X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=builtin%2Fsettingtypes.txt;h=bc61962f59b4d014f12cc36922e45755a631d94b;hb=84787962269bb170b3e9f76d2706cbfd2232586a;hp=5b5146522a28c7cd5010a228b1b861821fb07241;hpb=03d86ea0b4900cd0394649597d278d465512d629;p=minetest.git diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index 5b5146522..bc61962f5 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -63,26 +63,15 @@ # There shouldn't be too much settings per category; settings that shouldn't be # modified by the "average user" should be in (sub-)categories called "Advanced". + [Controls] + +[*General] + # If enabled, you can place blocks at the position (feet + eye level) where you stand. # This is helpful when working with nodeboxes in small areas. enable_build_where_you_stand (Build inside player) bool false -# Player is able to fly without being affected by gravity. -# This requires the "fly" privilege on the server. -free_move (Flying) bool false - -# If enabled, makes move directions relative to the player's pitch when flying or swimming. -pitch_move (Pitch move mode) bool false - -# Fast movement (via the "Aux1" key). -# This requires the "fast" privilege on the server. -fast_move (Fast movement) bool false - -# If enabled together with fly mode, player is able to fly through solid nodes. -# This requires the "noclip" privilege on the server. -noclip (Noclip) bool false - # Smooths camera when looking around. Also called look or mouse smoothing. # Useful for recording videos. cinematic (Cinematic mode) bool false @@ -93,12 +82,6 @@ camera_smoothing (Camera smoothing) float 0.0 0.0 0.99 # Smooths rotation of camera in cinematic mode. 0 to disable. cinematic_camera_smoothing (Camera smoothing in cinematic mode) float 0.7 0.0 0.99 -# Invert vertical mouse movement. -invert_mouse (Invert mouse) bool false - -# Mouse sensitivity multiplier. -mouse_sensitivity (Mouse sensitivity) float 0.2 - # If enabled, "Aux1" key instead of "Sneak" key is used for climbing down and # descending. aux1_descends (Aux1 key for climbing/descending) bool false @@ -108,11 +91,11 @@ doubletap_jump (Double tap jump for fly) bool false # If disabled, "Aux1" key is used to fly fast if both fly and fast mode are # enabled. -always_fly_fast (Always fly and fast) bool true +always_fly_fast (Always fly fast) bool true # The time in seconds it takes between repeated node placements when holding # the place button. -repeat_place_time (Place repetition interval) float 0.25 0.001 +repeat_place_time (Place repetition interval) float 0.25 0.16 2 # Automatically jump up single-node obstacles. autojump (Automatic jumping) bool false @@ -121,16 +104,23 @@ autojump (Automatic jumping) bool false # Enable this when you dig or place too often by accident. safe_dig_and_place (Safe digging and placing) bool false -# Enable random user input (only used for testing). -random_input (Random input) bool false +[*Keyboard and Mouse] -# Continuous forward movement, toggled by autoforward key. -# Press the autoforward key again or the backwards movement to disable. -continuous_forward (Continuous forward) bool false +# Invert vertical mouse movement. +invert_mouse (Invert mouse) bool false + +# Mouse sensitivity multiplier. +mouse_sensitivity (Mouse sensitivity) float 0.2 0.001 10.0 + +[*Touchscreen] # The length in pixels it takes for touch screen interaction to start. touchscreen_threshold (Touch screen threshold) int 20 0 100 +# Use crosshair to select object instead of whole screen. +# If enabled, a crosshair will be shown and will be used for selecting object. +touch_use_crosshair (Use crosshair for touch screen) bool false + # (Android) Fixes the position of virtual joystick. # If disabled, virtual joystick will center to first-touch's position. fixed_virtual_joystick (Fixed virtual joystick) bool false @@ -139,367 +129,194 @@ fixed_virtual_joystick (Fixed virtual joystick) bool false # If enabled, virtual joystick will also tap "Aux1" button when out of main circle. virtual_joystick_triggers_aux1 (Virtual joystick triggers Aux1 button) bool false -# Enable joysticks -enable_joysticks (Enable joysticks) bool false -# The identifier of the joystick to use -joystick_id (Joystick ID) int 0 +[Graphics and Audio] -# The type of joystick -joystick_type (Joystick type) enum auto auto,generic,xbox,dragonrise_gamecube +[*Graphics] -# The time in seconds it takes between repeated events -# when holding down a joystick button combination. -repeat_joystick_button_time (Joystick button repetition interval) float 0.17 0.001 +[**Screen] -# The dead zone of the joystick -joystick_deadzone (Joystick dead zone) int 2048 +# Width component of the initial window size. Ignored in fullscreen mode. +screen_w (Screen width) int 1024 1 65535 -# The sensitivity of the joystick axes for moving the -# in-game view frustum around. -joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170 +# Height component of the initial window size. Ignored in fullscreen mode. +screen_h (Screen height) int 600 1 65535 -# Key for moving the player forward. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_forward (Forward key) key KEY_KEY_W +# Save window size automatically when modified. +autosave_screensize (Autosave screen size) bool true -# Key for moving the player backward. -# Will also disable autoforward, when active. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_backward (Backward key) key KEY_KEY_S +# Fullscreen mode. +fullscreen (Full screen) bool false -# Key for moving the player left. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_left (Left key) key KEY_KEY_A +# Open the pause menu when the window's focus is lost. Does not pause if a formspec is +# open. +pause_on_lost_focus (Pause on lost window focus) bool false -# Key for moving the player right. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_right (Right key) key KEY_KEY_D +[**FPS] -# Key for jumping. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_jump (Jump key) key KEY_SPACE +# If FPS would go higher than this, limit it by sleeping +# to not waste CPU power for no benefit. +fps_max (Maximum FPS) int 60 1 4294967295 -# Key for sneaking. -# Also used for climbing down and descending in water if aux1_descends is disabled. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_sneak (Sneak key) key KEY_LSHIFT +# Vertical screen synchronization. +vsync (VSync) bool false -# Key for digging. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_dig (Dig key) key KEY_LBUTTON +# Maximum FPS when the window is not focused, or when the game is paused. +fps_max_unfocused (FPS when unfocused or paused) int 20 1 4294967295 -# Key for placing. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_place (Place key) key KEY_RBUTTON +# View distance in nodes. +viewing_range (Viewing range) int 190 20 4000 -# Key for opening the inventory. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_inventory (Inventory key) key KEY_KEY_I +# Undersampling is similar to using a lower screen resolution, but it applies +# to the game world only, keeping the GUI intact. +# It should give a significant performance boost at the cost of less detailed image. +# Higher values result in a less detailed image. +undersampling (Undersampling) int 1 1 8 -# Key for moving fast in fast mode. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_aux1 (Aux1 key) key KEY_KEY_E +[**Graphics Effects] -# Key for opening the chat window. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_chat (Chat key) key KEY_KEY_T +# Makes all liquids opaque +opaque_water (Opaque liquids) bool false -# Key for opening the chat window to type commands. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_cmd (Command key) key / +# Leaves style: +# - Fancy: all faces visible +# - Simple: only outer faces, if defined special_tiles are used +# - Opaque: disable transparency +leaves_style (Leaves style) enum fancy fancy,simple,opaque -# Key for opening the chat window to type local commands. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_cmd_local (Command key) key . +# Connects glass if supported by node. +connected_glass (Connect glass) bool false -# Key for toggling unlimited view range. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_rangeselect (Range select key) key KEY_KEY_R +# Enable smooth lighting with simple ambient occlusion. +# Disable for speed or for different looks. +smooth_lighting (Smooth lighting) bool true -# Key for toggling flying. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_freemove (Fly key) key KEY_KEY_K +# Enables tradeoffs that reduce CPU load or increase rendering performance +# at the expense of minor visual glitches that do not impact game playability. +performance_tradeoffs (Tradeoffs for performance) bool false -# Key for toggling pitch move mode. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_pitchmove (Pitch move key) key KEY_KEY_P +# Adds particles when digging a node. +enable_particles (Digging particles) bool true -# Key for toggling fast mode. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_fastmove (Fast key) key KEY_KEY_J +[**3d] -# Key for toggling noclip mode. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_noclip (Noclip key) key KEY_KEY_H +# 3D support. +# Currently supported: +# - none: no 3d output. +# - anaglyph: cyan/magenta color 3d. +# - interlaced: odd/even line based polarisation screen support. +# - topbottom: split screen top/bottom. +# - sidebyside: split screen side by side. +# - crossview: Cross-eyed 3d +# Note that the interlaced mode requires shaders to be enabled. +3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,crossview -# Key for selecting the next item in the hotbar. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_hotbar_next (Hotbar next key) key KEY_KEY_N +# Strength of 3D mode parallax. +3d_paralax_strength (3D mode parallax strength) float 0.025 -0.087 0.087 -# Key for selecting the previous item in the hotbar. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_hotbar_previous (Hotbar previous key) key KEY_KEY_B +[**Bobbing] -# Key for muting the game. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_mute (Mute key) key KEY_KEY_M +# Arm inertia, gives a more realistic movement of +# the arm when the camera moves. +arm_inertia (Arm inertia) bool true -# Key for increasing the volume. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_increase_volume (Inc. volume key) key +# Enable view bobbing and amount of view bobbing. +# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double. +view_bobbing_amount (View bobbing factor) float 1.0 0.0 7.9 -# Key for decreasing the volume. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_decrease_volume (Dec. volume key) key +# Multiplier for fall bobbing. +# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double. +fall_bobbing_amount (Fall bobbing factor) float 0.03 0.0 100.0 -# Key for toggling autoforward. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_autoforward (Automatic forward key) key +[**Camera] -# Key for toggling cinematic mode. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_cinematic (Cinematic mode key) key +# Camera 'near clipping plane' distance in nodes, between 0 and 0.25 +# Only works on GLES platforms. Most users will not need to change this. +# Increasing can reduce artifacting on weaker GPUs. +# 0.1 = Default, 0.25 = Good value for weaker tablets. +near_plane (Near plane) float 0.1 0 0.25 -# Key for toggling display of minimap. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_minimap (Minimap key) key KEY_KEY_V +# Field of view in degrees. +fov (Field of view) int 72 45 160 -# Key for taking screenshots. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_screenshot (Screenshot) key KEY_F12 +# Alters the light curve by applying 'gamma correction' to it. +# Higher values make middle and lower light levels brighter. +# Value '1.0' leaves the light curve unaltered. +# This only has significant effect on daylight and artificial +# light, it has very little effect on natural night light. +display_gamma (Light curve gamma) float 1.0 0.33 3.0 -# Key for dropping the currently selected item. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_drop (Drop item key) key KEY_KEY_Q +# The strength (darkness) of node ambient-occlusion shading. +# Lower is darker, Higher is lighter. The valid range of values for this +# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be +# set to the nearest valid value. +ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0 -# Key to use view zoom when possible. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_zoom (View zoom key) key KEY_KEY_Z +[**Screenshots] -# Key for selecting the first hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot1 (Hotbar slot 1 key) key KEY_KEY_1 +# Path to save screenshots at. Can be an absolute or relative path. +# The folder will be created if it doesn't already exist. +screenshot_path (Screenshot folder) path screenshots -# Key for selecting the second hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot2 (Hotbar slot 2 key) key KEY_KEY_2 +# Format of screenshots. +screenshot_format (Screenshot format) enum png png,jpg -# Key for selecting the third hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot3 (Hotbar slot 3 key) key KEY_KEY_3 +# Screenshot quality. Only used for JPEG format. +# 1 means worst quality; 100 means best quality. +# Use 0 for default quality. +screenshot_quality (Screenshot quality) int 0 0 100 -# Key for selecting the fourth hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot4 (Hotbar slot 4 key) key KEY_KEY_4 +[**Node and Entity Highlighting] -# Key for selecting the fifth hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot5 (Hotbar slot 5 key) key KEY_KEY_5 +# Method used to highlight selected object. +node_highlighting (Node highlighting) enum box box,halo,none -# Key for selecting the sixth hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot6 (Hotbar slot 6 key) key KEY_KEY_6 +# Show entity selection boxes +# A restart is required after changing this. +show_entity_selectionbox (Show entity selection boxes) bool false -# Key for selecting the seventh hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot7 (Hotbar slot 7 key) key KEY_KEY_7 +# Selection box border color (R,G,B). +selectionbox_color (Selection box color) string (0,0,0) -# Key for selecting the eighth hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot8 (Hotbar slot 8 key) key KEY_KEY_8 +# Width of the selection box lines around nodes. +selectionbox_width (Selection box width) int 2 1 5 -# Key for selecting the ninth hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot9 (Hotbar slot 9 key) key KEY_KEY_9 +# Crosshair color (R,G,B). +# Also controls the object crosshair color +crosshair_color (Crosshair color) string (255,255,255) -# Key for selecting the tenth hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot10 (Hotbar slot 10 key) key KEY_KEY_0 +# Crosshair alpha (opaqueness, between 0 and 255). +# This also applies to the object crosshair. +crosshair_alpha (Crosshair alpha) int 255 0 255 -# Key for selecting the 11th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot11 (Hotbar slot 11 key) key +[**Fog] -# Key for selecting the 12th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot12 (Hotbar slot 12 key) key +# Whether to fog out the end of the visible area. +enable_fog (Fog) bool true -# Key for selecting the 13th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot13 (Hotbar slot 13 key) key +# Make fog and sky colors depend on daytime (dawn/sunset) and view direction. +directional_colored_fog (Colored fog) bool true -# Key for selecting the 14th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot14 (Hotbar slot 14 key) key +# Fraction of the visible distance at which fog starts to be rendered +fog_start (Fog start) float 0.4 0.0 0.99 -# Key for selecting the 15th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot15 (Hotbar slot 15 key) key +[**Clouds] -# Key for selecting the 16th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot16 (Hotbar slot 16 key) key +# Clouds are a client side effect. +enable_clouds (Clouds) bool true -# Key for selecting the 17th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot17 (Hotbar slot 17 key) key +# Use 3D cloud look instead of flat. +enable_3d_clouds (3D clouds) bool true -# Key for selecting the 18th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot18 (Hotbar slot 18 key) key +[**Filtering and Antialiasing] -# Key for selecting the 19th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot19 (Hotbar slot 19 key) key +# Use mipmapping to scale textures. May slightly increase performance, +# especially when using a high resolution texture pack. +# Gamma correct downscaling is not supported. +mip_map (Mipmapping) bool false -# Key for selecting the 20th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot20 (Hotbar slot 20 key) key - -# Key for selecting the 21st hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot21 (Hotbar slot 21 key) key - -# Key for selecting the 22nd hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot22 (Hotbar slot 22 key) key - -# Key for selecting the 23rd hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot23 (Hotbar slot 23 key) key - -# Key for selecting the 24th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot24 (Hotbar slot 24 key) key - -# Key for selecting the 25th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot25 (Hotbar slot 25 key) key - -# Key for selecting the 26th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot26 (Hotbar slot 26 key) key - -# Key for selecting the 27th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot27 (Hotbar slot 27 key) key - -# Key for selecting the 28th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot28 (Hotbar slot 28 key) key - -# Key for selecting the 29th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot29 (Hotbar slot 29 key) key - -# Key for selecting the 30th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot30 (Hotbar slot 30 key) key - -# Key for selecting the 31st hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot31 (Hotbar slot 31 key) key - -# Key for selecting the 32nd hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot32 (Hotbar slot 32 key) key - -# Key for toggling the display of the HUD. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_toggle_hud (HUD toggle key) key KEY_F1 - -# Key for toggling the display of chat. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_toggle_chat (Chat toggle key) key KEY_F2 - -# Key for toggling the display of the large chat console. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_console (Large chat console key) key KEY_F10 - -# Key for toggling the display of fog. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3 - -# Key for toggling the camera update. Only used for development -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_toggle_update_camera (Camera update toggle key) key - -# Key for toggling the display of debug info. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_toggle_debug (Debug info toggle key) key KEY_F5 - -# Key for toggling the display of the profiler. Used for development. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_toggle_profiler (Profiler toggle key) key KEY_F6 - -# Key for switching between first- and third-person camera. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_camera_mode (Toggle camera mode key) key KEY_KEY_C - -# Key for increasing the viewing range. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_increase_viewing_range_min (View range increase key) key + - -# Key for decreasing the viewing range. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_decrease_viewing_range_min (View range decrease key) key - - -[Graphics] - -[*In-Game] - -[**Basic] - -# Whether name tag backgrounds should be shown by default. -# Mods may still set a background. -show_nametag_backgrounds (Show name tag backgrounds by default) bool true - -# Enable vertex buffer objects. -# This should greatly improve graphics performance. -enable_vbo (VBO) bool true - -# Whether to fog out the end of the visible area. -enable_fog (Fog) bool true - -# Leaves style: -# - Fancy: all faces visible -# - Simple: only outer faces, if defined special_tiles are used -# - Opaque: disable transparency -leaves_style (Leaves style) enum fancy fancy,simple,opaque - -# Connects glass if supported by node. -connected_glass (Connect glass) bool false - -# Enable smooth lighting with simple ambient occlusion. -# Disable for speed or for different looks. -smooth_lighting (Smooth lighting) bool true - -# Enables tradeoffs that reduce CPU load or increase rendering performance -# at the expense of minor visual glitches that do not impact game playability. -performance_tradeoffs (Tradeoffs for performance) bool false - -# Clouds are a client side effect. -enable_clouds (Clouds) bool true - -# Use 3D cloud look instead of flat. -enable_3d_clouds (3D clouds) bool true - -# Method used to highlight selected object. -node_highlighting (Node highlighting) enum box box,halo,none - -# Adds particles when digging a node. -enable_particles (Digging particles) bool true - -[**Filtering] - -# Use mipmapping to scale textures. May slightly increase performance, -# especially when using a high resolution texture pack. -# Gamma correct downscaling is not supported. -mip_map (Mipmapping) bool false - -# Use anisotropic filtering when viewing at textures from an angle. -anisotropic_filter (Anisotropic filtering) bool false +# Use anisotropic filtering when viewing at textures from an angle. +anisotropic_filter (Anisotropic filtering) bool false # Use bilinear filtering when scaling textures. bilinear_filter (Bilinear filtering) bool false @@ -521,7 +338,7 @@ texture_clean_transparent (Clean transparent textures) bool false # bilinear/trilinear/anisotropic filtering is enabled. # This is also used as the base node texture size for world-aligned # texture autoscaling. -texture_min_size (Minimum texture size) int 64 +texture_min_size (Minimum texture size) int 64 1 32768 # Use multi-sample antialiasing (MSAA) to smooth out block edges. # This algorithm smooths out the 3D viewport while keeping the image sharp, @@ -532,23 +349,15 @@ texture_min_size (Minimum texture size) int 64 # A restart is required after changing this option. fsaa (FSAA) enum 0 0,1,2,4,8,16 -# Undersampling is similar to using a lower screen resolution, but it applies -# to the game world only, keeping the GUI intact. -# It should give a significant performance boost at the cost of less detailed image. -# Higher values result in a less detailed image. -undersampling (Undersampling) int 1 1 8 -[**Shaders] +[*Shaders] # Shaders allow advanced visual effects and may increase performance on some video # cards. # This only works with the OpenGL video backend. enable_shaders (Shaders) bool true -# Path to shader directory. If no path is defined, default location will be used. -shader_path (Shader path) path - -[***Tone Mapping] +[**Tone Mapping] # Enables Hable's 'Uncharted 2' filmic tone mapping. # Simulates the tone curve of photographic film and how this approximates the @@ -556,7 +365,15 @@ shader_path (Shader path) path # enhanced, highlights and shadows are gradually compressed. tone_mapping (Filmic tone mapping) bool false -[***Waving Nodes] +[**Waving Nodes] + +# Set to true to enable waving leaves. +# Requires shaders to be enabled. +enable_waving_leaves (Waving leaves) bool false + +# Set to true to enable waving plants. +# Requires shaders to be enabled. +enable_waving_plants (Waving plants) bool false # Set to true to enable waving liquids (like water). # Requires shaders to be enabled. @@ -578,15 +395,7 @@ water_wave_length (Waving liquids wavelength) float 20.0 0.1 # Requires waving liquids to be enabled. water_wave_speed (Waving liquids wave speed) float 5.0 -# Set to true to enable waving leaves. -# Requires shaders to be enabled. -enable_waving_leaves (Waving leaves) bool false - -# Set to true to enable waving plants. -# Requires shaders to be enabled. -enable_waving_plants (Waving plants) bool false - -[***Dynamic shadows] +[**Dynamic shadows] # Set to true to enable Shadow Mapping. # Requires shaders to be enabled. @@ -637,1593 +446,1502 @@ shadow_soft_radius (Soft shadow radius) float 5.0 1.0 15.0 # Set the tilt of Sun/Moon orbit in degrees. # Value of 0 means no tilt / vertical orbit. # Minimum value: 0.0; maximum value: 60.0 -shadow_sky_body_orbit_tilt (Sky Body Orbit Tilt) float 0.0 0.0 60.0 +shadow_sky_body_orbit_tilt (Sky Body Orbit Tilt) float 0.0 -60.0 60.0 -[**Advanced] +[**Post processing] -# Arm inertia, gives a more realistic movement of -# the arm when the camera moves. -arm_inertia (Arm inertia) bool true +# Set the exposure compensation in EV units. +# Value of 0.0 (default) means no exposure compensation. +# Range: from -1 to 1.0 +exposure_compensation (Exposure compensation) float 0.0 -1.0 1.0 -# If FPS would go higher than this, limit it by sleeping -# to not waste CPU power for no benefit. -fps_max (Maximum FPS) int 60 1 +# Enable automatic exposure correction +# When enabled, the post-processing engine will +# automatically adjust to the brightness of the scene, +# simulating the behavior of human eye. +enable_auto_exposure (Enable Automatic Exposure) bool false -# Maximum FPS when the window is not focused, or when the game is paused. -fps_max_unfocused (FPS when unfocused or paused) int 20 1 -# Open the pause menu when the window's focus is lost. Does not pause if a formspec is -# open. -pause_on_lost_focus (Pause on lost window focus) bool false +[**Bloom] -# View distance in nodes. -viewing_range (Viewing range) int 190 20 4000 +# Set to true to enable bloom effect. +# Bright colors will bleed over the neighboring objects. +enable_bloom (Enable Bloom) bool false -# Camera 'near clipping plane' distance in nodes, between 0 and 0.25 -# Only works on GLES platforms. Most users will not need to change this. -# Increasing can reduce artifacting on weaker GPUs. -# 0.1 = Default, 0.25 = Good value for weaker tablets. -near_plane (Near plane) float 0.1 0 0.25 +# Set to true to render debugging breakdown of the bloom effect. +# In debug mode, the screen is split into 4 quadrants: +# top-left - processed base image, top-right - final image +# bottom-left - raw base image, bottom-right - bloom texture. +enable_bloom_debug (Enable Bloom Debug) bool false -# Width component of the initial window size. Ignored in fullscreen mode. -screen_w (Screen width) int 1024 1 +# Defines how much bloom is applied to the rendered image +# Smaller values make bloom more subtle +# Range: from 0.01 to 1.0, default: 0.05 +bloom_intensity (Bloom Intensity) float 0.05 0.01 1.0 -# Height component of the initial window size. Ignored in fullscreen mode. -screen_h (Screen height) int 600 1 +# Defines the magnitude of bloom overexposure. +# Range: from 0.1 to 10.0, default: 1.0 +bloom_strength_factor (Bloom Strength Factor) float 1.0 0.1 10.0 -# Save window size automatically when modified. -autosave_screensize (Autosave screen size) bool true +# Logical value that controls how far the bloom effect spreads +# from the bright objects. +# Range: from 0.1 to 8, default: 1 +bloom_radius (Bloom Radius) float 1 0.1 8 -# Fullscreen mode. -fullscreen (Full screen) bool false -# Vertical screen synchronization. -vsync (VSync) bool false +[*Audio] -# Field of view in degrees. -fov (Field of view) int 72 45 160 +# Volume of all sounds. +# Requires the sound system to be enabled. +sound_volume (Volume) float 0.7 0.0 1.0 -# Alters the light curve by applying 'gamma correction' to it. -# Higher values make middle and lower light levels brighter. -# Value '1.0' leaves the light curve unaltered. -# This only has significant effect on daylight and artificial -# light, it has very little effect on natural night light. -display_gamma (Light curve gamma) float 1.0 0.33 3.0 +# Whether to mute sounds. You can unmute sounds at any time, unless the +# sound system is disabled (enable_sound=false). +# In-game, you can toggle the mute state with the mute key or by using the +# pause menu. +mute_sound (Mute sound) bool false -# Gradient of light curve at minimum light level. -# Controls the contrast of the lowest light levels. -lighting_alpha (Light curve low gradient) float 0.0 0.0 3.0 +[*User Interfaces] -# Gradient of light curve at maximum light level. -# Controls the contrast of the highest light levels. -lighting_beta (Light curve high gradient) float 1.5 0.0 3.0 +# Set the language. Leave empty to use the system language. +# A restart is required after changing this. +language (Language) enum ,be,bg,ca,cs,da,de,el,en,eo,es,et,eu,fi,fr,gd,gl,hu,id,it,ja,jbo,kk,ko,lt,lv,ms,nb,nl,nn,pl,pt,pt_BR,ro,ru,sk,sl,sr_Cyrl,sr_Latn,sv,sw,tr,uk,vi,zh_CN,zh_TW -# Strength of light curve boost. -# The 3 'boost' parameters define a range of the light -# curve that is boosted in brightness. -lighting_boost (Light curve boost) float 0.2 0.0 0.4 +[**GUIs] -# Center of light curve boost range. -# Where 0.0 is minimum light level, 1.0 is maximum light level. -lighting_boost_center (Light curve boost center) float 0.5 0.0 1.0 +# Scale GUI by a user specified value. +# Use a nearest-neighbor-anti-alias filter to scale the GUI. +# This will smooth over some of the rough edges, and blend +# pixels when scaling down, at the cost of blurring some +# edge pixels when images are scaled by non-integer sizes. +gui_scaling (GUI scaling) float 1.0 0.5 20 -# Spread of light curve boost range. -# Controls the width of the range to be boosted. -# Standard deviation of the light curve boost Gaussian. -lighting_boost_spread (Light curve boost spread) float 0.2 0.0 0.4 +# Enables animation of inventory items. +inventory_items_animations (Inventory items animations) bool false -# Path to texture directory. All textures are first searched from here. -texture_path (Texture path) path +# Formspec full-screen background opacity (between 0 and 255). +formspec_fullscreen_bg_opacity (Formspec Full-Screen Background Opacity) int 140 0 255 -# The rendering back-end. -# A restart is required after changing this. -# Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise. -# On other platforms, OpenGL is recommended. -# Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental) -video_driver (Video driver) enum opengl opengl,ogles1,ogles2 +# Formspec full-screen background color (R,G,B). +formspec_fullscreen_bg_color (Formspec Full-Screen Background Color) string (0,0,0) -# Radius of cloud area stated in number of 64 node cloud squares. -# Values larger than 26 will start to produce sharp cutoffs at cloud area corners. -cloud_radius (Cloud radius) int 12 +# When gui_scaling_filter is true, all GUI images need to be +# filtered in software, but some images are generated directly +# to hardware (e.g. render-to-texture for nodes in inventory). +gui_scaling_filter (GUI scaling filter) bool false -# Enable view bobbing and amount of view bobbing. -# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double. -view_bobbing_amount (View bobbing factor) float 1.0 +# When gui_scaling_filter_txr2img is true, copy those images +# from hardware to software for scaling. When false, fall back +# to the old scaling method, for video drivers that don't +# properly support downloading textures back from hardware. +gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true -# Multiplier for fall bobbing. -# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double. -fall_bobbing_amount (Fall bobbing factor) float 0.03 +# Delay showing tooltips, stated in milliseconds. +tooltip_show_delay (Tooltip delay) int 400 0 18446744073709551615 -# 3D support. -# Currently supported: -# - none: no 3d output. -# - anaglyph: cyan/magenta color 3d. -# - interlaced: odd/even line based polarisation screen support. -# - topbottom: split screen top/bottom. -# - sidebyside: split screen side by side. -# - crossview: Cross-eyed 3d -# - pageflip: quadbuffer based 3d. -# Note that the interlaced mode requires shaders to be enabled. -3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,crossview,pageflip +# Append item name to tooltip. +tooltip_append_itemname (Append item name) bool false -# Strength of 3D mode parallax. -3d_paralax_strength (3D mode parallax strength) float 0.025 +# Use a cloud animation for the main menu background. +menu_clouds (Clouds in menu) bool true -# In-game chat console height, between 0.1 (10%) and 1.0 (100%). -console_height (Console height) float 0.6 0.1 1.0 +[**HUD] -# In-game chat console background color (R,G,B). -console_color (Console color) string (0,0,0) +# Modifies the size of the HUD elements. +hud_scaling (HUD scaling) float 1.0 0.5 20 -# In-game chat console background alpha (opaqueness, between 0 and 255). -console_alpha (Console alpha) int 200 0 255 +# Whether name tag backgrounds should be shown by default. +# Mods may still set a background. +show_nametag_backgrounds (Show name tag backgrounds by default) bool true -# Formspec full-screen background opacity (between 0 and 255). -formspec_fullscreen_bg_opacity (Formspec Full-Screen Background Opacity) int 140 0 255 +[**Chat] -# Formspec full-screen background color (R,G,B). -formspec_fullscreen_bg_color (Formspec Full-Screen Background Color) string (0,0,0) +# Maximum number of recent chat messages to show +recent_chat_messages (Recent Chat Messages) int 6 2 20 -# Formspec default background opacity (between 0 and 255). -formspec_default_bg_opacity (Formspec Default Background Opacity) int 140 0 255 +# In-game chat console height, between 0.1 (10%) and 1.0 (100%). +console_height (Console height) float 0.6 0.1 1.0 -# Formspec default background color (R,G,B). -formspec_default_bg_color (Formspec Default Background Color) string (0,0,0) +# In-game chat console background color (R,G,B). +console_color (Console color) string (0,0,0) -# Selection box border color (R,G,B). -selectionbox_color (Selection box color) string (0,0,0) +# In-game chat console background alpha (opaqueness, between 0 and 255). +console_alpha (Console alpha) int 200 0 255 -# Width of the selection box lines around nodes. -selectionbox_width (Selection box width) int 2 1 5 +# Maximum proportion of current window to be used for hotbar. +# Useful if there's something to be displayed right or left of hotbar. +hud_hotbar_max_width (Maximum hotbar width) float 1.0 0.001 1.0 -# Crosshair color (R,G,B). -# Also controls the object crosshair color -crosshair_color (Crosshair color) string (255,255,255) +# Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console output. +clickable_chat_weblinks (Chat weblinks) bool true -# Crosshair alpha (opaqueness, between 0 and 255). -# This also applies to the object crosshair. -crosshair_alpha (Crosshair alpha) int 255 0 255 +# Optional override for chat weblink color. +chat_weblink_color (Weblink color) string -# Maximum number of recent chat messages to show -recent_chat_messages (Recent Chat Messages) int 6 2 20 +# Font size of the recent chat text and chat prompt in point (pt). +# Value 0 will use the default font size. +chat_font_size (Chat font size) int 0 0 72 -# Whether node texture animations should be desynchronized per mapblock. -desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true -# Maximum proportion of current window to be used for hotbar. -# Useful if there's something to be displayed right or left of hotbar. -hud_hotbar_max_width (Maximum hotbar width) float 1.0 +[**Content Repository] -# Modifies the size of the HUD elements. -hud_scaling (HUD scale factor) float 1.0 +# The URL for the content repository +contentdb_url (ContentDB URL) string https://content.minetest.net -# Enables caching of facedir rotated meshes. -enable_mesh_cache (Mesh cache) bool false +# Comma-separated list of flags to hide in the content repository. +# "nonfree" can be used to hide packages which do not qualify as 'free software', +# as defined by the Free Software Foundation. +# You can also specify content ratings. +# These flags are independent from Minetest versions, +# so see a full list at https://content.minetest.net/help/content_flags/ +contentdb_flag_blacklist (ContentDB Flag Blacklist) string nonfree, desktop_default -# Delay between mesh updates on the client in ms. Increasing this will slow -# down the rate of mesh updates, thus reducing jitter on slower clients. -mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50 +# Maximum number of concurrent downloads. Downloads exceeding this limit will be queued. +# This should be lower than curl_parallel_limit. +contentdb_max_concurrent_downloads (ContentDB Max Concurrent Downloads) int 3 1 -# Size of the MapBlock cache of the mesh generator. Increasing this will -# increase the cache hit %, reducing the data being copied from the main -# thread, thus reducing jitter. -meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 20 0 1000 -# Enables minimap. -enable_minimap (Minimap) bool true +[Client and Server] -# Shape of the minimap. Enabled = round, disabled = square. -minimap_shape_round (Round minimap) bool true +[*Client] -# True = 256 -# False = 128 -# Usable to make minimap smoother on slower machines. -minimap_double_scan_height (Minimap scan height) bool true +# Save the map received by the client on disk. +enable_local_map_saving (Saving map received from server) bool false -# Make fog and sky colors depend on daytime (dawn/sunset) and view direction. -directional_colored_fog (Colored fog) bool true +# URL to the server list displayed in the Multiplayer Tab. +serverlist_url (Serverlist URL) string servers.minetest.net -# The strength (darkness) of node ambient-occlusion shading. -# Lower is darker, Higher is lighter. The valid range of values for this -# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be -# set to the nearest valid value. -ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0 +# If enabled, account registration is separate from login in the UI. +# If disabled, new accounts will be registered automatically when logging in. +enable_split_login_register (Enable split login/register) bool true -# Enables animation of inventory items. -inventory_items_animations (Inventory items animations) bool false +# URL to JSON file which provides information about the newest Minetest release +update_information_url (Update information URL) string https://www.minetest.net/release_info.json -# Fraction of the visible distance at which fog starts to be rendered -fog_start (Fog start) float 0.4 0.0 0.99 +# Unix timestamp (integer) of when the client last checked for an update +# Set this value to "disabled" to never check for updates. +update_last_checked (Last update check) string -# Makes all liquids opaque -opaque_water (Opaque liquids) bool false +# Version number which was last seen during an update check. +# +# Representation: MMMIIIPPP, where M=Major, I=Minor, P=Patch +# Ex: 5.5.0 is 005005000 +update_last_known (Last known version update) int 0 -# Textures on a node may be aligned either to the node or to the world. -# The former mode suits better things like machines, furniture, etc., while -# the latter makes stairs and microblocks fit surroundings better. -# However, as this possibility is new, thus may not be used by older servers, -# this option allows enforcing it for certain node types. Note though that -# that is considered EXPERIMENTAL and may not work properly. -world_aligned_mode (World-aligned textures mode) enum enable disable,enable,force_solid,force_nodebox +# Type of occlusion_culler +# "loops" is the legacy algorithm with nested loops and O(N^3) complexity +# "bfs" is the new algorithm based on breadth-first-search and side culling +occlusion_culler (Occlusion Culler) enum bfs bfs,loops -# World-aligned textures may be scaled to span several nodes. However, -# the server may not send the scale you want, especially if you use -# a specially-designed texture pack; with this option, the client tries -# to determine the scale automatically basing on the texture size. -# See also texture_min_size. -# Warning: This option is EXPERIMENTAL! -autoscale_mode (Autoscaling mode) enum disable disable,enable,force +# Use raytraced occlusion culling in the new culler. +# This flag enables use of raytraced occlusion culling test +enable_raytraced_culling (Enable Raytraced Culling) bool true -# Show entity selection boxes -# A restart is required after changing this. -show_entity_selectionbox (Show entity selection boxes) bool false +[*Server] -# Distance in nodes at which transparency depth sorting is enabled -# Use this to limit the performance impact of transparency depth sorting -transparency_sorting_distance (Transparency Sorting Distance) int 16 0 128 +# Name of the player. +# When running a server, clients connecting