X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=builtin%2Fsettingtypes.txt;h=40c249e718e6eef5d1af094fdf1722588e4d7655;hb=df6670b28a2f4e1f6094b617a25792a70400b66d;hp=11651c9b245f3a0d8fad60197b1b0a064f80a3a3;hpb=3c93a56e16f03893f97b7d28b0a8a0e302cb55ca;p=dragonfireclient.git diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index 11651c9b2..40c249e71 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -15,7 +15,9 @@ # - filepath # - key (will be ignored in GUI, since a special key change dialog exists) # - flags -# - noise_params +# - noise_params_2d +# - noise_params_3d +# - v3f # # `type_args` can be: # * int: @@ -39,8 +41,15 @@ # * flags: # Flags are always separated by comma without spaces. # - default possible_flags -# * noise_params: -# TODO: these are currently treated like strings +# * noise_params_2d: +# Format is , , (, , ), , , , [, ] +# - default +# * noise_params_3d: +# Format is , , (, , ), , , , [, ] +# - default +# * v3f: +# Format is (, , ) +# - default # # Comments directly above a setting are bound to this setting. # All other comments are ignored. @@ -63,6 +72,9 @@ enable_build_where_you_stand (Build inside player) bool false # This requires the "fly" privilege on the server. free_move (Flying) bool false +# If enabled, makes move directions relative to the player's pitch when flying or swimming. +pitch_move (Pitch move mode) bool false + # Fast movement (via the "special" key). # This requires the "fast" privilege on the server. fast_move (Fast movement) bool false @@ -87,18 +99,24 @@ invert_mouse (Invert mouse) bool false # Mouse sensitivity multiplier. mouse_sensitivity (Mouse sensitivity) float 0.2 -# If enabled, "special" key instead of "sneak" key is used for climbing down and descending. +# If enabled, "special" key instead of "sneak" key is used for climbing down and +# descending. aux1_descends (Special key for climbing/descending) bool false # Double-tapping the jump key toggles fly mode. doubletap_jump (Double tap jump for fly) bool false -# If disabled, "special" key is used to fly fast if both fly and fast mode are enabled. +# If disabled, "special" key is used to fly fast if both fly and fast mode are +# enabled. always_fly_fast (Always fly and fast) bool true -# The time in seconds it takes between repeated right clicks when holding the right mouse button. +# The time in seconds it takes between repeated right clicks when holding the right +# mouse button. repeat_rightclick_time (Rightclick repetition interval) float 0.25 +# Automatically jump up single-node obstacles. +autojump (Automatic jumping) bool false + # Prevent digging and placing from repeating when holding the mouse buttons. # Enable this when you dig or place too often by accident. safe_dig_and_place (Safe digging and placing) bool false @@ -107,16 +125,28 @@ safe_dig_and_place (Safe digging and placing) bool false random_input (Random input) bool false # Continuous forward movement, toggled by autoforward key. +# Press the autoforward key again or the backwards movement to disable. continuous_forward (Continuous forward) bool false -# Enable Joysticks -enable_joysticks (Enable Joysticks) bool false +# The length in pixels it takes for touch screen interaction to start. +touchscreen_threshold (Touch screen threshold) int 20 0 100 + +# (Android) Fixes the position of virtual joystick. +# If disabled, virtual joystick will center to first-touch's position. +fixed_virtual_joystick (Fixed virtual joystick) bool false + +# (Android) Use virtual joystick to trigger "aux" button. +# If enabled, virtual joystick will also tap "aux" button when out of main circle. +virtual_joystick_triggers_aux (Virtual joystick triggers aux button) bool false + +# Enable joysticks +enable_joysticks (Enable joysticks) bool false # The identifier of the joystick to use joystick_id (Joystick ID) int 0 # The type of joystick -joystick_type (Joystick Type) enum auto auto,generic,xbox +joystick_type (Joystick type) enum auto auto,generic,xbox # The time in seconds it takes between repeated events # when holding down a joystick button combination. @@ -131,6 +161,7 @@ joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170 keymap_forward (Forward key) key KEY_KEY_W # Key for moving the player backward. +# Will also disable autoforward, when active. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_backward (Backward key) key KEY_KEY_S @@ -171,10 +202,6 @@ keymap_cmd (Command key) key / # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_cmd_local (Command key) key . -# Key for opening the chat console. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keyman_console (Console key) key KEY_F10 - # Key for toggling unlimited view range. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_rangeselect (Range select key) key KEY_KEY_R @@ -183,6 +210,10 @@ keymap_rangeselect (Range select key) key KEY_KEY_R # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_freemove (Fly key) key KEY_KEY_K +# Key for toggling pitch move mode. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_pitchmove (Pitch move key) key KEY_KEY_L + # Key for toggling fast mode. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_fastmove (Fast key) key KEY_KEY_J @@ -315,23 +346,59 @@ keymap_slot19 (Hotbar slot 19 key) key # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_slot20 (Hotbar slot 20 key) key -# Key for selecting the 21th hotbar slot. +# Key for selecting the 21st hotbar slot. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_slot21 (Hotbar slot 21 key) key -# Key for selecting the 22th hotbar slot. +# Key for selecting the 22nd hotbar slot. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_slot22 (Hotbar slot 22 key) key -# Key for selecting the 23th hotbar slot. +# Key for selecting the 23rd hotbar slot. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_slot23 (Hotbar slot 23 key) key +# Key for selecting the 24th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot24 (Hotbar slot 24 key) key + +# Key for selecting the 25th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot25 (Hotbar slot 25 key) key + +# Key for selecting the 26th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot26 (Hotbar slot 26 key) key + +# Key for selecting the 27th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot27 (Hotbar slot 27 key) key + +# Key for selecting the 28th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot28 (Hotbar slot 28 key) key + +# Key for selecting the 29th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot29 (Hotbar slot 29 key) key + +# Key for selecting the 30th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot30 (Hotbar slot 30 key) key + +# Key for selecting the 31st hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot31 (Hotbar slot 31 key) key + +# Key for selecting the 32nd hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot32 (Hotbar slot 32 key) key + # Key for toggling the display of the HUD. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_toggle_hud (HUD toggle key) key KEY_F1 -# Key for toggling the display of the chat. +# Key for toggling the display of chat. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_toggle_chat (Chat toggle key) key KEY_F2 @@ -339,7 +406,7 @@ keymap_toggle_chat (Chat toggle key) key KEY_F2 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_console (Large chat console key) key KEY_F10 -# Key for toggling the display of the fog. +# Key for toggling the display of fog. