X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=builtin%2Fsettingtypes.txt;h=5d68007e332585522a1816bf1fd46717bd622dc2;hb=77cfc4fcd1d10d088e8a56e38bc195a5d6fe5e57;hp=a00cddfd88b515bc868c07787fd8a9f0605d7470;hpb=8fda8c958003c4c49f4eb43612f899b7529d9731;p=dragonfireclient.git diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index a00cddfd8..5d68007e3 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -72,6 +72,9 @@ enable_build_where_you_stand (Build inside player) bool false # This requires the "fly" privilege on the server. free_move (Flying) bool false +# If enabled, makes move directions relative to the player's pitch when flying or swimming. +pitch_move (Pitch move mode) bool false + # Fast movement (via the "special" key). # This requires the "fast" privilege on the server. fast_move (Fast movement) bool false @@ -111,6 +114,9 @@ always_fly_fast (Always fly and fast) bool true # mouse button. repeat_rightclick_time (Rightclick repetition interval) float 0.25 +# Automatically jump up single-node obstacles. +autojump (Automatic jumping) bool false + # Prevent digging and placing from repeating when holding the mouse buttons. # Enable this when you dig or place too often by accident. safe_dig_and_place (Safe digging and placing) bool false @@ -204,6 +210,10 @@ keymap_rangeselect (Range select key) key KEY_KEY_R # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_freemove (Fly key) key KEY_KEY_K +# Key for toggling pitch move mode. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_pitchmove (Pitch move key) key KEY_KEY_L + # Key for toggling fast mode. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_fastmove (Fast key) key KEY_KEY_J @@ -234,7 +244,7 @@ keymap_decrease_volume (Dec. volume key) key # Key for toggling autoforward. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_autoforward (Automatic forwards key) key +keymap_autoforward (Automatic forward key) key # Key for toggling cinematic mode. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 @@ -336,18 +346,54 @@ keymap_slot19 (Hotbar slot 19 key) key # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_slot20 (Hotbar slot 20 key) key -# Key for selecting the 21th hotbar slot. +# Key for selecting the 21st hotbar slot. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_slot21 (Hotbar slot 21 key) key -# Key for selecting the 22th hotbar slot. +# Key for selecting the 22nd hotbar slot. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_slot22 (Hotbar slot 22 key) key -# Key for selecting the 23th hotbar slot. +# Key for selecting the 23rd hotbar slot. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_slot23 (Hotbar slot 23 key) key +# Key for selecting the 24th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot24 (Hotbar slot 24 key) key + +# Key for selecting the 25th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot25 (Hotbar slot 25 key) key + +# Key for selecting the 26th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot26 (Hotbar slot 26 key) key + +# Key for selecting the 27th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot27 (Hotbar slot 27 key) key + +# Key for selecting the 28th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot28 (Hotbar slot 28 key) key + +# Key for selecting the 29th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot29 (Hotbar slot 29 key) key + +# Key for selecting the 30th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot30 (Hotbar slot 30 key) key + +# Key for selecting the 31st hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot31 (Hotbar slot 31 key) key + +# Key for selecting the 32nd hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot32 (Hotbar slot 32 key) key + # Key for toggling the display of the HUD. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_toggle_hud (HUD toggle key) key KEY_F1 @@ -629,7 +675,7 @@ view_bobbing_amount (View bobbing factor) float 1.0 # Multiplier for fall bobbing. # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double. -fall_bobbing_amount (Fall bobbing factor) float 0.0 +fall_bobbing_amount (Fall bobbing factor) float 0.03 # 3D support. # Currently supported: @@ -667,7 +713,7 @@ formspec_default_bg_color (Formspec Default Background Color) string (0,0,0) # Selection box border color (R,G,B). selectionbox_color (Selection box color) string (0,0,0) -# Width of the selectionbox's lines around nodes. +# Width of the selection box lines around nodes. selectionbox_width (Selection box width) int 2 1 5 # Crosshair color (R,G,B). @@ -699,7 +745,7 @@ mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50 # Size of the MapBlock cache of the mesh generator. Increasing this will # increase the cache hit %, reducing the data being copied from the main # thread, thus reducing jitter. -meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size MB) int 20 0 1000 +meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 20 0 1000 # Enables minimap. enable_minimap (Minimap) bool true @@ -754,7 +800,7 @@ show_entity_selectionbox (Show entity selection boxes) bool true # Use a cloud animation for the main menu background. menu_clouds (Clouds in menu) bool true -# Scale gui by a user specified value. +# Scale GUI by a user specified value. # Use a nearest-neighbor-anti-alias filter to scale the GUI. # This will smooth over some of the rough edges, and blend # pixels when scaling down, at the cost of blurring some @@ -866,6 +912,10 @@ serverlist_file (Serverlist file) string favoriteservers.txt # 0 to disable queueing and -1 to make the queue size unlimited. max_out_chat_queue_size (Maximum size of the out chat queue) int 20 +# Enable register confirmation when connecting to server. +# If disabled, new account will be registered automatically. +enable_register_confirmation (Enable register confirmation) bool true + [*Advanced] # Timeout for client to remove unused map data from memory. @@ -892,7 +942,7 @@ server_address (Server address) string game.minetest.net # Homepage of server, to be displayed in the serverlist. server_url (Server URL) string https://minetest.net -# Automaticaly report to the serverlist. +# Automatically report to the serverlist. server_announce (Announce server) bool false # Announce to this serverlist. @@ -922,8 +972,7 @@ strict_protocol_version_checking (Strict protocol checking) bool false # Files that are not present will be fetched the usual way. remote_media (Remote media) string -# Enable/disable running an IPv6 server. An IPv6 server may be restricted -# to IPv6 clients, depending on system configuration. +# Enable/disable running an IPv6 server. # Ignored if bind_address is set. ipv6_server (IPv6 server) bool false @@ -952,7 +1001,7 @@ default_game (Default game) string minetest # Message of the day displayed to players connecting. motd (Message of the day) string -# Maximum number of players that can connect simultaneously. +# Maximum number of players that can be connected simultaneously. max_users (Maximum users) int 15 # World directory (everything in the world is stored here). @@ -1024,7 +1073,7 @@ ask_reconnect_on_crash (Ask to reconnect after crash) bool false # Setting this larger than active_block_range will also cause the server # to maintain active objects up to this distance in the direction the # player is looking. (This can avoid mobs suddenly disappearing from view) -active_object_send_range_blocks (Active object send range) int 3 +active_object_send_range_blocks (Active object send range) int 4 # The radius of the volume of blocks around every player that is subject to the # active block stuff, stated in mapblocks (16 nodes). @@ -1034,7 +1083,7 @@ active_object_send_range_blocks (Active object send range) int 3 active_block_range (Active block range) int 3 # From how far blocks are sent to clients, stated in mapblocks (16 nodes). -max_block_send_distance (Max block send distance) int 9 +max_block_send_distance (Max block send distance) int 10 # Maximum number of forceloaded mapblocks. max_forceloaded_blocks (Maximum forceloaded blocks) int 16 @@ -1068,13 +1117,13 @@ movement_acceleration_default (Default acceleration) float 3 movement_acceleration_air (Acceleration in air) float 2 movement_acceleration_fast (Fast mode acceleration) float 10 movement_speed_walk (Walking speed) float 4 -movement_speed_crouch (Crouch speed) float 1.35 +movement_speed_crouch (Sneaking speed) float 1.35 movement_speed_fast (Fast mode speed) float 20 movement_speed_climb (Climbing speed) float 3 movement_speed_jump (Jumping speed) float 6.5 movement_liquid_fluidity (Liquid fluidity) float 1 movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5 -movement_liquid_sink (Liquid sink) float 10 +movement_liquid_sink (Liquid sinking speed) float 10 movement_gravity (Gravity) float 9.81 [**Advanced] @@ -1144,15 +1193,17 @@ block_send_optimize_distance (Block send optimize distance) int 4 2 # so that the utility of noclip mode is reduced. server_side_occlusion_culling (Server side occlusion culling) bool true -# Restricts the access of certain client-side functions on servers -# Combine these byteflags below to restrict client-side features: -# LOAD_CLIENT_MODS: 1 (disable client mods loading) +# Restricts the access of certain client-side functions on servers. +# Combine the byteflags below to restrict client-side features, or set to 0 +# for no restrictions: +# LOAD_CLIENT_MODS: 1 (disable loading client-provided mods) # CHAT_MESSAGES: 2 (disable send_chat_message call client-side) # READ_ITEMDEFS: 4 (disable get_item_def call client-side) # READ_NODEDEFS: 8 (disable get_node_def call client-side) # LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to # csm_restriction_noderange) -csm_restriction_flags (Client side modding restrictions) int 30 +# READ_PLAYERINFO: 32 (disable get_player_names call client-side) +csm_restriction_flags (Client side modding restrictions) int 62 # If the CSM restriction for node range is enabled, get_node calls are limited # to this distance from the player to the node. @@ -1260,19 +1311,14 @@ curl_file_download_timeout (cURL file download timeout) int 300000 high_precision_fpu (High-precision FPU) bool true # Changes the main menu UI: -# - Full: Multple singleplayer worlds, game choice, texture pack chooser, etc. +# - Full: Multiple singleplayer worlds, game choice, texture pack chooser, etc. # - Simple: One singleplayer world, no game or texture pack choosers. May be # necessary for smaller screens. -# - Auto: Simple on Android, full on everything else. -main_menu_style (Main menu style) enum auto auto,full,simple +main_menu_style (Main menu style) enum full full,simple # Replaces the default main menu with a custom one. main_menu_script (Main menu script) string -main_menu_game_mgr (Main menu game manager) int 0 - -main_menu_mod_mgr (Main menu mod manager) int 1 - # Print the engine's profiling data in regular intervals (in seconds). # 0 = disable. Useful for developers. profiler_print_interval (Engine profiling data print interval) int 0 @@ -1281,13 +1327,17 @@ profiler_print_interval (Engine profiling data print interval) int 0 # Name of map generator to be used when creating a new world. # Creating a world in the main menu will override this. -mg_name (Mapgen name) enum v7 v5,v6,v7,flat,valleys,fractal,singlenode +# Current stable mapgens: +# v5, v6, v7 (except floatlands), singlenode. +# 'stable' means the terrain shape in an existing world will not be changed +# in the future. Note that biomes are defined by games and may still change. +mg_name (Mapgen name) enum v7 v5,v6,v7,valleys,carpathian,fractal,flat,singlenode # Water surface level of the world. water_level (Water level) int 1 # From how far blocks are generated for clients, stated in mapblocks (16 nodes). -max_block_generate_distance (Max block generate distance) int 6 +max_block_generate_distance (Max block generate distance) int 8 # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0). # Only mapchunks completely within the mapgen limit are generated. @@ -1297,8 +1347,6 @@ mapgen_limit (Map generation limit) int 31000 0 31000 # Global map generation attributes. # In Mapgen v6 the 'decorations' flag controls all decorations except trees # and junglegrass, in all other mapgens this flag controls all decorations. -# Flags that are not enabled are not modified from the default. -# Flags starting with 'no' are used to explicitly disable them. mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes caves,dungeons,light,decorations,biomes,nocaves,nodungeons,nolight,nodecorations,nobiomes # Whether dungeons occasionally project from the terrain. @@ -1321,8 +1369,6 @@ mg_biome_np_humidity_blend (Humidity blend noise) noise_params_2d 0, 1.5, (8, 8, [*Mapgen V5] # Map generation attributes specific to Mapgen v5. -# Flags that are not enabled are not modified from the default. -# Flags starting with 'no' are used to explicitly disable them. mgv5_spflags (Mapgen V5 specific flags) flags caverns caverns,nocaverns # Controls width of tunnels, a smaller value creates wider tunnels. @@ -1361,10 +1407,10 @@ mgv5_np_factor (Factor noise) noise_params_2d 0, 1, (250, 250, 250), 920381, 3, # Y-level of average terrain surface. mgv5_np_height (Height noise) noise_params_2d 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0, eased -# First of 2 3D noises that together define tunnels. +# First of two 3D noises that together define tunnels. mgv5_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 -# Second of 2 3D noises that together define tunnels. +# Second of two 3D noises that together define tunnels. mgv5_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 # 3D noise defining giant caverns. @@ -1379,8 +1425,6 @@ mgv5_np_ground (Ground noise) noise_params_3d 0, 40, (80, 80, 80), 983240, 4, 0. # The 'snowbiomes' flag enables the new 5 biome system. # When the new biome system is enabled jungles are automatically enabled and # the 'jungles' flag is ignored. -# Flags that are not enabled are not modified from the default. -# Flags starting with 'no' are used to explicitly disable them. mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees # Deserts occur when np_biome exceeds this value. @@ -1398,16 +1442,16 @@ mgv6_dungeon_ymax (Dungeon maximum Y) int 31000 [**Noises] -# Y-level of lower terrain and lakebeds. +# Y-level of lower terrain and seabed. mgv6_np_terrain_base (Terrain base noise) noise_params_2d -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0, eased -# Y-level of higher (cliff-top) terrain. +# Y-level of higher terrain that creates cliffs. mgv6_np_terrain_higher (Terrain higher noise) noise_params_2d 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0, eased # Varies steepness of cliffs. mgv6_np_steepness (Steepness noise) noise_params_2d 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0, eased -# Defines areas of 'terrain_higher' (cliff-top terrain). +# Defines distribution of higher terrain. mgv6_np_height_select (Height select noise) noise_params_2d 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0, eased # Varies depth of biome surface nodes. @@ -1435,8 +1479,6 @@ mgv6_np_apple_trees (Apple trees noise) noise_params_2d 0, 1, (100, 100, 100), 3 # Map generation attributes specific to Mapgen v7. # 'ridges' enables the rivers. -# Flags that are not enabled are not modified from the default. -# Flags starting with 'no' are used to explicitly disable them. mgv7_spflags (Mapgen V7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns # Y of mountain density gradient zero level. Used to shift mountains vertically. @@ -1484,17 +1526,17 @@ mgv7_dungeon_ymax (Dungeon maximum Y) int 31000 [**Noises] -# Y-level of higher (cliff-top) terrain. +# Y-level of higher terrain that creates cliffs. mgv7_np_terrain_base (Terrain base noise) noise_params_2d 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0, eased -# Y-level of lower terrain and lakebeds. -mgv7_np_terrain_alt (Terrain alt noise) noise_params_2d 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0, eased +# Y-level of lower terrain and seabed. +mgv7_np_terrain_alt (Terrain alternative noise) noise_params_2d 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0, eased # Varies roughness of terrain. # Defines the 'persistence' value for terrain_base and terrain_alt noises. mgv7_np_terrain_persist (Terrain persistence noise) noise_params_2d 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0, eased -# Defines areas of higher (cliff-top) terrain and affects steepness of cliffs. +# Defines distribution of higher terrain and steepness of cliffs. mgv7_np_height_select (Height select noise) noise_params_2d -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0, eased # Variation of biome filler depth. @@ -1523,17 +1565,15 @@ mgv7_np_ridge (Ridge noise) noise_params_3d 0, 1, (100, 100, 100), 6467, 4, 0.75 # 3D noise defining giant caverns. mgv7_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 -# First of 2 3D noises that together define tunnels. +# First of two 3D noises that together define tunnels. mgv7_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 -# Second of 2 3D noises that together define tunnels. +# Second of two 3D noises that together define tunnels. mgv7_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 [*Mapgen Carpathian] # Map generation attributes specific to Mapgen Carpathian. -# Flags that are not enabled are not modified from the default. -# Flags starting with 'no' are used to explicitly disable them. mgcarpathian_spflags (Mapgen Carpathian specific flags) flags caverns caverns,nocaverns # Defines the base ground level. @@ -1580,13 +1620,13 @@ mgcarpathian_np_height3 (Hilliness3 noise) noise_params_2d 0, 5, (509, 509, 509) # Fourth of 4 2D noises that together define hill/mountain range height. mgcarpathian_np_height4 (Hilliness4 noise) noise_params_2d 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0, eased -# 2D noise that controls the size/occurance of rolling hills. +# 2D noise that controls the size/occurrence of rolling hills. mgcarpathian_np_hills_terrain (Rolling hills spread noise) noise_params_2d 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0, eased -# 2D noise that controls the size/occurance of ridged mountain ranges. +# 2D noise that controls the size/occurrence of ridged mountain ranges. mgcarpathian_np_ridge_terrain (Ridge mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0, eased -# 2D noise that controls the size/occurance of step mountain ranges. +# 2D noise that controls the size/occurrence of step mountain ranges. mgcarpathian_np_step_terrain (Step mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0, eased # 2D noise that controls the shape/size of rolling hills. @@ -1601,10 +1641,10 @@ mgcarpathian_np_step_mnt (Step mountain size noise) noise_params_2d 0, 8, (509, # 3D noise for mountain overhangs, cliffs, etc. Usually small variations. mgcarpathian_np_mnt_var (Mountain variation noise) noise_params_3d 0, 1, (499, 499, 499), 2490, 5, 0.55, 2.0 -# First of 2 3D noises that together define tunnels. +# First of two 3D noises that together define tunnels. mgcarpathian_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 -# Second of 2 3D noises that together define tunnels. +# Second of two 3D noises that together define tunnels. mgcarpathian_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 # 3D noise defining giant caverns. @@ -1614,8 +1654,6 @@ mgcarpathian_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723 # Map generation attributes specific to Mapgen flat. # Occasional lakes and hills can be added to the flat world. -# Flags that are not enabled are not modified from the default. -# Flags starting with 'no' are used to explicitly disable them. mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills # Y of flat ground. @@ -1660,10 +1698,10 @@ mgflat_np_terrain (Terrain noise) noise_params_2d 0, 1, (600, 600, 600), 7244, 5 # Variation of biome filler depth. mgflat_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased -# First of 2 3D noises that together define tunnels. +# First