X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=builtin%2Fsettingtypes.txt;h=2e0bb560a7739e406de88063cfdc224bc57d54a1;hb=21df26984da91143c15587f5a03c98d68c3adc4e;hp=adb8e7a0035ffdc85ce22f4bf3dea6c2b31f851d;hpb=a7dc1135e94bde5f8c3385d54388563eaffe7553;p=dragonfireclient.git diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index adb8e7a00..2e0bb560a 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -75,7 +75,7 @@ free_move (Flying) bool false # If enabled, makes move directions relative to the player's pitch when flying or swimming. pitch_move (Pitch move mode) bool false -# Fast movement (via the "special" key). +# Fast movement (via the "Aux1" key). # This requires the "fast" privilege on the server. fast_move (Fast movement) bool false @@ -99,20 +99,20 @@ invert_mouse (Invert mouse) bool false # Mouse sensitivity multiplier. mouse_sensitivity (Mouse sensitivity) float 0.2 -# If enabled, "special" key instead of "sneak" key is used for climbing down and +# If enabled, "Aux1" key instead of "Sneak" key is used for climbing down and # descending. -aux1_descends (Special key for climbing/descending) bool false +aux1_descends (Aux1 key for climbing/descending) bool false # Double-tapping the jump key toggles fly mode. doubletap_jump (Double tap jump for fly) bool false -# If disabled, "special" key is used to fly fast if both fly and fast mode are +# If disabled, "Aux1" key is used to fly fast if both fly and fast mode are # enabled. always_fly_fast (Always fly and fast) bool true -# The time in seconds it takes between repeated right clicks when holding the right -# mouse button. -repeat_rightclick_time (Rightclick repetition interval) float 0.25 0.001 +# The time in seconds it takes between repeated node placements when holding +# the place button. +repeat_place_time (Place repetition interval) float 0.25 0.001 # Automatically jump up single-node obstacles. autojump (Automatic jumping) bool false @@ -135,9 +135,9 @@ touchscreen_threshold (Touch screen threshold) int 20 0 100 # If disabled, virtual joystick will center to first-touch's position. fixed_virtual_joystick (Fixed virtual joystick) bool false -# (Android) Use virtual joystick to trigger "aux" button. -# If enabled, virtual joystick will also tap "aux" button when out of main circle. -virtual_joystick_triggers_aux (Virtual joystick triggers aux button) bool false +# (Android) Use virtual joystick to trigger "Aux1" button. +# If enabled, virtual joystick will also tap "Aux1" button when out of main circle. +virtual_joystick_triggers_aux1 (Virtual joystick triggers Aux1 button) bool false # Enable joysticks enable_joysticks (Enable joysticks) bool false @@ -146,14 +146,17 @@ enable_joysticks (Enable joysticks) bool false joystick_id (Joystick ID) int 0 # The type of joystick -joystick_type (Joystick type) enum auto auto,generic,xbox +joystick_type (Joystick type) enum auto auto,generic,xbox,dragonrise_gamecube # The time in seconds it takes between repeated events # when holding down a joystick button combination. repeat_joystick_button_time (Joystick button repetition interval) float 0.17 0.001 +# The dead zone of the joystick +joystick_deadzone (Joystick dead zone) int 2048 + # The sensitivity of the joystick axes for moving the -# ingame view frustum around. +# in-game view frustum around. joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170 # Key for moving the player forward. @@ -182,6 +185,14 @@ keymap_jump (Jump key) key KEY_SPACE # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_sneak (Sneak key) key KEY_LSHIFT +# Key for digging. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_dig (Dig key) key KEY_LBUTTON + +# Key for placing. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_place (Place key) key KEY_RBUTTON + # Key for opening the inventory. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_inventory (Inventory key) key KEY_KEY_I @@ -192,7 +203,7 @@ keymap_special_inventory (Special inventory key) key KEY_KEY_O # Key for moving fast in fast mode. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_special1 (Special key) key KEY_KEY_E +keymap_aux1 (Aux1 key) key KEY_KEY_E # Key for opening the chat window. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 @@ -452,6 +463,10 @@ keymap_decrease_viewing_range_min (View range decrease key) key - [**Basic] +# Whether name tag backgrounds should be shown by default. +# Mods may still set a background. +show_nametag_backgrounds (Show name tag backgrounds by default) bool true + # Enable vertex buffer objects. # This should greatly improve graphics performance. enable_vbo (VBO) bool true @@ -472,6 +487,10 @@ connected_glass (Connect glass) bool false # Disable for speed or for different looks. smooth_lighting (Smooth lighting) bool true +# Enables tradeoffs that reduce CPU load or increase rendering performance +# at the expense of minor visual glitches that do not impact game playability. +performance_tradeoffs (Tradeoffs for performance) bool false + # Clouds are a client side effect. enable_clouds (Clouds) bool true @@ -486,7 +505,7 @@ enable_particles (Digging particles) bool true [**Filtering] -# Use mip mapping to scale textures. May slightly increase performance, +# Use mipmapping to scale textures. May slightly increase performance, # especially when using a high resolution texture pack. # Gamma correct downscaling is not supported. mip_map (Mipmapping) bool false @@ -501,24 +520,28 @@ bilinear_filter (Bilinear filtering) bool false trilinear_filter (Trilinear filtering) bool false # Filtered textures can blend RGB values with fully-transparent neighbors, -# which PNG optimizers usually discard, sometimes resulting in a dark or -# light edge to transparent textures. Apply this filter to clean that up -# at texture load time. +# which PNG optimizers usually discard, often resulting in dark or +# light edges to transparent textures. Apply a filter to clean that up +# at texture load time. This is automatically enabled if mipmapping is enabled. texture_clean_transparent (Clean transparent textures) bool false # When using bilinear/trilinear/anisotropic filters, low-resolution textures # can be blurred, so automatically upscale them with nearest-neighbor # interpolation to preserve crisp pixels. This sets the minimum texture size # for the upscaled textures; higher values look sharper, but require more -# memory. Powers of 2 are recommended. Setting this higher than 1 may not -# have a visible effect unless bilinear/trilinear/anisotropic filtering is -# enabled. +# memory. Powers of 2 are recommended. This setting is ONLY applied if +# bilinear/trilinear/anisotropic filtering is enabled. # This is also used as the base node texture size for world-aligned # texture autoscaling. texture_min_size (Minimum texture size) int 64 -# Experimental option, might cause visible spaces between blocks -# when set to higher number than 0. +# Use multi-sample antialiasing (MSAA) to smooth out block edges. +# This algorithm smooths out the 3D viewport while keeping the image sharp, +# but it doesn't affect the insides of textures +# (which is especially noticeable with transparent textures). +# Visible spaces appear between nodes when shaders are disabled. +# If set to 0, MSAA is disabled. +# A restart is required after changing this option. fsaa (FSAA) enum 0 0,1,2,4,8,16 # Undersampling is similar to using a lower screen resolution, but it applies @@ -545,43 +568,6 @@ shader_path (Shader path) path # enhanced, highlights and shadows are gradually compressed. tone_mapping (Filmic tone mapping) bool false -[***Bumpmapping] - -# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack -# or need to be auto-generated. -# Requires shaders to be enabled. -enable_bumpmapping (Bumpmapping) bool false - -# Enables on the fly normalmap generation (Emboss effect). -# Requires bumpmapping to be enabled. -generate_normalmaps (Generate normalmaps) bool false - -# Strength of generated normalmaps. -normalmaps_strength (Normalmaps strength) float 0.6 - -# Defines sampling step of texture. -# A higher value results in smoother normal maps. -normalmaps_smooth (Normalmaps sampling) int 0 0 2 - -[***Parallax Occlusion] - -# Enables parallax occlusion mapping. -# Requires shaders to be enabled. -enable_parallax_occlusion (Parallax occlusion) bool false - -# 0 = parallax occlusion with slope information (faster). -# 1 = relief mapping (slower, more accurate). -parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1 - -# Number of parallax occlusion iterations. -parallax_occlusion_iterations (Parallax occlusion iterations) int 4 - -# Overall scale of parallax occlusion effect. -parallax_occlusion_scale (Parallax occlusion scale) float 0.08 - -# Overall bias of parallax occlusion effect, usually scale/2. -parallax_occlusion_bias (Parallax occlusion bias) float 0.04 - [***Waving Nodes] # Set to true to enable waving liquids (like water). @@ -612,6 +598,59 @@ enable_waving_leaves (Waving leaves) bool false # Requires shaders to be enabled. enable_waving_plants (Waving plants) bool false +[***Dynamic shadows] + +# Set to true to enable Shadow Mapping. +# Requires shaders to be enabled. +enable_dynamic_shadows (Dynamic shadows) bool false + +# Set the shadow strength gamma. +# Adjusts the intensity of in-game dynamic shadows. +# Lower value means lighter shadows, higher value means darker