X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=builtin%2Fsettingtypes.txt;h=b75bf2de55fe14068b9d5a44610657604036fe47;hb=36d35f2fe31a429c1510df680801940472416d45;hp=eefd3490ceb4bb9ca6ba3ea75ceaf574ce574ee8;hpb=36bfc67574aaa54c3e7f814ec7c5336e9dbc1ac4;p=minetest.git diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index eefd3490c..b75bf2de5 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -112,7 +112,7 @@ always_fly_fast (Always fly and fast) bool true # The time in seconds it takes between repeated right clicks when holding the right # mouse button. -repeat_rightclick_time (Rightclick repetition interval) float 0.25 +repeat_rightclick_time (Rightclick repetition interval) float 0.25 0.001 # Automatically jump up single-node obstacles. autojump (Automatic jumping) bool false @@ -150,7 +150,7 @@ joystick_type (Joystick type) enum auto auto,generic,xbox # The time in seconds it takes between repeated events # when holding down a joystick button combination. -repeat_joystick_button_time (Joystick button repetition interval) float 0.17 +repeat_joystick_button_time (Joystick button repetition interval) float 0.17 0.001 # The sensitivity of the joystick axes for moving the # ingame view frustum around. @@ -252,7 +252,7 @@ keymap_cinematic (Cinematic mode key) key # Key for toggling display of minimap. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_minimap (Minimap key) key KEY_F9 +keymap_minimap (Minimap key) key KEY_KEY_V # Key for taking screenshots. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 @@ -424,7 +424,7 @@ keymap_toggle_profiler (Profiler toggle key) key KEY_F6 # Key for switching between first- and third-person camera. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_camera_mode (Toggle camera mode key) key KEY_F7 +keymap_camera_mode (Toggle camera mode key) key KEY_KEY_C # Key for increasing the viewing range. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 @@ -440,7 +440,8 @@ keymap_decrease_viewing_range_min (View range decrease key) key - [**Basic] -# Enable VBO +# Enable vertex buffer objects. +# This should greatly improve graphics performance. enable_vbo (VBO) bool true # Whether to fog out the end of the visible area. @@ -508,10 +509,11 @@ texture_min_size (Minimum texture size) int 64 # when set to higher number than 0. fsaa (FSAA) enum 0 0,1,2,4,8,16 -# Undersampling is similar to using lower screen resolution, but it applies +# Undersampling is similar to using a lower screen resolution, but it applies # to the game world only, keeping the GUI intact. -# It should give significant performance boost at the cost of less detailed image. -undersampling (Undersampling) enum 0 0,2,3,4 +# It should give a significant performance boost at the cost of less detailed image. +# Higher values result in a less detailed image. +undersampling (Undersampling) int 1 1 8 [**Shaders] @@ -525,7 +527,10 @@ shader_path (Shader path) path [***Tone Mapping] -# Enables filmic tone mapping +# Enables Hable's 'Uncharted 2' filmic tone mapping. +# Simulates the tone curve of photographic film and how this approximates the +# appearance of high dynamic range images. Mid-range contrast is slightly +# enhanced, highlights and shadows are gradually compressed. tone_mapping (Filmic tone mapping) bool false [***Bumpmapping] @@ -570,21 +575,31 @@ parallax_occlusion_bias (Parallax occlusion bias) float 0.04 [***Waving Nodes] -# Set to true enables waving water. +# Set to true to enable waving liquids (like water). # Requires shaders to be enabled. -enable_waving_water (Waving water) bool false +enable_waving_water (Waving liquids) bool false -water_wave_height (Waving water wave height) float 1.0 +# The maximum height of the surface of waving liquids. +# 4.0 = Wave height is two nodes. +# 0.0 = Wave doesn't move at all. +# Default is 