X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=builtin%2Fsettingtypes.txt;h=4a2fa787ebff6d0fa3c43a8723bff21e9b08ad9d;hb=5070ca2111dd5b3f333a942059ef2c592de8dc24;hp=f3fa646e9f50a523766b603c154343aeb5b779a3;hpb=66ec50db3a07f863ee0dd4ea12da4421917ae3bc;p=dragonfireclient.git diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index f3fa646e9..4a2fa787e 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -118,14 +118,14 @@ random_input (Random input) bool false # Continuous forward movement, toggled by autoforward key. continuous_forward (Continuous forward) bool false -# Enable Joysticks -enable_joysticks (Enable Joysticks) bool false +# Enable joysticks +enable_joysticks (Enable joysticks) bool false # The identifier of the joystick to use joystick_id (Joystick ID) int 0 # The type of joystick -joystick_type (Joystick Type) enum auto auto,generic,xbox +joystick_type (Joystick type) enum auto auto,generic,xbox # The time in seconds it takes between repeated events # when holding down a joystick button combination. @@ -498,7 +498,7 @@ parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1 parallax_occlusion_iterations (Parallax occlusion iterations) int 4 # Overall scale of parallax occlusion effect. -parallax_occlusion_scale (Parallax occlusion Scale) float 0.08 +parallax_occlusion_scale (Parallax occlusion scale) float 0.08 # Overall bias of parallax occlusion effect, usually scale/2. parallax_occlusion_bias (Parallax occlusion bias) float 0.04 @@ -536,6 +536,9 @@ fps_max (Maximum FPS) int 60 # Maximum FPS when game is paused. pause_fps_max (FPS in pause menu) int 20 +# Open the pause menu when the window's focus is lost. Does not pause if a formspec is open. +pause_on_lost_focus (Pause on lost window focus) bool false + # View distance in nodes. viewing_range (Viewing range) int 100 20 4000 @@ -552,7 +555,7 @@ screen_w (Screen width) int 1024 screen_h (Screen height) int 600 # Save window size automatically when modified. -autosave_screensize (Autosave Screen Size) bool true +autosave_screensize (Autosave screen size) bool true # Fullscreen mode. fullscreen (Full screen) bool false @@ -566,23 +569,31 @@ vsync (V-Sync) bool false # Field of view in degrees. fov (Field of view) int 72 30 160 -# Field of view while zooming in degrees. -# Requires to be allowed by server-sided mods. -zoom_fov (Field of view for zoom) int 15 7 160 - # Adjust the gamma encoding for the light tables. Higher numbers are brighter. # This setting is for the client only and is ignored by the server. display_gamma (Gamma) float 1.0 0.5 3.0 +# Gradient of light curve at minimum light level. lighting_alpha (Darkness sharpness) float 0.0 0.0 4.0 -lighting_beta (Lightness sharpness) float 0.0 0.0 4.0 +# Gradient of light curve at maximum light level. +lighting_beta (Lightness sharpness) float 1.5 0.0 4.0 + +# Strength of light curve mid-boost. +lighting_boost (Light curve mid boost) float 0.2 0.0 1.0 + +# Center of light curve mid-boost. +lighting_boost_center (Light curve mid boost center) float 0.5 0.0 1.0 + +# Spread of light curve mid-boost. +# Standard deviation of the mid-boost gaussian. +lighting_boost_spread (Light curve mid boost spread) float 0.2 0.0 1.0 # Path to texture directory. All textures are first searched from here. texture_path (Texture path) path # The rendering back-end for Irrlicht. -video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl +video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl,ogles1,ogles2 # Radius of cloud area stated in number of 64 node cloud squares. # Values larger than 26 will start to produce sharp cutoffs at cloud area corners. @@ -608,7 +619,7 @@ fall_bobbing_amount (Fall bobbing factor) float 0.0 3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,pageflip # In-game chat console height, between 0.1 (10%) and 1.0 (100%). -console_height (Console height) float 1.0 0.1 1.0 +console_height (Console height) float 0.6 