X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=builtin%2Fsettingtypes.txt;h=53fb238595bec975923d6c8517d81e0c23c1c534;hb=26e2eb019afa60c66c4dc89cf24bbf5b25c6a383;hp=c9e0f7b87f897cf7b459a70c756e6cc0fe19047e;hpb=ec0c4d33db9e0b7b3e541757e34c04c08c3b48c9;p=dragonfireclient.git diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index c9e0f7b87..53fb23859 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -12,6 +12,7 @@ # - float # - enum # - path +# - filepath # - key (will be ignored in GUI, since a special key change dialog exists) # - flags # - noise_params @@ -31,6 +32,8 @@ # - default value1,value2,... # * path: # - default (if default is not specified then "" is set) +# * filepath: +# - default (if default is not specified then "" is set) # * key: # - default # * flags: @@ -101,12 +104,18 @@ repeat_rightclick_time (Rightclick repetition interval) float 0.25 # Enable random user input (only used for testing). random_input (Random input) bool false -# Continuous forward movement (only used for testing). +# Continuous forward movement, toggled by autoforward key. continuous_forward (Continuous forward) bool false # Enable Joysticks enable_joysticks (Enable Joysticks) bool false +# The identifier of the joystick to use +joystick_id (Joystick ID) int 0 + +# The type of joystick +joystick_type (Joystick Type) enum auto auto,generic,xbox + # The time in seconds it takes between repeated events # when holding down a joystick button combination. repeat_joystick_button_time (Joystick button repetition interval) float 0.17 @@ -180,9 +189,29 @@ keymap_fastmove (Fast key) key KEY_KEY_J # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_noclip (Noclip key) key KEY_KEY_H -# Key for toggling autorun. +# Key for selecting the next item in the hotbar. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_hotbar_next (Hotbar next key) key KEY_KEY_N + +# Key for selecting the previous item in the hotbar. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_hotbar_previous (Hotbar previous key) key KEY_KEY_B + +# Key for muting the game. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_mute (Mute key) key KEY_KEY_M + +# Key for increasing the volume. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_increase_volume (Inc. volume key) key + +# Key for decreasing the volume. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_decrease_volume (Dec. volume key) key + +# Key for toggling autoforward. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_autorun (Autorun key) key +keymap_autoforward (Automatic forwards key) key # Key for toggling cinematic mode. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 @@ -200,6 +229,10 @@ keymap_screenshot (Screenshot) key KEY_F12 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_drop (Drop item key) key KEY_KEY_Q +# Key to use view zoom when possible. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_zoom (View zoom key) key KEY_KEY_Z + # Key for toggling the display of the HUD. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_toggle_hud (HUD toggle key) key KEY_F1 @@ -208,6 +241,10 @@ keymap_toggle_hud (HUD toggle key) key KEY_F1 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_toggle_chat (Chat toggle key) key KEY_F2 +# Key for toggling the display of the large chat console. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_console (Large chat console key) key KEY_F10 + # Key for toggling the display of the fog. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3 @@ -269,6 +306,7 @@ show_entity_selectionbox (Show entity selection boxes) bool true enable_remote_media_server (Connect to external media server) bool true # Enable Lua modding support on client. +# This support is experimental and API can change. enable_client_modding (Client modding) bool false # URL to the server list displayed in the Multiplayer Tab. @@ -277,6 +315,9 @@ serverlist_url (Serverlist URL) string servers.minetest.net # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab. serverlist_file (Serverlist file) string favoriteservers.txt +# Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited +max_out_chat_queue_size (Maximum size of the out chat queue) int 20 + [*Graphics] [**In-Game] @@ -309,7 +350,10 @@ enable_clouds (Clouds) bool true enable_3d_clouds (3D clouds) bool true # Method used to highlight selected object. -node_highlighting (Node highlighting) enum box box,halo +node_highlighting (Node highlighting) enum box box,halo,none + +# Adds particles when digging a node. +enable_particles (Digging particles) bool true [***Filtering] @@ -344,12 +388,20 @@ texture_min_size (Minimum