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3 @@ -406,7 +473,9 @@ enable_particles (Digging particles) bool true [**Filtering] -# Use mip mapping to scale textures. May slightly increase performance. +# Use mip mapping to scale textures. May slightly increase performance, +# especially when using a high resolution texture pack. +# Gamma correct downscaling is not supported. mip_map (Mipmapping) bool false # Use anisotropic filtering when viewing at textures from an angle. @@ -420,18 +489,20 @@ trilinear_filter (Trilinear filtering) bool false # Filtered textures can blend RGB values with fully-transparent neighbors, # which PNG optimizers usually discard, sometimes resulting in a dark or -# light edge to transparent textures. Apply this filter to clean that up +# light edge to transparent textures. Apply this filter to clean that up # at texture load time. texture_clean_transparent (Clean transparent textures) bool false # When using bilinear/trilinear/anisotropic filters, low-resolution textures # can be blurred, so automatically upscale them with nearest-neighbor -# interpolation to preserve crisp pixels. This sets the minimum texture size +# interpolation to preserve crisp pixels. This sets the minimum texture size # for the upscaled textures; higher values look sharper, but require more -# memory. Powers of 2 are recommended. Setting this higher than 1 may not +# memory. Powers of 2 are recommended. Setting this higher than 1 may not # have a visible effect unless bilinear/trilinear/anisotropic filtering is # enabled. -texture_min_size (Minimum texture size for filters) int 64 +# This is also used as the base node texture size for world-aligned +# texture autoscaling. +texture_min_size (Minimum texture size) int 64 # Experimental option, might cause visible spaces between blocks # when set to higher number than 0. @@ -444,7 +515,8 @@ undersampling (Undersampling) enum 0 0,2,3,4 [**Shaders] -# Shaders allow advanced visual effects and may increase performance on some video cards. +# Shaders allow advanced visual effects and may increase performance on some video +# cards. # This only works with the OpenGL video backend. enable_shaders (Shaders) bool true @@ -491,7 +563,7 @@ parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1 parallax_occlusion_iterations (Parallax occlusion iterations) int 4 # Overall scale of parallax occlusion effect. -parallax_occlusion_scale (Parallax occlusion Scale) float 0.08 +parallax_occlusion_scale (Parallax occlusion scale) float 0.08 # Overall bias of parallax occlusion effect, usually scale/2. parallax_occlusion_bias (Parallax occlusion bias) float 0.04 @@ -529,6 +601,10 @@ fps_max (Maximum FPS) int 60 # Maximum FPS when game is paused. pause_fps_max (FPS in pause menu) int 20 +# Open the pause menu when the window's focus is lost. Does not pause if a formspec is +# open. +pause_on_lost_focus (Pause on lost window focus) bool false + # View distance in nodes. viewing_range (Viewing range) int 100 20 4000 @@ -545,7 +621,7 @@ screen_w (Screen width) int 1024 screen_h (Screen height) int 600 # Save window size automatically when modified. -autosave_screensize (Autosave Screen Size) bool true +autosave_screensize (Autosave screen size) bool true # Fullscreen mode. fullscreen (Full screen) bool false @@ -554,28 +630,40 @@ fullscreen (Full screen) bool false fullscreen_bpp (Full screen BPP) int 24 # Vertical screen synchronization. -vsync (V-Sync) bool false +vsync (VSync) bool false # Field of view in degrees. -fov (Field of view) int 72 30 160 - -# Field of view while zooming in degrees. -# Requires to be allowed by server-sided mods. -zoom_fov (Field of view for zoom) int 15 7 160 +fov (Field of view) int 72 45 160 # Adjust the gamma encoding for the light tables. Higher numbers are brighter. # This setting is for the client only and is ignored by the server. display_gamma (Gamma) float 1.0 0.5 3.0 +# Gradient of light curve at minimum light level. lighting_alpha (Darkness sharpness) float 0.0 0.0 4.0 -lighting_beta (Lightness sharpness) float 0.0 0.0 4.0 +# Gradient of light curve at maximum light level. +lighting_beta (Lightness sharpness) float 1.5 0.0 4.0 + +# Strength of light curve mid-boost. +lighting_boost (Light curve mid boost) float 0.2 0.0 1.0 + +# Center of light curve mid-boost. +lighting_boost_center (Light curve mid boost center) float 0.5 0.0 1.0 + +# Spread of light curve mid-boost. +# Standard deviation of the mid-boost gaussian. +lighting_boost_spread (Light curve mid boost spread) float 0.2 0.0 1.0 # Path to texture directory. All textures are first searched from here. texture_path (Texture path) path # The rendering back-end for Irrlicht. -video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl +# A restart is required after changing this. +# Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise. +# On other platforms, OpenGL is recommended, and it’s the only driver with +# shader support currently. +video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl,ogles1,ogles2 # Radius of cloud area stated in number of 64 node cloud squares. # Values larger than 26 will start to produce sharp cutoffs at cloud area corners. @@ -587,7 +675,7 @@ view_bobbing_amount (View bobbing factor) float 1.0 # Multiplier for fall bobbing. # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double. -fall_bobbing_amount (Fall bobbing factor) float 0.0 +fall_bobbing_amount (Fall bobbing factor) float 0.03 # 3D support. # Currently supported: @@ -596,11 +684,13 @@ fall_bobbing_amount (Fall bobbing factor) float 0.0 # - interlaced: odd/even line based polarisation screen support. # - topbottom: split screen top/bottom. # - sidebyside: split screen side by side. +# - crossview: Cross-eyed 3d # - pageflip: quadbuffer based 3d. -3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,pageflip +# Note that the interlaced mode requires shaders to be enabled. +3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,crossview,pageflip # In-game chat console height, between 0.1 (10%) and 1.0 (100%). -console_height (Console height) float 1.0 0.1 1.0 +console_height (Console height) float 0.6 0.1 1.0 # In-game chat console background color (R,G,B). console_color (Console color) string (0,0,0) @@ -623,7 +713,7 @@ formspec_default_bg_color (Formspec Default Background Color) string (0,0,0) # Selection box border color (R,G,B). selectionbox_color (Selection box color) string (0,0,0) -# Width of the selectionbox's lines around nodes. +# Width of the selection box lines around nodes. selectionbox_width (Selection box width) int 2 1 5 # Crosshair color (R,G,B). @@ -632,6 +722,9 @@ crosshair_color (Crosshair color) string (255,255,255) # Crosshair alpha (opaqueness, between 0 and 255). crosshair_alpha (Crosshair alpha) int 255 0 255 +# Maximum number of recent chat messages to show +recent_chat_messages (Recent Chat Messages) int 6 2 20 + # Whether node texture animations should be desynchronized per mapblock. desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true @@ -652,7 +745,7 @@ mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50 # Size of the MapBlock cache of the mesh generator. Increasing this will # increase the cache hit %, reducing the data being copied from the main # thread, thus reducing jitter. -meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size MB) int 20 0 1000 +meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 20 0 1000 # Enables minimap. enable_minimap (Minimap) bool true @@ -677,16 +770,28 @@ ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0 # Enables animation of inventory items. inventory_items_animations (Inventory items animations) bool false -# Android systems only: Tries to create inventory textures from meshes -# when no supported render was found. -inventory_image_hack (Inventory image hack) bool false - # Fraction of the visible distance at which fog starts to be rendered -fog_start (Fog Start) float 0.4 0.0 0.99 +fog_start (Fog start) float 0.4 0.0 0.99 # Makes all liquids opaque opaque_water (Opaque liquids) bool false +# Textures on a node may be aligned either to the node or to the world. +# The former mode suits better things like machines, furniture, etc., while +# the latter makes stairs and microblocks fit surroundings better. +# However, as this possibility is new, thus may not be used by older servers, +# this option allows enforcing it for certain node types. Note though that +# that is considered EXPERIMENTAL and may not work properly. +world_aligned_mode (World-aligned textures mode) enum enable disable,enable,force_solid,force_nodebox + +# World-aligned textures may be scaled to span several nodes. However, +# the server may not send the scale you want, especially if you use +# a specially-designed texture pack; with this option, the client tries +# to determine the scale automatically basing on the texture size. +# See also texture_min_size. +# Warning: This option is EXPERIMENTAL! +autoscale_mode (Autoscaling mode) enum disable disable,enable,force + # Show entity