X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=builtin%2Fsettingtypes.txt;h=0ec33c628986f3fb847d86be3377a087bd0ac2e5;hb=099624a513198334ba66c4770e8679d6b2a9138a;hp=25849e0c73f24ed61b2a99e74e83a53c5d6999e2;hpb=4434498367929f5fe67d7bf8a12e594d51b632ce;p=dragonfireclient.git diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index 25849e0c7..0ec33c628 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -3,7 +3,7 @@ # General format: # name (Readable name) type type_args # -# Note that the parts are seperated by exactly one space +# Note that the parts are separated by exactly one space # # `type` can be: # - int @@ -70,7 +70,7 @@ fast_move (Fast movement) bool false # This requires the "noclip" privilege on the server. noclip (Noclip) bool false -# Smooths camera when moving and looking around. +# Smooths camera when looking around. Also called look or mouse smoothing. # Useful for recording videos. cinematic (Cinematic mode) bool false @@ -104,6 +104,23 @@ random_input (Random input) bool false # Continuous forward movement (only used for testing). continuous_forward (Continuous forward) bool false +# Enable Joysticks +enable_joysticks (Enable Joysticks) bool false + +# The identifier of the joystick to use +joystick_id (Joystick ID) int 0 + +# The type of joystick +joystick_type (Joystick Type) enum auto auto,generic,xbox + +# The time in seconds it takes between repeated events +# when holding down a joystick button combination. +repeat_joystick_button_time (Joystick button repetition interval) float 0.17 + +# The sensitivity of the joystick axes for moving the +# ingame view frustum around. +joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170 + # Key for moving the player forward. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_forward (Forward key) key KEY_KEY_W @@ -145,6 +162,10 @@ keymap_chat (Chat key) key KEY_KEY_T # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_cmd (Command key) key / +# Key for opening the chat window to type local commands. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_cmd_local (Command key) key . + # Key for opening the chat console. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keyman_console (Console key) key KEY_F10 @@ -165,9 +186,33 @@ keymap_fastmove (Fast key) key KEY_KEY_J # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_noclip (Noclip key) key KEY_KEY_H +# Key for selecting the next item in the hotbar. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_hotbar_next (Hotbar next key) key KEY_KEY_N + +# Key for selecting the previous item in the hotbar. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_hotbar_previous (Hotbar previous key) key KEY_KEY_B + +# Key for muting the game. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_mute (Mute key) key KEY_KEY_M + +# Key for increasing the volume. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_increase_volume (Inc. volume key) key + +# Key for decreasing the volume. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_decrease_volume (Dec. volume key) key + +# Key for toggling autorun. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_autorun (Autorun key) key + # Key for toggling cinematic mode. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_cinematic (Cinematic mode key) key KEY_F8 +keymap_cinematic (Cinematic mode key) key # Key for toggling display of minimap. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 @@ -181,6 +226,10 @@ keymap_screenshot (Screenshot) key KEY_F12 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_drop (Drop item key) key KEY_KEY_Q +# Key to use view zoom when possible. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_zoom (View zoom key) key KEY_KEY_Z + # Key for toggling the display of the HUD. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_toggle_hud (HUD toggle key) key KEY_F1 @@ -189,11 +238,15 @@ keymap_toggle_hud (HUD toggle key) key KEY_F1 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_toggle_chat (Chat toggle key) key KEY_F2 +# Key for toggling the display of the large chat console. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_console (Large chat console key) key KEY_F10 + # Key for toggling the display of the fog. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3 -# Key for toggling the camrea update. Only used for development +# Key for toggling the camera update. Only used for development # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_toggle_update_camera (Camera update toggle key) key @@ -209,11 +262,11 @@ keymap_toggle_profiler (Profiler toggle key) key KEY_F6 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_camera_mode (Toggle camera mode key) key KEY_F7 -# Key for increasing the viewing range. Modifies the minimum viewing range. +# Key for increasing the viewing range. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_increase_viewing_range_min (View range increase key) key + -# Key for decreasing the viewing range. Modifies the minimum viewing range. +# Key for decreasing the viewing range. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_decrease_viewing_range_min (View range decrease key) key - @@ -232,34 +285,48 @@ address (Server address) string # Note that the port field in the main menu overrides this setting. remote_port (Remote port) int 30000 1 65535 +# Whether to support older servers before protocol version 25. +# Enable if you want to connect to 0.4.12 servers and before. +# Servers starting with 0.4.13 will work, 0.4.12-dev servers may work. +# Disabling this option will protect your password better. +send_pre_v25_init (Support older servers) bool false + # Save the map received by the client on disk. enable_local_map_saving (Saving map received from server) bool false +# Show entity selection boxes +show_entity_selectionbox (Show entity selection boxes) bool true + # Enable usage of remote media server (if provided by server). # Remote servers offer a significantly faster way to download media (e.g. textures) # when connecting to the server. enable_remote_media_server (Connect to external media server) bool true +# Enable Lua modding support on client. +# This support is experimental and API can change. +enable_client_modding (Client modding) bool false + # URL to the server list displayed in the Multiplayer Tab. serverlist_url (Serverlist URL) string servers.minetest.net # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab. serverlist_file (Serverlist file) string favoriteservers.txt +# Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited +max_out_chat_queue_size (Maximum size of the out chat queue) int 20 + [*Graphics] [**In-Game] [***Basic] +# Enable VBO +enable_vbo (VBO) bool true + # Whether to fog out the end of the visible area. enable_fog (Fog) bool true -# Enable a bit lower water surface, so it doesn't "fill" the node completely. -# Note that this is not quite optimized and that smooth lighting on the -# water surface doesn't work with this. -new_style_water (New style water) bool false - # Leaves style: # - Fancy: all faces visible # - Simple: only outer faces, if defined special_tiles are used @@ -279,6 +346,12 @@ enable_clouds (Clouds) bool true # Use 3D cloud look instead of flat. enable_3d_clouds (3D clouds) bool true +# Method used to highlight selected object. +node_highlighting (Node highlighting) enum box box,halo,none + +# Adds particles when digging a node. +enable_particles (Digging particles) bool true + [***Filtering] # Use mip mapping to scale textures. May slightly increase performance. @@ -308,21 +381,29 @@ texture_clean_transparent (Clean transparent textures) bool false # enabled. texture_min_size (Minimum texture size for filters) int 64 -# Pre-generate all item visuals used in the inventory. -# This increases startup time, but runs smoother in-game. -# The generated textures can easily exceed your VRAM, causing artifacts in the inventory. -preload_item_visuals (Preload inventory textures) bool false - # Experimental option, might cause visible spaces between blocks # when set to higher number than 0. fsaa (FSAA) enum 0 0,1,2,4,8,16 +# Undersampling is similar to using lower screen resolution, but it applies +# to the game world only, keeping the GUI intact. +# It should give significant performance boost at the cost of less detailed image. +undersampling (Undersampling) enum 0 0,2,3,4 + [***Shaders] -# Shaders allow advanced visul effects and may increase performance on some video cards. -# Thy only work with the OpenGL video backend. +# Shaders allow advanced visual effects and may increase performance on some video cards. +# This only works with the OpenGL video backend. enable_shaders (Shaders) bool true +# Path to shader directory. If no path is defined, default location will be used. +shader_path (Shader path) path + +[****Tone Mapping] + +# Enables filmic tone mapping +tone_mapping (Filmic tone mapping) bool false + [****Bumpmapping] # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack @@ -352,7 +433,7 @@ enable_parallax_occlusion (Parallax occlusion) bool false parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1 # Strength of parallax. -3d_parallax_strength (Parallax occlusion strength) float 0.025 +3d_paralax_strength (Parallax occlusion strength) float 0.025 # Number of parallax occlusion iterations. parallax_occlusion_iterations (Parallax occlusion iterations) int 4 @@ -385,10 +466,6 @@ enable_waving_plants (Waving plants) bool false [***Advanced] -# Minimum wanted FPS. -# The amount of rendered stuff is dynamically set according to this. and viewing range min and max. -wanted_fps (Wanted FPS) int 30 - # If FPS would go higher than this, limit it by sleeping # to not waste CPU power for no benefit. fps_max (Maximum FPS) int 60 @@ -396,20 +473,18 @@ fps_max (Maximum FPS) int 60 # Maximum FPS when game is paused. pause_fps_max (FPS in pause menu) int 20 -# The allowed adjustment range for the automatic rendering range adjustment. -# Set this to be equal to viewing range minimum to disable the auto-adjustment algorithm. -viewing_range_nodes_max (Viewing range maximum) int 160 - -# The allowed adjustment range for the automatic rendering range adjustment. -# Set this to be equal to viewing range minimum to disable the auto-adjustment algorithm. -viewing_range_nodes_min (Viewing range minimum) int 35 +# View distance in nodes. +viewing_range (Viewing range) int 100 20 4000 -# Vertical initial window size. +# Width component of the initial window size. screenW (Screen width) int 800 -# Horizontal initial window size. +# Height component of the initial window size. screenH (Screen height) int 600 +# Save window size automatically when modified. +autosave_screensize (Autosave Screen Size) bool true + # Fullscreen mode. fullscreen (Full screen) bool false @@ -422,9 +497,13 @@ vsync (V-Sync) bool false # Field of view in degrees. fov (Field of view) int 72 30 160 -# Adjust the gamma encoding for the light tables. Lower numbers are brighter. +# Field of view while zooming in degrees. +# This requires the "zoom" privilege on the server. +zoom_fov (Field of view for zoom) int 15 7 160 + +# Adjust the gamma encoding for the light tables. Higher numbers are brighter. # This setting is for the client only and is ignored by the server. -display_gamma (Gamma) float 1.8 1.0 3.0 +display_gamma (Gamma) float 2.2 1.0 3.0 # Path to texture directory. All textures are first searched from here. texture_path (Texture path) path @@ -439,13 +518,13 @@ cloud_height (Cloud height) int 120 # Values larger than 26 will start to produce sharp cutoffs at cloud area corners. cloud_radius (Cloud radius) int 12 -# Multiplier for view bobbing. +# Enable view bobbing and amount of view bobbing. # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double. -view_bobbing_amount (View bobbing) float 1.0 +view_bobbing_amount (View bobbing factor) float 1.0 # Multiplier for fall bobbing. # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double. -fall_bobbing_amount (Fall bobbing) float 0.0 +fall_bobbing_amount (Fall bobbing factor) float 0.0 # 3D support. # Currently supported: @@ -454,7 +533,11 @@ fall_bobbing_amount (Fall bobbing) float 0.0 # - interlaced: odd/even line based polarisation screen support. # - topbottom: split screen top/bottom. # - sidebyside: split screen side by side. -3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside +# - pageflip: quadbuffer based 3d. +3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,pageflip + +# In-game chat console height, between 0.1 (10%) and 1.0 (100%). +console_height (Console height) float 1.0 0.1 1.0 # In-game chat console background color (R,G,B). console_color (Console color) string (0,0,0) @@ -481,12 +564,21 @@ desynchronize_mapblock_texture_animation (Desynchronize block animation) bool tr # Useful if there's something to be displayed right or left of hotbar. hud_hotbar_max_width (Maximum hotbar width) float 1.0 -# Enable selection highlighting for nodes (disables selectionbox). -enable_node_highlighting (Node highlighting) bool false +# Modifies the size of the hudbar elements. +hud_scaling (HUD scale factor) float 1.0 # Enables caching of facedir rotated meshes. enable_mesh_cache (Mesh cache) bool false +# Delay between mesh updates on the client in ms. Increasing this will slow +# down the rate of mesh updates, thus reducing jitter on slower clients. +mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50 + +# Size of the MapBlock cache of the mesh generator. Increasing this will +# increase the cache hit %, reducing the data being copied from the main +# thread, thus reducing jitter. +meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size MB) int 20 0 1000 + # Enables minimap. enable_minimap (Minimap) bool true @@ -507,6 +599,19 @@ directional_colored_fog (Colored fog) bool true # set to the nearest valid value. ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0 +# Enables animation of inventory items. +inventory_items_animations (Inventory items animations) bool false + +# Android systems only: Tries to create inventory textures from meshes +# when no supported render was found. +inventory_image_hack (Inventory image hack) bool false + +# Fraction of the visible distance at which fog starts to be rendered +fog_start (Fog Start) float 0.4 0.0 0.99 + +# Makes all liquids opaque +opaque_water (Opaque liquids) bool false + [**Menus] # Use a cloud animation for the main menu background. @@ -527,7 +632,7 @@ gui_scaling_filter (GUI scaling filter) bool false # When gui_scaling_filter_txr2img is true, copy those images # from hardware to software for scaling. When false, fall back # to the old scaling method, for video drivers that don't -# propery support downloading textures back from hardware. +# properly support downloading textures back from hardware. gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true # Delay showing tooltips, stated in milliseconds. @@ -539,13 +644,13 @@ freetype (Freetype fonts) bool true # Path to TrueTypeFont or bitmap. font_path (Font path) path fonts/liberationsans.ttf -font_size (Font size) int 15 +font_size (Font size) int 16 # Font shadow offset, if 0 then shadow will not be drawn. font_shadow (Font shadow) int 1 # Font shadow alpha (opaqueness, between 0 and 255). -font_shadow_alpha (Font shadow alpha) int 128 0 255 +font_shadow_alpha (Font shadow alpha) int 127 0 255 mono_font_path (Monospace font path) path fonts/liberationmono.ttf @@ -560,11 +665,23 @@ fallback_font_shadow_alpha (Fallback font shadow alpha) int 128 0 255 # Path to save screenshots at. screenshot_path (Screenshot folder) path +# Format of screenshots. +screenshot_format (Screenshot format) enum png png,jpg,bmp,pcx,ppm,tga + +# Screenshot quality. Only used for JPEG format. +# 1 means worst quality; 100 means best quality. +# Use 0 for default quality. +screenshot_quality (Screenshot quality) int 0 0 100 + [**Advanced] # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens. screen_dpi (DPI) int 72 +# Windows systems only: Start Minetest with the command line window in the background. +# Contains the same information as the file debug.txt (default name). +enable_console (Enable console window) bool false + [*Sound] enable_sound (Sound) bool true @@ -604,6 +721,11 @@ server_announce (Announce server) bool false # If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net. serverlist_url (Serverlist URL) string servers.minetest.net +# Disable escape sequences, e.g. chat coloring. +# Use this if you want to run a server with pre-0.4.14 clients and you want to disable +# the escape sequences generated by mods. +disable_escape_sequences (Disable escape sequences) bool false + [*Network] # Network port to listen (UDP). @@ -631,15 +753,15 @@ ipv6_server (IPv6 server) bool false [**Advanced] -# How many blocks are flying in the wire simultaneously per client. -max_simultaneous_block_sends_per_client (Maximum simultaneously blocks send per client) int 10 +# Maximum number of blocks that are simultaneously sent per client. +max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 10 -# How many blocks are flying in the wire simultaneously for the whole server. -max_simultaneous_block_sends_server_total (Maximum simultaneously bocks send total) int 40 +# Maximum number of blocks that are simultaneously sent in total. +max_simultaneous_block_sends_server_total (Maximum simultaneous block sends total) int 40 # To reduce lag, block transfers are slowed down when a player is building something. # This determines how long they are slowed down after placing or removing a node. -full_block_send_enable_min_time_from_building () float 2.0 +full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0 # Maximum number of packets sent per send step, if you have a slow connection # try reducing it, but don't reduce it to a number below double of targeted @@ -666,9 +788,15 @@ map-dir (Map directory) path # Setting it to -1 disables the feature. item_entity_ttl (Item entity TTL) int 900 +# If enabled, show the server status message on player connection. +show_statusline_on_connect (Status message on connection) bool true + # Enable players getting damage and dying. enable_damage (Damage) bool false +# Enable creative mode for new created maps. +creative_mode (Creative) bool false + # A chosen map seed for a new map, leave empty for random. # Will be overridden when creating a new world in the main menu. fixed_map_seed (Fixed map seed) string @@ -680,6 +808,9 @@ default_password (Default password) string # See /privs in game for a full list on your server and mod configuration. default_privs (Default privileges) string interact, shout +# Privileges that players with basic_privs can grant +basic_privs (Basic Privileges) string interact, shout + # Whether players are shown to clients without any range limit. # Deprecated, use the setting player_transfer_distance instead. unlimited_player_transfer_distance (Unlimited player transfer distance) bool true @@ -693,12 +824,6 @@ enable_pvp (Player versus Player) bool true # If this is set, players will always (re)spawn at the given position. static_spawnpoint (Static spawnpoint) string -# Maximum distance above water level for player spawn. -# Larger values result in spawn points closer to (x = 0, z = 0). -# Smaller values may result in a suitable spawn point not being found, -# resulting in a spawn at (0, 0, 0) possibly buried underground. -vertical_spawn_range (Vertical spawn range) int 16 - # If enabled, new players cannot join with an empty password. disallow_empty_password (Disallow empty passwords) bool false @@ -724,7 +849,7 @@ active_object_send_range_blocks (Active object send range) int 3 # How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes). # In active blocks objects are loaded and ABMs run. -active_block_range (Active block range) int 2 +active_block_range (Active block range) int 3 # From how far blocks are sent to clients, stated in mapblocks (16 nodes). max_block_send_distance (Max block send distance) int 10 @@ -742,6 +867,15 @@ time_speed (Time speed) int 72 # Interval of saving important changes in the world, stated in seconds. server_map_save_interval (Map save interval) float 5.3 +# Set the maximum character length of a chat message sent by