1.0 (1/2 node). +# Requires waving liquids to be enabled. +water_wave_height (Waving liquids wave height) float 1.0 0.0 4.0 -water_wave_length (Waving water wavelength) float 20.0 +# Length of liquid waves. +# Requires waving liquids to be enabled. +water_wave_length (Waving liquids wavelength) float 20.0 0.1 -water_wave_speed (Waving water wave speed) float 5.0 +# How fast liquid waves will move. Higher = faster. +# If negative, liquid waves will move backwards. +# Requires waving liquids to be enabled. +water_wave_speed (Waving liquids wave speed) float 5.0 -# Set to true enables waving leaves. +# Set to true to enable waving leaves. # Requires shaders to be enabled. enable_waving_leaves (Waving leaves) bool false -# Set to true enables waving plants. +# Set to true to enable waving plants. # Requires shaders to be enabled. enable_waving_plants (Waving plants) bool false @@ -596,10 +611,10 @@ arm_inertia (Arm inertia) bool true # If FPS would go higher than this, limit it by sleeping # to not waste CPU power for no benefit. -fps_max (Maximum FPS) int 60 +fps_max (Maximum FPS) int 60 1 # Maximum FPS when game is paused. -pause_fps_max (FPS in pause menu) int 20 +pause_fps_max (FPS in pause menu) int 20 1 # Open the pause menu when the window's focus is lost. Does not pause if a formspec is # open. @@ -608,17 +623,17 @@ pause_on_lost_focus (Pause on lost window focus) bool false # View distance in nodes. viewing_range (Viewing range) int 100 20 4000 -# Camera 'near clipping plane' distance in nodes, between 0 and 0.5. -# Most users will not need to change this. +# Camera 'near clipping plane' distance in nodes, between 0 and 0.25 +# Only works on GLES platforms. Most users will not need to change this. # Increasing can reduce artifacting on weaker GPUs. # 0.1 = Default, 0.25 = Good value for weaker tablets. -near_plane (Near clipping plane) float 0.1 0 0.5 +near_plane (Near plane) float 0.1 0 0.25 # Width component of the initial window size. -screen_w (Screen width) int 1024 +screen_w (Screen width) int 1024 1 # Height component of the initial window size. -screen_h (Screen height) int 600 +screen_h (Screen height) int 600 1 # Save window size automatically when modified. autosave_screensize (Autosave screen size) bool true @@ -635,25 +650,34 @@ vsync (VSync) bool false # Field of view in degrees. fov (Field of view) int 72 45 160 -# Adjust the gamma encoding for the light tables. Higher numbers are brighter. -# This setting is for the client only and is ignored by the server. -display_gamma (Gamma) float 1.0 0.5 10.0 +# Alters the light curve by applying 'gamma correction' to it. +# Higher values make middle and lower light levels brighter. +# Value '1.0' leaves the light curve unaltered. +# This only has significant effect on daylight and artificial +# light, it has very little effect on natural night light. +display_gamma (Light curve gamma) float 1.0 0.33 3.0 # Gradient of light curve at minimum light level. -lighting_alpha (Darkness sharpness) float 0.0 0.0 4.0 +# Controls the contrast of the lowest light levels. +lighting_alpha (Light curve low gradient) float 0.0 0.0 3.0 # Gradient of light curve at maximum light level. -lighting_beta (Lightness sharpness) float 1.5 0.0 4.0 +# Controls the contrast of the highest light levels. +lighting_beta (Light curve high gradient) float 1.5 0.0 3.0 -# Strength of light curve mid-boost. -lighting_boost (Light curve mid boost) float 0.2 0.0 1.0 +# Strength of light curve boost. +# The 3 'boost' parameters define a range of the light +# curve that is boosted in brightness. +lighting_boost (Light curve boost) float 0.2 0.0 0.4 -# Center of light curve mid-boost. -lighting_boost_center (Light curve mid boost center) float 0.5 0.0 1.0 +# Center of light curve boost range. +# Where 0.0 is minimum light level, 1.0 