0.1 1.0 # In-game chat console background color (R,G,B). console_color (Console color) string (0,0,0) @@ -693,7 +704,7 @@ inventory_items_animations (Inventory items animations) bool false inventory_image_hack (Inventory image hack) bool false # Fraction of the visible distance at which fog starts to be rendered -fog_start (Fog Start) float 0.4 0.0 0.99 +fog_start (Fog start) float 0.4 0.0 0.99 # Makes all liquids opaque opaque_water (Opaque liquids) bool false @@ -951,7 +962,7 @@ default_password (Default password) string default_privs (Default privileges) string interact, shout # Privileges that players with basic_privs can grant -basic_privs (Basic Privileges) string interact, shout +basic_privs (Basic privileges) string interact, shout # Whether players are shown to clients without any range limit. # Deprecated, use the setting player_transfer_distance instead. @@ -961,7 +972,7 @@ unlimited_player_transfer_distance (Unlimited player transfer distance) bool tru player_transfer_distance (Player transfer distance) int 0 # Whether to allow players to damage and kill each other. -enable_pvp (Player versus Player) bool true +enable_pvp (Player versus player) bool true # Enable mod channels support. enable_mod_channels (Mod channels) bool false @@ -990,14 +1001,20 @@ kick_msg_crash (Crash message) string This server has experienced an internal er ask_reconnect_on_crash (Ask to reconnect after crash) bool false # From how far clients know about objects, stated in mapblocks (16 nodes). +# +# Setting this larger than active_block_range will also cause the server +# to maintain active objects up to this distance in the direction the +# player is looking. (This can avoid mobs suddenly disappearing from view) active_object_send_range_blocks (Active object send range) int 3 # How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes). # In active blocks objects are loaded and ABMs run. +# This is also the minimum range in which active objects (mobs) are maintained. +# This should be configured together with active_object_range. active_block_range (Active block range) int 3 # From how far blocks are sent to clients, stated in mapblocks (16 nodes). -max_block_send_distance (Max block send distance) int 10 +max_block_send_distance (Max block send distance) int 9 # Maximum number of forceloaded mapblocks. max_forceloaded_blocks (Maximum forceloaded blocks) int 16 @@ -1094,7 +1111,7 @@ liquid_update (Liquid update tick) float 1.0 # (some blocks will not be rendered under water and in caves, as well as sometimes on land) # Setting this to a value greater than max_block_send_distance disables this optimization. # Stated in mapblocks (16 nodes) -block_send_optimize_distance (block send optimize distance) int 4 2 +block_send_optimize_distance (Block send optimize distance) int 4 2 # If enabled the server will perform map block occlusion culling based on # on the eye position of the player. This can reduce the number of blocks @@ -1104,12 +1121,13 @@ server_side_occlusion_culling (Server side occlusion culling) bool true # Restricts the access of certain client-side functions on servers # Combine these byteflags below to restrict more client-side features: -# LOOKUP_NODES_LIMIT: 1 (limits get_node call client-side to csm_flavour_noderange_limit) +# LOAD_CLIENT_MODS: 1 (disable client mods loading) # CHAT_MESSAGES: 2 (disable send_chat_message call client-side) # READ_ITEMDEFS: 4 (disable get_item_def call client-side) # READ_NODEDEFS: 8 (disable get_node_def call client-side) +# LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to csm_flavour_noderange_limit) # type: int -csm_flavour_limits (Client side modding flavour limits) int 3 +csm_flavour_limits (Client side modding flavour limits) int 18 # If the CSM flavour for node range is enabled, get_node is limited to # this many nodes from the player. @@ -1126,7 +1144,7 @@ secure.trusted_mods (Trusted mods) string # Comma-separated