shadows. +shadow_strength_gamma (Shadow strength gamma) float 1.0 0.1 10.0 + +# Maximum distance to render shadows. +shadow_map_max_distance (Shadow map max distance in nodes to render shadows) float 120.0 10.0 1000.0 + +# Texture size to render the shadow map on. +# This must be a power of two. +# Bigger numbers create better shadows but it is also more expensive. +shadow_map_texture_size (Shadow map texture size) int 1024 128 8192 + +# Sets shadow texture quality to 32 bits. +# On false, 16 bits texture will be used. +# This can cause much more artifacts in the shadow. +shadow_map_texture_32bit (Shadow map texture in 32 bits) bool true + +# Enable Poisson disk filtering. +# On true uses Poisson disk to make "soft shadows". Otherwise uses PCF filtering. +shadow_poisson_filter (Poisson filtering) bool true + +# Define shadow filtering quality. +# This simulates the soft shadows effect by applying a PCF or Poisson disk +# but also uses more resources. +shadow_filters (Shadow filter quality) enum 1 0,1,2 + +# Enable colored shadows. +# On true translucent nodes cast colored shadows. This is expensive. +shadow_map_color (Colored shadows) bool false + +# Spread a complete update of shadow map over given amount of frames. +# Higher values might make shadows laggy, lower values +# will consume more resources. +# Minimum value: 1; maximum value: 16 +shadow_update_frames (Map shadows update frames) int 8 1 16 + +# Set the soft shadow radius size. +# Lower values mean sharper shadows, bigger values mean softer shadows. +# Minimum value: 1.0; maximum value: 10.0 +shadow_soft_radius (Soft shadow radius) float 1.0 1.0 10.0 + +# Set the tilt of Sun/Moon orbit in degrees. +# Value of 0 means no tilt / vertical orbit. +# Minimum value: 0.0; maximum value: 60.0 +shadow_sky_body_orbit_tilt (Sky Body Orbit Tilt) float 0.0 0.0 60.0 + [**Advanced] # Arm inertia, gives a more realistic movement of @@ -622,15 +661,15 @@ arm_inertia (Arm inertia) bool true # to not waste CPU power for no benefit. fps_max (Maximum FPS) int 60 1 -# Maximum FPS when game is paused. -pause_fps_max (FPS in pause menu) int 20 1 +# Maximum FPS when the window is not focused, or when the game is paused. +fps_max_unfocused (FPS when unfocused or paused) int 20 1 # Open the pause menu when the window's focus is lost. Does not pause if a formspec is # open. pause_on_lost_focus (Pause on lost window focus) bool false # View distance in nodes. -viewing_range (Viewing range) int 100 20 4000 +viewing_range (Viewing range) int 190 20 4000 # Camera 'near clipping plane' distance in nodes, between 0 and 0.25 # Only works on GLES platforms. Most users will not need to change this. @@ -638,10 +677,10 @@ viewing_range (Viewing range) int 100 20 4000 # 0.1 = Default, 0.25 = Good value for weaker tablets. near_plane (Near plane) float 0.1 0 0.25 -# Width component of the initial window size. +# Width component of the initial window size. Ignored in fullscreen mode. screen_w (Screen width) int 1024 1 -# Height component of the initial window size. +# Height component of the initial window size. Ignored in fullscreen mode. screen_h (Screen height) int 600 1 # Save window size automatically when modified. @@ -650,9 +689,6 @@ autosave_screensize (Autosave screen size) bool true # Fullscreen mode. fullscreen (Full screen) bool false -# Bits per pixel (aka color depth) in fullscreen mode. -fullscreen_bpp (Full screen BPP) int 24 - # Vertical screen synchronization. vsync (VSync) bool false @@ -691,12 +727,12 @@ lighting_boost_spread (Light curve boost spread) float 0.2 0.0 0.4 # Path to texture directory. All textures are first searched from here. texture_path (Texture path) path -# The rendering back-end for Irrlicht. +# The rendering back-end. # A restart is required after changing this. # Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise. -# On other platforms, OpenGL is recommended, and it’s the only driver with -# shader support currently. -video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl,ogles1,ogles2 +# On other platforms, OpenGL is recommended. +# Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental) +video_driver (Video driver) enum opengl opengl,ogles1,ogles2 # Radius of cloud area stated in number of 64 node cloud squares. # Values larger than 26 will start to produce sharp cutoffs at cloud area corners. @@ -757,7 +793,7 @@ selectionbox_width (Selection box width) int 2 1 5 crosshair_color (Crosshair color) string (255,255,255) # Crosshair alpha (opaqueness, between 0 and 255). -# Also controls the object crosshair color +# This also applies to the object crosshair. crosshair_alpha (Crosshair alpha) int 255 0 255 # Maximum number of recent chat messages to show @@ -770,7 +806,7 @@ desynchronize_mapblock_texture_animation (Desynchronize block animation) bool tr # Useful if there's something to be displayed right or left of hotbar. hud_hotbar_max_width (Maximum hotbar width) float 1.0 -# Modifies the size of the hudbar elements. +# Modifies the size of the HUD elements. hud_scaling (HUD scale factor) float 1.0 # Enables caching of facedir rotated meshes. @@ -834,6 +870,10 @@ autoscale_mode (Autoscaling mode) enum disable disable,enable,force # A restart is required after changing this. show_entity_selectionbox (Show entity selection boxes) bool false +# Distance in nodes at which transparency depth sorting is enabled +# Use this to limit the performance impact of transparency depth sorting +transparency_sorting_distance (Transparency Sorting Distance) int 16 0 128 + [*Menus] # Use a cloud animation for the main menu background. @@ -863,10 +903,6 @@ tooltip_show_delay (Tooltip delay) int 400 # Append item name to tooltip. tooltip_append_itemname (Append item name) bool false -# Whether FreeType fonts are used, requires FreeType support to be compiled in. -# If disabled, bitmap and XML vectors fonts are used instead. -freetype (FreeType fonts) bool true - font_bold (Font bold by default) bool false font_italic (Font italic by default) bool false @@ -877,44 +913,41 @@ font_shadow (Font shadow) int 1 # Opaqueness (alpha) of the shadow behind the default font, between 0 and 255. font_shadow_alpha (Font shadow alpha) int 127 0 255 -# Font size of the default font in point (pt). +# Font size of the default font where 1 unit = 1 pixel at 96 DPI font_size (Font size) int 16 1 -# Path to the default font. -# If “freetype” setting is enabled: Must be a TrueType font. -# If “freetype” setting is disabled: Must be a bitmap or XML vectors font. +# For pixel-style fonts that do not scale well, this ensures that font sizes used +# with this font will always be divisible by this value, in pixels. For instance, +# a pixel font 16 pixels tall should have this set to 16, so it will only ever be +# sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32. +font_size_divisible_by (Font size divisible by) int 1 1 + +# Path to the default font. Must be a TrueType font. # The fallback font will be used if the font cannot be loaded. font_path (Regular font path) filepath fonts/Arimo-Regular.ttf font_path_bold (Bold font path) filepath fonts/Arimo-Bold.ttf font_path_italic (Italic font path) filepath fonts/Arimo-Italic.ttf -font_path_bolditalic (Bold and italic font path) filepath fonts/Arimo-BoldItalic.ttf +font_path_bold_italic (Bold and italic font path) filepath fonts/Arimo-BoldItalic.ttf -# Font size of the monospace font in point (pt). -mono_font_size (Monospace font size) int 15 1 +# Font size of the monospace font where 1 unit = 1 pixel at 96 DPI +mono_font_size (Monospace font size) int 16 1 -# Path to the monospace font. -# If “freetype” setting is enabled: Must be a TrueType font. -# If “freetype” setting is disabled: Must be a bitmap or XML vectors font. +# For pixel-style fonts that do not scale well, this ensures that font sizes used +# with this font will always be divisible by this value, in pixels. For instance, +# a pixel font 16 pixels tall should have this set to 16, so it will only ever be +# sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32. +mono_font_size_divisible_by (Monospace font size divisible by) int 1 1 + +# Path to the monospace font. Must be a TrueType font. # This font is used for e.g. the console and profiler screen. mono_font_path (Monospace font path) filepath fonts/Cousine-Regular.ttf mono_font_path_bold (Bold monospace font path) filepath fonts/Cousine-Bold.ttf mono_font_path_italic (Italic monospace font path) filepath fonts/Cousine-Italic.ttf -mono_font_path_bolditalic (Bold and italic monospace font path) filepath fonts/Cousine-BoldItalic.ttf - -# Font size of the fallback font in point (pt). -fallback_font_size (Fallback font size) int 15 1 +mono_font_path_bold_italic (Bold and italic monospace font path) filepath fonts/Cousine-BoldItalic.ttf -# Shadow offset (in pixels) of the fallback font. If 0, then shadow will not be drawn. -fallback_font_shadow (Fallback font shadow) int 1 - -# Opaqueness (alpha) of the shadow behind the fallback font, between 0 and 255. -fallback_font_shadow_alpha (Fallback font shadow alpha) int 128 0 255 - -# Path of the fallback font. -# If “freetype” setting is enabled: Must be a TrueType font. -# If “freetype” setting is disabled: Must be a bitmap or XML vectors font. +# Path of the fallback font. Must be a TrueType font. # This font will be used for certain languages or if the default font is unavailable. fallback_font_path (Fallback font path) filepath fonts/DroidSansFallbackFull.ttf @@ -927,7 +960,7 @@ chat_font_size (Chat font size) int 0 screenshot_path (Screenshot folder) path screenshots # Format of screenshots. -screenshot_format (Screenshot format) enum png png,jpg,bmp,pcx,ppm,tga +screenshot_format (Screenshot format) enum png png,jpg # Screenshot quality. Only used for JPEG format. # 1 means worst quality; 100 means best quality. @@ -939,6 +972,9 @@ screenshot_quality (Screenshot quality) int 0 0 100 # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens. screen_dpi (DPI) int 72 1 +# Adjust the detected display density, used for scaling UI elements. +display_density_factor (Display Density Scaling Factor) float 1 + # Windows systems only: Start Minetest with the command line window in the background. # Contains the same information as the file debug.txt (default name). enable_console (Enable console window) bool false @@ -963,6 +999,12 @@ mute_sound (Mute sound) bool false [Client] +# Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console output. +clickable_chat_weblinks (Chat weblinks) bool true + +# Optional override for chat weblink color. +chat_weblink_color (Weblink color) string + [*Network] # Address to connect to. @@ -975,9 +1017,9 @@ address (Server address) string remote_port (Remote port) int 30000 1 65535 # Prometheus listener address. -# If minetest is compiled with ENABLE_PROMETHEUS option enabled, +# If Minetest is compiled with ENABLE_PROMETHEUS option enabled, # enable metrics listener for Prometheus on that address. -# Metrics can be fetch on http://127.0.0.1:30000/metrics +# Metrics can be fetched on http://127.0.0.1:30000/metrics prometheus_listener_address (Prometheus listener address) string 127.0.0.1:30000 # Save the map received by the client on disk. @@ -997,7 +1039,7 @@ serverlist_url (Serverlist URL) string servers.minetest.net # File in client/serverlist/ that contains your favorite servers displayed in the # Multiplayer Tab. -serverlist_file (Serverlist file) string favoriteservers.txt +serverlist_file (Serverlist file) string favoriteservers.json # Maximum size of the out chat queue. # 0 to disable queueing and -1 to make the queue size unlimited. @@ -1014,7 +1056,13 @@ client_unload_unused_data_timeout (Mapblock unload timeout) int 600 # Maximum number of mapblocks for client to be kept in memory. # Set to -1 for unlimited amount. -client_mapblock_limit (Mapblock limit) int 5000 +client_mapblock_limit (Mapblock limit) int 7500 + +# Whether to show technical names. +# Affects mods and texture packs in the Content and Select Mods menus, as well as +# setting names in All Settings. +# Controlled by the checkbox in the "All settings" menu. +show_technical_names (Show technical names) bool false # Whether to show the client debug info (has the same effect as hitting F5). show_debug (Show debug info) bool false @@ -1084,6 +1132,12 @@ full_block_send_enable_min_time_from_building (Delay in sending blocks after bui # client number. max_packets_per_iteration (Max. packets per iteration) int 1024 +# Compression level to use when sending mapblocks to the client. +# -1 - use default compression level +# 0 - least compression, fastest +# 9 - best compression, slowest +map_compression_level_net (Map Compression Level for Network Transfer) int -1 -1 9 + [*Game] # Default game when creating a new world. @@ -1111,7 +1165,7 @@ default_stack_max (Default stack size) int 99 # Enable players getting damage and dying. enable_damage (Damage) bool false -# Enable creative mode for new created maps. +# Enable creative mode for all players creative_mode (Creative) bool false # A chosen map seed for a new map, leave empty for random. @@ -1144,7 +1198,7 @@ enable_mod_channels (Mod channels) bool false # If this is set, players will always (re)spawn at the given position. static_spawnpoint (Static spawnpoint) string -# If enabled, new players cannot join with an empty password. +# If enabled, players cannot join without a password or change theirs to an empty password. disallow_empty_password (Disallow empty passwords) bool false # If enabled, disable cheat prevention in multiplayer. @@ -1158,6 +1212,10 @@ enable_rollback_recording (Rollback recording) bool false # @name, @message, @timestamp (optional) chat_message_format (Chat message format) string <@name> @message +# If the execution of a chat command takes longer than this specified time in +# seconds, add the time information to the chat command message +chatcommand_msg_time_threshold (Chat command time message threshold) float 0.1 + # A message to be displayed to all clients when the server shuts down. kick_msg_shutdown (Shutdown message) string