X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=builtin%2Fsettingtypes.txt;h=bc61962f59b4d014f12cc36922e45755a631d94b;hb=84787962269bb170b3e9f76d2706cbfd2232586a;hp=c787aea2cbe6f189242e55a56ebdb5921eeb4104;hpb=a9b74f4c3966ad38c2f9a97364d3fdda0e514c93;p=minetest.git diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index c787aea2c..bc61962f5 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -63,26 +63,15 @@ # There shouldn't be too much settings per category; settings that shouldn't be # modified by the "average user" should be in (sub-)categories called "Advanced". + [Controls] + +[*General] + # If enabled, you can place blocks at the position (feet + eye level) where you stand. # This is helpful when working with nodeboxes in small areas. enable_build_where_you_stand (Build inside player) bool false -# Player is able to fly without being affected by gravity. -# This requires the "fly" privilege on the server. -free_move (Flying) bool false - -# If enabled, makes move directions relative to the player's pitch when flying or swimming. -pitch_move (Pitch move mode) bool false - -# Fast movement (via the "special" key). -# This requires the "fast" privilege on the server. -fast_move (Fast movement) bool false - -# If enabled together with fly mode, player is able to fly through solid nodes. -# This requires the "noclip" privilege on the server. -noclip (Noclip) bool false - # Smooths camera when looking around. Also called look or mouse smoothing. # Useful for recording videos. cinematic (Cinematic mode) bool false @@ -93,26 +82,20 @@ camera_smoothing (Camera smoothing) float 0.0 0.0 0.99 # Smooths rotation of camera in cinematic mode. 0 to disable. cinematic_camera_smoothing (Camera smoothing in cinematic mode) float 0.7 0.0 0.99 -# Invert vertical mouse movement. -invert_mouse (Invert mouse) bool false - -# Mouse sensitivity multiplier. -mouse_sensitivity (Mouse sensitivity) float 0.2 - -# If enabled, "special" key instead of "sneak" key is used for climbing down and +# If enabled, "Aux1" key instead of "Sneak" key is used for climbing down and # descending. -aux1_descends (Special key for climbing/descending) bool false +aux1_descends (Aux1 key for climbing/descending) bool false # Double-tapping the jump key toggles fly mode. doubletap_jump (Double tap jump for fly) bool false -# If disabled, "special" key is used to fly fast if both fly and fast mode are +# If disabled, "Aux1" key is used to fly fast if both fly and fast mode are # enabled. -always_fly_fast (Always fly and fast) bool true +always_fly_fast (Always fly fast) bool true -# The time in seconds it takes between repeated right clicks when holding the right -# mouse button. -repeat_rightclick_time (Rightclick repetition interval) float 0.25 0.001 +# The time in seconds it takes between repeated node placements when holding +# the place button. +repeat_place_time (Place repetition interval) float 0.25 0.16 2 # Automatically jump up single-node obstacles. autojump (Automatic jumping) bool false @@ -121,411 +104,260 @@ autojump (Automatic jumping) bool false # Enable this when you dig or place too often by accident. safe_dig_and_place (Safe digging and placing) bool false -# Enable random user input (only used for testing). -random_input (Random input) bool false +[*Keyboard and Mouse] -# Continuous forward movement, toggled by autoforward key. -# Press the autoforward key again or the backwards movement to disable. -continuous_forward (Continuous forward) bool false +# Invert vertical mouse movement. +invert_mouse (Invert mouse) bool false + +# Mouse sensitivity multiplier. +mouse_sensitivity (Mouse sensitivity) float 0.2 0.001 10.0 + +[*Touchscreen] # The length in pixels it takes for touch screen interaction to start. touchscreen_threshold (Touch screen threshold) int 20 0 100 +# Use crosshair to select object instead of whole screen. +# If enabled, a crosshair will be shown and will be used for selecting object. +touch_use_crosshair (Use crosshair for touch screen) bool false + # (Android) Fixes the position of virtual joystick. # If disabled, virtual joystick will center to first-touch's position. fixed_virtual_joystick (Fixed virtual joystick) bool false -# (Android) Use virtual joystick to trigger "aux" button. -# If enabled, virtual joystick will also tap "aux" button when out of main circle. -virtual_joystick_triggers_aux (Virtual joystick triggers aux button) bool false - -# Enable joysticks -enable_joysticks (Enable joysticks) bool false +# (Android) Use virtual joystick to trigger "Aux1" button. +# If enabled, virtual joystick will also tap "Aux1" button when out of main circle. +virtual_joystick_triggers_aux1 (Virtual joystick triggers Aux1 button) bool false -# The identifier of the joystick to use -joystick_id (Joystick ID) int 0 -# The type of joystick -joystick_type (Joystick type) enum auto auto,generic,xbox +[Graphics and Audio] -# The time in seconds it takes between repeated events -# when holding down a joystick button combination. -repeat_joystick_button_time (Joystick button repetition interval) float 0.17 0.001 +[*Graphics] -# The sensitivity of the joystick axes for moving the -# ingame view frustum around. -joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170 +[**Screen] -# Key for moving the player forward. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_forward (Forward key) key KEY_KEY_W +# Width component of the initial window size. Ignored in fullscreen mode. +screen_w (Screen width) int 1024 1 65535 -# Key for moving the player backward. -# Will also disable autoforward, when active. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_backward (Backward key) key KEY_KEY_S +# Height component of the initial window size. Ignored in fullscreen mode. +screen_h (Screen height) int 600 1 65535 -# Key for moving the player left. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_left (Left key) key KEY_KEY_A +# Save window size automatically when modified. +autosave_screensize (Autosave screen size) bool true -# Key for moving the player right. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_right (Right key) key KEY_KEY_D +# Fullscreen mode. +fullscreen (Full screen) bool false -# Key for jumping. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_jump (Jump key) key KEY_SPACE +# Open the pause menu when the window's focus is lost. Does not pause if a formspec is +# open. +pause_on_lost_focus (Pause on lost window focus) bool false -# Key for sneaking. -# Also used for climbing down and descending in water if aux1_descends is disabled. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_sneak (Sneak key) key KEY_LSHIFT +[**FPS] -# Key for opening the inventory. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_inventory (Inventory key) key KEY_KEY_I +# If FPS would go higher than this, limit it by sleeping +# to not waste CPU power for no benefit. +fps_max (Maximum FPS) int 60 1 4294967295 -# Key for moving fast in fast mode. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_special1 (Special key) key KEY_KEY_E +# Vertical screen synchronization. +vsync (VSync) bool false -# Key for opening the chat window. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_chat (Chat key) key KEY_KEY_T +# Maximum FPS when the window is not focused, or when the game is paused. +fps_max_unfocused (FPS when unfocused or paused) int 20 1 4294967295 -# Key for opening the chat window to type commands. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_cmd (Command key) key / +# View distance in nodes. +viewing_range (Viewing range) int 190 20 4000 -# Key for opening the chat window to type local commands. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_cmd_local (Command key) key . +# Undersampling is similar to using a lower screen resolution, but it applies +# to the game world only, keeping the GUI intact. +# It should give a significant performance boost at the cost of less detailed image. +# Higher values result in a less detailed image. +undersampling (Undersampling) int 1 1 8 -# Key for toggling unlimited view range. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_rangeselect (Range select key) key KEY_KEY_R +[**Graphics Effects] -# Key for toggling flying. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_freemove (Fly key) key KEY_KEY_K +# Makes all liquids opaque +opaque_water (Opaque liquids) bool false -# Key for toggling pitch move mode. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_pitchmove (Pitch move key) key KEY_KEY_P +# Leaves style: +# - Fancy: all faces visible +# - Simple: only outer faces, if defined special_tiles are used +# - Opaque: disable transparency +leaves_style (Leaves style) enum fancy fancy,simple,opaque -# Key for toggling fast mode. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_fastmove (Fast key) key KEY_KEY_J +# Connects glass if supported by node. +connected_glass (Connect glass) bool false -# Key for toggling noclip mode. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_noclip (Noclip key) key KEY_KEY_H +# Enable smooth lighting with simple ambient occlusion. +# Disable for speed or for different looks. +smooth_lighting (Smooth lighting) bool true -# Key for selecting the next item in the hotbar. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_hotbar_next (Hotbar next key) key KEY_KEY_N +# Enables tradeoffs that reduce CPU load or increase rendering performance +# at the expense of minor visual glitches that do not impact game playability. +performance_tradeoffs (Tradeoffs for performance) bool false -# Key for selecting the previous item in the hotbar. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_hotbar_previous (Hotbar previous key) key KEY_KEY_B +# Adds particles when digging a node. +enable_particles (Digging particles) bool true -# Key for muting the game. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_mute (Mute key) key KEY_KEY_M +[**3d] -# Key for increasing the volume. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_increase_volume (Inc. volume key) key +# 3D support. +# Currently supported: +# - none: no 3d output. +# - anaglyph: cyan/magenta color 3d. +# - interlaced: odd/even line based polarisation screen support. +# - topbottom: split screen top/bottom. +# - sidebyside: split screen side by side. +# - crossview: Cross-eyed 3d +# Note that the interlaced mode requires shaders to be enabled. +3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,crossview -# Key for decreasing the volume. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_decrease_volume (Dec. volume key) key +# Strength of 3D mode parallax. +3d_paralax_strength (3D mode parallax strength) float 0.025 -0.087 0.087 -# Key for toggling autoforward. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_autoforward (Automatic forward key) key +[**Bobbing] -# Key for toggling cinematic mode. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_cinematic (Cinematic mode key) key +# Arm inertia, gives a more realistic movement of +# the arm when the camera moves. +arm_inertia (Arm inertia) bool true -# Key for toggling display of minimap. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_minimap (Minimap key) key KEY_KEY_V +# Enable view bobbing and amount of view bobbing. +# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double. +view_bobbing_amount (View bobbing factor) float 1.0 0.0 7.9 -# Key for taking screenshots. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_screenshot (Screenshot) key KEY_F12 +# Multiplier for fall bobbing. +# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double. +fall_bobbing_amount (Fall bobbing factor) float 0.03 0.0 100.0 -# Key for dropping the currently selected item. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_drop (Drop item key) key KEY_KEY_Q +[**Camera] -# Key to use view zoom when possible. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_zoom (View zoom key) key KEY_KEY_Z +# Camera 'near clipping plane' distance in nodes, between 0 and 0.25 +# Only works on GLES platforms. Most users will not need to change this. +# Increasing can reduce artifacting on weaker GPUs. +# 0.1 = Default, 0.25 = Good value for weaker tablets. +near_plane (Near plane) float 0.1 0 0.25 -# Key for selecting the first hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot1 (Hotbar slot 1 key) key KEY_KEY_1 +# Field of view in degrees. +fov (Field of view) int 72 45 160 -# Key for selecting the second hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot2 (Hotbar slot 2 key) key KEY_KEY_2 +# Alters the light curve by applying 'gamma correction' to it. +# Higher values make middle and lower light levels brighter. +# Value '1.0' leaves the light curve unaltered. +# This only has significant effect on daylight and artificial +# light, it has very little effect on natural night light. +display_gamma (Light curve gamma) float 1.0 0.33 3.0 -# Key for selecting the third hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot3 (Hotbar slot 3 key) key KEY_KEY_3 +# The strength (darkness) of node ambient-occlusion shading. +# Lower is darker, Higher is lighter. The valid range of values for this +# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be +# set to the nearest valid value. +ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0 -# Key for selecting the fourth hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot4 (Hotbar slot 4 key) key KEY_KEY_4 +[**Screenshots] -# Key for selecting the fifth hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot5 (Hotbar slot 5 key) key KEY_KEY_5 +# Path to save screenshots at. Can be an absolute or relative path. +# The folder will be created if it doesn't already exist. +screenshot_path (Screenshot folder) path screenshots -# Key for selecting the sixth hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot6 (Hotbar slot 6 key) key KEY_KEY_6 +# Format of screenshots. +screenshot_format (Screenshot format) enum png png,jpg -# Key for selecting the seventh hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot7 (Hotbar slot 7 key) key KEY_KEY_7 +# Screenshot quality. Only used for JPEG format. +# 1 means worst quality; 100 means best quality. +# Use 0 for default quality. +screenshot_quality (Screenshot quality) int 0 0 100 -# Key for selecting the eighth hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot8 (Hotbar slot 8 key) key KEY_KEY_8 +[**Node and Entity Highlighting] -# Key for selecting the ninth hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot9 (Hotbar slot 9 key) key KEY_KEY_9 +# Method used to highlight selected object. +node_highlighting (Node highlighting) enum box box,halo,none -# Key for selecting the tenth hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot10 (Hotbar slot 10 key) key KEY_KEY_0 +# Show entity selection boxes +# A restart is required after changing this. +show_entity_selectionbox (Show entity selection boxes) bool false -# Key for selecting the 11th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot11 (Hotbar slot 11 key) key +# Selection box border color (R,G,B). +selectionbox_color (Selection box color) string (0,0,0) -# Key for selecting the 12th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot12 (Hotbar slot 12 key) key +# Width of the selection box lines around nodes. +selectionbox_width (Selection box width) int 2 1 5 -# Key for selecting the 13th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot13 (Hotbar slot 13 key) key +# Crosshair color (R,G,B). +# Also controls the object crosshair color +crosshair_color (Crosshair color) string (255,255,255) -# Key for selecting the 14th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot14 (Hotbar slot 14 key) key +# Crosshair alpha (opaqueness, between 0 and 255). +# This also applies to the object crosshair. +crosshair_alpha (Crosshair alpha) int 255 0 255 -# Key for selecting the 15th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot15 (Hotbar slot 15 key) key +[**Fog] -# Key for selecting the 16th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot16 (Hotbar slot 16 key) key +# Whether to fog out the end of the visible area. +enable_fog (Fog) bool true -# Key for selecting the 17th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot17 (Hotbar slot 17 key) key +# Make fog and sky colors depend on daytime (dawn/sunset) and view direction. +directional_colored_fog (Colored fog) bool true -# Key for selecting the 18th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot18 (Hotbar slot 18 key) key +# Fraction of the visible distance at which fog starts to be rendered +fog_start (Fog start) float 0.4 0.0 0.99 -# Key for selecting the 19th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot19 (Hotbar slot 19 key) key +[**Clouds] -# Key for selecting the 20th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot20 (Hotbar slot 20 key) key +# Clouds are a client side effect. +enable_clouds (Clouds) bool true -# Key for selecting the 21st hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot21 (Hotbar slot 21 key) key +# Use 3D cloud look instead of flat. +enable_3d_clouds (3D clouds) bool true -# Key for selecting the 22nd hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot22 (Hotbar slot 22 key) key +[**Filtering and Antialiasing] -# Key for selecting the 23rd hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot23 (Hotbar slot 23 key) key +# Use mipmapping to scale textures. May slightly increase performance, +# especially when using a high resolution texture pack. +# Gamma correct downscaling is not supported. +mip_map (Mipmapping) bool false -# Key for selecting the 24th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot24 (Hotbar slot 24 key) key +# Use anisotropic filtering when viewing at textures from an angle. +anisotropic_filter (Anisotropic filtering) bool false -# Key for selecting the 25th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot25 (Hotbar slot 25 key) key +# Use bilinear filtering when scaling textures. +bilinear_filter (Bilinear filtering) bool false -# Key for selecting the 26th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot26 (Hotbar slot 26 key) key +# Use trilinear filtering when scaling textures. +trilinear_filter (Trilinear filtering) bool false -# Key for selecting the 27th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot27 (Hotbar slot 27 key) key - -# Key for selecting the 28th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot28 (Hotbar slot 28 key) key - -# Key for selecting the 29th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot29 (Hotbar slot 29 key) key - -# Key for selecting the 30th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot30 (Hotbar slot 30 key) key - -# Key for selecting the 31st hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot31 (Hotbar slot 31 key) key - -# Key for selecting the 32nd hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot32 (Hotbar slot 32 key) key - -# Key for toggling the display of the HUD. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_toggle_hud (HUD toggle key) key KEY_F1 - -# Key for toggling the display of chat. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_toggle_chat (Chat toggle key) key KEY_F2 - -# Key for toggling the display of the large chat console. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_console (Large chat console key) key KEY_F10 - -# Key for toggling the display of fog. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3 - -# Key for toggling the camera update. Only used for development -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_toggle_update_camera (Camera update toggle key) key - -# Key for toggling the display of debug info. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_toggle_debug (Debug info toggle key) key KEY_F5 - -# Key for toggling the display of the profiler. Used for development. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_toggle_profiler (Profiler toggle key) key KEY_F6 - -# Key for switching between first- and third-person camera. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_camera_mode (Toggle camera mode key) key KEY_KEY_C - -# Key for increasing the viewing range. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_increase_viewing_range_min (View range increase key) key + - -# Key for decreasing the viewing range. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_decrease_viewing_range_min (View range decrease key) key - - -[Graphics] - -[*In-Game] - -[**Basic] - -# Enable vertex buffer objects. -# This should greatly improve graphics performance. -enable_vbo (VBO) bool true - -# Whether to fog out the end of the visible area. -enable_fog (Fog) bool true - -# Leaves style: -# - Fancy: all faces visible -# - Simple: only outer faces, if defined special_tiles are used -# - Opaque: disable transparency -leaves_style (Leaves style) enum fancy fancy,simple,opaque - -# Connects glass if supported by node. -connected_glass (Connect glass) bool false - -# Enable smooth lighting with simple ambient occlusion. -# Disable for speed or for different looks. -smooth_lighting (Smooth lighting) bool true - -# Clouds are a client side effect. -enable_clouds (Clouds) bool true - -# Use 3D cloud look instead of flat. -enable_3d_clouds (3D clouds) bool true - -# Method used to highlight selected object. -node_highlighting (Node highlighting) enum box box,halo,none - -# Adds particles when digging a node. -enable_particles (Digging particles) bool true - -[**Filtering] - -# Use mip mapping to scale textures. May slightly increase performance, -# especially when using a high resolution texture pack. -# Gamma correct downscaling is not supported. -mip_map (Mipmapping) bool false - -# Use anisotropic filtering when viewing at textures from an angle. -anisotropic_filter (Anisotropic filtering) bool false - -# Use bilinear filtering when scaling textures. -bilinear_filter (Bilinear filtering) bool false - -# Use trilinear filtering when scaling textures. -trilinear_filter (Trilinear filtering) bool false - -# Filtered textures can blend RGB values with fully-transparent neighbors, -# which PNG optimizers usually discard, sometimes resulting in a dark or -# light edge to transparent textures. Apply this filter to clean that up -# at texture load time. -texture_clean_transparent (Clean transparent textures) bool false +# Filtered textures can blend RGB values with fully-transparent neighbors, +# which PNG optimizers usually discard, often resulting in dark or +# light edges to transparent textures. Apply a filter to clean that up +# at texture load time. This is automatically enabled if mipmapping is enabled. +texture_clean_transparent (Clean transparent textures) bool false # When using bilinear/trilinear/anisotropic filters, low-resolution textures # can be blurred, so automatically upscale them with nearest-neighbor # interpolation to preserve crisp pixels. This sets the minimum texture size # for the upscaled textures; higher values look sharper, but require more -# memory. Powers of 2 are recommended. Setting this higher than 1 may not -# have a visible effect unless bilinear/trilinear/anisotropic filtering is -# enabled. +# memory. Powers of 2 are recommended. This setting is ONLY applied if +# bilinear/trilinear/anisotropic filtering is enabled. # This is also used as the base node texture size for world-aligned # texture autoscaling. -texture_min_size (Minimum texture size) int 64 - -# Experimental option, might cause visible spaces between blocks -# when set to higher number than 0. +texture_min_size (Minimum texture size) int 64 1 32768 + +# Use multi-sample antialiasing (MSAA) to smooth out block edges. +# This algorithm smooths out the 3D viewport while keeping the image sharp, +# but it doesn't affect the insides of textures +# (which is especially noticeable with transparent textures). +# Visible spaces appear between nodes when shaders are disabled. +# If set to 0, MSAA is disabled. +# A restart is required after changing this option. fsaa (FSAA) enum 0 0,1,2,4,8,16 -# Undersampling is similar to using a lower screen resolution, but it applies -# to the game world only, keeping the GUI intact. -# It should give a significant performance boost at the cost of less detailed image. -# Higher values result in a less detailed image. -undersampling (Undersampling) int 1 1 8 -[**Shaders] +[*Shaders] # Shaders allow advanced visual effects and may increase performance on some video # cards. # This only works with the OpenGL video backend. enable_shaders (Shaders) bool true -# Path to shader directory. If no path is defined, default location will be used. -shader_path (Shader path) path - -[***Tone Mapping] +[**Tone Mapping] # Enables Hable's 'Uncharted 2' filmic tone mapping. # Simulates the tone curve of photographic film and how this approximates the @@ -533,44 +365,15 @@ shader_path (Shader path) path # enhanced, highlights and shadows are gradually compressed. tone_mapping (Filmic tone mapping) bool false -[***Bumpmapping] +[**Waving Nodes] -# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack -# or need to be auto-generated. +# Set to true to enable waving leaves. # Requires shaders to be enabled. -enable_bumpmapping (Bumpmapping) bool false - -# Enables on the fly normalmap generation (Emboss effect). -# Requires bumpmapping to be enabled. -generate_normalmaps (Generate normalmaps) bool false - -# Strength of generated normalmaps. -normalmaps_strength (Normalmaps strength) float 0.6 - -# Defines sampling step of texture. -# A higher value results in smoother normal maps. -normalmaps_smooth (Normalmaps sampling) int 0 0 2 - -[***Parallax Occlusion] +enable_waving_leaves (Waving leaves) bool false -# Enables parallax occlusion mapping. +# Set to true to enable waving plants. # Requires shaders to be enabled. -enable_parallax_occlusion (Parallax occlusion) bool false - -# 0 = parallax occlusion with slope information (faster). -# 1 = relief mapping (slower, more accurate). -parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1 - -# Number of parallax occlusion iterations. -parallax_occlusion_iterations (Parallax occlusion iterations) int 4 - -# Overall scale of parallax occlusion effect. -parallax_occlusion_scale (Parallax occlusion scale) float 0.08 - -# Overall bias of parallax occlusion effect, usually scale/2. -parallax_occlusion_bias (Parallax occlusion bias) float 0.04 - -[***Waving Nodes] +enable_waving_plants (Waving plants) bool false # Set to true to enable waving liquids (like water). # Requires shaders to be enabled. @@ -592,135 +395,129 @@ water_wave_length (Waving liquids wavelength) float 20.0 0.1 # Requires waving liquids to be enabled. water_wave_speed (Waving liquids wave speed) float 5.0 -# Set to true to enable waving leaves. -# Requires shaders to be enabled. -enable_waving_leaves (Waving leaves) bool false +[**Dynamic shadows] -# Set to true to enable waving plants. +# Set to true to enable Shadow Mapping. # Requires shaders to be enabled. -enable_waving_plants (Waving plants) bool false - -[**Advanced] +enable_dynamic_shadows (Dynamic shadows) bool false -# Arm inertia, gives a more realistic movement of -# the arm when the camera moves. -arm_inertia (Arm inertia) bool true +# Set the shadow strength gamma. +# Adjusts the intensity of in-game dynamic shadows. +# Lower value means lighter shadows, higher value means darker shadows. +shadow_strength_gamma (Shadow strength gamma) float 1.0 0.1 10.0 -# If FPS would go higher than this, limit it by sleeping -# to not waste CPU power for no benefit. -fps_max (Maximum FPS) int 60 1 +# Maximum distance to render shadows. +shadow_map_max_distance (Shadow map max distance in nodes to render shadows) float 120.0 10.0 1000.0 -# Maximum FPS when game is paused. -pause_fps_max (FPS in pause menu) int 20 1 +# Texture size to render the shadow map on. +# This must be a power of two. +# Bigger numbers create better shadows but it is also more expensive. +shadow_map_texture_size (Shadow map texture size) int 1024 128 8192 -# Open the pause menu when the window's focus is lost. Does not pause if a formspec is -# open. -pause_on_lost_focus (Pause on lost window focus) bool false +# Sets shadow texture quality to 32 bits. +# On false, 16 bits texture will be used. +# This can cause much more artifacts in the shadow. +shadow_map_texture_32bit (Shadow map texture in 32 bits) bool true -# View distance in nodes. -viewing_range (Viewing range) int 100 20 4000 +# Enable Poisson disk filtering. +# On true uses Poisson disk to make "soft shadows". Otherwise uses PCF filtering. +shadow_poisson_filter (Poisson filtering) bool true -# Camera 'near clipping plane' distance in nodes, between 0 and 0.25 -# Only works on GLES platforms. Most users will not need to change this. -# Increasing can reduce artifacting on weaker GPUs. -# 0.1 = Default, 0.25 = Good value for weaker tablets. -near_plane (Near plane) float 0.1 0 0.25 +# Define shadow filtering quality. +# This simulates the soft shadows effect by applying a PCF or Poisson disk +# but also uses more resources. +shadow_filters (Shadow filter quality) enum 1 0,1,2 -# Width component of the initial window size. -screen_w (Screen width) int 1024 1 +# Enable colored shadows. +# On true translucent nodes cast colored shadows. This is expensive. +shadow_map_color (Colored shadows) bool false -# Height component of the initial window size. -screen_h (Screen height) int 600 1 +# Spread a complete update of shadow map over given amount of frames. +# Higher values might make shadows laggy, lower values +# will consume more resources. +# Minimum value: 1; maximum value: 16 +shadow_update_frames (Map shadows update frames) int 8 1 16 -# Save window size automatically when modified. -autosave_screensize (Autosave screen size) bool true +# Set the soft shadow radius size. +# Lower values mean sharper shadows, bigger values mean softer shadows. +# Minimum value: 1.0; maximum value: 15.0 +shadow_soft_radius (Soft shadow radius) float 5.0 1.0 15.0 -# Fullscreen mode. -fullscreen (Full screen) bool false +# Set the tilt of Sun/Moon orbit in degrees. +# Value of 0 means no tilt / vertical orbit. +# Minimum value: 0.0; maximum value: 60.0 +shadow_sky_body_orbit_tilt (Sky Body Orbit Tilt) float 0.0 -60.0 60.0 -# Bits per pixel (aka color depth) in fullscreen mode. -fullscreen_bpp (Full screen BPP) int 24 +[**Post processing] -# Vertical screen synchronization. -vsync (VSync) bool false +# Set the exposure compensation in EV units. +# Value of 0.0 (default) means no exposure compensation. +# Range: from -1 to 1.0 +exposure_compensation (Exposure compensation) float 0.0 -1.0 1.0 -# Field of view in degrees. -fov (Field of view) int 72 45 160 +# Enable automatic exposure correction +# When enabled, the post-processing engine will +# automatically adjust to the brightness of the scene, +# simulating the behavior of human eye. +enable_auto_exposure (Enable Automatic Exposure) bool false -# Alters the light curve by applying 'gamma correction' to it. -# Higher values make middle and lower light levels brighter. -# Value '1.0' leaves the light curve unaltered. -# This only has significant effect on daylight and artificial -# light, it has very little effect on natural night light. -display_gamma (Light curve gamma) float 1.0 0.33 3.0 -# Gradient of light curve at minimum light level. -# Controls the contrast of the lowest light levels. -lighting_alpha (Light curve low gradient) float 0.0 0.0 3.0 +[**Bloom] -# Gradient of light curve at maximum light level. -# Controls the contrast of the highest light levels. -lighting_beta (Light curve high gradient) float 1.5 0.0 3.0 +# Set to true to enable bloom effect. +# Bright colors will bleed over the neighboring objects. +enable_bloom (Enable Bloom) bool false -# Strength of light curve boost. -# The 3 'boost' parameters define a range of the light -# curve that is boosted in brightness. -lighting_boost (Light curve boost) float 0.2 0.0 0.4 +# Set to true to render debugging breakdown of the bloom effect. +# In debug mode, the screen is split into 4 quadrants: +# top-left - processed base image, top-right - final image +# bottom-left - raw base image, bottom-right - bloom texture. +enable_bloom_debug (Enable Bloom Debug) bool false -# Center of light curve boost range. -# Where 0.0 is minimum light level, 1.0 is maximum light level. -lighting_boost_center (Light curve boost center) float 0.5 0.0 1.0 +# Defines how much bloom is applied to the rendered image +# Smaller values make bloom more subtle +# Range: from 0.01 to 1.0, default: 0.05 +bloom_intensity (Bloom Intensity) float 0.05 0.01 1.0 -# Spread of light curve boost range. -# Controls the width of the range to be boosted. -# Standard deviation of the light curve boost Gaussian. -lighting_boost_spread (Light curve boost spread) float 0.2 0.0 0.4 +# Defines the magnitude of bloom overexposure. +# Range: from 0.1 to 10.0, default: 1.0 +bloom_strength_factor (Bloom Strength Factor) float 1.0 0.1 10.0 -# Path to texture directory. All textures are first searched from here. -texture_path (Texture path) path +# Logical value that controls how far the bloom effect spreads +# from the bright objects. +# Range: from 0.1 to 8, default: 1 +bloom_radius (Bloom Radius) float 1 0.1 8 -# The rendering back-end for Irrlicht. -# A restart is required after changing this. -# Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise. -# On other platforms, OpenGL is recommended, and it’s the only driver with -# shader support currently. -video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl,ogles1,ogles2 -# Radius of cloud area stated in number of 64 node cloud squares. -# Values larger than 26 will start to produce sharp cutoffs at cloud area corners. -cloud_radius (Cloud radius) int 12 +[*Audio] -# Enable view bobbing and amount of view bobbing. -# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double. -view_bobbing_amount (View bobbing factor) float 1.0 +# Volume of all sounds. +# Requires the sound system to be enabled. +sound_volume (Volume) float 0.7 0.0 1.0 -# Multiplier for fall bobbing. -# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double. -fall_bobbing_amount (Fall bobbing factor) float 0.03 +# Whether to mute sounds. You can unmute sounds at any time, unless the +# sound system is disabled (enable_sound=false). +# In-game, you can toggle the mute state with the mute key or by using the +# pause menu. +mute_sound (Mute sound) bool false -# 3D support. -# Currently supported: -# - none: no 3d output. -# - anaglyph: cyan/magenta color 3d. -# - interlaced: odd/even line based polarisation screen support. -# - topbottom: split screen top/bottom. -# - sidebyside: split screen side by side. -# - crossview: Cross-eyed 3d -# - pageflip: quadbuffer based 3d. -# Note that the interlaced mode requires shaders to be enabled. -3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,crossview,pageflip +[*User Interfaces] -# Strength of 3D mode parallax. -3d_paralax_strength (3D mode parallax strength) float 0.025 +# Set the language. Leave empty to use the system language. +# A restart is required after changing this. +language (Language) enum ,be,bg,ca,cs,da,de,el,en,eo,es,et,eu,fi,fr,gd,gl,hu,id,it,ja,jbo,kk,ko,lt,lv,ms,nb,nl,nn,pl,pt,pt_BR,ro,ru,sk,sl,sr_Cyrl,sr_Latn,sv,sw,tr,uk,vi,zh_CN,zh_TW -# In-game chat console height, between 0.1 (10%) and 1.0 (100%). -console_height (Console height) float 0.6 0.1 1.0 +[**GUIs] -# In-game chat console background color (R,G,B). -console_color (Console color) string (0,0,0) +# Scale GUI by a user specified value. +# Use a nearest-neighbor-anti-alias filter to scale the GUI. +# This will smooth over some of the rough edges, and blend +# pixels when scaling down, at the cost of blurring some +# edge pixels when images are scaled by non-integer sizes. +gui_scaling (GUI scaling) float 1.0 0.5 20 -# In-game chat console background alpha (opaqueness, between 0 and 255). -console_alpha (Console alpha) int 200 0 255 +# Enables animation of inventory items. +inventory_items_animations (Inventory items animations) bool false # Formspec full-screen background opacity (between 0 and 255). formspec_fullscreen_bg_opacity (Formspec Full-Screen Background Opacity) int 140 0 255 @@ -728,283 +525,126 @@ formspec_fullscreen_bg_opacity (Formspec Full-Screen Background Opacity) int 140 # Formspec full-screen background color (R,G,B). formspec_fullscreen_bg_color (Formspec Full-Screen Background Color) string (0,0,0) -# Formspec default background opacity (between 0 and 255). -formspec_default_bg_opacity (Formspec Default Background Opacity) int 140 0 255 +# When gui_scaling_filter is true, all GUI images need to be +# filtered in software, but some images are generated directly +# to hardware (e.g. render-to-texture for nodes in inventory). +gui_scaling_filter (GUI scaling filter) bool false -# Formspec default background color (R,G,B). -formspec_default_bg_color (Formspec Default Background Color) string (0,0,0) +# When gui_scaling_filter_txr2img is true, copy those images +# from hardware to software for scaling. When false, fall back +# to the old scaling method, for video drivers that don't +# properly support downloading textures back from hardware. +gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true -# Selection box border color (R,G,B). -selectionbox_color (Selection box color) string (0,0,0) +# Delay showing tooltips, stated in milliseconds. +tooltip_show_delay (Tooltip delay) int 400 0 18446744073709551615 -# Width of the selection box lines around nodes. -selectionbox_width (Selection box width) int 2 1 5 +# Append item name to tooltip. +tooltip_append_itemname (Append item name) bool false -# Crosshair color (R,G,B). -crosshair_color (Crosshair color) string (255,255,255) +# Use a cloud animation for the main menu background. +menu_clouds (Clouds in menu) bool true -# Crosshair alpha (opaqueness, between 0 and 255). -crosshair_alpha (Crosshair alpha) int 255 0 255 +[**HUD] + +# Modifies the size of the HUD elements. +hud_scaling (HUD scaling) float 1.0 0.5 20 + +# Whether name tag backgrounds should be shown by default. +# Mods may still set a background. +show_nametag_backgrounds (Show name tag backgrounds by default) bool true + +[**Chat] # Maximum number of recent chat messages to show recent_chat_messages (Recent Chat Messages) int 6 2 20 -# Whether node texture animations should be desynchronized per mapblock. -desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true +# In-game chat console height, between 0.1 (10%) and 1.0 (100%). +console_height (Console height) float 0.6 0.1 1.0 + +# In-game chat console background color (R,G,B). +console_color (Console color) string (0,0,0) + +# In-game chat console background alpha (opaqueness, between 0 and 255). +console_alpha (Console alpha) int 200 0 255 # Maximum proportion of current window to be used for hotbar. # Useful if there's something to be displayed right or left of hotbar. -hud_hotbar_max_width (Maximum hotbar width) float 1.0 +hud_hotbar_max_width (Maximum hotbar width) float 1.0 0.001 1.0 -# Modifies the size of the hudbar elements. -hud_scaling (HUD scale factor) float 1.0 +# Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console output. +clickable_chat_weblinks (Chat weblinks) bool true -# Enables caching of facedir rotated meshes. -enable_mesh_cache (Mesh cache) bool false - -# Delay between mesh updates on the client in ms. Increasing this will slow -# down the rate of mesh updates, thus reducing jitter on slower clients. -mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50 - -# Size of the MapBlock cache of the mesh generator. Increasing this will -# increase the cache hit %, reducing the data being copied from the main -# thread, thus reducing jitter. -meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 20 0 1000 - -# Enables minimap. -enable_minimap (Minimap) bool true - -# Shape of the minimap. Enabled = round, disabled = square. -minimap_shape_round (Round minimap) bool true - -# True = 256 -# False = 128 -# Usable to make minimap smoother on slower machines. -minimap_double_scan_height (Minimap scan height) bool true - -# Make fog and sky colors depend on daytime (dawn/sunset) and view direction. -directional_colored_fog (Colored fog) bool true - -# The strength (darkness) of node ambient-occlusion shading. -# Lower is darker, Higher is lighter. The valid range of values for this -# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be -# set to the nearest valid value. -ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0 - -# Enables animation of inventory items. -inventory_items_animations (Inventory items animations) bool false - -# Fraction of the visible distance at which fog starts to be rendered -fog_start (Fog start) float 0.4 0.0 0.99 - -# Makes all liquids opaque -opaque_water (Opaque liquids) bool false - -# Textures on a node may be aligned either to the node or to the world. -# The former mode suits better things like machines, furniture, etc., while -# the latter makes stairs and microblocks fit surroundings better. -# However, as this possibility is new, thus may not be used by older servers, -# this option allows enforcing it for certain node types. Note though that -# that is considered EXPERIMENTAL and may not work properly. -world_aligned_mode (World-aligned textures mode) enum enable disable,enable,force_solid,force_nodebox - -# World-aligned textures may be scaled to span several nodes. However, -# the server may not send the scale you want, especially if you use -# a specially-designed texture pack; with this option, the client tries -# to determine the scale automatically basing on the texture size. -# See also texture_min_size. -# Warning: This option is EXPERIMENTAL! -autoscale_mode (Autoscaling mode) enum disable disable,enable,force - -# Show entity selection boxes -show_entity_selectionbox (Show entity selection boxes) bool true - -[*Menus] - -# Use a cloud animation for the main menu background. -menu_clouds (Clouds in menu) bool true - -# Scale GUI by a user specified value. -# Use a nearest-neighbor-anti-alias filter to scale the GUI. -# This will smooth over some of the rough edges, and blend -# pixels when scaling down, at the cost of blurring some -# edge pixels when images are scaled by non-integer sizes. -gui_scaling (GUI scaling) float 1.0 0.001 - -# When gui_scaling_filter is true, all GUI images need to be -# filtered in software, but some images are generated directly -# to hardware (e.g. render-to-texture for nodes in inventory). -gui_scaling_filter (GUI scaling filter) bool false - -# When gui_scaling_filter_txr2img is true, copy those images -# from hardware to software for scaling. When false, fall back -# to the old scaling method, for video drivers that don't -# properly support downloading textures back from hardware. -gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true - -# Delay showing tooltips, stated in milliseconds. -tooltip_show_delay (Tooltip delay) int 400 - -# Append item name to tooltip. -tooltip_append_itemname (Append item name) bool false - -# Whether FreeType fonts are used, requires FreeType support to be compiled in. -# If disabled, bitmap and XML vectors fonts are used instead. -freetype (FreeType fonts) bool true - -font_bold (Font bold by default) bool false - -font_italic (Font italic by default) bool false - -# Shadow offset (in pixels) of the default font. If 0, then shadow will not be drawn. -font_shadow (Font shadow) int 1 - -# Opaqueness (alpha) of the shadow behind the default font, between 0 and 255. -font_shadow_alpha (Font shadow alpha) int 127 0 255 - -# Font size of the default font in point (pt). -font_size (Font size) int 16 1 - -# Path to the default font. -# If “freetype” setting is enabled: Must be a TrueType font. -# If “freetype” setting is disabled: Must be a bitmap or XML vectors font. -# The fallback font will be used if the font cannot be loaded. -font_path (Regular font path) filepath fonts/Arimo-Regular.ttf - -font_path_bold (Bold font path) filepath fonts/Arimo-Bold.ttf -font_path_italic (Italic font path) filepath fonts/Arimo-Italic.ttf -font_path_bolditalic (Bold and italic font path) filepath fonts/Arimo-BoldItalic.ttf - -# Font size of the monospace font in point (pt). -mono_font_size (Monospace font size) int 15 1 - -# Path to the monospace font. -# If “freetype” setting is enabled: Must be a TrueType font. -# If “freetype” setting is disabled: Must be a bitmap or XML vectors font. -# This font is used for e.g. the console and profiler screen. -mono_font_path (Monospace font path) filepath