list of mods that are allowed to access HTTP APIs, which # allow them to upload and download data to/from the internet. -secure.http_mods (HTTP Mods) string +secure.http_mods (HTTP mods) string [*Advanced] @@ -1181,7 +1199,8 @@ name (Player name) string # Set the language. Leave empty to use the system language. # A restart is required after changing this. -language (Language) enum ,be,ca,cs,da,de,en,eo,es,et,fr,he,hu,id,it,ja,jbo,ko,ky,lt,nb,nl,pl,pt,pt_BR,ro,ru,sr_Cyrl,tr,uk,zh_CN,zh_TW +language (Language) enum ,be,ca,cs,da,de,dv,en,eo,es,et,fr,he,hu,id,it,ja,jbo,ko,ky,lt,ms,nb,nl,pl,pt,pt_BR,ro,ru,sl,sr_Cyrl,sv,sw,tr,uk,zh_CN,zh_TW + # Level of logging to be written to debug.txt: # - (no logging) @@ -1215,6 +1234,12 @@ curl_file_download_timeout (cURL file download timeout) int 300000 # Makes DirectX work with LuaJIT. Disable if it causes troubles. high_precision_fpu (High-precision FPU) bool true +# Changes the main menu UI: +# - Full: Multple singleplayer worlds, game choice, texture pack chooser, etc. +# - Simple: One singleplayer world, no game or texture pack choosers. May be necessary for smaller screens. +# - Auto: Simple on Android, full on everything else. +main_menu_style (Main menu style) enum auto auto,full,simple + # Replaces the default main menu with a custom one. main_menu_script (Main menu script) string @@ -1291,6 +1316,12 @@ mgv5_cavern_taper (Cavern taper) int 256 # Defines full size of caverns, smaller values create larger caverns. mgv5_cavern_threshold (Cavern threshold) float 0.7 +# Lower Y limit of dungeons. +mgv5_dungeon_ymin (Dungeon minimum Y) int -31000 + +# Upper Y limit of dungeons. +mgv5_dungeon_ymax (Dungeon maximum Y) int 31000 + [**Noises] # Variation of biome filler depth. @@ -1332,6 +1363,12 @@ mgv6_freq_desert (Desert noise threshold) float 0.45 # Sandy beaches occur when np_beach exceeds this value. mgv6_freq_beach (Beach noise threshold) float 0.15 +# Lower Y limit of dungeons. +mgv6_dungeon_ymin (Dungeon minimum Y) int -31000 + +# Upper Y limit of dungeons. +mgv6_dungeon_ymax (Dungeon maximum Y) int 31000 + [**Noises] # Y-level of lower terrain and lakebeds. @@ -1387,13 +1424,16 @@ mgv7_large_cave_depth (Large cave depth) int -33 # Y of upper limit of lava in large caves. mgv7_lava_depth (Lava depth) int -256 -# Controls the density of floatland mountain terrain. -# Is an offset added to the 'np_mountain' noise value. +# Controls the density of mountain-type floatlands. +# Is a noise offset added to the 'mgv7_np_mountain' noise value. mgv7_float_mount_density (Floatland mountain density) float 0.6 -# Typical maximum height, above and below midpoint, of floatland mountain terrain. +# Typical maximum height, above and below midpoint, of floatland mountains. mgv7_float_mount_height (Floatland mountain height) float 128.0 +# Alters how mountain-type floatlands taper above and below midpoint. +mgv7_float_mount_exponent (Floatland mountain exponent) float 0.75 + # Y-level of floatland midpoint and lake surface. mgv7_floatland_level (Floatland level) int 1280 @@ -1409,6 +1449,12 @@ mgv7_cavern_taper (Cavern taper) int 256 # Defines full size of caverns, smaller values create larger caverns. mgv7_cavern_threshold (Cavern threshold) float 0.7 +# Lower Y limit of dungeons. +mgv7_dungeon_ymin (Dungeon minimum Y) int -31000 + +# Upper Y limit of dungeons. +mgv7_dungeon_ymax (Dungeon maximum Y) int 31000 + [**Noises] # Y-level of higher (cliff-top) terrain. @@ -1481,6 +1527,12 @@ mgcarpathian_cavern_taper (Cavern taper) int 256 # Defines full size of caverns, smaller values create larger caverns. mgcarpathian_cavern_threshold (Cavern threshold) float 0.7 +# Lower Y limit of dungeons. +mgcarpathian_dungeon_ymin (Dungeon minimum Y) int -31000 + +# Upper Y limit of dungeons. +mgcarpathian_dungeon_ymax (Dungeon maximum Y) int 31000 + [**Noises] # 2D noise that defines the base ground level. @@ -1567,6 +1619,12 @@ mgflat_hill_threshold (Hill threshold) float 0.45 # Controls steepness/height of hills. mgflat_hill_steepness (Hill steepness) float 64.0 +# Lower Y limit of dungeons. +mgflat_dungeon_ymin (Dungeon minimum Y) int -31000 + +# Upper Y limit of dungeons. +mgflat_dungeon_ymax (Dungeon maximum Y) int 31000 + [**Noises] # Defines location and terrain of optional hills and lakes. @@ -1592,7 +1650,13 @@ mgfractal_large_cave_depth (Large cave depth) int -33 # Y of upper limit of lava in large caves. mgfractal_lava_depth (Lava depth) int -256 -# Choice of 18 fractals from 9 formulas. +# Lower Y limit of dungeons. +mgfractal_dungeon_ymin (Dungeon minimum Y) int -31000 + +# Upper Y limit of dungeons. +mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000 + +# Selects one of 18 fractal types. # 1 = 4D "Roundy" mandelbrot set. # 2 = 4D "Roundy" julia set. # 3 = 4D "Squarry" mandelbrot set. @@ -1614,37 +1678,58 @@ mgfractal_lava_depth (Lava depth) int -256 mgfractal_fractal (Fractal type) int 1 1 18 # Iterations of the recursive function. -# Controls the amount of fine detail. +# Increasing this increases the amount of fine detail, but also +# increases processing load. +# At iterations = 20 this mapgen has a similar load to mapgen V7. mgfractal_iterations (Iterations) int 11 -# Approximate (X,Y,Z) scale of fractal in nodes. +# (X,Y,Z) scale of fractal in nodes. +# Actual fractal size will be 2 to 3 times larger. +# These numbers can be made very large, the fractal does +# not have to fit inside the world. +# Increase these to 'zoom' into the detail of the fractal. +# Default is for a vertically-squashed shape suitable for +# an island, set all 3 numbers equal for the raw shape. mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0) # (X,Y,Z) offset of fractal from world centre in units of 'scale'. -# Used to move a suitable spawn area of low land close to (0, 0). -# The default is suitable for mandelbrot sets, it needs to be edited for julia sets. +# Can be used to move a desired point to (0, 0): to create a +# suitable spawn point, or to allow 'zooming in' on a desired +# point by increasing 'scale'. +# The default is tuned for a suitable spawn point for mandelbrot +# sets with default parameters, it may need altering in other +# situations. # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes. mgfractal_offset (Offset) v3f (1.79, 0.0, 0.0) # W co-ordinate of the generated 3D slice of a 4D fractal. # Determines which 3D slice of the 4D shape is generated. +# Alters the shape of the fractal. # Has no effect on 3D fractals. # Range roughly -2 to 2. mgfractal_slice_w (Slice w) float 0.0 -# Julia set only: X component of hypercomplex constant determining julia shape. +# Julia set only. +# X component of hypercomplex constant. +# Alters the shape of the fractal. # Range roughly -2 to 2. mgfractal_julia_x (Julia x) float 0.33 -# Julia set only: Y component of hypercomplex constant determining julia shape. +# Julia set only. +# Y component of hypercomplex constant. +# Alters the shape of the fractal. # Range roughly -2 to 2. mgfractal_julia_y (Julia y) float 0.33 -# Julia set only: Z component of hypercomplex constant determining julia shape. +# Julia set only. +# Z component of hypercomplex constant. +# Alters the shape of the fractal. # Range roughly -2 to 2. mgfractal_julia_z (Julia z) float 0.33 -# Julia set only: W component of hypercomplex constant determining julia shape. +# Julia set only. +# W component of hypercomplex constant. +# Alters the shape of the fractal. # Has no effect on 3D fractals. # Range roughly -2 to 2. mgfractal_julia_w (Julia w) float 0.33 @@ -1674,31 +1759,37 @@ mgfractal_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, mg_valleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers # The altitude at which temperature drops by 20C -mgvalleys_altitude_chill (Altitude Chill) int 90 +mgvalleys_altitude_chill (Altitude chill) int 90 # Depth below