X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=builtin%2Fsettingtypes.txt;h=23101f2ee8ca89a8e1fc00d49577c206edb942e7;hb=e3093cbe857cca99b8f090922d6553bae90c3bf8;hp=60508d0dda4058ab476adabbf49a9f1b49a7727e;hpb=79f19b8369a0120fbf0bd0ee3739989fbbbca50e;p=minetest.git diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index 60508d0dd..23101f2ee 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -54,9 +54,7 @@ # There shouldn't be too much settings per category; settings that shouldn't be # modified by the "average user" should be in (sub-)categories called "Advanced". -[Client] - -[*Controls] +[Controls] # If enabled, you can place blocks at the position (feet + eye level) where you stand. # This is helpful when working with nodeboxes in small areas. enable_build_where_you_stand (Build inside player) bool false @@ -65,7 +63,7 @@ enable_build_where_you_stand (Build inside player) bool false # This requires the "fly" privilege on the server. free_move (Flying) bool false -# Fast movement (via use key). +# Fast movement (via the "special" key). # This requires the "fast" privilege on the server. fast_move (Fast movement) bool false @@ -89,18 +87,22 @@ invert_mouse (Invert mouse) bool false # Mouse sensitivity multiplier. mouse_sensitivity (Mouse sensitivity) float 0.2 -# If enabled, "use" key instead of "sneak" key is used for climbing down and descending. -aux1_descends (Key use for climbing/descending) bool false +# If enabled, "special" key instead of "sneak" key is used for climbing down and descending. +aux1_descends (Special key for climbing/descending) bool false # Double-tapping the jump key toggles fly mode. doubletap_jump (Double tap jump for fly) bool false -# If disabled "use" key is used to fly fast if both fly and fast mode are enabled. +# If disabled, "special" key is used to fly fast if both fly and fast mode are enabled. always_fly_fast (Always fly and fast) bool true # The time in seconds it takes between repeated right clicks when holding the right mouse button. repeat_rightclick_time (Rightclick repetition interval) float 0.25 +# Prevent digging and placing from repeating when holding the mouse buttons. +# Enable this when you dig or place too often by accident. +safe_dig_and_place (Safe digging and placing) bool false + # Enable random user input (only used for testing). random_input (Random input) bool false @@ -155,7 +157,7 @@ keymap_inventory (Inventory key) key KEY_KEY_I # Key for moving fast in fast mode. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_special1 (Use key) key KEY_KEY_E +keymap_special1 (Special key) key KEY_KEY_E # Key for opening the chat window. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 @@ -233,6 +235,98 @@ keymap_drop (Drop item key) key KEY_KEY_Q # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_zoom (View zoom key) key KEY_KEY_Z +# Key for selecting the first hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot1 (Hotbar slot 1 key) key KEY_KEY_1 + +# Key for selecting the second hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot2 (Hotbar slot 2 key) key KEY_KEY_2 + +# Key for selecting the third hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot3 (Hotbar slot 3 key) key KEY_KEY_3 + +# Key for selecting the fourth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot4 (Hotbar slot 4 key) key KEY_KEY_4 + +# Key for selecting the fifth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot5 (Hotbar slot 5 key) key KEY_KEY_5 + +# Key for selecting the sixth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot6 (Hotbar slot 6 key) key KEY_KEY_6 + +# Key for selecting the seventh hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot7 (Hotbar slot 7 key) key KEY_KEY_7 + +# Key for selecting the eighth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot8 (Hotbar slot 8 key) key KEY_KEY_8 + +# Key for selecting the ninth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot9 (Hotbar slot 9 key) key KEY_KEY_9 + +# Key for selecting the tenth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot10 (Hotbar slot 10 key) key KEY_KEY_0 + +# Key for selecting the 11th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot11 (Hotbar slot 11 key) key + +# Key for selecting the 12th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot12 (Hotbar slot 12 key) key + +# Key for selecting the 13th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot13 (Hotbar slot 13 key) key + +# Key for selecting the 14th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot14 (Hotbar slot 14 key) key + +# Key for selecting the 15th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot15 (Hotbar slot 15 key) key + +# Key for selecting the 16th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot16 (Hotbar slot 16 key) key + +# Key for selecting the 17th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot17 (Hotbar slot 17 key) key + +# Key for selecting the 18th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot18 (Hotbar slot 18 key) key + +# Key for selecting the 19th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot19 (Hotbar slot 19 key) key + +# Key for selecting the 20th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot20 (Hotbar slot 20 key) key + +# Key for selecting the 21th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot21 (Hotbar slot 21 key) key + +# Key for selecting the 22th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot22 (Hotbar slot 22 key) key + +# Key for selecting the 23th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot23 (Hotbar slot 23 key) key + # Key for toggling the display of the HUD. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_toggle_hud (HUD toggle key) key KEY_F1 @@ -273,56 +367,11 @@ keymap_increase_viewing_range_min (View range increase key) key + # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_decrease_viewing_range_min (View range decrease key) key - -# Key for printing debug stacks. Used for development. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_print_debug_stacks (Print stacks) key KEY_KEY_P - -[*Network] - -# Address to connect to. -# Leave this blank to start a local server. -# Note that the address field in the main menu overrides this setting. -address (Server address) string - -# Port to connect to (UDP). -# Note that the port field in the main menu overrides this setting. -remote_port (Remote port) int 30000 1 65535 - -# Whether to support older servers before protocol version 25. -# Enable if you want to connect to 0.4.12 servers and before. -# Servers starting with 0.4.13 will work, 0.4.12-dev servers may work. -# Disabling this option will protect your password better. -send_pre_v25_init (Support older servers) bool false +[Graphics] -# Save the map received by the client on disk. -enable_local_map_saving (Saving map received from server) bool false +[*In-Game] -# Show entity selection boxes -show_entity_selectionbox (Show entity selection boxes) bool true - -# Enable usage of remote media server (if provided by server). -# Remote servers offer a significantly faster way to download media (e.g. textures) -# when connecting to the server. -enable_remote_media_server (Connect to external media server) bool true - -# Enable Lua modding support on client. -# This support is experimental and API can change. -enable_client_modding (Client modding) bool false - -# URL to the server list displayed in the Multiplayer Tab. -serverlist_url (Serverlist URL) string servers.minetest.net - -# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab. -serverlist_file (Serverlist file) string favoriteservers.txt - -# Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited -max_out_chat_queue_size (Maximum size of the out chat queue) int 20 - -[*Graphics] - -[**In-Game] - -[***Basic] +[**Basic] # Enable VBO enable_vbo (VBO) bool true @@ -355,7 +404,7 @@ node_highlighting (Node highlighting) enum box box,halo,none # Adds particles when digging a node. enable_particles (Digging particles) bool true -[***Filtering] +[**Filtering] # Use mip mapping to scale textures. May slightly increase performance. mip_map (Mipmapping) bool false @@ -393,7 +442,7 @@ fsaa (FSAA) enum 0 0,1,2,4,8,16 # It should give significant performance boost at the cost of less detailed image. undersampling (Undersampling) enum 0 0,2,3,4 -[***Shaders] +[**Shaders] # Shaders allow advanced visual effects and may increase performance on some video cards. # This only works with the OpenGL video backend. @@ -402,12 +451,12 @@ enable_shaders (Shaders) bool true # Path to shader directory. If no path is defined, default