fonts/Cousine-Regular.ttf - -mono_font_path_bold (Bold monospace font path) filepath fonts/Cousine-Bold.ttf -mono_font_path_italic (Italic monospace font path) filepath fonts/Cousine-Italic.ttf -mono_font_path_bolditalic (Bold and italic monospace font path) filepath fonts/Cousine-BoldItalic.ttf - -# Font size of the fallback font in point (pt). -fallback_font_size (Fallback font size) int 15 1 - -# Shadow offset (in pixels) of the fallback font. If 0, then shadow will not be drawn. -fallback_font_shadow (Fallback font shadow) int 1 - -# Opaqueness (alpha) of the shadow behind the fallback font, between 0 and 255. -fallback_font_shadow_alpha (Fallback font shadow alpha) int 128 0 255 - -# Path of the fallback font. -# If “freetype” setting is enabled: Must be a TrueType font. -# If “freetype” setting is disabled: Must be a bitmap or XML vectors font. -# This font will be used for certain languages or if the default font is unavailable. -fallback_font_path (Fallback font path) filepath fonts/DroidSansFallbackFull.ttf +# Optional override for chat weblink color. +chat_weblink_color (Weblink color) string # Font size of the recent chat text and chat prompt in point (pt). # Value 0 will use the default font size. -chat_font_size (Chat font size) int 0 - -# Path to save screenshots at. Can be an absolute or relative path. -# The folder will be created if it doesn't already exist. -screenshot_path (Screenshot folder) path screenshots - -# Format of screenshots. -screenshot_format (Screenshot format) enum png png,jpg,bmp,pcx,ppm,tga - -# Screenshot quality. Only used for JPEG format. -# 1 means worst quality; 100 means best quality. -# Use 0 for default quality. -screenshot_quality (Screenshot quality) int 0 0 100 - -[*Advanced] - -# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens. -screen_dpi (DPI) int 72 1 - -# Windows systems only: Start Minetest with the command line window in the background. -# Contains the same information as the file debug.txt (default name). -enable_console (Enable console window) bool false - -[Sound] +chat_font_size (Chat font size) int 0 0 72 -# Enables the sound system. -# If disabled, this completely disables all sounds everywhere and the in-game -# sound controls will be non-functional. -# Changing this setting requires a restart. -enable_sound (Sound) bool true -# Volume of all sounds. -# Requires the sound system to be enabled. -sound_volume (Volume) float 0.7 0.0 1.0 +[**Content Repository] -# Whether to mute sounds. You can unmute sounds at any time, unless the -# sound system is disabled (enable_sound=false). -# In-game, you can toggle the mute state with the mute key or by using the -# pause menu. -mute_sound (Mute sound) bool false +# The URL for the content repository +contentdb_url (ContentDB URL) string https://content.minetest.net -[Client] +# Comma-separated list of flags to hide in the content repository. +# "nonfree" can be used to hide packages which do not qualify as 'free software', +# as defined by the Free Software Foundation. +# You can also specify content ratings. +# These flags are independent from Minetest versions, +# so see a full list at https://content.minetest.net/help/content_flags/ +contentdb_flag_blacklist (ContentDB Flag Blacklist) string nonfree, desktop_default -[*Network] +# Maximum number of concurrent downloads. Downloads exceeding this limit will be queued. +# This should be lower than curl_parallel_limit. +contentdb_max_concurrent_downloads (ContentDB Max Concurrent Downloads) int 3 1 -# Address to connect to. -# Leave this blank to start a local server. -# Note that the address field in the main menu overrides this setting. -address (Server address) string -# Port to connect to (UDP). -# Note that the port field in the main menu overrides this setting. -remote_port (Remote port) int 30000 1 65535 +[Client and Server] -# Prometheus listener address. -# If minetest is compiled with ENABLE_PROMETHEUS option enabled, -# enable metrics listener for Prometheus on that address. -# Metrics can be fetch on http://127.0.0.1:30000/metrics -prometheus_listener_address (Prometheus listener address) string 127.0.0.1:30000 +[*Client] # Save the map received by the client on disk. enable_local_map_saving (Saving map received from server) bool false -# Enable usage of remote media server (if provided by server). -# Remote servers offer a significantly faster way to download media (e.g. textures) -# when connecting to the server. -enable_remote_media_server (Connect to external media server) bool true - -# Enable Lua modding support on client. -# This support is experimental and API can change. -enable_client_modding (Client modding) bool false - # URL to the server list displayed in the Multiplayer Tab. serverlist_url (Serverlist URL) string servers.minetest.net -# File in client/serverlist/ that contains your favorite servers displayed in the -# Multiplayer Tab. -serverlist_file (Serverlist file) string favoriteservers.txt +# If enabled, account registration is separate from login in the UI. +# If disabled, new accounts will be registered automatically when logging in. +enable_split_login_register (Enable split login/register) bool true -# Maximum size of the out chat queue. -# 0 to disable queueing and -1 to make the queue size unlimited. -max_out_chat_queue_size (Maximum size of the out chat queue) int 20 +# URL to JSON file which provides information about the newest Minetest release +update_information_url (Update information URL) string https://www.minetest.net/release_info.json -# Enable register confirmation when connecting to server. -# If disabled, new account will be registered automatically. -enable_register_confirmation (Enable register confirmation) bool true +# Unix timestamp (integer) of when the client last checked for an update +# Set this value to "disabled" to never check for updates. +update_last_checked (Last update check) string -[*Advanced] +# Version number which was last seen during an update check. +# +# Representation: MMMIIIPPP, where M=Major, I=Minor, P=Patch +# Ex: 5.5.0 is 005005000 +update_last_known (Last known version update) int 0 -# Timeout for client to remove unused map data from memory. -client_unload_unused_data_timeout (Mapblock unload timeout) int 600 +# Type of occlusion_culler +# "loops" is the legacy algorithm with nested loops and O(N^3) complexity +# "bfs" is the new algorithm based on breadth-first-search and side culling +occlusion_culler (Occlusion Culler) enum bfs bfs,loops -# Maximum number of mapblocks for client to be kept in memory. -# Set to -1 for unlimited amount. -client_mapblock_limit (Mapblock limit) int 5000 +# Use raytraced occlusion culling in the new culler. +# This flag enables use of raytraced occlusion culling test +enable_raytraced_culling (Enable Raytraced Culling) bool true -# Whether to show the client debug info (has the same effect as hitting F5). -show_debug (Show debug info) bool false +[*Server] -[Server / Singleplayer] +# Name of the player. +# When running a server, clients connecting with this name are admins. +# When starting from the main menu, this is overridden. +name (Admin name) string + +[**Serverlist and MOTD] # Name of the server, to be displayed when players join and in the serverlist. server_name (Server name) string Minetest server @@ -1024,15 +664,20 @@ server_announce (Announce server) bool false # Announce to this serverlist. serverlist_url (Serverlist URL) string servers.minetest.net -# Remove color codes from incoming chat messages -# Use this to stop players from being able to use color in their messages -strip_color_codes (Strip color codes) bool false +# Message of the day displayed to players connecting. +motd (Message of the day) string + +# Maximum number of players that can be connected simultaneously. +max_users (Maximum users) int 15 0 65535 + +# If this is set, players will always (re)spawn at the given position. +static_spawnpoint (Static spawnpoint) string -[*Network] +[**Networking] # Network port to listen (UDP). # This value will be overridden when starting from the main menu. -port (Server port) int 30000 +port (Server port) int 30000 1 65535 # The network interface that the server listens on. bind_address (Bind address) string @@ -1053,59 +698,14 @@ remote_media (Remote media) string # Needs enable_ipv6 to be enabled. ipv6_server (IPv6 server) bool false -[**Advanced] - -# Maximum number of blocks that are simultaneously sent per client. -# The maximum total count is calculated dynamically: -# max_total = ceil((#clients + max_users) * per_client / 4) -max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 40 - -# To reduce lag, block transfers are slowed down when a player is building something. -# This determines how long they are slowed down after placing or removing a node. -full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0 - -# Maximum number of packets sent per send step, if you have a slow connection -# try reducing it, but don't reduce it to a number below double of targeted -# client number. -max_packets_per_iteration (Max. packets per iteration) int 1024 - -[*Game] - -# Default game when creating a new world. -# This will be overridden when creating a world from the main menu. -default_game (Default game) string minetest - -# Message of the day displayed to players connecting. -motd (Message of the day) string - -# Maximum number of players that can be connected simultaneously. -max_users (Maximum users) int 15 - -# World directory (everything in the world is stored here). -# Not needed if starting from the main menu. -map-dir (Map directory) path - -# Time in seconds for item entity (dropped items) to live. -# Setting it to -1 disables the feature. -item_entity_ttl (Item entity TTL) int 900 - -# Specifies the default stack size of nodes, items and tools. -# Note that mods or games may explicitly set a stack for certain (or all) items. -default_stack_max (Default stack size) int 99 - -# Enable players getting damage and dying. -enable_damage (Damage) bool false - -# Enable creative mode for new created maps. -creative_mode (Creative) bool false - -# A chosen map seed for a new map, leave empty for random. -# Will be overridden when creating a new world in the main menu. -fixed_map_seed (Fixed map seed) string +[*Server Security] # New users need to input this password. default_password (Default password) string +# If enabled, players cannot join without a password or change theirs to an empty password. +disallow_empty_password (Disallow empty passwords) bool false + # The privileges that new users automatically get. # See /privs in game for a full list on your server and mod configuration. default_privs (Default privileges) string interact, shout @@ -1113,339 +713,115 @@ default_privs (Default privileges) string interact, shout # Privileges that players with basic_privs can grant basic_privs (Basic privileges) string interact, shout -# Whether players are shown to clients without any range limit. -# Deprecated, use the setting player_transfer_distance instead. -unlimited_player_transfer_distance (Unlimited player transfer distance) bool true - -# Defines the maximal player transfer distance in blocks (0 = unlimited). -player_transfer_distance (Player transfer distance) int 0 +# If enabled, disable cheat prevention in multiplayer. +disable_anticheat (Disable anticheat) bool false -# Whether to allow players to damage and kill each other. -enable_pvp (Player versus player) bool true +# If enabled, actions are recorded for rollback. +# This option is only read when server starts. +enable_rollback_recording (Rollback recording) bool false -# Enable mod channels support. -enable_mod_channels (Mod channels) bool false +[**Client-side Modding] -# If this is set, players will always (re)spawn at the given position. -static_spawnpoint (Static spawnpoint) string - -# If enabled, new players cannot join with an empty password. -disallow_empty_password (Disallow empty passwords) bool false - -# If enabled, disable cheat prevention in multiplayer. -disable_anticheat (Disable anticheat) bool false - -# If enabled, actions are recorded for rollback. -# This option is only read when server starts. -enable_rollback_recording (Rollback recording) bool false - -# Format of player chat messages. The following strings are valid placeholders: -# @name, @message, @timestamp (optional) -chat_message_format (Chat message format) string <@name> @message - -# A message to be displayed to all clients when the server shuts down. -kick_msg_shutdown (Shutdown message) string Server shutting down. +# Restricts the access of certain client-side functions on servers. +# Combine the byteflags below to restrict client-side features, or set to 0 +# for no restrictions: +# LOAD_CLIENT_MODS: 1 (disable loading client-provided mods) +# CHAT_MESSAGES: 2 (disable send_chat_message call client-side) +# READ_ITEMDEFS: 4 (disable get_item_def call client-side) +# READ_NODEDEFS: 8 (disable get_node_def call client-side) +# LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to +# csm_restriction_noderange) +# READ_PLAYERINFO: 32 (disable get_player_names call client-side) +csm_restriction_flags (Client side modding restrictions) int 62 0 63 -# A message to be displayed to all clients when the server crashes. -kick_msg_crash (Crash message) string This server has experienced an internal error. You will now be disconnected. +# If the CSM restriction for node range is enabled, get_node calls are limited +# to this distance from the player to the node. +csm_restriction_noderange (Client side node lookup range restriction) int 0 0 4294967295 -# Whether to ask clients to reconnect after a (Lua) crash. -# Set this to true if your server is set up to restart automatically. -ask_reconnect_on_crash (Ask to reconnect after crash) bool false +[**Chat] -# From how far clients know about objects, stated in mapblocks (16 nodes). -# -# Setting this larger than active_block_range will also cause the server -# to maintain active objects up to this distance in the direction the -# player is looking. (This can avoid mobs suddenly disappearing from view) -active_object_send_range_blocks (Active object send range) int 4 +# Remove color codes from incoming chat messages +# Use this to stop players from being able to use color in their messages +strip_color_codes (Strip color codes) bool false -# The radius of the volume of blocks around every player that is subject to the -# active block stuff, stated in mapblocks (16 nodes). -# In active blocks objects are loaded and ABMs run. -# This is also the minimum range in which active objects (mobs) are maintained. -# This should be configured together with active_object_send_range_blocks. -active_block_range (Active block range) int 3 +# Set the maximum length of a chat message (in characters) sent by clients. +chat_message_max_size (Chat