of two 3D noises that together define tunnels. mgflat_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 -# Second of 2 3D noises that together define tunnels. +# Second of two 3D noises that together define tunnels. mgflat_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 [*Mapgen Fractal] @@ -1719,7 +1757,7 @@ mgfractal_iterations (Iterations) int 11 # an island, set all 3 numbers equal for the raw shape. mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0) -# (X,Y,Z) offset of fractal from world centre in units of 'scale'. +# (X,Y,Z) offset of fractal from world center in units of 'scale'. # Can be used to move a desired point to (0, 0) to create a # suitable spawn point, or to allow 'zooming in' on a desired # point by increasing 'scale'. @@ -1729,7 +1767,7 @@ mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0) # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes. mgfractal_offset (Offset) v3f (1.79, 0.0, 0.0) -# W co-ordinate of the generated 3D slice of a 4D fractal. +# W coordinate of the generated 3D slice of a 4D fractal. # Determines which 3D slice of the 4D shape is generated. # Alters the shape of the fractal. # Has no effect on 3D fractals. @@ -1769,17 +1807,17 @@ mgfractal_np_seabed (Seabed noise) noise_params_2d -14, 9, (600, 600, 600), 4190 # Variation of biome filler depth. mgfractal_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased -# First of 2 3D noises that together define tunnels. +# First of two 3D noises that together define tunnels. mgfractal_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 -# Second of 2 3D noises that together define tunnels. +# Second of two 3D noises that together define tunnels. mgfractal_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 [*Mapgen Valleys] # Map generation attributes specific to Mapgen Valleys. # 'altitude_chill': Reduces heat with altitude. -# 'humid_rivers': Increases humidity around rivers and where water pools. +# 'humid_rivers': Increases humidity around rivers. # 'vary_river_depth': If enabled, low humidity and high heat causes rivers # to become shallower and occasionally dry. # 'altitude_dry': Reduces humidity with altitude. @@ -1822,10 +1860,10 @@ mgvalleys_dungeon_ymax (Dungeon maximum Y) int 63 [**Noises] -# Caves and tunnels form at the intersection of the two noises. +# First of two 3D noises that together define tunnels. mgvalleys_np_cave1 (Cave noise #1) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 -# Caves and tunnels form at the intersection of the two noises. +# Second of two 3D noises that together define tunnels. mgvalleys_np_cave2 (Cave noise #2) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 # The depth of dirt or other biome filler node. @@ -1834,7 +1872,7 @@ mgvalleys_np_filler_depth (Filler depth) noise_params_2d 0, 1.2, (256, 256, 256) # 3D noise defining giant caverns. mgvalleys_np_cavern (Cavern noise) noise_params_3d 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0 -# River noise. Rivers occur close to noise value zero. +# Defines large-scale river channel structure. mgvalleys_np_rivers (River noise) noise_params_2d 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0, eased # Base terrain height. @@ -1877,7 +1915,29 @@ emergequeue_limit_diskonly (Limit of emerge queues on disk) int 64 emergequeue_limit_generate (Limit of emerge queues to generate) int 64 # Number of emerge threads to use. -# Make this field blank or 0, or increase this number to use multiple threads. -# On multiprocessor systems, this will improve mapgen speed greatly at the cost -# of slightly buggy caves. -num_emerge_threads (Number of emerge threads) int 0 +# WARNING: Currently there are multiple bugs that may cause crashes when +# 'num_emerge_threads' is larger than 1. Until this warning is removed it is +# strongly recommended this value is set to the default '1'. +# Value 0: +# - Automatic selection. The number of emerge threads will be +# - 'number of processors - 2', with a lower limit of 1. +# Any other value: +# - Specifies the number of emerge threads, with a lower limit of 1. +# WARNING: Increasing the number of emerge threads increases engine mapgen +# speed, but this may harm game performance by interfering with other +# processes, especially in singleplayer and/or when running Lua code in +# 'on_generated'. For many users the optimum setting may be '1'. +num_emerge_threads (Number of emerge threads) int 1 + +[Online Content Repository] + +# The URL for the content repository +contentdb_url (ContentDB URL) string https://content.minetest.net + +# Comma-separated list of flags to hide in the content repository. +# "nonfree" can be used to hide packages which do not qualify as 'free software', +# as defined by the Free Software Foundation. +# You can also specify content ratings. +# These flags are independent from Minetest versions, +# so see a full list at https://content.minetest.net/help/content_flags/ +contentdb_flag_blacklist (ContentDB Flag Blacklist) string nonfree, desktop_default