location will be used. shader_path (Shader path) path -[****Tone Mapping] +[***Tone Mapping] # Enables filmic tone mapping tone_mapping (Filmic tone mapping) bool false -[****Bumpmapping] +[***Bumpmapping] # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack # or need to be auto-generated. @@ -425,7 +474,7 @@ normalmaps_strength (Normalmaps strength) float 0.6 # A higher value results in smoother normal maps. normalmaps_smooth (Normalmaps sampling) int 0 0 2 -[****Parallax Occlusion] +[***Parallax Occlusion] # Enables parallax occlusion mapping. # Requires shaders to be enabled. @@ -447,7 +496,7 @@ parallax_occlusion_scale (Parallax occlusion Scale) float 0.08 # Overall bias of parallax occlusion effect, usually scale/2. parallax_occlusion_bias (Parallax occlusion bias) float 0.04 -[****Waving Nodes] +[***Waving Nodes] # Set to true enables waving water. # Requires shaders to be enabled. @@ -467,7 +516,7 @@ enable_waving_leaves (Waving leaves) bool false # Requires shaders to be enabled. enable_waving_plants (Waving plants) bool false -[***Advanced] +[**Advanced] # Arm inertia, gives a more realistic movement of # the arm when the camera moves. @@ -487,7 +536,7 @@ viewing_range (Viewing range) int 100 20 4000 screen_w (Screen width) int 1024 # Height component of the initial window size. -screen_h (Screen height) int 576 +screen_h (Screen height) int 600 # Save window size automatically when modified. autosave_screensize (Autosave Screen Size) bool true @@ -510,7 +559,11 @@ zoom_fov (Field of view for zoom) int 15 7 160 # Adjust the gamma encoding for the light tables. Higher numbers are brighter. # This setting is for the client only and is ignored by the server. -display_gamma (Gamma) float 2.2 1.0 3.0 +display_gamma (Gamma) float 1.0 0.5 3.0 + +lighting_alpha (Darkness sharpness) float 0.0 0.0 4.0 + +lighting_beta (Lightness sharpness) float 0.0 0.0 4.0 # Path to texture directory. All textures are first searched from here. texture_path (Texture path) path @@ -518,9 +571,6 @@ texture_path (Texture path) path # The rendering back-end for Irrlicht. video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl -# Height on which clouds are appearing. -cloud_height (Cloud height) int 120 - # Radius of cloud area stated in number of 64 node cloud squares. # Values larger than 26 will start to produce sharp cutoffs at cloud area corners. cloud_radius (Cloud radius) int 12 @@ -552,6 +602,18 @@ console_color (Console color) string (0,0,0) # In-game chat console background alpha (opaqueness, between 0 and 255). console_alpha (Console alpha) int 200 0 255 +# Formspec full-screen background opacity (between 0 and 255). +formspec_fullscreen_bg_opacity (Formspec Full-Screen Background Opacity) int 140 0 255 + +# Formspec full-screen background color (R,G,B). +formspec_fullscreen_bg_color (Formspec Full-Screen Background Color) string (0,0,0) + +# Formspec default background opacity (between 0 and 255). +formspec_default_bg_opacity (Formspec Default Background Opacity) int 140 0 255 + +# Formspec default background color (R,G,B). +formspec_default_bg_color (Formspec Default Background Color) string (0,0,0) + # Selection box border color (R,G,B). selectionbox_color (Selection box color) string (0,0,0) @@ -619,7 +681,10 @@ fog_start (Fog Start) float 0.4 0.0 0.99 # Makes all liquids opaque opaque_water (Opaque liquids) bool false -[**Menus] +# Show entity selection boxes +show_entity_selectionbox (Show entity selection boxes) bool true + +[*Menus] # Use a cloud animation for the main menu background. menu_clouds (Clouds in menu) bool true @@ -680,7 +745,7 @@ screenshot_format (Screenshot format) enum png png,jpg,bmp,pcx,ppm,tga # Use 0 for default quality. screenshot_quality (Screenshot quality) int 0 0 100 -[**Advanced] +[*Advanced] # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens. screen_dpi (DPI) int 72 @@ -689,12 +754,52 @@ screen_dpi (DPI) int 72 # Contains the same information as the file debug.txt (default name). enable_console (Enable console window) bool false -[*Sound] +[Sound] enable_sound (Sound) bool true sound_volume (Volume) float 0.7 0.0 1.0 +[Client] + +[*Network] + +# Address to connect to. +# Leave this blank to start a local server. +# Note that the address field in the main menu overrides this