selection boxes show_entity_selectionbox (Show entity selection boxes) bool true @@ -695,7 +800,7 @@ show_entity_selectionbox (Show entity selection boxes) bool true # Use a cloud animation for the main menu background. menu_clouds (Clouds in menu) bool true -# Scale gui by a user specified value. +# Scale GUI by a user specified value. # Use a nearest-neighbor-anti-alias filter to scale the GUI. # This will smooth over some of the rough edges, and blend # pixels when scaling down, at the cost of blurring some @@ -719,8 +824,8 @@ tooltip_show_delay (Tooltip delay) int 400 # Append item name to tooltip. tooltip_append_itemname (Append item name) bool false -# Whether freetype fonts are used, requires freetype support to be compiled in. -freetype (Freetype fonts) bool true +# Whether FreeType fonts are used, requires FreeType support to be compiled in. +freetype (FreeType fonts) bool true # Path to TrueTypeFont or bitmap. font_path (Font path) filepath fonts/liberationsans.ttf @@ -799,10 +904,12 @@ enable_client_modding (Client modding) bool false # URL to the server list displayed in the Multiplayer Tab. serverlist_url (Serverlist URL) string servers.minetest.net -# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab. +# File in client/serverlist/ that contains your favorite servers displayed in the +# Multiplayer Tab. serverlist_file (Serverlist file) string favoriteservers.txt -# Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited +# Maximum size of the out chat queue. +# 0 to disable queueing and -1 to make the queue size unlimited. max_out_chat_queue_size (Maximum size of the out chat queue) int 20 [*Advanced] @@ -829,17 +936,16 @@ server_description (Server description) string mine here server_address (Server address) string game.minetest.net # Homepage of server, to be displayed in the serverlist. -server_url (Server URL) string http://minetest.net +server_url (Server URL) string https://minetest.net -# Automaticaly report to the serverlist. +# Automatically report to the serverlist. server_announce (Announce server) bool false # Announce to this serverlist. -# If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net. serverlist_url (Serverlist URL) string servers.minetest.net -# Remove color codes from incoming chat messages -# Use this to stop players from being able to use color in their messages +# Remove color codes from incoming chat messages +# Use this to stop players from being able to use color in their messages strip_color_codes (Strip color codes) bool false [*Network] @@ -862,8 +968,7 @@ strict_protocol_version_checking (Strict protocol checking) bool false # Files that are not present will be fetched the usual way. remote_media (Remote media) string -# Enable/disable running an IPv6 server. An IPv6 server may be restricted -# to IPv6 clients, depending on system configuration. +# Enable/disable running an IPv6 server. # Ignored if bind_address is set. ipv6_server (IPv6 server) bool false @@ -872,7 +977,7 @@ ipv6_server (IPv6 server) bool false # Maximum number of blocks that are simultaneously sent per client. # The maximum total count is calculated dynamically: # max_total = ceil((#clients + max_users) * per_client / 4) -max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 10 +max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 40 # To reduce lag, block transfers are slowed down when a player is building something. # This determines how long they are slowed down after placing or removing a node. @@ -892,7 +997,7 @@ default_game (Default game) string minetest # Message of the day displayed to players connecting. motd (Message of the day) string -# Maximum number of players that can connect simultaneously. +# Maximum number of players that can be connected simultaneously. max_users (Maximum users) int 15 # World directory (everything in the world is stored here). @@ -903,9 +1008,6 @@ map-dir (Map directory) path # Setting it to -1 disables the feature. item_entity_ttl (Item entity TTL) int 900 -# If enabled, show the server status message on player connection. -show_statusline_on_connect (Status message on connection) bool true - # Enable players getting damage and dying. enable_damage (Damage) bool false @@ -924,7 +1026,7 @@ default_password (Default password) string default_privs (Default privileges) string interact, shout # Privileges that players with basic_privs can grant -basic_privs (Basic Privileges) string interact, shout +basic_privs (Basic privileges) string interact, shout # Whether players are shown to clients without any range limit. # Deprecated, use the setting player_transfer_distance instead. @@ -934,7 +1036,7 @@ unlimited_player_transfer_distance (Unlimited player transfer distance) bool tru player_transfer_distance (Player transfer distance) int 0 # Whether to allow players to damage and kill each other. -enable_pvp (Player versus Player) bool true +enable_pvp (Player versus player) bool true # Enable mod channels support. enable_mod_channels (Mod channels) bool false @@ -963,14 +1065,21 @@ kick_msg_crash (Crash message) string This server has experienced an internal er ask_reconnect_on_crash (Ask to reconnect after crash) bool false # From how far clients know about objects, stated in mapblocks (16 nodes). +# +# Setting this larger than active_block_range will also cause the server +# to maintain active objects up to this distance in the direction the +# player is looking. (This can avoid mobs suddenly disappearing from view) active_object_send_range_blocks (Active object send range) int 3 -# How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes). +# The radius of the volume of blocks around every player that is subject to the +# active block stuff, stated in mapblocks (16 nodes). # In active blocks objects are loaded and ABMs run. +# This is also the minimum range in which active objects (mobs) are maintained. +# This should be configured together with active_object_range. active_block_range (Active block range) int 3 # From how far blocks are sent to clients, stated in mapblocks (16 nodes). -max_block_send_distance (Max block send distance) int 10 +max_block_send_distance (Max block send distance) int 9 # Maximum number of forceloaded mapblocks. max_forceloaded_blocks (Maximum forceloaded blocks) int 16 @@ -979,7 +1088,8 @@ max_forceloaded_blocks (Maximum forceloaded blocks) int 16 time_send_interval (Time send interval) int 5 # Controls length of day/night cycle. -# Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged. +# Examples: +# 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged. time_speed (Time speed) int 72 # Time of day when a new world is started, in millihours (0-23999). @@ -989,13 +1099,13 @@ world_start_time (World start time) int 5250 0 23999 server_map_save_interval (Map save interval) float 5.3 # Set the maximum character length of a chat message sent by clients. -# chat_message_max_size int 500 +chat_message_max_size (Chat message max length) int 500 -# Limit a single player to send X messages per 10 seconds. -# chat_message_limit_per_10sec float 10.0 +# Amount of messages a player may send per 10 seconds. +chat_message_limit_per_10sec (Chat message count limit) float 10.0 -# Kick player if send more than X messages per 10 seconds. -# chat_message_limit_trigger_kick int 50 +# Kick players who sent more than X messages per 10 seconds. +chat_message_limit_trigger_kick (Chat message kick threshold) int 50 [**Physics] @@ -1003,13 +1113,13 @@ movement_acceleration_default (Default acceleration) float 3 movement_acceleration_air (Acceleration in air) float 2 movement_acceleration_fast (Fast mode acceleration) float 10 movement_speed_walk (Walking speed) float 4 -movement_speed_crouch (Crouch speed) float 1.35 +movement_speed_crouch (Sneaking speed) float 1.35 movement_speed_fast (Fast mode speed) float 20 movement_speed_climb (Climbing speed) float 3 movement_speed_jump (Jumping speed) float 6.5 movement_liquid_fluidity (Liquid fluidity) float 1 movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5 -movement_liquid_sink (Liquid sink) float 10 +movement_liquid_sink (Liquid sinking speed) float 10 movement_gravity (Gravity) float 9.81 [**Advanced] @@ -1032,17 +1142,18 @@ server_unload_unused_data_timeout (Unload