X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=builtin%2Fsettingtypes.txt;h=e4d345e2d91ae7d630360504b930b5ead818e9a8;hb=804a31818907e737a1ec727580d5822532ff3e6b;hp=15cb181ed1ec7ddfad6070716907b9d4beb27b0a;hpb=91d244c5229695933bf8510b01e06f922f062359;p=minetest.git diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index 15cb181ed..e4d345e2d 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -42,10 +42,10 @@ # Flags are always separated by comma without spaces. # - default possible_flags # * noise_params_2d: -# Format is , , (, , ), , , , [, ] +# Format is , , (, , ), , , , [, ] # - default # * noise_params_3d: -# Format is , , (, , ), , , , [, ] +# Format is , , (, , ), , , , [, ] # - default # * v3f: # Format is (, , ) @@ -63,26 +63,15 @@ # There shouldn't be too much settings per category; settings that shouldn't be # modified by the "average user" should be in (sub-)categories called "Advanced". + [Controls] + +[*General] + # If enabled, you can place blocks at the position (feet + eye level) where you stand. # This is helpful when working with nodeboxes in small areas. enable_build_where_you_stand (Build inside player) bool false -# Player is able to fly without being affected by gravity. -# This requires the "fly" privilege on the server. -free_move (Flying) bool false - -# If enabled, makes move directions relative to the player's pitch when flying or swimming. -pitch_move (Pitch move mode) bool false - -# Fast movement (via the "special" key). -# This requires the "fast" privilege on the server. -fast_move (Fast movement) bool false - -# If enabled together with fly mode, player is able to fly through solid nodes. -# This requires the "noclip" privilege on the server. -noclip (Noclip) bool false - # Smooths camera when looking around. Also called look or mouse smoothing. # Useful for recording videos. cinematic (Cinematic mode) bool false @@ -93,26 +82,20 @@ camera_smoothing (Camera smoothing) float 0.0 0.0 0.99 # Smooths rotation of camera in cinematic mode. 0 to disable. cinematic_camera_smoothing (Camera smoothing in cinematic mode) float 0.7 0.0 0.99 -# Invert vertical mouse movement. -invert_mouse (Invert mouse) bool false - -# Mouse sensitivity multiplier. -mouse_sensitivity (Mouse sensitivity) float 0.2 - -# If enabled, "special" key instead of "sneak" key is used for climbing down and +# If enabled, "Aux1" key instead of "Sneak" key is used for climbing down and # descending. -aux1_descends (Special key for climbing/descending) bool false +aux1_descends (Aux1 key for climbing/descending) bool false # Double-tapping the jump key toggles fly mode. doubletap_jump (Double tap jump for fly) bool false -# If disabled, "special" key is used to fly fast if both fly and fast mode are +# If disabled, "Aux1" key is used to fly fast if both fly and fast mode are # enabled. -always_fly_fast (Always fly and fast) bool true +always_fly_fast (Always fly fast) bool true -# The time in seconds it takes between repeated right clicks when holding the right -# mouse button. -repeat_rightclick_time (Rightclick repetition interval) float 0.25 +# The time in seconds it takes between repeated node placements when holding +# the place button. +repeat_place_time (Place repetition interval) float 0.25 0.25 2 # Automatically jump up single-node obstacles. autojump (Automatic jumping) bool false @@ -121,359 +104,214 @@ autojump (Automatic jumping) bool false # Enable this when you dig or place too often by accident. safe_dig_and_place (Safe digging and placing) bool false -# Enable random user input (only used for testing). -random_input (Random input) bool false +[*Keyboard and Mouse] -# Continuous forward movement, toggled by autoforward key. -# Press the autoforward key again or the backwards movement to disable. -continuous_forward (Continuous forward) bool false +# Invert vertical mouse movement. +invert_mouse (Invert mouse) bool false + +# Mouse sensitivity multiplier. +mouse_sensitivity (Mouse sensitivity) float 0.2 0.001 10.0 + +[*Touchscreen] # The length in pixels it takes for touch screen interaction to start. touchscreen_threshold (Touch screen threshold) int 20 0 100 +# Use crosshair to select object instead of whole screen. +# If enabled, a crosshair will be shown and will be used for selecting object. +touch_use_crosshair (Use crosshair for touch screen) bool false + # (Android) Fixes the position of virtual joystick. # If disabled, virtual joystick will center to first-touch's position. fixed_virtual_joystick (Fixed virtual joystick) bool false -# (Android) Use virtual joystick to trigger "aux" button. -# If enabled, virtual joystick will also tap "aux" button when out of main circle. -virtual_joystick_triggers_aux (Virtual joystick triggers aux button) bool false +# (Android) Use virtual joystick to trigger "Aux1" button. +# If enabled, virtual joystick will also tap "Aux1" button when out of main circle. +virtual_joystick_triggers_aux1 (Virtual joystick triggers Aux1 button) bool false -# Enable joysticks -enable_joysticks (Enable joysticks) bool false -# The identifier of the joystick to use -joystick_id (Joystick ID) int 0 +[Graphics and Audio] -# The type of joystick -joystick_type (Joystick type) enum auto auto,generic,xbox +[*Graphics] -# The time in seconds it takes between repeated events -# when holding down a joystick button combination. -repeat_joystick_button_time (Joystick button repetition interval) float 0.17 +[**Screen] -# The sensitivity of the joystick axes for moving the -# ingame view frustum around. -joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170 +# Width component of the initial window size. Ignored in fullscreen mode. +screen_w (Screen width) int 1024 1 65535 -# Key for moving the player forward. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_forward (Forward key) key KEY_KEY_W +# Height component of the initial window size. Ignored in fullscreen mode. +screen_h (Screen height) int 600 1 65535 -# Key for moving the player backward. -# Will also disable autoforward, when active. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_backward (Backward key) key KEY_KEY_S +# Save window size automatically when modified. +autosave_screensize (Autosave screen size) bool true -# Key for moving the player left. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_left (Left key) key KEY_KEY_A +# Fullscreen mode. +fullscreen (Full screen) bool false -# Key for moving the player right. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_right (Right key) key KEY_KEY_D +# Open the pause menu when the window's focus is lost. Does not pause if a formspec is +# open. +pause_on_lost_focus (Pause on lost window focus) bool false -# Key for jumping. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_jump (Jump key) key KEY_SPACE +[**FPS] -# Key for sneaking. -# Also used for climbing down and descending in water if aux1_descends is disabled. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_sneak (Sneak key) key KEY_LSHIFT +# If FPS would go higher than this, limit it by sleeping +# to not waste CPU power for no benefit. +fps_max (Maximum FPS) int 60 1 4294967295 -# Key for opening the inventory. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_inventory (Inventory key) key KEY_KEY_I +# Vertical screen synchronization. +vsync (VSync) bool false -# Key for moving fast in fast mode. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_special1 (Special key) key KEY_KEY_E +# Maximum FPS when the window is not focused, or when the game is paused. +fps_max_unfocused (FPS when unfocused or paused) int 20 1 4294967295 -# Key for opening the chat window. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_chat (Chat key) key KEY_KEY_T +# View distance in nodes. +viewing_range (Viewing range) int 190 20 4000 -# Key for opening the chat window to type commands. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_cmd (Command key) key / +# Undersampling is similar to using a lower screen resolution, but it applies +# to the game world only, keeping the GUI intact. +# It should give a significant performance boost at the cost of less detailed image. +# Higher values result in a less detailed image. +undersampling (Undersampling) int 1 1 8 -# Key for opening the chat window to type local commands. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_cmd_local (Command key) key . +[**Graphics Effects] -# Key for toggling unlimited view range. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_rangeselect (Range select key) key KEY_KEY_R +# Makes all liquids opaque +opaque_water (Opaque liquids) bool false -# Key for toggling flying. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_freemove (Fly key) key KEY_KEY_K +# Leaves style: +# - Fancy: all faces visible +# - Simple: only outer faces, if defined special_tiles are used +# - Opaque: disable transparency +leaves_style (Leaves style) enum fancy fancy,simple,opaque -# Key for toggling pitch move mode. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_pitchmove (Pitch move key) key KEY_KEY_P +# Connects glass if supported by node. +connected_glass (Connect glass) bool false -# Key for toggling fast mode. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_fastmove (Fast key) key KEY_KEY_J +# Enable smooth lighting with simple ambient occlusion. +# Disable for speed or for different looks. +smooth_lighting (Smooth lighting) bool true -# Key for toggling noclip mode. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_noclip (Noclip key) key KEY_KEY_H +# Enables tradeoffs that reduce CPU load or increase rendering performance +# at the expense of minor visual glitches that do not impact game playability. +performance_tradeoffs (Tradeoffs for performance) bool false -# Key for selecting the next item in the hotbar. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_hotbar_next (Hotbar next key) key KEY_KEY_N +# Adds particles when digging a node. +enable_particles (Digging particles) bool true -# Key for selecting the previous item in the hotbar. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_hotbar_previous (Hotbar previous key) key KEY_KEY_B +[**3d] -# Key for muting the game. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_mute (Mute key) key KEY_KEY_M +# 3D support. +# Currently supported: +# - none: no 3d output. +# - anaglyph: cyan/magenta color 3d. +# - interlaced: odd/even line based polarisation screen support. +# - topbottom: split screen top/bottom. +# - sidebyside: split screen side by side. +# - crossview: Cross-eyed 3d +# - pageflip: quadbuffer based 3d. +# Note that the interlaced mode requires shaders to be enabled. +3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,crossview,pageflip -# Key for increasing the volume. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_increase_volume (Inc. volume key) key +# Strength of 3D mode parallax. +3d_paralax_strength (3D mode parallax strength) float 0.025 -0.087 0.087 -# Key for decreasing the volume. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_decrease_volume (Dec. volume key) key +[**Bobbing] -# Key for toggling autoforward. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_autoforward (Automatic forward key) key +# Arm inertia, gives a more realistic movement of +# the arm when the camera moves. +arm_inertia (Arm inertia) bool true -# Key for toggling cinematic mode. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_cinematic (Cinematic mode key) key +# Enable view bobbing and amount of view bobbing. +# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double. +view_bobbing_amount (View bobbing factor) float 1.0 0.0 7.9 -# Key for toggling display of minimap. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_minimap (Minimap key) key KEY_F9 +# Multiplier for fall bobbing. +# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double. +fall_bobbing_amount (Fall bobbing factor) float 0.03 0.0 100.0 -# Key for taking screenshots. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_screenshot (Screenshot) key KEY_F12 +[**Camera] -# Key for dropping the currently selected item. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_drop (Drop item key) key KEY_KEY_Q +# Camera 'near clipping plane' distance in nodes, between 0 and 0.25 +# Only works on GLES platforms. Most users will not need to change this. +# Increasing can reduce artifacting on weaker GPUs. +# 0.1 = Default, 0.25 = Good value for weaker tablets. +near_plane (Near plane) float 0.1 0 0.25 -# Key to use view zoom when possible. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_zoom (View zoom key) key KEY_KEY_Z +# Field of view in degrees. +fov (Field of view) int 72 45 160 -# Key for selecting the first hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot1 (Hotbar slot 1 key) key KEY_KEY_1 +# Alters the light curve by applying 'gamma correction' to it. +# Higher values make middle and lower light levels brighter. +# Value '1.0' leaves the light curve unaltered. +# This only has significant effect on daylight and artificial +# light, it has very little effect on natural night light. +display_gamma (Light curve gamma) float 1.0 0.33 3.0 -# Key for selecting the second hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot2 (Hotbar slot 2 key) key KEY_KEY_2 +# The strength (darkness) of node ambient-occlusion shading. +# Lower is darker, Higher is lighter. The valid range of values for this +# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be +# set to the nearest valid value. +ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0 -# Key for selecting the third hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot3 (Hotbar slot 3 key) key KEY_KEY_3 +[**Screenshots] -# Key for selecting the fourth hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot4 (Hotbar slot 4 key) key KEY_KEY_4 +# Path to save screenshots at. Can be an absolute or relative path. +# The folder will be created if it doesn't already exist. +screenshot_path (Screenshot folder) path screenshots -# Key for selecting the fifth hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot5 (Hotbar slot 5 key) key KEY_KEY_5 +# Format of screenshots. +screenshot_format (Screenshot format) enum png png,jpg -# Key for selecting the sixth hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot6 (Hotbar slot 6 key) key KEY_KEY_6 +# Screenshot quality. Only used for JPEG format. +# 1 means worst quality; 100 means best quality. +# Use 0 for default quality. +screenshot_quality (Screenshot quality) int 0 0 100 -# Key for selecting the seventh hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot7 (Hotbar slot 7 key) key KEY_KEY_7 +[**Node and Entity Highlighting] -# Key for selecting the eighth hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot8 (Hotbar slot 8 key) key KEY_KEY_8 +# Method used to highlight selected object. +node_highlighting (Node highlighting) enum box box,halo,none -# Key for selecting the ninth hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot9 (Hotbar slot 9 key) key KEY_KEY_9 +# Show entity selection boxes +# A restart is required after changing this. +show_entity_selectionbox (Show entity selection boxes) bool false -# Key for selecting the tenth hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot10 (Hotbar slot 10 key) key KEY_KEY_0 +# Selection box border color (R,G,B). +selectionbox_color (Selection box color) string (0,0,0) -# Key for selecting the 11th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot11 (Hotbar slot 11 key) key +# Width of the selection box lines around nodes. +selectionbox_width (Selection box width) int 2 1 5 -# Key for selecting the 12th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot12 (Hotbar slot 12 key) key +# Crosshair color (R,G,B). +# Also controls the object crosshair color +crosshair_color (Crosshair color) string (255,255,255) -# Key for selecting the 13th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot13 (Hotbar slot 13 key) key +# Crosshair alpha (opaqueness, between 0 and 255). +# This also applies to the object crosshair. +crosshair_alpha (Crosshair alpha) int 255 0 255 -# Key for selecting the 14th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot14 (Hotbar slot 14 key) key +[**Fog] -# Key for selecting the 15th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot15 (Hotbar slot 15 key) key +# Whether to fog out the end of the visible area. +enable_fog (Fog) bool true -# Key for selecting the 16th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot16 (Hotbar slot 16 key) key +# Make fog and sky colors depend on daytime (dawn/sunset) and view direction. +directional_colored_fog (Colored fog) bool true -# Key for selecting the 17th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot17 (Hotbar slot 17 key) key +# Fraction of the visible distance at which fog starts to be rendered +fog_start (Fog start) float 0.4 0.0 0.99 -# Key for selecting the 18th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot18 (Hotbar slot 18 key) key +[**Clouds] -# Key for selecting the 19th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot19 (Hotbar slot 19 key) key - -# Key for selecting the 20th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot20 (Hotbar slot 20 key) key - -# Key for selecting the 21st hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot21 (Hotbar slot 21 key) key - -# Key for selecting the 22nd hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot22 (Hotbar slot 22 key) key - -# Key for selecting the 23rd hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot23 (Hotbar slot 23 key) key - -# Key for selecting the 24th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot24 (Hotbar slot 24 key) key - -# Key for selecting the 25th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot25 (Hotbar slot 25 key) key - -# Key for selecting the 26th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot26 (Hotbar slot 26 key) key - -# Key for selecting the 27th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot27 (Hotbar slot 27 key) key - -# Key for selecting the 28th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot28 (Hotbar slot 28 key) key - -# Key for selecting the 29th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot29 (Hotbar slot 29 key) key - -# Key for selecting the 30th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot30 (Hotbar slot 30 key) key - -# Key for selecting the 31st hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot31 (Hotbar slot 31 key) key - -# Key for selecting the 32nd hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot32 (Hotbar slot 32 key) key - -# Key for toggling the display of the HUD. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_toggle_hud (HUD toggle key) key KEY_F1 - -# Key for toggling the display of chat. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_toggle_chat (Chat toggle key) key KEY_F2 - -# Key for toggling the display of the large chat console. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_console (Large chat console key) key KEY_F10 - -# Key for toggling the display of fog. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3 - -# Key for toggling the camera update. Only used for development -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_toggle_update_camera (Camera update toggle key) key - -# Key for toggling the display of debug info. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_toggle_debug (Debug info toggle key) key KEY_F5 - -# Key for toggling the display of the profiler. Used for development. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_toggle_profiler (Profiler toggle key) key KEY_F6 - -# Key for switching between first- and third-person camera. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_camera_mode (Toggle camera mode key) key KEY_F7 - -# Key for increasing the viewing range. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_increase_viewing_range_min (View range increase key) key + - -# Key for decreasing the viewing range. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_decrease_viewing_range_min (View range decrease key) key - - -[Graphics] - -[*In-Game] - -[**Basic] - -# Enable VBO -enable_vbo (VBO) bool true - -# Whether to fog out the end of the visible area. -enable_fog (Fog) bool true - -# Leaves style: -# - Fancy: all faces visible -# - Simple: only outer faces, if defined special_tiles are used -# - Opaque: disable transparency -leaves_style (Leaves style) enum fancy fancy,simple,opaque - -# Connects glass if supported by node. -connected_glass (Connect glass) bool false - -# Enable smooth lighting with simple ambient occlusion. -# Disable for speed or for different looks. -smooth_lighting (Smooth lighting) bool true - -# Clouds are a client side effect. -enable_clouds (Clouds) bool true +# Clouds are a client side effect. +enable_clouds (Clouds) bool true # Use 3D cloud look instead of flat. enable_3d_clouds (3D clouds) bool true -# Method used to highlight selected object. -node_highlighting (Node highlighting) enum box box,halo,none - -# Adds particles when digging a node. -enable_particles (Digging particles) bool true - -[**Filtering] +[**Filtering and Antialiasing] -# Use mip mapping to scale textures. May slightly increase performance, +# Use mipmapping to scale textures. May slightly increase performance, # especially when using a high resolution texture pack. # Gamma correct downscaling is not supported. mip_map (Mipmapping) bool false @@ -488,1437 +326,1605 @@ bilinear_filter (Bilinear filtering) bool false trilinear_filter (Trilinear filtering) bool false # Filtered textures can blend RGB values with fully-transparent neighbors, -# which PNG optimizers usually discard, sometimes resulting in a dark or -# light edge to transparent textures. Apply this filter to clean that up -# at texture load time. +# which PNG optimizers usually discard, often resulting in dark or +# light edges to transparent textures. Apply a filter to clean that up +# at texture load time. This is automatically enabled if mipmapping is enabled. texture_clean_transparent (Clean transparent textures) bool false # When using bilinear/trilinear/anisotropic filters, low-resolution textures # can be blurred, so automatically upscale them with nearest-neighbor # interpolation to preserve crisp pixels. This sets the minimum texture size # for the upscaled textures; higher values look sharper, but require more -# memory. Powers of 2 are recommended. Setting this higher than 1 may not -# have a visible effect unless bilinear/trilinear/anisotropic filtering is -# enabled. +# memory. Powers of 2 are recommended. This setting is ONLY applied if +# bilinear/trilinear/anisotropic filtering is enabled. # This is also used as the base node texture size for world-aligned # texture autoscaling. -texture_min_size (Minimum texture size) int 64 - -# Experimental option, might cause visible spaces between blocks -# when set to higher number than 0. +texture_min_size (Minimum texture size) int 64 1 32768 + +# Use multi-sample antialiasing (MSAA) to smooth out block edges. +# This algorithm smooths out the 3D viewport while keeping the image sharp, +# but it doesn't affect the insides of textures +# (which is especially noticeable with transparent textures). +# Visible spaces appear between nodes when shaders are disabled. +# If set to 0, MSAA is disabled. +# A restart is required after changing this option. fsaa (FSAA) enum 0 0,1,2,4,8,16 -# Undersampling is similar to using lower screen resolution, but it applies -# to the game world only, keeping the GUI intact. -# It should give significant performance boost at the cost of less detailed image. -undersampling (Undersampling) enum 0 0,2,3,4 -[**Shaders] +[*Shaders] # Shaders allow advanced visual effects and may increase performance on some video # cards. # This only works with the OpenGL video backend. enable_shaders (Shaders) bool true -# Path to shader directory. If no path is defined, default location will be used. -shader_path (Shader path) path - -[***Tone Mapping] +[**Tone Mapping] -# Enables filmic tone mapping +# Enables Hable's 'Uncharted 2' filmic tone mapping. +# Simulates the tone curve of photographic film and how this approximates the +# appearance of high dynamic range images. Mid-range contrast is slightly +# enhanced, highlights and shadows are gradually compressed. tone_mapping (Filmic tone mapping) bool false -[***Bumpmapping] +[**Waving Nodes] -# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack -# or need to be auto-generated. +# Set to true to enable waving leaves. # Requires shaders to be enabled. -enable_bumpmapping (Bumpmapping) bool false +enable_waving_leaves (Waving leaves) bool false -# Enables on the fly normalmap generation (Emboss effect). -# Requires bumpmapping to be enabled. -generate_normalmaps (Generate normalmaps) bool false +# Set to true to enable waving plants. +# Requires shaders to be enabled. +enable_waving_plants (Waving plants) bool false -# Strength of generated normalmaps. -normalmaps_strength (Normalmaps strength) float 0.6 +# Set to true to enable waving liquids (like water). +# Requires shaders to be enabled. +enable_waving_water (Waving liquids) bool false -# Defines sampling step of texture. -# A higher value results in smoother normal maps. -normalmaps_smooth (Normalmaps sampling) int 0 0 2 +# The maximum height of the surface of waving liquids. +# 4.0 = Wave height is two nodes. +# 0.0 = Wave doesn't move at all. +# Default is 1.0 (1/2 node). +# Requires waving liquids to be enabled. +water_wave_height (Waving liquids wave height) float 1.0 0.0 4.0 -[***Parallax Occlusion] +# Length of liquid waves. +# Requires waving liquids to be enabled. +water_wave_length (Waving liquids wavelength) float 20.0 0.1 -# Enables parallax occlusion mapping. -# Requires shaders to be enabled. -enable_parallax_occlusion (Parallax occlusion) bool false +# How fast liquid waves will move. Higher = faster. +# If negative, liquid waves will move backwards. +# Requires waving liquids to be enabled. +water_wave_speed (Waving liquids wave speed) float 5.0 -# 0 = parallax occlusion with slope information (faster). -# 1 = relief mapping (slower, more accurate). -parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1 +[**Dynamic shadows] -# Strength of parallax. -3d_paralax_strength (Parallax occlusion strength) float 0.025 +# Set to true to enable Shadow Mapping. +# Requires shaders to be enabled. +enable_dynamic_shadows (Dynamic shadows) bool false + +# Set the shadow strength gamma. +# Adjusts the intensity of in-game dynamic shadows. +# Lower value means lighter shadows, higher value means darker shadows. +shadow_strength_gamma (Shadow strength gamma) float 1.0 0.1 10.0 + +# Maximum distance to render shadows. +shadow_map_max_distance (Shadow map max distance in nodes to render shadows) float 120.0 10.0 1000.0 + +# Texture size to render the shadow map on. +# This must be a power of two. +# Bigger numbers create better shadows but it is also more expensive. +shadow_map_texture_size (Shadow map texture size) int 1024 128 8192 + +# Sets shadow texture quality to 32 bits. +# On false, 16 bits texture will be used. +# This can cause much more artifacts in the shadow. +shadow_map_texture_32bit (Shadow map texture in 32 bits) bool true + +# Enable Poisson disk filtering. +# On true uses Poisson disk to make "soft shadows". Otherwise uses PCF filtering. +shadow_poisson_filter (Poisson filtering) bool true + +# Define shadow filtering quality. +# This simulates the soft shadows effect by applying a PCF or Poisson disk +# but also uses more resources. +shadow_filters (Shadow filter quality) enum 1 0,1,2 + +# Enable colored shadows. +# On true translucent nodes cast colored shadows. This is expensive. +shadow_map_color (Colored shadows) bool false + +# Spread a complete update of shadow map over given amount of frames. +# Higher values might make shadows laggy, lower values +# will consume more resources. +# Minimum value: 1; maximum value: 16 +shadow_update_frames (Map shadows update frames) int 8 1 16 + +# Set the soft shadow radius size. +# Lower values mean sharper shadows, bigger values mean softer shadows. +# Minimum value: 1.0; maximum value: 15.0 +shadow_soft_radius (Soft shadow radius) float 5.0 1.0 15.0 + +# Set the tilt of Sun/Moon orbit in degrees. +# Value of 0 means no tilt / vertical orbit. +# Minimum value: 0.0; maximum value: 60.0 +shadow_sky_body_orbit_tilt (Sky Body Orbit Tilt) float 0.0 0.0 60.0 + +[**Post processing] + +# Set the exposure compensation factor. +# This factor is applied to linear color value +# before all other post-processing effects. +# Value of 1.0 (default) means no exposure compensation. +# Range: from 0.1 to 10.0 +exposure_factor (Exposure Factor) float 1.0 0.1 10.0 + +[**Bloom] + +# Set to true to enable bloom effect. +# Bright colors will bleed over the neighboring objects. +enable_bloom (Enable Bloom) bool false + +# Set to true to render debugging breakdown of the bloom effect. +# In debug mode, the screen is split into 4 quadrants: +# top-left - processed base image, top-right - final image +# bottom-left - raw base image, bottom-right - bloom texture. +enable_bloom_debug (Enable Bloom Debug) bool false + +# Set to true to use dedicated texture at each step of bloom effect. +# This is a compatibility setting to avoid visual artifacts +# on certain GPUs and video drivers. +enable_bloom_dedicated_texture (Enable Bloom Dedicated Texture) bool false + +# Set the intensity of bloom +# Smaller values make bloom more subtle +# Range: from 0.01 to 1.0, default: 0.05 +bloom_intensity (Bloom Intensity) float 0.05 0.01 1.0 + +# Set the radius of the bloom filter in pixels. +# Larger values render more glow around bright objects +# at the cost of higher resource consumption. +# Range: from 1 to 64, default: 16 +bloom_radius (Bloom Radius) int 16 1 64 + + +[*Audio] + +# Volume of all sounds. +# Requires the sound system to be enabled. +sound_volume (Volume) float 0.7 0.0 1.0 -# Number of parallax occlusion iterations. -parallax_occlusion_iterations (Parallax occlusion iterations) int 4 +# Whether to mute sounds. You can unmute sounds at any time, unless the +# sound system is disabled (enable_sound=false). +# In-game, you can toggle the mute state with the mute key or by using the +# pause menu. +mute_sound (Mute sound) bool false -# Overall scale of parallax occlusion effect. -parallax_occlusion_scale (Parallax occlusion scale) float 0.08 +[*User Interfaces] -# Overall bias of parallax occlusion effect, usually scale/2. -parallax_occlusion_bias (Parallax occlusion bias) float 0.04 +# Set the language. Leave empty to use the system language. +# A restart is required after changing this. +language (Language) enum ,be,bg,ca,cs,da,de,el,en,eo,es,et,eu,fi,fr,gd,gl,hu,id,it,ja,jbo,kk,ko,lt,lv,ms,nb,nl,nn,pl,pt,pt_BR,ro,ru,sk,sl,sr_Cyrl,sr_Latn,sv,sw,tr,uk,vi,zh_CN,zh_TW -[***Waving Nodes] +[**GUIs] -# Set to true enables waving water. -# Requires shaders to be enabled. -enable_waving_water (Waving water) bool false +# Scale GUI by a user specified value. +# Use a nearest-neighbor-anti-alias filter to scale the GUI. +# This will smooth over some of the rough edges, and blend +# pixels when scaling down, at the cost of blurring some +# edge pixels when images are scaled by non-integer sizes. +gui_scaling (GUI scaling) float 1.0 0.5 20 -water_wave_height (Waving water height) float 1.0 +# Enables animation of inventory items. +inventory_items_animations (Inventory items animations) bool false -water_wave_length (Waving water length) float 20.0 +# Formspec full-screen background opacity (between 0 and 255). +formspec_fullscreen_bg_opacity (Formspec Full-Screen Background Opacity) int 140 0 255 -water_wave_speed (Waving water speed) float 5.0 +# Formspec full-screen background color (R,G,B). +formspec_fullscreen_bg_color (Formspec Full-Screen Background Color) string (0,0,0) -# Set to true enables waving leaves. -# Requires shaders to be enabled. -enable_waving_leaves (Waving leaves) bool false +# When gui_scaling_filter is true, all GUI images need to be +# filtered in software, but some images are generated directly +# to hardware (e.g. render-to-texture for nodes in inventory). +gui_scaling_filter (GUI scaling filter) bool false -# Set to true enables waving plants. -# Requires shaders to be enabled. -enable_waving_plants (Waving plants) bool false +# When gui_scaling_filter_txr2img is true, copy those images +# from hardware to software for scaling. When false, fall back +# to the old scaling method, for video drivers that don't +# properly support downloading textures back from hardware. +gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true -[**Advanced] +# Delay showing tooltips, stated in milliseconds. +tooltip_show_delay (Tooltip delay) int 400 0 18446744073709551615 -# Arm inertia, gives a more realistic movement of -# the arm when the camera moves. -arm_inertia (Arm inertia) bool true +# Append item name to tooltip. +tooltip_append_itemname (Append item name) bool false -# If FPS would go higher than this, limit it by sleeping -# to not waste CPU power for no benefit. -fps_max (Maximum FPS) int 60 +# Use a cloud animation for the main menu background. +menu_clouds (Clouds in menu) bool true -# Maximum FPS when game is paused. -pause_fps_max (FPS in pause menu) int 20 +[**HUD] -# Open the pause menu when the window's focus is lost. Does not pause if a formspec is -# open. -pause_on_lost_focus (Pause on lost window focus) bool false +# Modifies the size of the HUD elements. +hud_scaling (HUD scaling) float 1.0 0.5 20 -# View distance in nodes. -viewing_range (Viewing range) int 100 20 4000 +# Whether name tag backgrounds should be shown by default. +# Mods may still set a background. +show_nametag_backgrounds (Show name tag backgrounds by default) bool true -# Camera near plane distance in nodes, between 0 and 0.5 -# Most users will not need to change this. -# Increasing can reduce artifacting on weaker GPUs. -# 0.1 = Default, 0.25 = Good value for weaker tablets. -near_plane (Near plane) float 0.1 0 0.5 +[**Chat] -# Width component of the initial window size. -screen_w (Screen width) int 1024 +# Maximum number of recent chat messages to show +recent_chat_messages (Recent Chat Messages) int 6 2 20 -# Height component of the initial window size. -screen_h (Screen height) int 600 +# In-game chat console height, between 0.1 (10%) and 1.0 (100%). +console_height (Console height) float 0.6 0.1 1.0 -# Save window size automatically when modified. -autosave_screensize (Autosave screen size) bool true +# In-game chat console background color (R,G,B). +console_color (Console color) string (0,0,0) -# Fullscreen mode. -fullscreen (Full screen) bool false +# In-game chat console background alpha (opaqueness, between 0 and 255). +console_alpha (Console alpha) int 200 0 255 -# Bits per pixel (aka color depth) in fullscreen mode. -fullscreen_bpp (Full screen BPP) int 24 +# Maximum proportion of current window to be used for hotbar. +# Useful if there's something to be displayed right or left of hotbar. +hud_hotbar_max_width (Maximum hotbar width) float 1.0 0.001 1.0 -# Vertical screen synchronization. -vsync (VSync) bool false +# Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console output. +clickable_chat_weblinks (Chat weblinks) bool true -# Field of view in degrees. -fov (Field of view) int 72 45 160 +# Optional override for chat weblink color. +chat_weblink_color (Weblink color) string -# Adjust the gamma encoding for the light tables. Higher numbers are brighter. -# This setting is for the client only and is ignored by the server. -display_gamma (Gamma) float 1.0 0.5 10.0 +# Font size of the recent chat text and chat prompt in point (pt). +# Value 0 will use the default font size. +chat_font_size (Chat font size) int 0 0 72 -# Gradient of light curve at minimum light level. -lighting_alpha (Darkness sharpness) float 0.0 0.0 4.0 -# Gradient of light curve at maximum light level. -lighting_beta (Lightness sharpness) float 1.5 0.0 4.0 +[**Content Repository] -# Strength of light curve mid-boost. -lighting_boost (Light curve mid boost) float 0.2 0.0 1.0 +# The URL for the content repository +contentdb_url (ContentDB URL) string https://content.minetest.net -# Center of light curve mid-boost. -lighting_boost_center (Light curve mid boost center) float 0.5 0.0 1.0 +# Comma-separated list of flags to hide in the content repository. +# "nonfree" can be used to hide packages which do not qualify as 'free software', +# as defined by the Free Software Foundation. +# You can also specify content ratings. +# These flags are independent from Minetest versions, +# so see a full list at https://content.minetest.net/help/content_flags/ +contentdb_flag_blacklist (ContentDB Flag Blacklist) string nonfree, desktop_default -# Spread of light curve mid-boost. -# Standard deviation of the mid-boost gaussian. -lighting_boost_spread (Light curve mid boost spread) float 0.2 0.0 1.0 +# Maximum number of concurrent downloads. Downloads exceeding this limit will be queued. +# This should be lower than curl_parallel_limit. +contentdb_max_concurrent_downloads (ContentDB Max Concurrent Downloads) int 3 1 -# Path to texture directory. All textures are first searched from here. -texture_path (Texture path) path -# The rendering back-end for Irrlicht. -# A restart is required after changing this. -# Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise. -# On other platforms, OpenGL is recommended, and it’s the only driver with -# shader support currently. -video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl,ogles1,ogles2 +[Client and Server] -# Radius of cloud area stated in number of 64 node cloud squares. -# Values larger than 26 will start to produce sharp cutoffs at cloud area corners. -cloud_radius (Cloud radius) int 12 +[*Client] -# Enable view bobbing and amount of view bobbing. -# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double. -view_bobbing_amount (View bobbing factor) float 1.0 +# Save the map received by the client on disk. +enable_local_map_saving (Saving map received from server) bool false -# Multiplier for fall bobbing. -# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double. -fall_bobbing_amount (Fall bobbing factor) float 0.03 +# URL to the server list displayed in the Multiplayer Tab. +serverlist_url (Serverlist URL) string servers.minetest.net -# 3D support. -# Currently supported: -# - none: no 3d output. -# - anaglyph: cyan/magenta color 3d. -# - interlaced: odd/even line based polarisation screen support. -# - topbottom: split screen top/bottom. -# - sidebyside: split screen side by side. -# - crossview: Cross-eyed 3d -# - pageflip: quadbuffer based 3d. -# Note that the interlaced mode requires shaders to be enabled. -3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,crossview,pageflip +# If enabled, account registration is separate from login in the UI. +# If disabled, new accounts will be registered automatically when logging in. +enable_split_login_register (Enable split login/register) bool true -# In-game chat console height, between 0.1 (10%) and 1.0 (100%). -console_height (Console height) float 0.6 0.1 1.0 +# URL to JSON file which provides information about the newest Minetest release +update_information_url (Update information URL) string https://www.minetest.net/release_info.json -# In-game chat console background color (R,G,B). -console_color (Console color) string (0,0,0) +# Unix timestamp (integer) of when the client last checked for an update +# Set this value to "disabled" to never check for updates. +update_last_checked (Last update check) string -# In-game chat console background alpha (opaqueness, between 0 and 255). -console_alpha (Console alpha) int 200 0 255 +# Version number which was last seen during an update