those groups have an offset of -32, -32 nodes from the origin. -# - Only groups which are within the map_generation_limit are generated -map_generation_limit (Map generation limit) int 31000 0 31000 +# Prevent mods from doing insecure things like running shell commands. +secure.enable_security (Enable mod security) bool true -# Global map generation attributes. -# In Mapgen v6 the 'decorations' flag controls all decorations except trees -# and junglegrass, in all other mapgens this flag controls all decorations. -# Flags that are not specified in the flag string are not modified from the default. -# Flags starting with 'no' are used to explicitly disable them. -mg_flags (Mapgen flags) flags caves,dungeons,light,decorations caves,dungeons,light,decorations,nocaves,nodungeons,nolight,nodecorations +# Comma-separated list of trusted mods that are allowed to access insecure +# functions even when mod security is on (via request_insecure_environment()). +secure.trusted_mods (Trusted mods) string -[**Advanced] +# Comma-separated list of mods that are allowed to access HTTP APIs, which +# allow them to upload and download data to/from the internet. +secure.http_mods (HTTP mods) string -# Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes). -chunksize (Chunk size) int 5 +[*Advanced] -# Dump the mapgen debug infos. -enable_mapgen_debug_info (Mapgen debug) bool false +[**Profiling] +# Load the game profiler to collect game profiling data. +# Provides a /profiler command to access the compiled profile. +# Useful for mod developers and server operators. +profiler.load (Load the game profiler) bool false -# Maximum number of blocks that can be queued for loading. -emergequeue_limit_total (Absolute limit of emerge queues) int 256 +# The default format in which profiles are being saved, +# when calling `/profiler save [format]` without format. +profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty -# Maximum number of blocks to be queued that are to be loaded from file. -# Set to blank for an appropriate amount to be chosen automatically. -emergequeue_limit_diskonly (Limit of emerge queues on disk) int 32 +# The file path relative to your worldpath in which profiles will be saved to. +profiler.report_path (Report path) string "" -# Maximum number of blocks to be queued that are to be generated. -# Set to blank for an appropriate amount to be chosen automatically. -emergequeue_limit_generate (Limit of emerge queues to generate) int 32 +[***Instrumentation] -# Number of emerge threads to use. Make this field blank, or increase this number -# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly -# at the cost of slightly buggy caves. -num_emerge_threads (Number of emerge threads) int 1 +# Instrument the methods of entities on registration. +instrument.entity (Entity methods) bool true -# Noise parameters for biome API temperature, humidity and biome blend. -mg_biome_np_heat (Mapgen biome heat noise parameters) noise_params 50, 50, (750, 750, 750), 5349, 3, 0.5, 2.0 -mg_biome_np_heat_blend (Mapgen heat blend noise parameters) noise_params 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0 -mg_biome_np_humidity (Mapgen biome humidity noise parameters) noise_params 50, 50, (750, 750, 750), 842, 3, 0.5, 2.0 -mg_biome_np_humidity_blend (Mapgen biome humidity blend noise parameters) noise_params 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0 +# Instrument the action function of Active Block Modifiers on registration. +instrument.abm (Active Block Modifiers) bool true -[***Mapgen v5] +# Instrument the action function of Loading Block Modifiers on registration. +instrument.lbm (Loading Block Modifiers) bool true -# Controls width of tunnels, a smaller value creates wider tunnels. -mgv5_cave_width (Mapgen v5 cave width) float 0.125 - -mgv5_np_filler_depth (Mapgen v5 filler depth noise parameters) noise_params 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0 -mgv5_np_factor (Mapgen v5 factor noise parameters) noise_params 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0 -mgv5_np_height (Mapgen v5 height noise parameters) noise_params 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0 -mgv5_np_cave1 (Mapgen v5 cave1 noise parameters) noise_params 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0 -mgv5_np_cave2 (Mapgen v5 cave2 noise parameters) noise_params 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0 -# TODO -#mgv5_np_ground = { -# offset = 0 -# scale = 40 -# spread = (80, 80, 80) -# seed = 983240 -# octaves = 4 -# persistence = 0.55 -# lacunarity = 2.0 -# flags = "eased" -#} - -[***Mapgen v6] +# Instrument chatcommands on registration. +instrument.chatcommand (Chatcommands) bool true -# Map generation attributes specific to Mapgen v6. -# When snowbiomes are enabled jungles are automatically enabled, the 'jungles' flag is ignored. -# Flags that are not specified in the flag string are not modified from the default. -# Flags starting with 'no' are used to explicitly disable them. -mgv6_spflags (Mapgen v6 flags) flags jungles,biomeblend,mudflow,snowbiomes,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees - -# Controls size of deserts and beaches in Mapgen v6. -# When snowbiomes are enabled 'mgv6_freq_desert' is ignored. -mgv6_freq_desert (Mapgen v6 desert frequency) float 0.45 -mgv6_freq_beach (Mapgen v6 beach frequency) float 0.15 - -mgv6_np_terrain_base (Mapgen v6 terrain base noise parameters) noise_params -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0 -mgv6_np_terrain_higher (Mapgen v6 terrain altitude noise parameters) noise_params 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0 -mgv6_np_steepness (Mapgen v6 steepness noise parameters) noise_params 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0 -mgv6_np_height_select (Mapgen v6 height select noise parameters) noise_params 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0 -mgv6_np_mud (Mapgen v6 mud noise parameters) noise_params 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0 -mgv6_np_beach (Mapgen v6 beach noise parameters) noise_params 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0 -mgv6_np_biome (Mapgen v6 biome noise parameters) noise_params 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0 -mgv6_np_cave (Mapgen v6 cave noise parameters) noise_params 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0 -mgv6_np_humidity (Mapgen v6 humidity noise parameters) noise_params 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0 -mgv6_np_trees (Mapgen v6 trees noise parameters) noise_params 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0 -mgv6_np_apple_trees (Mapgen v6 apple trees noise parameters) noise_params 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0 - -[***Mapgen v7] +# Instrument global callback functions on registration. +# (anything you pass to a minetest.register_*() function) +instrument.global_callback (Global callbacks) bool true -# Map generation attributes specific to Mapgen v7. -# The 'ridges' flag enables the rivers. -# Floatlands are currently experimental and subject to change. -# Flags that are not specified in the flag string are not modified from the default. -# Flags starting with 'no' are used to explicitly disable them. -mgv7_spflags (Mapgen v7 flags) flags mountains,ridges mountains,ridges,floatlands,nomountains,noridges,nofloatlands +[****Advanced] +# Instrument builtin. +# This is usually only needed by core/builtin contributors +instrument.builtin (Builtin) bool false -# Controls width of tunnels, a smaller value creates wider tunnels. -mgv7_cave_width (Mapgen v7 cave width) float 0.09 +# Have the profiler instrument itself: +# * Instrument an empty function. +# This estimates the overhead, that instrumentation is adding (+1 function call). +# * Instrument the sampler being used to update the statistics. +instrument.profiler (Profiler) bool false -# Controls the density of floatland mountain terrain. -# Is an offset added to the 'np_mountain' noise value. -mgv7_float_mount_density (Mapgen v7 floatland mountain density) float 0.6 +[Client and Server] -# Typical maximum height, above and below midpoint, of floatland mountain terrain. -mgv7_float_mount_height (Mapgen v7 floatland mountain height) float 128.0 +# Name of the player. +# When running a server, clients connecting with this name are admins. +# When starting from the main menu, this is overridden. +name (Player name) string -# Y-level of floatland midpoint and lake surface. -mgv7_floatland_level (Mapgen v7 floatland level) int 1280 +# Set the language. Leave empty to use the system language. +# A restart is required after changing this. +language (Language) enum ,be,ca,cs,da,de,dv,en,eo,es,et,fr,he,hu,id,it,ja,jbo,ko,ky,lt,ms,nb,nl,pl,pt,pt_BR,ro,ru,sl,sr_Cyrl,sv,sw,tr,uk,zh_CN,zh_TW -# Y-level to which floatland shadows extend. -mgv7_shadow_limit (Mapgen v7 shadow limit) int 1024 - -mgv7_np_terrain_base (Mapgen v7 terrain base noise parameters) noise_params 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0 -mgv7_np_terrain_alt (Mapgen v7 terrain altitude noise parameters) noise_params 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0 -mgv7_np_terrain_persist (Mapgen v7 terrain persistation noise parameters) noise_params 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0 -mgv7_np_height_select (Mapgen v7 height select noise parameters) noise_params -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0 -mgv7_np_filler_depth (Mapgen v7 filler depth noise parameters) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 -mgv7_np_mount_height (Mapgen v7 mount height noise parameters) noise_params 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0 -mgv7_np_ridge_uwater (Mapgen v7 river course noise parameters) noise_params 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0 -mgv7_np_floatland_base (Mapgen v7 floatland base terrain noise parameters) noise_params -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0 -mgv7_np_float_base_height (Mapgen v7 floatland base terrain height noise parameters) noise_params 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0 -mgv7_np_mountain (Mapgen v7 mountain noise parameters) noise_params -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0 -mgv7_np_ridge (Mapgen v7 river channel wall noise parameters) noise_params 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0 -mgv7_np_cave1 (Mapgen v7 cave1 noise parameters) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 -mgv7_np_cave2 (Mapgen v7 cave2 noise parameters) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 - -[***Mapgen flat] -# Map generation attributes specific to Mapgen flat. +# Level of logging to be written to debug.txt: +# - (no logging) +# - none (messages with no level) +# - error +# - warning +# - action +# - info +# - verbose +debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose + +# ANSI colored logs: red error log, yellow warning and grey info and verbose logs +# Note that it doesn't