which you'll find large caves. mgvalleys_large_cave_depth (Large cave depth) int -33 # Creates unpredictable lava features in caves. # These can make mining difficult. Zero disables them. (0-10) -mgvalleys_lava_features (Lava Features) int 0 +mgvalleys_lava_features (Lava features) int 0 # Depth below which you'll find massive caves. mgvalleys_massive_cave_depth (Massive cave depth) int -256 # How deep to make rivers -mgvalleys_river_depth (River Depth) int 4 +mgvalleys_river_depth (River depth) int 4 # How wide to make rivers -mgvalleys_river_size (River Size) int 5 +mgvalleys_river_size (River size) int 5 # Creates unpredictable water features in caves. # These can make mining difficult. Zero disables them. (0-10) -mgvalleys_water_features (Water Features) int 0 +mgvalleys_water_features (Water features) int 0 # Controls width of tunnels, a smaller value creates wider tunnels. mgvalleys_cave_width (Cave width) float 0.09 +# Lower Y limit of dungeons. +mgvalleys_dungeon_ymin (Dungeon minimum Y) int -31000 + +# Upper Y limit of dungeons. +mgvalleys_dungeon_ymax (Dungeon maximum Y) int 63 + [**Noises] # Caves and tunnels form at the intersection of the two noises @@ -1708,32 +1799,37 @@ mgvalleys_np_cave1 (Cave noise #1) noise_params_3d 0, 12, (61, 61, 61), 52534, 3 mgvalleys_np_cave2 (Cave noise #2) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 # The depth of dirt or other filler -mgvalleys_np_filler_depth (Filler Depth) noise_params_2d 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0, eased +mgvalleys_np_filler_depth (Filler depth) noise_params_2d 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0, eased # Massive caves form here. mgvalleys_np_massive_caves (Massive cave noise) noise_params_3d 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0 # River noise -- rivers occur close to zero -mgvalleys_np_rivers (River Noise) noise_params_2d 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0, eased +mgvalleys_np_rivers (River noise) noise_params_2d 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0, eased # Base terrain height -mgvalleys_np_terrain_height (Terrain Height) noise_params_2d -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0, eased +mgvalleys_np_terrain_height (Terrain height) noise_params_2d -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0, eased # Raises terrain to make valleys around the rivers -mgvalleys_np_valley_depth (Valley Depth) noise_params_2d 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0, eased +mgvalleys_np_valley_depth (Valley depth) noise_params_2d 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0, eased # Slope and fill work together to modify the heights -mgvalleys_np_inter_valley_fill (Valley Fill) noise_params_3d 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0 +mgvalleys_np_inter_valley_fill (Valley fill) noise_params_3d 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0 # Amplifies the valleys -mgvalleys_np_valley_profile (Valley Profile) noise_params_2d 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0, eased +mgvalleys_np_valley_profile (Valley profile) noise_params_2d 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0, eased # Slope and fill work together to modify the heights -mgvalleys_np_inter_valley_slope (Valley Slope) noise_params_2d 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0, eased +mgvalleys_np_inter_valley_slope (Valley slope) noise_params_2d 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0, eased [*Advanced] # Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes). +# Increasing this by 1 almost doubles the 3D noise calculation load. +# High values can cause noise calculation to overload. +# Values smaller than 5 cause a terrain bug in mgv6. +# Since there is a fixed number of large caves and dungeons per +# mapchunk, values other than 5 alter the density of these. chunksize (Chunk size) int 5 # Dump the mapgen debug infos.