check. +# +# Representation: MMMIIIPPP, where M=Major, I=Minor, P=Patch +# Ex: 5.5.0 is 005005000 +update_last_known (Last known version update) int 0 -# Formspec full-screen background opacity (between 0 and 255). -formspec_fullscreen_bg_opacity (Formspec Full-Screen Background Opacity) int 140 0 255 +[*Server] -# Formspec full-screen background color (R,G,B). -formspec_fullscreen_bg_color (Formspec Full-Screen Background Color) string (0,0,0) +# Name of the player. +# When running a server, clients connecting with this name are admins. +# When starting from the main menu, this is overridden. +name (Admin name) string -# Formspec default background opacity (between 0 and 255). -formspec_default_bg_opacity (Formspec Default Background Opacity) int 140 0 255 +[**Serverlist and MOTD] -# Formspec default background color (R,G,B). -formspec_default_bg_color (Formspec Default Background Color) string (0,0,0) +# Name of the server, to be displayed when players join and in the serverlist. +server_name (Server name) string Minetest server -# Selection box border color (R,G,B). -selectionbox_color (Selection box color) string (0,0,0) +# Description of server, to be displayed when players join and in the serverlist. +server_description (Server description) string mine here -# Width of the selection box lines around nodes. -selectionbox_width (Selection box width) int 2 1 5 - -# Crosshair color (R,G,B). -crosshair_color (Crosshair color) string (255,255,255) +# Domain name of server, to be displayed in the serverlist. +server_address (Server address) string game.minetest.net -# Crosshair alpha (opaqueness, between 0 and 255). -crosshair_alpha (Crosshair alpha) int 255 0 255 +# Homepage of server, to be displayed in the serverlist. +server_url (Server URL) string https://minetest.net -# Maximum number of recent chat messages to show -recent_chat_messages (Recent Chat Messages) int 6 2 20 +# Automatically report to the serverlist. +server_announce (Announce server) bool false -# Whether node texture animations should be desynchronized per mapblock. -desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true +# Announce to this serverlist. +serverlist_url (Serverlist URL) string servers.minetest.net -# Maximum proportion of current window to be used for hotbar. -# Useful if there's something to be displayed right or left of hotbar. -hud_hotbar_max_width (Maximum hotbar width) float 1.0 +# Message of the day displayed to players connecting. +motd (Message of the day) string -# Modifies the size of the hudbar elements. -hud_scaling (HUD scale factor) float 1.0 +# Maximum number of players that can be connected simultaneously. +max_users (Maximum users) int 15 0 65535 -# Enables caching of facedir rotated meshes. -enable_mesh_cache (Mesh cache) bool false +# If this is set, players will always (re)spawn at the given position. +static_spawnpoint (Static spawnpoint) string -# Delay between mesh updates on the client in ms. Increasing this will slow -# down the rate of mesh updates, thus reducing jitter on slower clients. -mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50 +[**Networking] -# Size of the MapBlock cache of the mesh generator. Increasing this will -# increase the cache hit %, reducing the data being copied from the main -# thread, thus reducing jitter. -meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 20 0 1000 +# Network port to listen (UDP). +# This value will be overridden when starting from the main menu. +port (Server port) int 30000 1 65535 -# Enables minimap. -enable_minimap (Minimap) bool true +# The network interface that the server listens on. +bind_address (Bind address) string -# Shape of the minimap. Enabled = round, disabled = square. -minimap_shape_round (Round minimap) bool true +# Enable to disallow old clients from connecting. +# Older clients are compatible in the sense that they will not crash when connecting +# to new servers, but they may not support all new features that you are expecting. +strict_protocol_version_checking (Strict protocol checking) bool false -# True = 256 -# False = 128 -# Useable to make minimap smoother on slower machines. -minimap_double_scan_height (Minimap scan height) bool true +# Specifies URL from which client fetches media instead of using UDP. +# $filename should be accessible from $remote_media$filename via cURL +# (obviously, remote_media should end with a slash). +# Files that are not present will be fetched the usual way. +remote_media (Remote media) string -# Make fog and sky colors depend on daytime (dawn/sunset) and view direction. -directional_colored_fog (Colored fog) bool true +# Enable/disable running an IPv6 server. +# Ignored if bind_address is set. +# Needs enable_ipv6 to be enabled. +ipv6_server (IPv6 server) bool false -# The strength (darkness) of node ambient-occlusion shading. -# Lower is darker, Higher is lighter. The valid range of values for this -# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be -# set to the nearest valid value. -ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0 +[*Server Security] -# Enables animation of inventory items. -inventory_items_animations (Inventory items animations) bool false +# New users need to input this password. +default_password (Default password) string -# Fraction of the visible distance at which fog starts to be rendered -fog_start (Fog start) float 0.4 0.0 0.99 +# If enabled, players cannot join without a password or change theirs to an empty password. +disallow_empty_password (Disallow empty passwords) bool false -# Makes all liquids opaque -opaque_water (Opaque liquids) bool false +# The privileges that new users automatically get. +# See /privs in game for a full list on your server and mod configuration. +default_privs (Default privileges) string interact, shout -# Textures on a node may be aligned either to the node or to the world. -# The former mode suits better things like machines, furniture, etc., while -# the latter makes stairs and microblocks fit surroundings better. -# However, as this possibility is new, thus may not be used by older servers, -# this option allows enforcing it for certain node types. Note though that -# that is considered EXPERIMENTAL and may not work properly. -world_aligned_mode (World-aligned textures mode) enum enable disable,enable,force_solid,force_nodebox +# Privileges that players with basic_privs can grant +basic_privs (Basic privileges) string interact, shout -# World-aligned textures may be scaled to span several nodes. However, -# the server may not send the scale you want, especially if you use -# a specially-designed texture pack; with this option, the client tries -# to determine the scale automatically basing on the texture size. -# See also texture_min_size. -# Warning: This option is EXPERIMENTAL! -autoscale_mode (Autoscaling mode) enum disable disable,enable,force +# If enabled, disable cheat prevention in multiplayer. +disable_anticheat (Disable anticheat) bool false -# Show entity selection boxes -show_entity_selectionbox (Show entity selection boxes) bool true +# If enabled, actions are recorded for rollback. +# This option is only read when server starts. +enable_rollback_recording (Rollback recording) bool false -[*Menus] +[**Client-side Modding] -# Use a cloud animation for the main menu background. -menu_clouds (Clouds in menu) bool true +# Restricts the access of certain client-side functions on servers. +# Combine the byteflags below to restrict client-side features, or set to 0 +# for no restrictions: +# LOAD_CLIENT_MODS: 1 (disable loading client-provided mods) +# CHAT_MESSAGES: 2 (disable send_chat_message call client-side) +# READ_ITEMDEFS: 4 (disable get_item_def call client-side) +# READ_NODEDEFS: 8 (disable get_node_def call client-side) +# LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to +# csm_restriction_noderange) +# READ_PLAYERINFO: 32 (disable get_player_names call client-side) +csm_restriction_flags (Client side modding restrictions) int 62 0 63 -# Scale GUI by a user specified value. -# Use a nearest-neighbor-anti-alias filter to scale the GUI. -# This will smooth over some of the rough edges, and blend -# pixels when scaling down, at the cost of blurring some -# edge pixels when images are scaled by non-integer sizes. -gui_scaling (GUI scaling) float 1.0 +# If the CSM restriction for node range is enabled, get_node calls are limited +# to this distance from the player to the node. +csm_restriction_noderange (Client side node lookup range restriction) int 0 0 4294967295 -# When gui_scaling_filter is true, all GUI images need to be -# filtered in software, but some images are generated directly -# to hardware (e.g. render-to-texture for nodes in inventory). -gui_scaling_filter (GUI scaling filter) bool false +[**Chat] -# When gui_scaling_filter_txr2img is true, copy those images -# from hardware to software for scaling. When false, fall back -# to the old scaling method, for video drivers that don't -# properly support downloading textures back from hardware. -gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true +# Remove color codes from incoming chat messages +# Use this to stop players from being able to use color in their messages +strip_color_codes (Strip color codes) bool false -# Delay showing tooltips, stated in milliseconds. -tooltip_show_delay (Tooltip delay) int 400 +# Set the maximum length of a chat message (in characters) sent by clients. +chat_message_max_size (Chat message max length) int 500 10 65535 -# Append item name to tooltip. -tooltip_append_itemname (Append item name) bool false +# Amount of messages a player may send per 10 seconds. +chat_message_limit_per_10sec (Chat message count limit) float 10.0 1.0 -# Whether FreeType fonts are used, requires FreeType support to be compiled in. -freetype (FreeType fonts) bool true +# Kick players who sent more than X messages per 10 seconds. +chat_message_limit_trigger_kick (Chat message kick threshold) int 50 1 65535 -# Path to TrueTypeFont or bitmap. -font_path (Font path) filepath fonts/liberationsans.ttf +[*Server Gameplay] -font_size (Font size) int 16 +# Controls length of day/night cycle. +# Examples: +# 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged. +time_speed (Time speed) int 72 0 -# Font shadow offset, if 0 then shadow will not be drawn. -font_shadow (Font shadow) int 1 +# Time of day when a new world is started, in millihours (0-23999). +world_start_time (World start time) int 6125 0 23999 -# Font shadow alpha (opaqueness, between 0 and 255). -font_shadow_alpha (Font shadow alpha) int 127 0 255 +# Time in seconds for item entity (dropped items) to live. +# Setting it to -1 disables the feature. +item_entity_ttl (Item entity TTL) int 900 -1 -mono_font_path (Monospace font path) filepath fonts/liberationmono.ttf +# Specifies the default stack size of nodes, items and tools. +# Note that mods or games may explicitly set a stack for certain (or all) items. +default_stack_max (Default stack size) int 99 1 65535 -mono_font_size (Monospace font size) int 15 +[**Physics] -# This font will be used for certain languages. -fallback_font_path (Fallback font) filepath fonts/DroidSansFallbackFull.ttf -fallback_font_size (Fallback font size) int 15 -fallback_font_shadow (Fallback font shadow) int 1 -fallback_font_shadow_alpha (Fallback font shadow alpha) int 128 0 255 +# Horizontal and vertical acceleration on ground or when climbing, +# in nodes per second per second. +movement_acceleration_default (Default acceleration) float 3.0 0.0 -# Path to save screenshots at. -screenshot_path (Screenshot folder) path +# Horizontal acceleration in air when jumping or falling, +# in nodes per second per second. +movement_acceleration_air (Acceleration in air) float 2.0 0.0 -# Format of screenshots. -screenshot_format (Screenshot format) enum png png,jpg,bmp,pcx,ppm,tga +# Horizontal and vertical acceleration in fast mode, +# in nodes per second per second. +movement_acceleration_fast (Fast mode acceleration) float 10.0 0.0 -# Screenshot quality. Only used for JPEG format. -# 1 means worst quality; 100 means best quality. -# Use 0 for default quality. -screenshot_quality (Screenshot quality) int 0 0 100 +# Walking and flying speed, in nodes per second. +movement_speed_walk (Walking speed) float 4.0 0.0 -[*Advanced] +# Sneaking speed, in nodes per second. +movement_speed_crouch (Sneaking speed) float 1.35 0.0 -# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens. -screen_dpi (DPI) int 72 +# Walking, flying and climbing speed in fast mode, in nodes per second. +movement_speed_fast (Fast mode speed) float 20.0 0.0 -# Windows systems only: Start Minetest with the command line window in the background. -# Contains the same information as the file debug.txt (default name). -enable_console (Enable console window) bool false +# Vertical climbing speed, in nodes per second. +movement_speed_climb (Climbing speed) float 3.0 0.0 -[Sound] +# Initial vertical speed when jumping, in nodes per second. +movement_speed_jump (Jumping speed) float 6.5 0.0 -enable_sound (Sound) bool true +# How much you are slowed down when moving inside a liquid. +# Decrease this to increase liquid resistance to movement. +movement_liquid_fluidity (Liquid fluidity) float 1.0 0.001 -sound_volume (Volume) float 0.7 0.0 1.0 +# Maximum liquid resistance. Controls deceleration when entering liquid at +# high speed. +movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5 -mute_sound (Mute sound) bool false +# Controls sinking speed in liquid when idling. Negative values will cause +# you to rise instead. +movement_liquid_sink (Liquid sinking) float 10.0 -[Client] +# Acceleration of gravity, in nodes per second per second. +movement_gravity (Gravity) float 9.81 -[*Network] -# Address to connect to. -# Leave this blank to start a local server. -# Note that the address field in the main menu overrides this setting. -address (Server address) string +[Mapgen] -# Port to connect to (UDP). -# Note that the port field in the main menu overrides this setting. -remote_port (Remote port) int 30000 1 65535 +# A chosen map seed for a new map, leave empty for random. +# Will be overridden when creating a new world in the main menu. +fixed_map_seed (Fixed map seed) string -# Save the map received by the client on disk. -enable_local_map_saving (Saving map received from server) bool false +# Name of map generator to be used when creating a new world. +# Creating a world in the main menu will override this. +# Current mapgens in a highly unstable state: +# - The optional floatlands of v7 (disabled by default). +mg_name (Mapgen name) enum v7 v7,valleys,carpathian,v5,flat,fractal,singlenode,v6 -# Enable usage of remote media server (if provided by server). -# Remote servers offer a significantly faster way to download media (e.g. textures) -# when connecting to the server. -enable_remote_media_server (Connect to external media server) bool true +# Water surface level of the world. +water_level (Water level) int 1 -31000 31000 -# Enable Lua modding support on client. -# This support is experimental and API can change. -enable_client_modding (Client modding) bool false +# From how far blocks are generated for clients, stated in mapblocks (16 nodes). +max_block_generate_distance (Max block generate distance) int 10 1 32767 -# URL to the server list displayed in the Multiplayer Tab. -serverlist_url (Serverlist URL) string servers.minetest.net +# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0). +# Only mapchunks completely within the mapgen limit are generated. +# Value is stored per-world. +mapgen_limit (Map generation limit) int 31007 0 31007 -# File in client/serverlist/ that contains your favorite servers displayed in the -# Multiplayer Tab. -serverlist_file (Serverlist file) string favoriteservers.txt +# Global map generation attributes. +# In Mapgen v6 the 'decorations' flag controls all decorations except trees +# and jungle grass, in all other mapgens this flag controls all decorations. +mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes,ores caves,dungeons,light,decorations,biomes,ores,nocaves,nodungeons,nolight,nodecorations,nobiomes,noores -# Maximum size of the out chat queue. -# 0 to disable queueing and -1 to make the queue size unlimited. -max_out_chat_queue_size (Maximum size of the out chat queue) int 20 +[*Biome API noise parameters] -# Enable register confirmation when connecting to server. -# If disabled, new account will be registered automatically. -enable_register_confirmation (Enable register confirmation) bool true +# Temperature variation for biomes. +mg_biome_np_heat (Heat noise) noise_params_2d 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0, eased -[*Advanced] +# Small-scale temperature variation for blending biomes on borders. +mg_biome_np_heat_blend (Heat blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0, eased -# Timeout for client to remove unused map data from memory. -client_unload_unused_data_timeout (Mapblock unload timeout) int 600 +# Humidity variation for biomes. +mg_biome_np_humidity (Humidity noise) noise_params_2d 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0, eased -# Maximum number of mapblocks for client to be kept in memory. -# Set to -1 for unlimited amount. -client_mapblock_limit (Mapblock limit) int 5000 +# Small-scale humidity variation for blending biomes on borders. +mg_biome_np_humidity_blend (Humidity blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0, eased -# Whether to show the client debug info (has the same effect as hitting F5). -show_debug (Show debug info) bool false +[*Mapgen V5] -[Server / Singleplayer] +# Map generation attributes specific to Mapgen v5. +mgv5_spflags (Mapgen V5 specific flags) flags caverns caverns,nocaverns -# Name of the server, to be displayed when players join and in the serverlist. -server_name (Server name) string Minetest server +# Controls width of tunnels, a smaller value creates wider tunnels. +# Value >= 10.0 completely disables generation of tunnels and avoids the +# intensive noise calculations. +mgv5_cave_width (Cave width) float 0.09 -# Description of server, to be displayed when players join and in the serverlist. -server_description (Server description) string mine here +# Y of upper limit of large caves. +mgv5_large_cave_depth (Large cave depth) int -256 -31000 31000 -# Domain name of server, to be displayed in the serverlist. -server_address (Server address) string game.minetest.net +# Minimum limit of random number of small caves per mapchunk. +mgv5_small_cave_num_min (Small cave minimum number) int 0 0 256 -# Homepage of server, to be displayed in the serverlist. -server_url (Server URL) string https://minetest.net +# Maximum limit of random number of small caves per mapchunk. +mgv5_small_cave_num_max (Small cave maximum number) int 0 0 256 -# Automatically report to the serverlist. -server_announce (Announce server) bool false +# Minimum limit of random number of large caves per mapchunk. +mgv5_large_cave_num_min (Large cave minimum number) int 0 0 64 -# Announce to this serverlist. -serverlist_url (Serverlist URL) string servers.minetest.net +# Maximum limit of random number of large caves per mapchunk. +mgv5_large_cave_num_max (Large cave maximum number) int 2 0 64 -# Remove color codes from incoming chat messages -# Use this to stop players from being able to use color in their messages -strip_color_codes (Strip color codes) bool false +# Proportion of large caves that contain liquid. +mgv5_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0 -[*Network] +# Y-level of cavern upper limit. +mgv5_cavern_limit (Cavern limit) int -256 -31000 31000 -# Network port to listen (UDP). -# This value will be overridden when starting from the main menu. -port (Server port) int 30000 +# Y-distance over which caverns expand to full size. +mgv5_cavern_taper (Cavern taper) int 256 0 32767 -# The network interface that the server listens