texture size for filters) int 64 # when set to higher number than 0. fsaa (FSAA) enum 0 0,1,2,4,8,16 +# Undersampling is similar to using lower screen resolution, but it applies +# to the game world only, keeping the GUI intact. +# It should give significant performance boost at the cost of less detailed image. +undersampling (Undersampling) enum 0 0,2,3,4 + [***Shaders] # Shaders allow advanced visual effects and may increase performance on some video cards. -# Thy only work with the OpenGL video backend. +# This only works with the OpenGL video backend. enable_shaders (Shaders) bool true +# Path to shader directory. If no path is defined, default location will be used. +shader_path (Shader path) path + [****Tone Mapping] # Enables filmic tone mapping @@ -384,7 +436,7 @@ enable_parallax_occlusion (Parallax occlusion) bool false parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1 # Strength of parallax. -3d_parallax_strength (Parallax occlusion strength) float 0.025 +3d_paralax_strength (Parallax occlusion strength) float 0.025 # Number of parallax occlusion iterations. parallax_occlusion_iterations (Parallax occlusion iterations) int 4 @@ -428,10 +480,13 @@ pause_fps_max (FPS in pause menu) int 20 viewing_range (Viewing range) int 100 20 4000 # Width component of the initial window size. -screenW (Screen width) int 800 +screen_w (Screen width) int 800 # Height component of the initial window size. -screenH (Screen height) int 600 +screen_h (Screen height) int 600 + +# Save window size automatically when modified. +autosave_screensize (Autosave Screen Size) bool true # Fullscreen mode. fullscreen (Full screen) bool false @@ -466,13 +521,13 @@ cloud_height (Cloud height) int 120 # Values larger than 26 will start to produce sharp cutoffs at cloud area corners. cloud_radius (Cloud radius) int 12 -# Multiplier for view bobbing. +# Enable view bobbing and amount of view bobbing. # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double. -view_bobbing_amount (View bobbing) float 1.0 +view_bobbing_amount (View bobbing factor) float 1.0 # Multiplier for fall bobbing. # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double. -fall_bobbing_amount (Fall bobbing) float 0.0 +fall_bobbing_amount (Fall bobbing factor) float 0.0 # 3D support. # Currently supported: @@ -512,6 +567,9 @@ desynchronize_mapblock_texture_animation (Desynchronize block animation) bool tr # Useful if there's something to be displayed right or left of hotbar. hud_hotbar_max_width (Maximum hotbar width) float 1.0 +# Modifies the size of the hudbar elements. +hud_scaling (HUD scale factor) float 1.0 + # Enables caching of facedir rotated meshes. enable_mesh_cache (Mesh cache) bool false @@ -519,6 +577,11 @@ enable_mesh_cache (Mesh cache) bool false # down the rate of mesh updates, thus reducing jitter on slower clients. mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50 +# Size of the MapBlock cache of the mesh generator. Increasing this will +# increase the cache hit %, reducing the data being copied from the main +# thread, thus reducing jitter. +meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size MB) int 20 0 1000 + # Enables minimap. enable_minimap (Minimap) bool true @@ -542,9 +605,16 @@ ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0 # Enables animation of inventory items. inventory_items_animations (Inventory items animations) bool false +# Android systems only: Tries to create inventory textures from meshes +# when no supported render was found. +inventory_image_hack (Inventory image hack) bool false + # Fraction of the visible distance at which fog starts to be rendered fog_start (Fog Start) float 0.4 0.0 0.99 +# Makes all liquids opaque +opaque_water (Opaque liquids) bool false + [**Menus] # Use a cloud animation for the main menu background. @@ -575,7 +645,7 @@ tooltip_show_delay (Tooltip delay) int 400 freetype (Freetype fonts) bool true # Path to TrueTypeFont or bitmap. -font_path (Font path) path fonts/liberationsans.ttf +font_path (Font path) filepath fonts/liberationsans.ttf font_size (Font size) int 16 @@ -585,12 +655,12 @@ font_shadow (Font shadow) int 1 # Font shadow alpha (opaqueness, between 0 and 255). font_shadow_alpha (Font shadow alpha) int 127 0 255 -mono_font_path (Monospace font path) path fonts/liberationmono.ttf +mono_font_path (Monospace font path) filepath fonts/liberationmono.ttf mono_font_size (Monospace font size) int 15 # This font will be used for certain languages. -fallback_font_path (Fallback font) path fonts/DroidSansFallbackFull.ttf +fallback_font_path (Fallback font) filepath fonts/DroidSansFallbackFull.ttf