with this name are admins. +# When starting from the main menu, this is overridden. +name (Admin name) string -[*Menus] +[**Serverlist and MOTD] -# Use a cloud animation for the main menu background. -menu_clouds (Clouds in menu) bool true +# Name of the server, to be displayed when players join and in the serverlist. +server_name (Server name) string Minetest server -# Scale GUI by a user specified value. -# Use a nearest-neighbor-anti-alias filter to scale the GUI. -# This will smooth over some of the rough edges, and blend -# pixels when scaling down, at the cost of blurring some -# edge pixels when images are scaled by non-integer sizes. -gui_scaling (GUI scaling) float 1.0 0.001 +# Description of server, to be displayed when players join and in the serverlist. +server_description (Server description) string mine here -# When gui_scaling_filter is true, all GUI images need to be -# filtered in software, but some images are generated directly -# to hardware (e.g. render-to-texture for nodes in inventory). -gui_scaling_filter (GUI scaling filter) bool false +# Domain name of server, to be displayed in the serverlist. +server_address (Server address) string game.minetest.net -# When gui_scaling_filter_txr2img is true, copy those images -# from hardware to software for scaling. When false, fall back -# to the old scaling method, for video drivers that don't -# properly support downloading textures back from hardware. -gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true +# Homepage of server, to be displayed in the serverlist. +server_url (Server URL) string https://minetest.net -# Delay showing tooltips, stated in milliseconds. -tooltip_show_delay (Tooltip delay) int 400 +# Automatically report to the serverlist. +server_announce (Announce server) bool false -# Append item name to tooltip. -tooltip_append_itemname (Append item name) bool false +# Announce to this serverlist. +serverlist_url (Serverlist URL) string servers.minetest.net -font_bold (Font bold by default) bool false +# Message of the day displayed to players connecting. +motd (Message of the day) string -font_italic (Font italic by default) bool false +# Maximum number of players that can be connected simultaneously. +max_users (Maximum users) int 15 0 65535 -# Shadow offset (in pixels) of the default font. If 0, then shadow will not be drawn. -font_shadow (Font shadow) int 1 +# If this is set, players will always (re)spawn at the given position. +static_spawnpoint (Static spawnpoint) string -# Opaqueness (alpha) of the shadow behind the default font, between 0 and 255. -font_shadow_alpha (Font shadow alpha) int 127 0 255 +[**Networking] -# Font size of the default font where 1 unit = 1 pixel at 96 DPI -font_size (Font size) int 16 1 +# Network port to listen (UDP). +# This value will be overridden when starting from the main menu. +port (Server port) int 30000 1 65535 -# For pixel-style fonts that do not scale well, this ensures that font sizes used -# with this font will always be divisible by this value, in pixels. For instance, -# a pixel font 16 pixels tall should have this set to 16, so it will only ever be -# sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32. -font_size_divisible_by (Font size divisible by) int 1 1 +# The network interface that the server listens on. +bind_address (Bind address) string -# Path to the default font. Must be a TrueType font. -# The fallback font will be used if the font cannot be loaded. -font_path (Regular font path) filepath fonts/Arimo-Regular.ttf +# Enable to disallow old clients from connecting. +# Older clients are compatible in the sense that they will not crash when connecting +# to new servers, but they may not support all new features that you are expecting. +strict_protocol_version_checking (Strict protocol checking) bool false -font_path_bold (Bold font path) filepath fonts/Arimo-Bold.ttf -font_path_italic (Italic font path) filepath fonts/Arimo-Italic.ttf -font_path_bold_italic (Bold and italic font path) filepath fonts/Arimo-BoldItalic.ttf +# Specifies URL from which client fetches media instead of using UDP. +# $filename should be accessible from $remote_media$filename via cURL +# (obviously, remote_media should end with a slash). +# Files that are not present will be fetched the usual way. +remote_media (Remote media) string -# Font size of the monospace font where 1 unit = 1 pixel at 96 DPI -mono_font_size (Monospace font size) int 16 1 +# Enable/disable running an IPv6 server. +# Ignored if bind_address is set. +# Needs enable_ipv6 to be enabled. +ipv6_server (IPv6 server) bool false -# For pixel-style fonts that do not scale well, this ensures that font sizes used -# with this font will always be divisible by this value, in pixels. For instance, -# a pixel font 16 pixels tall should have this set to 16, so it will only ever be -# sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32. -mono_font_size_divisible_by (Monospace font size divisible by) int 1 1 +[*Server Security] -# Path to the monospace font. Must be a TrueType font. -# This font is used for e.g. the console and profiler screen. -mono_font_path (Monospace font path) filepath fonts/Cousine-Regular.ttf +# New users need to input this password. +default_password (Default password) string -mono_font_path_bold (Bold monospace font path) filepath fonts/Cousine-Bold.ttf -mono_font_path_italic (Italic monospace font path) filepath fonts/Cousine-Italic.ttf -mono_font_path_bold_italic (Bold and italic monospace font path) filepath fonts/Cousine-BoldItalic.ttf +# If enabled, players cannot join without a password or change theirs to an empty password. +disallow_empty_password (Disallow empty passwords) bool false -# Path of the fallback font. Must be a TrueType font. -# This font will be used for certain languages or if the default font is unavailable. -fallback_font_path (Fallback font path) filepath fonts/DroidSansFallbackFull.ttf +# The privileges that new users automatically get. +# See /privs in game for a full list on your server and mod configuration. +default_privs (Default privileges) string interact, shout -# Font size of the recent chat text and chat prompt in point (pt). -# Value 0 will use the default font size. -chat_font_size (Chat font size) int 0 +# Privileges that players with basic_privs can grant +basic_privs (Basic privileges) string interact, shout -# Path to save screenshots at. Can be an absolute or relative path. -# The folder will be created if it doesn't already exist. -screenshot_path (Screenshot folder) path screenshots +# If enabled, disable cheat prevention in multiplayer. +disable_anticheat (Disable anticheat) bool false -# Format of screenshots. -screenshot_format (Screenshot format) enum png png,jpg +# If enabled, actions are recorded for rollback. +# This option is only read when server starts. +enable_rollback_recording (Rollback recording) bool false -# Screenshot quality. Only used for JPEG format. -# 1 means worst quality; 100 means best quality. -# Use 0 for default quality. -screenshot_quality (Screenshot quality) int 0 0 100 +[**Client-side Modding] -[*Advanced] +# Restricts the access of certain client-side functions on servers. +# Combine the byteflags below to restrict client-side features, or set to 0 +# for no restrictions: +# LOAD_CLIENT_MODS: 1 (disable loading client-provided mods) +# CHAT_MESSAGES: 2 (disable send_chat_message call client-side) +# READ_ITEMDEFS: 4 (disable get_item_def call client-side) +# READ_NODEDEFS: 8 (disable get_node_def call client-side) +# LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to +# csm_restriction_noderange) +# READ_PLAYERINFO: 32 (disable get_player_names call client-side) +csm_restriction_flags (Client side modding restrictions) int 62 0 63 -# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens. -screen_dpi (DPI) int 72 1 +# If the CSM restriction for node range is enabled, get_node calls are limited +# to this distance from the player to the node. +csm_restriction_noderange (Client side node lookup range restriction) int 0 0 4294967295 -# Adjust the detected display density, used for scaling UI elements. -display_density_factor (Display Density Scaling Factor) float 1 +[**Chat] -# Windows systems only: Start Minetest with the command line window in the background. -# Contains the same information as the file debug.txt (default name). -enable_console (Enable console window) bool false +# Remove color codes from incoming chat messages +# Use this to stop players from being able to use color in their messages +strip_color_codes (Strip color codes) bool false -[Sound] +# Set the maximum length of a chat message (in characters) sent by clients. +chat_message_max_size (Chat message max length) int 500 10 65535 -# Enables the sound system. -# If disabled, this completely disables all sounds everywhere and the in-game -# sound controls will be non-functional. -# Changing this setting requires a restart. -enable_sound (Sound) bool true +# Amount of messages a player may send per 10 seconds. +chat_message_limit_per_10sec (Chat message count limit) float 10.0 1.0 -# Volume of all sounds. -# Requires the sound system to be enabled. -sound_volume (Volume) float 0.7 0.0 1.0 +# Kick players who sent more than X messages per 10 seconds. +chat_message_limit_trigger_kick (Chat message kick threshold) int 50 1 65535 -# Whether to mute sounds. You can unmute sounds at any time, unless the -# sound system is disabled (enable_sound=false). -# In-game, you can toggle the mute state with the mute key or by using the -# pause menu. -mute_sound (Mute sound) bool false +[*Server Gameplay] -[Client] +# Controls length of day/night cycle. +# Examples: +# 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged. +time_speed (Time speed) int 72 0 -# Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console output. -clickable_chat_weblinks (Chat weblinks) bool true +# Time of day when a new world is started, in millihours (0-23999). +world_start_time (World start time) int 6125 0 23999 -# Optional override for chat weblink color. -chat_weblink_color (Weblink color) string +# Time in seconds for item entity (dropped items) to live. +# Setting it to -1 disables the feature. +item_entity_ttl (Item entity TTL) int 900 -1 -[*Network] +# Specifies the default stack size of nodes, items and tools. +# Note that mods or games may explicitly set a stack for certain (or all) items. +default_stack_max (Default stack size) int 99 1 65535 -# Address to connect to. -# Leave this blank to start a local server. -# Note that the address field in the main menu overrides this setting. -address (Server address) string +[**Physics] -# Port to connect to (UDP). -# Note that the port field in the main menu overrides this setting. -remote_port (Remote port) int 30000 1 65535 +# Horizontal and vertical acceleration on ground or when climbing, +# in nodes per second per second. +movement_acceleration_default (Default acceleration) float 3.0 0.0 -# Prometheus listener address. -# If Minetest is compiled with ENABLE_PROMETHEUS option enabled, -# enable metrics listener for Prometheus on that address. -# Metrics can be fetched on http://127.0.0.1:30000/metrics -prometheus_listener_address (Prometheus listener address) string 127.0.0.1:30000 +# Horizontal acceleration in air when jumping or falling, +# in nodes per second per second. +movement_acceleration_air (Acceleration in air) float 2.0 0.0 -# Save the map received by the client on disk. -enable_local_map_saving (Saving map received from server) bool false +# Horizontal and vertical acceleration in fast mode, +# in nodes per second per second. +movement_acceleration_fast (Fast mode acceleration) float 10.0 0.0 -# Enable usage of remote media server (if provided by server). -# Remote servers offer a significantly faster way to download media (e.g. textures) -# when connecting to the server. -enable_remote_media_server (Connect to external media server) bool true +# Walking and flying speed, in nodes per second. +movement_speed_walk (Walking speed) float 4.0 0.0 -# Enable Lua modding support on client. -# This support is experimental and API can change. -enable_client_modding (Client modding) bool false +# Sneaking speed, in nodes per second. +movement_speed_crouch (Sneaking speed) float 1.35 0.0 -# URL to the server list displayed in the Multiplayer Tab. -serverlist_url (Serverlist URL) string servers.minetest.net +# Walking, flying and climbing speed in fast mode, in nodes per second. +movement_speed_fast (Fast mode speed) float 20.0 0.0 -# File in client/serverlist/ that contains your favorite servers displayed in the -# Multiplayer Tab. -serverlist_file (Serverlist file) string favoriteservers.json +# Vertical climbing speed, in nodes per second. +movement_speed_climb (Climbing speed) float 3.0 0.0 -# Maximum size of the out chat queue. -# 0 to disable queueing and -1 to make the queue size unlimited. -max_out_chat_queue_size (Maximum size of the out chat queue) int 20 +# Initial vertical speed when jumping, in nodes per second. +movement_speed_jump (Jumping speed) float 6.5 0.0 -# If enabled, account registration is separate from login in the UI. -# If disabled, new accounts will be registered automatically when logging in. -enable_split_login_register (Enable split login/register) bool true +# How much you are slowed down when moving inside a liquid. +# Decrease this to increase liquid resistance to movement. +movement_liquid_fluidity (Liquid fluidity) float 1.0 0.001 -[*Advanced] +# Maximum liquid resistance. Controls deceleration when entering liquid at +# high speed. +movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5 -# Timeout for client to remove unused map data from memory. -client_unload_unused_data_timeout (Mapblock unload timeout) int 600 +# Controls sinking speed in liquid when idling. Negative values will cause +# you to rise instead. +movement_liquid_sink (Liquid sinking) float 10.0 -# Maximum number of mapblocks for client to be kept in memory. -# Set to -1 for unlimited amount. -client_mapblock_limit (Mapblock limit) int 7500 +# Acceleration of gravity, in nodes per second per second. +movement_gravity (Gravity) float 9.81 -# Whether to show technical names. -# Affects mods and texture packs in the Content and Select Mods menus, as well as -# setting names in All Settings. -# Controlled by the checkbox in the "All settings" menu. -show_technical_names (Show technical names) bool false -# Whether to show the client debug info (has the same effect as hitting F5). -show_debug (Show debug info) bool false +[Mapgen] -[Server / Singleplayer] +# A chosen map seed for a new map, leave empty for random. +# Will be overridden when creating a new world in the main menu. +fixed_map_seed (Fixed map seed) string -# Name of the server, to be displayed when players join and in the serverlist. -server_name (Server name) string Minetest server +# Name of map generator to be used when creating a new world. +# Creating a world in the main menu will override this. +# Current mapgens in a highly unstable state: +# - The optional floatlands of v7 (disabled by default). +mg_name (Mapgen name) enum v7 v7,valleys,carpathian,v5,flat,fractal,singlenode,v6 -# Description of server, to be displayed when players join and in the serverlist. -server_description (Server description) string mine here +# Water surface level of the world. +water_level (Water level) int 1 -31000 31000 -# Domain name of server, to be displayed in the serverlist. -server_address (Server address) string game.minetest.net +# From how far blocks are generated for clients, stated in mapblocks (16 nodes). +max_block_generate_distance (Max block generate distance) int 10 1 32767 -# Homepage of server, to be displayed in the serverlist. -server_url (Server URL) string https://minetest.net +# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0). +# Only mapchunks completely within the mapgen limit are generated. +# Value is stored per-world. +mapgen_limit (Map generation limit) int 31007 0 31007 -# Automatically report to the serverlist. -server_announce (Announce server) bool false +# Global map generation attributes. +# In Mapgen v6 the 'decorations' flag controls all decorations except trees +# and jungle grass, in all other mapgens this flag controls all decorations. +mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes,ores caves,dungeons,light,decorations,biomes,ores,nocaves,nodungeons,nolight,nodecorations,nobiomes,noores -# Announce to this serverlist. -serverlist_url (Serverlist URL) string servers.minetest.net +[*Biome API noise parameters] -# Remove color codes from incoming chat messages -# Use this to stop players from being able to use color in their messages -strip_color_codes (Strip color codes) bool false +# Temperature variation for biomes. +mg_biome_np_heat (Heat noise) noise_params_2d 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0, eased -[*Network] +# Small-scale temperature variation for blending biomes on borders. +mg_biome_np_heat_blend (Heat blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0, eased -# Network port to listen (UDP). -# This value will be overridden when starting from the main menu. -port (Server port) int 30000 +# Humidity variation for biomes. +mg_biome_np_humidity (Humidity noise) noise_params_2d 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0, eased -# The network interface that the server listens on. -bind_address (Bind address) string +# Small-scale humidity variation for blending biomes on borders. +mg_biome_np_humidity_blend (Humidity blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0, eased -# Enable to disallow old clients from connecting. -# Older clients are compatible in the sense that they will not crash when connecting -# to new servers, but they may not support all new features that you are expecting. -strict_protocol_version_checking (Strict protocol checking) bool false +[*Mapgen V5] -# Specifies URL from which client fetches media instead of using UDP. -# $filename should be accessible from $remote_media$filename via cURL -# (obviously, remote_media should end with a slash). -# Files that are not present will be fetched the usual way. -remote_media (Remote media) string +# Map generation attributes specific to Mapgen v5. +mgv5_spflags (Mapgen V5 specific flags) flags caverns caverns,nocaverns -# Enable/disable running an IPv6 server. -# Ignored if bind_address is set. -# Needs enable_ipv6 to be enabled. -ipv6_server (IPv6 server) bool false +# Controls width of tunnels, a smaller value creates wider tunnels. +# Value >= 10.0 completely disables generation of tunnels and avoids the +# intensive noise calculations. +mgv5_cave_width (Cave width) float 0.09 -[**Advanced] +# Y of upper limit of large caves. +mgv5_large_cave_depth (Large cave depth) int -256 -31000 31000 -# Maximum number of blocks that are simultaneously sent per client. -# The maximum total count is calculated dynamically: -# max_total = ceil((#clients + max_users) * per_client / 4) -max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 40 +# Minimum limit of random number of small caves per mapchunk. +mgv5_small_cave_num_min (Small cave minimum number) int 0 0 256 -# To reduce lag, block transfers are slowed down when a player is building something. -# This determines how long they are slowed down after placing or removing a node. -full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0 +# Maximum limit of random number of small caves per mapchunk. +mgv5_small_cave_num_max (Small cave maximum number) int 0 0 256 -# Maximum number of packets sent per send step, if you have a slow connection -# try reducing it, but don't reduce it to a number below double of targeted -# client number. -max_packets_per_iteration (Max. packets per iteration) int 1024 +# Minimum limit of random number of large caves per mapchunk. +mgv5_large_cave_num_min (Large cave minimum number) int 0 0 64 -# Compression level to use when sending mapblocks to the client. -# -1 - use default compression level -# 0 - least compression, fastest -# 9 - best compression, slowest -map_compression_level_net (Map Compression Level for Network Transfer) int -1 -1 9 +# Maximum limit of random number of large caves per mapchunk. +mgv5_large_cave_num_max (Large cave maximum number) int 2 0 64 -[*Game] +# Proportion of large caves that contain liquid. +mgv5_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0 -# Default