setting. +address (Server address) string + +# Port to connect to (UDP). +# Note that the port field in the main menu overrides this setting. +remote_port (Remote port) int 30000 1 65535 + +# Whether to support older servers before protocol version 25. +# Enable if you want to connect to 0.4.12 servers and before. +# Servers starting with 0.4.13 will work, 0.4.12-dev servers may work. +# Disabling this option will protect your password better. +send_pre_v25_init (Support older servers) bool false + +# Save the map received by the client on disk. +enable_local_map_saving (Saving map received from server) bool false + +# Enable usage of remote media server (if provided by server). +# Remote servers offer a significantly faster way to download media (e.g. textures) +# when connecting to the server. +enable_remote_media_server (Connect to external media server) bool true + +# Enable Lua modding support on client. +# This support is experimental and API can change. +enable_client_modding (Client modding) bool false + +# URL to the server list displayed in the Multiplayer Tab. +serverlist_url (Serverlist URL) string servers.minetest.net + +# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab. +serverlist_file (Serverlist file) string favoriteservers.txt + +# Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited +max_out_chat_queue_size (Maximum size of the out chat queue) int 20 + [*Advanced] # Timeout for client to remove unused map data from memory. @@ -870,6 +975,9 @@ time_send_interval (Time send interval) int 5 # Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged. time_speed (Time speed) int 72 +# Time of day when a new world is started, in millihours (0-23999). +world_start_time (World start time) int 5250 0 23999 + # Interval of saving important changes in the world, stated in seconds. server_map_save_interval (Map save interval) float 5.3 @@ -921,7 +1029,7 @@ max_objects_per_block (Maximum objects per block) int 64 sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2 # Length of a server tick and the interval at which objects are generally updated over network. -dedicated_server_step (Dedicated server step) float 0.1 +dedicated_server_step (Dedicated server step) float 0.09 # Time in between active block management cycles active_block_mgmt_interval (Active Block Management interval) float 2.0 @@ -973,7 +1081,117 @@ csm_flavour_limits (Client side modding flavour limits) int 3 # this many nodes from the player. csm_flavour_noderange_limit (Client side noderange flavour limit) int 8 -[*Mapgen] +[*Security] + +# Prevent mods from doing insecure things like running shell commands. +secure.enable_security (Enable mod security) bool true + +# Comma-separated list of trusted mods that are allowed to access insecure +# functions even when mod security is on (via request_insecure_environment()). +secure.trusted_mods (Trusted mods) string + +# Comma-separated list of mods that are allowed to access HTTP APIs, which +# allow them to upload and download data to/from the internet. +secure.http_mods (HTTP Mods) string + +[*Advanced] + +[**Profiling] +# Load the game profiler to collect game profiling data. +# Provides a /profiler command to access the compiled profile. +# Useful for mod developers and server operators. +profiler.load (Load the game profiler) bool false + +# The default format in which profiles are being saved, +# when calling `/profiler save [format]` without format. +profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty + +# The file path relative to your worldpath in which profiles will be saved to. +profiler.report_path (Report path) string "" + +[***Instrumentation] + +# Instrument the methods of entities on registration. +instrument.entity (Entity methods) bool true + +# Instrument the action function of Active Block Modifiers on registration. +instrument.abm (Active Block Modifiers) bool true + +# Instrument the action function of Loading Block Modifiers on registration. +instrument.lbm (Loading Block Modifiers) bool true + +# Instrument chatcommands on registration. +instrument.chatcommand (Chatcommands) bool true + +# Instrument global callback functions on registration. +# (anything you pass to a minetest.register_*() function) +instrument.global_callback (Global callbacks) bool true + +[****Advanced] +# Instrument builtin. +# This is usually only needed by core/builtin contributors +instrument.builtin (Builtin) bool false + +# Have the profiler instrument itself: +# * Instrument an empty function. +# This estimates the overhead, that instrumentation is adding (+1 function call). +# * Instrument the sampler being used to update the statistics. +instrument.profiler (Profiler) bool false + +[Client and Server] + +# Name of the player. +# When running a server, clients connecting with this name are admins. +# When starting from the main menu, this is overridden. +name (Player name) string + +# Set the language. Leave empty to use the system language. +# A restart is required after changing this. +language (Language) enum ,be,ca,cs,da,de,en,eo,es,et,fr,he,hu,id,it,ja,jbo,ko,ky,lt,nb,nl,pl,pt,pt_BR,ro,ru,sr_Cyrl,tr,uk,zh_CN,zh_TW + +# Level of logging to be written to debug.txt: +# - (no logging) +# - none (messages with no level) +# - error +# - warning +# - action +# - info +# - verbose +debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose + +# IPv6 support. +enable_ipv6 (IPv6) bool true + +[*Advanced] + +# Default timeout for cURL, stated in milliseconds. +# Only has an effect if compiled with cURL. +curl_timeout (cURL timeout) int 5000 + +# Limits number of parallel HTTP requests. Affects: +# - Media fetch if server uses remote_media setting. +# - Serverlist download and server announcement. +# - Downloads performed by main menu (e.g. mod manager). +# Only has an effect if compiled with cURL. +curl_parallel_limit (cURL parallel limit) int 8 + +# Maximum time in ms a file download (e.g. a mod download) may take. +curl_file_download_timeout (cURL file download timeout) int 300000 + +# Makes DirectX work with LuaJIT. Disable if it causes troubles. +high_precision_fpu (High-precision FPU) bool true + +# Replaces the default main menu with a custom one. +main_menu_script (Main menu script) string + +main_menu_game_mgr (Main menu game manager) int 0 + +main_menu_mod_mgr (Main menu mod manager) int 1 + +# Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers. +profiler_print_interval (Engine profiling data print interval) int 0 + +[Mapgen] # Name of map generator to be used when creating a new world. # Creating a world in the main menu will override this. @@ -1000,31 +1218,7 @@ mg_flags (Mapgen flags) flags caves,dungeons,light,decorations caves,dungeons,li # Whether dungeons occasionally project from the terrain. projecting_dungeons (Projecting dungeons) bool true -[**Advanced] - -# Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes). -chunksize (Chunk size) int 5 - -# Dump the mapgen debug infos. -enable_mapgen_debug_info (Mapgen debug) bool false - -# Maximum number of blocks that can be queued for loading. -emergequeue_limit_total (Absolute limit of emerge queues) int 256 - -# Maximum number of blocks to be queued that are to be loaded from file. -# Set to blank for an appropriate amount to be chosen automatically. -emergequeue_limit_diskonly (Limit of emerge queues on disk) int 32 - -# Maximum number of blocks to be queued that are to be generated. -# Set to blank for an appropriate amount to be chosen automatically. -emergequeue_limit_generate (Limit of emerge queues to generate) int 32 - -# Number of emerge threads to use. Make this field blank, or increase this number -# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly -# at the cost of slightly buggy caves. -num_emerge_threads (Number of emerge threads) int 1 - -[***Biome API temperature and humidity noise parameters] +[*Biome API temperature and humidity noise parameters] # Temperature variation for biomes. mg_biome_np_heat (Heat noise) noise_params 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0 @@ -1038,12 +1232,12 @@ mg_biome_np_humidity (Humidity noise) noise_params 50, 50, (1000, 1000, 1000), 8 # Small-scale humidity variation for blending biomes on borders. mg_biome_np_humidity_blend (Humidity blend noise) noise_params 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0 -[***Mapgen v5] +[*Mapgen V5] # Map generation attributes specific to Mapgen v5. # Flags that are not specified in the flag string are not modified from the default. # Flags starting with 'no' are used to explicitly disable them. -mgv5_spflags (Mapgen v5 