message max length) int 500 10 65535 -# From how far blocks are sent to clients, stated in mapblocks (16 nodes). -max_block_send_distance (Max block send distance) int 10 +# Amount of messages a player may send per 10 seconds. +chat_message_limit_per_10sec (Chat message count limit) float 10.0 1.0 -# Maximum number of forceloaded mapblocks. -max_forceloaded_blocks (Maximum forceloaded blocks) int 16 +# Kick players who sent more than X messages per 10 seconds. +chat_message_limit_trigger_kick (Chat message kick threshold) int 50 1 65535 -# Interval of sending time of day to clients. -time_send_interval (Time send interval) int 5 +[*Server Gameplay] # Controls length of day/night cycle. # Examples: # 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged. -time_speed (Time speed) int 72 +time_speed (Time speed) int 72 0 # Time of day when a new world is started, in millihours (0-23999). world_start_time (World start time) int 6125 0 23999 -# Interval of saving important changes in the world, stated in seconds. -server_map_save_interval (Map save interval) float 5.3 - -# Set the maximum character length of a chat message sent by clients. -chat_message_max_size (Chat message max length) int 500 - -# Amount of messages a player may send per 10 seconds. -chat_message_limit_per_10sec (Chat message count limit) float 10.0 +# Time in seconds for item entity (dropped items) to live. +# Setting it to -1 disables the feature. +item_entity_ttl (Item entity TTL) int 900 -1 -# Kick players who sent more than X messages per 10 seconds. -chat_message_limit_trigger_kick (Chat message kick threshold) int 50 +# Specifies the default stack size of nodes, items and tools. +# Note that mods or games may explicitly set a stack for certain (or all) items. +default_stack_max (Default stack size) int 99 1 65535 [**Physics] # Horizontal and vertical acceleration on ground or when climbing, # in nodes per second per second. -movement_acceleration_default (Default acceleration) float 3 +movement_acceleration_default (Default acceleration) float 3.0 0.0 # Horizontal acceleration in air when jumping or falling, # in nodes per second per second. -movement_acceleration_air (Acceleration in air) float 2 +movement_acceleration_air (Acceleration in air) float 2.0 0.0 # Horizontal and vertical acceleration in fast mode, # in nodes per second per second. -movement_acceleration_fast (Fast mode acceleration) float 10 +movement_acceleration_fast (Fast mode acceleration) float 10.0 0.0 # Walking and flying speed, in nodes per second. -movement_speed_walk (Walking speed) float 4 +movement_speed_walk (Walking speed) float 4.0 0.0 # Sneaking speed, in nodes per second. -movement_speed_crouch (Sneaking speed) float 1.35 +movement_speed_crouch (Sneaking speed) float 1.35 0.0 # Walking, flying and climbing speed in fast mode, in nodes per second. -movement_speed_fast (Fast mode speed) float 20 +movement_speed_fast (Fast mode speed) float 20.0 0.0 # Vertical climbing speed, in nodes per second. -movement_speed_climb (Climbing speed) float 3 +movement_speed_climb (Climbing speed) float 3.0 0.0 # Initial vertical speed when jumping, in nodes per second. -movement_speed_jump (Jumping speed) float 6.5 +movement_speed_jump (Jumping speed) float 6.5 0.0 +# How much you are slowed down when moving inside a liquid. # Decrease this to increase liquid resistance to movement. -movement_liquid_fluidity (Liquid fluidity) float 1 +movement_liquid_fluidity (Liquid fluidity) float 1.0 0.001 # Maximum liquid resistance. Controls deceleration when entering liquid at # high speed. movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5 -# Controls sinking speed in liquid. -movement_liquid_sink (Liquid sinking) float 10 +# Controls sinking speed in liquid when idling. Negative values will cause +# you to rise instead. +movement_liquid_sink (Liquid sinking) float 10.0 # Acceleration of gravity, in nodes per second per second. movement_gravity (Gravity) float 9.81 -[**Advanced] - -# Handling for deprecated Lua API calls: -# - legacy: (try to) mimic old behaviour (default for release). -# - log: mimic and log backtrace of deprecated call (default for debug). -# - error: abort on usage of deprecated call (suggested for mod developers). -deprecated_lua_api_handling (Deprecated Lua API handling) enum legacy legacy,log,error - -# Number of extra blocks that can be loaded by /clearobjects at once. -# This is a trade-off between sqlite transaction overhead and -# memory consumption (4096=100MB, as a rule of thumb). -max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096 - -# How much the server will wait before unloading unused mapblocks. -# Higher value is smoother, but will use more RAM. -server_unload_unused_data_timeout (Unload unused server data) int 29 - -# Maximum number of statically stored objects in a block. -max_objects_per_block (Maximum objects per block) int 64 - -# See https://www.sqlite.org/pragma.html#pragma_synchronous -sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2 - -# Length of a server tick and the interval at which objects are generally updated over -# network. -dedicated_server_step (Dedicated server step) float 0.09 - -# Length of time between active block management cycles -active_block_mgmt_interval (Active block management interval) float 2.0 - -# Length of time between Active Block Modifier (ABM) execution cycles -abm_interval (ABM interval) float 1.0 - -# Length of time between NodeTimer execution cycles -nodetimer_interval (NodeTimer interval) float 0.2 - -# If enabled, invalid world data won't cause the server to shut down. -# Only enable this if you know what you are doing. -ignore_world_load_errors (Ignore world errors) bool false - -# Max liquids processed per step. -liquid_loop_max (Liquid loop max) int 100000 - -# The time (in seconds) that the liquids queue may grow beyond processing -# capacity until an attempt is made to decrease its size by dumping old queue -# items. A value of 0 disables the functionality. -liquid_queue_purge_time (Liquid queue purge time) int 0 - -# Liquid update interval in seconds. -liquid_update (Liquid update tick) float 1.0 - -# At this distance the server will aggressively optimize which blocks are sent to -# clients. -# Small values potentially improve performance a lot, at the expense of visible -# rendering glitches (some blocks will not be rendered under water and in caves, -# as well as sometimes on land). -# Setting this to a value greater than max_block_send_distance disables this -# optimization. -# Stated in mapblocks (16 nodes). -block_send_optimize_distance (Block send optimize distance) int 4 2 - -# If enabled the server will perform map block occlusion culling based on -# on the eye position of the player. This can reduce the number of blocks -# sent to the client 50-80%. The client will not longer receive most invisible -# so that the utility of noclip mode is reduced. -server_side_occlusion_culling (Server side occlusion culling) bool true - -# Restricts the access of certain client-side functions on servers. -# Combine the byteflags below to restrict client-side features, or set to 0 -# for no restrictions: -# LOAD_CLIENT_MODS: 1 (disable loading client-provided mods) -# CHAT_MESSAGES: 2 (disable send_chat_message call client-side) -# READ_ITEMDEFS: 4 (disable get_item_def call client-side) -# READ_NODEDEFS: 8 (disable get_node_def call client-side) -# LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to -# csm_restriction_noderange) -# READ_PLAYERINFO: 32 (disable get_player_names call client-side) -csm_restriction_flags (Client side modding restrictions) int 62 - -# If the CSM restriction for node range is enabled, get_node calls are limited -# to this distance from the player to the node. -csm_restriction_noderange (Client side node lookup range restriction) int 0 - -[*Security] - -# Prevent mods from doing insecure things like running shell commands. -secure.enable_security (Enable mod security) bool true - -# Comma-separated list of trusted mods that are allowed to access insecure -# functions even when mod security is on (via request_insecure_environment()). -secure.trusted_mods (Trusted mods) string - -# Comma-separated list of mods that are allowed to access HTTP APIs, which -# allow them to upload and download data to/from the internet. -secure.http_mods (HTTP mods) string - -[*Advanced] - -[**Profiling] -# Load the game profiler to collect game profiling data. -# Provides a /profiler command to access the compiled profile. -# Useful for mod developers and server operators. -profiler.load (Load the game profiler) bool false - -# The default format in which profiles are being saved, -# when calling `/profiler save [format]` without format. -profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty - -# The file path relative to your worldpath in which profiles will be saved to. -profiler.report_path (Report path) string "" - -[***Instrumentation] - -# Instrument the methods of entities on registration. -instrument.entity (Entity methods) bool true - -# Instrument the action function of Active Block Modifiers on registration. -instrument.abm (Active Block Modifiers) bool true - -# Instrument the action function of Loading Block Modifiers on registration. -instrument.lbm (Loading Block Modifiers) bool true - -# Instrument chatcommands on registration. -instrument.chatcommand (Chatcommands) bool true - -# Instrument global callback functions on registration. -# (anything you pass to a minetest.register_*() function) -instrument.global_callback (Global callbacks) bool true - -[****Advanced] -# Instrument builtin. -# This is usually only needed by core/builtin contributors -instrument.builtin (Builtin) bool false - -# Have the profiler instrument itself: -# * Instrument an empty function. -# This estimates the overhead, that instrumentation is adding (+1 function call). -# * Instrument the sampler being used to update the statistics. -instrument.profiler (Profiler) bool false - -[Client and Server] - -# Name of the player. -# When running a server, clients connecting with this name are admins. -# When starting from the main menu, this is overridden. -name (Player name) string - -# Set the language. Leave empty to use the system language. -# A restart is required after changing this. -language (Language) enum ,ar,ca,cs,da,de,dv,el,en,eo,es,et,eu,fil,fr,hu,id,it,ja,ja_KS,jbo,kk,kn,lo,lt,ms,my,nb,nl,nn,pl,pt,pt_BR,ro,ru,sl,sr_Cyrl,sv,sw,th,tr,uk,vi - -# Level of logging to be written to debug.txt: -# - (no logging) -# - none (messages with no level) -# - error -# - warning -# - action -# - info -# - verbose -debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose - -# If the file size of debug.txt exceeds the number of megabytes specified in -# this setting when it is opened, the file is moved to debug.txt.1, -# deleting an older debug.txt.1 if it exists. -# debug.txt is only moved if this setting is positive. -debug_log_size_max (Debug log file size threshold) int 50 - -# Minimal level of logging to be written to chat. -chat_log_level (Chat log level) enum error ,none,error,warning,action,info,verbose - -# Enable IPv6 support (for both client and server). -# Required for IPv6 connections to work at all. -enable_ipv6 (IPv6) bool true - -[*Advanced] - -# Default timeout for cURL, stated in milliseconds. -# Only has an effect if compiled with cURL. -curl_timeout (cURL timeout) int 5000 - -# Limits number of parallel HTTP requests. Affects: -# - Media fetch if server uses remote_media setting. -# - Serverlist download and server announcement. -# - Downloads performed by main menu (e.g. mod manager). -# Only has an effect if compiled with cURL. -curl_parallel_limit (cURL parallel limit) int 8 - -# Maximum time in ms a file download (e.g. a mod download) may take. -curl_file_download_timeout (cURL file download timeout) int 300000 - -# Makes DirectX work with LuaJIT. Disable if it causes troubles. -high_precision_fpu (High-precision FPU) bool true - -# Changes the main menu UI: -# - Full: Multiple singleplayer worlds, game choice, texture pack chooser, etc. -# - Simple: One singleplayer world, no game or texture pack choosers. May be -# necessary for smaller screens. -main_menu_style (Main menu style) enum full full,simple - -# Replaces the default main menu with a custom one. -main_menu_script (Main menu script) string - -# Print the engine's profiling data in regular intervals (in seconds). -# 0 = disable. Useful for developers. -profiler_print_interval (Engine profiling data print interval) int 0 [Mapgen] +# A chosen map seed for a new map, leave empty for random. +# Will be overridden when creating a new world in the main menu. +fixed_map_seed (Fixed map seed) string + # Name of map generator to be used when creating a new world. # Creating a world in the main menu will override this. # Current mapgens in a highly unstable state: @@ -1453,22 +829,22 @@ profiler_print_interval (Engine profiling data print interval) int 0 mg_name (Mapgen name) enum v7 v7,valleys,carpathian,v5,flat,fractal,singlenode,v6 # Water surface level of the world. -water_level (Water level) int 1 +water_level (Water level) int 1 -31000 31000 # From how far blocks are generated for clients, stated in mapblocks (16 nodes). -max_block_generate_distance (Max block generate distance) int 8 +max_block_generate_distance (Max block generate distance) int 10 1 32767 # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0). # Only mapchunks completely within the mapgen limit are generated. # Value is stored per-world. -mapgen_limit (Map generation limit) int 31000 0 31000 +mapgen_limit (Map generation limit) int 31007 0 31007 # Global map generation attributes. # In Mapgen v6 the 'decorations' flag controls all decorations except trees -# and junglegrass, in all other mapgens this flag controls all decorations. -mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes caves,dungeons,light,decorations,biomes,nocaves,nodungeons,nolight,nodecorations,nobiomes +# and jungle grass, in all other mapgens this flag controls all decorations. +mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes,ores caves,dungeons,light,decorations,biomes,ores,nocaves,nodungeons,nolight,nodecorations,nobiomes,noores -[*Biome API temperature and humidity noise parameters] +[*Biome API noise parameters] # Temperature variation for biomes. mg_biome_np_heat (Heat noise) noise_params_2d 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0, eased @@ -1493,7 +869,7 @@ mgv5_spflags (Mapgen V5 specific flags) flags caverns caverns,nocaverns mgv5_cave_width (Cave width) float 0.09 # Y of upper limit of large caves. -mgv5_large_cave_depth (Large cave depth) int -256 +mgv5_large_cave_depth (Large cave depth) int -256 -31000 31000 # Minimum limit of random number of small caves per mapchunk. mgv5_small_cave_num_min (Small cave minimum number) int 