work on Windows +# "yes" always enables it, +# "detect" enables it when printing to terminal and +# "no" disables it +log_color (Colored logs) enum detect yes,detect,no + +# IPv6 support. +enable_ipv6 (IPv6) bool true + +[*Advanced] + +# Default timeout for cURL, stated in milliseconds. +# Only has an effect if compiled with cURL. +curl_timeout (cURL timeout) int 5000 + +# Limits number of parallel HTTP requests. Affects: +# - Media fetch if server uses remote_media setting. +# - Serverlist download and server announcement. +# - Downloads performed by main menu (e.g. mod manager). +# Only has an effect if compiled with cURL. +curl_parallel_limit (cURL parallel limit) int 8 + +# Maximum time in ms a file download (e.g. a mod download) may take. +curl_file_download_timeout (cURL file download timeout) int 300000 + +# Makes DirectX work with LuaJIT. Disable if it causes troubles. +high_precision_fpu (High-precision FPU) bool true + +# Changes the main menu UI: +# - Full: Multple singleplayer worlds, subgame choice, texture pack chooser, etc. +# - Simple: One singleplayer world, no subgame or texture pack choosers. May be necessary for smaller screens. +# - Auto: Simple on Android, full on everything else. +main_menu_style (Main menu style) enum auto auto,full,simple + +# Replaces the default main menu with a custom one. +main_menu_script (Main menu script) string + +main_menu_game_mgr (Main menu game manager) int 0 + +main_menu_mod_mgr (Main menu mod manager) int 1 + +# Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers. +profiler_print_interval (Engine profiling data print interval) int 0 + +[Mapgen] + +# Name of map generator to be used when creating a new world. +# Creating a world in the main menu will override this. +mg_name (Mapgen name) enum v7 v5,v6,v7,flat,valleys,fractal,singlenode + +# Water surface level of the world. +water_level (Water level) int 1 + +# From how far blocks are generated for clients, stated in mapblocks (16 nodes). +max_block_generate_distance (Max block generate distance) int 6 + +# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0). +# Only mapchunks completely within the mapgen limit are generated. +# Value is stored per-world. +mapgen_limit (Map generation limit) int 31000 0 31000 + +# Global map generation attributes. +# In Mapgen v6 the 'decorations' flag controls all decorations except trees +# and junglegrass, in all other mapgens this flag controls all decorations. +# Flags that are not enabled are not modified from the default. +# Flags starting with 'no' are used to explicitly disable them. +mg_flags (Mapgen flags) flags caves,dungeons,light,decorations caves,dungeons,light,decorations,nocaves,nodungeons,nolight,nodecorations + +# Whether dungeons occasionally project from the terrain. +projecting_dungeons (Projecting dungeons) bool true + +[*Biome API temperature and humidity noise parameters] + +# Temperature variation for biomes. +mg_biome_np_heat (Heat noise) noise_params_2d 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0, eased + +# Small-scale temperature variation for blending biomes on borders. +mg_biome_np_heat_blend (Heat blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0, eased + +# Humidity variation for biomes. +mg_biome_np_humidity (Humidity noise) noise_params_2d 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0, eased + +# Small-scale humidity variation for blending biomes on borders. +mg_biome_np_humidity_blend (Humidity blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0, eased + +[*Mapgen V5] + +# Map generation attributes specific to Mapgen v5. +# Flags that are not enabled are not modified from the default. +# Flags starting with 'no' are used to explicitly disable them. +mgv5_spflags (Mapgen V5 specific flags) flags caverns caverns,nocaverns + +# Controls width of tunnels, a smaller value creates wider tunnels. +mgv5_cave_width (Cave width) float 0.125 + +# Y of upper limit of large caves. +mgv5_large_cave_depth (Large cave depth) int -256 + +# Y of upper limit of lava in large caves. +mgv5_lava_depth (Lava depth) int -256 + +# Y-level of cavern upper limit. +mgv5_cavern_limit (Cavern limit) int -256 + +# Y-distance over which caverns expand to full size. +mgv5_cavern_taper (Cavern taper) int 256 + +# Defines full size of caverns, smaller values create larger caverns. +mgv5_cavern_threshold (Cavern threshold) float 0.7 + +# Lower Y limit of dungeons. +mgv5_dungeon_ymin (Dungeon minimum Y) int -31000 + +# Upper Y limit of dungeons. +mgv5_dungeon_ymax (Dungeon maximum Y) int 31000 + +[**Noises] + +# Variation of biome filler depth. +mgv5_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0, eased + +# Variation of terrain vertical scale. +# When noise is < -0.55 terrain is near-flat. +mgv5_np_factor (Factor noise) noise_params_2d 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0, eased + +# Y-level of average terrain surface. +mgv5_np_height (Height noise) noise_params_2d 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0, eased + +# First of 2 3D noises that together define tunnels. +mgv5_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0 + +# Second of 2 3D noises that together define tunnels. +mgv5_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0 + +# 3D noise defining giant caverns. +mgv5_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 + +# 3D noise defining terrain. +mgv5_np_ground (Ground noise) noise_params_3d 0, 40, (80, 80, 80), 983240, 4, 0.55, 2.0, eased + +[*Mapgen V6] + +# Map generation attributes specific to Mapgen v6. +# The 'snowbiomes' flag enables the new 5 biome system. +# When the new biome system is enabled jungles are automatically enabled and +# the 'jungles' flag is ignored. +# Flags that are not enabled are not modified from the default. +# Flags starting with 'no' are used to explicitly disable them. +mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees + +# Deserts occur when np_biome exceeds this value. +# When the new biome system is enabled, this is ignored. +mgv6_freq_desert (Desert noise threshold) float 0.45 + +# Sandy beaches occur when np_beach exceeds this value. +mgv6_freq_beach (Beach noise threshold) float 0.15 + +# Lower Y limit of dungeons. +mgv6_dungeon_ymin (Dungeon minimum Y) int -31000 + +# Upper Y limit of dungeons. +mgv6_dungeon_ymax (Dungeon maximum Y) int 31000 + +[**Noises] + +# Y-level of lower terrain and lakebeds. +mgv6_np_terrain_base (Terrain base noise) noise_params_2d -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0, eased + +# Y-level of higher (cliff-top) terrain. +mgv6_np_terrain_higher (Terrain higher noise) noise_params_2d 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0, eased + +# Varies steepness of cliffs. +mgv6_np_steepness (Steepness noise) noise_params_2d 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0, eased + +# Defines areas of 'terrain_higher' (cliff-top terrain). +mgv6_np_height_select (Height select noise) noise_params_2d 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0, eased + +# Varies depth of biome surface nodes. +mgv6_np_mud (Mud noise) noise_params_2d 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0, eased + +# Defines areas with sandy beaches. +mgv6_np_beach (Beach noise) noise_params_2d 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0, eased + +# Temperature variation for biomes. +mgv6_np_biome (Biome noise) noise_params_2d 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0, eased + +# Variation of number of caves. +mgv6_np_cave (Cave noise) noise_params_2d 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0, eased + +# Humidity variation for biomes. +mgv6_np_humidity (Humidity noise) noise_params_2d 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0, eased + +# Defines tree areas and tree density. +mgv6_np_trees (Trees noise) noise_params_2d 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0, eased + +# Defines areas where trees have apples. +mgv6_np_apple_trees (Apple trees noise) noise_params_2d 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0, eased + +[*Mapgen V7] + +# Map generation attributes specific to Mapgen v7. +# 'ridges' enables the rivers. +# Flags that are not enabled are not modified from the default. +# Flags starting with 'no' are used to explicitly disable them. +mgv7_spflags (Mapgen V7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns + +# Y of mountain density gradient zero level. Used to shift mountains vertically. +mgv7_mount_zero_level (Mountain zero level) int 0 + +# Controls width of tunnels, a smaller value creates wider tunnels. +mgv7_cave_width (Cave width) float 0.09 + +# Y of upper limit of large caves. +mgv7_large_cave_depth (Large cave depth) int -33 + +# Y of upper limit of lava in large caves. +mgv7_lava_depth (Lava depth) int -256 + +# Controls the density of mountain-type floatlands. +# Is a noise offset added to the 'mgv7_np_mountain' noise value. +mgv7_float_mount_density (Floatland mountain density) float 0.6 + +# Typical maximum height, above and below midpoint, of floatland mountains. +mgv7_float_mount_height (Floatland mountain height) float 128.0 + +# Alters how mountain-type floatlands taper above and below midpoint. +mgv7_float_mount_exponent (Floatland mountain exponent) float 0.75 + +# Y-level of floatland midpoint and lake surface. +mgv7_floatland_level (Floatland level) int 1280 + +# Y-level to which floatland shadows extend. +mgv7_shadow_limit (Shadow limit) int 1024 + +# Y-level of cavern upper limit. +mgv7_cavern_limit (Cavern limit) int -256 + +# Y-distance over which caverns expand to full size. +mgv7_cavern_taper (Cavern taper) int 256 + +# Defines full size of caverns, smaller values create larger caverns. +mgv7_cavern_threshold (Cavern threshold) float 0.7 + +# Lower Y limit of dungeons. +mgv7_dungeon_ymin (Dungeon minimum Y) int -31000 + +# Upper Y limit of dungeons. +mgv7_dungeon_ymax (Dungeon maximum Y) int 31000 + +[**Noises] + +# Y-level of higher (cliff-top) terrain. +mgv7_np_terrain_base (Terrain base noise) noise_params_2d 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0, eased + +# Y-level of lower terrain and lakebeds. +mgv7_np_terrain_alt (Terrain alt noise) noise_params_2d 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0, eased + +# Varies roughness of terrain. +# Defines the 'persistence' value for terrain_base and terrain_alt noises. +mgv7_np_terrain_persist (Terrain persistence noise) noise_params_2d 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0, eased + +# Defines areas of higher (cliff-top) terrain and affects steepness of cliffs. +mgv7_np_height_select (Height select noise) noise_params_2d -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0, eased + +# Variation of biome filler depth. +mgv7_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased + +# Variation of maximum mountain height (in nodes). +mgv7_np_mount_height (Mountain height noise) noise_params_2d 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0, eased + +# Defines large-scale river channel structure. +mgv7_np_ridge_uwater (Ridge underwater noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased + +# Defines areas of floatland smooth terrain. +# Smooth floatlands occur when noise > 0. +mgv7_np_floatland_base (Floatland base noise) noise_params_2d -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0, eased + +# Variation of hill height and lake depth on floatland smooth terrain. +mgv7_np_float_base_height (Floatland base height noise) noise_params_2d 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0, eased + +# 3D noise defining mountain structure and height. +# Also defines structure of floatland mountain terrain. +mgv7_np_mountain (Mountain noise) noise_params_3d -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0 + +# 3D noise defining structure of river canyon walls. +mgv7_np_ridge (Ridge noise) noise_params_3d 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0 + +# 3D noise defining giant caverns. +mgv7_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 + +# First of 2 3D noises that together define tunnels. +mgv7_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 + +# Second of 2 3D noises that together define tunnels. +mgv7_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 + +[*Mapgen Carpathian] + +# Map generation attributes specific to Mapgen Carpathian. +# Flags that are not enabled are not modified from the default. +# Flags starting with 'no' are used to explicitly disable them. +mgcarpathian_spflags (Mapgen Carpathian specific flags) flags caverns caverns,nocaverns + +# Controls width of tunnels, a smaller value creates wider tunnels. +mgcarpathian_cave_width (Cave width) float 0.09 + +# Y of upper limit of large caves. +mgcarpathian_large_cave_depth (Large cave depth) int -33 + +# Y of upper limit of lava in large caves. +mgcarpathian_lava_depth (Lava depth) int -256 + +# Y-level of cavern upper limit. +mgcarpathian_cavern_limit (Cavern limit) int -256 + +# Y-distance over which caverns expand to full size. +mgcarpathian_cavern_taper (Cavern taper) int 256 + +# Defines full size of caverns, smaller values create larger caverns. +mgcarpathian_cavern_threshold (Cavern threshold) float 0.7 + +# Lower Y limit of dungeons. +mgcarpathian_dungeon_ymin (Dungeon minimum Y) int -31000 + +# Upper Y limit of dungeons. +mgcarpathian_dungeon_ymax (Dungeon maximum Y) int 31000 + +[**Noises] + +# 2D noise that defines the base ground level. +mgcarpathian_np_base (Base ground noise) noise_params_2d 12, 1, (2557, 2557, 2557), 6538, 4, 0.8, 0.5, eased + +# Variation of biome filler depth. +mgcarpathian_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (128, 128, 128), 261, 3, 0.7, 2.0, eased + +# First of 4 2D noises that together define hill/mountain range height. +mgcarpathian_np_height1 (Hilliness1 noise) noise_params_2d 0, 5, (251, 251, 251), 9613, 5, 0.5, 2.0, eased + +# Second of 4 2D noises that together define hill/mountain range height. +mgcarpathian_np_height2 (Hilliness2 noise) noise_params_2d 0, 5, (383, 383, 383), 1949, 5, 0.5, 2.0, eased + +# Third of 4 2D noises that together define hill/mountain range height. +mgcarpathian_np_height3 (Hilliness3 noise) noise_params_2d 0, 5, (509, 509, 509), 3211, 5, 0.5, 2.0, eased + +# Fourth of 4 2D noises that together define hill/mountain range height. +mgcarpathian_np_height4 (Hilliness4 noise) noise_params_2d 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0, eased + +# 2D noise that controls the size/occurance of rolling hills. +mgcarpathian_np_hills_terrain (Rolling hills spread noise) noise_params_2d 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0, eased + +# 2D noise that controls the size/occurance of ridged mountain ranges. +mgcarpathian_np_ridge_terrain (Ridge mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0, eased + +# 2D noise that controls the size/occurance of step mountain ranges. +mgcarpathian_np_step_terrain (Step mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0, eased + +# 2D noise that controls the shape/size of rolling hills. +mgcarpathian_np_hills (Rolling hill size noise) noise_params_2d 0, 3, (257, 257, 257), 6604, 6, 0.5, 2.0, eased + +# 2D noise that controls the shape/size of ridged mountains. +mgcarpathian_np_ridge_mnt (Ridged mountain size noise) noise_params_2d 0, 12, (743, 743, 743), 5520, 6, 0.7, 2.0, eased + +# 2D noise that controls the shape/size of step mountains. +mgcarpathian_np_step_mnt (Step mountain size noise) noise_params_2d 0, 8, (509, 509, 509), 2590, 6, 0.6, 2.0, eased + +# 3D noise for mountain overhangs, cliffs, etc. Usually small variations. +mgcarpathian_np_mnt_var (Mountain variation noise) noise_params_3d 0, 1, (499, 499, 499), 2490, 5, 0.55, 2.0 + +# First of 2 3D noises that together define tunnels. +mgcarpathian_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 + +# Second of 2 3D noises that together define tunnels. +mgcarpathian_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 + +# 3D noise defining giant caverns. +mgcarpathian_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 + +[*Mapgen Flat] + +# Map generation attributes specific to Mapgen flat. # Occasional lakes and hills can be added to the flat world. -# Flags that are not specified in the flag string are not modified from the default. +# Flags that are not enabled are not modified from the default. # Flags starting with 'no' are used to explicitly disable them. -mgflat_spflags (Mapgen