fallback_font_size (Fallback font size) int 15 fallback_font_shadow (Fallback font shadow) int 1 fallback_font_shadow_alpha (Fallback font shadow alpha) int 128 0 255 @@ -611,6 +681,10 @@ screenshot_quality (Screenshot quality) int 0 0 100 # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens. screen_dpi (DPI) int 72 +# Windows systems only: Start Minetest with the command line window in the background. +# Contains the same information as the file debug.txt (default name). +enable_console (Enable console window) bool false + [*Sound] enable_sound (Sound) bool true @@ -650,10 +724,9 @@ server_announce (Announce server) bool false # If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net. serverlist_url (Serverlist URL) string servers.minetest.net -# Disable escape sequences, e.g. chat coloring. -# Use this if you want to run a server with pre-0.4.14 clients and you want to disable -# the escape sequences generated by mods. -disable_escape_sequences (Disable escape sequences) bool false +# Remove color codes from incoming chat messages +# Use this to stop players from being able to use color in their messages +strip_color_codes (Strip color codes) bool false [*Network] @@ -723,6 +796,9 @@ show_statusline_on_connect (Status message on connection) bool true # Enable players getting damage and dying. enable_damage (Damage) bool false +# Enable creative mode for new created maps. +creative_mode (Creative) bool false + # A chosen map seed for a new map, leave empty for random. # Will be overridden when creating a new world in the main menu. fixed_map_seed (Fixed map seed) string @@ -812,7 +888,6 @@ movement_speed_crouch (Crouch speed) float 1.35 movement_speed_fast (Fast mode speed) float 20 movement_speed_climb (Climbing speed) float 3 movement_speed_jump (Jumping speed) float 6.5 -movement_speed_descend (Descending speed) float 6 movement_liquid_fluidity (Liquid fluidity) float 1 movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5 movement_liquid_sink (Liquid sink) float 10 @@ -929,23 +1004,63 @@ emergequeue_limit_generate (Limit of emerge queues to generate) int 32 # at the cost of slightly buggy caves. num_emerge_threads (Number of emerge threads) int 1 -# Noise parameters for biome API temperature, humidity and biome blend. -mg_biome_np_heat (Mapgen biome heat noise parameters) noise_params 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0 -mg_biome_np_heat_blend (Mapgen heat blend noise parameters) noise_params 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0 -mg_biome_np_humidity (Mapgen biome humidity noise parameters) noise_params 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0 -mg_biome_np_humidity_blend (Mapgen biome humidity blend noise parameters) noise_params 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0 +[***Biome API temperature and humidity noise parameters] + +# Temperature variation for biomes. +mg_biome_np_heat (Heat noise) noise_params 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0 + +# Small-scale temperature variation for blending biomes on borders. +mg_biome_np_heat_blend (Heat blend noise) noise_params 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0 + +# Humidity variation for biomes. +mg_biome_np_humidity (Humidity noise) noise_params 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0 + +# Small-scale humidity variation for blending biomes on borders. +mg_biome_np_humidity_blend (Humidity blend noise) noise_params 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0 [***Mapgen v5] +# Map generation attributes specific to Mapgen v5. +# Flags that are not specified in the flag string are not modified from the default. +# Flags starting with 'no' are used to explicitly disable them. +mgv5_spflags (Mapgen v5 specific flags) flags caverns caverns,nocaverns + # Controls width of tunnels, a smaller value creates wider tunnels. -mgv5_cave_width (Mapgen v5 cave width) float 0.125 +mgv5_cave_width (Cave width) float 0.125 + +# Y-level of cavern upper limit. +mgv5_cavern_limit (Cavern limit) int -256 + +# Y-distance over which caverns expand to full size. +mgv5_cavern_taper (Cavern taper) int 256 + +# Defines full size of caverns, smaller values create larger caverns. +mgv5_cavern_threshold (Cavern threshold) float 0.7 + +# Variation of biome filler depth. +mgv5_np_filler_depth (Filler depth noise) noise_params 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0 + +# Variation of terrain vertical scale. +# When noise is < -0.55 terrain is near-flat. +mgv5_np_factor (Factor noise) noise_params 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0 + +# Y-level of average terrain surface. +mgv5_np_height (Height noise) noise_params 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0 + +# First of 2 3D noises that together define tunnels. +mgv5_np_cave1 (Cave1 noise) noise_params 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0 + +# Second of 2 3D noises that together define tunnels. +mgv5_np_cave2 (Cave2 noise) noise_params 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0 + +# 3D noise defining giant caverns. +mgv5_np_cavern (Cavern noise) noise_params 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 -mgv5_np_filler_depth (Mapgen v5 filler depth noise parameters) noise_params 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0 -mgv5_np_factor (Mapgen v5 factor noise parameters) noise_params 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0 -mgv5_np_height (Mapgen v5 height noise parameters) noise_params 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0 -mgv5_np_cave1 (Mapgen v5 cave1 noise parameters) noise_params 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0 -mgv5_np_cave2 (Mapgen v5 cave2 noise parameters) noise_params 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0 # TODO +# Noise parameters in group format, unsupported by advanced settings +# menu but settable in minetest.conf. +# See documentation of noise parameter formats in minetest.conf.example. +# 3D noise defining terrain. #mgv5_np_ground = { # offset = 0 # scale = 40 @@ -960,27 +1075,52 @@ mgv5_np_cave2 (Mapgen v5 cave2 noise parameters) noise_params 0, 12, (50, 50, 50 [***Mapgen v6] # Map generation attributes specific to Mapgen v6. -# When snowbiomes are enabled jungles are automatically enabled, the 'jungles' flag is ignored. +# The 'snowbiomes' flag enables the new 5 biome system. +# When the new biome system is enabled jungles are automatically enabled and +# the 'jungles' flag is ignored. # Flags that are not specified in the flag string are not modified from the default. # Flags starting with 'no' are used to explicitly disable them. -mgv6_spflags (Mapgen v6 flags) flags jungles,biomeblend,mudflow,snowbiomes,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees - -# Controls size of deserts and beaches in Mapgen v6. -# When snowbiomes are enabled 'mgv6_freq_desert' is ignored. -mgv6_freq_desert (Mapgen v6 desert frequency) float 0.45 -mgv6_freq_beach (Mapgen v6 beach frequency) float 0.15 - -mgv6_np_terrain_base (Mapgen v6 terrain base noise parameters) noise_params -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0 -mgv6_np_terrain_higher (Mapgen v6 terrain altitude noise parameters) noise_params 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0 -mgv6_np_steepness (Mapgen v6 steepness noise parameters) noise_params 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0 -mgv6_np_height_select (Mapgen v6 height select noise parameters) noise_params 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0 -mgv6_np_mud (Mapgen v6 mud noise parameters) noise_params 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0 -mgv6_np_beach (Mapgen v6 beach noise parameters) noise_params 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0 -mgv6_np_biome (Mapgen v6 biome noise parameters) noise_params 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0 -mgv6_np_cave (Mapgen v6 cave noise parameters) noise_params 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0 -mgv6_np_humidity (Mapgen v6 humidity noise parameters) noise_params 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0 -mgv6_np_trees (Mapgen v6 trees noise parameters) noise_params 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0 -mgv6_np_apple_trees (Mapgen v6 apple trees noise parameters) noise_params 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0 +mgv6_spflags (Mapgen v6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees + +# Deserts occur when np_biome exceeds this value. +# When the new biome system is enabled, this is ignored. +mgv6_freq_desert (Desert noise threshold) float 0.45 + +# Sandy beaches occur when np_beach exceeds this value. +mgv6_freq_beach (Beach noise threshold) float 0.15 + +# Y-level of lower terrain and lakebeds. +mgv6_np_terrain_base (Terrain base noise) noise_params -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0 + +# Y-level of higher (cliff-top) terrain. +mgv6_np_terrain_higher (Terrain higher noise) noise_params 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0 + +# Varies steepness of cliffs. +mgv6_np_steepness (Steepness noise) noise_params 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0 + +# Defines areas