game when creating a new world. -# This will be overridden when creating a world from the main menu. -default_game (Default game) string minetest +# Y-level of cavern upper limit. +mgv5_cavern_limit (Cavern limit) int -256 -31000 31000 -# Message of the day displayed to players connecting. -motd (Message of the day) string +# Y-distance over which caverns expand to full size. +mgv5_cavern_taper (Cavern taper) int 256 0 32767 -# Maximum number of players that can be connected simultaneously. -max_users (Maximum users) int 15 +# Defines full size of caverns, smaller values create larger caverns. +mgv5_cavern_threshold (Cavern threshold) float 0.7 -# World directory (everything in the world is stored here). -# Not needed if starting from the main menu. -map-dir (Map directory) path +# Lower Y limit of dungeons. +mgv5_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000 -# Time in seconds for item entity (dropped items) to live. -# Setting it to -1 disables the feature. -item_entity_ttl (Item entity TTL) int 900 +# Upper Y limit of dungeons. +mgv5_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000 -# Specifies the default stack size of nodes, items and tools. -# Note that mods or games may explicitly set a stack for certain (or all) items. -default_stack_max (Default stack size) int 99 +[**Noises] -# Enable players getting damage and dying. -enable_damage (Damage) bool false +# Variation of biome filler depth. +mgv5_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0, eased -# Enable creative mode for all players -creative_mode (Creative) bool false +# Variation of terrain vertical scale. +# When noise is < -0.55 terrain is near-flat. +mgv5_np_factor (Factor noise) noise_params_2d 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0, eased -# A chosen map seed for a new map, leave empty for random. -# Will be overridden when creating a new world in the main menu. -fixed_map_seed (Fixed map seed) string +# Y-level of average terrain surface. +mgv5_np_height (Height noise) noise_params_2d 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0, eased -# New users need to input this password. -default_password (Default password) string +# First of two 3D noises that together define tunnels. +mgv5_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 -# The privileges that new users automatically get. -# See /privs in game for a full list on your server and mod configuration. -default_privs (Default privileges) string interact, shout +# Second of two 3D noises that together define tunnels. +mgv5_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 -# Privileges that players with basic_privs can grant -basic_privs (Basic privileges) string interact, shout +# 3D noise defining giant caverns. +mgv5_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 -# Whether players are shown to clients without any range limit. -# Deprecated, use the setting player_transfer_distance instead. -unlimited_player_transfer_distance (Unlimited player transfer distance) bool true +# 3D noise defining terrain. +mgv5_np_ground (Ground noise) noise_params_3d 0, 40, (80, 80, 80), 983240, 4, 0.55, 2.0, eased -# Defines the maximal player transfer distance in blocks (0 = unlimited). -player_transfer_distance (Player transfer distance) int 0 +# 3D noise that determines number of dungeons per mapchunk. +mgv5_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0 -# Whether to allow players to damage and kill each other. -enable_pvp (Player versus player) bool true +[*Mapgen V6] -# Enable mod channels support. -enable_mod_channels (Mod channels) bool false +# Map generation attributes specific to Mapgen v6. +# The 'snowbiomes' flag enables the new 5 biome system. +# When the 'snowbiomes' flag is enabled jungles are automatically enabled and +# the 'jungles' flag is ignored. +mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,noflat,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees -# If this is set, players will always (re)spawn at the given position. -static_spawnpoint (Static spawnpoint) string +# Deserts occur when np_biome exceeds this value. +# When the 'snowbiomes' flag is enabled, this is ignored. +mgv6_freq_desert (Desert noise threshold) float 0.45 -# If enabled, players cannot join without a password or change theirs to an empty password. -disallow_empty_password (Disallow empty passwords) bool false +# Sandy beaches occur when np_beach exceeds this value. +mgv6_freq_beach (Beach noise threshold) float 0.15 -# If enabled, disable cheat prevention in multiplayer. -disable_anticheat (Disable anticheat) bool false +# Lower Y limit of dungeons. +mgv6_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000 -# If enabled, actions are recorded for rollback. -# This option is only read when server starts. -enable_rollback_recording (Rollback recording) bool false +# Upper Y limit of dungeons. +mgv6_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000 -# Format of player chat messages. The following strings are valid placeholders: -# @name, @message, @timestamp (optional) -chat_message_format (Chat message format) string <@name> @message +[**Noises] -# If the execution of a chat command takes longer than this specified time in -# seconds, add the time information to the chat command message -chatcommand_msg_time_threshold (Chat command time message threshold) float 0.1 +# Y-level of lower terrain and seabed. +mgv6_np_terrain_base (Terrain base noise) noise_params_2d -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0, eased -# A message to be displayed to all clients when the server shuts down. -kick_msg_shutdown (Shutdown message) string Server shutting down. +# Y-level of higher terrain that creates cliffs. +mgv6_np_terrain_higher (Terrain higher noise) noise_params_2d 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0, eased -# A message to be displayed to all clients when the server crashes. -kick_msg_crash (Crash message) string This server has experienced an internal error. You will now be disconnected. +# Varies steepness of cliffs. +mgv6_np_steepness (Steepness noise) noise_params_2d 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0, eased -# Whether to ask clients to reconnect after a (Lua) crash. -# Set this to true if your server is set up to restart automatically. -ask_reconnect_on_crash (Ask to reconnect after crash) bool false +# Defines distribution of higher terrain. +mgv6_np_height_select (Height select noise) noise_params_2d 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0, eased -# From how far clients know about objects, stated in mapblocks (16 nodes). -# -# Setting this larger than active_block_range will also cause the server -# to maintain active objects up to this distance in the direction the -# player is looking. (This can avoid mobs suddenly disappearing from view) -active_object_send_range_blocks (Active object send range) int 8 +# Varies depth of biome surface nodes. +mgv6_np_mud (Mud noise) noise_params_2d 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0, eased -# The radius of the volume of blocks around every player that is subject to the -# active block stuff, stated in mapblocks (16 nodes). -# In active blocks objects are loaded and ABMs run. -# This is also the minimum range in which active objects (mobs) are maintained. -# This should be configured together with active_object_send_range_blocks. -active_block_range (Active block range) int 4 +# Defines areas with sandy beaches. +mgv6_np_beach (Beach noise) noise_params_2d 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0, eased -# From how far blocks are sent to clients, stated in mapblocks (16 nodes). -max_block_send_distance (Max block send distance) int 12 +# Temperature variation for biomes. +mgv6_np_biome (Biome noise) noise_params_2d 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0, eased -# Maximum number of forceloaded mapblocks. -max_forceloaded_blocks (Maximum forceloaded blocks) int 16 +# Variation of number of caves. +mgv6_np_cave (Cave noise) noise_params_2d 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0, eased -# Interval of sending time of day to clients. -time_send_interval (Time send interval) int 5 +# Humidity variation for biomes. +mgv6_np_humidity (Humidity noise) noise_params_2d 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0, eased -# Controls length of day/night cycle. -# Examples: -# 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged. -time_speed (Time speed) int 72 +# Defines tree areas and tree density. +mgv6_np_trees (Trees noise) noise_params_2d 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0, eased -# Time of day when a new world is started, in millihours (0-23999). -world_start_time (World start time) int 6125 0 23999 +# Defines areas where trees have apples. +mgv6_np_apple_trees (Apple trees noise) noise_params_2d 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0, eased -# Interval of saving important changes in the world, stated in seconds. -server_map_save_interval (Map save interval) float 5.3 +[*Mapgen V7] -# Set the maximum character length of a chat message sent by clients. -chat_message_max_size (Chat message max length) int 500 +# Map generation attributes specific to Mapgen v7. +# 'ridges': Rivers. +# 'floatlands': Floating land masses in the atmosphere. +# 'caverns': Giant caves deep underground. +mgv7_spflags (Mapgen V7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns -# Amount of messages a player may send per 10 seconds. -chat_message_limit_per_10sec (Chat message count limit) float 10.0 +# Y of mountain density gradient zero level. Used to shift mountains vertically. +mgv7_mount_zero_level (Mountain zero level) int 0 -31000 31000 -# Kick players who sent more than X messages per 10 seconds. -chat_message_limit_trigger_kick (Chat message kick threshold) int 50 +# Lower Y limit of floatlands. +mgv7_floatland_ymin (Floatland minimum Y) int 1024 -31000 31000 -[**Physics] +# Upper Y limit of floatlands. +mgv7_floatland_ymax (Floatland maximum Y) int 4096 -31000 31000 -# Horizontal and vertical acceleration on ground or when climbing, -# in nodes per second per second. -movement_acceleration_default (Default acceleration) float 3 +# Y-distance over which floatlands taper from full density to nothing. +# Tapering starts at this distance from the Y limit. +# For a solid floatland layer, this controls the height of hills/mountains. +# Must be less than or equal to half the distance between the Y limits. +mgv7_floatland_taper (Floatland tapering distance) int 256 0 32767 -# Horizontal acceleration in air when jumping or falling, -# in nodes per second per second. -movement_acceleration_air (Acceleration in air) float 2 +# Exponent of the floatland tapering. Alters the tapering behavior. +# Value = 1.0 creates a uniform, linear tapering. +# Values > 1.0 create a smooth tapering suitable for the default separated +# floatlands. +# Values < 1.0 (for example 0.25) create a more defined surface level with +# flatter lowlands, suitable for a solid floatland layer. +mgv7_float_taper_exp (Floatland taper exponent) float 2.0 -# Horizontal and vertical acceleration in fast mode, -# in nodes per second per second. -movement_acceleration_fast (Fast mode acceleration) float 10 +# Adjusts the density of the floatland layer. +# Increase value to increase density. Can be positive or negative. +# Value = 0.0: 50% of volume is floatland. +# Value = 2.0 (can be higher depending on 'mgv7_np_floatland', always test +# to be sure) creates a solid floatland layer. +mgv7_floatland_density (Floatland density) float -0.6 -# Walking and flying speed, in nodes per second. -movement_speed_walk (Walking speed) float 4 +# Surface level of optional water placed on a solid floatland layer. +# Water is disabled by default and will only be placed if this value is set +# to above 'mgv7_floatland_ymax' - 'mgv7_floatland_taper' (the start of the +# upper tapering). +# ***WARNING, POTENTIAL DANGER TO WORLDS AND SERVER PERFORMANCE***: +# When enabling water placement the floatlands must be configured and tested +# to be a solid layer by setting 'mgv7_floatland_density' to 2.0 (or other +# required value depending on 'mgv7_np_floatland'), to avoid +# server-intensive extreme water flow and to avoid vast flooding of the +# world surface below. +mgv7_floatland_ywater (Floatland water level) int -31000 -31000 31000 -# Sneaking speed, in nodes per second. -movement_speed_crouch (Sneaking speed) float 1.35 +# Controls width of tunnels, a smaller value creates wider tunnels. +# Value >= 10.0 completely disables generation of tunnels and avoids the +# intensive noise calculations. +mgv7_cave_width (Cave width) float 0.09 -# Walking, flying and climbing speed in fast mode, in nodes per second. -movement_speed_fast (Fast mode speed) float 20 +# Y of upper limit of large caves. +mgv7_large_cave_depth (Large cave depth) int -33 -31000 31000 -# Vertical climbing speed, in nodes per second. -movement_speed_climb (Climbing speed) float 3 +# Minimum limit of random number of small caves per mapchunk. +mgv7_small_cave_num_min (Small cave minimum number) int 0 0 256 -# Initial vertical speed when jumping, in nodes per second. -movement_speed_jump (Jumping speed) float 6.5 +# Maximum limit of random number of small caves per mapchunk. +mgv7_small_cave_num_max (Small cave maximum number) int 0 0 256 -# Decrease this to increase liquid resistance to movement. -movement_liquid_fluidity (Liquid fluidity) float 1 +# Minimum limit of random number of large caves per mapchunk. +mgv7_large_cave_num_min (Large cave minimum number) int 0 0 64 -# Maximum liquid resistance. Controls deceleration when entering liquid at -# high speed. -movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5 +# Maximum limit of random number of large caves per mapchunk. +mgv7_large_cave_num_max (Large cave maximum number) int 2 0 64 -# Controls sinking speed in liquid. -movement_liquid_sink (Liquid sinking) float 10 +# Proportion of large caves that contain liquid. +mgv7_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0 -# Acceleration of gravity, in nodes per second per second. -movement_gravity (Gravity) float 9.81 +# Y-level of cavern upper limit. +mgv7_cavern_limit (Cavern limit) int -256 -31000 31000 -[**Advanced] +# Y-distance over which caverns expand to full size. +mgv7_cavern_taper (Cavern taper) int 256 0 32767 -# Handling for deprecated Lua API calls: -# - none: Do not log deprecated calls -# - log: mimic and log backtrace of deprecated call (default). -# - error: abort on usage of deprecated call (suggested for mod developers). -deprecated_lua_api_handling (Deprecated Lua API handling) enum log none,log,error +# Defines full size of caverns, smaller values create larger caverns. +mgv7_cavern_threshold (Cavern threshold) float 0.7 -# Number of extra blocks that can be loaded by /clearobjects at once. -# This is a trade-off between SQLite transaction overhead and -# memory consumption (4096=100MB, as a rule of thumb). -max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096 +# Lower Y limit of dungeons. +mgv7_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000 -# How much the server will wait before unloading unused mapblocks. -# Higher value is smoother, but will use more RAM. -server_unload_unused_data_timeout (Unload unused server data) int 29 +# Upper Y limit of dungeons. +mgv7_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000 -# Maximum number of statically stored objects in a block. -max_objects_per_block (Maximum objects per block) int 256 +[**Noises] -# See https://www.sqlite.org/pragma.html#pragma_synchronous -sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2 +# Y-level of higher terrain that creates cliffs. +mgv7_np_terrain_base (Terrain base noise) noise_params_2d 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0, eased -# Compression level to use when saving mapblocks to disk. -# -1 - use default compression level -# 0 - least compression, fastest -# 9 - best compression, slowest -map_compression_level_disk (Map Compression Level for Disk Storage) int -1 -1 9 +# Y-level of lower terrain and seabed. +mgv7_np_terrain_alt (Terrain alternative noise) noise_params_2d 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0, eased -# Length of a server tick and the interval at which objects are generally updated over -# network. -dedicated_server_step (Dedicated server step) float 0.09 +# Varies roughness of terrain. +# Defines the 'persistence' value for terrain_base and terrain_alt noises. +mgv7_np_terrain_persist (Terrain persistence noise) noise_params_2d 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0, eased -# Length of time between active block management cycles -active_block_mgmt_interval (Active block management interval) float 2.0 +# Defines distribution of higher terrain and steepness of cliffs. +mgv7_np_height_select (Height select noise) noise_params_2d -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0, eased -# Length of time between Active Block Modifier (ABM) execution cycles -abm_interval (ABM interval) float 1.0 +# Variation of biome filler depth. +mgv7_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased -# The time budget allowed for ABMs to execute on each step -# (as a fraction of the ABM Interval) -abm_time_budget (ABM time budget) float 0.2 0.1 0.9 +# Variation of maximum mountain height (in nodes). +mgv7_np_mount_height (Mountain height noise) noise_params_2d 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0, eased -# Length of time between NodeTimer execution cycles -nodetimer_interval (NodeTimer interval) float 0.2 +# Defines large-scale river channel structure. +mgv7_np_ridge_uwater (Ridge underwater noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased -# If enabled, invalid world data won't cause the server to shut down. -# Only enable this if you know what you are doing. -ignore_world_load_errors (Ignore world errors) bool false +# 3D noise defining mountain structure and height. +# Also defines structure of floatland mountain terrain. +mgv7_np_mountain (Mountain noise) noise_params_3d -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0 -# Max liquids processed per step. -liquid_loop_max (Liquid loop max) int 100000 +# 3D noise defining structure of river canyon walls. +mgv7_np_ridge (Ridge noise) noise_params_3d 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0 -# The time (in seconds) that the liquids queue may grow beyond processing -# capacity until an attempt is made to decrease its size by dumping old queue -# items. A value of 0 disables the functionality. -liquid_queue_purge_time (Liquid queue purge time) int 0 +# 3D noise defining structure of floatlands. +# If altered from the default, the noise 'scale' (0.7 by default) may need +# to be adjusted, as floatland tapering functions best when this noise has +# a value range of approximately -2.0 to 2.0. +mgv7_np_floatland (Floatland noise) noise_params_3d 0, 0.7, (384, 96, 384), 1009, 4, 0.75, 1.618 -# Liquid update interval in seconds. -liquid_update (Liquid update tick) float 1.0 +# 3D noise defining giant caverns. +mgv7_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 -# At this distance the server will aggressively optimize which blocks are sent to -# clients. -# Small values potentially improve performance a lot, at the expense of visible -# rendering glitches (some blocks will not be rendered under water and in caves, -# as well as sometimes on land). -# Setting this to a value greater than max_block_send_distance disables this -# optimization. -# Stated in mapblocks (16 nodes). -block_send_optimize_distance (Block send optimize distance) int 4 2 +# First of two 3D noises that together define tunnels. +mgv7_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 -# If enabled the server will perform map block occlusion culling based on -# on the eye position of the player. This can reduce the number of blocks -# sent to the client 50-80%. The client will not longer receive most invisible -# so that the utility of noclip mode is reduced. -server_side_occlusion_culling (Server side occlusion culling) bool true +# Second of two 3D noises that together define tunnels. +mgv7_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 -# Restricts the access of certain client-side functions on servers. -# Combine the byteflags below to restrict client-side features, or set to 0 -# for no restrictions: -# LOAD_CLIENT_MODS: 1 (disable loading client-provided mods) -# CHAT_MESSAGES: 2 (disable send_chat_message call client-side) -# READ_ITEMDEFS: 4 (disable get_item_def call client-side) -# READ_NODEDEFS: 8 (disable get_node_def call client-side) -# LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to -# csm_restriction_noderange) -# READ_PLAYERINFO: 32 (disable get_player_names call client-side) -csm_restriction_flags (Client side modding restrictions) int 62 +# 3D noise that determines number of dungeons per mapchunk. +mgv7_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0 -# If the CSM restriction for node range is enabled, get_node calls are limited -# to this distance from the player to the node. -csm_restriction_noderange (Client side node lookup range restriction) int 0 +[*Mapgen Carpathian] -[*Security] +# Map generation attributes specific to Mapgen Carpathian. +mgcarpathian_spflags (Mapgen Carpathian specific flags) flags caverns,norivers caverns,rivers,nocaverns,norivers -# Prevent mods from doing insecure things like running shell commands. -secure.enable_security (Enable mod security) bool true +# Defines the base ground level. +mgcarpathian_base_level (Base ground level) float 12.0 -# Comma-separated list of trusted mods that are allowed to access insecure -# functions even when mod security is on (via request_insecure_environment()). -secure.trusted_mods (Trusted mods) string +# Defines the width of the river channel. +mgcarpathian_river_width (River channel width) float 0.05 -# Comma-separated list of mods that are allowed to access HTTP APIs, which -# allow them to upload and download data to/from the internet. -secure.http_mods (HTTP mods) string +# Defines the depth of the river channel. +mgcarpathian_river_depth (River channel depth) float 24.0 -[*Advanced] +# Defines the width of the river valley. +mgcarpathian_valley_width (River valley width) float 0.25 -[**Profiling] -# Load the game profiler to collect game profiling data. -# Provides a /profiler command to access the compiled profile. -# Useful for mod developers and server operators. -profiler.load (Load the game profiler) bool false +# Controls width of tunnels, a smaller value creates wider tunnels. +# Value >= 10.0 completely disables generation of tunnels and avoids the +# intensive noise calculations. +mgcarpathian_cave_width (Cave width) float 0.09 -# The default format in which profiles are being saved, -# when calling `/profiler save [format]` without format. -profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty +# Y of upper limit of large caves. +mgcarpathian_large_cave_depth (Large cave depth) int -33 -31000 31000 -# The file path relative to your worldpath in which profiles will be saved to. -profiler.report_path (Report path) string "" +# Minimum limit of random number of small caves per mapchunk. +mgcarpathian_small_cave_num_min (Small cave minimum number) int 0 0 256 -[***Instrumentation] +# Maximum limit of random number of small caves per mapchunk. +mgcarpathian_small_cave_num_max (Small cave maximum number) int 0 0 256 -# Instrument the methods of entities on registration. -instrument.entity (Entity methods) bool true +# Minimum limit of random number of large caves per mapchunk. +mgcarpathian_large_cave_num_min (Large cave minimum number) int 0 0 64 -# Instrument the action function of Active Block Modifiers on registration. -instrument.abm (Active Block Modifiers) bool true - -# Instrument the action function of Loading Block Modifiers on registration. -instrument.lbm (Loading Block Modifiers) bool true - -# Instrument chat commands on registration. -instrument.chatcommand (Chat commands) bool true - -# Instrument global callback functions on registration. -# (anything you pass to a minetest.register_*() function) -instrument.global_callback (Global callbacks) bool true - -[****Advanced] -# Instrument builtin. -# This is usually only needed by core/builtin contributors -instrument.builtin (Builtin) bool false - -# Have the profiler instrument itself: -# * Instrument an empty function. -# This estimates the overhead, that instrumentation is adding (+1 function call). -# * Instrument the sampler being used to update the statistics. -instrument.profiler (Profiler) bool false +# Maximum limit of random number of large caves per mapchunk. +mgcarpathian_large_cave_num_max (Large cave maximum number) int 2 0 64 -[Client and Server] +# Proportion of large caves that contain liquid. +mgcarpathian_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0 -# Name of the player. -# When running a server, clients connecting with this name are admins. -# When starting from the main menu, this is overridden. -name (Player name) string +# Y-level of cavern upper limit. +mgcarpathian_cavern_limit (Cavern limit) int -256 -31000 31000 -# Set the language. Leave empty to use the system language. -# A restart is required after changing this. -language (Language) enum ,be,bg,ca,cs,da,de,el,en,eo,es,et,eu,fi,fr,gd,gl,hu,id,it,ja,jbo,kk,ko,lt,lv,ms,nb,nl,nn,pl,pt,pt_BR,ro,ru,sk,sl,sr_Cyrl,sr_Latn,sv,sw,tr,uk,vi,zh_CN,zh_TW +# Y-distance over which caverns expand to full size. +mgcarpathian_cavern_taper (Cavern taper) int 256 0 32767 -# Level of logging to be written to debug.txt: -# - (no logging) -# - none (messages with no level) -# - error -# - warning -# - action -# - info -# - verbose -# - trace -debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose,trace +# Defines full size of caverns, smaller values create larger caverns. +mgcarpathian_cavern_threshold (Cavern threshold) float 0.7 -# If the file size of debug.txt exceeds the number of megabytes specified in -# this setting when it is opened, the file is moved to debug.txt.1, -# deleting an older debug.txt.1 if it exists. -# debug.txt is only moved if this setting is positive. -debug_log_size_max (Debug log file size threshold) int 50 +# Lower Y limit of dungeons. +mgcarpathian_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000 -# Minimal level of logging to be written to chat. -chat_log_level (Chat log level) enum error ,none,error,warning,action,info,verbose,trace +# Upper Y limit of dungeons. +mgcarpathian_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000 -# Enable IPv6 support (for both client and server). -# Required for IPv6 connections to work at all. -enable_ipv6 (IPv6) bool true +[**Noises] -[*Advanced] +# Variation of biome filler depth. +mgcarpathian_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (128, 128, 128), 261, 3, 0.7, 2.0, eased -# Maximum time an interactive request (e.g. server list fetch) may take, stated in milliseconds. -curl_timeout (cURL interactive timeout) int 20000 +# First of 4 2D noises that together define hill/mountain range height. +mgcarpathian_np_height1 (Hilliness1 noise) noise_params_2d 0, 5, (251, 251, 251), 9613, 5, 0.5, 2.0, eased -# Limits number of parallel HTTP requests. Affects: -# - Media fetch if server uses remote_media setting. -# - Serverlist download and server announcement. -# - Downloads performed by main menu (e.g. mod manager). -# Only has an effect if compiled with cURL. -curl_parallel_limit (cURL parallel limit) int 8 +# Second of 4 2D noises that together define hill/mountain range height. +mgcarpathian_np_height2 (Hilliness2 noise) noise_params_2d 0, 5, (383, 383, 383), 1949, 5, 0.5, 2.0, eased -# Maximum time a file download (e.g. a mod download) may take, stated in milliseconds. -curl_file_download_timeout (cURL file download timeout) int 300000 +# Third of 4 2D noises that together define hill/mountain range height. +mgcarpathian_np_height3 (Hilliness3 noise) noise_params_2d 0, 5, (509, 509, 509), 3211, 5, 0.5, 2.0, eased -# Replaces the default main menu with a custom one. -main_menu_script (Main menu script) string +# Fourth of 4 2D noises that together define hill/mountain range height. +mgcarpathian_np_height4 (Hilliness4 noise) noise_params_2d 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0, eased -# Print the engine's profiling data in regular intervals (in seconds). -# 0 = disable. Useful for developers. -profiler_print_interval (Engine profiling data print interval) int 0 +# 2D noise that controls the size/occurrence of rolling hills. +mgcarpathian_np_hills_terrain (Rolling hills spread noise) noise_params_2d 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0, eased -[Mapgen] +# 2D noise that controls the size/occurrence of ridged mountain ranges. +mgcarpathian_np_ridge_terrain (Ridge mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0, eased -# Name of map generator to be used when creating a new world. -# Creating a world in the main menu will override this. -# Current mapgens in a highly unstable state: -# - The optional floatlands of v7 (disabled by default). -mg_name (Mapgen name) enum v7 v7,valleys,carpathian,v5,flat,fractal,singlenode,v6 +# 2D noise that controls the size/occurrence of step mountain ranges. +mgcarpathian_np_step_terrain (Step mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0, eased -# Water surface level of the world. -water_level (Water level) int 1 +# 2D noise that controls the shape/size of rolling hills. +mgcarpathian_np_hills (Rolling hill size noise) noise_params_2d 0, 3, (257, 257, 257), 6604, 6, 0.5, 2.0, eased -# From how far blocks are generated for clients, stated in mapblocks (16 nodes). -max_block_generate_distance (Max block generate distance) int 10 +# 2D noise that controls the shape/size of ridged mountains. +mgcarpathian_np_ridge_mnt (Ridged mountain size noise) noise_params_2d 0, 12, (743, 743, 743), 5520, 6, 0.7, 2.0, eased -# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0). -# Only mapchunks completely within the mapgen limit are generated. -# Value is stored per-world. -mapgen_limit (Map generation limit) int 31007 0 31007 +# 2D noise that controls the shape/size of step mountains. +mgcarpathian_np_step_mnt (Step mountain size noise) noise_params_2d 0, 8, (509, 509, 509), 2590, 6, 0.6, 2.0, eased -# Global map generation attributes. -# In Mapgen v6 the 'decorations' flag controls all decorations except trees -# and jungle grass, in all other mapgens this flag controls all decorations. -mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes,ores caves,dungeons,light,decorations,biomes,ores,nocaves,nodungeons,nolight,nodecorations,nobiomes,noores +# 2D noise that locates the river valleys and channels. +mgcarpathian_np_rivers (River noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased -[*Biome API temperature and humidity noise parameters] +# 3D noise for mountain overhangs, cliffs, etc. Usually small variations. +mgcarpathian_np_mnt_var (Mountain variation noise) noise_params_3d 0, 1, (499, 499, 499), 2490, 5, 0.55, 2.0 -# Temperature variation for biomes. -mg_biome_np_heat (Heat noise) noise_params_2d 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0, eased +# First of two 3D noises that together define tunnels. +mgcarpathian_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 -# Small-scale temperature variation for blending biomes on borders. -mg_biome_np_heat_blend (Heat blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0, eased +# Second of two 3D noises that together define tunnels. +mgcarpathian_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 -# Humidity variation for biomes. -mg_biome_np_humidity (Humidity noise) noise_params_2d 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0, eased +# 3D noise defining giant caverns. +mgcarpathian_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 -# Small-scale humidity variation for blending biomes on borders. -mg_biome_np_humidity_blend (Humidity blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0, eased +# 3D noise that determines number of dungeons per mapchunk. +mgcarpathian_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0 -[*Mapgen V5] +[*Mapgen Flat] -# Map generation attributes specific to Mapgen v5. -mgv5_spflags (Mapgen V5 specific flags) flags caverns caverns,nocaverns +# Map generation attributes specific to Mapgen Flat. +# Occasional lakes and hills can be added to the flat world. +mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills,nocaverns lakes,hills,caverns,nolakes,nohills,nocaverns -# Controls width of tunnels, a smaller value creates wider tunnels. -# Value >= 10.0 completely disables generation of tunnels and avoids the -# intensive noise calculations. -mgv5_cave_width (Cave width) float 0.09 +# Y of flat ground. +mgflat_ground_level (Ground level) int 8 -31000 31000 # Y of upper limit of large caves. -mgv5_large_cave_depth (Large cave depth) int -256 +mgflat_large_cave_depth (Large cave depth) int -33 -31000 31000 # Minimum limit of random number of small caves per mapchunk. -mgv5_small_cave_num_min (Small cave minimum number) int 0 0 256 +mgflat_small_cave_num_min (Small cave minimum number) int 0 0 256 # Maximum limit of random number of small caves per mapchunk. -mgv5_small_cave_num_max (Small cave maximum number) int 0 0 256 +mgflat_small_cave_num_max (Small cave maximum number) int 0 0 256 # Minimum limit of random number of large caves per mapchunk. -mgv5_large_cave_num_min (Large cave minimum number) int 0 0 64 +mgflat_large_cave_num_min (Large cave minimum number) int 0 0 64 # Maximum limit of random number of large caves per mapchunk. -mgv5_large_cave_num_max (Large cave maximum number) int 2 0 64 +mgflat_large_cave_num_max (Large cave maximum number) int 2 0 64 # Proportion of large caves that contain liquid. -mgv5_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0 +mgflat_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0 + +# Controls width of tunnels, a smaller value creates wider tunnels. +# Value >= 10.0 completely disables generation of tunnels and avoids the +# intensive noise calculations. +mgflat_cave_width (Cave width) float 0.09 + +# Terrain noise threshold for lakes. +# Controls proportion of world area covered by lakes. +# Adjust towards 0.0 for a larger proportion. +mgflat_lake_threshold (Lake threshold) float -0.45 + +# Controls steepness/depth of lake depressions. +mgflat_lake_steepness (Lake steepness) float 48.0 + +# Terrain noise threshold for hills. +# Controls proportion of world area covered by hills. +# Adjust towards 0.0 for a larger proportion. +mgflat_hill_threshold (Hill threshold) float 0.45 + +# Controls steepness/height of hills. +mgflat_hill_steepness (Hill steepness) float 64.0 # Y-level of cavern upper limit. -mgv5_cavern_limit (Cavern limit) int -256 +mgflat_cavern_limit (Cavern limit) int -256 -31000 31000 # Y-distance over which caverns expand to full size. -mgv5_cavern_taper (Cavern taper) int 256 +mgflat_cavern_taper (Cavern taper) int 256 0 32767 # Defines full size of caverns, smaller values create larger caverns. -mgv5_cavern_threshold (Cavern threshold) float 0.7 +mgflat_cavern_threshold (Cavern threshold) float 0.7 # Lower Y limit of dungeons. -mgv5_dungeon_ymin (Dungeon minimum Y) int -31000 +mgflat_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000 # Upper Y limit of dungeons. -mgv5_dungeon_ymax (Dungeon maximum Y) int 31000 +mgflat_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000 [**Noises] -# Variation of biome filler depth. -mgv5_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0, eased - -# Variation of terrain vertical scale. -# When noise is < -0.55 terrain is near-flat. -mgv5_np_factor (Factor noise) noise_params_2d 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0, eased +# Defines location and terrain of optional hills and lakes. +mgflat_np_terrain (Terrain noise) noise_params_2d 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0, eased -# Y-level of average terrain surface. -mgv5_np_height (Height noise) noise_params_2d 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0, eased +# Variation of biome filler depth. +mgflat_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased # First of two 3D noises that together define tunnels. -mgv5_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 +mgflat_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 # Second of two 3D noises that together define tunnels. -mgv5_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 +mgflat_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 # 3D noise defining giant caverns. -mgv5_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 - -# 3D noise defining terrain. -mgv5_np_ground (Ground noise) noise_params_3d 0, 40, (80, 80, 80), 983240, 4, 0.55, 2.0, eased +mgflat_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 # 3D noise that determines number of dungeons per mapchunk. -mgv5_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0 - -[*Mapgen V6] - -# Map generation attributes specific to Mapgen v6. -# The 'snowbiomes' flag enables the new 5 biome system. -# When the 'snowbiomes' flag is enabled jungles are automatically enabled and -# the 'jungles' flag is ignored. -mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,noflat,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees - -# Deserts occur when np_biome exceeds this value. -# When the 'snowbiomes' flag is enabled, this is ignored. -mgv6_freq_desert (Desert noise threshold) float 0.45 - -# Sandy beaches occur when np_beach exceeds this value. -mgv6_freq_beach (Beach noise threshold) float 0.15 - -# Lower Y limit of dungeons. -mgv6_dungeon_ymin (Dungeon minimum Y) int -31000 +mgflat_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0 -# Upper Y limit of dungeons. -mgv6_dungeon_ymax (Dungeon maximum Y) int 31000 +[*Mapgen Fractal] -[**Noises] +# Map generation attributes specific to Mapgen Fractal. +# 'terrain' enables the generation of non-fractal terrain: +# ocean, islands and underground. +mgfractal_spflags (Mapgen Fractal specific flags) flags terrain terrain,noterrain -# Y-level of lower terrain and seabed. -mgv6_np_terrain_base (Terrain base noise) noise_params_2d -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0, eased +# Controls width of tunnels, a smaller value creates wider tunnels. +# Value >= 10.0 completely disables generation of tunnels and avoids the +# intensive noise calculations. +mgfractal_cave_width (Cave width) float 0.09 -# Y-level of higher terrain that creates cliffs. -mgv6_np_terrain_higher (Terrain higher noise) noise_params_2d 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0, eased +# Y of upper limit of large caves. +mgfractal_large_cave_depth (Large cave depth) int -33 -31000 31000 -# Varies steepness of cliffs. -mgv6_np_steepness (Steepness noise) noise_params_2d 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0, eased +# Minimum limit of random number of small caves per mapchunk. +mgfractal_small_cave_num_min (Small cave minimum number) int 0 0 256 -# Defines distribution of higher terrain. -mgv6_np_height_select (Height select noise) noise_params_2d 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0, eased +# Maximum limit of random number of small caves per mapchunk. +mgfractal_small_cave_num_max (Small cave maximum number) int 0 0 256 -# Varies depth of biome surface nodes. -mgv6_np_mud (Mud noise) noise_params_2d 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0, eased +# Minimum limit of random number of large caves per mapchunk. +mgfractal_large_cave_num_min (Large cave minimum number) int 0 0 64 -# Defines areas with sandy beaches. -mgv6_np_beach (Beach noise) noise_params_2d 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0, eased +# Maximum limit of random number of large caves per mapchunk. +mgfractal_large_cave_num_max (Large cave maximum number) int 2 0 64 -# Temperature variation for biomes. -mgv6_np_biome (Biome noise) noise_params_2d 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0, eased +# Proportion of large caves that contain liquid. +mgfractal_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0 -# Variation of number of caves. -mgv6_np_cave (Cave noise) noise_params_2d 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0, eased +# Lower Y limit of dungeons. +mgfractal_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000 -# Humidity variation for biomes. -mgv6_np_humidity (Humidity noise) noise_params_2d 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0, eased +# Upper Y limit of dungeons. +mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000 -# Defines tree areas and tree density. -mgv6_np_trees (Trees noise) noise_params_2d 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0, eased +# Selects