0 0 256 @@ -1511,19 +887,19 @@ mgv5_large_cave_num_max (Large cave maximum number) int 2 0 64 mgv5_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0 # Y-level of cavern upper limit. -mgv5_cavern_limit (Cavern limit) int -256 +mgv5_cavern_limit (Cavern limit) int -256 -31000 31000 # Y-distance over which caverns expand to full size. -mgv5_cavern_taper (Cavern taper) int 256 +mgv5_cavern_taper (Cavern taper) int 256 0 32767 # Defines full size of caverns, smaller values create larger caverns. mgv5_cavern_threshold (Cavern threshold) float 0.7 # Lower Y limit of dungeons. -mgv5_dungeon_ymin (Dungeon minimum Y) int -31000 +mgv5_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000 # Upper Y limit of dungeons. -mgv5_dungeon_ymax (Dungeon maximum Y) int 31000 +mgv5_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000 [**Noises] @@ -1568,10 +944,10 @@ mgv6_freq_desert (Desert noise threshold) float 0.45 mgv6_freq_beach (Beach noise threshold) float 0.15 # Lower Y limit of dungeons. -mgv6_dungeon_ymin (Dungeon minimum Y) int -31000 +mgv6_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000 # Upper Y limit of dungeons. -mgv6_dungeon_ymax (Dungeon maximum Y) int 31000 +mgv6_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000 [**Noises] @@ -1617,21 +993,21 @@ mgv6_np_apple_trees (Apple trees noise) noise_params_2d 0, 1, (100, 100, 100), 3 mgv7_spflags (Mapgen V7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns # Y of mountain density gradient zero level. Used to shift mountains vertically. -mgv7_mount_zero_level (Mountain zero level) int 0 +mgv7_mount_zero_level (Mountain zero level) int 0 -31000 31000 # Lower Y limit of floatlands. -mgv7_floatland_ymin (Floatland minimum Y) int 1024 +mgv7_floatland_ymin (Floatland minimum Y) int 1024 -31000 31000 # Upper Y limit of floatlands. -mgv7_floatland_ymax (Floatland maximum Y) int 4096 +mgv7_floatland_ymax (Floatland maximum Y) int 4096 -31000 31000 # Y-distance over which floatlands taper from full density to nothing. # Tapering starts at this distance from the Y limit. # For a solid floatland layer, this controls the height of hills/mountains. # Must be less than or equal to half the distance between the Y limits. -mgv7_floatland_taper (Floatland tapering distance) int 256 +mgv7_floatland_taper (Floatland tapering distance) int 256 0 32767 -# Exponent of the floatland tapering. Alters the tapering behaviour. +# Exponent of the floatland tapering. Alters the tapering behavior. # Value = 1.0 creates a uniform, linear tapering. # Values > 1.0 create a smooth tapering suitable for the default separated # floatlands. @@ -1656,7 +1032,7 @@ mgv7_floatland_density (Floatland density) float -0.6 # required value depending on 'mgv7_np_floatland'), to avoid # server-intensive extreme water flow and to avoid vast flooding of the # world surface below. -mgv7_floatland_ywater (Floatland water level) int -31000 +mgv7_floatland_ywater (Floatland water level) int -31000 -31000 31000 # Controls width of tunnels, a smaller value creates wider tunnels. # Value >= 10.0 completely disables generation of tunnels and avoids the @@ -1664,7 +1040,7 @@ mgv7_floatland_ywater (Floatland water level) int -31000 mgv7_cave_width (Cave width) float 0.09 # Y of upper limit of large caves. -mgv7_large_cave_depth (Large cave depth) int -33 +mgv7_large_cave_depth (Large cave depth) int -33 -31000 31000 # Minimum limit of random number of small caves per mapchunk. mgv7_small_cave_num_min (Small cave minimum number) int 0 0 256 @@ -1682,19 +1058,19 @@ mgv7_large_cave_num_max (Large cave maximum number) int 2 0 64 mgv7_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0 # Y-level of cavern upper limit. -mgv7_cavern_limit (Cavern limit) int -256 +mgv7_cavern_limit (Cavern limit) int -256 -31000 31000 # Y-distance over which caverns expand to full size. -mgv7_cavern_taper (Cavern taper) int 256 +mgv7_cavern_taper (Cavern taper) int 256 0 32767 # Defines full size of caverns, smaller values create larger caverns. mgv7_cavern_threshold (Cavern threshold) float 0.7 # Lower Y limit of dungeons. -mgv7_dungeon_ymin (Dungeon minimum Y) int -31000 +mgv7_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000 # Upper Y limit of dungeons. -mgv7_dungeon_ymax (Dungeon maximum Y) int 31000 +mgv7_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000 [**Noises] @@ -1768,7 +1144,7 @@ mgcarpathian_valley_width (River valley width) float 0.25 mgcarpathian_cave_width (Cave width) float 0.09 # Y of upper limit of large caves. -mgcarpathian_large_cave_depth (Large cave depth) int -33 +mgcarpathian_large_cave_depth (Large cave depth) int -33 -31000 31000 # Minimum limit of random number of small caves per mapchunk. mgcarpathian_small_cave_num_min (Small cave minimum number) int 0 0 256 @@ -1786,19 +1162,19 @@ mgcarpathian_large_cave_num_max (Large cave maximum number) int 2 0 64 mgcarpathian_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0 # Y-level of cavern upper limit. -mgcarpathian_cavern_limit (Cavern limit) int -256 +mgcarpathian_cavern_limit (Cavern limit) int -256 -31000 31000 # Y-distance over which caverns expand to full size. -mgcarpathian_cavern_taper (Cavern taper) int 256 +mgcarpathian_cavern_taper (Cavern taper) int 256 0 32767 # Defines full size of caverns, smaller values create larger caverns. mgcarpathian_cavern_threshold (Cavern threshold) float 0.7 # Lower Y limit of dungeons. -mgcarpathian_dungeon_ymin (Dungeon minimum Y) int -31000 +mgcarpathian_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000 # Upper Y limit of dungeons. -mgcarpathian_dungeon_ymax (Dungeon maximum Y) int 31000 +mgcarpathian_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000 [**Noises] @@ -1857,13 +1233,13 @@ mgcarpathian_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 50 # Map generation attributes specific to Mapgen Flat. # Occasional lakes and hills can be added to the flat world. -mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills +mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills,nocaverns lakes,hills,caverns,nolakes,nohills,nocaverns # Y of flat ground. -mgflat_ground_level (Ground level) int 8 +mgflat_ground_level (Ground level) int 8 -31000 31000 # Y of upper limit of large caves. -mgflat_large_cave_depth (Large cave depth) int -33 +mgflat_large_cave_depth (Large cave depth) int -33 -31000 31000 # Minimum limit of random number of small caves per mapchunk. mgflat_small_cave_num_min (Small cave minimum number) int 0 0 256 @@ -1901,11 +1277,20 @@ mgflat_hill_threshold (Hill threshold) float 0.45 # Controls steepness/height of hills. mgflat_hill_steepness (Hill steepness) float 64.0 +# Y-level of cavern upper limit. +mgflat_cavern_limit (Cavern limit) int -256 -31000 31000 + +# Y-distance over which caverns expand to full size. +mgflat_cavern_taper (Cavern taper) int 256 0 32767 + +# Defines full size of caverns, smaller values create larger caverns. +mgflat_cavern_threshold (Cavern threshold) float 0.7 + # Lower Y limit of dungeons. -mgflat_dungeon_ymin (Dungeon minimum Y) int -31000 +mgflat_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000 # Upper Y limit of dungeons. -mgflat_dungeon_ymax (Dungeon maximum Y) int 31000 +mgflat_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000 [**Noises] @@ -1921,6 +1306,9 @@ mgflat_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5 # Second of two 3D noises that together define tunnels. mgflat_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 +# 3D noise defining giant caverns. +mgflat_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 + # 3D noise that determines number of dungeons per mapchunk. mgflat_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0 @@ -1937,7 +1325,7 @@ mgfractal_spflags (Mapgen Fractal specific flags) flags terrain terrain,noterrai mgfractal_cave_width (Cave width) float 0.09 # Y of upper limit of large caves. -mgfractal_large_cave_depth (Large cave depth) int -33 +mgfractal_large_cave_depth (Large cave depth) int -33 -31000 31000 # Minimum limit of random number of small caves per mapchunk. mgfractal_small_cave_num_min (Small cave minimum number) int 0 0 256 @@ -1955,10 +1343,10 @@ mgfractal_large_cave_num_max (Large cave maximum number) int 2 0 64 mgfractal_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0 # Lower Y limit of dungeons. -mgfractal_dungeon_ymin (Dungeon minimum Y) int -31000 +mgfractal_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000 # Upper Y limit of dungeons. -mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000 +mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000 # Selects one of 18 fractal types. # 1 = 4D "Roundy" Mandelbrot set. @@ -1985,7 +1373,7 @@ mgfractal_fractal (Fractal type) int 1 1 18 # Increasing this increases the amount of fine detail, but also # increases processing load. # At iterations = 20 this mapgen has a similar load to mapgen V7. -mgfractal_iterations (Iterations) int 11 +mgfractal_iterations (Iterations) int 11 1 65535 # (X,Y,Z) scale of fractal in nodes. # Actual fractal size will be 2 to 3 times larger. @@ -2068,10 +1456,10 @@ mgvalleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_riv # The vertical distance over which heat drops by 20 if 'altitude_chill' is # enabled. Also the vertical distance over which humidity drops by 10 if # 'altitude_dry' is enabled. -mgvalleys_altitude_chill (Altitude chill) int 90 +mgvalleys_altitude_chill (Altitude chill) int 90 0 65535 # Depth below which you'll find large caves. -mgvalleys_large_cave_depth (Large cave depth) int -33 +mgvalleys_large_cave_depth (Large cave depth) int -33 -31000 31000 # Minimum limit of random number of small caves per mapchunk. mgvalleys_small_cave_num_min (Small cave minimum number) int 0 0 256 @@ -2089,19 +1477,19 @@ mgvalleys_large_cave_num_max (Large cave maximum number) int 2 0 64 mgvalleys_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0 # Depth below which you'll find giant caverns. -mgvalleys_cavern_limit (Cavern upper limit) int -256 +mgvalleys_cavern_limit (Cavern upper limit) int -256 -31000 31000 # Y-distance over which caverns expand to full size. -mgvalleys_cavern_taper (Cavern taper) int 192 +mgvalleys_cavern_taper (Cavern taper) int 192 0 32767 # Defines full size of caverns, smaller values create larger caverns. mgvalleys_cavern_threshold (Cavern threshold) float 0.6 # How deep to make rivers. -mgvalleys_river_depth (River depth) int 4 +mgvalleys_river_depth (River depth) int 4 0 65535 # How wide to make rivers. -mgvalleys_river_size (River size) int 5 +mgvalleys_river_size (River size) int 5 0 65535 # Controls width of tunnels, a smaller value creates wider tunnels. # Value >= 10.0 completely disables generation of tunnels and avoids the @@ -2109,10 +1497,10 @@ mgvalleys_river_size (River size) int 5 mgvalleys_cave_width (Cave width) float 0.09 # Lower Y limit of dungeons. -mgvalleys_dungeon_ymin (Dungeon minimum Y) int -31000 +mgvalleys_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000 # Upper Y limit of dungeons. -mgvalleys_dungeon_ymax (Dungeon maximum Y) int 63 +mgvalleys_dungeon_ymax (Dungeon maximum Y) int 63 -31000 31000 [**Noises] @@ -2149,51 +1537,805 @@ mgvalleys_np_inter_valley_slope (Valley slope) noise_params_2d 0.5, 0.5, (128, 1 # 3D noise that determines number of dungeons per mapchunk. mgvalleys_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0 -[*Advanced] -# Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes). -# WARNING!: There is no benefit, and there are several dangers, in -# increasing this value above 5. -# Reducing this value increases cave and dungeon density. -# Altering this value is for special usage, leaving it unchanged is -# recommended. -chunksize (Chunk size) int 5 +[Advanced] -# Dump the mapgen debug information. -enable_mapgen_debug_info (Mapgen debug) bool false +[*Developer Options] -# Maximum number of blocks that can be queued for loading. -emergequeue_limit_total (Absolute limit of queued blocks to emerge) int 512 +# Enable Lua modding support on client. +# This support is experimental and API can change. +enable_client_modding (Client modding) bool false -# Maximum number of blocks to be queued that are to be loaded from file. -# This limit is enforced per player. -emergequeue_limit_diskonly (Per-player limit of queued blocks load from disk) int 64 +# Replaces the default main menu with a custom one. +main_menu_script (Main menu script) string -# Maximum number of blocks to be queued that are to be generated. -# This limit is enforced per player. -emergequeue_limit_generate (Per-player limit of queued blocks to generate) int 64 +[**Mod Security] -# Number of emerge threads to use. -# Value 0: -# - Automatic selection. The number of emerge threads will be -# - 'number of processors - 2', with a lower limit of 1. -# Any other value: -# - Specifies the number of emerge threads, with a lower limit of 1. -# WARNING: Increasing the number of emerge threads increases engine mapgen -# speed, but this may harm game performance by interfering with other -# processes, especially in singleplayer and/or when running Lua code in +# Prevent mods from doing insecure things like running shell commands. +secure.enable_security (Enable mod security) bool true + +# Comma-separated list of trusted mods that are allowed to access insecure +# functions even when mod security is on (via request_insecure_environment()). +secure.trusted_mods (Trusted mods) string + +# Comma-separated list of mods that are allowed to access HTTP APIs, which +# allow them to upload and download data to/from the internet. +secure.http_mods (HTTP mods) string + +[**Debugging] + +# Level of logging to be written to debug.txt: +# - (no logging) +# - none (messages with no level) +# - error +# - warning +# - action +# - info +# - verbose +# - trace +debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose,trace + +# If the file size of debug.txt exceeds the number of megabytes specified in +# this setting when it is opened, the file is moved to debug.txt.1, +# deleting an older debug.txt.1 if it exists. +# debug.txt is only moved if this setting is positive. +debug_log_size_max (Debug log file size threshold) int 50 1 + +# Minimal level of logging to be written to chat. +chat_log_level (Chat log level) enum error ,none,error,warning,action,info,verbose,trace + +# Handling for deprecated Lua API calls: +# - none: Do not log deprecated calls +# - log: mimic and log backtrace of deprecated call (default). +# - error: abort on usage of deprecated call (suggested for mod developers). +deprecated_lua_api_handling (Deprecated Lua API handling) enum log none,log,error + +# Enable random user input (only used for testing). +random_input (Random input) bool false + +# Enable mod channels support. +enable_mod_channels (Mod channels) bool false + +[**Mod Profiler] + +# Load the game profiler to collect game profiling