specific flags) flags caverns caverns,nocaverns +mgv5_spflags (Mapgen V5 specific flags) flags caverns caverns,nocaverns # Controls width of tunnels, a smaller value creates wider tunnels. mgv5_cave_width (Cave width) float 0.125 @@ -1063,6 +1257,8 @@ mgv5_cavern_taper (Cavern taper) int 256 # Defines full size of caverns, smaller values create larger caverns. mgv5_cavern_threshold (Cavern threshold) float 0.7 +[**Noises] + # Variation of biome filler depth. mgv5_np_filler_depth (Filler depth noise) noise_params 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0 @@ -1098,7 +1294,7 @@ mgv5_np_cavern (Cavern noise) noise_params 0, 1, (384, 128, 384), 723, 5, 0.63, # flags = "eased" #} -[***Mapgen v6] +[*Mapgen V6] # Map generation attributes specific to Mapgen v6. # The 'snowbiomes' flag enables the new 5 biome system. @@ -1106,7 +1302,7 @@ mgv5_np_cavern (Cavern noise) noise_params 0, 1, (384, 128, 384), 723, 5, 0.63, # the 'jungles' flag is ignored. # Flags that are not specified in the flag string are not modified from the default. # Flags starting with 'no' are used to explicitly disable them. -mgv6_spflags (Mapgen v6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees +mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees # Deserts occur when np_biome exceeds this value. # When the new biome system is enabled, this is ignored. @@ -1115,6 +1311,8 @@ mgv6_freq_desert (Desert noise threshold) float 0.45 # Sandy beaches occur when np_beach exceeds this value. mgv6_freq_beach (Beach noise threshold) float 0.15 +[**Noises] + # Y-level of lower terrain and lakebeds. mgv6_np_terrain_base (Terrain base noise) noise_params -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0 @@ -1148,14 +1346,17 @@ mgv6_np_trees (Trees noise) noise_params 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0 # Defines areas where trees have apples. mgv6_np_apple_trees (Apple trees noise) noise_params 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0 -[***Mapgen v7] +[*Mapgen V7] # Map generation attributes specific to Mapgen v7. -# The 'ridges' flag enables the rivers. -# Floatlands are currently experimental and subject to change. +# 'ridges' enables the rivers. +# 'biomerepeat' causes surface biomes to repeat in the floatlands. # Flags that are not specified in the flag string are not modified from the default. # Flags starting with 'no' are used to explicitly disable them. -mgv7_spflags (Mapgen v7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns +mgv7_spflags (Mapgen V7 specific flags) flags mountains,ridges,nofloatlands,caverns,biomerepeat mountains,ridges,floatlands,caverns,biomerepeat,nomountains,noridges,nofloatlands,nocaverns,nobiomerepeat + +# Y of mountain density gradient zero level. Used to shift mountains vertically. +mgv7_mount_zero_level (Mountain zero level) int 0 # Controls width of tunnels, a smaller value creates wider tunnels. mgv7_cave_width (Cave width) float 0.09 @@ -1188,6 +1389,8 @@ mgv7_cavern_taper (Cavern taper) int 256 # Defines full size of caverns, smaller values create larger caverns. mgv7_cavern_threshold (Cavern threshold) float 0.7 +[**Noises] + # Y-level of higher (cliff-top) terrain. mgv7_np_terrain_base (Terrain base noise) noise_params 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0 @@ -1233,7 +1436,7 @@ mgv7_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 # Second of 2 3D noises that together define tunnels. mgv7_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 -[***Mapgen carpathian] +[*Mapgen Carpathian] # Map generation attributes specific to Mapgen Carpathian. # Flags that are not specified in the flag string are not modified from the default. @@ -1258,6 +1461,8 @@ mgcarpathian_cavern_taper (Cavern taper) int 256 # Defines full size of caverns, smaller values create larger caverns. mgcarpathian_cavern_threshold (Cavern threshold) float 0.7 +[**Noises] + # 2D noise that defines the base ground level. mgcarpathian_np_base (Base ground noise) noise_params 12, 1, (2557, 2557, 2557), 6538, 4, 0.8, 0.5 @@ -1295,7 +1500,7 @@ mgcarpathian_np_ridge_mnt (Ridged mountain size noise) noise_params 0, 12, (743, mgcarpathian_np_step_mnt (Step mountain size noise) noise_params 0, 8, (509, 509, 509), 2590, 6, 0.6, 2.0 # 3D noise for mountain overhangs, cliffs, etc. Usually