unused server data) int 29 # Maximum number of statically stored objects in a block. max_objects_per_block (Maximum objects per block) int 64 -# See http://www.sqlite.org/pragma.html#pragma_synchronous +# See https://www.sqlite.org/pragma.html#pragma_synchronous sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2 -# Length of a server tick and the interval at which objects are generally updated over network. +# Length of a server tick and the interval at which objects are generally updated over +# network. dedicated_server_step (Dedicated server step) float 0.09 -# Time in between active block management cycles -active_block_mgmt_interval (Active Block Management interval) float 2.0 +# Length of time between active block management cycles +active_block_mgmt_interval (Active block management interval) float 2.0 -# Length of time between ABM execution cycles -abm_interval (Active Block Modifier interval) float 1.0 +# Length of time between Active Block Modifier (ABM) execution cycles +abm_interval (ABM interval) float 1.0 # Length of time between NodeTimer execution cycles nodetimer_interval (NodeTimer interval) float 0.2 @@ -1062,12 +1173,15 @@ liquid_queue_purge_time (Liquid queue purge time) int 0 # Liquid update interval in seconds. liquid_update (Liquid update tick) float 1.0 -# At this distance the server will aggressively optimize which blocks are sent to clients. -# Small values potentially improve performance a lot, at the expense of visible rendering glitches. -# (some blocks will not be rendered under water and in caves, as well as sometimes on land) -# Setting this to a value greater than max_block_send_distance disables this optimization. -# Stated in mapblocks (16 nodes) -block_send_optimize_distance (block send optimize distance) int 4 2 +# At this distance the server will aggressively optimize which blocks are sent to +# clients. +# Small values potentially improve performance a lot, at the expense of visible +# rendering glitches (some blocks will not be rendered under water and in caves, +# as well as sometimes on land). +# Setting this to a value greater than max_block_send_distance disables this +# optimization. +# Stated in mapblocks (16 nodes). +block_send_optimize_distance (Block send optimize distance) int 4 2 # If enabled the server will perform map block occlusion culling based on # on the eye position of the player. This can reduce the number of blocks @@ -1075,18 +1189,21 @@ block_send_optimize_distance (block send optimize distance) int 4 2 # so that the utility of noclip mode is reduced. server_side_occlusion_culling (Server side occlusion culling) bool true -# Restricts the access of certain client-side functions on servers -# Combine these byteflags below to restrict more client-side features: -# LOOKUP_NODES_LIMIT: 1 (limits get_node call client-side to csm_flavour_noderange_limit) +# Restricts the access of certain client-side functions on servers. +# Combine the byteflags below to restrict client-side features, or set to 0 +# for no restrictions: +# LOAD_CLIENT_MODS: 1 (disable loading client-provided mods) # CHAT_MESSAGES: 2 (disable send_chat_message call client-side) # READ_ITEMDEFS: 4 (disable get_item_def call client-side) # READ_NODEDEFS: 8 (disable get_node_def call client-side) -# type: int -csm_flavour_limits (Client side modding flavour limits) int 3 +# LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to +# csm_restriction_noderange) +# READ_PLAYERINFO: 32 (disable get_player_names call client-side) +csm_restriction_flags (Client side modding restrictions) int 62 -# If the CSM flavour for node range is enabled, get_node is limited to -# this many nodes from the player. -csm_flavour_noderange_limit (Client side noderange flavour limit) int 8 +# If the CSM restriction for node range is enabled, get_node calls are limited +# to this distance from the player to the node. +csm_restriction_noderange (Client side node lookup range restriction) int 0 [*Security] @@ -1097,9 +1214,9 @@ secure.enable_security (Enable mod security) bool true # functions even when mod security is on (via request_insecure_environment()). secure.trusted_mods (Trusted mods) string -# Comma-separated list of mods that are allowed to access HTTP APIs, which -# allow them to upload and download data to/from the internet. -secure.http_mods (HTTP Mods) string +# Comma-separated list of mods that are allowed to access HTTP APIs, which +# allow them to upload and download data to/from the internet. +secure.http_mods (HTTP mods) string [*Advanced] @@ -1154,7 +1271,8 @@ name (Player name) string # Set the language. Leave empty to use the system language. # A restart is required after changing this. -language (Language) enum ,be,ca,cs,da,de,en,eo,es,et,fr,he,hu,id,it,ja,jbo,ko,ky,lt,nb,nl,pl,pt,pt_BR,ro,ru,sr_Cyrl,tr,uk,zh_CN,zh_TW +language (Language) enum ,be,ca,cs,da,de,dv,en,eo,es,et,fr,he,hu,id,it,ja,jbo,ko,ky,lt,ms,nb,nl,pl,pt,pt_BR,ro,ru,sl,sr_Cyrl,sv,sw,tr,uk,zh_CN,zh_TW + # Level of logging to be written to debug.txt: # - (no logging) @@ -1188,21 +1306,28 @@ curl_file_download_timeout (cURL file download timeout) int 300000 # Makes DirectX work with LuaJIT. Disable if it causes troubles. high_precision_fpu (High-precision FPU) bool true +# Changes the main menu UI: +# - Full: Multiple singleplayer worlds, game choice, texture pack chooser, etc. +# - Simple: One singleplayer world, no game or texture pack choosers. May be +# necessary for smaller screens. +main_menu_style (Main menu style) enum full full,simple + # Replaces the default main menu with a custom one. main_menu_script (Main menu script) string -main_menu_game_mgr (Main menu game manager) int 0 - -main_menu_mod_mgr (Main menu mod manager) int 1 - -# Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers. +# Print the engine's profiling data in regular intervals (in seconds). +# 0 = disable. Useful for developers. profiler_print_interval (Engine profiling data print interval) int 0 [Mapgen] # Name of map generator to be used when creating a new world. # Creating a world in the main menu will override this. -mg_name (Mapgen name) enum v7 v5,v6,v7,flat,valleys,fractal,singlenode +# Current stable mapgens: +# v5, v6, v7 (except floatlands), flat, singlenode. +# 'stable' means the terrain shape in an existing world will not be changed +# in the future. Note that biomes are defined by games and may still change. +mg_name (Mapgen name) enum v7 v5,v6,v7,valleys,carpathian,fractal,flat,singlenode # Water surface level of the world. water_level (Water level) int 1 @@ -1218,9 +1343,9 @@ mapgen_limit (Map generation limit) int 31000 0 31000 # Global map generation attributes. # In Mapgen v6 the 'decorations' flag controls all decorations except trees # and junglegrass, in all other mapgens this flag controls all decorations. -# Flags that are not specified in the flag string are not modified from the default. +# Flags that are not enabled are not modified from the default. # Flags starting with 'no' are used to explicitly disable them. -mg_flags (Mapgen flags) flags caves,dungeons,light,decorations caves,dungeons,light,decorations,nocaves,nodungeons,nolight,nodecorations +mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes caves,dungeons,light,decorations,biomes,nocaves,nodungeons,nolight,nodecorations,nobiomes # Whether dungeons occasionally project from the terrain. projecting_dungeons (Projecting dungeons) bool true @@ -1228,26 +1353,26 @@ projecting_dungeons (Projecting dungeons) bool true [*Biome API temperature and humidity noise parameters] # Temperature variation for biomes. -mg_biome_np_heat (Heat noise) noise_params 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0 +mg_biome_np_heat (Heat noise) noise_params_2d 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0, eased # Small-scale temperature variation for blending biomes on borders. -mg_biome_np_heat_blend (Heat blend noise) noise_params 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0 +mg_biome_np_heat_blend (Heat blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0, eased # Humidity variation for biomes. -mg_biome_np_humidity (Humidity noise) noise_params 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0 +mg_biome_np_humidity (Humidity