data. +# Provides a /profiler command to access the compiled profile. +# Useful for mod developers and server operators. +profiler.load (Load the game profiler) bool false + +# The default format in which profiles are being saved, +# when calling `/profiler save [format]` without format. +profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty + +# The file path relative to your worldpath in which profiles will be saved to. +profiler.report_path (Report path) string "" + +# Instrument the methods of entities on registration. +instrument.entity (Entity methods) bool true + +# Instrument the action function of Active Block Modifiers on registration. +instrument.abm (Active Block Modifiers) bool true + +# Instrument the action function of Loading Block Modifiers on registration. +instrument.lbm (Loading Block Modifiers) bool true + +# Instrument chat commands on registration. +instrument.chatcommand (Chat commands) bool true + +# Instrument global callback functions on registration. +# (anything you pass to a minetest.register_*() function) +instrument.global_callback (Global callbacks) bool true + +# Instrument builtin. +# This is usually only needed by core/builtin contributors +instrument.builtin (Builtin) bool false + +# Have the profiler instrument itself: +# * Instrument an empty function. +# This estimates the overhead, that instrumentation is adding (+1 function call). +# * Instrument the sampler being used to update the statistics. +instrument.profiler (Profiler) bool false + +[**Engine profiler] + +# Print the engine's profiling data in regular intervals (in seconds). +# 0 = disable. Useful for developers. +profiler_print_interval (Engine profiling data print interval) int 0 0 + + +[*Advanced] + +# Enable IPv6 support (for both client and server). +# Required for IPv6 connections to work at all. +enable_ipv6 (IPv6) bool true + +# If enabled, invalid world data won't cause the server to shut down. +# Only enable this if you know what you are doing. +ignore_world_load_errors (Ignore world errors) bool false + +[**Graphics] + +# Path to shader directory. If no path is defined, default location will be used. +shader_path (Shader path) path + +# The rendering back-end. +# A restart is required after changing this. +# Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise. +# On other platforms, OpenGL is recommended. +# Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental) +video_driver (Video driver) enum opengl opengl,ogles1,ogles2 + +# Distance in nodes at which transparency depth sorting is enabled +# Use this to limit the performance impact of transparency depth sorting +transparency_sorting_distance (Transparency Sorting Distance) int 16 0 128 + +# Enable vertex buffer objects. +# This should greatly improve graphics performance. +enable_vbo (VBO) bool true + +# Radius of cloud area stated in number of 64 node cloud squares. +# Values larger than 26 will start to produce sharp cutoffs at cloud area corners. +cloud_radius (Cloud radius) int 12 1 62 + +# Whether node texture animations should be desynchronized per mapblock. +desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true + +# Enables caching of facedir rotated meshes. +enable_mesh_cache (Mesh cache) bool false + +# Delay between mesh updates on the client in ms. Increasing this will slow +# down the rate of mesh updates, thus reducing jitter on slower clients. +mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50 + +# Number of threads to use for mesh generation. +# Value of 0 (default) will let Minetest autodetect the number of available threads. +mesh_generation_threads (Mapblock mesh generation threads) int 0 0 8 + + +# Size of the MapBlock cache of the mesh generator. Increasing this will +# increase the cache hit %, reducing the data being copied from the main +# thread, thus reducing jitter. +meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 20 0 1000 + +# True = 256 +# False = 128 +# Usable to make minimap smoother on slower machines. +minimap_double_scan_height (Minimap scan height) bool true + +# Textures on a node may be aligned either to the node or to the world. +# The former mode suits better things like machines, furniture, etc., while +# the latter makes stairs and microblocks fit surroundings better. +# However, as this possibility is new, thus may not be used by older servers, +# this option allows enforcing it for certain node types. Note though that +# that is considered EXPERIMENTAL and may not work properly. +world_aligned_mode (World-aligned textures mode) enum enable disable,enable,force_solid,force_nodebox + +# World-aligned textures may be scaled to span several nodes. However, +# the server may not send the scale you want, especially if you use +# a specially-designed texture pack; with this option, the client tries +# to determine the scale automatically basing on the texture size. +# See also texture_min_size. +# Warning: This option is EXPERIMENTAL! +autoscale_mode (Autoscaling mode) enum disable disable,enable,force + +[**Font] + +font_bold (Font bold by default) bool false + +font_italic (Font italic by default) bool false + +# Shadow offset (in pixels) of the default font. If 0, then shadow will not be drawn. +font_shadow (Font shadow) int 1 0 65535 + +# Opaqueness (alpha) of the shadow behind the default font, between 0 and 255. +font_shadow_alpha (Font shadow alpha) int 127 0 255 + +# Font size of the default font where 1 unit = 1 pixel at 96 DPI +font_size (Font size) int 16 5 72 + +# For pixel-style fonts that do not scale well, this ensures that font sizes used +# with this font will always be divisible by this value, in pixels. For instance, +# a pixel font 16 pixels tall should have this set to 16, so it will only ever be +# sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32. +font_size_divisible_by (Font size divisible by) int 1 1 + +# Path to the default font. Must be a TrueType font. +# The fallback font will be used if the font cannot be loaded. +font_path (Regular font path) filepath fonts/Arimo-Regular.ttf + +font_path_bold (Bold font path) filepath fonts/Arimo-Bold.ttf +font_path_italic (Italic font path) filepath fonts/Arimo-Italic.ttf +font_path_bold_italic (Bold and italic font path) filepath fonts/Arimo-BoldItalic.ttf + +# Font size of the monospace font where 1 unit = 1 pixel at 96 DPI +mono_font_size (Monospace font size) int 16 5 72 + +# For pixel-style fonts that do not scale well, this ensures that font sizes used +# with this font will always be divisible by this value, in pixels. For instance, +# a pixel font 16 pixels tall should have this set to 16, so it will only ever be +# sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32. +mono_font_size_divisible_by (Monospace font size divisible by) int 1 1 + +# Path to the monospace font. Must be a TrueType font. +# This font is used for e.g. the console and profiler screen. +mono_font_path (Monospace font path) filepath fonts/Cousine-Regular.ttf + +mono_font_path_bold (Bold monospace font path) filepath fonts/Cousine-Bold.ttf +mono_font_path_italic (Italic monospace font path) filepath fonts/Cousine-Italic.ttf +mono_font_path_bold_italic (Bold and italic monospace font path) filepath fonts/Cousine-BoldItalic.ttf + +# Path of the fallback font. Must be a TrueType font. +# This font will be used for certain languages or if the default font is unavailable. +fallback_font_path (Fallback font path) filepath fonts/DroidSansFallbackFull.ttf + +[**Lighting] + +# Gradient of light curve at minimum light level. +# Controls the contrast of the lowest light levels. +lighting_alpha (Light curve low gradient) float 0.0 0.0 3.0 + +# Gradient of light curve at maximum light level. +# Controls the contrast of the highest light levels. +lighting_beta (Light curve high gradient) float 1.5 0.0 3.0 + +# Strength of light curve boost. +# The 3 'boost' parameters define a range of the light +# curve that is boosted in brightness. +lighting_boost (Light curve boost) float 0.2 0.0 0.4 + +# Center of light curve boost range. +# Where 0.0 is minimum light level, 1.0 is maximum light level. +lighting_boost_center (Light curve boost center) float 0.5 0.0 1.0 + +# Spread of light curve boost range. +# Controls the width of the range to be boosted. +# Standard deviation of the light curve boost Gaussian. +lighting_boost_spread (Light curve boost spread) float 0.2 0.0 0.4 + +[**Networking] + +# Prometheus listener address. +# If Minetest is compiled with ENABLE_PROMETHEUS option enabled, +# enable metrics listener for Prometheus on that address. +# Metrics can be fetched on http://127.0.0.1:30000/metrics +prometheus_listener_address (Prometheus listener address) string 127.0.0.1:30000 + +# Maximum size of the out chat queue. +# 0 to disable queueing and -1 to make the queue size unlimited. +max_out_chat_queue_size (Maximum size of the out chat queue) int 20 -1 32767 + +# Timeout for client to remove unused map data from memory, in seconds. +client_unload_unused_data_timeout (Mapblock unload timeout) float 600.0 0.0 + +# Maximum number of mapblocks for client to be kept in memory. +# Set to -1 for unlimited amount. +client_mapblock_limit (Mapblock limit) int 7500 -1 2147483647 + +# Whether to show the client debug info (has the same effect as hitting F5). +show_debug (Show debug info) bool false + +# Maximum number of blocks that are simultaneously sent per client. +# The maximum total count is calculated dynamically: +# max_total = ceil((#clients + max_users) * per_client / 4) +max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 40 1 4294967295 + +# To reduce lag, block transfers are slowed down when a player is building something. +# This determines how long they are slowed down after placing or removing a node. +full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0 0.0 + +# Maximum number of packets sent per send step, if you have a slow connection +# try reducing it, but don't reduce it to a number below double of targeted +# client number. +max_packets_per_iteration (Max. packets per iteration) int 1024 1 65535 + +# Compression level to use when sending mapblocks to the client. +# -1 - use default compression level +# 0 - least compression, fastest +# 9 - best compression, slowest +map_compression_level_net (Map Compression Level for Network Transfer) int -1 -1 9 + +[**Server] + +# Format of player chat messages. The following strings are valid placeholders: +# @name, @message, @timestamp (optional) +chat_message_format (Chat message format) string <@name> @message + +# If the execution of a chat command takes longer than this specified time in +# seconds, add the time information to the chat command message +chatcommand_msg_time_threshold (Chat command time message threshold) float 0.1 0.0 + +# A message to be displayed to all clients when the server shuts down. +kick_msg_shutdown (Shutdown message) string Server shutting down. + +# A message to be displayed to all clients when the server crashes. +kick_msg_crash (Crash message) string This server has experienced an internal error. You will now be disconnected. + +# Whether to ask clients to reconnect after a (Lua) crash. +# Set this to true if your server is set up to restart automatically. +ask_reconnect_on_crash (Ask to reconnect after crash) bool false + +[**Server/Env Performance] + +# Length of a server tick and the interval at which objects are generally updated over +# network, stated in seconds. +dedicated_server_step (Dedicated server step) float 0.09 0.0 + +# Whether players are shown to clients without any range limit. +# Deprecated, use the setting player_transfer_distance instead. +unlimited_player_transfer_distance (Unlimited player transfer distance) bool true + +# Defines the maximal player transfer distance in blocks (0 = unlimited). +player_transfer_distance (Player transfer distance) int 0 0 65535 + +# From how far clients know about objects, stated in mapblocks (16 nodes). +# +# Setting this larger than active_block_range will also cause the server +# to maintain active objects up to this distance in the direction the +# player is looking. (This can avoid mobs suddenly disappearing from view) +active_object_send_range_blocks (Active object send range) int 8 1 65535 + +# The radius of the volume of blocks around every player that is subject to the +# active block stuff, stated in mapblocks (16 nodes). +# In active blocks objects are loaded and ABMs run. +# This is also the minimum range in which active objects (mobs) are maintained. +# This should be configured together with active_object_send_range_blocks. +active_block_range (Active block range) int 4 1 65535 + +# From how far blocks are sent to clients, stated in mapblocks (16 nodes). +max_block_send_distance (Max block send distance) int 12 1 65535 + +# Default maximum number of forceloaded mapblocks. +# Set this to -1 to disable the limit. +max_forceloaded_blocks (Maximum forceloaded blocks) int 16 -1 + +# Interval of sending time of day to clients, stated in seconds. +time_send_interval (Time send interval) float 5.0 0.001 + +# Interval of saving important changes in the world, stated in seconds. +server_map_save_interval (Map save interval) float 5.3 0.001 + +# How long the server will wait before unloading unused mapblocks, stated in seconds. +# Higher value is smoother, but will use more RAM. +server_unload_unused_data_timeout (Unload unused server data) int 29 0 4294967295 + +# Maximum number of statically stored objects in a block. +max_objects_per_block (Maximum objects per block) int 256 1 65535 + +# Length of time between active block management cycles, stated in seconds. +active_block_mgmt_interval (Active block management interval) float 2.0 0.0 + +# Length of time between Active Block Modifier (ABM) execution cycles, stated in seconds. +abm_interval (ABM interval) float 1.0 0.0 + +# The time budget allowed for ABMs to execute on each step +# (as a fraction of the ABM Interval) +abm_time_budget (ABM time budget) float 0.2 0.1 0.9 + +# Length of time between NodeTimer execution cycles, stated in seconds. +nodetimer_interval (NodeTimer interval) float 0.2 0.0 + +# Max liquids processed per step. +liquid_loop_max (Liquid loop max) int 100000 1 4294967295 + +# The time (in seconds) that the liquids queue may grow beyond processing +# capacity until an attempt is made to decrease its size by dumping old queue +# items. A value of 0 disables the functionality. +liquid_queue_purge_time (Liquid queue purge time) int 0 0 65535 + +# Liquid update interval in seconds. +liquid_update (Liquid update tick) float 1.0 0.001 + +# At this distance the server will aggressively optimize which blocks are sent to +# clients. +# Small values potentially improve performance a lot, at the expense of visible +# rendering glitches (some blocks will not be rendered under water and in caves, +# as well as sometimes