clients. +# chat_message_max_size int 500 + +# Limit a single player to send X messages per 10 seconds. +# chat_message_limit_per_10sec float 10.0 + +# Kick player if send more than X messages per 10 seconds. +# chat_message_limit_trigger_kick int 50 + [**Physics] movement_acceleration_default (Default acceleration) float 3 @@ -750,7 +884,7 @@ movement_acceleration_fast (Fast mode acceleration) float 10 movement_speed_walk (Walking speed) float 4 movement_speed_crouch (Crouch speed) float 1.35 movement_speed_fast (Fast mode speed) float 20 -movement_speed_climb (Climbing speed) float 2 +movement_speed_climb (Climbing speed) float 3 movement_speed_jump (Jumping speed) float 6.5 movement_speed_descend (Descending speed) float 6 movement_liquid_fluidity (Liquid fluidity) float 1 @@ -766,15 +900,6 @@ movement_gravity (Gravity) float 9.81 # - error: abort on usage of deprecated call (suggested for mod developers). deprecated_lua_api_handling (Deprecated Lua API handling) enum legacy legacy,log,error -# Useful for mod developers. -mod_profiling (Mod profiling) bool false - -# Detailed mod profile data. Useful for mod developers. -detailed_profiling (Detailed mod profiling) bool false - -# Profiler data print interval. 0 = disable. Useful for developers. -profiler_print_interval (Profiling print interval) int 0 - # Number of extra blocks that can be loaded by /clearobjects at once. # This is a trade-off between sqlite transaction overhead and # memory consumption (4096=100MB, as a rule of thumb). @@ -785,7 +910,7 @@ max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096 server_unload_unused_data_timeout (Unload unused server data) int 29 # Maximum number of statically stored objects in a block. -max_objects_per_block (Maxmimum objects per block) int 49 +max_objects_per_block (Maximum objects per block) int 64 # See http://www.sqlite.org/pragma.html#pragma_synchronous sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2 @@ -793,6 +918,15 @@ sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2 # Length of a server tick and the interval at which objects are generally updated over network. dedicated_server_step (Dedicated server step) float 0.1 +# Time in between active block management cycles +active_block_mgmt_interval (Active Block Management interval) float 2.0 + +# Length of time between ABM execution cycles +abm_interval (Active Block Modifier interval) float 1.0 + +# Length of time between NodeTimer execution cycles +nodetimer_interval (NodeTimer interval) float 0.2 + # If enabled, invalid world data won't cause the server to shut down. # Only enable this if you know what you are doing. ignore_world_load_errors (Ignore world errors) bool false @@ -808,11 +942,24 @@ liquid_queue_purge_time (Liquid queue purge time) int 0 # Liquid update interval in seconds. liquid_update (Liquid update tick) float 1.0 +# At this distance the server will aggressively optimize which blocks are sent to clients. +# Small values potentially improve performance a lot, at the expense of visible rendering glitches. +# (some blocks will not be rendered under water and in caves, as well as sometimes on land) +# Setting this to a value greater than max_block_send_distance disables this optimization. +# Stated in mapblocks (16 nodes) +block_send_optimize_distance (block send optimize distance) int 4 2 + +# If enabled the server will perform map block occlusion culling based on +# on the eye position of the player. This can reduce the number of blocks +# sent to the client 50-80%. The client will not longer receive most invisible +# so that the utility of noclip mode is reduced. +server_side_occlusion_culling (Server side occlusion culling) bool true + [*Mapgen] # Name of map generator to be used when creating a new world. # Creating a world in the main menu will override this. -mg_name (Mapgen name) enum v6 v5,v6,v7,flat,fractal,singlenode +mg_name (Mapgen name) enum v7 v5,v6,v7,flat,valleys,fractal,singlenode # Water surface level of the world. water_level (Water level) int 1 @@ -820,19 +967,17 @@ water_level (Water level) int 1 # From how far blocks are generated for clients, stated in mapblocks (16 nodes). max_block_generate_distance (Max block generate distance) int 6 -# Where the map generator stops. -# Please note: -# - Limited to 31000 (setting above has no effect) -# - The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks). -# - Those groups have an offset of -32, -32 nodes from the origin. -# - Only groups which are within the map_generation_limit are generated -map_generation_limit (Map generation limit) int 31000 0 31000 +# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0). +# Only mapchunks completely within the mapgen limit are generated. +# Value is stored per-world. +mapgen_limit (Map generation limit) int 31000 0 31000 # Global map generation attributes. -# The 'trees' flag only has effect in mgv6. +# In Mapgen v6 the 'decorations' flag controls all decorations except trees +# and junglegrass, in all other mapgens this flag controls all decorations. # Flags that are not specified in the flag string are not modified from the default. -# Flags starting with "no" are used to explicitly disable them. -mg_flags (Mapgen flags) flags trees,caves,dungeons,light trees,caves,dungeons,light,notrees,nocaves,nodungeons,nolight +# Flags starting with 'no' are used to explicitly disable them. +mg_flags (Mapgen flags) flags caves,dungeons,light,decorations caves,dungeons,light,decorations,nocaves,nodungeons,nolight,nodecorations [**Advanced] @@ -858,20 +1003,63 @@ emergequeue_limit_generate (Limit of emerge queues to generate) int 32 # at the cost of slightly buggy caves. num_emerge_threads (Number of emerge threads) int 1 -# Noise parameters for biome API temperature, humidity and biome blend. -mg_biome_np_heat (Mapgen biome heat noise parameters) noise_params 50, 50, (750, 750, 750), 5349, 3, 0.5, 2.0 -mg_biome_np_heat_blend (Mapgen heat blend noise parameters) noise_params 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0 -mg_biome_np_humidity (Mapgen biome humidity noise parameters) noise_params 50, 50, (750, 750, 750), 842, 3, 0.5, 2.0 -mg_biome_np_humidity_blend (Mapgen biome humidity blend noise parameters) noise_params 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0 +[***Biome API temperature and humidity noise parameters] + +# Temperature variation for biomes. +mg_biome_np_heat (Heat noise) noise_params 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0 + +# Small-scale temperature variation for blending biomes on borders. +mg_biome_np_heat_blend (Heat blend noise) noise_params 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0 + +# Humidity variation for biomes. +mg_biome_np_humidity (Humidity noise) noise_params 