is maximum light level. +lighting_boost_center (Light curve boost center) float 0.5 0.0 1.0 -# Spread of light curve mid-boost. -# Standard deviation of the mid-boost gaussian. -lighting_boost_spread (Light curve mid boost spread) float 0.2 0.0 1.0 +# Spread of light curve boost range. +# Controls the width of the range to be boosted. +# Standard deviation of the light curve boost Gaussian. +lighting_boost_spread (Light curve boost spread) float 0.2 0.0 0.4 # Path to texture directory. All textures are first searched from here. texture_path (Texture path) path @@ -755,7 +779,7 @@ minimap_shape_round (Round minimap) bool true # True = 256 # False = 128 -# Useable to make minimap smoother on slower machines. +# Usable to make minimap smoother on slower machines. minimap_double_scan_height (Minimap scan height) bool true # Make fog and sky colors depend on daytime (dawn/sunset) and view direction. @@ -805,7 +829,7 @@ menu_clouds (Clouds in menu) bool true # This will smooth over some of the rough edges, and blend # pixels when scaling down, at the cost of blurring some # edge pixels when images are scaled by non-integer sizes. -gui_scaling (GUI scaling) float 1.0 +gui_scaling (GUI scaling) float 1.0 0.001 # When gui_scaling_filter is true, all GUI images need to be # filtered in software, but some images are generated directly @@ -825,31 +849,63 @@ tooltip_show_delay (Tooltip delay) int 400 tooltip_append_itemname (Append item name) bool false # Whether FreeType fonts are used, requires FreeType support to be compiled in. +# If disabled, bitmap and XML vectors fonts are used instead. freetype (FreeType fonts) bool true -# Path to TrueTypeFont or bitmap. -font_path (Font path) filepath fonts/liberationsans.ttf +font_bold (Font bold by default) bool false -font_size (Font size) int 16 +font_italic (Font italic by default) bool false -# Font shadow offset, if 0 then shadow will not be drawn. +# Shadow offset (in pixels) of the default font. If 0, then shadow will not be drawn. font_shadow (Font shadow) int 1 -# Font shadow alpha (opaqueness, between 0 and 255). +# Opaqueness (alpha) of the shadow behind the default font, between 0 and 255. font_shadow_alpha (Font shadow alpha) int 127 0 255 -mono_font_path (Monospace font path) filepath fonts/liberationmono.ttf +# Font size of the default font in point (pt). +font_size (Font size) int 16 1 -mono_font_size (Monospace font size) int 15 +# Path to the default font. +# If “freetype” setting is enabled: Must be a TrueType font. +# If “freetype” setting is disabled: Must be a bitmap or XML vectors font. +# The fallback font will be used if the font cannot be loaded. +font_path (Regular font path) filepath fonts/Arimo-Regular.ttf -# This font will be used for certain languages. -fallback_font_path (Fallback font) filepath fonts/DroidSansFallbackFull.ttf -fallback_font_size (Fallback font size) int 15 +font_path_bold (Bold font path) filepath fonts/Arimo-Bold.ttf +font_path_italic (Italic font path) filepath fonts/Arimo-Italic.ttf +font_path_bolditalic (Bold and italic font path) filepath fonts/Arimo-BoldItalic.ttf + +# Font size of the monospace font in point (pt). +mono_font_size (Monospace font size) int 15 1 + +# Path to the monospace font. +# If “freetype” setting is enabled: Must be a TrueType font. +# If “freetype” setting is disabled: Must be a bitmap or XML vectors font. +# This font is used for e.g. the console and profiler screen. +mono_font_path (Monospace font path) filepath fonts/Cousine-Regular.ttf + +mono_font_path_bold (Bold monospace font path) filepath fonts/Cousine-Bold.ttf +mono_font_path_italic (Italic monospace font path) filepath fonts/Cousine-Italic.ttf +mono_font_path_bolditalic (Bold and italic monospace font path) filepath fonts/Cousine-BoldItalic.ttf + +# Font size of the fallback font