on. -bind_address (Bind address) string +# Defines full size of caverns, smaller values create larger caverns. +mgv5_cavern_threshold (Cavern threshold) float 0.7 -# Enable to disallow old clients from connecting. -# Older clients are compatible in the sense that they will not crash when connecting -# to new servers, but they may not support all new features that you are expecting. -strict_protocol_version_checking (Strict protocol checking) bool false +# Lower Y limit of dungeons. +mgv5_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000 -# Specifies URL from which client fetches media instead of using UDP. -# $filename should be accessible from $remote_media$filename via cURL -# (obviously, remote_media should end with a slash). -# Files that are not present will be fetched the usual way. -remote_media (Remote media) string +# Upper Y limit of dungeons. +mgv5_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000 -# Enable/disable running an IPv6 server. -# Ignored if bind_address is set. -ipv6_server (IPv6 server) bool false +[**Noises] -[**Advanced] +# Variation of biome filler depth. +mgv5_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0, eased -# Maximum number of blocks that are simultaneously sent per client. -# The maximum total count is calculated dynamically: -# max_total = ceil((#clients + max_users) * per_client / 4) -max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 40 +# Variation of terrain vertical scale. +# When noise is < -0.55 terrain is near-flat. +mgv5_np_factor (Factor noise) noise_params_2d 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0, eased -# To reduce lag, block transfers are slowed down when a player is building something. -# This determines how long they are slowed down after placing or removing a node. -full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0 +# Y-level of average terrain surface. +mgv5_np_height (Height noise) noise_params_2d 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0, eased -# Maximum number of packets sent per send step, if you have a slow connection -# try reducing it, but don't reduce it to a number below double of targeted -# client number. -max_packets_per_iteration (Max. packets per iteration) int 1024 +# First of two 3D noises that together define tunnels. +mgv5_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 -[*Game] +# Second of two 3D noises that together define tunnels. +mgv5_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 -# Default game when creating a new world. -# This will be overridden when creating a world from the main menu. -default_game (Default game) string minetest +# 3D noise defining giant caverns. +mgv5_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 -# Message of the day displayed to players connecting. -motd (Message of the day) string +# 3D noise defining terrain. +mgv5_np_ground (Ground noise) noise_params_3d 0, 40, (80, 80, 80), 983240, 4, 0.55, 2.0, eased -# Maximum number of players that can be connected simultaneously. -max_users (Maximum users) int 15 +# 3D noise that determines number of dungeons per mapchunk. +mgv5_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0 -# World directory (everything in the world is stored here). -# Not needed if starting from the main menu. -map-dir (Map directory) path +[*Mapgen V6] -# Time in seconds for item entity (dropped items) to live. -# Setting it to -1 disables the feature. -item_entity_ttl (Item entity TTL) int 900 +# Map generation attributes specific to Mapgen v6. +# The 'snowbiomes' flag enables the new 5 biome system. +# When the 'snowbiomes' flag is enabled jungles are automatically enabled and +# the 'jungles' flag is ignored. +mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,noflat,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees -# Enable players getting damage and dying. -enable_damage (Damage) bool false +# Deserts occur when np_biome exceeds this value. +# When the 'snowbiomes' flag is enabled, this is ignored. +mgv6_freq_desert (Desert noise threshold) float 0.45 -# Enable creative mode for new created maps. -creative_mode (Creative) bool false +# Sandy beaches occur when np_beach exceeds this value. +mgv6_freq_beach (Beach noise threshold) float 0.15 -# A chosen map seed for a new map, leave empty for random. -# Will be overridden when creating a new world in the main menu. -fixed_map_seed (Fixed map seed) string +# Lower Y limit of dungeons. +mgv6_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000 -# New users need to input this password. -default_password (Default password) string +# Upper Y limit of dungeons. +mgv6_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000 -# The privileges that new users automatically get. -# See /privs in game for a full list on your server and mod configuration. -default_privs (Default privileges) string interact, shout +[**Noises] -# Privileges that players with basic_privs can grant -basic_privs (Basic privileges) string interact, shout +# Y-level of lower terrain and seabed. +mgv6_np_terrain_base (Terrain base noise) noise_params_2d -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0, eased -# Whether players are shown to clients without any range limit. -# Deprecated, use the setting player_transfer_distance instead. -unlimited_player_transfer_distance (Unlimited player transfer distance) bool true +# Y-level of higher terrain that creates cliffs. +mgv6_np_terrain_higher (Terrain higher noise) noise_params_2d 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0, eased -# Defines the maximal player transfer distance in blocks (0 = unlimited). -player_transfer_distance (Player transfer distance) int 0 +# Varies steepness of cliffs. +mgv6_np_steepness (Steepness noise) noise_params_2d 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0, eased -# Whether to allow players to damage and kill each other. -enable_pvp (Player versus player) bool true +# Defines distribution of higher terrain. +mgv6_np_height_select (Height select noise) noise_params_2d 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0, eased -# Enable mod channels support. -enable_mod_channels (Mod channels) bool false +# Varies depth of biome surface nodes. +mgv6_np_mud (Mud noise) noise_params_2d 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0, eased -# If this is set, players will always (re)spawn at the given position. -static_spawnpoint (Static spawnpoint) string +# Defines areas with sandy beaches. +mgv6_np_beach (Beach noise) noise_params_2d 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0, eased -# If enabled, new players cannot join with an empty password. -disallow_empty_password (Disallow empty passwords) bool false +# Temperature variation for biomes. +mgv6_np_biome (Biome noise) noise_params_2d 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0, eased -# If enabled, disable cheat prevention in multiplayer. -disable_anticheat (Disable anticheat) bool false +# Variation of number of caves. +mgv6_np_cave (Cave noise) noise_params_2d 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0, eased -# If enabled, actions are recorded for rollback. -# This option is only read when server starts. -enable_rollback_recording (Rollback recording) bool false +# Humidity variation for biomes. +mgv6_np_humidity (Humidity noise) noise_params_2d 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0, eased -# A message to be displayed to all clients when the server shuts down. -kick_msg_shutdown (Shutdown message) string Server shutting down. +# Defines tree areas and tree density. +mgv6_np_trees (Trees noise) noise_params_2d 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0, eased -# A message to be displayed to all clients when the server crashes. -kick_msg_crash (Crash message) string This server has experienced an internal error. You will now be disconnected. +# Defines areas where trees have apples. +mgv6_np_apple_trees (Apple trees noise) noise_params_2d 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0, eased -# Whether to ask clients to reconnect after a (Lua) crash. -# Set this to true if your server is set up to restart automatically. -ask_reconnect_on_crash (Ask to reconnect after crash) bool false +[*Mapgen V7] -# From how far clients know about objects, stated in mapblocks (16 nodes). -# -# Setting this larger than active_block_range will also cause the server -# to maintain active objects up to this distance in the direction the -# player is looking. (This can avoid mobs suddenly disappearing from view) -active_object_send_range_blocks (Active object send range) int 4 +# Map generation attributes specific to Mapgen v7. +# 'ridges': Rivers. +# 'floatlands': Floating land masses in the atmosphere. +# 'caverns': Giant caves deep underground. +mgv7_spflags (Mapgen V7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns -# The radius of the volume of blocks around every player that is subject to the -# active block stuff, stated in mapblocks (16 nodes). -# In active blocks objects are loaded and ABMs run. -# This is also the minimum range in which active objects (mobs) are maintained. -# This should be configured together with active_object_range. -active_block_range (Active block range) int 3 +# Y of mountain density gradient zero level. Used to shift mountains vertically. +mgv7_mount_zero_level (Mountain zero level) int 0 -31000 31000 + +# Lower Y limit of floatlands. +mgv7_floatland_ymin (Floatland minimum Y) int 1024 -31000 31000 + +# Upper Y limit of floatlands. +mgv7_floatland_ymax (Floatland maximum Y) int 4096 -31000 31000 + +# Y-distance over which floatlands taper from full density to nothing. +# Tapering starts at this distance from the Y limit. +# For a solid floatland layer, this controls the height of hills/mountains. +# Must be less than or equal to half the distance between the Y limits. +mgv7_floatland_taper (Floatland tapering distance) int 256 0 32767 + +# Exponent of the floatland tapering. Alters the tapering behaviour. +# Value = 1.0 creates a uniform, linear tapering. +# Values > 1.0 create a smooth tapering suitable for the default separated +# floatlands. +# Values < 1.0 (for example 0.25) create a more defined surface level with +# flatter lowlands, suitable for a solid floatland layer. +mgv7_float_taper_exp (Floatland taper exponent) float 2.0 + +# Adjusts the density of the floatland layer. +# Increase value to increase density. Can be positive or negative. +# Value = 0.0: 50% of volume is floatland. +# Value = 2.0 (can be higher depending on 'mgv7_np_floatland', always test +# to be sure) creates a solid floatland layer. +mgv7_floatland_density (Floatland density) float -0.6 + +# Surface level of optional water placed on a solid floatland layer. +# Water is disabled by default and will only be placed if this value is set +# to above 'mgv7_floatland_ymax' - 'mgv7_floatland_taper' (the start of the +# upper tapering). +# ***WARNING, POTENTIAL DANGER TO WORLDS AND SERVER PERFORMANCE***: +# When enabling water placement the floatlands must be configured and tested +# to be a solid layer by setting 'mgv7_floatland_density' to 2.0 (or other +# required value depending on 'mgv7_np_floatland'), to avoid +# server-intensive extreme water flow and to avoid vast flooding of the +# world surface below. +mgv7_floatland_ywater (Floatland water level) int -31000 -31000 31000 -# From how far blocks are sent to clients, stated in mapblocks (16 nodes). -max_block_send_distance (Max block send distance) int 10 +# Controls width of tunnels, a smaller value creates wider tunnels. +# Value >= 10.0 completely disables generation of tunnels and avoids the +# intensive noise calculations. +mgv7_cave_width (Cave width) float 0.09 -# Maximum number of forceloaded mapblocks. -max_forceloaded_blocks (Maximum forceloaded blocks) int 16 +# Y of upper limit of large caves. +mgv7_large_cave_depth (Large cave depth) int -33 -31000 31000 -# Interval of sending time of day to clients. -time_send_interval (Time send interval) int 5 +# Minimum limit of random number of small caves per mapchunk. +mgv7_small_cave_num_min (Small cave minimum number) int 0 0 256 -# Controls length of day/night cycle. -# Examples: -# 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged. -time_speed (Time speed) int 72 +# Maximum limit of random number of small caves per mapchunk. +mgv7_small_cave_num_max (Small cave maximum number) int 0 0 256 -# Time of day when a new world is started, in millihours (0-23999). -world_start_time (World start time) int 6125 0 23999 +# Minimum limit of random number of large caves per mapchunk. +mgv7_large_cave_num_min (Large cave minimum number) int 0 0 64 -# Interval of saving important changes in the world, stated in seconds. -server_map_save_interval (Map save interval) float 5.3 +# Maximum limit of random number of large caves per mapchunk. +mgv7_large_cave_num_max (Large cave maximum number) int 2 0 64 -# Set the maximum character length of a chat message sent by clients. -chat_message_max_size (Chat message max length) int 500 +# Proportion of large caves that contain liquid. +mgv7_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0 -# Amount of messages a player may send per 10 seconds. -chat_message_limit_per_10sec (Chat message count limit) float 10.0 +# Y-level of cavern upper limit. +mgv7_cavern_limit (Cavern limit) int -256 -31000 31000 -# Kick players who sent more than X messages per 10 seconds. -chat_message_limit_trigger_kick (Chat message kick threshold) int 50 +# Y-distance over which caverns expand to full size. +mgv7_cavern_taper (Cavern taper) int 256 0 32767 -[**Physics] +# Defines full size of caverns, smaller values create larger caverns. +mgv7_cavern_threshold (Cavern threshold) float 0.7 -movement_acceleration_default (Default acceleration) float 3 -movement_acceleration_air (Acceleration in air) float 2 -movement_acceleration_fast (Fast mode acceleration) float 10 -movement_speed_walk (Walking speed) float 4 -movement_speed_crouch (Sneaking speed) float 1.35 -movement_speed_fast (Fast mode speed) float 20 -movement_speed_climb (Climbing speed) float 3 -movement_speed_jump (Jumping speed) float 6.5 -movement_liquid_fluidity (Liquid fluidity) float 1 -movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5 -movement_liquid_sink (Liquid sinking speed) float 10 -movement_gravity (Gravity) float 9.81 +# Lower Y limit of dungeons. +mgv7_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000 -[**Advanced] +# Upper Y limit of dungeons. +mgv7_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000 -# Handling for deprecated lua api calls: -# - legacy: (try to) mimic old behaviour (default for release). -# - log: mimic and log backtrace of deprecated call (default for debug). -# - error: abort on usage of deprecated call (suggested for mod developers). -deprecated_lua_api_handling (Deprecated Lua API handling) enum legacy legacy,log,error +[**Noises] -# Number of extra blocks that can be loaded by /clearobjects at once. -# This is a trade-off between sqlite transaction overhead and -# memory consumption (4096=100MB, as a rule of thumb). -max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096 +# Y-level of higher terrain that creates cliffs. +mgv7_np_terrain_base (Terrain base noise) noise_params_2d 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0, eased -# How much the server will wait before unloading unused mapblocks. -# Higher value is smoother, but will use more RAM. -server_unload_unused_data_timeout (Unload unused server data) int 29 +# Y-level of lower terrain and seabed. +mgv7_np_terrain_alt (Terrain alternative noise) noise_params_2d 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0, eased -# Maximum number of statically stored objects in a block. -max_objects_per_block (Maximum objects per block) int 64 +# Varies roughness of terrain. +# Defines the 'persistence' value for terrain_base and terrain_alt noises. +mgv7_np_terrain_persist (Terrain persistence noise) noise_params_2d 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0, eased -# See https://www.sqlite.org/pragma.html#pragma_synchronous -sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2 +# Defines distribution of higher terrain and steepness of cliffs. +mgv7_np_height_select (Height select noise) noise_params_2d -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0, eased -# Length of a server tick and the interval at which objects are generally updated over -# network. -dedicated_server_step (Dedicated server step) float 0.09 +# Variation of biome filler depth. +mgv7_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased -# Length of time between active block management cycles -active_block_mgmt_interval (Active block management interval) float 2.0 +# Variation of maximum mountain height (in nodes). +mgv7_np_mount_height (Mountain height noise) noise_params_2d 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0, eased -# Length of time between Active Block Modifier (ABM) execution cycles -abm_interval (ABM interval) float 1.0 +# Defines large-scale river channel structure. +mgv7_np_ridge_uwater (Ridge underwater noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased -# Length of time between NodeTimer execution cycles -nodetimer_interval (NodeTimer interval) float 0.2 +# 3D noise defining mountain structure and height. +# Also defines structure of floatland mountain terrain. +mgv7_np_mountain (Mountain noise) noise_params_3d -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0 -# If enabled, invalid world data won't cause the server to shut down. -# Only enable this if you know what you are doing. -ignore_world_load_errors (Ignore world errors) bool false +# 3D noise defining structure of river canyon walls. +mgv7_np_ridge (Ridge noise) noise_params_3d 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0 -# Max liquids processed per step. -liquid_loop_max (Liquid loop max) int 100000 +# 3D noise defining structure of floatlands. +# If altered from the default, the noise 'scale' (0.7 by default) may need +# to be adjusted, as floatland tapering functions best when this noise has +# a value range of approximately -2.0 to 2.0. +mgv7_np_floatland (Floatland noise) noise_params_3d 0, 0.7, (384, 96, 384), 1009, 4, 0.75, 1.618 -# The time (in seconds) that the liquids queue may grow beyond processing -# capacity until an attempt is made to decrease its size by dumping old queue -# items. A value of 0 disables the functionality. -liquid_queue_purge_time (Liquid queue purge time) int 0 +# 3D noise defining giant caverns. +mgv7_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 -# Liquid update interval in seconds. -liquid_update (Liquid update tick) float 1.0 +# First of two 3D noises that together define tunnels. +mgv7_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 -# At this distance the server will aggressively optimize which blocks are sent to -# clients. -# Small values potentially improve performance a lot, at the expense of visible -# rendering glitches (some blocks will not be rendered under water and in caves, -# as well as sometimes on land). -# Setting this to a value greater than max_block_send_distance disables this -# optimization. -# Stated in mapblocks (16 nodes). -block_send_optimize_distance (Block send optimize distance) int 4 2 +# Second of two 3D noises that together define tunnels. +mgv7_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 -# If enabled the server will perform map block occlusion culling based on -# on the eye position of the player. This can reduce the number of blocks -# sent to the client 50-80%. The client will not longer receive most invisible -# so that the utility of noclip mode is reduced. -server_side_occlusion_culling (Server side occlusion culling) bool true +# 3D noise that determines number of dungeons per mapchunk. +mgv7_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0 -# Restricts the access of certain