one of 18 fractal types. +# 1 = 4D "Roundy" Mandelbrot set. +# 2 = 4D "Roundy" Julia set. +# 3 = 4D "Squarry" Mandelbrot set. +# 4 = 4D "Squarry" Julia set. +# 5 = 4D "Mandy Cousin" Mandelbrot set. +# 6 = 4D "Mandy Cousin" Julia set. +# 7 = 4D "Variation" Mandelbrot set. +# 8 = 4D "Variation" Julia set. +# 9 = 3D "Mandelbrot/Mandelbar" Mandelbrot set. +# 10 = 3D "Mandelbrot/Mandelbar" Julia set. +# 11 = 3D "Christmas Tree" Mandelbrot set. +# 12 = 3D "Christmas Tree" Julia set. +# 13 = 3D "Mandelbulb" Mandelbrot set. +# 14 = 3D "Mandelbulb" Julia set. +# 15 = 3D "Cosine Mandelbulb" Mandelbrot set. +# 16 = 3D "Cosine Mandelbulb" Julia set. +# 17 = 4D "Mandelbulb" Mandelbrot set. +# 18 = 4D "Mandelbulb" Julia set. +mgfractal_fractal (Fractal type) int 1 1 18 -# Defines areas where trees have apples. -mgv6_np_apple_trees (Apple trees noise) noise_params_2d 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0, eased +# Iterations of the recursive function. +# Increasing this increases the amount of fine detail, but also +# increases processing load. +# At iterations = 20 this mapgen has a similar load to mapgen V7. +mgfractal_iterations (Iterations) int 11 1 65535 -[*Mapgen V7] +# (X,Y,Z) scale of fractal in nodes. +# Actual fractal size will be 2 to 3 times larger. +# These numbers can be made very large, the fractal does +# not have to fit inside the world. +# Increase these to 'zoom' into the detail of the fractal. +# Default is for a vertically-squashed shape suitable for +# an island, set all 3 numbers equal for the raw shape. +mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0) -# Map generation attributes specific to Mapgen v7. -# 'ridges': Rivers. -# 'floatlands': Floating land masses in the atmosphere. -# 'caverns': Giant caves deep underground. -mgv7_spflags (Mapgen V7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns +# (X,Y,Z) offset of fractal from world center in units of 'scale'. +# Can be used to move a desired point to (0, 0) to create a +# suitable spawn point, or to allow 'zooming in' on a desired +# point by increasing 'scale'. +# The default is tuned for a suitable spawn point for Mandelbrot +# sets with default parameters, it may need altering in other +# situations. +# Range roughly -2 to 2. Multiply by 'scale' for offset in nodes. +mgfractal_offset (Offset) v3f (1.79, 0.0, 0.0) -# Y of mountain density gradient zero level. Used to shift mountains vertically. -mgv7_mount_zero_level (Mountain zero level) int 0 +# W coordinate of the generated 3D slice of a 4D fractal. +# Determines which 3D slice of the 4D shape is generated. +# Alters the shape of the fractal. +# Has no effect on 3D fractals. +# Range roughly -2 to 2. +mgfractal_slice_w (Slice w) float 0.0 -# Lower Y limit of floatlands. -mgv7_floatland_ymin (Floatland minimum Y) int 1024 +# Julia set only. +# X component of hypercomplex constant. +# Alters the shape of the fractal. +# Range roughly -2 to 2. +mgfractal_julia_x (Julia x) float 0.33 -# Upper Y limit of floatlands. -mgv7_floatland_ymax (Floatland maximum Y) int 4096 +# Julia set only. +# Y component of hypercomplex constant. +# Alters the shape of the fractal. +# Range roughly -2 to 2. +mgfractal_julia_y (Julia y) float 0.33 -# Y-distance over which floatlands taper from full density to nothing. -# Tapering starts at this distance from the Y limit. -# For a solid floatland layer, this controls the height of hills/mountains. -# Must be less than or equal to half the distance between the Y limits. -mgv7_floatland_taper (Floatland tapering distance) int 256 +# Julia set only. +# Z component of hypercomplex constant. +# Alters the shape of the fractal. +# Range roughly -2 to 2. +mgfractal_julia_z (Julia z) float 0.33 -# Exponent of the floatland tapering. Alters the tapering behaviour. -# Value = 1.0 creates a uniform, linear tapering. -# Values > 1.0 create a smooth tapering suitable for the default separated -# floatlands. -# Values < 1.0 (for example 0.25) create a more defined surface level with -# flatter lowlands, suitable for a solid floatland layer. -mgv7_float_taper_exp (Floatland taper exponent) float 2.0 +# Julia set only. +# W component of hypercomplex constant. +# Alters the shape of the fractal. +# Has no effect on 3D fractals. +# Range roughly -2 to 2. +mgfractal_julia_w (Julia w) float 0.33 -# Adjusts the density of the floatland layer. -# Increase value to increase density. Can be positive or negative. -# Value = 0.0: 50% of volume is floatland. -# Value = 2.0 (can be higher depending on 'mgv7_np_floatland', always test -# to be sure) creates a solid floatland layer. -mgv7_floatland_density (Floatland density) float -0.6 +[**Noises] -# Surface level of optional water placed on a solid floatland layer. -# Water is disabled by default and will only be placed if this value is set -# to above 'mgv7_floatland_ymax' - 'mgv7_floatland_taper' (the start of the -# upper tapering). -# ***WARNING, POTENTIAL DANGER TO WORLDS AND SERVER PERFORMANCE***: -# When enabling water placement the floatlands must be configured and tested -# to be a solid layer by setting 'mgv7_floatland_density' to 2.0 (or other -# required value depending on 'mgv7_np_floatland'), to avoid -# server-intensive extreme water flow and to avoid vast flooding of the -# world surface below. -mgv7_floatland_ywater (Floatland water level) int -31000 +# Y-level of seabed. +mgfractal_np_seabed (Seabed noise) noise_params_2d -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0, eased -# Controls width of tunnels, a smaller value creates wider tunnels. -# Value >= 10.0 completely disables generation of tunnels and avoids the -# intensive noise calculations. -mgv7_cave_width (Cave width) float 0.09 +# Variation of biome filler depth. +mgfractal_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased -# Y of upper limit of large caves. -mgv7_large_cave_depth (Large cave depth) int -33 +# First of two 3D noises that together define tunnels. +mgfractal_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 + +# Second of two 3D noises that together define tunnels. +mgfractal_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 + +# 3D noise that determines number of dungeons per mapchunk. +mgfractal_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0 + +[*Mapgen Valleys] + +# Map generation attributes specific to Mapgen Valleys. +# 'altitude_chill': Reduces heat with altitude. +# 'humid_rivers': Increases humidity around rivers. +# 'vary_river_depth': If enabled, low humidity and high heat causes rivers +# to become shallower and occasionally dry. +# 'altitude_dry': Reduces humidity with altitude. +mgvalleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers,vary_river_depth,altitude_dry altitude_chill,humid_rivers,vary_river_depth,altitude_dry,noaltitude_chill,nohumid_rivers,novary_river_depth,noaltitude_dry + +# The vertical distance over which heat drops by 20 if 'altitude_chill' is +# enabled. Also the vertical distance over which humidity drops by 10 if +# 'altitude_dry' is enabled. +mgvalleys_altitude_chill (Altitude chill) int 90 0 65535 + +# Depth below which you'll find large caves. +mgvalleys_large_cave_depth (Large cave depth) int -33 -31000 31000 # Minimum limit of random number of small caves per mapchunk. -mgv7_small_cave_num_min (Small cave minimum number) int 0 0 256 +mgvalleys_small_cave_num_min (Small cave minimum number) int 0 0 256 # Maximum limit of random number of small caves per mapchunk. -mgv7_small_cave_num_max (Small cave maximum number) int 0 0 256 +mgvalleys_small_cave_num_max (Small cave maximum number) int 0 0 256 # Minimum limit of random number of large caves per mapchunk. -mgv7_large_cave_num_min (Large cave minimum number) int 0 0 64 +mgvalleys_large_cave_num_min (Large cave minimum number) int 0 0 64 # Maximum limit of random number of large caves per mapchunk. -mgv7_large_cave_num_max (Large cave maximum number) int 2 0 64 +mgvalleys_large_cave_num_max (Large cave maximum number) int 2 0 64 # Proportion of large caves that contain liquid. -mgv7_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0 +mgvalleys_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0 -# Y-level of cavern upper limit. -mgv7_cavern_limit (Cavern limit) int -256 +# Depth below which you'll find giant caverns. +mgvalleys_cavern_limit (Cavern upper limit) int -256 -31000 31000 # Y-distance over which caverns expand to full size. -mgv7_cavern_taper (Cavern taper) int 256 +mgvalleys_cavern_taper (Cavern taper) int 192 0 32767 # Defines full size of caverns, smaller values create larger caverns. -mgv7_cavern_threshold (Cavern threshold) float 0.7 +mgvalleys_cavern_threshold (Cavern threshold) float 0.6 + +# How deep to make rivers. +mgvalleys_river_depth (River depth) int 4 0 65535 + +# How wide to make rivers. +mgvalleys_river_size (River size) int 5 0 65535 + +# Controls width of tunnels, a smaller value creates wider tunnels. +# Value >= 10.0 completely disables generation of tunnels and avoids the +# intensive noise calculations. +mgvalleys_cave_width (Cave width) float 0.09 # Lower Y limit of dungeons. -mgv7_dungeon_ymin (Dungeon minimum Y) int -31000 +mgvalleys_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000 # Upper Y limit of dungeons. -mgv7_dungeon_ymax (Dungeon maximum Y) int 31000 +mgvalleys_dungeon_ymax (Dungeon maximum Y) int 63 -31000 31000 [**Noises] -# Y-level of higher terrain that creates cliffs. -mgv7_np_terrain_base (Terrain base noise) noise_params_2d 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0, eased - -# Y-level of lower terrain and seabed. -mgv7_np_terrain_alt (Terrain alternative noise) noise_params_2d 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0, eased - -# Varies roughness of terrain. -# Defines the 'persistence' value for terrain_base and terrain_alt noises. -mgv7_np_terrain_persist (Terrain persistence noise) noise_params_2d 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0, eased +# First of two 3D noises that together define tunnels. +mgvalleys_np_cave1 (Cave noise #1) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 -# Defines distribution of higher terrain and steepness of cliffs. -mgv7_np_height_select (Height select noise) noise_params_2d -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0, eased +# Second of two 3D noises that together define tunnels. +mgvalleys_np_cave2 (Cave noise #2) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 -# Variation of biome filler depth. -mgv7_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased +# The depth of dirt or other biome filler node. +mgvalleys_np_filler_depth (Filler depth) noise_params_2d 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0, eased -# Variation of maximum mountain height (in nodes). -mgv7_np_mount_height (Mountain height noise) noise_params_2d 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0, eased +# 3D noise defining giant caverns. +mgvalleys_np_cavern (Cavern noise) noise_params_3d 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0 # Defines large-scale river channel structure. -mgv7_np_ridge_uwater (Ridge underwater noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased - -# 3D noise defining mountain structure and height. -# Also defines structure of floatland mountain terrain. -mgv7_np_mountain (Mountain noise) noise_params_3d -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0 +mgvalleys_np_rivers (River noise) noise_params_2d 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0, eased -# 3D noise defining structure of river canyon walls. -mgv7_np_ridge (Ridge noise) noise_params_3d 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0 +# Base terrain height. +mgvalleys_np_terrain_height (Terrain height) noise_params_2d -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0, eased -# 3D noise defining structure of floatlands. -# If altered from the default, the noise 'scale' (0.7 by default) may need -# to be adjusted, as floatland tapering functions best when this noise has -# a value range of approximately -2.0 to 2.0. -mgv7_np_floatland (Floatland noise) noise_params_3d 0, 0.7, (384, 96, 384), 1009, 4, 0.75, 1.618 +# Raises terrain to make valleys around the rivers. +mgvalleys_np_valley_depth (Valley depth) noise_params_2d 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0, eased -# 3D noise defining giant caverns. -mgv7_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 +# Slope and fill work together to modify the heights. +mgvalleys_np_inter_valley_fill (Valley fill) noise_params_3d 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0 -# First of two 3D noises that together define tunnels. -mgv7_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 +# Amplifies the valleys. +mgvalleys_np_valley_profile (Valley profile) noise_params_2d 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0, eased -# Second of two 3D noises that together define tunnels. -mgv7_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 +# Slope and fill work together to modify the heights. +mgvalleys_np_inter_valley_slope (Valley slope) noise_params_2d 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0, eased # 3D noise that determines number of dungeons per mapchunk. -mgv7_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0 - -[*Mapgen Carpathian] - -# Map generation attributes specific to Mapgen Carpathian. -mgcarpathian_spflags (Mapgen Carpathian specific flags) flags caverns,norivers caverns,rivers,nocaverns,norivers +mgvalleys_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0 -# Defines the base ground level. -mgcarpathian_base_level (Base ground level) float 12.0 -# Defines the width of the river channel. -mgcarpathian_river_width (River channel width) float 0.05 +[Advanced] -# Defines the depth of the river channel. -mgcarpathian_river_depth (River channel depth) float 24.0 +[*Developer Options] -# Defines the width of the river valley. -mgcarpathian_valley_width (River valley width) float 0.25 +# Enable Lua modding support on client. +# This support is experimental and API can change. +enable_client_modding (Client modding) bool false -# Controls width of tunnels, a smaller value creates wider tunnels. -# Value >= 10.0 completely disables generation of tunnels and avoids the -# intensive noise calculations. -mgcarpathian_cave_width (Cave width) float 0.09 +# Replaces the default main menu with a custom one. +main_menu_script (Main menu script) string -# Y of upper limit of large caves. -mgcarpathian_large_cave_depth (Large cave depth) int -33 +[**Mod Security] -# Minimum limit of random number of small caves per mapchunk. -mgcarpathian_small_cave_num_min (Small cave minimum number) int 0 0 256 +# Prevent mods from doing insecure things like running shell commands. +secure.enable_security (Enable mod security) bool true -# Maximum limit of random number of small caves per mapchunk. -mgcarpathian_small_cave_num_max (Small cave maximum number) int 0 0 256 +# Comma-separated list of trusted mods that are allowed to access insecure +# functions even when mod security is on (via request_insecure_environment()). +secure.trusted_mods (Trusted mods) string -# Minimum limit of random number of large caves per mapchunk. -mgcarpathian_large_cave_num_min (Large cave minimum number) int 0 0 64 +# Comma-separated list of mods that are allowed to access HTTP APIs, which +# allow them to upload and download data to/from the internet. +secure.http_mods (HTTP mods) string -# Maximum limit of random number of large caves per mapchunk. -mgcarpathian_large_cave_num_max (Large cave maximum number) int 2 0 64 +[**Debugging] -# Proportion of large caves that contain liquid. -mgcarpathian_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0 - -# Y-level of cavern upper limit. -mgcarpathian_cavern_limit (Cavern limit) int -256 +# Level of logging to be written to debug.txt: +# - (no logging) +# - none (messages with no level) +# - error +# - warning +# - action +# - info +# - verbose +# - trace +debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose,trace -# Y-distance over which caverns expand to full size. -mgcarpathian_cavern_taper (Cavern taper) int 256 +# If the file size of debug.txt exceeds the number of megabytes specified in +# this setting when it is opened, the file is moved to debug.txt.1, +# deleting an older debug.txt.1 if it exists. +# debug.txt is only moved if this setting is positive. +debug_log_size_max (Debug log file size threshold) int 50 1 -# Defines full size of caverns, smaller values create larger caverns. -mgcarpathian_cavern_threshold (Cavern threshold) float 0.7 +# Minimal level of logging to be written to chat. +chat_log_level (Chat log level) enum error ,none,error,warning,action,info,verbose,trace -# Lower Y limit of dungeons. -mgcarpathian_dungeon_ymin (Dungeon minimum Y) int -31000 +# Handling for deprecated Lua API calls: +# - none: Do not log deprecated calls +# - log: mimic and log backtrace of deprecated call (default). +# - error: abort on usage of deprecated call (suggested for mod developers). +deprecated_lua_api_handling (Deprecated Lua API handling) enum log none,log,error -# Upper Y limit of dungeons. -mgcarpathian_dungeon_ymax (Dungeon maximum Y) int 31000 +# Enable random user input (only used for testing). +random_input (Random input) bool false -[**Noises] +# Enable mod channels support. +enable_mod_channels (Mod channels) bool false -# Variation of biome filler depth. -mgcarpathian_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (128, 128, 128), 261, 3, 0.7, 2.0, eased +[**Mod Profiler] -# First of 4 2D noises that together define hill/mountain range height. -mgcarpathian_np_height1 (Hilliness1 noise) noise_params_2d 0, 5, (251, 251, 251), 9613, 5, 0.5, 2.0, eased +# Load the game profiler to collect game profiling data. +# Provides a /profiler command to access the compiled profile. +# Useful for mod developers and server operators. +profiler.load (Load the game profiler) bool false -# Second of 4 2D noises that together define hill/mountain range height. -mgcarpathian_np_height2 (Hilliness2 noise) noise_params_2d 0, 5, (383, 383, 383), 1949, 5, 0.5, 2.0, eased +# The default format in which profiles are being saved, +# when calling `/profiler save [format]` without format. +profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty -# Third of 4 2D noises that together define hill/mountain range height. -mgcarpathian_np_height3 (Hilliness3 noise) noise_params_2d 0, 5, (509, 509, 509), 3211, 5, 0.5, 2.0, eased +# The file path relative to your worldpath in which profiles will be saved to. +profiler.report_path (Report path) string "" -# Fourth of 4 2D noises that together define hill/mountain range height. -mgcarpathian_np_height4 (Hilliness4 noise) noise_params_2d 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0, eased +# Instrument the methods of entities on registration. +instrument.entity (Entity methods) bool true -# 2D noise that controls the size/occurrence of rolling hills. -mgcarpathian_np_hills_terrain (Rolling hills spread noise) noise_params_2d 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0, eased +# Instrument the action function of Active Block Modifiers on registration. +instrument.abm (Active Block Modifiers) bool true -# 2D noise that controls the size/occurrence of ridged mountain ranges. -mgcarpathian_np_ridge_terrain (Ridge mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0, eased +# Instrument the action function of Loading Block Modifiers on registration. +instrument.lbm (Loading Block Modifiers) bool true -# 2D noise that controls the size/occurrence of step mountain ranges. -mgcarpathian_np_step_terrain (Step mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0, eased +# Instrument chat commands on registration. +instrument.chatcommand (Chat commands) bool true -# 2D noise that controls the shape/size of rolling hills. -mgcarpathian_np_hills (Rolling hill size noise) noise_params_2d 0, 3, (257, 257, 257), 6604, 6, 0.5, 2.0, eased +# Instrument global callback functions on registration. +# (anything you pass to a minetest.register_*() function) +instrument.global_callback (Global callbacks) bool true -# 2D noise that controls the shape/size of ridged mountains. -mgcarpathian_np_ridge_mnt (Ridged mountain size noise) noise_params_2d 0, 12, (743, 743, 743), 5520, 6, 0.7, 2.0, eased +# Instrument builtin. +# This is usually only needed by core/builtin contributors +instrument.builtin (Builtin) bool