in point (pt). +fallback_font_size (Fallback font size) int 15 1 + +# Shadow offset (in pixels) of the fallback font. If 0, then shadow will not be drawn. fallback_font_shadow (Fallback font shadow) int 1 + +# Opaqueness (alpha) of the shadow behind the fallback font, between 0 and 255. fallback_font_shadow_alpha (Fallback font shadow alpha) int 128 0 255 -# Path to save screenshots at. -screenshot_path (Screenshot folder) path +# Path of the fallback font. +# If “freetype” setting is enabled: Must be a TrueType font. +# If “freetype” setting is disabled: Must be a bitmap or XML vectors font. +# This font will be used for certain languages or if the default font is unavailable. +fallback_font_path (Fallback font path) filepath fonts/DroidSansFallbackFull.ttf + +# Path to save screenshots at. Can be an absolute or relative path. +# The folder will be created if it doesn't already exist. +screenshot_path (Screenshot folder) path screenshots # Format of screenshots. screenshot_format (Screenshot format) enum png png,jpg,bmp,pcx,ppm,tga @@ -862,7 +918,7 @@ screenshot_quality (Screenshot quality) int 0 0 100 [*Advanced] # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens. -screen_dpi (DPI) int 72 +screen_dpi (DPI) int 72 1 # Windows systems only: Start Minetest with the command line window in the background. # Contains the same information as the file debug.txt (default name). @@ -870,10 +926,20 @@ enable_console (Enable console window) bool false [Sound] +# Enables the sound system. +# If disabled, this completely disables all sounds everywhere and the in-game +# sound controls will be non-functional. +# Changing this setting requires a restart. enable_sound (Sound) bool true +# Volume of all sounds. +# Requires the sound system to be enabled. sound_volume (Volume) float 0.7 0.0 1.0 +# Whether to mute sounds. You can unmute sounds at any time, unless the +# sound system is disabled (enable_sound=false). +# In-game, you can toggle the mute state with the mute key or by using the +# pause menu. mute_sound (Mute sound) bool false [Client] @@ -889,6 +955,12 @@ address (Server address) string # Note that the port field in the main menu overrides this setting. remote_port (Remote port) int 30000 1 65535 +# Prometheus listener address. +# If minetest is compiled with ENABLE_PROMETHEUS option enabled, +# enable metrics listener for Prometheus on that address. +# Metrics can be fetch on http://127.0.0.1:30000/metrics +prometheus_listener_address (Prometheus listener address) string 127.0.0.1:30000 + # Save the map received by the client on disk. enable_local_map_saving (Saving map received from server) bool false @@ -974,6 +1046,7 @@ remote_media (Remote media) string # Enable/disable running an IPv6 server. # Ignored if bind_address is set. +# Needs enable_ipv6 to be enabled. ipv6_server (IPv6 server) bool false [**Advanced] @@ -1012,6 +1085,10 @@ map-dir (Map directory) path # Setting it to -1 disables the feature. item_entity_ttl (Item entity TTL) int 900 +# Specifies the default stack size of nodes, items and tools. +# Note that mods or games may explicitly set a stack for certain (or all) items. +default_stack_max (Default stack size) int 99 + # Enable players getting damage and dying. enable_damage (Damage) bool false @@ -1144,10 +1221,10 @@ movement_speed_climb (Climbing speed) float 3 # Initial vertical speed when jumping, in nodes per second. movement_speed_jump (Jumping speed) float 6.5 -# Decrease this to increase liquid resistence to movement. +# Decrease this to increase liquid resistance to movement. movement_liquid_fluidity (Liquid fluidity) float 1 -# Maximum liquid resistence. Controls deceleration when entering liquid at +# Maximum liquid resistance. Controls deceleration when entering liquid at # high speed. movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5 @@ -1159,7 +1236,7 @@ movement_gravity (Gravity) float 9.81 [**Advanced] -# Handling for deprecated lua api calls: +# Handling for deprecated Lua API calls: # - legacy: (try to) mimic old behaviour (default for release). # - log: mimic and log backtrace of deprecated call (default for debug). # - error: abort on usage of deprecated call (suggested for mod developers). @@ -1306,8 +1383,7 @@ name (Player name) string # Set the language. Leave empty to use the system language. # A restart is required after changing this. -language (Language) enum ,be,ca,cs,da,de,dv,en,eo,es,et,fr,he,hu,id,it,ja,jbo,ko,ky,lt,ms,nb,nl,pl,pt,pt_BR,ro,ru,sl,sr_Cyrl,sv,sw,tr,uk,zh_CN,zh_TW - +language (Language) enum ,ar,ca,cs,da,de,dv,el,en,eo,es,et,eu,fil,fr,hu,id,it,ja,ja_KS,jbo,kk,kn,lo,lt,ms,my,nb,nl,nn,pl,pt,pt_BR,ro,ru,sl,sr_Cyrl,sv,sw,th,tr,uk,vi # Level of logging to be written to debug.txt: # - (no logging) @@ -1325,7 +1401,11 @@ debug_log_level (Debug log level) enum action ,none,error,warning,action,info,ve # debug.txt is only moved if this setting is positive. debug_log_size_max (Debug log file size threshold) int 50 -# IPv6 support. +# Minimal level of logging to be written to chat. +chat_log_level (Chat log level) enum error ,none,error,warning,action,info,verbose + +# Enable IPv6 support (for both client and server). +# Required for IPv6 connections to work at all. enable_ipv6 (IPv6) bool true [*Advanced] @@ -1384,9 +1464,6 @@ mapgen_limit (Map generation limit) int 31000 0 31000 # and junglegrass, in all other mapgens this flag controls all decorations. mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes caves,dungeons,light,decorations,biomes,nocaves,nodungeons,nolight,nodecorations,nobiomes -# Whether dungeons occasionally project from the terrain. -projecting_dungeons (Projecting dungeons) bool true - [*Biome API temperature and humidity noise parameters] # Temperature variation for biomes. @@ -1407,14 +1484,27 @@ mg_biome_np_humidity_blend (Humidity blend noise) noise_params_2d 0, 1.5, (8, 8, mgv5_spflags (Mapgen V5 specific flags) flags caverns caverns,nocaverns # Controls width of tunnels, a smaller value creates wider tunnels. +# Value >= 10.0 completely disables generation of tunnels and avoids the +# intensive noise calculations. mgv5_cave_width (Cave width) float 0.09 # Y of upper limit of large caves. mgv5_large_cave_depth (Large cave depth) int -256 -# Deprecated, define and locate cave liquids using biome definitions instead. -# Y of upper limit of lava in large caves. -mgv5_lava_depth (Lava depth) int -256 +# Minimum limit of random number of small caves per mapchunk. +mgv5_small_cave_num_min (Small cave minimum number) int 0 0 256 + +# Maximum limit of random number of small caves per mapchunk. +mgv5_small_cave_num_max (Small cave maximum number) int 0 0 256 + +# Minimum limit of random number of large caves per mapchunk. +mgv5_large_cave_num_min (Large cave minimum number) int 0 0 64 + +# Maximum limit of random number of large caves per mapchunk. +mgv5_large_cave_num_max (Large cave maximum number) int 2 0 64 + +# Proportion of large caves that contain liquid. +mgv5_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0 # Y-level of cavern upper limit. mgv5_cavern_limit (Cavern limit) int -256 @@ -1524,30 +1614,27 @@ mgv7_spflags (Mapgen V7 specific flags) flags mountains,ridges,nofloatlands,cave mgv7_mount_zero_level (Mountain zero level) int 0 # Controls width of tunnels, a smaller value creates wider tunnels. +# Value >= 10.0 completely disables generation of tunnels and avoids the +# intensive noise calculations. mgv7_cave_width (Cave width) float 0.09 # Y of upper limit of large caves. mgv7_large_cave_depth (Large cave depth) int -33 -# Deprecated, define and locate cave liquids using biome definitions