client-side functions on servers. -# Combine the byteflags below to restrict client-side features, or set to 0 -# for no restrictions: -# LOAD_CLIENT_MODS: 1 (disable loading client-provided mods) -# CHAT_MESSAGES: 2 (disable send_chat_message call client-side) -# READ_ITEMDEFS: 4 (disable get_item_def call client-side) -# READ_NODEDEFS: 8 (disable get_node_def call client-side) -# LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to -# csm_restriction_noderange) -# READ_PLAYERINFO: 32 (disable get_player_names call client-side) -csm_restriction_flags (Client side modding restrictions) int 62 +[*Mapgen Carpathian] -# If the CSM restriction for node range is enabled, get_node calls are limited -# to this distance from the player to the node. -csm_restriction_noderange (Client side node lookup range restriction) int 0 +# Map generation attributes specific to Mapgen Carpathian. +mgcarpathian_spflags (Mapgen Carpathian specific flags) flags caverns,norivers caverns,rivers,nocaverns,norivers -[*Security] +# Defines the base ground level. +mgcarpathian_base_level (Base ground level) float 12.0 -# Prevent mods from doing insecure things like running shell commands. -secure.enable_security (Enable mod security) bool true +# Defines the width of the river channel. +mgcarpathian_river_width (River channel width) float 0.05 -# Comma-separated list of trusted mods that are allowed to access insecure -# functions even when mod security is on (via request_insecure_environment()). -secure.trusted_mods (Trusted mods) string +# Defines the depth of the river channel. +mgcarpathian_river_depth (River channel depth) float 24.0 -# Comma-separated list of mods that are allowed to access HTTP APIs, which -# allow them to upload and download data to/from the internet. -secure.http_mods (HTTP mods) string +# Defines the width of the river valley. +mgcarpathian_valley_width (River valley width) float 0.25 -[*Advanced] +# Controls width of tunnels, a smaller value creates wider tunnels. +# Value >= 10.0 completely disables generation of tunnels and avoids the +# intensive noise calculations. +mgcarpathian_cave_width (Cave width) float 0.09 -[**Profiling] -# Load the game profiler to collect game profiling data. -# Provides a /profiler command to access the compiled profile. -# Useful for mod developers and server operators. -profiler.load (Load the game profiler) bool false +# Y of upper limit of large caves. +mgcarpathian_large_cave_depth (Large cave depth) int -33 -31000 31000 -# The default format in which profiles are being saved, -# when calling `/profiler save [format]` without format. -profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty +# Minimum limit of random number of small caves per mapchunk. +mgcarpathian_small_cave_num_min (Small cave minimum number) int 0 0 256 -# The file path relative to your worldpath in which profiles will be saved to. -profiler.report_path (Report path) string "" +# Maximum limit of random number of small caves per mapchunk. +mgcarpathian_small_cave_num_max (Small cave maximum number) int 0 0 256 -[***Instrumentation] +# Minimum limit of random number of large caves per mapchunk. +mgcarpathian_large_cave_num_min (Large cave minimum number) int 0 0 64 -# Instrument the methods of entities on registration. -instrument.entity (Entity methods) bool true +# Maximum limit of random number of large caves per mapchunk. +mgcarpathian_large_cave_num_max (Large cave maximum number) int 2 0 64 -# Instrument the action function of Active Block Modifiers on registration. -instrument.abm (Active Block Modifiers) bool true +# Proportion of large caves that contain liquid. +mgcarpathian_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0 -# Instrument the action function of Loading Block Modifiers on registration. -instrument.lbm (Loading Block Modifiers) bool true +# Y-level of cavern upper limit. +mgcarpathian_cavern_limit (Cavern limit) int -256 -31000 31000 -# Instrument chatcommands on registration. -instrument.chatcommand (Chatcommands) bool true +# Y-distance over which caverns expand to full size. +mgcarpathian_cavern_taper (Cavern taper) int 256 0 32767 -# Instrument global callback functions on registration. -# (anything you pass to a minetest.register_*() function) -instrument.global_callback (Global callbacks) bool true +# Defines full size of caverns, smaller values create larger caverns. +mgcarpathian_cavern_threshold (Cavern threshold) float 0.7 -[****Advanced] -# Instrument builtin. -# This is usually only needed by core/builtin contributors -instrument.builtin (Builtin) bool false +# Lower Y limit of dungeons. +mgcarpathian_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000 -# Have the profiler instrument itself: -# * Instrument an empty function. -# This estimates the overhead, that instrumentation is adding (+1 function call). -# * Instrument the sampler being used to update the statistics. -instrument.profiler (Profiler) bool false - -[Client and Server] +# Upper Y limit of dungeons. +mgcarpathian_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000 -# Name of the player. -# When running a server, clients connecting with this name are admins. -# When starting from the main menu, this is overridden. -name (Player name) string +[**Noises] -# Set the language. Leave empty to use the system language. -# A restart is required after changing this. -language (Language) enum ,be,ca,cs,da,de,dv,en,eo,es,et,fr,he,hu,id,it,ja,jbo,ko,ky,lt,ms,nb,nl,pl,pt,pt_BR,ro,ru,sl,sr_Cyrl,sv,sw,tr,uk,zh_CN,zh_TW +# Variation of biome filler depth. +mgcarpathian_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (128, 128, 128), 261, 3, 0.7, 2.0, eased +# First of 4 2D noises that together define hill/mountain range height. +mgcarpathian_np_height1 (Hilliness1 noise) noise_params_2d 0, 5, (251, 251, 251), 9613, 5, 0.5, 2.0, eased -# Level of logging to be written to debug.txt: -# - (no logging) -# - none (messages with no level) -# - error -# - warning -# - action -# - info -# - verbose -debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose +# Second of 4 2D noises that together define hill/mountain range height. +mgcarpathian_np_height2 (Hilliness2 noise) noise_params_2d 0, 5, (383, 383, 383), 1949, 5, 0.5, 2.0, eased -# IPv6 support. -enable_ipv6 (IPv6) bool true +# Third of 4 2D noises that together define hill/mountain range height. +mgcarpathian_np_height3 (Hilliness3 noise) noise_params_2d 0, 5, (509, 509, 509), 3211, 5, 0.5, 2.0, eased -[*Advanced] +# Fourth of 4 2D noises that together define hill/mountain range height. +mgcarpathian_np_height4 (Hilliness4 noise) noise_params_2d 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0, eased -# Default timeout for cURL, stated in milliseconds. -# Only has an effect if compiled with cURL. -curl_timeout (cURL timeout) int 5000 +# 2D noise that controls the size/occurrence of rolling hills. +mgcarpathian_np_hills_terrain (Rolling hills spread noise) noise_params_2d 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0, eased -# Limits number of parallel HTTP requests. Affects: -# - Media fetch if server uses remote_media setting. -# - Serverlist download and server announcement. -# - Downloads performed by main menu (e.g. mod manager). -# Only has an effect if compiled with cURL. -curl_parallel_limit (cURL parallel limit) int 8 +# 2D noise that controls the size/occurrence of ridged mountain ranges. +mgcarpathian_np_ridge_terrain (Ridge mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0, eased -# Maximum time in ms a file download (e.g. a mod download) may take. -curl_file_download_timeout (cURL file download timeout) int 300000 +# 2D noise that controls the size/occurrence of step mountain ranges. +mgcarpathian_np_step_terrain (Step mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0, eased -# Makes DirectX work with LuaJIT. Disable if it causes troubles. -high_precision_fpu (High-precision FPU) bool true +# 2D noise that controls the shape/size of rolling hills. +mgcarpathian_np_hills (Rolling hill size noise) noise_params_2d 0, 3, (257, 257, 257), 6604, 6, 0.5, 2.0, eased -# Changes the main menu UI: -# - Full: Multiple singleplayer worlds, game choice, texture pack chooser, etc. -# - Simple: One singleplayer world, no game or texture pack choosers. May be -# necessary for smaller screens. -main_menu_style (Main menu style) enum full full,simple +# 2D noise that controls the shape/size of ridged mountains. +mgcarpathian_np_ridge_mnt (Ridged mountain size noise) noise_params_2d 0, 12, (743, 743, 743), 5520, 6, 0.7, 2.0, eased -# Replaces the default main menu with a custom one. -main_menu_script (Main menu script) string +# 2D noise that controls the shape/size of step mountains. +mgcarpathian_np_step_mnt (Step mountain size noise) noise_params_2d 0, 8, (509, 509, 509), 2590, 6, 0.6, 2.0, eased -# Print the engine's profiling data in regular intervals (in seconds). -# 0 = disable. Useful for developers. -profiler_print_interval (Engine profiling data print interval) int 0 +# 2D noise that locates the river valleys and channels. +mgcarpathian_np_rivers (River noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased -[Mapgen] +# 3D noise for mountain overhangs, cliffs, etc. Usually small variations. +mgcarpathian_np_mnt_var (Mountain variation noise) noise_params_3d 0, 1, (499, 499, 499), 2490, 5, 0.55, 2.0 -# Name of map generator to be used when creating a new world. -# Creating a world in the main menu will override this. -# Current mapgens in a highly unstable state: -# - The optional floatlands of v7 (disabled by default). -mg_name (Mapgen name) enum v7 v5,v6,v7,valleys,carpathian,fractal,flat,singlenode +# First of two 3D noises that together define tunnels. +mgcarpathian_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 -# Water surface level of the world. -water_level (Water level) int 1 +# Second of two 3D noises that together define tunnels. +mgcarpathian_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 -# From how far blocks are generated for clients, stated in mapblocks (16 nodes). -max_block_generate_distance (Max block generate distance) int 8 +# 3D noise defining giant caverns. +mgcarpathian_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 -# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0). -# Only mapchunks completely within the mapgen limit are generated. -# Value is stored per-world. -mapgen_limit (Map generation limit) int 31000 0 31000 +# 3D noise that determines number of dungeons per mapchunk. +mgcarpathian_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0 -# Global map generation attributes. -# In Mapgen v6 the 'decorations' flag controls all decorations except trees -# and junglegrass, in all other mapgens this flag controls all decorations. -mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes caves,dungeons,light,decorations,biomes,nocaves,nodungeons,nolight,nodecorations,nobiomes +[*Mapgen Flat] -# Whether dungeons occasionally project from the terrain. -projecting_dungeons (Projecting dungeons) bool true +# Map generation attributes specific to Mapgen Flat. +# Occasional lakes and hills can be added to the flat world. +mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills,nocaverns lakes,hills,caverns,nolakes,nohills,nocaverns -[*Biome API temperature and humidity noise parameters] +# Y of flat ground. +mgflat_ground_level (Ground level) int 8 -31000 31000 -# Temperature variation for biomes. -mg_biome_np_heat (Heat noise) noise_params_2d 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0, eased +# Y of upper limit of large caves. +mgflat_large_cave_depth (Large cave depth) int -33 -31000 31000 -# Small-scale temperature variation for blending biomes on borders. -mg_biome_np_heat_blend (Heat blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0, eased +# Minimum limit of random number of small caves per mapchunk. +mgflat_small_cave_num_min (Small cave minimum number) int 0 0 256 -# Humidity variation for biomes. -mg_biome_np_humidity (Humidity noise) noise_params_2d 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0, eased +# Maximum limit of random number of small caves per mapchunk. +mgflat_small_cave_num_max (Small cave maximum number) int 0 0 256 -# Small-scale humidity variation for blending biomes on borders. -mg_biome_np_humidity_blend (Humidity blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0, eased +# Minimum limit of random number of large caves per mapchunk. +mgflat_large_cave_num_min (Large cave minimum number) int 0 0 64 -[*Mapgen V5] +# Maximum limit of random number of large caves per mapchunk. +mgflat_large_cave_num_max (Large cave maximum number) int 2 0 64 -# Map generation attributes specific to Mapgen v5. -mgv5_spflags (Mapgen V5 specific flags) flags caverns caverns,nocaverns +# Proportion of large caves that contain liquid. +mgflat_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0 # Controls width of tunnels, a smaller value creates wider tunnels. -mgv5_cave_width (Cave width) float 0.09 +# Value >= 10.0 completely disables generation of tunnels and avoids the +# intensive noise calculations. +mgflat_cave_width (Cave width) float 0.09 -# Y of upper limit of large caves. -mgv5_large_cave_depth (Large cave depth) int -256 +# Terrain noise threshold for lakes. +# Controls proportion of world area covered by lakes. +# Adjust towards 0.0 for a larger proportion. +mgflat_lake_threshold (Lake threshold) float -0.45 + +# Controls steepness/depth of lake depressions. +mgflat_lake_steepness (Lake steepness) float 48.0 -# Y of upper limit of lava in large caves. -mgv5_lava_depth (Lava depth) int -256 +# Terrain noise threshold for hills. +# Controls proportion of world area covered by hills. +# Adjust towards 0.0 for a larger proportion. +mgflat_hill_threshold (Hill threshold) float 0.45 + +# Controls steepness/height of hills. +mgflat_hill_steepness (Hill steepness) float 64.0 # Y-level of cavern upper limit. -mgv5_cavern_limit (Cavern limit) int -256 +mgflat_cavern_limit (Cavern limit) int -256 -31000 31000 # Y-distance over which caverns expand to full size. -mgv5_cavern_taper (Cavern taper) int 256 +mgflat_cavern_taper (Cavern taper) int 256 0 32767 # Defines full size of caverns, smaller values create larger caverns. -mgv5_cavern_threshold (Cavern threshold) float 0.7 +mgflat_cavern_threshold (Cavern threshold) float 0.7 # Lower Y limit of dungeons. -mgv5_dungeon_ymin (Dungeon minimum Y) int -31000 +mgflat_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000 # Upper Y limit of dungeons. -mgv5_dungeon_ymax (Dungeon maximum Y) int 31000 +mgflat_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000 [**Noises] -# Variation of biome filler depth. -mgv5_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0, eased - -# Variation of terrain vertical scale. -# When noise is < -0.55 terrain is near-flat. -mgv5_np_factor (Factor noise) noise_params_2d 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0, eased +# Defines location and terrain of optional hills and lakes. +mgflat_np_terrain (Terrain noise) noise_params_2d 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0, eased -# Y-level of average terrain surface. -mgv5_np_height (Height noise) noise_params_2d 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0, eased +# Variation of biome filler depth. +mgflat_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased # First of two 3D noises that together define tunnels. -mgv5_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 +mgflat_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 # Second of two 3D noises that together define tunnels. -mgv5_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 +mgflat_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 # 3D noise defining giant caverns. -mgv5_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 - -# 3D noise defining terrain. -mgv5_np_ground (Ground noise) noise_params_3d 0, 40, (80, 80, 80), 983240, 4, 0.55, 2.0, eased +mgflat_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 # 3D noise that determines number of dungeons per mapchunk. -mgv5_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0 +mgflat_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0 -[*Mapgen V6] +[*Mapgen Fractal] -# Map generation attributes specific to Mapgen v6. -# The 'snowbiomes' flag enables the new 5 biome system. -# When the new biome system is enabled jungles are automatically enabled and -# the 'jungles' flag is ignored. -mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees +# Map generation attributes specific to Mapgen Fractal. +# 'terrain' enables the generation of non-fractal terrain: +# ocean, islands and underground. +mgfractal_spflags (Mapgen Fractal specific flags) flags terrain terrain,noterrain -# Deserts occur when np_biome exceeds this value. -# When the new biome system is enabled, this is ignored. -mgv6_freq_desert (Desert noise threshold) float 0.45 +# Controls width of tunnels, a smaller value creates wider tunnels. +# Value >= 10.0 completely disables generation of tunnels and avoids the +# intensive noise calculations. +mgfractal_cave_width (Cave width) float 0.09 -# Sandy beaches occur when np_beach exceeds this value. -mgv6_freq_beach (Beach noise threshold) float 0.15 +# Y of upper limit of large caves. +mgfractal_large_cave_depth (Large cave depth) int -33 -31000 31000 + +# Minimum limit of random number of small caves per mapchunk. +mgfractal_small_cave_num_min (Small cave minimum number) int 0 0 256 + +# Maximum limit of random number of small caves per mapchunk. +mgfractal_small_cave_num_max (Small cave maximum number) int 0 0 256 + +# Minimum limit of random number of large caves per mapchunk. +mgfractal_large_cave_num_min (Large cave minimum number) int 0 0 64 + +# Maximum limit of random number of large caves per mapchunk. +mgfractal_large_cave_num_max (Large cave maximum number) int 2 0 64 + +# Proportion of large caves that contain liquid. +mgfractal_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0 # Lower Y limit of dungeons. -mgv6_dungeon_ymin (Dungeon minimum Y) int -31000 +mgfractal_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000 # Upper Y limit of dungeons. -mgv6_dungeon_ymax (Dungeon maximum Y) int 31000 +mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000 -[**Noises] +# Selects one of 18 fractal types. +# 1 = 4D "Roundy" Mandelbrot set. +# 2 = 4D "Roundy" Julia set. +# 3 = 4D "Squarry" Mandelbrot set. +# 4 = 4D "Squarry" Julia set. +# 5 = 4D "Mandy Cousin" Mandelbrot set. +# 6 = 4D "Mandy Cousin" Julia set. +# 7 = 4D "Variation" Mandelbrot set. +# 8 = 4D "Variation" Julia set. +# 9 = 3D "Mandelbrot/Mandelbar" Mandelbrot set. +# 10 = 3D "Mandelbrot/Mandelbar" Julia set. +# 11 = 3D "Christmas Tree" Mandelbrot set. +# 12 = 3D "Christmas Tree" Julia set. +# 13 = 3D "Mandelbulb" Mandelbrot set. +# 14 = 3D "Mandelbulb" Julia set. +# 15 = 3D "Cosine Mandelbulb" Mandelbrot set. +# 16 = 3D "Cosine Mandelbulb" Julia set. +# 17 = 4D "Mandelbulb" Mandelbrot set. +# 18 = 4D "Mandelbulb" Julia set. +mgfractal_fractal (Fractal type) int 1 1 18 -# Y-level of lower terrain and seabed. -mgv6_np_terrain_base (Terrain base noise) noise_params_2d -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0, eased +# Iterations of the recursive function. +# Increasing this increases the amount of fine detail, but also +# increases processing load. +# At iterations = 20 this mapgen has a similar load to mapgen V7. +mgfractal_iterations (Iterations) int 11 1 65535 -# Y-level of higher terrain that creates cliffs. -mgv6_np_terrain_higher (Terrain higher noise) noise_params_2d 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0, eased +# (X,Y,Z) scale of fractal in nodes. +# Actual fractal size will be 2 to 3 times larger. +# These numbers can be made very large, the fractal does +# not have to fit inside the world. +# Increase these to 'zoom' into the detail of the fractal. +# Default is