false -# 2D noise that controls the shape/size of step mountains. -mgcarpathian_np_step_mnt (Step mountain size noise) noise_params_2d 0, 8, (509, 509, 509), 2590, 6, 0.6, 2.0, eased +# Have the profiler instrument itself: +# * Instrument an empty function. +# This estimates the overhead, that instrumentation is adding (+1 function call). +# * Instrument the sampler being used to update the statistics. +instrument.profiler (Profiler) bool false -# 2D noise that locates the river valleys and channels. -mgcarpathian_np_rivers (River noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased +[**Engine profiler] -# 3D noise for mountain overhangs, cliffs, etc. Usually small variations. -mgcarpathian_np_mnt_var (Mountain variation noise) noise_params_3d 0, 1, (499, 499, 499), 2490, 5, 0.55, 2.0 +# Print the engine's profiling data in regular intervals (in seconds). +# 0 = disable. Useful for developers. +profiler_print_interval (Engine profiling data print interval) int 0 0 -# First of two 3D noises that together define tunnels. -mgcarpathian_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 -# Second of two 3D noises that together define tunnels. -mgcarpathian_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 +[*Advanced] -# 3D noise defining giant caverns. -mgcarpathian_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 +# Enable IPv6 support (for both client and server). +# Required for IPv6 connections to work at all. +enable_ipv6 (IPv6) bool true -# 3D noise that determines number of dungeons per mapchunk. -mgcarpathian_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0 +# If enabled, invalid world data won't cause the server to shut down. +# Only enable this if you know what you are doing. +ignore_world_load_errors (Ignore world errors) bool false -[*Mapgen Flat] +[**Graphics] -# Map generation attributes specific to Mapgen Flat. -# Occasional lakes and hills can be added to the flat world. -mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills,nocaverns lakes,hills,caverns,nolakes,nohills,nocaverns +# Path to shader directory. If no path is defined, default location will be used. +shader_path (Shader path) path -# Y of flat ground. -mgflat_ground_level (Ground level) int 8 +# The rendering back-end. +# A restart is required after changing this. +# Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise. +# On other platforms, OpenGL is recommended. +# Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental) +video_driver (Video driver) enum opengl opengl,ogles1,ogles2 -# Y of upper limit of large caves. -mgflat_large_cave_depth (Large cave depth) int -33 +# Distance in nodes at which transparency depth sorting is enabled +# Use this to limit the performance impact of transparency depth sorting +transparency_sorting_distance (Transparency Sorting Distance) int 16 0 128 -# Minimum limit of random number of small caves per mapchunk. -mgflat_small_cave_num_min (Small cave minimum number) int 0 0 256 +# Enable vertex buffer objects. +# This should greatly improve graphics performance. +enable_vbo (VBO) bool true -# Maximum limit of random number of small caves per mapchunk. -mgflat_small_cave_num_max (Small cave maximum number) int 0 0 256 +# Radius of cloud area stated in number of 64 node cloud squares. +# Values larger than 26 will start to produce sharp cutoffs at cloud area corners. +cloud_radius (Cloud radius) int 12 1 62 -# Minimum limit of random number of large caves per mapchunk. -mgflat_large_cave_num_min (Large cave minimum number) int 0 0 64 +# Whether node texture animations should be desynchronized per mapblock. +desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true -# Maximum limit of random number of large caves per mapchunk. -mgflat_large_cave_num_max (Large cave maximum number) int 2 0 64 +# Enables caching of facedir rotated meshes. +enable_mesh_cache (Mesh cache) bool false -# Proportion of large caves that contain liquid. -mgflat_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0 +# Delay between mesh updates on the client in ms. Increasing this will slow +# down the rate of mesh updates, thus reducing jitter on slower clients. +mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50 -# Controls width of tunnels, a smaller value creates wider tunnels. -# Value >= 10.0 completely disables generation of tunnels and avoids the -# intensive noise calculations. -mgflat_cave_width (Cave width) float 0.09 +# Number of threads to use for mesh generation. +# Value of 0 (default) will let Minetest autodetect the number of available threads. +mesh_generation_threads (Mapblock mesh generation threads) int 0 0 8 -# Terrain noise threshold for lakes. -# Controls proportion of world area covered by lakes. -# Adjust towards 0.0 for a larger proportion. -mgflat_lake_threshold (Lake threshold) float -0.45 -# Controls steepness/depth of lake depressions. -mgflat_lake_steepness (Lake steepness) float 48.0 +# Size of the MapBlock cache of the mesh generator. Increasing this will +# increase the cache hit %, reducing the data being copied from the main +# thread, thus reducing jitter. +meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 20 0 1000 -# Terrain noise threshold for hills. -# Controls proportion of world area covered by hills. -# Adjust towards 0.0 for a larger proportion. -mgflat_hill_threshold (Hill threshold) float 0.45 +# True = 256 +# False = 128 +# Usable to make minimap smoother on slower machines. +minimap_double_scan_height (Minimap scan height) bool true -# Controls steepness/height of hills. -mgflat_hill_steepness (Hill steepness) float 64.0 +# Textures on a node may be aligned either to the node or to the world. +# The former mode suits better things like machines, furniture, etc., while +# the latter makes stairs and microblocks fit surroundings better. +# However, as this possibility is new, thus may not be used by older servers, +# this option allows enforcing it for certain node types. Note though that +# that is considered EXPERIMENTAL and may not work properly. +world_aligned_mode (World-aligned textures mode) enum enable disable,enable,force_solid,force_nodebox -# Y-level of cavern upper limit. -mgflat_cavern_limit (Cavern limit) int -256 +# World-aligned textures may be scaled to span several nodes. However, +# the server may not send the scale you want, especially if you use +# a specially-designed texture pack; with this option, the client tries +# to determine the scale automatically basing on the texture size. +# See also texture_min_size. +# Warning: This option is EXPERIMENTAL! +autoscale_mode (Autoscaling mode) enum disable disable,enable,force -# Y-distance over which caverns expand to full size. -mgflat_cavern_taper (Cavern taper) int 256 +[**Font] -# Defines full size of caverns, smaller values create larger caverns. -mgflat_cavern_threshold (Cavern threshold) float 0.7 +font_bold (Font bold by default) bool false -# Lower Y limit of dungeons. -mgflat_dungeon_ymin (Dungeon minimum Y) int -31000 +font_italic (Font italic by default) bool false -# Upper Y limit of dungeons. -mgflat_dungeon_ymax (Dungeon maximum Y) int 31000 +# Shadow offset (in pixels) of the default font. If 0, then shadow will not be drawn. +font_shadow (Font shadow) int 1 0 65535 -[**Noises] +# Opaqueness (alpha) of the shadow behind the default font, between 0 and 255. +font_shadow_alpha (Font shadow alpha) int 127 0 255 -# Defines location and terrain of optional hills and lakes. -mgflat_np_terrain (Terrain noise) noise_params_2d 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0, eased +# Font size of the default font where 1 unit = 1 pixel at 96 DPI +font_size (Font size) int 16 5 72 -# Variation of biome filler depth. -mgflat_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased +# For pixel-style fonts that do not scale well, this ensures that font sizes used +# with this font will always be divisible by this value, in pixels. For instance, +# a pixel font 16 pixels tall should have this set to 16, so it will only ever be +# sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32. +font_size_divisible_by (Font size divisible by) int 1 1 -# First of two 3D noises that together define tunnels. -mgflat_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 +# Path to the default font. Must be a TrueType font. +# The fallback font will be used if the font cannot be loaded. +font_path (Regular font path) filepath fonts/Arimo-Regular.ttf -# Second of two 3D noises that together define tunnels. -mgflat_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 +font_path_bold (Bold font path) filepath fonts/Arimo-Bold.ttf +font_path_italic (Italic font path) filepath fonts/Arimo-Italic.ttf +font_path_bold_italic (Bold and italic font path) filepath fonts/Arimo-BoldItalic.ttf -# 3D noise defining giant caverns. -mgflat_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 +# Font size of the monospace font where 1 unit = 1 pixel at 96 DPI +mono_font_size (Monospace font size) int 16 5 72 -# 3D noise that determines number of dungeons per mapchunk. -mgflat_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0 +# For pixel-style fonts that do not scale well, this ensures that font sizes used +# with this font will always be divisible by this value, in pixels. For instance, +# a pixel font 16 pixels tall should have this set to 16, so it will only ever be +# sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32. +mono_font_size_divisible_by (Monospace font size divisible by) int 1 1 -[*Mapgen Fractal] +# Path to the monospace font. Must be a TrueType font. +# This font is used for e.g. the console and profiler screen. +mono_font_path (Monospace font path) filepath fonts/Cousine-Regular.ttf -# Map generation attributes specific to Mapgen Fractal. -# 'terrain' enables the generation of non-fractal terrain: -# ocean, islands and underground. -mgfractal_spflags (Mapgen Fractal specific flags) flags terrain terrain,noterrain +mono_font_path_bold (Bold monospace font path) filepath fonts/Cousine-Bold.ttf +mono_font_path_italic (Italic monospace font path) filepath fonts/Cousine-Italic.ttf +mono_font_path_bold_italic (Bold and italic monospace font path) filepath fonts/Cousine-BoldItalic.ttf -# Controls width of tunnels, a smaller value creates wider tunnels. -# Value >= 10.0 completely disables generation of tunnels and avoids the -# intensive noise calculations. -mgfractal_cave_width (Cave width) float 0.09 +# Path of the fallback font. Must be a TrueType font. +# This font will be used for certain languages or if the default font is unavailable. +fallback_font_path (Fallback font path) filepath fonts/DroidSansFallbackFull.ttf -# Y of upper limit of large caves. -mgfractal_large_cave_depth (Large cave depth) int -33 +[**Lighting] -# Minimum limit of random number of small caves per mapchunk. -mgfractal_small_cave_num_min (Small cave minimum number) int 0 0 256 +# Gradient of light curve at minimum light level. +# Controls the contrast of the lowest light levels. +lighting_alpha (Light curve low gradient) float 0.0 0.0 3.0 -# Maximum limit of random number of small caves per mapchunk. -mgfractal_small_cave_num_max (Small cave maximum number) int 0 0 256 +# Gradient of light curve at maximum light level. +# Controls the contrast of the highest light levels. +lighting_beta (Light curve high gradient) float 1.5 0.0 3.0 -# Minimum limit of random number of large caves per mapchunk. -mgfractal_large_cave_num_min (Large cave minimum number) int 0 0 64 - -# Maximum limit of random number of large caves per mapchunk. -mgfractal_large_cave_num_max (Large cave maximum number) int 2 0 64 - -# Proportion of large caves that contain liquid. -mgfractal_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0 - -# Lower Y limit of dungeons. -mgfractal_dungeon_ymin (Dungeon minimum Y) int -31000 - -# Upper Y limit of dungeons. -mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000 - -# Selects one of 18 fractal types. -# 1 = 4D "Roundy" Mandelbrot set. -# 2 = 4D "Roundy" Julia set. -# 3 = 4D "Squarry" Mandelbrot set. -# 4 = 4D "Squarry" Julia set. -# 5 = 4D "Mandy Cousin" Mandelbrot set. -# 6 = 4D "Mandy Cousin" Julia set. -# 7 = 4D "Variation" Mandelbrot set. -# 8 = 4D "Variation" Julia set. -# 9 = 3D "Mandelbrot/Mandelbar" Mandelbrot set. -# 10 = 3D "Mandelbrot/Mandelbar" Julia set. -# 11 = 3D "Christmas Tree" Mandelbrot set. -# 12 = 3D "Christmas Tree" Julia set. -# 13 = 3D "Mandelbulb" Mandelbrot set. -# 14 = 3D "Mandelbulb" Julia set. -# 15 = 3D "Cosine Mandelbulb" Mandelbrot set. -# 16 = 3D "Cosine Mandelbulb" Julia set. -# 17 = 4D "Mandelbulb" Mandelbrot set. -# 18 = 4D "Mandelbulb" Julia set. -mgfractal_fractal (Fractal type) int 1 1 18 - -# Iterations of the recursive function. -# Increasing this increases the amount of fine detail, but also -# increases processing load. -# At iterations = 20 this mapgen has a similar load to mapgen V7. -mgfractal_iterations (Iterations) int 11 - -# (X,Y,Z) scale of fractal in nodes. -# Actual fractal size will be 2 to 3 times larger. -# These numbers can be made very large, the fractal does -# not have to fit inside the world. -# Increase these to 'zoom' into the detail of the fractal. -# Default is for a vertically-squashed shape suitable for -# an island, set all 3 numbers equal for the raw shape. -mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0) - -# (X,Y,Z) offset of fractal from world center in units of 'scale'. -# Can be used to move a desired point to (0, 0) to create a -# suitable spawn point, or to allow 'zooming in' on a desired -# point by increasing 'scale'. -# The default is tuned for a suitable spawn point for Mandelbrot -# sets with default parameters, it may need altering in other -# situations. -# Range roughly -2 to 2. Multiply by 'scale' for offset in nodes. -mgfractal_offset (Offset) v3f (1.79, 0.0, 0.0) - -# W coordinate of the generated 3D slice of a 4D fractal. -# Determines which 3D slice of the 4D shape is generated. -# Alters the shape of the fractal. -# Has no effect on 3D fractals. -# Range roughly -2 to 2. -mgfractal_slice_w (Slice w) float 0.0 +# Strength of light curve boost. +# The 3 'boost' parameters define a range of the light +# curve that is boosted in brightness. +lighting_boost (Light curve boost) float 0.2 0.0 0.4 -# Julia set only. -# X component of hypercomplex constant. -# Alters the shape of the fractal. -# Range roughly -2 to 2. -mgfractal_julia_x (Julia x) float 0.33 +# Center of light curve boost range. +# Where 0.0 is minimum light level, 1.0 is maximum light level. +lighting_boost_center (Light curve boost center) float 0.5 0.0 1.0 -# Julia set only. -# Y component of hypercomplex constant. -# Alters the shape of the fractal. -# Range roughly -2 to 2. -mgfractal_julia_y (Julia y) float 0.33 +# Spread of light curve boost range. +# Controls the width of the range to be boosted. +# Standard deviation of the light curve boost Gaussian. +lighting_boost_spread (Light curve boost spread) float 0.2 0.0 0.4 -# Julia set only. -# Z component of hypercomplex constant. -# Alters the shape of the fractal. -# Range roughly -2 to 2. -mgfractal_julia_z (Julia z) float 0.33 +[**Networking] -# Julia set only. -# W component of hypercomplex constant. -# Alters the shape of the fractal. -# Has no effect on 3D fractals. -# Range roughly -2 to 2. -mgfractal_julia_w (Julia w) float 0.33 +# Prometheus listener address. +# If Minetest is compiled with ENABLE_PROMETHEUS option enabled, +# enable metrics listener for Prometheus on that address. +# Metrics can be fetched on http://127.0.0.1:30000/metrics +prometheus_listener_address (Prometheus listener address) string 127.0.0.1:30000 -[**Noises] +# Maximum size of the out chat queue. +# 0 to disable queueing and -1 to make the queue size unlimited. +max_out_chat_queue_size (Maximum size of the out chat queue) int 20 -1 32767 -# Y-level of seabed. -mgfractal_np_seabed (Seabed noise) noise_params_2d -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0, eased +# Timeout for client to remove unused map data from memory, in seconds. +client_unload_unused_data_timeout (Mapblock unload timeout) float 600.0 0.0 -# Variation of biome filler depth. -mgfractal_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased +# Maximum number of mapblocks for client to be kept in memory. +# Set to -1 for unlimited amount. +client_mapblock_limit (Mapblock limit) int 7500 -1 2147483647 -# First of two 3D noises that together define tunnels. -mgfractal_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 +# Whether to show the client debug info (has the same effect as hitting F5). +show_debug (Show debug info) bool false -# Second of two 3D noises that together define tunnels. -mgfractal_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 +# Maximum number of blocks that are simultaneously sent per client. +# The maximum total count is calculated dynamically: +# max_total = ceil((#clients + max_users) * per_client / 4) +max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 40 1 4294967295 -# 3D noise that determines number of dungeons per mapchunk. -mgfractal_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0 +# To reduce lag, block transfers are slowed down when a player is building something. +# This determines how long they are slowed down after placing or removing a node. +full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0 0.0 -[*Mapgen Valleys] +# Maximum number of packets sent per send step, if you have a slow connection +# try reducing it, but don't reduce it to a number below double of targeted +# client number. +max_packets_per_iteration (Max. packets per iteration) int 1024 1 65535 -# Map generation attributes specific to Mapgen Valleys. -# 'altitude_chill': Reduces heat with altitude. -# 'humid_rivers': Increases humidity around rivers. -# 'vary_river_depth': If enabled, low humidity and high heat causes rivers -# to become shallower and occasionally dry. -# 'altitude_dry': Reduces humidity with altitude. -mgvalleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers,vary_river_depth,altitude_dry altitude_chill,humid_rivers,vary_river_depth,altitude_dry,noaltitude_chill,nohumid_rivers,novary_river_depth,noaltitude_dry +# Compression level to use when sending mapblocks to the client. +# -1 - use default compression level +# 0 - least compression, fastest +# 9 - best compression, slowest +map_compression_level_net (Map Compression Level for Network Transfer) int -1 -1 9 -# The vertical distance over which heat drops by 20 if 'altitude_chill' is -# enabled. Also the vertical distance over which humidity drops by 10 if -# 'altitude_dry' is enabled. -mgvalleys_altitude_chill (Altitude chill) int 90 +[**Server] -# Depth below which you'll find large caves. -mgvalleys_large_cave_depth (Large cave depth) int -33 +# Format of player chat messages. The following strings are valid placeholders: +# @name, @message, @timestamp (optional) +chat_message_format (Chat message format) string <@name> @message -# Minimum limit of random number of small caves per mapchunk. -mgvalleys_small_cave_num_min (Small cave minimum number) int 0 0 256 +# If the execution of a chat command takes longer than this specified time in +# seconds, add the time information to the chat command message +chatcommand_msg_time_threshold (Chat command time message threshold) float 0.1 0.0 -# Maximum limit of random number of small caves per mapchunk. -mgvalleys_small_cave_num_max (Small cave maximum number) int 0 0 256 +# A message to be displayed to all clients when the server shuts down. +kick_msg_shutdown (Shutdown message) string Server shutting down. -# Minimum limit of random number of large caves per mapchunk. -mgvalleys_large_cave_num_min (Large cave minimum number) int 0 0 64 +# A message to be displayed to all clients when the server crashes. +kick_msg_crash (Crash message) string This server has experienced an internal error. You will now be disconnected. -# Maximum limit of random number of large caves per mapchunk. -mgvalleys_large_cave_num_max (Large cave maximum number) int 2 0 64 +# Whether to ask clients to reconnect after a (Lua) crash. +# Set this to true if your server is set up to restart automatically. +ask_reconnect_on_crash (Ask to reconnect after crash) bool false -# Proportion of large caves that contain liquid. -mgvalleys_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0 +[**Server/Env Performance] -# Depth below which you'll