instead. -# Y of upper limit of lava in large caves. -mgv7_lava_depth (Lava depth) int -256 +# Minimum limit of random number of small caves per mapchunk. +mgv7_small_cave_num_min (Small cave minimum number) int 0 0 256 -# Controls the density of mountain-type floatlands. -# Is a noise offset added to the 'mgv7_np_mountain' noise value. -mgv7_float_mount_density (Floatland mountain density) float 0.6 +# Maximum limit of random number of small caves per mapchunk. +mgv7_small_cave_num_max (Small cave maximum number) int 0 0 256 -# Typical maximum height, above and below midpoint, of floatland mountains. -mgv7_float_mount_height (Floatland mountain height) float 128.0 +# Minimum limit of random number of large caves per mapchunk. +mgv7_large_cave_num_min (Large cave minimum number) int 0 0 64 -# Alters how mountain-type floatlands taper above and below midpoint. -mgv7_float_mount_exponent (Floatland mountain exponent) float 0.75 +# Maximum limit of random number of large caves per mapchunk. +mgv7_large_cave_num_max (Large cave maximum number) int 2 0 64 -# Y-level of floatland midpoint and lake surface. -mgv7_floatland_level (Floatland level) int 1280 - -# Y-level to which floatland shadows extend. -mgv7_shadow_limit (Shadow limit) int 1024 +# Proportion of large caves that contain liquid. +mgv7_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0 # Y-level of cavern upper limit. mgv7_cavern_limit (Cavern limit) int -256 @@ -1588,13 +1675,6 @@ mgv7_np_mount_height (Mountain height noise) noise_params_2d 256, 112, (1000, 10 # Defines large-scale river channel structure. mgv7_np_ridge_uwater (Ridge underwater noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased -# Defines areas of floatland smooth terrain. -# Smooth floatlands occur when noise > 0. -mgv7_np_floatland_base (Floatland base noise) noise_params_2d -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0, eased - -# Variation of hill height and lake depth on floatland smooth terrain. -mgv7_np_float_base_height (Floatland base height noise) noise_params_2d 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0, eased - # 3D noise defining mountain structure and height. # Also defines structure of floatland mountain terrain. mgv7_np_mountain (Mountain noise) noise_params_3d -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0 @@ -1617,7 +1697,7 @@ mgv7_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2 [*Mapgen Carpathian] # Map generation attributes specific to Mapgen Carpathian. -mgcarpathian_spflags (Mapgen Carpathian specific flags) flags caverns,norivers caverns,nocaverns,rivers,norivers +mgcarpathian_spflags (Mapgen Carpathian specific flags) flags caverns,norivers caverns,rivers,nocaverns,norivers # Defines the base ground level. mgcarpathian_base_level (Base ground level) float 12.0 @@ -1632,14 +1712,27 @@ mgcarpathian_river_depth (River channel depth) float 24.0 mgcarpathian_valley_width (River valley width) float 0.25 # Controls width of tunnels, a smaller value creates wider tunnels. +# Value >= 10.0 completely disables generation of tunnels and avoids the +# intensive noise calculations. mgcarpathian_cave_width (Cave width) float 0.09 # Y of upper limit of large caves. mgcarpathian_large_cave_depth (Large cave depth) int -33 -# Deprecated, define and locate cave liquids using biome definitions instead. -# Y of upper limit of lava in large caves. -mgcarpathian_lava_depth (Lava depth) int -256 +# Minimum limit of random number of small caves per mapchunk. +mgcarpathian_small_cave_num_min (Small cave minimum number) int 0 0 256 + +# Maximum limit of random number of small caves per mapchunk. +mgcarpathian_small_cave_num_max (Small cave maximum number) int 0 0 256 + +# Minimum limit of random number of large caves per mapchunk. +mgcarpathian_large_cave_num_min (Large cave minimum