for a vertically-squashed shape suitable for +# an island, set all 3 numbers equal for the raw shape. +mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0) -# Varies steepness of cliffs. -mgv6_np_steepness (Steepness noise) noise_params_2d 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0, eased +# (X,Y,Z) offset of fractal from world center in units of 'scale'. +# Can be used to move a desired point to (0, 0) to create a +# suitable spawn point, or to allow 'zooming in' on a desired +# point by increasing 'scale'. +# The default is tuned for a suitable spawn point for Mandelbrot +# sets with default parameters, it may need altering in other +# situations. +# Range roughly -2 to 2. Multiply by 'scale' for offset in nodes. +mgfractal_offset (Offset) v3f (1.79, 0.0, 0.0) -# Defines distribution of higher terrain. -mgv6_np_height_select (Height select noise) noise_params_2d 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0, eased +# W coordinate of the generated 3D slice of a 4D fractal. +# Determines which 3D slice of the 4D shape is generated. +# Alters the shape of the fractal. +# Has no effect on 3D fractals. +# Range roughly -2 to 2. +mgfractal_slice_w (Slice w) float 0.0 -# Varies depth of biome surface nodes. -mgv6_np_mud (Mud noise) noise_params_2d 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0, eased +# Julia set only. +# X component of hypercomplex constant. +# Alters the shape of the fractal. +# Range roughly -2 to 2. +mgfractal_julia_x (Julia x) float 0.33 -# Defines areas with sandy beaches. -mgv6_np_beach (Beach noise) noise_params_2d 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0, eased +# Julia set only. +# Y component of hypercomplex constant. +# Alters the shape of the fractal. +# Range roughly -2 to 2. +mgfractal_julia_y (Julia y) float 0.33 -# Temperature variation for biomes. -mgv6_np_biome (Biome noise) noise_params_2d 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0, eased +# Julia set only. +# Z component of hypercomplex constant. +# Alters the shape of the fractal. +# Range roughly -2 to 2. +mgfractal_julia_z (Julia z) float 0.33 -# Variation of number of caves. -mgv6_np_cave (Cave noise) noise_params_2d 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0, eased +# Julia set only. +# W component of hypercomplex constant. +# Alters the shape of the fractal. +# Has no effect on 3D fractals. +# Range roughly -2 to 2. +mgfractal_julia_w (Julia w) float 0.33 -# Humidity variation for biomes. -mgv6_np_humidity (Humidity noise) noise_params_2d 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0, eased +[**Noises] -# Defines tree areas and tree density. -mgv6_np_trees (Trees noise) noise_params_2d 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0, eased +# Y-level of seabed. +mgfractal_np_seabed (Seabed noise) noise_params_2d -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0, eased -# Defines areas where trees have apples. -mgv6_np_apple_trees (Apple trees noise) noise_params_2d 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0, eased +# Variation of biome filler depth. +mgfractal_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased -[*Mapgen V7] +# First of two 3D noises that together define tunnels. +mgfractal_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 -# Map generation attributes specific to Mapgen v7. -# 'ridges' enables the rivers. -mgv7_spflags (Mapgen V7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns +# Second of two 3D noises that together define tunnels. +mgfractal_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 -# Y of mountain density gradient zero level. Used to shift mountains vertically. -mgv7_mount_zero_level (Mountain zero level) int 0 +# 3D noise that determines number of dungeons per mapchunk. +mgfractal_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0 -# Controls width of tunnels, a smaller value creates wider tunnels. -mgv7_cave_width (Cave width) float 0.09 +[*Mapgen Valleys] -# Y of upper limit of large caves. -mgv7_large_cave_depth (Large cave depth) int -33 +# Map generation attributes specific to Mapgen Valleys. +# 'altitude_chill': Reduces heat with altitude. +# 'humid_rivers': Increases humidity around rivers. +# 'vary_river_depth': If enabled, low humidity and high heat causes rivers +# to become shallower and occasionally dry. +# 'altitude_dry': Reduces humidity with altitude. +mgvalleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers,vary_river_depth,altitude_dry altitude_chill,humid_rivers,vary_river_depth,altitude_dry,noaltitude_chill,nohumid_rivers,novary_river_depth,noaltitude_dry -# Y of upper limit of lava in large caves. -mgv7_lava_depth (Lava depth) int -256 +# The vertical distance over which heat drops by 20 if 'altitude_chill' is +# enabled. Also the vertical distance over which humidity drops by 10 if +# 'altitude_dry' is enabled. +mgvalleys_altitude_chill (Altitude chill) int 90 0 65535 + +# Depth below which you'll find large caves. +mgvalleys_large_cave_depth (Large cave depth) int -33 -31000 31000 -# Controls the density of mountain-type floatlands. -# Is a noise offset added to the 'mgv7_np_mountain' noise value. -mgv7_float_mount_density (Floatland mountain density) float 0.6 +# Minimum limit of random number of small caves per mapchunk. +mgvalleys_small_cave_num_min (Small cave minimum number) int 0 0 256 -# Typical maximum height, above and below midpoint, of floatland mountains. -mgv7_float_mount_height (Floatland mountain height) float 128.0 +# Maximum limit of random number of small caves per mapchunk. +mgvalleys_small_cave_num_max (Small cave maximum number) int 0 0 256 -# Alters how mountain-type floatlands taper above and below midpoint. -mgv7_float_mount_exponent (Floatland mountain exponent) float 0.75 +# Minimum limit of random number of large caves per mapchunk. +mgvalleys_large_cave_num_min (Large cave minimum number) int 0 0 64 -# Y-level of floatland midpoint and lake surface. -mgv7_floatland_level (Floatland level) int 1280 +# Maximum limit of random number of large caves per mapchunk. +mgvalleys_large_cave_num_max (Large cave maximum number) int 2 0 64 -# Y-level to which floatland shadows extend. -mgv7_shadow_limit (Shadow limit) int 1024 +# Proportion of large caves that contain liquid. +mgvalleys_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0 -# Y-level of cavern upper limit. -mgv7_cavern_limit (Cavern limit) int -256 +# Depth below which you'll find giant caverns. +mgvalleys_cavern_limit (Cavern upper limit) int -256 -31000 31000 # Y-distance over which caverns expand to full size. -mgv7_cavern_taper (Cavern taper) int 256 +mgvalleys_cavern_taper (Cavern taper) int 192 0 32767 # Defines full size of caverns, smaller values create larger caverns. -mgv7_cavern_threshold (Cavern threshold) float 0.7 +mgvalleys_cavern_threshold (Cavern threshold) float 0.6 + +# How deep to make rivers. +mgvalleys_river_depth (River depth) int 4 0 65535 + +# How wide to make rivers. +mgvalleys_river_size (River size) int 5 0 65535 + +# Controls width of tunnels, a smaller value creates wider tunnels. +# Value >= 10.0 completely disables generation of tunnels and avoids the +# intensive noise calculations. +mgvalleys_cave_width (Cave width) float 0.09 # Lower Y limit of dungeons. -mgv7_dungeon_ymin (Dungeon minimum Y) int -31000 +mgvalleys_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000 # Upper Y limit of dungeons. -mgv7_dungeon_ymax (Dungeon maximum Y) int 31000 +mgvalleys_dungeon_ymax (Dungeon maximum Y) int 63 -31000 31000 [**Noises] -# Y-level of higher terrain that creates cliffs. -mgv7_np_terrain_base (Terrain base noise) noise_params_2d 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0, eased +# First of two 3D noises that together define tunnels. +mgvalleys_np_cave1 (Cave noise #1) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 -# Y-level of lower terrain and seabed. -mgv7_np_terrain_alt (Terrain alternative noise) noise_params_2d 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0, eased +# Second of two 3D noises that together define tunnels. +mgvalleys_np_cave2 (Cave noise #2) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 -# Varies roughness of terrain. -# Defines the 'persistence' value for terrain_base and terrain_alt noises. -mgv7_np_terrain_persist (Terrain persistence noise) noise_params_2d 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0, eased +# The depth of dirt or other biome filler node. +mgvalleys_np_filler_depth (Filler depth) noise_params_2d 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0, eased -# Defines distribution of higher terrain and steepness of cliffs. -mgv7_np_height_select (Height select noise) noise_params_2d -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0, eased +# 3D noise defining giant caverns. +mgvalleys_np_cavern (Cavern noise) noise_params_3d 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0 -# Variation of biome filler depth. -mgv7_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased +# Defines large-scale river channel structure. +mgvalleys_np_rivers (River noise) noise_params_2d 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0, eased -# Variation of maximum mountain height (in nodes). -mgv7_np_mount_height (Mountain height noise) noise_params_2d 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0, eased +# Base terrain height. +mgvalleys_np_terrain_height (Terrain height) noise_params_2d -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0, eased -# Defines large-scale river channel structure. -mgv7_np_ridge_uwater (Ridge underwater noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased +# Raises terrain to make valleys around the rivers. +mgvalleys_np_valley_depth (Valley depth) noise_params_2d 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0, eased -# Defines areas of floatland smooth terrain. -# Smooth floatlands occur when noise > 0. -mgv7_np_floatland_base (Floatland base noise) noise_params_2d -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0, eased +# Slope and fill work together to modify the heights. +mgvalleys_np_inter_valley_fill (Valley fill) noise_params_3d 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0 -# Variation of hill height and lake depth on floatland smooth terrain. -mgv7_np_float_base_height (Floatland base height noise) noise_params_2d 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0, eased +# Amplifies the valleys. +mgvalleys_np_valley_profile (Valley profile) noise_params_2d 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0, eased -# 3D noise defining mountain structure and height. -# Also defines structure of floatland mountain terrain. -mgv7_np_mountain (Mountain noise) noise_params_3d -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0 +# Slope and fill work together to modify the heights. +mgvalleys_np_inter_valley_slope (Valley slope) noise_params_2d 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0, eased -# 3D noise defining structure of river canyon walls. -mgv7_np_ridge (Ridge noise) noise_params_3d 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0 +# 3D noise that determines number of dungeons per mapchunk. +mgvalleys_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0 -# 3D noise defining giant caverns. -mgv7_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 -# First of two 3D noises that together define tunnels. -mgv7_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 +[Advanced] -# Second of two 3D noises that together define tunnels. -mgv7_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 +[*Developer Options] -# 3D noise that determines number of dungeons per mapchunk. -mgv7_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0 +# Enable Lua modding support on client. +# This support is experimental and API can change. +enable_client_modding (Client modding) bool false -[*Mapgen Carpathian] +# Replaces the default main menu with a custom one. +main_menu_script (Main menu script) string -# Map generation attributes specific to Mapgen Carpathian. -mgcarpathian_spflags (Mapgen Carpathian specific flags) flags caverns,norivers caverns,nocaverns,rivers,norivers +[**Mod Security] -# Defines the base ground level. -mgcarpathian_base_level (Base ground level) float 12.0 +# Prevent mods from doing insecure things like running shell commands. +secure.enable_security (Enable mod security) bool true -# Defines the width of the river channel. -mgcarpathian_river_width (River channel width) float 0.05 +# Comma-separated list of trusted mods that are allowed to access insecure +# functions even when mod security is on (via request_insecure_environment()). +secure.trusted_mods (Trusted mods) string -# Defines the depth of the river channel. -mgcarpathian_river_depth (River channel depth) float 24.0 +# Comma-separated list of mods that are allowed to access HTTP APIs, which +# allow them to upload and download data to/from the internet. +secure.http_mods (HTTP mods) string -# Defines the width of the river valley. -mgcarpathian_valley_width (River valley width) float 0.25 +[**Debugging] -# Controls width of tunnels, a smaller value creates wider tunnels. -mgcarpathian_cave_width (Cave width) float 0.09 +# Level of logging to be written to debug.txt: +# - (no logging) +# - none (messages with no level) +# - error +# - warning +# - action +# - info +# - verbose +# - trace +debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose,trace -# Y of upper limit of large caves. -mgcarpathian_large_cave_depth (Large cave depth) int -33 +# If the file size of debug.txt exceeds the number of megabytes specified in +# this setting when it is opened, the file is moved to debug.txt.1, +# deleting an older debug.txt.1 if it exists. +# debug.txt is only moved if this setting is positive. +debug_log_size_max (Debug log file size threshold) int 50 1 -# Y of upper limit of lava in large caves. -mgcarpathian_lava_depth (Lava depth) int -256 +# Minimal level of logging to be written to chat. +chat_log_level (Chat log level) enum error ,none,error,warning,action,info,verbose,trace -# Y-level of cavern upper limit. -mgcarpathian_cavern_limit (Cavern limit) int -256 +# Handling for deprecated Lua API calls: +# - none: Do not log deprecated calls +# - log: mimic and log backtrace of deprecated call (default). +# - error: abort on usage of deprecated call (suggested for mod developers). +deprecated_lua_api_handling (Deprecated Lua API handling) enum log none,log,error -# Y-distance over which caverns expand to full size. -mgcarpathian_cavern_taper (Cavern taper) int 256 +# Enable random user input (only used for testing). +random_input (Random input) bool false -# Defines full size of caverns, smaller values create larger caverns. -mgcarpathian_cavern_threshold (Cavern threshold) float 0.7 +# Enable mod channels support. +enable_mod_channels (Mod channels) bool false -# Lower Y limit of dungeons. -mgcarpathian_dungeon_ymin (Dungeon minimum Y) int -31000 +[**Mod Profiler] -# Upper Y limit of dungeons. -mgcarpathian_dungeon_ymax (Dungeon maximum Y) int 31000 +# Load the game profiler to collect game profiling data. +# Provides a /profiler command to access the compiled profile. +# Useful for mod developers and server operators. +profiler.load (Load the game profiler) bool false -[**Noises] +# The default format in which profiles are being saved, +# when calling `/profiler save [format]` without format. +profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty -# Variation of biome filler depth. -mgcarpathian_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (128, 128, 128), 261, 3, 0.7, 2.0, eased +# The file path relative to your worldpath in which profiles will be saved to. +profiler.report_path (Report path) string "" -# First of 4 2D noises that together define hill/mountain range height. -mgcarpathian_np_height1 (Hilliness1 noise) noise_params_2d 0, 5, (251, 251, 251), 9613, 5, 0.5, 2.0, eased +# Instrument the methods of entities on registration. +instrument.entity (Entity methods) bool true -# Second of 4 2D noises that together define hill/mountain range height. -mgcarpathian_np_height2 (Hilliness2 noise) noise_params_2d 0, 5, (383, 383, 383), 1949, 5, 0.5, 2.0, eased +# Instrument the action function of Active Block Modifiers on registration. +instrument.abm (Active Block Modifiers) bool true -# Third of 4 2D noises that together define hill/mountain range height. -mgcarpathian_np_height3 (Hilliness3 noise) noise_params_2d 0, 5, (509, 509, 509), 3211, 5, 0.5, 2.0, eased +# Instrument the action function of Loading Block Modifiers on registration. +instrument.lbm (Loading Block Modifiers) bool true -# Fourth of 4 2D noises that together define hill/mountain range height. -mgcarpathian_np_height4 (Hilliness4 noise) noise_params_2d 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0, eased +# Instrument chat commands on registration. +instrument.chatcommand (Chat commands) bool true -# 2D noise that controls the size/occurrence of rolling hills. -mgcarpathian_np_hills_terrain (Rolling hills spread noise) noise_params_2d 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0, eased +# Instrument global callback functions on registration. +# (anything you pass to a minetest.register_*() function) +instrument.global_callback (Global callbacks) bool true -# 2D noise that controls the size/occurrence of ridged mountain ranges. -mgcarpathian_np_ridge_terrain (Ridge mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0, eased +# Instrument builtin. +# This is usually only needed by core/builtin contributors +instrument.builtin (Builtin) bool false -# 2D noise that controls the size/occurrence of step mountain ranges. -mgcarpathian_np_step_terrain (Step mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0, eased +# Have the profiler instrument itself: +# * Instrument an empty function. +# This estimates the overhead, that instrumentation is adding (+1 function call). +# * Instrument the sampler being used to update the statistics. +instrument.profiler (Profiler) bool false -# 2D noise that controls the shape/size of rolling hills. -mgcarpathian_np_hills (Rolling hill size noise) noise_params_2d 0, 3, (257, 257, 257), 6604, 6, 0.5, 2.0, eased +[**Engine profiler] -# 2D noise that controls the shape/size of ridged mountains. -mgcarpathian_np_ridge_mnt (Ridged mountain size noise) noise_params_2d 0, 12, (743, 743, 743), 5520, 6, 0.7, 2.0, eased +# Print the engine's profiling data in regular intervals (in seconds). +# 0 = disable. Useful for developers. +profiler_print_interval (Engine profiling data print interval) int 0 0 -# 2D noise that controls the shape/size of step mountains. -mgcarpathian_np_step_mnt (Step mountain size noise) noise_params_2d 0, 8, (509, 509, 509), 2590, 6, 0.6, 2.0, eased -# 2D noise that locates the river valleys and channels. -mgcarpathian_np_rivers (River noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased +[*Advanced] -# 3D noise for mountain overhangs, cliffs, etc. Usually small variations. -mgcarpathian_np_mnt_var (Mountain variation noise) noise_params_3d 0, 1, (499, 499, 499), 2490, 5, 0.55, 2.0 +# Enable IPv6 support (for both client and server). +# Required for IPv6 connections to work at all. +enable_ipv6 (IPv6) bool true -# First of two 3D noises that together define tunnels. -mgcarpathian_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 +# If enabled, invalid world data won't cause the server to shut down. +# Only enable this if you know what you are doing. +ignore_world_load_errors (Ignore world errors) bool false -# Second of two 3D noises that together define tunnels. -mgcarpathian_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 +[**Graphics] -# 3D noise defining giant caverns. -mgcarpathian_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 +# Path to shader directory. If no path is defined, default location will be used. +shader_path (Shader path) path -# 3D