find giant caverns. -mgvalleys_cavern_limit (Cavern upper limit) int -256 +# Length of a server tick and the interval at which objects are generally updated over +# network, stated in seconds. +dedicated_server_step (Dedicated server step) float 0.09 0.0 -# Y-distance over which caverns expand to full size. -mgvalleys_cavern_taper (Cavern taper) int 192 +# Whether players are shown to clients without any range limit. +# Deprecated, use the setting player_transfer_distance instead. +unlimited_player_transfer_distance (Unlimited player transfer distance) bool true -# Defines full size of caverns, smaller values create larger caverns. -mgvalleys_cavern_threshold (Cavern threshold) float 0.6 +# Defines the maximal player transfer distance in blocks (0 = unlimited). +player_transfer_distance (Player transfer distance) int 0 0 65535 -# How deep to make rivers. -mgvalleys_river_depth (River depth) int 4 +# From how far clients know about objects, stated in mapblocks (16 nodes). +# +# Setting this larger than active_block_range will also cause the server +# to maintain active objects up to this distance in the direction the +# player is looking. (This can avoid mobs suddenly disappearing from view) +active_object_send_range_blocks (Active object send range) int 8 1 65535 -# How wide to make rivers. -mgvalleys_river_size (River size) int 5 +# The radius of the volume of blocks around every player that is subject to the +# active block stuff, stated in mapblocks (16 nodes). +# In active blocks objects are loaded and ABMs run. +# This is also the minimum range in which active objects (mobs) are maintained. +# This should be configured together with active_object_send_range_blocks. +active_block_range (Active block range) int 4 1 65535 -# Controls width of tunnels, a smaller value creates wider tunnels. -# Value >= 10.0 completely disables generation of tunnels and avoids the -# intensive noise calculations. -mgvalleys_cave_width (Cave width) float 0.09 +# From how far blocks are sent to clients, stated in mapblocks (16 nodes). +max_block_send_distance (Max block send distance) int 12 1 65535 -# Lower Y limit of dungeons. -mgvalleys_dungeon_ymin (Dungeon minimum Y) int -31000 +# Default maximum number of forceloaded mapblocks. +# Set this to -1 to disable the limit. +max_forceloaded_blocks (Maximum forceloaded blocks) int 16 -1 -# Upper Y limit of dungeons. -mgvalleys_dungeon_ymax (Dungeon maximum Y) int 63 +# Interval of sending time of day to clients, stated in seconds. +time_send_interval (Time send interval) float 5.0 0.001 -[**Noises] +# Interval of saving important changes in the world, stated in seconds. +server_map_save_interval (Map save interval) float 5.3 0.001 -# First of two 3D noises that together define tunnels. -mgvalleys_np_cave1 (Cave noise #1) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 +# How long the server will wait before unloading unused mapblocks, stated in seconds. +# Higher value is smoother, but will use more RAM. +server_unload_unused_data_timeout (Unload unused server data) int 29 0 4294967295 -# Second of two 3D noises that together define tunnels. -mgvalleys_np_cave2 (Cave noise #2) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 +# Maximum number of statically stored objects in a block. +max_objects_per_block (Maximum objects per block) int 256 1 65535 -# The depth of dirt or other biome filler node. -mgvalleys_np_filler_depth (Filler depth) noise_params_2d 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0, eased +# Length of time between active block management cycles, stated in seconds. +active_block_mgmt_interval (Active block management interval) float 2.0 0.0 -# 3D noise defining giant caverns. -mgvalleys_np_cavern (Cavern noise) noise_params_3d 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0 +# Length of time between Active Block Modifier (ABM) execution cycles, stated in seconds. +abm_interval (ABM interval) float 1.0 0.0 -# Defines large-scale river channel structure. -mgvalleys_np_rivers (River noise) noise_params_2d 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0, eased +# The time budget allowed for ABMs to execute on each step +# (as a fraction of the ABM Interval) +abm_time_budget (ABM time budget) float 0.2 0.1 0.9 -# Base terrain height. -mgvalleys_np_terrain_height (Terrain height) noise_params_2d -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0, eased +# Length of time between NodeTimer execution cycles, stated in seconds. +nodetimer_interval (NodeTimer interval) float 0.2 0.0 -# Raises terrain to make valleys around the rivers. -mgvalleys_np_valley_depth (Valley depth) noise_params_2d 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0, eased +# Max liquids processed per step. +liquid_loop_max (Liquid loop max) int 100000 1 4294967295 -# Slope and fill work together to modify the heights. -mgvalleys_np_inter_valley_fill (Valley fill) noise_params_3d 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0 +# The time (in seconds) that the liquids queue may grow beyond processing +# capacity until an attempt is made to decrease its size by dumping old queue +# items. A value of 0 disables the functionality. +liquid_queue_purge_time (Liquid queue purge time) int 0 0 65535 -# Amplifies the valleys. -mgvalleys_np_valley_profile (Valley profile) noise_params_2d 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0, eased +# Liquid update interval in seconds. +liquid_update (Liquid update tick) float 1.0 0.001 -# Slope and fill work together to modify the heights. -mgvalleys_np_inter_valley_slope (Valley slope) noise_params_2d 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0, eased +# At this distance the server will aggressively optimize which blocks are sent to +# clients. +# Small values potentially improve performance a lot, at the expense of visible +# rendering glitches (some blocks will not be rendered under water and in caves, +# as well as sometimes on land). +# Setting this to a value greater than max_block_send_distance disables this +# optimization. +# Stated in mapblocks (16 nodes). +block_send_optimize_distance (Block send optimize distance) int 4 2 32767 -# 3D noise that determines number of dungeons per mapchunk. -mgvalleys_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0 +# If enabled the server will perform map block occlusion culling based on +# on the eye position of the player. This can reduce the number of blocks +# sent to the client 50-80%. The client will not longer receive most invisible +# so that the utility of noclip mode is reduced. +server_side_occlusion_culling (Server side occlusion culling) bool true -[*Advanced] +[**Mapgen] # Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes). # WARNING!: There is no benefit, and there are several dangers, in @@ -2231,7 +1949,7 @@ mgvalleys_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), # Reducing this value increases cave and dungeon density. # Altering this value is for special usage, leaving it unchanged is # recommended. -chunksize (Chunk size) int 5 +chunksize (Chunk size) int 5 1 10 # Dump the mapgen debug information. enable_mapgen_debug_info (Mapgen debug) bool false @@ -2257,21 +1975,367 @@ emergequeue_limit_generate (Per-player limit of queued blocks to generate) int 1 # speed, but this may harm game performance by interfering with other # processes, especially in singleplayer and/or when running Lua code in # 'on_generated'. For many users the optimum setting may be '1'. -num_emerge_threads (Number of emerge threads) int 1 +num_emerge_threads (Number of emerge threads) int 1 0 32767 -[Online Content Repository] +[**cURL] -# The URL for the content repository -contentdb_url (ContentDB URL) string https://content.minetest.net +# Maximum time an interactive request (e.g. server list fetch) may take, stated in milliseconds. +curl_timeout (cURL interactive timeout) int 20000 100 2147483647 -# Comma-separated list of flags to hide in the content repository. -# "nonfree" can be used to hide packages which do not qualify as 'free software', -# as defined by the Free Software Foundation. -# You can also specify content ratings. -# These flags are independent from Minetest versions, -# so see a full list at https://content.minetest.net/help/content_flags/ -contentdb_flag_blacklist (ContentDB Flag Blacklist) string nonfree, desktop_default +# Limits number of parallel HTTP requests. Affects: +# - Media fetch if server uses remote_media setting. +# - Serverlist download and server announcement. +# - Downloads performed by main menu (e.g. mod manager). +# Only has an effect if compiled with cURL. +curl_parallel_limit (cURL parallel limit) int 8 1 2147483647 -# Maximum number of concurrent downloads. Downloads exceeding this limit will be queued. -# This should be lower than curl_parallel_limit. -contentdb_max_concurrent_downloads (ContentDB Max Concurrent Downloads) int 3 +# Maximum time a file download (e.g. a mod download) may take, stated in milliseconds. +curl_file_download_timeout (cURL file download timeout) int 300000 100 2147483647 + +[**Misc] + +# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens. +screen_dpi (DPI) int 72 1 + +# Adjust the detected display density, used for scaling UI elements. +display_density_factor (Display Density Scaling Factor) float 1 0.5 5.0 + +# Windows systems only: Start Minetest with the command line window in the background. +# Contains the same information as the file debug.txt (default name). +enable_console (Enable console window) bool false + +# Number of extra blocks that can be loaded by /clearobjects at once. +# This is a trade-off between SQLite transaction overhead and +# memory consumption (4096=100MB, as a rule of thumb). +max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096 0 4294967295 + +# World directory (everything in the world is stored here). +# Not needed if starting from the main menu. +map-dir (Map directory) path + +# See https://www.sqlite.org/pragma.html#pragma_synchronous +sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2 + +# Compression level to use when saving mapblocks to disk. +# -1 - use default compression level +# 0 - least compression, fastest +# 9 - best compression, slowest +map_compression_level_disk (Map Compression Level for Disk Storage) int -1 -1 9 + +# Enable usage of remote media server (if provided by server). +# Remote servers offer a significantly faster way to download media (e.g. textures) +# when connecting to the server. +enable_remote_media_server (Connect to external media server) bool true + +# File in client/serverlist/ that contains your favorite servers displayed in the +# Multiplayer Tab. +serverlist_file (Serverlist file) string favoriteservers.json + + +[*Gamepads] + +# Enable joysticks. Requires a restart to take effect +enable_joysticks (Enable joysticks) bool false + +# The identifier of the joystick to use +joystick_id (Joystick ID) int 0 0 255 + +# The type of joystick +joystick_type (Joystick type) enum auto auto,generic,xbox,dragonrise_gamecube + +# The time in seconds it takes between repeated events +# when holding down a joystick button combination. +repeat_joystick_button_time (Joystick button repetition interval) float 0.17 0.001 + +# The dead zone of the joystick +joystick_deadzone (Joystick dead zone) int 2048 0 65535 + +# The sensitivity of the joystick axes for moving the +# in-game view frustum around. +joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170.0 0.001 + + +[*Temporary Settings] + +# Path to texture directory. All textures are first searched from here. +texture_path (Texture path) path + +# Enables minimap. +enable_minimap (Minimap) bool true + +# Shape of the minimap. Enabled = round, disabled = square. +minimap_shape_round (Round minimap) bool true + +# Address to connect to. +# Leave this blank to start a local server. +# Note that the address field in the main menu overrides this setting. +address (Server address) string + +# Port to connect to (UDP). +# Note that the port field in the main menu overrides this setting. +remote_port (Remote port) int 30000 1 65535 + +# Default game when creating a new world. +# This will be overridden when creating a world from the main menu. +default_game (Default game) string minetest + +# Enable players getting damage and dying. +enable_damage (Damage) bool false + +# Enable creative mode for all players +creative_mode (Creative) bool false + +# Whether to allow players to damage and kill each other. +enable_pvp (Player versus player) bool true + +# Player is able to fly without being affected by gravity. +# This requires the "fly" privilege on the server. +free_move (Flying) bool false + +# If enabled, makes move directions relative to the player's pitch when flying or swimming. +pitch_move (Pitch move mode) bool false + +# Fast movement (via the "Aux1" key). +# This requires the "fast" privilege on the server. +fast_move (Fast movement) bool false + +# If enabled together with fly mode, player is able to fly through solid nodes. +# This requires the "noclip" privilege on the server. +noclip (Noclip) bool false + +# Continuous forward movement, toggled by autoforward key. +# Press the autoforward key again or the backwards movement to disable. +continuous_forward (Continuous forward) bool false + +# Formspec default background opacity (between 0 and 255). +formspec_default_bg_opacity (Formspec Default Background Opacity) int 140 0 255 + +# Formspec default background color (R,G,B). +formspec_default_bg_color (Formspec Default Background Color) string (0,0,0) + +# Whether to show technical names. +# Affects mods and texture packs in the Content and Select Mods menus, as well as +# setting names in All Settings. +# Controlled by the checkbox in the "All settings" menu. +show_technical_names (Show technical names) bool false + +# Enables the sound system. +# If disabled, this completely disables all sounds everywhere and the in-game +# sound controls will be non-functional. +# Changing this setting requires a restart. +enable_sound (Sound) bool true + +# Key for moving the player forward. +keymap_forward (Forward key) key KEY_KEY_W + +# Key for moving the player backward. +# Will also disable autoforward, when active. +keymap_backward (Backward key) key KEY_KEY_S + +# Key for moving the player left. +keymap_left (Left key) key KEY_KEY_A + +# Key for moving the player right. +keymap_right (Right key) key KEY_KEY_D + +# Key for jumping. +keymap_jump (Jump key) key KEY_SPACE + +# Key for sneaking. +# Also used for climbing down and descending in water if aux1_descends is disabled. +keymap_sneak (Sneak key) key KEY_LSHIFT + +# Key for digging. +keymap_dig (Dig key) key KEY_LBUTTON + +# Key for placing. +keymap_place (Place key) key KEY_RBUTTON + +# Key for opening the inventory. +keymap_inventory (Inventory key) key KEY_KEY_I + +# Key for moving fast in fast mode. +keymap_aux1 (Aux1 key) key KEY_KEY_E + +# Key for opening the chat window. +keymap_chat (Chat key) key KEY_KEY_T + +# Key for opening the chat window to type commands. +keymap_cmd (Command key) key / + +# Key for opening the chat window to type local commands. +keymap_cmd_local (Command key) key . + +# Key for toggling unlimited view range. +keymap_rangeselect (Range select key) key + +# Key for toggling flying. +keymap_freemove (Fly key) key KEY_KEY_K + +# Key for toggling pitch move mode. +keymap_pitchmove (Pitch move key) key KEY_KEY_P + +# Key for toggling fast mode. +keymap_fastmove (Fast key) key KEY_KEY_J + +# Key for toggling noclip mode. +keymap_noclip (Noclip key) key KEY_KEY_H + +# Key for selecting the next item in the hotbar. +keymap_hotbar_next (Hotbar next key) key KEY_KEY_N + +# Key for selecting the previous item in the hotbar. +keymap_hotbar_previous (Hotbar previous key) key KEY_KEY_B + +# Key for muting the game. +keymap_mute (Mute key) key KEY_KEY_M + +# Key for increasing the volume. +keymap_increase_volume (Inc. volume key) key + +# Key for decreasing the volume. +keymap_decrease_volume (Dec. volume key) key + +# Key for toggling autoforward. +keymap_autoforward (Automatic forward key) key + +# Key for toggling cinematic mode. +keymap_cinematic (Cinematic mode key) key + +# Key for toggling display of minimap. +keymap_minimap (Minimap key) key KEY_KEY_V + +# Key for taking screenshots. +keymap_screenshot (Screenshot) key KEY_F12 + +# Key for dropping the currently selected item. +keymap_drop (Drop item key) key KEY_KEY_Q + +# Key to use view zoom when possible. +keymap_zoom (View zoom key) key KEY_KEY_Z + +# Key for selecting the first hotbar slot. +keymap_slot1 (Hotbar slot 1 key) key KEY_KEY_1 + +# Key for selecting the second hotbar slot. +keymap_slot2 (Hotbar slot 2 key) key KEY_KEY_2 + +# Key for selecting the third hotbar slot. +keymap_slot3 (Hotbar slot 3 key) key KEY_KEY_3 + +# Key for selecting the fourth hotbar slot. +keymap_slot4 (Hotbar slot 4 key) key KEY_KEY_4 + +# Key for selecting the fifth hotbar slot. +keymap_slot5 (Hotbar slot 5 key) key KEY_KEY_5 + +# Key for selecting the sixth hotbar slot. +keymap_slot6 (Hotbar slot 6 key) key KEY_KEY_6 + +# Key for selecting the seventh hotbar slot. +keymap_slot7 (Hotbar slot 7 key) key KEY_KEY_7 + +# Key for selecting the eighth hotbar slot. +keymap_slot8 (Hotbar slot 8 key) key KEY_KEY_8 + +# Key for selecting the ninth hotbar slot. +keymap_slot9 (Hotbar slot 9 key) key KEY_KEY_9 + +# Key for selecting the tenth hotbar slot. +keymap_slot10 (Hotbar slot 10 key) key KEY_KEY_0 + +# Key for selecting the 11th hotbar slot. +keymap_slot11 (Hotbar slot 11 key) key + +# Key for selecting the 12th hotbar slot. +keymap_slot12 (Hotbar slot 12 key) key + +# Key for selecting the 13th hotbar slot. +keymap_slot13 (Hotbar slot 13 key) key + +# Key for selecting the 14th hotbar slot. +keymap_slot14 (Hotbar slot 14 key) key + +# Key for selecting the 15th hotbar slot. +keymap_slot15 (Hotbar slot 15 key) key + +# Key for selecting the 16th hotbar slot. +keymap_slot16 (Hotbar slot 16 key) key + +# Key for selecting the 17th hotbar slot. +keymap_slot17 (Hotbar slot 17 key) key + +# Key for selecting the 18th hotbar slot. +keymap_slot18 (Hotbar slot 18 key) key + +# Key for selecting the 19th hotbar slot. +keymap_slot19 (Hotbar slot 19 key) key + +# Key for selecting the 20th hotbar slot. +keymap_slot20 (Hotbar slot 20 key) key + +# Key for selecting the 21st hotbar slot. +keymap_slot21 (Hotbar slot 21 key) key + +# Key for selecting the 22nd hotbar slot. +keymap_slot22 (Hotbar slot 22 key) key + +# Key for selecting the 23rd hotbar slot. +keymap_slot23 (Hotbar slot 23 key) key + +# Key for selecting the 24th hotbar slot. +keymap_slot24 (Hotbar slot 24 key) key + +# Key for selecting the 25th hotbar slot. +keymap_slot25 (Hotbar slot 25 key) key + +# Key for selecting the 26th hotbar slot. +keymap_slot26 (Hotbar slot 26 key) key + +# Key for selecting the 27th hotbar slot. +keymap_slot27 (Hotbar slot 27 key) key + +# Key for selecting the 28th hotbar slot. +keymap_slot28 (Hotbar slot 28 key) key + +# Key for selecting the 29th hotbar slot. +keymap_slot29 (Hotbar slot 29 key) key + +# Key for selecting the 30th hotbar slot. +keymap_slot30 (Hotbar slot 30 key) key + +# Key for selecting the 31st hotbar slot. +keymap_slot31 (Hotbar slot 31 key) key + +# Key for selecting the 32nd hotbar slot. +keymap_slot32 (Hotbar slot 32 key) key + +# Key for toggling the display of the HUD. +keymap_toggle_hud (HUD toggle key) key KEY_F1 + +# Key for toggling the display of chat. +keymap_toggle_chat (Chat toggle key) key KEY_F2 + +# Key for toggling the display of the large chat console. +keymap_console (Large chat console key) key KEY_F10 + +# Key for toggling the display of fog. +keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3 + +# Key for toggling the camera update. Only used for development +keymap_toggle_update_camera (Camera update toggle key) key + +# Key for toggling the display of debug info. +keymap_toggle_debug (Debug info toggle key) key KEY_F5 + +# Key for toggling the display of the profiler. Used for development. +keymap_toggle_profiler (Profiler toggle key) key KEY_F6 + +# Key for switching between first- and third-person camera. +keymap_camera_mode (Toggle camera mode key) key KEY_KEY_C + +# Key for increasing the viewing range. +keymap_increase_viewing_range_min (View range increase key) key + + +# Key for decreasing the viewing range. +keymap_decrease_viewing_range_min (View range decrease key) key -