small variations. -mgcarpathian_np_mnt_var (Mountain variation noise) noise_params 0, 1, (499, 499, 499), 2490, 5, 0.6, 2.0 +mgcarpathian_np_mnt_var (Mountain variation noise) noise_params 0, 1, (499, 499, 499), 2490, 5, 0.55, 2.0 # First of 2 3D noises that together define tunnels. mgcarpathian_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 @@ -1306,13 +1511,13 @@ mgcarpathian_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, # 3D noise defining giant caverns. mgcarpathian_np_cavern (Cavern noise) noise_params 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 -[***Mapgen flat] +[*Mapgen Flat] # Map generation attributes specific to Mapgen flat. # Occasional lakes and hills can be added to the flat world. # Flags that are not specified in the flag string are not modified from the default. # Flags starting with 'no' are used to explicitly disable them. -mgflat_spflags (Mapgen flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills +mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills # Y of flat ground. mgflat_ground_level (Ground level) int 8 @@ -1342,6 +1547,8 @@ mgflat_hill_threshold (Hill threshold) float 0.45 # Controls steepness/height of hills. mgflat_hill_steepness (Hill steepness) float 64.0 +[**Noises] + # Defines location and terrain of optional hills and lakes. mgflat_np_terrain (Terrain noise) noise_params 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0 @@ -1354,7 +1561,7 @@ mgflat_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2 # Second of 2 3D noises that together define tunnels. mgflat_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 -[***Mapgen fractal] +[*Mapgen Fractal] # Controls width of tunnels, a smaller value creates wider tunnels. mgfractal_cave_width (Cave width) float 0.09 @@ -1422,6 +1629,8 @@ mgfractal_julia_z (Julia z) float 0.33 # Range roughly -2 to 2. mgfractal_julia_w (Julia w) float 0.33 +[**Noises] + # Y-level of seabed. mgfractal_np_seabed (Seabed noise) noise_params -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0 @@ -1434,11 +1643,7 @@ mgfractal_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5 # Second of 2 3D noises that together define tunnels. mgfractal_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 -# Mapgen Valleys parameters -[***Mapgen Valleys] - -# General parameters -[****General] +[*Mapgen Valleys] # Map generation attributes specific to Mapgen Valleys. # 'altitude_chill' makes higher elevations colder, which may cause biome issues. @@ -1446,7 +1651,7 @@ mgfractal_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5 # it may interfere with delicately adjusted biomes. # Flags that are not specified in the flag string are not modified from the default. # Flags starting with 'no' are used to explicitly disable them. -mg_valleys_spflags (Valleys C Flags) flags altitude_chill,humid_rivers altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers +mg_valleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers # The altitude at which temperature drops by 20C mgvalleys_altitude_chill (Altitude Chill) int 90 @@ -1474,8 +1679,7 @@ mgvalleys_water_features (Water Features) int 0 # Controls width of tunnels, a smaller value creates wider tunnels. mgvalleys_cave_width (Cave width) float 0.09 -# Noise parameters -[****Noises] +[**Noises] # Caves and tunnels form at the intersection of the two noises mgvalleys_np_cave1 (Cave noise #1) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 @@ -1507,112 +1711,26 @@ mgvalleys_np_valley_profile (Valley Profile) noise_params 0.6, 0.5, (512, 512, 5 # Slope and fill work together to modify the heights mgvalleys_np_inter_valley_slope (Valley Slope) noise_params 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0 -[*Security] - -# Prevent mods from doing insecure things like running shell commands. -secure.enable_security (Enable mod security) bool true - -# Comma-separated list of trusted mods that are allowed to access insecure -# functions even when mod security is on (via request_insecure_environment()). -secure.trusted_mods (Trusted mods) string - -# Comma-separated list of mods that are allowed to access HTTP APIs, which -# allow them to upload and download data to/from the internet. -secure.http_mods (HTTP Mods) string - [*Advanced] -[**Profiling] -# Load the game profiler