number) int 0 0 64 + +# Maximum limit of random number of large caves per mapchunk. +mgcarpathian_large_cave_num_max (Large cave maximum number) int 2 0 64 + +# Proportion of large caves that contain liquid. +mgcarpathian_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0 # Y-level of cavern upper limit. mgcarpathian_cavern_limit (Cavern limit) int -256 @@ -1711,7 +1804,7 @@ mgcarpathian_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 50 [*Mapgen Flat] -# Map generation attributes specific to Mapgen flat. +# Map generation attributes specific to Mapgen Flat. # Occasional lakes and hills can be added to the flat world. mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills @@ -1721,11 +1814,24 @@ mgflat_ground_level (Ground level) int 8 # Y of upper limit of large caves. mgflat_large_cave_depth (Large cave depth) int -33 -# Deprecated, define and locate cave liquids using biome definitions instead. -# Y of upper limit of lava in large caves. -mgflat_lava_depth (Lava depth) int -256 +# Minimum limit of random number of small caves per mapchunk. +mgflat_small_cave_num_min (Small cave minimum number) int 0 0 256 + +# Maximum limit of random number of small caves per mapchunk. +mgflat_small_cave_num_max (Small cave maximum number) int 0 0 256 + +# Minimum limit of random number of large caves per mapchunk. +mgflat_large_cave_num_min (Large cave minimum number) int 0 0 64 + +# Maximum limit of random number of large caves per mapchunk. +mgflat_large_cave_num_max (Large cave maximum number) int 2 0 64 + +# Proportion of large caves that contain liquid. +mgflat_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0 # Controls width of tunnels, a smaller value creates wider tunnels. +# Value >= 10.0 completely disables generation of tunnels and avoids the +# intensive noise calculations. mgflat_cave_width (Cave width) float 0.09 # Terrain noise threshold for lakes. @@ -1769,20 +1875,33 @@ mgflat_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, [*Mapgen Fractal] -# Map generation attributes specific to Mapgen flat. +# Map generation attributes specific to Mapgen Fractal. # 'terrain' enables the generation of non-fractal terrain: # ocean, islands and underground. mgfractal_spflags (Mapgen Fractal specific flags) flags terrain terrain,noterrain # Controls width of tunnels, a smaller value creates wider tunnels. +# Value >= 10.0 completely disables generation of tunnels and avoids the +# intensive noise calculations. mgfractal_cave_width (Cave width) float 0.09 # Y of upper limit of large caves. mgfractal_large_cave_depth (Large cave depth) int -33 -# Deprecated, define and locate cave liquids using biome definitions instead. -# Y of upper limit of lava in large caves. -mgfractal_lava_depth (Lava depth) int -256 +# Minimum limit of random number of small caves per mapchunk. +mgfractal_small_cave_num_min (Small cave minimum number) int 0 0 256 + +# Maximum limit of random number of small caves per mapchunk. +mgfractal_small_cave_num_max (Small cave maximum number) int 0 0 256 + +# Minimum limit of random number of large caves per mapchunk. +mgfractal_large_cave_num_min (Large cave minimum number) int 0 0 64 + +# Maximum limit of random number of large caves per mapchunk. +mgfractal_large_cave_num_max (Large cave maximum number) int 2 0 64 + +# Proportion of large caves that contain liquid. +mgfractal_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0 # Lower Y limit of dungeons. mgfractal_dungeon_ymin (Dungeon minimum Y) int -31000 @@ -1791,24 +1910,24 @@ mgfractal_dungeon_ymin (Dungeon minimum Y) int -31000 mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000 # Selects one of 18 fractal types. -# 1 = 4D "Roundy" mandelbrot set. -# 2 = 4D "Roundy" julia set. -# 3 = 4D "Squarry" mandelbrot set. -# 4 = 4D "Squarry" julia set. -# 5 = 4D "Mandy Cousin" mandelbrot set. -# 6 = 4D "Mandy Cousin" julia set. -# 7 = 4D "Variation" mandelbrot set. -# 8 = 4D "Variation" julia set. -# 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set. -# 10 = 3D "Mandelbrot/Mandelbar" julia set. -# 11 = 3D "Christmas Tree" mandelbrot set. -# 12 = 3D "Christmas Tree" julia set. -# 13 = 3D "Mandelbulb" mandelbrot set. -# 14 = 3D "Mandelbulb" julia set. -# 15 = 3D "Cosine Mandelbulb" mandelbrot set. -# 16 = 3D "Cosine Mandelbulb" julia set. -# 17 = 4D "Mandelbulb" mandelbrot set. -# 18 = 4D "Mandelbulb" julia set. +# 1 = 4D "Roundy" Mandelbrot set. +# 2 = 4D "Roundy" Julia set. +# 3 = 4D "Squarry" Mandelbrot set. +# 4 = 4D "Squarry" Julia set. +# 5 = 4D "Mandy Cousin" Mandelbrot set. +# 6 = 4D "Mandy Cousin" Julia set. +# 7 = 4D "Variation" Mandelbrot set. +# 8 = 4D "Variation" Julia set. +# 9 = 3D "Mandelbrot/Mandelbar" Mandelbrot set. +# 10 = 3D "Mandelbrot/Mandelbar" Julia set. +# 11 = 3D "Christmas Tree" Mandelbrot set. +# 12 = 3D "Christmas Tree" Julia set. +# 13 = 3D "Mandelbulb" Mandelbrot set. +# 14 = 3D "Mandelbulb" Julia set. +# 15 = 3D "Cosine Mandelbulb" Mandelbrot set. +# 16 = 3D "Cosine Mandelbulb" Julia set. +# 17 = 4D "Mandelbulb" Mandelbrot set. +# 18 = 4D "Mandelbulb" Julia set. mgfractal_fractal (Fractal type) int 1 1 18 # Iterations of the recursive function. @@ -1830,7 +1949,7 @@ mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0) # Can be used to move a desired point to (0, 0) to create a # suitable spawn point, or to allow 'zooming in' on a desired # point by increasing 'scale'. -# The default is tuned for a suitable spawn point for mandelbrot +# The default is tuned for a suitable spawn point for Mandelbrot # sets with default parameters, it may need altering in other # situations. # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes. @@ -1903,9 +2022,20 @@ mgvalleys_altitude_chill (Altitude chill) int 90 # Depth below which you'll find large caves. mgvalleys_large_cave_depth (Large cave depth) int -33 -# Deprecated, define and locate cave liquids using biome definitions instead. -# Y of upper limit of lava in large caves. -mgvalleys_lava_depth (Lava depth) int 1 +# Minimum limit of random number of small caves per mapchunk. +mgvalleys_small_cave_num_min (Small cave minimum number) int 0 0 256 + +# Maximum limit of random number of small caves per mapchunk. +mgvalleys_small_cave_num_max (Small cave maximum number) int 0 0 256 + +# Minimum limit of random number of large caves per mapchunk. +mgvalleys_large_cave_num_min (Large cave minimum number) int 0 0 64 + +# Maximum limit of random number of large caves per mapchunk. +mgvalleys_large_cave_num_max (Large cave maximum number) int 2 0 64 + +# Proportion of large caves that contain liquid. +mgvalleys_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0 # Depth below which you'll find giant caverns. mgvalleys_cavern_limit (Cavern upper limit) int -256 @@ -1923,6 +2053,8 @@ mgvalleys_river_depth (River depth) int 4 mgvalleys_river_size (River size) int 5 # Controls width of tunnels, a smaller value creates wider tunnels. +# Value >= 10.0 completely disables generation of tunnels and avoids the +# intensive noise calculations. mgvalleys_cave_width (Cave width) float 0.09 # Lower Y limit of dungeons. @@ -1991,9 +2123,6 @@ emergequeue_limit_diskonly (Limit of emerge queues on disk) int 64 emergequeue_limit_generate (Limit of emerge queues to generate) int 64 # Number of emerge threads to use. -# WARNING: Currently there are multiple bugs that may cause crashes when -# 'num_emerge_threads' is larger than 1. Until this warning is removed it is -# strongly recommended this value is set to the default '1'. # Value 0: # - Automatic selection. The number of emerge threads will be # - 'number of processors - 2', with a lower limit of 1.