of 'terrain_higher' (cliff-top terrain). +mgv6_np_height_select (Height select noise) noise_params 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0 + +# Varies depth of biome surface nodes. +mgv6_np_mud (Mud noise) noise_params 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0 + +# Defines areas with sandy beaches. +mgv6_np_beach (Beach noise) noise_params 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0 + +# Temperature variation for biomes. +mgv6_np_biome (Biome noise) noise_params 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0 + +# Variation of number of caves. +mgv6_np_cave (Cave noise) noise_params 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0 + +# Humidity variation for biomes. +mgv6_np_humidity (Humidity noise) noise_params 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0 + +# Defines tree areas and tree density. +mgv6_np_trees (Trees noise) noise_params 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0 + +# Defines areas where trees have apples. +mgv6_np_apple_trees (Apple trees noise) noise_params 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0 [***Mapgen v7] @@ -989,37 +1129,77 @@ mgv6_np_apple_trees (Mapgen v6 apple trees noise parameters) noise_params 0, 1, # Floatlands are currently experimental and subject to change. # Flags that are not specified in the flag string are not modified from the default. # Flags starting with 'no' are used to explicitly disable them. -mgv7_spflags (Mapgen v7 flags) flags mountains,ridges mountains,ridges,floatlands,nomountains,noridges,nofloatlands +mgv7_spflags (Mapgen v7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns # Controls width of tunnels, a smaller value creates wider tunnels. -mgv7_cave_width (Mapgen v7 cave width) float 0.09 +mgv7_cave_width (Cave width) float 0.09 # Controls the density of floatland mountain terrain. # Is an offset added to the 'np_mountain' noise value. -mgv7_float_mount_density (Mapgen v7 floatland mountain density) float 0.6 +mgv7_float_mount_density (Floatland mountain density) float 0.6 # Typical maximum height, above and below midpoint, of floatland mountain terrain. -mgv7_float_mount_height (Mapgen v7 floatland mountain height) float 128.0 +mgv7_float_mount_height (Floatland mountain height) float 128.0 # Y-level of floatland midpoint and lake surface. -mgv7_floatland_level (Mapgen v7 floatland level) int 1280 +mgv7_floatland_level (Floatland level) int 1280 # Y-level to which floatland shadows extend. -mgv7_shadow_limit (Mapgen v7 shadow limit) int 1024 - -mgv7_np_terrain_base (Mapgen v7 terrain base noise parameters) noise_params 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0 -mgv7_np_terrain_alt (Mapgen v7 terrain altitude noise parameters) noise_params 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0 -mgv7_np_terrain_persist (Mapgen v7 terrain persistation noise parameters) noise_params 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0 -mgv7_np_height_select (Mapgen v7 height select noise parameters) noise_params -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0 -mgv7_np_filler_depth (Mapgen v7 filler depth noise parameters) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 -mgv7_np_mount_height (Mapgen v7 mount height noise parameters) noise_params 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0 -mgv7_np_ridge_uwater (Mapgen v7 river course noise parameters) noise_params 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0 -mgv7_np_floatland_base (Mapgen v7 floatland base terrain noise parameters) noise_params -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0 -mgv7_np_float_base_height (Mapgen v7 floatland base terrain height noise parameters) noise_params 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0 -mgv7_np_mountain (Mapgen v7 mountain noise parameters) noise_params -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0 -mgv7_np_ridge (Mapgen v7 river channel wall noise parameters) noise_params 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0 -mgv7_np_cave1 (Mapgen v7 cave1 noise parameters) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 -mgv7_np_cave2 (Mapgen v7 cave2 noise parameters) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 +mgv7_shadow_limit (Shadow limit) int 1024 + +# Y-level of cavern upper limit. +mgv7_cavern_limit (Cavern limit) int -256 + +# Y-distance over which caverns expand to full size. +mgv7_cavern_taper (Cavern taper) int 256 + +# Defines full size of caverns, smaller values create larger caverns. +mgv7_cavern_threshold (Cavern threshold) float 0.7 + +# Y-level of higher (cliff-top) terrain. +mgv7_np_terrain_base (Terrain base noise) noise_params 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0 + +# Y-level of lower terrain and lakebeds. +mgv7_np_terrain_alt (Terrain alt noise) noise_params 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0 + +# Varies roughness of terrain. +# Defines the 'persistence' value for terrain_base and terrain_alt noises. +mgv7_np_terrain_persist (Terrain persistence noise) noise_params 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0 + +# Defines areas of higher (cliff-top) terrain and affects steepness of cliffs. +mgv7_np_height_select (Height select noise) noise_params -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0 + +# Variation of biome filler depth. +mgv7_np_filler_depth (Filler depth noise) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 + +# Variation of maximum mountain height (in nodes). +mgv7_np_mount_height (Mountain height noise) noise_params 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0 + +# Defines large-scale river channel structure. +mgv7_np_ridge_uwater (Ridge underwater noise) noise_params 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0 + +# Defines areas of floatland smooth terrain. +# Smooth floatlands occur when noise > 0. +mgv7_np_floatland_base (Floatland base noise) noise_params -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0 + +# Variation of hill height and lake depth on floatland smooth terrain. +mgv7_np_float_base_height (Floatland base height noise) noise_params 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0 + +# 3D noise defining mountain structure and height. +# Also defines structure of floatland mountain terrain. +mgv7_np_mountain (Mountain noise) noise_params -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0 + +# 3D noise defining structure of river canyon walls. +mgv7_np_ridge (Ridge noise) noise_params 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0 + +# 3D noise defining giant caverns. +mgv7_np_cavern (Cavern noise) noise_params 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 + +# First of 2 3D noises that together define tunnels. +mgv7_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 + +# Second of 2 3D noises that together define tunnels. +mgv7_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 [***Mapgen flat] @@ -1027,46 +1207,49 @@ mgv7_np_cave2 (Mapgen v7 cave2 noise parameters) noise_params 0, 12, (67, 67, 67 # Occasional lakes and hills can be added to the flat world. # Flags that are not specified in the flag string are not modified from the default. # Flags starting with 'no' are used to explicitly disable them. -mgflat_spflags (Mapgen flat flags) flags lakes,hills,,nolakes,nohills +mgflat_spflags (Mapgen flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills # Y of flat ground. -mgflat_ground_level (Mapgen flat ground level) int 8 +mgflat_ground_level (Ground level) int 8 # Y of upper limit of large pseudorandom caves. -mgflat_large_cave_depth (Mapgen flat large cave depth) int -33 +mgflat_large_cave_depth (Large cave depth) int -33 # Controls width of tunnels, a smaller value creates wider tunnels. -mgflat_cave_width (Mapgen flat cave width) float 0.09 +mgflat_cave_width (Cave width) float 0.09 # Terrain noise threshold for lakes. # Controls proportion of world area covered by lakes. # Adjust towards 0.0 for a larger proportion. -mgflat_lake_threshold (Mapgen flat lake threshold) float -0.45 +mgflat_lake_threshold (Lake threshold) float -0.45 # Controls steepness/depth of lake depressions. -mgflat_lake_steepness (Mapgen flat lake steepness) float 48.0 +mgflat_lake_steepness (Lake steepness) float 48.0 # Terrain noise threshold for hills. # Controls proportion of world area covered by hills. # Adjust towards 0.0 for a larger proportion. -mgflat_hill_threshold (Mapgen flat hill threshold) float 0.45 +mgflat_hill_threshold (Hill threshold) float 0.45 # Controls steepness/height of hills. -mgflat_hill_steepness (Mapgen flat hill steepness) float 64.0 +mgflat_hill_steepness (Hill steepness) float 64.0 + +# Defines location and terrain of optional hills and lakes. +mgflat_np_terrain (Terrain noise) noise_params 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0 -# Determines terrain shape. -# The 3 numbers in brackets control the scale of the -# terrain, the 3 numbers should be identical. -mgflat_np_terrain (Mapgen flat terrain noise parameters) noise_params 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0 +# Variation of biome filler depth. +mgflat_np_filler_depth (Filler depth noise) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 -mgflat_np_filler_depth (Mapgen flat filler depth noise parameters) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 -mgflat_np_cave1 (Mapgen flat cave1 noise parameters) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 -mgflat_np_cave2 (Mapgen flat cave2 noise parameters) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 +# First of 2 3D noises that together define tunnels. +mgflat_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 + +# Second of 2 3D noises that together define tunnels. +mgflat_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 [***Mapgen fractal] # Controls width of tunnels, a smaller value creates wider tunnels. -mgfractal_cave_width (Mapgen fractal cave width) float 0.09 +mgfractal_cave_width (Cave width) float 0.09 # Choice of 18 fractals from 9 formulas. # 1 = 4D "Roundy" mandelbrot set. @@ -1087,48 +1270,55 @@ mgfractal_cave_width (Mapgen fractal cave width) float 0.09 # 16 = 3D "Cosine Mandelbulb" julia set. # 17 = 4D "Mandelbulb" mandelbrot set. # 18 = 4D "Mandelbulb" julia set. -mgfractal_fractal (Mapgen fractal fractal) int 1 1 18 +mgfractal_fractal (Fractal type) int 1 1 18 # Iterations of the recursive function. # Controls the amount of fine detail. -mgfractal_iterations (Mapgen fractal iterations) int 11 +mgfractal_iterations (Iterations) int 11 # Approximate (X,Y,Z) scale of fractal in nodes. -mgfractal_scale (Mapgen fractal scale) v3f (4096.0, 1024.0, 4096.0) +mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0) # (X,Y,Z) offset of fractal from world centre in units of 'scale'. # Used to move a suitable spawn area of low land close to (0, 0). # The default is suitable for mandelbrot sets, it needs to be edited for julia sets. # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes. -mgfractal_offset (Mapgen fractal offset) v3f (1.79, 0.0, 0.0) +mgfractal_offset (Offset) v3f (1.79, 0.0, 0.0) # W co-ordinate of the generated 3D slice of a 4D fractal. # Determines which 3D slice of the 4D shape is generated. # Has no effect on 3D fractals. # Range roughly -2 to 2. -mgfractal_slice_w (Mapgen fractal slice w) float 0.0 +mgfractal_slice_w (Slice w) float 0.0 # Julia set only: X component of hypercomplex constant determining julia shape. # Range roughly -2 to 2. -mgfractal_julia_x (Mapgen fractal julia x) float 0.33 +mgfractal_julia_x (Julia x) float 0.33 # Julia set only: Y component of hypercomplex constant determining julia shape. # Range roughly -2 to 2. -mgfractal_julia_y (Mapgen fractal julia y) float 0.33 +mgfractal_julia_y (Julia y) float 0.33 # Julia set only: Z component of hypercomplex constant determining julia shape. # Range roughly -2 to 2. -mgfractal_julia_z (Mapgen fractal julia z) float 0.33 +mgfractal_julia_z (Julia z) float 0.33 # Julia set only: W component of hypercomplex constant determining julia shape. # Has no effect on 3D fractals. # Range roughly -2 to 2. -mgfractal_julia_w (Mapgen fractal julia w) float 0.33 +mgfractal_julia_w (Julia w) float 0.33 + +# Y-level of seabed. +mgfractal_np_seabed (Seabed noise) noise_params -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0 + +# Variation of biome filler depth. +mgfractal_np_filler_depth (Filler depth noise) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 -mgfractal_np_seabed (Mapgen fractal seabed noise parameters) noise_params -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0 -mgfractal_np_filler_depth (Mapgen fractal filler depth noise parameters) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 -mgfractal_np_cave1 (Mapgen fractal cave1 noise parameters) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 -mgfractal_np_cave2 (Mapgen fractal cave2 noise parameters) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 +# First of 2 3D noises that together define tunnels. +mgfractal_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 + +# Second of 2 3D noises that together define tunnels. +mgfractal_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 # Mapgen Valleys parameters [***Mapgen Valleys] @@ -1229,7 +1419,6 @@ profiler.load (Load the game profiler) bool false profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty # The file path relative to your worldpath in which profiles will be saved to. -# profiler.report_path (Report path) string "" [***Instrumentation] @@ -1280,7 +1469,7 @@ language (Language) enum ,be,ca,cs,da,de,en,eo,es,et,fr,he,hu,id,it,ja,jbo,ko, # - action # - info # - verbose -debug_log_level (Debug log level) enum action ,warning,action,info,verbose +debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose # IPv6 support. enable_ipv6 (IPv6) bool true