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0 + +# Small-scale humidity variation for blending biomes on borders. +mg_biome_np_humidity_blend (Humidity blend noise) noise_params 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0 [***Mapgen v5] -mgv5_np_filler_depth (Mapgen v5 filler depth noise parameters) noise_params 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0 -mgv5_np_factor (Mapgen v5 factor noise parameters) noise_params 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0 -mgv5_np_height (Mapgen v5 height noise parameters) noise_params 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0 -mgv5_np_cave1 (Mapgen v5 cave1 noise parameters) noise_params 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0 -mgv5_np_cave2 (Mapgen v5 cave2 noise parameters) noise_params 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0 +# Map generation attributes specific to Mapgen v5. +# Flags that are not specified in the flag string are not modified from the default. +# Flags starting with 'no' are used to explicitly disable them. +mgv5_spflags (Mapgen v5 specific flags) flags caverns caverns,nocaverns + +# Controls width of tunnels, a smaller value creates wider tunnels. +mgv5_cave_width (Cave width) float 0.125 + +# Y-level of cavern upper limit. +mgv5_cavern_limit (Cavern limit) int -256 + +# Y-distance over which caverns expand to full size. +mgv5_cavern_taper (Cavern taper) int 256 + +# Defines full size of caverns, smaller values create larger caverns. +mgv5_cavern_threshold (Cavern threshold) float 0.7 + +# Variation of biome filler depth. +mgv5_np_filler_depth (Filler depth noise) noise_params 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0 + +# Variation of terrain vertical scale. +# When noise is < -0.55 terrain is near-flat. +mgv5_np_factor (Factor noise) noise_params 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0 + +# Y-level of average terrain surface. +mgv5_np_height (Height noise) noise_params 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0 + +# First of 2 3D noises that together define tunnels. +mgv5_np_cave1 (Cave1 noise) noise_params 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0 + +# Second of 2 3D noises that together define tunnels. +mgv5_np_cave2 (Cave2 noise) noise_params 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0 + +# 3D noise defining giant caverns. +mgv5_np_cavern (Cavern noise) noise_params 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 + # TODO +# Noise parameters in group format, unsupported by advanced settings +# menu but settable in minetest.conf. +# See documentation of noise parameter formats in minetest.conf.example. +# 3D noise defining terrain. #mgv5_np_ground = { # offset = 0 # scale = 40 @@ -886,155 +1074,381 @@ mgv5_np_cave2 (Mapgen v5 cave2 noise parameters) noise_params 0, 12, (50, 50, 50 [***Mapgen v6] # Map generation attributes specific to Mapgen v6. -# When snowbiomes are enabled jungles are enabled and the jungles flag is ignored. +# The 'snowbiomes' flag enables the new 5 biome system. +# When the new biome system is enabled jungles are automatically enabled and +# the 'jungles' flag is ignored. # Flags that are not specified in the flag string are not modified from the default. -# Flags starting with "no" are used to explicitly disable them. -mgv6_spflags (Mapgen v6 flags) flags jungles,biomeblend,mudflow,snowbiomes jungles,biomeblend,mudflow,snowbiomes,flat,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat - -# Controls size of deserts and beaches in Mapgen v6. -# When snowbiomes are enabled 'mgv6_freq_desert' is ignored. -mgv6_freq_desert (Mapgen v6 desert frequency) float 0.45 -mgv6_freq_beach (Mapgen v6 beach frequency) float 0.15 - -mgv6_np_terrain_base (Mapgen v6 terrain base noise parameters) noise_params -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0 -mgv6_np_terrain_higher (Mapgen v6 terrain altitude noise parameters) noise_params 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0 -mgv6_np_steepness (Mapgen v6 steepness noise parameters) noise_params 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0 -mgv6_np_height_select (Mapgen v6 height select noise parameters) noise_params 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0 -mgv6_np_mud (Mapgen v6 mud noise parameters) noise_params 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0 -mgv6_np_beach (Mapgen v6 beach noise parameters) noise_params 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0 -mgv6_np_biome (Mapgen v6 biome noise parameters) noise_params 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0 -mgv6_np_cave (Mapgen v6 cave noise parameters) noise_params 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0 -mgv6_np_humidity (Mapgen v6 humidity noise parameters) noise_params 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0 -mgv6_np_trees (Mapgen v6 trees noise parameters) noise_params 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0 -mgv6_np_apple_trees (Mapgen v6 apple trees noise parameters) noise_params 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0 +# Flags starting with 'no' are used to explicitly disable them. +mgv6_spflags (Mapgen v6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees + +# Deserts occur when np_biome exceeds this value. +# When the new biome system is enabled, this is ignored. +mgv6_freq_desert (Desert noise threshold) float 0.45 + +# Sandy beaches occur when np_beach exceeds this value. +mgv6_freq_beach (Beach noise threshold) float 0.15 + +# Y-level of lower terrain and lakebeds. +mgv6_np_terrain_base (Terrain base noise) noise_params -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0 + +# Y-level of higher (cliff-top) terrain. +mgv6_np_terrain_higher (Terrain higher noise) noise_params 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0 + +# Varies steepness of cliffs. +mgv6_np_steepness (Steepness noise) noise_params 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0 + +# Defines areas of 'terrain_higher' (cliff-top terrain). +mgv6_np_height_select (Height select noise) noise_params 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0 + +# Varies depth of biome surface nodes. +mgv6_np_mud (Mud noise) noise_params 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0 + +# Defines areas with sandy beaches. +mgv6_np_beach (Beach noise) noise_params 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0 + +# Temperature variation for biomes. +mgv6_np_biome (Biome noise) noise_params 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0 + +# Variation of number of caves. +mgv6_np_cave (Cave noise) noise_params 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0 + +# Humidity variation for biomes. +mgv6_np_humidity (Humidity