noise that determines number of dungeons per mapchunk. -mgcarpathian_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0 +# The rendering back-end. +# A restart is required after changing this. +# Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise. +# On other platforms, OpenGL is recommended. +# Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental) +video_driver (Video driver) enum opengl opengl,ogles1,ogles2 -[*Mapgen Flat] +# Distance in nodes at which transparency depth sorting is enabled +# Use this to limit the performance impact of transparency depth sorting +transparency_sorting_distance (Transparency Sorting Distance) int 16 0 128 -# Map generation attributes specific to Mapgen flat. -# Occasional lakes and hills can be added to the flat world. -mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills +# Enable vertex buffer objects. +# This should greatly improve graphics performance. +enable_vbo (VBO) bool true -# Y of flat ground. -mgflat_ground_level (Ground level) int 8 +# Radius of cloud area stated in number of 64 node cloud squares. +# Values larger than 26 will start to produce sharp cutoffs at cloud area corners. +cloud_radius (Cloud radius) int 12 1 62 -# Y of upper limit of large caves. -mgflat_large_cave_depth (Large cave depth) int -33 +# Whether node texture animations should be desynchronized per mapblock. +desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true -# Y of upper limit of lava in large caves. -mgflat_lava_depth (Lava depth) int -256 +# Enables caching of facedir rotated meshes. +enable_mesh_cache (Mesh cache) bool false -# Controls width of tunnels, a smaller value creates wider tunnels. -mgflat_cave_width (Cave width) float 0.09 +# Delay between mesh updates on the client in ms. Increasing this will slow +# down the rate of mesh updates, thus reducing jitter on slower clients. +mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50 -# Terrain noise threshold for lakes. -# Controls proportion of world area covered by lakes. -# Adjust towards 0.0 for a larger proportion. -mgflat_lake_threshold (Lake threshold) float -0.45 +# Size of the MapBlock cache of the mesh generator. Increasing this will +# increase the cache hit %, reducing the data being copied from the main +# thread, thus reducing jitter. +meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 20 0 1000 -# Controls steepness/depth of lake depressions. -mgflat_lake_steepness (Lake steepness) float 48.0 +# True = 256 +# False = 128 +# Usable to make minimap smoother on slower machines. +minimap_double_scan_height (Minimap scan height) bool true -# Terrain noise threshold for hills. -# Controls proportion of world area covered by hills. -# Adjust towards 0.0 for a larger proportion. -mgflat_hill_threshold (Hill threshold) float 0.45 +# Textures on a node may be aligned either to the node or to the world. +# The former mode suits better things like machines, furniture, etc., while +# the latter makes stairs and microblocks fit surroundings better. +# However, as this possibility is new, thus may not be used by older servers, +# this option allows enforcing it for certain node types. Note though that +# that is considered EXPERIMENTAL and may not work properly. +world_aligned_mode (World-aligned textures mode) enum enable disable,enable,force_solid,force_nodebox -# Controls steepness/height of hills. -mgflat_hill_steepness (Hill steepness) float 64.0 +# World-aligned textures may be scaled to span several nodes. However, +# the server may not send the scale you want, especially if you use +# a specially-designed texture pack; with this option, the client tries +# to determine the scale automatically basing on the texture size. +# See also texture_min_size. +# Warning: This option is EXPERIMENTAL! +autoscale_mode (Autoscaling mode) enum disable disable,enable,force -# Lower Y limit of dungeons. -mgflat_dungeon_ymin (Dungeon minimum Y) int -31000 +[**Font] -# Upper Y limit of dungeons. -mgflat_dungeon_ymax (Dungeon maximum Y) int 31000 +font_bold (Font bold by default) bool false -[**Noises] +font_italic (Font italic by default) bool false -# Defines location and terrain of optional hills and lakes. -mgflat_np_terrain (Terrain noise) noise_params_2d 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0, eased +# Shadow offset (in pixels) of the default font. If 0, then shadow will not be drawn. +font_shadow (Font shadow) int 1 0 65535 -# Variation of biome filler depth. -mgflat_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased +# Opaqueness (alpha) of the shadow behind the default font, between 0 and 255. +font_shadow_alpha (Font shadow alpha) int 127 0 255 -# First of two 3D noises that together define tunnels. -mgflat_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 +# Font size of the default font where 1 unit = 1 pixel at 96 DPI +font_size (Font size) int 16 5 72 -# Second of two 3D noises that together define tunnels. -mgflat_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 +# For pixel-style fonts that do not scale well, this ensures that font sizes used +# with this font will always be divisible by this value, in pixels. For instance, +# a pixel font 16 pixels tall should have this set to 16, so it will only ever be +# sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32. +font_size_divisible_by (Font size divisible by) int 1 1 -# 3D noise that determines number of dungeons per mapchunk. -mgflat_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0 +# Path to the default font. Must be a TrueType font. +# The fallback font will be used if the font cannot be loaded. +font_path (Regular font path) filepath fonts/Arimo-Regular.ttf -[*Mapgen Fractal] +font_path_bold (Bold font path) filepath fonts/Arimo-Bold.ttf +font_path_italic (Italic font path) filepath fonts/Arimo-Italic.ttf +font_path_bold_italic (Bold and italic font path) filepath fonts/Arimo-BoldItalic.ttf -# Controls width of tunnels, a smaller value creates wider tunnels. -mgfractal_cave_width (Cave width) float 0.09 +# Font size of the monospace font where 1 unit = 1 pixel at 96 DPI +mono_font_size (Monospace font size) int 16 5 72 -# Y of upper limit of large caves. -mgfractal_large_cave_depth (Large cave depth) int -33 +# For pixel-style fonts that do not scale well, this ensures that font sizes used +# with this font will always be divisible by this value, in pixels. For instance, +# a pixel font 16 pixels tall should have this set to 16, so it will only ever be +# sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32. +mono_font_size_divisible_by (Monospace font size divisible by) int 1 1 -# Y of upper limit of lava in large caves. -mgfractal_lava_depth (Lava depth) int -256 +# Path to the monospace font. Must be a TrueType font. +# This font is used for e.g. the console and profiler screen. +mono_font_path (Monospace font path) filepath fonts/Cousine-Regular.ttf -# Lower Y limit of dungeons. -mgfractal_dungeon_ymin (Dungeon minimum Y) int -31000 +mono_font_path_bold (Bold monospace font path) filepath fonts/Cousine-Bold.ttf +mono_font_path_italic (Italic monospace font path) filepath fonts/Cousine-Italic.ttf +mono_font_path_bold_italic (Bold and italic monospace font path) filepath fonts/Cousine-BoldItalic.ttf -# Upper Y limit of dungeons. -mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000 +# Path of the fallback font. Must be a TrueType font. +# This font will be used for certain languages or if the default font is unavailable. +fallback_font_path (Fallback font path) filepath fonts/DroidSansFallbackFull.ttf -# Selects one of 18 fractal types. -# 1 = 4D "Roundy" mandelbrot set. -# 2 = 4D "Roundy" julia set. -# 3 = 4D "Squarry" mandelbrot set. -# 4 = 4D "Squarry" julia set. -# 5 = 4D "Mandy Cousin" mandelbrot set. -# 6 = 4D "Mandy Cousin" julia set. -# 7 = 4D "Variation" mandelbrot set. -# 8 = 4D "Variation" julia set. -# 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set. -# 10 = 3D "Mandelbrot/Mandelbar" julia set. -# 11 = 3D "Christmas Tree" mandelbrot set. -# 12 = 3D "Christmas Tree" julia set. -# 13 = 3D "Mandelbulb" mandelbrot set. -# 14 = 3D "Mandelbulb" julia set. -# 15 = 3D "Cosine Mandelbulb" mandelbrot set. -# 16 = 3D "Cosine Mandelbulb" julia set. -# 17 = 4D "Mandelbulb" mandelbrot set. -# 18 = 4D "Mandelbulb" julia set. -mgfractal_fractal (Fractal type) int 1 1 18 +[**Lighting] -# Iterations of the recursive function. -# Increasing this increases the amount of fine detail, but also -# increases processing load. -# At iterations = 20 this mapgen has a similar load to mapgen V7. -mgfractal_iterations (Iterations) int 11 +# Gradient of light curve at minimum light level. +# Controls the contrast of the lowest light levels. +lighting_alpha (Light curve low gradient) float 0.0 0.0 3.0 -# (X,Y,Z) scale of fractal in nodes. -# Actual fractal size will be 2 to 3 times larger. -# These numbers can be made very large, the fractal does -# not have to fit inside the world. -# Increase these to 'zoom' into the detail of the fractal. -# Default is for a vertically-squashed shape suitable for -# an island, set all 3 numbers equal for the raw shape. -mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0) +# Gradient of light curve at maximum light level. +# Controls the contrast of the highest light levels. +lighting_beta (Light curve high gradient) float 1.5 0.0 3.0 -# (X,Y,Z) offset of fractal from world center in units of 'scale'. -# Can be used to move a desired point to (0, 0) to create a -# suitable spawn point, or to allow 'zooming in' on a desired -# point by increasing 'scale'. -# The default is tuned for a suitable spawn point for mandelbrot -# sets with default parameters, it may need altering in other -# situations. -# Range roughly -2 to 2. Multiply by 'scale' for offset in nodes. -mgfractal_offset (Offset) v3f (1.79, 0.0, 0.0) +# Strength of light curve boost. +# The 3 'boost' parameters define a range of the light +# curve that is boosted in brightness. +lighting_boost (Light curve boost) float 0.2 0.0 0.4 -# W coordinate of the generated 3D slice of a 4D fractal. -# Determines which 3D slice of the 4D shape is generated. -# Alters the shape of the fractal. -# Has no effect on 3D fractals. -# Range roughly -2 to 2. -mgfractal_slice_w (Slice w) float 0.0 +# Center of light curve boost range. +# Where 0.0 is minimum light level, 1.0 is maximum light level. +lighting_boost_center (Light curve boost center) float 0.5 0.0 1.0 -# Julia set only. -# X component of hypercomplex constant. -# Alters the shape of the fractal. -# Range roughly -2 to 2. -mgfractal_julia_x (Julia x) float 0.33 +# Spread of light curve boost range. +# Controls the width of the range to be boosted. +# Standard deviation of the light curve boost Gaussian. +lighting_boost_spread (Light curve boost spread) float 0.2 0.0 0.4 -# Julia set only. -# Y component of hypercomplex constant. -# Alters the shape of the fractal. -# Range roughly -2 to 2. -mgfractal_julia_y (Julia y) float 0.33 +[**Networking] -# Julia set only. -# Z component of hypercomplex constant. -# Alters the shape of the fractal. -# Range roughly -2 to 2. -mgfractal_julia_z (Julia z) float 0.33 +# Prometheus listener address. +# If Minetest is compiled with ENABLE_PROMETHEUS option enabled, +# enable metrics listener for Prometheus on that address. +# Metrics can be fetched on http://127.0.0.1:30000/metrics +prometheus_listener_address (Prometheus listener address) string 127.0.0.1:30000 -# Julia set only. -# W component of hypercomplex constant. -# Alters the shape of the fractal. -# Has no effect on 3D fractals. -# Range roughly -2 to 2. -mgfractal_julia_w (Julia w) float 0.33 +# Maximum size of the out chat queue. +# 0 to disable queueing and -1 to make the queue size unlimited. +max_out_chat_queue_size (Maximum size of the out chat queue) int 20 -1 32767 -[**Noises] +# Timeout for client to remove unused map data from memory, in seconds. +client_unload_unused_data_timeout (Mapblock unload timeout) float 600.0 0.0 -# Y-level of seabed. -mgfractal_np_seabed (Seabed noise) noise_params_2d -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0, eased +# Maximum number of mapblocks for client to be kept in memory. +# Set to -1 for unlimited amount. +client_mapblock_limit (Mapblock limit) int 7500 -1 2147483647 -# Variation of biome filler depth. -mgfractal_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased +# Whether to show the client debug info (has the same effect as hitting F5). +show_debug (Show debug info) bool false -# First of two 3D noises that together define tunnels. -mgfractal_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 +# Maximum number of blocks that are simultaneously sent per client. +# The maximum total count is calculated dynamically: +# max_total = ceil((#clients + max_users) * per_client / 4) +max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 40 1 4294967295 -# Second of two 3D noises that together define tunnels. -mgfractal_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 +# To reduce lag, block transfers are slowed down when a player is building something. +# This determines how long they are slowed down after placing or removing a node. +full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0 0.0 -# 3D noise that determines number of dungeons per mapchunk. -mgfractal_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0 +# Maximum number of packets sent per send step, if you have a slow connection +# try reducing it, but don't reduce it to a number below double of targeted +# client number. +max_packets_per_iteration (Max. packets per iteration) int 1024 1 65535 -[*Mapgen Valleys] +# Compression level to use when sending mapblocks to the client. +# -1 - use default compression level +# 0 - least compression, fastest +# 9 - best compression, slowest +map_compression_level_net (Map Compression Level for Network Transfer) int -1 -1 9 -# Map generation attributes specific to Mapgen Valleys. -# 'altitude_chill': Reduces heat with altitude. -# 'humid_rivers': Increases humidity around rivers. -# 'vary_river_depth': If enabled, low humidity and high heat causes rivers -# to become shallower and occasionally dry. -# 'altitude_dry': Reduces humidity with altitude. -mgvalleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers,vary_river_depth,altitude_dry altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers,vary_river_depth,novary_river_depth,altitude_dry,noaltitude_dry +[**Server] -# The vertical distance over which heat drops by 20 if 'altitude_chill' is -# enabled. Also the vertical distance over which humidity drops by 10 if -# 'altitude_dry' is enabled. -mgvalleys_altitude_chill (Altitude chill) int 90 +# Format of player chat messages. The following strings are valid placeholders: +# @name, @message, @timestamp (optional) +chat_message_format (Chat message format) string <@name> @message -# Depth below which you'll find large caves. -mgvalleys_large_cave_depth (Large cave depth) int -33 +# If the execution of a chat command takes longer than this specified time in +# seconds, add the time information to the chat command message +chatcommand_msg_time_threshold (Chat command time message threshold) float 0.1 0.0 -# Y of upper limit of lava in large caves. -mgvalleys_lava_depth (Lava depth) int 1 +# A message to be displayed to all clients when the server shuts down. +kick_msg_shutdown (Shutdown message) string Server shutting down. -# Depth below which you'll find giant caverns. -mgvalleys_cavern_limit (Cavern upper limit) int -256 +# A message to be displayed to all clients when the server crashes. +kick_msg_crash (Crash message) string This server has experienced an internal error. You will now be disconnected. -# Y-distance over which caverns expand to full size. -mgvalleys_cavern_taper (Cavern taper) int 192 +# Whether to ask clients to reconnect after a (Lua) crash. +# Set this to true if your server is set up to restart automatically. +ask_reconnect_on_crash (Ask to reconnect after crash) bool false -# Defines full size of caverns, smaller values create larger caverns. -mgvalleys_cavern_threshold (Cavern threshold) float 0.6 +[**Server/Env Performance] -# How deep to make rivers. -mgvalleys_river_depth (River depth) int 4 +# Length of a server tick and the interval at which objects are generally updated over +# network, stated in seconds. +dedicated_server_step (Dedicated server step) float 0.09 0.0 -# How wide to make rivers. -mgvalleys_river_size (River size) int 5 +# Whether players are shown to clients without any range limit. +# Deprecated, use the setting player_transfer_distance instead. +unlimited_player_transfer_distance (Unlimited player transfer distance) bool true -# Controls width of tunnels, a smaller value creates wider tunnels. -mgvalleys_cave_width (Cave width) float 0.09 +# Defines the maximal player transfer distance in blocks (0 = unlimited). +player_transfer_distance (Player transfer distance) int 0 0 65535 -# Lower Y limit of dungeons. -mgvalleys_dungeon_ymin (Dungeon minimum Y) int -31000 +# From how far clients know about objects, stated in mapblocks (16 nodes). +# +# Setting this larger than active_block_range will also cause the server +# to maintain active objects up to this distance in the direction the +# player is looking. (This can avoid mobs suddenly disappearing from view) +active_object_send_range_blocks (Active object send range) int 8 1 65535 -# Upper Y limit of dungeons. -mgvalleys_dungeon_ymax (Dungeon maximum Y) int 63 +# The radius of the volume of blocks around every player that is subject to the +# active block stuff, stated in mapblocks (16 nodes). +# In active blocks objects are loaded and ABMs run. +# This is also the minimum range in which active objects (mobs) are maintained. +# This should be configured together with active_object_send_range_blocks. +active_block_range (Active block range) int 4 1 65535 -[**Noises] +# From how far blocks are sent to clients, stated in mapblocks (16 nodes). +max_block_send_distance (Max block send distance) int 12 1 65535 -# First of two 3D noises that together define tunnels. -mgvalleys_np_cave1 (Cave noise #1) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 +# Maximum number of forceloaded mapblocks. +max_forceloaded_blocks (Maximum forceloaded blocks) int 16 0 -# Second of two 3D noises that together define tunnels. -mgvalleys_np_cave2 (Cave noise #2) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 +# Interval of sending time of day to clients, stated in seconds. +time_send_interval (Time send interval) float 5.0 0.001 -# The depth of dirt or other biome filler node. -mgvalleys_np_filler_depth (Filler depth) noise_params_2d 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0, eased +# Interval of saving important changes in the world, stated in seconds. +server_map_save_interval (Map save interval) float 5.3 0.001 -# 3D noise defining giant caverns. -mgvalleys_np_cavern (Cavern noise) noise_params_3d 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0 +# How long the server will wait before unloading unused mapblocks, stated in seconds. +# Higher value is smoother, but will use more RAM. +server_unload_unused_data_timeout (Unload unused server data) int 29 0 4294967295 -# Defines large-scale river channel structure. -mgvalleys_np_rivers (River noise) noise_params_2d 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0, eased +# Maximum number of statically stored objects in a block. +max_objects_per_block (Maximum objects per block) int 256 1 65535 -# Base terrain height. -mgvalleys_np_terrain_height (Terrain height) noise_params_2d -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0, eased +# Length of time between active block management cycles, stated in seconds. +active_block_mgmt_interval (Active block management interval) float 2.0 0.0 -# Raises terrain to make valleys around the rivers. -mgvalleys_np_valley_depth (Valley depth) noise_params_2d 