on land). +# Setting this to a value greater than max_block_send_distance disables this +# optimization. +# Stated in mapblocks (16 nodes). +block_send_optimize_distance (Block send optimize distance) int 4 2 32767 + +# If enabled the server will perform map block occlusion culling based on +# on the eye position of the player. This can reduce the number of blocks +# sent to the client 50-80%. The client will not longer receive most invisible +# so that the utility of noclip mode is reduced. +server_side_occlusion_culling (Server side occlusion culling) bool true + +[**Mapgen] + +# Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes). +# WARNING!: There is no benefit, and there are several dangers, in +# increasing this value above 5. +# Reducing this value increases cave and dungeon density. +# Altering this value is for special usage, leaving it unchanged is +# recommended. +chunksize (Chunk size) int 5 1 10 + +# Dump the mapgen debug information. +enable_mapgen_debug_info (Mapgen debug) bool false + +# Maximum number of blocks that can be queued for loading. +emergequeue_limit_total (Absolute limit of queued blocks to emerge) int 1024 1 1000000 + +# Maximum number of blocks to be queued that are to be loaded from file. +# This limit is enforced per player. +emergequeue_limit_diskonly (Per-player limit of queued blocks load from disk) int 128 1 1000000 + +# Maximum number of blocks to be queued that are to be generated. +# This limit is enforced per player. +emergequeue_limit_generate (Per-player limit of queued blocks to generate) int 128 1 1000000 + +# Number of emerge threads to use. +# Value 0: +# - Automatic selection. The number of emerge threads will be +# - 'number of processors - 2', with a lower limit of 1. +# Any other value: +# - Specifies the number of emerge threads, with a lower limit of 1. +# WARNING: Increasing the number of emerge threads increases engine mapgen +# speed, but this may harm game performance by interfering with other +# processes, especially in singleplayer and/or when running Lua code in # 'on_generated'. For many users the optimum setting may be '1'. -num_emerge_threads (Number of emerge threads) int 1 +num_emerge_threads (Number of emerge threads) int 1 0 32767 + +[**cURL] + +# Maximum time an interactive request (e.g. server list fetch) may take, stated in milliseconds. +curl_timeout (cURL interactive timeout) int 20000 100 2147483647 + +# Limits number of parallel HTTP requests. Affects: +# - Media fetch if server uses remote_media setting. +# - Serverlist download and server announcement. +# - Downloads performed by main menu (e.g. mod manager). +# Only has an effect if compiled with cURL. +curl_parallel_limit (cURL parallel limit) int 8 1 2147483647 + +# Maximum time a file download (e.g. a mod download) may take, stated in milliseconds. +curl_file_download_timeout (cURL file download timeout) int 300000 100 2147483647 + +[**Misc] + +# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens. +screen_dpi (DPI) int 72 1 + +# Adjust the detected display density, used for scaling UI elements. +display_density_factor (Display Density Scaling Factor) float 1 0.5 5.0 + +# Windows systems only: Start Minetest with the command line window in the background. +# Contains the same information as the file debug.txt (default name). +enable_console (Enable console window) bool false + +# Number of extra blocks that can be loaded by /clearobjects at once. +# This is a trade-off between SQLite transaction overhead and +# memory consumption (4096=100MB, as a rule of thumb). +max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096 0 4294967295 + +# World directory (everything in the world is stored here). +# Not needed if starting from the main menu. +map-dir (Map directory) path + +# See https://www.sqlite.org/pragma.html#pragma_synchronous +sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2 + +# Compression level to use when saving mapblocks to disk. +# -1 - use default compression level +# 0 - least compression, fastest +# 9 - best compression, slowest +map_compression_level_disk (Map Compression Level for Disk Storage) int -1 -1 9 + +# Enable usage of remote media server (if provided by server). +# Remote servers offer a significantly faster way to download media (e.g. textures) +# when connecting to the server. +enable_remote_media_server (Connect to external media server) bool true + +# File in client/serverlist/ that contains your favorite servers displayed in the +# Multiplayer Tab. +serverlist_file (Serverlist file) string favoriteservers.json + + +[*Gamepads] + +# Enable joysticks. Requires a restart to take effect +enable_joysticks (Enable joysticks) bool false + +# The identifier of the joystick to use +joystick_id (Joystick ID) int 0 0 255 + +# The type of joystick +joystick_type (Joystick type) enum auto auto,generic,xbox,dragonrise_gamecube + +# The time in seconds it takes between repeated events +# when holding down a joystick button combination. +repeat_joystick_button_time (Joystick button repetition interval) float 0.17 0.001 + +# The dead zone of the joystick +joystick_deadzone (Joystick dead zone) int 2048 0 65535 + +# The sensitivity of the joystick axes for moving the +# in-game view frustum around. +joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170.0 0.001 + + +[*Temporary Settings] + +# Path to texture directory. All textures are first searched from here. +texture_path (Texture path) path + +# Enables minimap. +enable_minimap (Minimap) bool true + +# Shape of the minimap. Enabled = round, disabled = square. +minimap_shape_round (Round minimap) bool true + +# Address to connect to. +# Leave this blank to start a local server. +# Note that the address field in the main menu overrides this setting. +address (Server address) string + +# Port to connect to (UDP). +# Note that the port field in the main menu overrides this setting. +remote_port (Remote port) int 30000 1 65535 + +# Default game when creating a new world. +# This will be overridden when creating a world from the main menu. +default_game (Default game) string minetest -[Online Content Repository] +# Enable players getting damage and dying. +enable_damage (Damage) bool false -# The URL for the content repository -contentdb_url (ContentDB URL) string https://content.minetest.net +# Enable creative mode for all players +creative_mode (Creative) bool false -# Comma-separated list of flags to hide in the content repository. -# "nonfree" can be used to hide packages which do not qualify as 'free software', -# as defined by the Free Software Foundation. -# You can also specify content ratings. -# These flags are independent from Minetest versions, -# so see a full list at https://content.minetest.net/help/content_flags/ -contentdb_flag_blacklist (ContentDB Flag Blacklist) string nonfree, desktop_default +# Whether to allow players to damage and kill each other. +enable_pvp (Player versus player) bool true + +# Player is able to fly without being affected by gravity. +# This requires the "fly" privilege on the server. +free_move (Flying) bool false + +# If enabled, makes move directions relative to the player's pitch when flying or swimming. +pitch_move (Pitch move mode) bool false + +# Fast movement (via the "Aux1" key). +# This requires the "fast" privilege on the server. +fast_move (Fast movement) bool false + +# If enabled together with fly mode, player is able to fly through solid nodes. +# This requires the "noclip" privilege on the server. +noclip (Noclip) bool false + +# Continuous forward movement, toggled by autoforward key. +# Press the autoforward key again or the backwards movement to disable. +continuous_forward (Continuous forward) bool false + +# Formspec default background opacity (between 0 and 255). +formspec_default_bg_opacity (Formspec Default Background Opacity) int 140 0 255 + +# Formspec default background color (R,G,B). +formspec_default_bg_color (Formspec Default Background Color) string (0,0,0) + +# Whether to show technical names. +# Affects mods and texture packs in the Content and Select Mods menus, as well as +# setting names in All Settings. +# Controlled by the checkbox in the "All settings" menu. +show_technical_names (Show technical names) bool false + +# Enables the sound system. +# If disabled, this completely disables all sounds everywhere and the in-game +# sound controls will be non-functional. +# Changing this setting requires a restart. +enable_sound (Sound) bool true + +# Key for moving the player forward. +keymap_forward (Forward key) key KEY_KEY_W + +# Key for moving the player backward. +# Will also disable autoforward, when active. +keymap_backward (Backward key) key KEY_KEY_S + +# Key for moving the player left. +keymap_left (Left key) key KEY_KEY_A + +# Key for moving the player right. +keymap_right (Right key) key KEY_KEY_D + +# Key for jumping. +keymap_jump (Jump key) key KEY_SPACE + +# Key for sneaking. +# Also used for climbing down and descending in water if aux1_descends is disabled. +keymap_sneak (Sneak key) key KEY_LSHIFT + +# Key for digging. +keymap_dig (Dig key) key KEY_LBUTTON + +# Key for placing. +keymap_place (Place key) key KEY_RBUTTON + +# Key for opening the inventory. +keymap_inventory (Inventory key) key KEY_KEY_I + +# Key for moving fast in fast mode. +keymap_aux1 (Aux1 key) key KEY_KEY_E + +# Key for opening the chat window. +keymap_chat (Chat key) key KEY_KEY_T + +# Key for opening the chat window to type commands. +keymap_cmd (Command key) key / + +# Key for opening the chat window to type local commands. +keymap_cmd_local (Command key) key . + +# Key for toggling unlimited view range. +keymap_rangeselect (Range select key) key + +# Key for toggling flying. +keymap_freemove (Fly key) key KEY_KEY_K + +# Key for toggling pitch move mode. +keymap_pitchmove (Pitch move key) key KEY_KEY_P + +# Key for toggling fast mode. +keymap_fastmove (Fast key) key KEY_KEY_J + +# Key for toggling noclip mode. +keymap_noclip (Noclip key) key KEY_KEY_H + +# Key for selecting the next item in the hotbar. +keymap_hotbar_next (Hotbar next key) key KEY_KEY_N + +# Key for selecting the previous item in the hotbar. +keymap_hotbar_previous (Hotbar previous key) key KEY_KEY_B + +# Key for muting the game. +keymap_mute (Mute key) key KEY_KEY_M + +# Key for increasing the volume. +keymap_increase_volume (Inc. volume key) key + +# Key for decreasing the volume. +keymap_decrease_volume (Dec. volume key) key + +# Key for toggling autoforward. +keymap_autoforward (Automatic forward key) key + +# Key for toggling cinematic mode. +keymap_cinematic (Cinematic mode key) key + +# Key for toggling display of minimap. +keymap_minimap (Minimap key) key KEY_KEY_V + +# Key for taking screenshots. +keymap_screenshot (Screenshot) key KEY_F12 + +# Key for dropping the currently selected item. +keymap_drop (Drop item key) key KEY_KEY_Q + +# Key to use view zoom when possible. +keymap_zoom (View zoom key) key KEY_KEY_Z + +# Key for selecting the first hotbar slot. +keymap_slot1 (Hotbar slot 1 key) key KEY_KEY_1 + +# Key for selecting the second hotbar slot. +keymap_slot2 (Hotbar slot 2 key) key KEY_KEY_2 + +# Key for selecting the third hotbar slot. +keymap_slot3 (Hotbar slot 3 key) key KEY_KEY_3 + +# Key for selecting the fourth hotbar slot. +keymap_slot4 (Hotbar slot 4 key) key KEY_KEY_4 + +# Key for selecting the fifth hotbar slot. +keymap_slot5 (Hotbar slot 5 key) key KEY_KEY_5 + +# Key for selecting the sixth hotbar slot. +keymap_slot6 (Hotbar slot 6 key) key KEY_KEY_6 + +# Key for selecting the seventh hotbar slot. +keymap_slot7 (Hotbar slot 7 key) key KEY_KEY_7 + +# Key for selecting the eighth hotbar slot. +keymap_slot8 (Hotbar slot 8 key) key KEY_KEY_8 + +# Key for selecting the ninth hotbar slot. +keymap_slot9 (Hotbar slot 9 key) key KEY_KEY_9 + +# Key for selecting the tenth hotbar slot. +keymap_slot10 (Hotbar slot 10 key) key KEY_KEY_0 + +# Key for selecting the 11th hotbar slot. +keymap_slot11 (Hotbar slot 11 key) key + +# Key for selecting the 12th hotbar slot. +keymap_slot12 (Hotbar slot 12 key) key + +# Key for selecting the 13th hotbar slot. +keymap_slot13 (Hotbar slot 13 key) key + +# Key for selecting the 14th hotbar slot. +keymap_slot14 (Hotbar slot 14 key) key + +# Key for selecting the 15th hotbar slot. +keymap_slot15 (Hotbar slot 15 key) key + +# Key for selecting the 16th hotbar slot. +keymap_slot16 (Hotbar slot 16 key) key + +# Key for selecting the 17th hotbar slot. +keymap_slot17 (Hotbar slot 17 key) key + +# Key for selecting the 18th hotbar slot. +keymap_slot18 (Hotbar slot 18 key) key + +# Key for selecting the 19th hotbar slot. +keymap_slot19 (Hotbar slot 19 key) key + +# Key for selecting the 20th hotbar slot. +keymap_slot20 (Hotbar slot 20 key) key + +# Key for selecting the 21st hotbar slot. +keymap_slot21 (Hotbar slot 21 key) key + +# Key for selecting the 22nd hotbar slot. +keymap_slot22 (Hotbar slot 22 key) key + +# Key for selecting the 23rd hotbar slot. +keymap_slot23 (Hotbar slot 23 key) key + +# Key for selecting the 24th hotbar slot. +keymap_slot24 (Hotbar slot 24 key) key + +# Key for selecting the 25th hotbar slot. +keymap_slot25 (Hotbar slot 25 key) key + +# Key for selecting the 26th hotbar slot. +keymap_slot26 (Hotbar slot 26 key) key + +# Key for selecting the 27th hotbar slot. +keymap_slot27 (Hotbar slot 27 key) key + +# Key for selecting the 28th hotbar slot. +keymap_slot28 (Hotbar slot 28 key) key + +# Key for selecting the 29th hotbar slot. +keymap_slot29 (Hotbar slot 29 key) key + +# Key for selecting the 30th hotbar slot. +keymap_slot30 (Hotbar slot 30 key) key + +# Key for selecting the 31st hotbar slot. +keymap_slot31 (Hotbar slot 31 key) key + +# Key for selecting the 32nd hotbar slot. +keymap_slot32 (Hotbar slot 32 key) key + +# Key for toggling the display of the HUD. +keymap_toggle_hud (HUD toggle key) key KEY_F1 + +# Key for toggling the display of chat. +keymap_toggle_chat (Chat toggle key) key KEY_F2 + +# Key for toggling the display of the large chat console. +keymap_console (Large chat console key) key KEY_F10 + +# Key for toggling the display of fog. +keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3 + +# Key for toggling the camera update. Only used for development +keymap_toggle_update_camera (Camera update toggle key) key + +# Key for toggling the display of debug info. +keymap_toggle_debug (Debug info toggle key) key KEY_F5 + +# Key for toggling the display of the profiler. Used for development. +keymap_toggle_profiler (Profiler toggle key) key KEY_F6 + +# Key for switching between first- and third-person camera. +keymap_camera_mode (Toggle camera mode key) key KEY_KEY_C + +# Key for increasing the viewing range. +keymap_increase_viewing_range_min (View range increase key) key + + +# Key for decreasing the viewing range. +keymap_decrease_viewing_range_min (View range decrease key) key -