flat flags) flags lakes,hills,,nolakes,nohills +mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills # Y of flat ground. -mgflat_ground_level (Mapgen flat ground level) int 8 +mgflat_ground_level (Ground level) int 8 -# Y of upper limit of large pseudorandom caves. -mgflat_large_cave_depth (Mapgen flat large cave depth) int -33 +# Y of upper limit of large caves. +mgflat_large_cave_depth (Large cave depth) int -33 + +# Y of upper limit of lava in large caves. +mgflat_lava_depth (Lava depth) int -256 # Controls width of tunnels, a smaller value creates wider tunnels. -mgflat_cave_width (Mapgen flat cave width) float 0.09 +mgflat_cave_width (Cave width) float 0.09 # Terrain noise threshold for lakes. # Controls proportion of world area covered by lakes. # Adjust towards 0.0 for a larger proportion. -mgflat_lake_threshold (Mapgen flat lake threshold) float -0.45 +mgflat_lake_threshold (Lake threshold) float -0.45 # Controls steepness/depth of lake depressions. -mgflat_lake_steepness (Mapgen flat lake steepness) float 48.0 +mgflat_lake_steepness (Lake steepness) float 48.0 # Terrain noise threshold for hills. # Controls proportion of world area covered by hills. # Adjust towards 0.0 for a larger proportion. -mgflat_hill_threshold (Mapgen flat hill threshold) float 0.45 +mgflat_hill_threshold (Hill threshold) float 0.45 # Controls steepness/height of hills. -mgflat_hill_steepness (Mapgen flat hill steepness) float 64.0 +mgflat_hill_steepness (Hill steepness) float 64.0 + +# Lower Y limit of dungeons. +mgflat_dungeon_ymin (Dungeon minimum Y) int -31000 + +# Upper Y limit of dungeons. +mgflat_dungeon_ymax (Dungeon maximum Y) int 31000 + +[**Noises] + +# Defines location and terrain of optional hills and lakes. +mgflat_np_terrain (Terrain noise) noise_params_2d 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0, eased -# Determines terrain shape. -# The 3 numbers in brackets control the scale of the -# terrain, the 3 numbers should be identical. -mgflat_np_terrain (Mapgen flat terrain noise parameters) noise_params 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0 +# Variation of biome filler depth. +mgflat_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased -mgflat_np_filler_depth (Mapgen flat filler depth noise parameters) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 -mgflat_np_cave1 (Mapgen flat cave1 noise parameters) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 -mgflat_np_cave2 (Mapgen flat cave2 noise parameters) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 +# First of 2 3D noises that together define tunnels. +mgflat_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 -[***Mapgen fractal] +# Second of 2 3D noises that together define tunnels. +mgflat_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 + +[*Mapgen Fractal] # Controls width of tunnels, a smaller value creates wider tunnels. -mgfractal_cave_width (Mapgen fractal cave width) float 0.09 +mgfractal_cave_width (Cave width) float 0.09 + +# Y of upper limit of large caves. +mgfractal_large_cave_depth (Large cave depth) int -33 + +# Y of upper limit of lava in large caves. +mgfractal_lava_depth (Lava depth) int -256 + +# Lower Y limit of dungeons. +mgfractal_dungeon_ymin (Dungeon minimum Y) int -31000 + +# Upper Y limit of dungeons. +mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000 # Choice of 18 fractals from 9 formulas. # 1 = 4D "Roundy" mandelbrot set. @@ -1067,235 +1682,152 @@ mgfractal_cave_width (Mapgen fractal cave width) float 0.09 # 16 = 3D "Cosine Mandelbulb" julia set. # 17 = 4D "Mandelbulb" mandelbrot set. # 18 = 4D "Mandelbulb" julia set. -mgfractal_fractal (Mapgen fractal fractal) int 1 1 18 +mgfractal_fractal (Fractal type) int 1 1 18 # Iterations of the recursive function. # Controls the amount of fine detail. -mgfractal_iterations (Mapgen fractal iterations) int 11 +mgfractal_iterations (Iterations) int 11 # Approximate (X,Y,Z) scale of fractal in nodes. -mgfractal_scale (Mapgen fractal scale) v3f (4096.0, 1024.0, 4096.0) +mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0) # (X,Y,Z) offset of fractal from world centre in units of 'scale'. # Used to move a suitable spawn area of low land close to (0, 0). # The default is suitable for mandelbrot sets, it needs to be edited for julia sets. # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes. -mgfractal_offset (Mapgen fractal offset) v3f (1.79, 0.0, 0.0) +mgfractal_offset (Offset) v3f (1.79, 0.0, 0.0) # W co-ordinate of the generated 3D slice of a 4D fractal. # Determines which 3D slice of the 4D shape is generated. # Has no effect on 3D fractals. # Range roughly -2 to 2. -mgfractal_slice_w (Mapgen fractal slice w) float 0.0 +mgfractal_slice_w (Slice w) float 0.0 # Julia set only: X component of hypercomplex constant determining julia shape. # Range roughly -2 to 2. -mgfractal_julia_x (Mapgen fractal julia x) float 0.33 +mgfractal_julia_x (Julia x) float 0.33 # Julia set only: Y component of hypercomplex constant determining julia shape. # Range roughly -2 to 2. -mgfractal_julia_y (Mapgen fractal julia y) float 0.33 +mgfractal_julia_y (Julia y) float 0.33 # Julia set only: Z component of hypercomplex constant determining julia shape. # Range roughly -2 to 2. -mgfractal_julia_z (Mapgen fractal julia z) float 0.33 +mgfractal_julia_z (Julia z) float 0.33 # Julia set only: W component of hypercomplex constant determining julia shape. # Has no effect on 3D fractals. # Range roughly -2 to 2. -mgfractal_julia_w (Mapgen fractal julia w) float 0.33 +mgfractal_julia_w (Julia w) float 0.33 -mgfractal_np_seabed (Mapgen fractal seabed noise parameters) noise_params -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0 -mgfractal_np_filler_depth (Mapgen fractal filler depth noise parameters) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 -mgfractal_np_cave1 (Mapgen fractal cave1 noise parameters) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 -mgfractal_np_cave2 (Mapgen fractal cave2 noise parameters) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 +[**Noises] -# Mapgen Valleys parameters -[***Mapgen Valleys] +# Y-level of seabed. +mgfractal_np_seabed (Seabed noise) noise_params_2d -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0, eased -# General parameters -[****General] +# Variation of biome filler depth. +mgfractal_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased + +# First of 2 3D noises that together define tunnels. +mgfractal_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 + +# Second of 2 3D noises that together define tunnels. +mgfractal_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 + +[*Mapgen Valleys] # Map generation attributes specific to Mapgen Valleys. # 'altitude_chill' makes higher elevations colder, which may cause biome issues. # 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool, # it may interfere with delicately adjusted biomes. -# Flags that are not specified in the flag string are not modified from the default. +# Flags that are not enabled are not modified from the default. # Flags starting with 'no' are used to explicitly disable them. -mg_valleys_spflags (Valleys C Flags) flags altitude_chill,humid_rivers altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers +mg_valleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers # The altitude at which temperature drops by 20C -mgvalleys_altitude_chill (Altitude Chill) int 90 +mgvalleys_altitude_chill (Altitude chill) int 90 # Depth below which you'll find large caves. mgvalleys_large_cave_depth (Large cave depth) int -33 # Creates unpredictable lava features in caves. # These can make mining difficult. Zero disables them. (0-10) -mgvalleys_lava_features (Lava Features) int 0 +mgvalleys_lava_features (Lava features) int 0 # Depth below which you'll find massive caves. mgvalleys_massive_cave_depth (Massive cave depth) int -256 # How deep to make rivers -mgvalleys_river_depth (River Depth) int 4 +mgvalleys_river_depth (River depth) int 4 # How wide to make rivers -mgvalleys_river_size (River Size) int 5 +mgvalleys_river_size (River size) int 5 # Creates unpredictable water features in caves. # These can make mining difficult. Zero disables them. (0-10) -mgvalleys_water_features (Water Features) int 0 +mgvalleys_water_features (Water features) int 0 # Controls width of tunnels, a smaller value creates wider tunnels. mgvalleys_cave_width (Cave width) float 0.09 -# Noise parameters -[****Noises] +# Lower Y limit of dungeons. +mgvalleys_dungeon_ymin (Dungeon minimum Y) int -31000 + +# Upper Y limit of dungeons. +mgvalleys_dungeon_ymax (Dungeon maximum Y) int 31000 + +[**Noises] # Caves and tunnels form at the intersection of the two noises -mgvalleys_np_cave1 (Cave noise #1) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 +mgvalleys_np_cave1 (Cave noise #1) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 # Caves and tunnels form at the intersection of the two noises -mgvalleys_np_cave2 (Cave noise #2) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 +mgvalleys_np_cave2 (Cave noise #2) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 # The depth of dirt or other filler -mgvalleys_np_filler_depth (Filler Depth) noise_params 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0 +mgvalleys_np_filler_depth (Filler depth) noise_params_2d 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0, eased # Massive caves form here. -mgvalleys_np_massive_caves (Massive cave noise) noise_params 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0 +mgvalleys_np_massive_caves (Massive cave noise) noise_params_3d 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0 # River noise -- rivers occur close to zero -mgvalleys_np_rivers (River Noise) noise_params 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0 +mgvalleys_np_rivers (River noise) noise_params_2d 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0, eased # Base terrain height -mgvalleys_np_terrain_height (Terrain Height) noise_params -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0 +mgvalleys_np_terrain_height (Terrain height) noise_params_2d -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0, eased # Raises terrain to make valleys around the rivers -mgvalleys_np_valley_depth (Valley Depth) noise_params 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0 +mgvalleys_np_valley_depth (Valley depth) noise_params_2d 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0, eased # Slope and fill work together to modify the heights -mgvalleys_np_inter_valley_fill (Valley Fill) noise_params 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0 +mgvalleys_np_inter_valley_fill (Valley fill) noise_params_3d 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0 # Amplifies the valleys -mgvalleys_np_valley_profile (Valley Profile) noise_params 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0 +mgvalleys_np_valley_profile (Valley profile) noise_params_2d 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0, eased # Slope and fill work together to modify the heights -mgvalleys_np_inter_valley_slope (Valley Slope) noise_params 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0 - -[*Security] - -# Prevent mods from doing insecure things like running shell commands. -secure.enable_security (Enable mod security) bool true - -# Comma-separated list of trusted mods that are allowed to access insecure -# functions even when mod security is on (via request_insecure_environment()). -secure.trusted_mods (Trusted mods) string - -# Comma-separated list of mods that are allowed to access HTTP APIs, which -# allow them to upload and download data to/from the internet. -secure.http_mods (HTTP Mods) string - -[*Advanced] - -[**Profiling] -# Load the game profiler to collect game profiling data. -# Provides a /profiler command to access the compiled profile. -# Useful for mod developers and server operators. -profiler.load (Load the game profiler) bool false - -# The default format in which profiles are being saved, -# when calling `/profiler save [format]` without format. -profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty - -# The file path relative to your worldpath in which profiles will be saved to. -# -profiler.report_path (Report path) string "" - -[***Instrumentation] - -# Instrument the methods of entities on registration. -instrument.entity (Entity methods) bool true - -# Instrument the action function of Active Block Modifiers on registration. -instrument.abm (Active Block Modifiers) bool true - -# Instrument the action function of Loading Block Modifiers on registration. -instrument.lbm (Loading Block Modifiers) bool true - -# Instrument chatcommands on registration. -instrument.chatcommand (Chatcommands) bool true - -# Instrument global callback functions on registration. -# (anything you pass to a minetest.register_*() function) -instrument.global_callback (Global callbacks) bool true - -[****Advanced] -# Instrument builtin. -# This is usually only needed by core/builtin contributors -instrument.builtin (Builtin) bool false - -# Have the profiler instrument itself: -# * Instrument an empty function. -# This estimates the overhead, that instrumentation is adding (+1 function call). -# * Instrument the sampler being used to update the statistics. -instrument.profiler (Profiler) bool false - -[Client and Server] - -# Name of the player. -# When running a server, clients connecting with this name are admins. -# When starting from the main menu, this is overridden. -name (Player name) string - -# Set the language. Leave empty to use the system language. -# A restart is required after changing this. -language (Language) enum ,be,ca,cs,da,de,en,eo,es,et,fr,he,hu,id,it,ja,jbo,ko,ky,lt,nb,nl,pl,pt,pt_BR,ro,ru,sr_Cyrl,tr,uk,zh_CN,zh_TW - -# Level of logging to be written to debug.txt: -# - (no logging) -# - none (messages with no level) -# - error -# - warning -# - action -# - info -# - verbose -debug_log_level (Debug log level) enum action ,warning,action,info,verbose - -# IPv6 support. -enable_ipv6 (IPv6) bool true +mgvalleys_np_inter_valley_slope (Valley slope) noise_params_2d 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0, eased [*Advanced] -# Default timeout for cURL, stated in milliseconds. -# Only has an effect if compiled with cURL. -curl_timeout (cURL timeout) int 5000 - -# Limits number of parallel HTTP requests. Affects: -# - Media fetch if server uses remote_media setting. -# - Serverlist download and server announcement. -# - Downloads performed by main menu (e.g. mod manager). -# Only has an effect if compiled with cURL. -curl_parallel_limit (cURL parallel limit) int 8 - -# Maximum time in ms a file download (e.g. a mod download) may take. -curl_file_download_timeout (cURL file download timeout) int 300000 - -# Makes DirectX work with LuaJIT. Disable if it causes troubles. -high_precision_fpu (High-precision FPU) bool true - -# Replaces the default main menu with a custom one. -main_menu_script (Main menu script) string - -main_menu_game_mgr (Main menu game manager) int 0 +# Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes). +chunksize (Chunk size) int 5 -main_menu_mod_mgr (Main menu mod manager) int 1 +# Dump the mapgen debug infos. +enable_mapgen_debug_info (Mapgen debug) bool false -modstore_download_url (Modstore download URL) string https://forum.minetest.net/media/ +# Maximum number of blocks that can be queued for loading. +emergequeue_limit_total (Absolute limit of emerge queues) int 256 -modstore_listmods_url (Modstore mods list URL) string https://forum.minetest.net/mmdb/mods/ +# Maximum number of blocks to be queued that are to be loaded from file. +# Set to blank for an appropriate amount to be chosen automatically. +emergequeue_limit_diskonly (Limit of emerge queues on disk) int 32 -modstore_details_url (Modstore details URL) string https://forum.minetest.net/mmdb/mod/*/ +# Maximum number of blocks to be queued that are to be generated. +# Set to blank for an appropriate amount to be chosen automatically. +emergequeue_limit_generate (Limit of emerge queues to generate) int 32 -# Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers. -profiler_print_interval (Engine profiling data print interval) int 0 +# Number of emerge threads to use. Make this field blank, or increase this number +# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly +# at the cost of slightly buggy caves. +num_emerge_threads (Number of emerge threads) int 1