noise) noise_params 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0 + +# Defines tree areas and tree density. +mgv6_np_trees (Trees noise) noise_params 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0 + +# Defines areas where trees have apples. +mgv6_np_apple_trees (Apple trees noise) noise_params 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0 [***Mapgen v7] # Map generation attributes specific to Mapgen v7. -# 'ridges' are the rivers. +# The 'ridges' flag enables the rivers. +# Floatlands are currently experimental and subject to change. # Flags that are not specified in the flag string are not modified from the default. -# Flags starting with "no" are used to explicitly disable them. -mgv7_spflags (Mapgen v7 flags) flags mountains,ridges mountains,ridges,nomountains,noridges - -mgv7_np_terrain_base (Mapgen v7 terrain base noise parameters) noise_params 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0 -mgv7_np_terrain_alt (Mapgen v7 terrain altitude noise parameters) noise_params 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0 -mgv7_np_terrain_persist (Mapgen v7 terrain persistation noise parameters) noise_params 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0 -mgv7_np_height_select (Mapgen v7 height select noise parameters) noise_params -12, 24, (500, 500, 500), 4213, 6, 0.7, 2.0 -mgv7_np_filler_depth (Mapgen v7 filler depth noise parameters) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 -mgv7_np_mount_height (Mapgen v7 mount height noise parameters) noise_params 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0 -mgv7_np_ridge_uwater (Mapgen v7 ridge water noise parameters) noise_params 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0 -mgv7_np_mountain (Mapgen v7 mountain noise parameters) noise_params -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0 -mgv7_np_ridge (Mapgen v7 ridge noise parameters) noise_params 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0 -mgv7_np_cave1 (Mapgen v7 cave1 noise parameters) noise_params 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0 -mgv7_np_cave2 (Mapgen v7 cave2 noise parameters) noise_params 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0 +# Flags starting with 'no' are used to explicitly disable them. +mgv7_spflags (Mapgen v7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns + +# Controls width of tunnels, a smaller value creates wider tunnels. +mgv7_cave_width (Cave width) float 0.09 + +# Controls the density of floatland mountain terrain. +# Is an offset added to the 'np_mountain' noise value. +mgv7_float_mount_density (Floatland mountain density) float 0.6 + +# Typical maximum height, above and below midpoint, of floatland mountain terrain. +mgv7_float_mount_height (Floatland mountain height) float 128.0 + +# Y-level of floatland midpoint and lake surface. +mgv7_floatland_level (Floatland level) int 1280 + +# Y-level to which floatland shadows extend. +mgv7_shadow_limit (Shadow limit) int 1024 + +# Y-level of cavern upper limit. +mgv7_cavern_limit (Cavern limit) int -256 + +# Y-distance over which caverns expand to full size. +mgv7_cavern_taper (Cavern taper) int 256 + +# Defines full size of caverns, smaller values create larger caverns. +mgv7_cavern_threshold (Cavern threshold) float 0.7 + +# Y-level of higher (cliff-top) terrain. +mgv7_np_terrain_base (Terrain base noise) noise_params 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0 + +# Y-level of lower terrain and lakebeds. +mgv7_np_terrain_alt (Terrain alt noise) noise_params 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0 + +# Varies roughness of terrain. +# Defines the 'persistence' value for terrain_base and terrain_alt noises. +mgv7_np_terrain_persist (Terrain persistence noise) noise_params 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0 + +# Defines areas of higher (cliff-top) terrain and affects steepness of cliffs. +mgv7_np_height_select (Height select noise) noise_params -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0 + +# Variation of biome filler depth. +mgv7_np_filler_depth (Filler depth noise) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 + +# Variation of maximum mountain height (in nodes). +mgv7_np_mount_height (Mountain height noise) noise_params 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0 + +# Defines large-scale river channel structure. +mgv7_np_ridge_uwater (Ridge underwater noise) noise_params 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0 + +# Defines areas of floatland smooth terrain. +# Smooth floatlands occur when noise > 0. +mgv7_np_floatland_base (Floatland base noise) noise_params -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0 + +# Variation of hill height and lake depth on floatland smooth terrain. +mgv7_np_float_base_height (Floatland base height noise) noise_params 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0 + +# 3D noise defining mountain structure and height. +# Also defines structure of floatland mountain terrain. +mgv7_np_mountain (Mountain noise) noise_params -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0 + +# 3D noise defining structure of river canyon walls. +mgv7_np_ridge (Ridge noise) noise_params 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0 + +# 3D noise defining giant caverns. +mgv7_np_cavern (Cavern noise) noise_params 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 + +# First of 2 3D noises that together define tunnels. +mgv7_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 + +# Second of 2 3D noises that together define tunnels. +mgv7_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 [***Mapgen flat] # Map generation attributes specific to Mapgen flat. -# Occasional lakes and hills added to the flat world. +# Occasional lakes and hills can be added to the flat world. # Flags that are not specified in the flag string are not modified from the default. -# Flags starting with "no" are used to explicitly disable them. -mgflat_spflags (Mapgen flat flags) flags nolakes,nohills lakes,hills,nolakes,nohills +# Flags starting with 'no' are used to explicitly disable them. +mgflat_spflags (Mapgen flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills # Y of flat ground. -mgflat_ground_level (Mapgen flat ground level) int 8 +mgflat_ground_level (Ground level) int 8 # Y of upper limit of large pseudorandom caves. -mgflat_large_cave_depth (Mapgen flat large cave depth) int -33 +mgflat_large_cave_depth (Large cave depth) int -33 + +# Controls width of tunnels, a smaller value creates wider tunnels. +mgflat_cave_width (Cave width) float 0.09 # Terrain noise threshold for lakes. # Controls proportion of world area covered by lakes. # Adjust towards 0.0 for a larger proportion. -mgflat_lake_threshold (Mapgen flat lake threshold) float -0.45 +mgflat_lake_threshold (Lake threshold) float -0.45 # Controls steepness/depth of lake depressions. -mgflat_lake_steepness (Mapgen flat lake steepness) float 48.0 +mgflat_lake_steepness (Lake steepness) float 48.0 # Terrain noise threshold for hills. # Controls proportion of world area covered by hills. # Adjust towards 0.0 for a larger proportion. -mgflat_hill_threshold (Mapgen flat hill threshold) float 0.45 +mgflat_hill_threshold (Hill threshold) float 0.45 # Controls steepness/height of hills. -mgflat_hill_steepness (Mapgen flat hill steepness) float 64.0 +mgflat_hill_steepness (Hill steepness) float 64.0 -# Determines terrain shape. -# The 3 numbers in brackets control the scale of the -# terrain, the 3 numbers should be identical. -mgflat_np_terrain (Mapgen flat terrain noise parameters) noise_params 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0 +# Defines location and terrain of optional hills and lakes. +mgflat_np_terrain (Terrain noise) noise_params 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0 -mgflat_np_filler_depth (Mapgen flat filler depth noise parameters) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 -mgflat_np_cave1 (Mapgen flat cave1 noise parameters) noise_params 0, 12, (128, 128, 128), 52534, 4, 0.5, 2.0 -mgflat_np_cave2 (Mapgen flat cave2 noise parameters) noise_params 0, 12, (128, 128, 128), 10325, 4, 0.5, 2.0 +# Variation of biome filler depth. +mgflat_np_filler_depth (Filler depth noise) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 + +# First of 2 3D noises that together define tunnels. +mgflat_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 + +# Second of 2 3D noises that together define tunnels. +mgflat_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 [***Mapgen fractal] -# Map generation attributes specific to Mapgen fractal. -# 'julia' selects a julia set to be generated instead of a mandelbrot set. -# Flags that are not specified in the flag string are not modified from the default. -# Flags starting with "no" are used to explicitly disable them. -mgfractal_spflags (Mapgen fractal flags) flags nojulia julia,nojulia +# Controls width of tunnels, a smaller value creates wider tunnels. +mgfractal_cave_width (Cave width) float 0.09 + +# Choice of 18 fractals from 9 formulas. +# 1 = 4D "Roundy" mandelbrot set. +# 2 = 4D "Roundy" julia set. +# 3 = 4D "Squarry" mandelbrot set. +# 4 = 4D "Squarry" julia set. +# 5 = 4D "Mandy Cousin" mandelbrot set. +# 6 = 4D "Mandy Cousin" julia set. +# 7 = 4D "Variation" mandelbrot set. +# 8 = 4D "Variation" julia set. +# 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set. +# 10 = 3D "Mandelbrot/Mandelbar" julia set. +# 11 = 3D "Christmas Tree" mandelbrot set. +# 12 = 3D "Christmas Tree" julia set. +# 13 = 3D "Mandelbulb" mandelbrot set. +# 14 = 3D "Mandelbulb" julia set. +# 15 = 3D "Cosine Mandelbulb" mandelbrot set. +# 16 = 3D "Cosine Mandelbulb" julia set. +# 17 = 4D "Mandelbulb" mandelbrot set. +# 18 = 4D "Mandelbulb" julia set. +mgfractal_fractal (Fractal type) int 1 1 18 + +# Iterations of the recursive function. +# Controls the amount of fine detail. +mgfractal_iterations (Iterations) int 11 + +# Approximate (X,Y,Z) scale of fractal in nodes. +mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0) + +# (X,Y,Z) offset of fractal from world centre in units of 'scale'. +# Used to move a suitable spawn area of low land close to (0, 0). +# The default is suitable for mandelbrot sets, it needs to be edited for julia sets. +# Range roughly -2 to 2. Multiply by 'scale' for offset in nodes. +mgfractal_offset (Offset) v3f (1.79, 0.0, 0.0) + +# W co-ordinate of the generated 3D slice of a 4D fractal. +# Determines which 3D slice of the 4D shape is generated. +# Has no effect on 3D fractals. +# Range roughly -2 to 2. +mgfractal_slice_w (Slice w) float 0.0 -# Mandelbrot set: Iterations of the recursive function. -# Controls scale of finest detail. -mgfractal_m_iterations (Mapgen fractal mandelbrot iterations) int 9 +# Julia set only: X component of hypercomplex constant determining julia shape. +# Range roughly -2 to 2. +mgfractal_julia_x (Julia x) float 0.33 -# Mandelbrot set: Approximate (X,Y,Z) scales in nodes. -mgfractal_m_scale (Mapgen fractal mandelbrot scale) v3f (1024.0, 256.0, 1024.0) +# Julia set only: Y component of hypercomplex constant determining julia shape. +# Range roughly -2 to 2. +mgfractal_julia_y (Julia y) float 0.33 -# Mandelbrot set: (X,Y,Z) offsets from world centre. -# Range roughly -2 to 2, multiply by m_scale for offsets in nodes. -mgfractal_m_offset (Mapgen fractal mandelbrot offset) v3f (1.75, 0.0, 0.0) +# Julia set only: Z component of hypercomplex constant determining julia shape. +# Range roughly -2 to 2. +mgfractal_julia_z (Julia z) float 0.33 -# Mandelbrot set: W co-ordinate of the generated 3D slice of the 4D shape. +# Julia set only: W component of hypercomplex constant determining julia shape. +# Has no effect on 3D fractals. # Range roughly -2 to 2. -mgfractal_m_slice_w (Mapgen fractal mandelbrot slice w) float 0.0 +mgfractal_julia_w (Julia w) float 0.33 -# Julia set: Iterations of the recursive function. -# Controls scale of finest detail. -mgfractal_j_iterations (Mapgen fractal julia iterations) int 9 +# Y-level of seabed. +mgfractal_np_seabed (Seabed noise) noise_params -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0 -# Julia set: Approximate (X,Y,Z) scales in nodes. -mgfractal_j_scale (Mapgen fractal julia scale) v3f (2048.0, 512.0, 2048.0) +# Variation of biome filler depth. +mgfractal_np_filler_depth (Filler depth noise) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 -# Julia set: (X,Y,Z) offsets from world centre. -# Range roughly -2 to 2, multiply by j_scale for offsets in nodes. -mgfractal_j_offset (Mapgen fractal julia offset) v3f (0.0, 1.0, 0.0) +# First of 2 3D noises that together define tunnels. +mgfractal_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 -# Julia set: W co-ordinate of the generated 3D slice of the 4D shape. -# Range roughly -2 to 2. -mgfractal_j_slice_w (Mapgen fractal julia slice w) float 0.0 +# Second of 2 3D noises that together define tunnels. +mgfractal_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 -# Julia set: X value determining the 4D shape. -# Range roughly -2 to 2. -mgfractal_julia_x (Mapgen fractal julia x) float 0.33 +# Mapgen Valleys parameters +[***Mapgen Valleys] -# Julia set: Y value determining the 4D shape. -# Range roughly -2 to 2. -mgfractal_julia_y (Mapgen fractal julia y) float 0.33 +# General parameters +[****General] -# Julia set: Z value determining the 4D shape. -# Range roughly -2 to 2. -mgfractal_julia_z (Mapgen fractal julia z) float 0.33 +# Map