noise) noise_params_2d 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0, eased # Small-scale humidity variation for blending biomes on borders. -mg_biome_np_humidity_blend (Humidity blend noise) noise_params 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0 +mg_biome_np_humidity_blend (Humidity blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0, eased [*Mapgen V5] # Map generation attributes specific to Mapgen v5. -# Flags that are not specified in the flag string are not modified from the default. +# Flags that are not enabled are not modified from the default. # Flags starting with 'no' are used to explicitly disable them. mgv5_spflags (Mapgen V5 specific flags) flags caverns caverns,nocaverns # Controls width of tunnels, a smaller value creates wider tunnels. -mgv5_cave_width (Cave width) float 0.125 +mgv5_cave_width (Cave width) float 0.09 # Y of upper limit of large caves. mgv5_large_cave_depth (Large cave depth) int -256 @@ -1264,42 +1389,35 @@ mgv5_cavern_taper (Cavern taper) int 256 # Defines full size of caverns, smaller values create larger caverns. mgv5_cavern_threshold (Cavern threshold) float 0.7 +# Lower Y limit of dungeons. +mgv5_dungeon_ymin (Dungeon minimum Y) int -31000 + +# Upper Y limit of dungeons. +mgv5_dungeon_ymax (Dungeon maximum Y) int 31000 + [**Noises] # Variation of biome filler depth. -mgv5_np_filler_depth (Filler depth noise) noise_params 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0 +mgv5_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0, eased # Variation of terrain vertical scale. # When noise is < -0.55 terrain is near-flat. -mgv5_np_factor (Factor noise) noise_params 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0 +mgv5_np_factor (Factor noise) noise_params_2d 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0, eased # Y-level of average terrain surface. -mgv5_np_height (Height noise) noise_params 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0 +mgv5_np_height (Height noise) noise_params_2d 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0, eased -# First of 2 3D noises that together define tunnels. -mgv5_np_cave1 (Cave1 noise) noise_params 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0 +# First of two 3D noises that together define tunnels. +mgv5_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 -# Second of 2 3D noises that together define tunnels. -mgv5_np_cave2 (Cave2 noise) noise_params 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0 +# Second of two 3D noises that together define tunnels. +mgv5_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 # 3D noise defining giant caverns. -mgv5_np_cavern (Cavern noise) noise_params 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 +mgv5_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 -# TODO -# Noise parameters in group format, unsupported by advanced settings -# menu but settable in minetest.conf. -# See documentation of noise parameter formats in minetest.conf.example. # 3D noise defining terrain. -#mgv5_np_ground = { -# offset = 0 -# scale = 40 -# spread = (80, 80, 80) -# seed = 983240 -# octaves = 4 -# persistence = 0.55 -# lacunarity = 2.0 -# flags = "eased" -#} +mgv5_np_ground (Ground noise) noise_params_3d 0, 40, (80, 80, 80), 983240, 4, 0.55, 2.0, eased [*Mapgen V6] @@ -1307,7 +1425,7 @@ mgv5_np_cavern (Cavern noise) noise_params 0, 1, (384, 128, 384), 723, 5, 0.63, # The 'snowbiomes' flag enables the new 5 biome system. # When the new biome system is enabled jungles are automatically enabled and # the 'jungles' flag is ignored. -# Flags that are not specified in the flag string are not modified from the default. +# Flags that are not enabled are not modified from the default. # Flags starting with 'no' are used to explicitly disable them. mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees @@ -1318,46 +1436,52 @@ mgv6_freq_desert (Desert noise threshold) float 0.45 # Sandy beaches occur when np_beach exceeds this value. mgv6_freq_beach (Beach noise threshold) float 0.15 +# Lower Y limit of dungeons. +mgv6_dungeon_ymin (Dungeon minimum Y) int -31000 + +# Upper Y limit of dungeons. +mgv6_dungeon_ymax (Dungeon maximum Y) int 31000 + [**Noises] -# Y-level of lower terrain and lakebeds. -mgv6_np_terrain_base (Terrain base noise) noise_params -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0 +# Y-level of lower terrain and seabed. +mgv6_np_terrain_base (Terrain base noise) noise_params_2d -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0, eased -# Y-level of higher (cliff-top) terrain. -mgv6_np_terrain_higher (Terrain higher noise) noise_params 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0 +# Y-level of higher terrain that creates cliffs. +mgv6_np_terrain_higher (Terrain higher noise) noise_params_2d 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0, eased # Varies steepness of cliffs. -mgv6_np_steepness (Steepness noise) noise_params 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0 +mgv6_np_steepness (Steepness noise) noise_params_2d 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0, eased -# Defines areas of 'terrain_higher' (cliff-top terrain). -mgv6_np_height_select (Height select noise) noise_params 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0 +# Defines distribution of higher terrain. +mgv6_np_height_select (Height select noise) noise_params_2d 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0, eased # Varies depth of biome surface nodes. -mgv6_np_mud (Mud noise) noise_params 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0 +mgv6_np_mud (Mud noise) noise_params_2d 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0, eased # Defines areas with sandy beaches. -mgv6_np_beach (Beach noise) noise_params 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0 +mgv6_np_beach (Beach noise) noise_params_2d 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0, eased # Temperature variation for biomes. -mgv6_np_biome (Biome noise) noise_params 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0 +mgv6_np_biome (Biome noise) noise_params_2d 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0, eased # Variation of number of caves. -mgv6_np_cave (Cave noise) noise_params 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0 +mgv6_np_cave (Cave noise) noise_params_2d 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0, eased # Humidity variation for biomes. -mgv6_np_humidity (Humidity noise) noise_params 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0 +mgv6_np_humidity (Humidity noise) noise_params_2d 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0, eased # Defines tree areas and tree density. -mgv6_np_trees (Trees noise) noise_params 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0 +mgv6_np_trees (Trees noise) noise_params_2d 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0, eased # Defines areas where trees have apples. -mgv6_np_apple_trees (Apple trees noise) noise_params 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0 +mgv6_np_apple_trees (Apple trees noise) noise_params_2d 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0, eased [*Mapgen V7] # Map generation attributes specific to Mapgen v7. # 'ridges' enables the rivers. -# Flags that are not specified in the flag string are not modified from the default. +# Flags that are not enabled are not modified from the default. # Flags starting with 'no' are used to explicitly disable them. mgv7_spflags (Mapgen V7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns @@ -1373,13 +1497,16 @@ mgv7_large_cave_depth (Large cave depth) int -33 # Y of upper limit of lava in large caves. mgv7_lava_depth (Lava depth) int -256 -# Controls the density of floatland mountain terrain. -# Is an offset added to the 'np_mountain' noise value. +# Controls the density of mountain-type floatlands. +# Is a noise offset added to the 'mgv7_np_mountain' noise value. mgv7_float_mount_density (Floatland mountain density) float 0.6 -# Typical maximum height, above and below midpoint, of floatland mountain terrain. +# Typical maximum height, above and below midpoint, of floatland mountains. mgv7_float_mount_height (Floatland mountain height) float 128.0 +# Alters how mountain-type floatlands taper above and