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0, eased +# Length of time between Active Block Modifier (ABM) execution cycles, stated in seconds. +abm_interval (ABM interval) float 1.0 0.0 -# Slope and fill work together to modify the heights. -mgvalleys_np_inter_valley_fill (Valley fill) noise_params_3d 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0 +# The time budget allowed for ABMs to execute on each step +# (as a fraction of the ABM Interval) +abm_time_budget (ABM time budget) float 0.2 0.1 0.9 -# Amplifies the valleys. -mgvalleys_np_valley_profile (Valley profile) noise_params_2d 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0, eased +# Length of time between NodeTimer execution cycles, stated in seconds. +nodetimer_interval (NodeTimer interval) float 0.2 0.0 -# Slope and fill work together to modify the heights. -mgvalleys_np_inter_valley_slope (Valley slope) noise_params_2d 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0, eased +# Max liquids processed per step. +liquid_loop_max (Liquid loop max) int 100000 1 4294967295 -# 3D noise that determines number of dungeons per mapchunk. -mgvalleys_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0 +# The time (in seconds) that the liquids queue may grow beyond processing +# capacity until an attempt is made to decrease its size by dumping old queue +# items. A value of 0 disables the functionality. +liquid_queue_purge_time (Liquid queue purge time) int 0 0 65535 -[*Advanced] +# Liquid update interval in seconds. +liquid_update (Liquid update tick) float 1.0 0.001 + +# At this distance the server will aggressively optimize which blocks are sent to +# clients. +# Small values potentially improve performance a lot, at the expense of visible +# rendering glitches (some blocks will not be rendered under water and in caves, +# as well as sometimes on land). +# Setting this to a value greater than max_block_send_distance disables this +# optimization. +# Stated in mapblocks (16 nodes). +block_send_optimize_distance (Block send optimize distance) int 4 2 32767 + +# If enabled the server will perform map block occlusion culling based on +# on the eye position of the player. This can reduce the number of blocks +# sent to the client 50-80%. The client will not longer receive most invisible +# so that the utility of noclip mode is reduced. +server_side_occlusion_culling (Server side occlusion culling) bool true + +[**Mapgen] # Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes). # WARNING!: There is no benefit, and there are several dangers, in @@ -1926,26 +1932,23 @@ mgvalleys_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), # Reducing this value increases cave and dungeon density. # Altering this value is for special usage, leaving it unchanged is # recommended. -chunksize (Chunk size) int 5 +chunksize (Chunk size) int 5 1 10 # Dump the mapgen debug information. enable_mapgen_debug_info (Mapgen debug) bool false # Maximum number of blocks that can be queued for loading. -emergequeue_limit_total (Absolute limit of emerge queues) int 512 +emergequeue_limit_total (Absolute limit of queued blocks to emerge) int 1024 1 1000000 # Maximum number of blocks to be queued that are to be loaded from file. -# Set to blank for an appropriate amount to be chosen automatically. -emergequeue_limit_diskonly (Limit of emerge queues on disk) int 64 +# This limit is enforced per player. +emergequeue_limit_diskonly (Per-player limit of queued blocks load from disk) int 128 1 1000000 # Maximum number of blocks to be queued that are to be generated. -# Set to blank for an appropriate amount to be chosen automatically. -emergequeue_limit_generate (Limit of emerge queues to generate) int 64 +# This limit is enforced per player. +emergequeue_limit_generate (Per-player limit of queued blocks to generate) int 128 1 1000000 # Number of emerge threads to use. -# WARNING: Currently there are multiple bugs that may cause crashes when -# 'num_emerge_threads' is larger than 1. Until this warning is removed it is -# strongly recommended this value is set to the default '1'. # Value 0: # - Automatic selection. The number of emerge threads will be # - 'number of processors - 2', with a lower limit of 1. @@ -1955,17 +1958,438 @@ emergequeue_limit_generate (Limit of emerge queues to generate) int 64 # speed, but this may harm game performance by interfering with other # processes, especially in singleplayer and/or when running Lua code in # 'on_generated'. For many users the optimum setting may be '1'. -num_emerge_threads (Number of emerge threads) int 1 +num_emerge_threads (Number of emerge threads) int 1 0 32767 -[Online Content Repository] +[**cURL] -# The URL for the content repository -contentdb_url (ContentDB URL) string https://content.minetest.net +# Maximum time an interactive request (e.g. server list fetch) may take, stated in milliseconds. +curl_timeout (cURL interactive timeout) int 20000 100 2147483647 -# Comma-separated list of flags to hide in the content repository. -# "nonfree" can be used to hide packages which do not qualify as 'free software', -# as defined by the Free Software Foundation. -# You can also specify content ratings. -# These flags are independent from Minetest versions, -# so see a full list at https://content.minetest.net/help/content_flags/ -contentdb_flag_blacklist (ContentDB Flag Blacklist) string nonfree, desktop_default +# Limits number of parallel HTTP requests. Affects: +# - Media fetch if server uses remote_media setting. +# - Serverlist download and server announcement. +# - Downloads performed by main menu (e.g. mod manager). +# Only has an effect if compiled with cURL. +curl_parallel_limit (cURL parallel limit) int 8 1 2147483647 + +# Maximum time a file download (e.g. a mod download) may take, stated in milliseconds. +curl_file_download_timeout (cURL file download timeout) int 300000 100 2147483647 + +[**Misc] + +# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens. +screen_dpi (DPI) int 72 1 + +# Adjust the detected display density, used for scaling UI elements. +display_density_factor (Display Density Scaling Factor) float 1 0.5 5.0 + +# Windows systems only: Start Minetest with the command line window in the background. +# Contains the same information as the file debug.txt (default name). +enable_console (Enable console window) bool false + +# Number of extra blocks that can be loaded by /clearobjects at once. +# This is a trade-off between SQLite transaction overhead and +# memory consumption (4096=100MB, as a rule of thumb). +max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096 0 4294967295 + +# World directory (everything in the world is stored here). +# Not needed if starting from the main menu. +map-dir (Map directory) path + +# See https://www.sqlite.org/pragma.html#pragma_synchronous +sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2 + +# Compression level to use when saving mapblocks to disk. +# -1 - use default compression level +# 0 - least compression, fastest +# 9 - best compression, slowest +map_compression_level_disk (Map Compression Level for Disk Storage) int -1 -1 9 + +# Enable usage of remote media server (if provided by server). +# Remote servers offer a significantly faster way to download media (e.g. textures) +# when connecting to the server. +enable_remote_media_server (Connect to external media server) bool true + +# File in client/serverlist/ that contains your favorite servers displayed in the +# Multiplayer Tab. +serverlist_file (Serverlist file) string favoriteservers.json + + +[*Gamepads] + +# Enable joysticks. Requires a restart to take effect +enable_joysticks (Enable joysticks) bool false + +# The identifier of the joystick to use +joystick_id (Joystick ID) int 0 0 255 + +# The type of joystick +joystick_type (Joystick type) enum auto auto,generic,xbox,dragonrise_gamecube + +# The time in seconds it takes between repeated events +# when holding down a joystick button combination. +repeat_joystick_button_time (Joystick button repetition interval) float 0.17 0.001 + +# The dead zone of the joystick +joystick_deadzone (Joystick dead zone) int 2048 0 65535 + +# The sensitivity of the joystick axes for moving the +# in-game view frustum around. +joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170.0 0.001 + + +[*Temporary Settings] + +# Path to texture directory. All textures are first searched from here. +texture_path (Texture path) path + +# Enables minimap. +enable_minimap (Minimap) bool true + +# Shape of the minimap. Enabled = round, disabled = square. +minimap_shape_round (Round minimap) bool true + +# Address to connect to. +# Leave this blank to start a local server. +# Note that the address field in the main menu overrides this setting. +address (Server address) string + +# Port to connect to (UDP). +# Note that the port field in the main menu overrides this setting. +remote_port (Remote port) int 30000 1 65535 + +# Default game when creating a new world. +# This will be overridden when creating a world from the main menu. +default_game (Default game) string minetest + +# Enable players getting damage and dying. +enable_damage (Damage) bool false + +# Enable creative mode for all players +creative_mode (Creative) bool false + +# Whether to allow players to damage and kill each other. +enable_pvp (Player versus player) bool true + +# Player is able to fly without being affected by gravity. +# This requires the "fly" privilege on the server. +free_move (Flying) bool false + +# If enabled, makes move directions relative to the player's pitch when flying or swimming. +pitch_move (Pitch move mode) bool false + +# Fast movement (via the "Aux1" key). +# This requires the "fast" privilege on the server. +fast_move (Fast movement) bool false + +# If enabled together with fly mode, player is able to fly through solid nodes. +# This requires the "noclip" privilege on the server. +noclip (Noclip) bool false + +# Continuous forward movement, toggled by autoforward key. +# Press the autoforward key again or the backwards movement to disable. +continuous_forward (Continuous forward) bool false + +# Formspec default background opacity (between 0 and 255). +formspec_default_bg_opacity (Formspec Default Background Opacity) int 140 0 255 + +# Formspec default background color (R,G,B). +formspec_default_bg_color (Formspec Default Background Color) string (0,0,0) + +# Whether to show technical names. +# Affects mods and texture packs in the Content and Select Mods menus, as well as +# setting names in All Settings. +# Controlled by the checkbox in the "All settings" menu. +show_technical_names (Show technical names) bool false + +# Enables the sound system. +# If disabled, this completely disables all sounds everywhere and the in-game +# sound controls will be non-functional. +# Changing this setting requires a restart. +enable_sound (Sound) bool true + +# Key for moving the player forward. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_forward (Forward key) key KEY_KEY_W + +# Key for moving the player backward. +# Will also disable autoforward, when active. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_backward (Backward key) key KEY_KEY_S + +# Key for moving the player left. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_left (Left key) key KEY_KEY_A + +# Key for moving the player right. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_right (Right key) key KEY_KEY_D + +# Key for jumping. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_jump (Jump key) key KEY_SPACE + +# Key for sneaking. +# Also used for climbing down and descending in water if aux1_descends is disabled. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_sneak (Sneak key) key KEY_LSHIFT + +# Key for digging. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_dig (Dig key) key KEY_LBUTTON + +# Key for placing. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_place (Place key) key KEY_RBUTTON + +# Key for opening the inventory. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_inventory (Inventory key) key KEY_KEY_I + +# Key for moving fast in fast mode. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_aux1 (Aux1 key) key KEY_KEY_E + +# Key for opening the chat window. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_chat (Chat key) key KEY_KEY_T + +# Key for opening the chat window to type commands. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_cmd (Command key) key / + +# Key for opening the chat window to type local commands. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_cmd_local (Command key) key . + +# Key for toggling unlimited view range. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_rangeselect (Range select key) key + +# Key for toggling flying. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_freemove (Fly key) key KEY_KEY_K + +# Key for toggling pitch move mode. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_pitchmove (Pitch move key) key KEY_KEY_P + +# Key for toggling fast mode. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_fastmove (Fast key) key KEY_KEY_J + +# Key for toggling noclip mode. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_noclip (Noclip key) key KEY_KEY_H + +# Key for selecting the next item in the hotbar. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_hotbar_next (Hotbar next key) key KEY_KEY_N + +# Key for selecting the previous item in the hotbar. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_hotbar_previous (Hotbar previous key) key KEY_KEY_B + +# Key for muting the game. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_mute (Mute key) key KEY_KEY_M + +# Key for increasing the volume. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_increase_volume (Inc. volume key) key + +# Key for decreasing the volume. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_decrease_volume (Dec. volume key) key + +# Key for toggling autoforward. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_autoforward (Automatic forward key) key + +# Key for toggling cinematic mode. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_cinematic (Cinematic mode key) key + +# Key for toggling display of minimap. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_minimap (Minimap key) key KEY_KEY_V + +# Key for taking screenshots. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_screenshot (Screenshot) key KEY_F12 + +# Key for dropping the currently selected item. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_drop (Drop item key) key KEY_KEY_Q + +# Key to use view zoom when possible. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_zoom (View zoom key) key KEY_KEY_Z + +# Key for selecting the first hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot1 (Hotbar slot 1 key) key KEY_KEY_1 + +# Key for selecting the second hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot2 (Hotbar slot 2 key) key KEY_KEY_2 + +# Key for selecting the third hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot3 (Hotbar slot 3 key) key KEY_KEY_3 + +# Key for selecting the fourth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot4 (Hotbar slot 4 key) key KEY_KEY_4 + +# Key for selecting the fifth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot5 (Hotbar slot 5 key) key KEY_KEY_5 + +# Key for selecting the sixth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot6 (Hotbar slot 6 key) key KEY_KEY_6 + +# Key for selecting the seventh hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot7 (Hotbar slot 7 key) key KEY_KEY_7 + +# Key for selecting the eighth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot8 (Hotbar slot 8 key) key KEY_KEY_8 + +# Key for selecting the ninth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot9 (Hotbar slot 9 key) key KEY_KEY_9 + +# Key for selecting the tenth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot10 (Hotbar slot 10 key) key KEY_KEY_0 + +# Key for selecting the 11th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot11 (Hotbar slot 11 key) key + +# Key for selecting the 12th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot12 (Hotbar slot 12 key) key + +# Key for selecting the 13th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot13 (Hotbar slot 13 key) key + +# Key for selecting the 14th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot14 (Hotbar slot 14 key) key + +# Key for selecting the 15th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot15 (Hotbar slot 15 key) key + +# Key for selecting the 16th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot16 (Hotbar slot 16 key) key + +# Key for selecting the 17th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot17 (Hotbar slot 17 key) key + +# Key for selecting the 18th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot18 (Hotbar slot 18 key) key + +# Key for selecting the 19th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot19 (Hotbar slot 19 key) key + +# Key for selecting the 20th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot20 (Hotbar slot 20 key) key + +# Key for selecting the 21st hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot21 (Hotbar slot 21 key) key + +# Key for selecting the 22nd hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot22 (Hotbar slot 22 key) key + +# Key for selecting the 23rd hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot23 (Hotbar slot 23 key) key + +# Key for selecting the 24th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot24 (Hotbar slot 24 key) key + +# Key for selecting the 25th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot25 (Hotbar slot 25 key) key + +# Key for selecting the 26th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot26 (Hotbar slot 26 key) key + +# Key for selecting the 27th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot27 (Hotbar slot 27 key) key + +# Key for selecting the 28th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot28 (Hotbar slot 28 key) key + +# Key for selecting the 29th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot29 (Hotbar slot 29 key) key + +# Key for selecting the 30th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot30 (Hotbar slot 30 key) key + +# Key for selecting the 31st hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot31 (Hotbar slot 31 key) key + +# Key for selecting the 32nd hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot32 (Hotbar slot 32 key) key + +# Key for toggling the display of the HUD. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_toggle_hud (HUD toggle key) key KEY_F1 + +# Key for toggling the display of chat. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_toggle_chat (Chat toggle key) key KEY_F2 + +# Key for toggling the display of the large chat console. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_console (Large chat console key) key KEY_F10 + +# Key for toggling the display of fog. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3 + +# Key for toggling the camera update. Only used for development +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_toggle_update_camera (Camera update toggle key) key + +# Key for toggling the display of debug info. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_toggle_debug (Debug info toggle key) key KEY_F5 + +# Key for toggling the display of the profiler. Used for development. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_toggle_profiler (Profiler toggle key) key KEY_F6 + +# Key for switching between first- and third-person camera. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_camera_mode (Toggle camera mode key) key KEY_KEY_C + +# Key for increasing the viewing range. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_increase_viewing_range_min (View range increase key) key + + +# Key for decreasing the viewing range. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_decrease_viewing_range_min (View range decrease key) key -