generation attributes specific to Mapgen Valleys. +# 'altitude_chill' makes higher elevations colder, which may cause biome issues. +# 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool, +# it may interfere with delicately adjusted biomes. +# Flags that are not specified in the flag string are not modified from the default. +# Flags starting with 'no' are used to explicitly disable them. +mg_valleys_spflags (Valleys C Flags) flags altitude_chill,humid_rivers altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers -# Julia set: W value determining the 4D shape. -# Range roughly -2 to 2. -mgfractal_julia_w (Mapgen fractal julia w) float 0.33 +# The altitude at which temperature drops by 20C +mgvalleys_altitude_chill (Altitude Chill) int 90 + +# Depth below which you'll find large caves. +mgvalleys_large_cave_depth (Large cave depth) int -33 + +# Creates unpredictable lava features in caves. +# These can make mining difficult. Zero disables them. (0-10) +mgvalleys_lava_features (Lava Features) int 0 + +# Depth below which you'll find massive caves. +mgvalleys_massive_cave_depth (Massive cave depth) int -256 + +# How deep to make rivers +mgvalleys_river_depth (River Depth) int 4 + +# How wide to make rivers +mgvalleys_river_size (River Size) int 5 + +# Creates unpredictable water features in caves. +# These can make mining difficult. Zero disables them. (0-10) +mgvalleys_water_features (Water Features) int 0 + +# Controls width of tunnels, a smaller value creates wider tunnels. +mgvalleys_cave_width (Cave width) float 0.09 + +# Noise parameters +[****Noises] + +# Caves and tunnels form at the intersection of the two noises +mgvalleys_np_cave1 (Cave noise #1) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 + +# Caves and tunnels form at the intersection of the two noises +mgvalleys_np_cave2 (Cave noise #2) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 + +# The depth of dirt or other filler +mgvalleys_np_filler_depth (Filler Depth) noise_params 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0 + +# Massive caves form here. +mgvalleys_np_massive_caves (Massive cave noise) noise_params 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0 -mgfractal_np_seabed (Mapgen fractal seabed noise parameters) noise_params -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0 -mgfractal_np_filler_depth (Mapgen fractal filler depth noise parameters) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 -mgfractal_np_cave1 (Mapgen fractal cave1 noise parameters) noise_params 0, 12, (128, 128, 128), 52534, 4, 0.5, 2.0 -mgfractal_np_cave2 (Mapgen fractal cave2 noise parameters) noise_params 0, 12, (128, 128, 128), 10325, 4, 0.5, 2.0 +# River noise -- rivers occur close to zero +mgvalleys_np_rivers (River Noise) noise_params 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0 + +# Base terrain height +mgvalleys_np_terrain_height (Terrain Height) noise_params -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0 + +# Raises terrain to make valleys around the rivers +mgvalleys_np_valley_depth (Valley Depth) noise_params 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0 + +# Slope and fill work together to modify the heights +mgvalleys_np_inter_valley_fill (Valley Fill) noise_params 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0 + +# Amplifies the valleys +mgvalleys_np_valley_profile (Valley Profile) noise_params 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0 + +# Slope and fill work together to modify the heights +mgvalleys_np_inter_valley_slope (Valley Slope) noise_params 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0 [*Security] # Prevent mods from doing insecure things like running shell commands. -secure.enable_security (Enable mod security) bool false +secure.enable_security (Enable mod security) bool true # Comma-separated list of trusted mods that are allowed to access insecure # functions even when mod security is on (via request_insecure_environment()). secure.trusted_mods (Trusted mods) string +# Comma-separated list of mods that are allowed to access HTTP APIs, which +# allow them to upload and download data to/from the internet. +secure.http_mods (HTTP Mods) string + +[*Advanced] + +[**Profiling] +# Load the game profiler to collect game profiling data. +# Provides a /profiler command to access the compiled profile. +# Useful for mod developers and server operators. +profiler.load (Load the game profiler) bool false + +# The default format in which profiles are being saved, +# when calling `/profiler save [format]` without format. +profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty + +# The file path relative to your worldpath in which profiles will be saved to. +profiler.report_path (Report path) string "" + +[***Instrumentation] + +# Instrument the methods of entities on registration. +instrument.entity (Entity methods) bool true + +# Instrument the action function of Active Block Modifiers on registration. +instrument.abm (Active Block Modifiers) bool true + +# Instrument the action function of Loading Block Modifiers on registration. +instrument.lbm (Loading Block Modifiers) bool true + +# Instrument chatcommands on registration. +instrument.chatcommand (Chatcommands) bool true + +# Instrument global callback functions on registration. +# (anything you pass to a minetest.register_*() function) +instrument.global_callback (Global callbacks) bool true + +[****Advanced] +# Instrument builtin. +# This is usually only needed by core/builtin contributors +instrument.builtin (Builtin) bool false + +# Have the profiler instrument itself: +# * Instrument an empty function. +# This estimates the overhead, that instrumentation is adding (+1 function call). +# * Instrument the sampler being used to update the statistics. +instrument.profiler (Profiler) bool false + [Client and Server] # Name of the player. @@ -1044,7 +1458,7 @@ name (Player name) string # Set the language. Leave empty to use the system language. # A restart is required after changing this. -language (Language) enum ,be,cs,da,de,eo,es,et,fr,hu,id,it,ja,jbo,ko,ky,lt,nb,nl,pl,pt,pt_BR,ro,ru,tr,uk,zh_CN,zh_TW +language (Language) enum ,be,ca,cs,da,de,en,eo,es,et,fr,he,hu,id,it,ja,jbo,ko,ky,lt,nb,nl,pl,pt,pt_BR,ro,ru,sr_Cyrl,tr,uk,zh_CN,zh_TW # Level of logging to be written to debug.txt: # - (no logging) @@ -1090,3 +1504,6 @@ modstore_download_url (Modstore download URL) string https://forum.minetest.net/ modstore_listmods_url (Modstore mods list URL) string https://forum.minetest.net/mmdb/mods/ modstore_details_url (Modstore details URL) string https://forum.minetest.net/mmdb/mod/*/ + +# Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers. +profiler_print_interval (Engine profiling data print interval) int 0