below midpoint. +mgv7_float_mount_exponent (Floatland mountain exponent) float 0.75 + # Y-level of floatland midpoint and lake surface. mgv7_floatland_level (Floatland level) int 1280 @@ -1395,60 +1522,69 @@ mgv7_cavern_taper (Cavern taper) int 256 # Defines full size of caverns, smaller values create larger caverns. mgv7_cavern_threshold (Cavern threshold) float 0.7 +# Lower Y limit of dungeons. +mgv7_dungeon_ymin (Dungeon minimum Y) int -31000 + +# Upper Y limit of dungeons. +mgv7_dungeon_ymax (Dungeon maximum Y) int 31000 + [**Noises] -# Y-level of higher (cliff-top) terrain. -mgv7_np_terrain_base (Terrain base noise) noise_params 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0 +# Y-level of higher terrain that creates cliffs. +mgv7_np_terrain_base (Terrain base noise) noise_params_2d 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0, eased -# Y-level of lower terrain and lakebeds. -mgv7_np_terrain_alt (Terrain alt noise) noise_params 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0 +# Y-level of lower terrain and seabed. +mgv7_np_terrain_alt (Terrain alternative noise) noise_params_2d 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0, eased # Varies roughness of terrain. # Defines the 'persistence' value for terrain_base and terrain_alt noises. -mgv7_np_terrain_persist (Terrain persistence noise) noise_params 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0 +mgv7_np_terrain_persist (Terrain persistence noise) noise_params_2d 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0, eased -# Defines areas of higher (cliff-top) terrain and affects steepness of cliffs. -mgv7_np_height_select (Height select noise) noise_params -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0 +# Defines distribution of higher terrain and steepness of cliffs. +mgv7_np_height_select (Height select noise) noise_params_2d -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0, eased # Variation of biome filler depth. -mgv7_np_filler_depth (Filler depth noise) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 +mgv7_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased # Variation of maximum mountain height (in nodes). -mgv7_np_mount_height (Mountain height noise) noise_params 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0 +mgv7_np_mount_height (Mountain height noise) noise_params_2d 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0, eased # Defines large-scale river channel structure. -mgv7_np_ridge_uwater (Ridge underwater noise) noise_params 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0 +mgv7_np_ridge_uwater (Ridge underwater noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased # Defines areas of floatland smooth terrain. # Smooth floatlands occur when noise > 0. -mgv7_np_floatland_base (Floatland base noise) noise_params -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0 +mgv7_np_floatland_base (Floatland base noise) noise_params_2d -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0, eased # Variation of hill height and lake depth on floatland smooth terrain. -mgv7_np_float_base_height (Floatland base height noise) noise_params 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0 +mgv7_np_float_base_height (Floatland base height noise) noise_params_2d 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0, eased # 3D noise defining mountain structure and height. # Also defines structure of floatland mountain terrain. -mgv7_np_mountain (Mountain noise) noise_params -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0 +mgv7_np_mountain (Mountain noise) noise_params_3d -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0 # 3D noise defining structure of river canyon walls. -mgv7_np_ridge (Ridge noise) noise_params 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0 +mgv7_np_ridge (Ridge noise) noise_params_3d 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0 # 3D noise defining giant caverns. -mgv7_np_cavern (Cavern noise) noise_params 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 +mgv7_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 -# First of 2 3D noises that together define tunnels. -mgv7_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 +# First of two 3D noises that together define tunnels. +mgv7_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 -# Second of 2 3D noises that together define tunnels. -mgv7_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 +# Second of two 3D noises that together define tunnels. +mgv7_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 [*Mapgen Carpathian] # Map generation attributes specific to Mapgen Carpathian. -# Flags that are not specified in the flag string are not modified from the default. +# Flags that are not enabled are not modified from the default. # Flags starting with 'no' are used to explicitly disable them. mgcarpathian_spflags (Mapgen Carpathian specific flags) flags caverns caverns,nocaverns +# Defines the base ground level. +mgcarpathian_base_level (Base ground level) float 12.0 + # Controls width of tunnels, a smaller value creates wider tunnels. mgcarpathian_cave_width (Cave width) float 0.09 @@ -1467,61 +1603,64 @@ mgcarpathian_cavern_taper (Cavern taper) int 256 # Defines full size of caverns, smaller values create larger caverns. mgcarpathian_cavern_threshold (Cavern threshold) float 0.7 -[**Noises] +# Lower Y limit of dungeons. +mgcarpathian_dungeon_ymin (Dungeon minimum Y) int -31000 -# 2D noise that defines the base ground level. -mgcarpathian_np_base (Base ground noise) noise_params 12, 1, (2557, 2557, 2557), 6538, 4, 0.8, 0.5 +# Upper Y limit of dungeons. +mgcarpathian_dungeon_ymax (Dungeon maximum Y) int 31000 + +[**Noises] # Variation of biome filler depth. -mgcarpathian_np_filler_depth (Filler depth noise) noise_params 0, 1, (128, 128, 128), 261, 3, 0.7, 2.0 +mgcarpathian_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (128, 128, 128), 261, 3, 0.7, 2.0, eased -# First of 4 3D noises that together define hill/mountain range height. -mgcarpathian_np_height1 (Hilliness1 noise) noise_params 0, 5, (251, 251, 251), 9613, 5, 0.5, 2.0 +# First of 4 2D noises that together define hill/mountain range height. +mgcarpathian_np_height1 (Hilliness1 noise) noise_params_2d 0, 5, (251, 251, 251), 9613, 5, 0.5, 2.0, eased -# Second of 4 3D noises that together define hill/mountain range height. -mgcarpathian_np_height2 (Hilliness2 noise) noise_params 0, 5, (383, 383, 383), 1949, 5, 0.5, 2.0 +# Second of 4 2D noises that together define hill/mountain range height. +mgcarpathian_np_height2 (Hilliness2 noise) noise_params_2d 0, 5, (383, 383, 383), 1949, 5, 0.5, 2.0, eased -# Third of 4 3D noises that together define hill/mountain range height. -mgcarpathian_np_height3 (Hilliness3 noise) noise_params 0, 5, (509, 509, 509), 3211, 5, 0.5, 2.0 +# Third of 4 2D noises that together define hill/mountain range height. +mgcarpathian_np_height3 (Hilliness3 noise) noise_params_2d 0, 5, (509, 509, 509), 3211, 5, 0.5, 2.0, eased -# Fourth of 4 3D noises that together define hill/mountain range height. -mgcarpathian_np_height4 (Hilliness4 noise) noise_params 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0 +# Fourth of 4 2D noises that together define hill/mountain range height. +mgcarpathian_np_height4 (Hilliness4 noise) noise_params_2d 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0, eased -# 2D noise that controls the size/occurance of rolling hills. -mgcarpathian_np_hills_terrain (Rolling hills spread noise) noise_params 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0 +# 2D noise that controls the size/occurrence of rolling hills. +mgcarpathian_np_hills_terrain (Rolling hills spread noise) noise_params_2d 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0, eased -# 2D noise that controls the size/occurance of ridged mountain ranges. -mgcarpathian_np_ridge_terrain (Ridge mountain spread noise) noise_params 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0 +# 2D noise that controls the size/occurrence of ridged mountain ranges. +mgcarpathian_np_ridge_terrain (Ridge mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0, eased -# 2D noise that controls the size/occurance of step mountain ranges. -mgcarpathian_np_step_terrain (Step