to collect game profiling data. -# Provides a /profiler command to access the compiled profile. -# Useful for mod developers and server operators. -profiler.load (Load the game profiler) bool false - -# The default format in which profiles are being saved, -# when calling `/profiler save [format]` without format. -profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty - -# The file path relative to your worldpath in which profiles will be saved to. -profiler.report_path (Report path) string "" - -[***Instrumentation] - -# Instrument the methods of entities on registration. -instrument.entity (Entity methods) bool true - -# Instrument the action function of Active Block Modifiers on registration. -instrument.abm (Active Block Modifiers) bool true - -# Instrument the action function of Loading Block Modifiers on registration. -instrument.lbm (Loading Block Modifiers) bool true - -# Instrument chatcommands on registration. -instrument.chatcommand (Chatcommands) bool true - -# Instrument global callback functions on registration. -# (anything you pass to a minetest.register_*() function) -instrument.global_callback (Global callbacks) bool true - -[****Advanced] -# Instrument builtin. -# This is usually only needed by core/builtin contributors -instrument.builtin (Builtin) bool false - -# Have the profiler instrument itself: -# * Instrument an empty function. -# This estimates the overhead, that instrumentation is adding (+1 function call). -# * Instrument the sampler being used to update the statistics. -instrument.profiler (Profiler) bool false - -[Client and Server] - -# Name of the player. -# When running a server, clients connecting with this name are admins. -# When starting from the main menu, this is overridden. -name (Player name) string - -# Set the language. Leave empty to use the system language. -# A restart is required after changing this. -language (Language) enum ,be,ca,cs,da,de,en,eo,es,et,fr,he,hu,id,it,ja,jbo,ko,ky,lt,nb,nl,pl,pt,pt_BR,ro,ru,sr_Cyrl,tr,uk,zh_CN,zh_TW - -# Level of logging to be written to debug.txt: -# - (no logging) -# - none (messages with no level) -# - error -# - warning -# - action -# - info -# - verbose -debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose - -# IPv6 support. -enable_ipv6 (IPv6) bool true - -[*Advanced] - -# Default timeout for cURL, stated in milliseconds. -# Only has an effect if compiled with cURL. -curl_timeout (cURL timeout) int 5000 - -# Limits number of parallel HTTP requests. Affects: -# - Media fetch if server uses remote_media setting. -# - Serverlist download and server announcement. -# - Downloads performed by main menu (e.g. mod manager). -# Only has an effect if compiled with cURL. -curl_parallel_limit (cURL parallel limit) int 8 - -# Maximum time in ms a file download (e.g. a mod download) may take. -curl_file_download_timeout (cURL file download timeout) int 300000 +# Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes). +chunksize (Chunk size) int 5 -# Makes DirectX work with LuaJIT. Disable if it causes troubles. -high_precision_fpu (High-precision FPU) bool true +# Dump the mapgen debug infos. +enable_mapgen_debug_info (Mapgen debug) bool false -# Replaces the default main menu with a custom one. -main_menu_script (Main menu script) string +# Maximum number of blocks that can be queued for loading. +emergequeue_limit_total (Absolute limit of emerge queues) int 256 -main_menu_game_mgr (Main menu game manager) int 0 +# Maximum number of blocks to be queued that are to be loaded from file. +# Set to blank for an appropriate amount to be chosen automatically. +emergequeue_limit_diskonly (Limit of emerge queues on disk) int 32 -main_menu_mod_mgr (Main menu mod manager) int 1 +# Maximum number of blocks to be queued that are to be generated. +# Set to blank for an appropriate amount to be chosen automatically. +emergequeue_limit_generate (Limit of emerge queues to generate) int 32 -# Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers. -profiler_print_interval (Engine profiling data print interval) int 0 +# Number of emerge threads to use. Make this field blank, or increase this number +# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly +# at the cost of slightly buggy caves. +num_emerge_threads (Number of emerge threads) int 1