Server shutting down. @@ -1173,17 +1231,17 @@ ask_reconnect_on_crash (Ask to reconnect after crash) bool false # Setting this larger than active_block_range will also cause the server # to maintain active objects up to this distance in the direction the # player is looking. (This can avoid mobs suddenly disappearing from view) -active_object_send_range_blocks (Active object send range) int 4 +active_object_send_range_blocks (Active object send range) int 8 # The radius of the volume of blocks around every player that is subject to the # active block stuff, stated in mapblocks (16 nodes). # In active blocks objects are loaded and ABMs run. # This is also the minimum range in which active objects (mobs) are maintained. # This should be configured together with active_object_send_range_blocks. -active_block_range (Active block range) int 3 +active_block_range (Active block range) int 4 # From how far blocks are sent to clients, stated in mapblocks (16 nodes). -max_block_send_distance (Max block send distance) int 10 +max_block_send_distance (Max block send distance) int 12 # Maximum number of forceloaded mapblocks. max_forceloaded_blocks (Maximum forceloaded blocks) int 16 @@ -1256,13 +1314,13 @@ movement_gravity (Gravity) float 9.81 [**Advanced] # Handling for deprecated Lua API calls: -# - legacy: (try to) mimic old behaviour (default for release). -# - log: mimic and log backtrace of deprecated call (default for debug). +# - none: Do not log deprecated calls +# - log: mimic and log backtrace of deprecated call (default). # - error: abort on usage of deprecated call (suggested for mod developers). -deprecated_lua_api_handling (Deprecated Lua API handling) enum legacy legacy,log,error +deprecated_lua_api_handling (Deprecated Lua API handling) enum log none,log,error # Number of extra blocks that can be loaded by /clearobjects at once. -# This is a trade-off between sqlite transaction overhead and +# This is a trade-off between SQLite transaction overhead and # memory consumption (4096=100MB, as a rule of thumb). max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096 @@ -1271,11 +1329,17 @@ max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096 server_unload_unused_data_timeout (Unload unused server data) int 29 # Maximum number of statically stored objects in a block. -max_objects_per_block (Maximum objects per block) int 64 +max_objects_per_block (Maximum objects per block) int 256 # See https://www.sqlite.org/pragma.html#pragma_synchronous sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2 +# Compression level to use when saving mapblocks to disk. +# -1 - use default compression level +# 0 - least compression, fastest +# 9 - best compression, slowest +map_compression_level_disk (Map Compression Level for Disk Storage) int -1 -1 9 + # Length of a server tick and the interval at which objects are generally updated over # network. dedicated_server_step (Dedicated server step) float 0.09 @@ -1286,6 +1350,10 @@ active_block_mgmt_interval (Active block management interval) float 2.0 # Length of time between Active Block Modifier (ABM) execution cycles abm_interval (ABM interval) float 1.0 +# The time budget allowed for ABMs to execute on each step +# (as a fraction of the ABM Interval) +abm_time_budget (ABM time budget) float 0.2 0.1 0.9 + # Length of time between NodeTimer execution cycles nodetimer_interval (NodeTimer interval) float 0.2 @@ -1375,8 +1443,8 @@ instrument.abm (Active Block Modifiers) bool true # Instrument the action function of Loading Block Modifiers on registration. instrument.lbm (Loading Block Modifiers) bool true -# Instrument chatcommands on registration. -instrument.chatcommand (Chatcommands) bool true +# Instrument chat commands on registration. +instrument.chatcommand (Chat commands) bool true # Instrument global callback functions on registration. # (anything you pass to a minetest.register_*() function) @@ -1402,7 +1470,7 @@ name (Player name) string # Set the language. Leave empty to use the system language. # A restart is required after changing this. -language (Language) enum ,ar,ca,cs,da,de,dv,el,en,eo,es,et,eu,fil,fr,hu,id,it,ja,ja_KS,jbo,kk,kn,lo,lt,ms,my,nb,nl,nn,pl,pt,pt_BR,ro,ru,sl,sr_Cyrl,sv,sw,th,tr,uk,vi +language (Language) enum ,be,bg,ca,cs,da,de,el,en,eo,es,et,eu,fi,fr,gd,gl,hu,id,it,ja,jbo,kk,ko,lt,lv,ms,nb,nl,nn,pl,pt,pt_BR,ro,ru,sk,sl,sr_Cyrl,sr_Latn,sv,sw,tr,uk,vi,zh_CN,zh_TW # Level of logging to be written to debug.txt: # - (no logging) @@ -1412,7 +1480,8 @@ language (Language) enum ,ar,ca,cs,da,de,dv,el,en,eo,es,et,eu,fil,fr,hu,id,it, # - action # - info # - verbose -debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose +# - trace +debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose,trace # If the file size of debug.txt exceeds the number of megabytes specified in # this setting when it is opened, the file is moved to debug.txt.1, @@ -1421,7 +1490,7 @@ debug_log_level (Debug log level) enum action ,none,error,warning,action,info,ve debug_log_size_max (Debug log file size threshold) int 50 # Minimal level of logging to be written to chat. -chat_log_level (Chat log level) enum error ,none,error,warning,action,info,verbose +chat_log_level (Chat log level) enum error ,none,error,warning,action,info,verbose,trace # Enable IPv6 support (for both client and server). # Required for IPv6 connections to work at all. @@ -1429,9 +1498,8 @@ enable_ipv6 (IPv6) bool true [*Advanced] -# Default timeout for cURL, stated in milliseconds. -# Only has an effect if compiled with cURL. -curl_timeout (cURL timeout) int 5000 +# Maximum time an interactive request (e.g. server list fetch) may take, stated in milliseconds. +curl_timeout (cURL interactive timeout) int 20000 # Limits number of parallel HTTP requests. Affects: # - Media fetch if server uses remote_media setting. @@ -1440,18 +1508,9 @@ curl_timeout (cURL timeout) int 5000 # Only has an effect if compiled with cURL. curl_parallel_limit (cURL parallel limit) int 8 -# Maximum time in ms a file download (e.g. a mod download) may take. +# Maximum time a file download (e.g. a mod download) may take, stated in milliseconds. curl_file_download_timeout (cURL file download timeout) int 300000 -# Makes DirectX work with LuaJIT. Disable if it causes troubles. -high_precision_fpu (High-precision FPU) bool true - -# Changes the main menu UI: -# - Full: Multiple singleplayer worlds, game choice, texture pack chooser, etc. -# - Simple: One singleplayer world, no game or texture pack choosers. May be -# necessary for smaller screens. -main_menu_style (Main menu style) enum full full,simple - # Replaces the default main menu with a custom one. main_menu_script (Main menu script) string @@ -1471,17 +1530,17 @@ mg_name (Mapgen name) enum v7 v7,valleys,carpathian,v5,flat,fractal,singlenode,v water_level (Water level) int 1 # From how far blocks are generated for clients, stated in mapblocks (16 nodes). -max_block_generate_distance (Max block generate distance) int 8 +max_block_generate_distance (Max block generate distance) int 10 # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0). # Only mapchunks completely within the mapgen limit are generated. # Value is stored per-world. -mapgen_limit (Map generation limit) int 31000 0 31000 +mapgen_limit (Map generation limit) int 31007 0 31007 # Global map generation attributes. # In Mapgen v6 the 'decorations' flag controls all decorations except trees -# and junglegrass, in all other mapgens this flag controls all decorations. -mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes caves,dungeons,light,decorations,biomes,nocaves,nodungeons,nolight,nodecorations,nobiomes +# and jungle grass, in all other mapgens this flag controls all decorations. +mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes,ores caves,dungeons,light,decorations,biomes,ores,nocaves,nodungeons,nolight,nodecorations,nobiomes,noores [*Biome API temperature and humidity noise parameters] @@ -1872,7 +1931,7 @@ mgcarpathian_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 50 # Map generation attributes specific to Mapgen Flat. # Occasional lakes and hills can be added to the flat world. -mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills +mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills,nocaverns lakes,hills,caverns,nolakes,nohills,nocaverns # Y of flat ground. mgflat_ground_level (Ground level) int 8 @@ -1916,6 +1975,15 @@ mgflat_hill_threshold (Hill threshold) float 0.45 # Controls steepness/height of hills. mgflat_hill_steepness (Hill steepness) float 64.0 +# Y-level of cavern upper limit. +mgflat_cavern_limit (Cavern limit) int -256 + +# Y-distance over which caverns expand to full size. +mgflat_cavern_taper (Cavern taper) int 256 + +# Defines full size of caverns, smaller values create larger caverns. +mgflat_cavern_threshold (Cavern threshold) float 0.7 + # Lower Y limit of dungeons. mgflat_dungeon_ymin (Dungeon minimum Y) int -31000 @@ -1936,6 +2004,9 @@ mgflat_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5 # Second of two 3D noises that together define tunnels. mgflat_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 +# 3D noise defining giant caverns. +mgflat_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 + # 3D noise that determines number of dungeons per mapchunk. mgflat_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0 @@ -2178,15 +2249,15 @@ chunksize (Chunk size) int 5 enable_mapgen_debug_info (Mapgen debug) bool false # Maximum number of blocks that can be queued for loading. -emergequeue_limit_total (Absolute limit of queued blocks to emerge) int 512 +emergequeue_limit_total (Absolute limit of queued blocks to emerge) int 1024 1 1000000 # Maximum number of blocks to be queued that are to be loaded from file. # This limit is enforced per player. -emergequeue_limit_diskonly (Per-player limit of queued blocks load from disk) int 64 +emergequeue_limit_diskonly (Per-player limit of queued blocks load from disk) int 128 1 1000000 # Maximum number of blocks to be queued that are to be generated. # This limit is enforced per player. -emergequeue_limit_generate (Per-player limit of queued blocks to generate) int 64 +emergequeue_limit_generate (Per-player limit of queued blocks to generate) int 128 1 1000000 # Number of emerge threads to use. # Value 0: @@ -2213,6 +2284,41 @@ contentdb_url (ContentDB URL) string https://content.minetest.net # so see a full list at https://content.minetest.net/help/content_flags/ contentdb_flag_blacklist (ContentDB Flag Blacklist) string nonfree, desktop_default +# Maximum number of concurrent downloads. Downloads exceeding this limit will be queued. +# This should be lower than curl_parallel_limit. +contentdb_max_concurrent_downloads (ContentDB Max Concurrent Downloads) int 3 + +[Cheat Menu] + +# Font to use for cheat menu +cheat_menu_font (MenuFont) enum FM_Mono FM_Standard,FM_Mono,FM_Fallback,FM_MaxMode,FM_Unspecified + +# (RGB value) +cheat_menu_bg_color (Cell background color) v3f 255, 145, 88 + +cheat_menu_bg_color_alpha (Cell background color alpha) int 192 + +# (RGB value) +cheat_menu_active_bg_color (Active cell background color) v3f 255, 87, 53 + +cheat_menu_active_bg_color_alpha (Active cell background color alpha) int 192 + +# (RGB value) +cheat_menu_font_color (Font color) v3f 0, 0, 0 + +cheat_menu_font_color_alpha (Font color alpha) int 255 + +# (RGB value) +cheat_menu_selected_font_color (Selected font color) v3f 255, 252, 88 + +cheat_menu_selected_font_color_alpha (Selected font color alpha) int 255 + +cheat_menu_head_height (Head height) int 50 + +cheat_menu_entry_height (Entry height) int 40 + +cheat_menu_entry_width (Entry width) int 200 + [Cheats] fullbright (Fullbright) bool false @@ -2235,19 +2341,13 @@ prevent_natural_damage (NoFallDamage) bool true freecam (Freecam) bool false -killaura (Killaura) bool false - no_hurt_cam (NoHurtCam) bool false -increase_tool_range (IncreasedRange) bool true - -increase_tool_range_plus (IncreasedRangePlus) bool true - hud_flags_bypass (HUDBypass) bool true antiknockback (AntiKnockback) bool false -entity_speed (GodMode) bool false +entity_speed (EntitySpeed) bool false jesus (Jesus) bool false @@ -2259,64 +2359,42 @@ coords (Coords) bool false point_liquids (PointLiquids) bool false -log_particles (ParticleExploit) bool false - spamclick (FastHit) bool false no_force_rotate (NoForceRotate) bool false -enable_tracers (Tracers) bool false - -enable_esp (ESP) bool false - no_slow (NoSlow) bool false -ignore_status_messages (IgnoreStatus) bool true - -mark_deathmessages (Deathmessages) bool true - -autosneak (AutoSneak) bool false - -autoeject (AutoEject) bool false - -eject_items (AutoEject Items) string - -autotool (AutoTool) bool false - -autorespawn (AutoRespawn) bool false - -next_item (NextItem) bool false - -scaffold (Scaffold) bool false +cheat_hud (CheatHUD) bool true -scaffold_plus (ScaffoldPlus) bool false +node_esp_nodes (NodeESP Nodes) string -block_water (BlockWater) bool false +jetpack (JetPack) bool false -autotnt (PlaceOnTop) bool false +autohit (AutoHit) bool false -replace (Replace) bool false +antislip (AntiSlip) bool false -crystal_pvp (CrystalPvP) bool false +enable_entity_tracers (EntityTracers) bool false -autototem (AutoTotem) bool false +enable_entity_esp (EntityESP) bool false -dont_point_nodes (ThroughWalls) bool false +enable_player_tracers (PlayerTracers) bool false -strip (Strip) bool false +enable_player_esp (PlayerESP) bool false -autorefill (AutoRefill) bool false +enable_node_esp (NodeESP) bool false -nuke (Nuke) bool false +enable_node_tracers (NodeTracers) bool false -chat_color (Chat Color) string rainbow +entity_esp_color (EntityESP Color) v3f 255, 255, 255 -use_chat_color (ColoredChat) bool false +player_esp_color (PlayerESP Color) v3f 0, 255, 0 -chat_reverse (ReversedChat) bool false +tool_range (Additional Tool Range) int 2 -forcefield (Forcefield) bool false +reach (Reach) bool false -friendlist (Killaura / Forcefield Friendlist) string +airjump (AirJump) bool false -cheat_hud (CheatHUD) bool true +spider (Spider) bool false