mountain spread noise) noise_params 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0 +# 2D noise that controls the size/occurrence of step mountain ranges. +mgcarpathian_np_step_terrain (Step mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0, eased # 2D noise that controls the shape/size of rolling hills. -mgcarpathian_np_hills (Rolling hill size noise) noise_params 0, 3, (257, 257, 257), 6604, 6, 0.5, 2.0 +mgcarpathian_np_hills (Rolling hill size noise) noise_params_2d 0, 3, (257, 257, 257), 6604, 6, 0.5, 2.0, eased # 2D noise that controls the shape/size of ridged mountains. -mgcarpathian_np_ridge_mnt (Ridged mountain size noise) noise_params 0, 12, (743, 743, 743), 5520, 6, 0.7, 2.0 +mgcarpathian_np_ridge_mnt (Ridged mountain size noise) noise_params_2d 0, 12, (743, 743, 743), 5520, 6, 0.7, 2.0, eased # 2D noise that controls the shape/size of step mountains. -mgcarpathian_np_step_mnt (Step mountain size noise) noise_params 0, 8, (509, 509, 509), 2590, 6, 0.6, 2.0 +mgcarpathian_np_step_mnt (Step mountain size noise) noise_params_2d 0, 8, (509, 509, 509), 2590, 6, 0.6, 2.0, eased # 3D noise for mountain overhangs, cliffs, etc. Usually small variations. -mgcarpathian_np_mnt_var (Mountain variation noise) noise_params 0, 1, (499, 499, 499), 2490, 5, 0.55, 2.0 +mgcarpathian_np_mnt_var (Mountain variation noise) noise_params_3d 0, 1, (499, 499, 499), 2490, 5, 0.55, 2.0 -# First of 2 3D noises that together define tunnels. -mgcarpathian_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 +# First of two 3D noises that together define tunnels. +mgcarpathian_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 -# Second of 2 3D noises that together define tunnels. -mgcarpathian_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 +# Second of two 3D noises that together define tunnels. +mgcarpathian_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 # 3D noise defining giant caverns. -mgcarpathian_np_cavern (Cavern noise) noise_params 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 +mgcarpathian_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 [*Mapgen Flat] # Map generation attributes specific to Mapgen flat. # Occasional lakes and hills can be added to the flat world. -# Flags that are not specified in the flag string are not modified from the default. +# Flags that are not enabled are not modified from the default. # Flags starting with 'no' are used to explicitly disable them. mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills @@ -1553,19 +1692,25 @@ mgflat_hill_threshold (Hill threshold) float 0.45 # Controls steepness/height of hills. mgflat_hill_steepness (Hill steepness) float 64.0 +# Lower Y limit of dungeons. +mgflat_dungeon_ymin (Dungeon minimum Y) int -31000 + +# Upper Y limit of dungeons. +mgflat_dungeon_ymax (Dungeon maximum Y) int 31000 + [**Noises] # Defines location and terrain of optional hills and lakes. -mgflat_np_terrain (Terrain noise) noise_params 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0 +mgflat_np_terrain (Terrain noise) noise_params_2d 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0, eased # Variation of biome filler depth. -mgflat_np_filler_depth (Filler depth noise) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 +mgflat_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased -# First of 2 3D noises that together define tunnels. -mgflat_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 +# First of two 3D noises that together define tunnels. +mgflat_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 -# Second of 2 3D noises that together define tunnels. -mgflat_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 +# Second of two 3D noises that together define tunnels. +mgflat_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 [*Mapgen Fractal] @@ -1578,7 +1723,13 @@ mgfractal_large_cave_depth (Large cave depth) int -33 # Y of upper limit of lava in large caves. mgfractal_lava_depth (Lava depth) int -256 -# Choice of 18 fractals from 9 formulas. +# Lower Y limit of dungeons. +mgfractal_dungeon_ymin (Dungeon minimum Y) int -31000 + +# Upper Y limit of dungeons. +mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000 + +# Selects one of 18 fractal types. # 1 = 4D "Roundy" mandelbrot set. # 2 = 4D "Roundy" julia set. # 3 = 4D "Squarry" mandelbrot set. @@ -1600,37 +1751,58 @@ mgfractal_lava_depth (Lava depth) int -256 mgfractal_fractal (Fractal type) int 1 1 18 # Iterations of the recursive function. -# Controls the amount of fine detail. +# Increasing this increases the amount of fine detail, but also +# increases processing load. +# At iterations = 20 this mapgen has a similar load to mapgen V7. mgfractal_iterations (Iterations) int 11 -# Approximate (X,Y,Z) scale of fractal in nodes. +# (X,Y,Z) scale of fractal in nodes. +# Actual fractal size will be 2 to 3 times larger. +# These numbers can be made very large, the fractal does +# not have to fit inside the world. +# Increase these to 'zoom' into the detail of the fractal. +# Default is for a vertically-squashed shape suitable for +# an island, set all 3 numbers equal for the raw shape. mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0) -# (X,Y,Z) offset of fractal from world centre in units of 'scale'. -# Used to move a suitable spawn area of low land close to (0, 0). -# The default is suitable for mandelbrot sets, it needs to be edited for julia sets. +# (X,Y,Z) offset of fractal from world center in units of 'scale'. +# Can be used to move a desired point to (0, 0) to create a +# suitable spawn point, or to allow 'zooming in' on a desired +# point by increasing 'scale'. +# The default is tuned for a suitable spawn point for mandelbrot +# sets with default parameters, it may need altering in other +# situations. # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes. mgfractal_offset (Offset) v3f (1.79, 0.0, 0.0) -# W co-ordinate of the generated 3D slice of a 4D fractal. +# W coordinate of the generated 3D slice of a 4D fractal. # Determines which 3D slice of the 4D shape is generated. +# Alters the shape of the fractal. # Has no effect on 3D fractals. # Range roughly -2 to 2. mgfractal_slice_w (Slice w) float 0.0 -# Julia set only: X component of hypercomplex constant determining julia shape. +# Julia set only. +# X component of hypercomplex constant. +# Alters the shape of the fractal. # Range roughly -2 to 2. mgfractal_julia_x (Julia x) float 0.33 -# Julia set only: Y component of hypercomplex constant determining julia shape. +# Julia set only. +# Y component of hypercomplex constant. +# Alters the shape of the fractal. # Range roughly -2 to 2. mgfractal_julia_y (Julia y) float 0.33 -# Julia set only: Z component of hypercomplex constant determining julia shape. +# Julia set only. +# Z component of hypercomplex constant. +# Alters the shape of the fractal. # Range roughly -2 to 2. mgfractal_julia_z (Julia z) float 0.33 -# Julia set only: W component of hypercomplex constant determining julia shape. +# Julia set only. +# W component of hypercomplex constant. +# Alters the shape of the fractal. # Has no effect on 3D fractals. # Range roughly -2 to 2. mgfractal_julia_w (Julia w) float 0.33 @@ -1638,105 +1810,133 @@ mgfractal_julia_w (Julia w) float 0.33 [**Noises] # Y-level of seabed. -mgfractal_np_seabed (Seabed noise) noise_params -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0 +mgfractal_np_seabed (Seabed noise) noise_params_2d -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0, eased # Variation of biome filler depth. -mgfractal_np_filler_depth (Filler depth noise) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 +mgfractal_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased -# First of 2 3D noises that together define tunnels. -mgfractal_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 +# First of two 3D noises that together define tunnels. +mgfractal_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 -# Second of 2 3D noises that together define tunnels. -mgfractal_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 +# Second of two 3D noises that together define tunnels. +mgfractal_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 [*Mapgen Valleys] # Map generation attributes specific to Mapgen Valleys. -# 'altitude_chill' makes higher elevations colder, which may cause biome issues. -# 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool, -# it may interfere with delicately adjusted biomes. -# Flags that are not specified in the flag string are not modified from the default. -# Flags starting with 'no' are used to explicitly disable them. -mg_valleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers - -# The altitude at which temperature drops by 20C -mgvalleys_altitude_chill (Altitude Chill) int 90 - -# Depth below which you'll find large caves. +# 'altitude_chill': Reduces heat with altitude. +# 'humid_rivers': Increases humidity around rivers. +# 'vary_river_depth': If enabled, low humidity and high heat causes rivers +# to become shallower and occasionally dry. +# 'altitude_dry': Reduces humidity with altitude. +mgvalleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers,vary_river_depth,altitude_dry altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers,vary_river_depth,novary_river_depth,altitude_dry,noaltitude_dry + +# The vertical distance over which heat drops by 20 if 'altitude_chill' is +# enabled. Also the vertical distance over which humidity drops by 10 if +# 'altitude_dry' is enabled. +mgvalleys_altitude_chill (Altitude chill) int 90 + +# Depth below which you'll find large caves. mgvalleys_large_cave_depth (Large cave depth) int -33 -# Creates unpredictable lava features in caves. -# These can make mining difficult. Zero disables them. (0-10) -mgvalleys_lava_features (Lava Features) int 0 +# Y of upper limit of lava in large caves. +mgvalleys_lava_depth (Lava depth) int 1 -# Depth below which you'll find massive caves. -mgvalleys_massive_cave_depth (Massive cave depth) int -256 +# Depth below which you'll find giant caverns. +mgvalleys_cavern_limit (Cavern upper limit) int -256 -# How deep to make rivers -mgvalleys_river_depth (River Depth) int 4 +# Y-distance over which caverns expand to full size. +mgvalleys_cavern_taper (Cavern taper) int 192 -# How wide to make rivers -mgvalleys_river_size (River Size) int 5 +# Defines full size of caverns, smaller values create larger caverns. +mgvalleys_cavern_threshold (Cavern threshold) float 0.6 -# Creates unpredictable water features in caves. -# These can make mining difficult. Zero disables them. (0-10) -mgvalleys_water_features (Water Features) int 0 +# How deep to make rivers. +mgvalleys_river_depth (River depth) int 4 + +# How wide to make rivers. +mgvalleys_river_size (River size) int 5 # Controls width of tunnels, a smaller value creates wider tunnels. mgvalleys_cave_width (Cave width) float 0.09 +# Lower Y limit of dungeons. +mgvalleys_dungeon_ymin (Dungeon minimum Y) int -31000 + +# Upper Y limit of dungeons. +mgvalleys_dungeon_ymax (Dungeon maximum Y) int 63 + [**Noises] -# Caves and tunnels form at the intersection of the two noises -mgvalleys_np_cave1 (Cave noise #1) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 +# First of two 3D noises that together define tunnels. +mgvalleys_np_cave1 (Cave noise #1) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 -# Caves and tunnels form at the intersection of the two noises -mgvalleys_np_cave2 (Cave noise #2) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 +# Second of two 3D noises that together define tunnels. +mgvalleys_np_cave2 (Cave noise #2) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 -# The depth of dirt or other filler -mgvalleys_np_filler_depth (Filler Depth) noise_params 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0 +# The depth of dirt or other biome filler node. +mgvalleys_np_filler_depth (Filler depth) noise_params_2d 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0, eased -# Massive caves form here. -mgvalleys_np_massive_caves (Massive cave noise) noise_params 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0 +# 3D noise defining giant caverns. +mgvalleys_np_cavern (Cavern noise) noise_params_3d 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0 -# River noise -- rivers occur close to zero -mgvalleys_np_rivers (River Noise) noise_params 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0 +# Defines large-scale river channel structure. +mgvalleys_np_rivers (River noise) noise_params_2d 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0, eased -# Base terrain height -mgvalleys_np_terrain_height (Terrain Height) noise_params -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0 +# Base terrain height. +mgvalleys_np_terrain_height (Terrain height) noise_params_2d -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0, eased -# Raises terrain to make valleys around the rivers -mgvalleys_np_valley_depth (Valley Depth) noise_params 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0 +# Raises terrain to make valleys around the rivers. +mgvalleys_np_valley_depth (Valley depth) noise_params_2d 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0, eased -# Slope and fill work together to modify the heights -mgvalleys_np_inter_valley_fill (Valley Fill) noise_params 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0 +# Slope and fill work together to modify the heights. +mgvalleys_np_inter_valley_fill (Valley fill) noise_params_3d 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0 -# Amplifies the valleys -mgvalleys_np_valley_profile (Valley Profile) noise_params 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0 +# Amplifies the valleys. +mgvalleys_np_valley_profile (Valley profile) noise_params_2d 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0, eased -# Slope and fill work together to modify the heights -mgvalleys_np_inter_valley_slope (Valley Slope) noise_params 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0 +# Slope and fill work together to modify the heights. +mgvalleys_np_inter_valley_slope (Valley slope) noise_params_2d 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0, eased [*Advanced] -# Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes). +# Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes). +# WARNING!: There is no benefit, and there are several dangers, in +# increasing this value above 5. +# Reducing this value increases cave and dungeon density. +# Altering this value is for special usage, leaving it unchanged is +# recommended. chunksize (Chunk size) int 5 -# Dump the mapgen debug infos. +# Dump the mapgen debug information. enable_mapgen_debug_info (Mapgen debug) bool false # Maximum number of blocks that can be queued for loading. -emergequeue_limit_total (Absolute limit of emerge queues) int 256 +emergequeue_limit_total (Absolute limit of emerge queues) int 512 # Maximum number of blocks to be queued that are to be loaded from file. # Set to blank for an appropriate amount to be chosen automatically. -emergequeue_limit_diskonly (Limit of emerge queues on disk) int 32 +emergequeue_limit_diskonly (Limit of emerge queues on disk) int 64 # Maximum number of blocks to be queued that are to be generated. # Set to blank for an appropriate amount to be chosen automatically. -emergequeue_limit_generate (Limit of emerge queues to generate) int 32 - -# Number of emerge threads to use. Make this field blank, or increase this number -# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly -# at the cost of slightly buggy caves. -num_emerge_threads (Number of emerge threads) int 1 +emergequeue_limit_generate (Limit of emerge queues to generate) int 64 + +# Number of emerge threads to use. +# Empty or 0 value: +# - Automatic selection. The number of emerge threads will be +# - 'number of processors - 2', with a lower limit of 1. +# Any other value: +# - Specifies the number of emerge threads, with a lower limit of 1. +# Warning: Increasing the number of emerge threads increases engine mapgen +# speed, but this may harm game performance by interfering with other +# processes, especially in singleplayer and/or when running Lua code in +# 'on_generated'. +# For many users the optimum setting may be '1'. +num_emerge_threads (Number of emerge threads) int 0 + +[Content Store] + +# Show packages in the content store that do not qualify as 'free software' +# as defined by the Free Software Foundation. +show_nonfree_packages (Show non-free packages) bool false