X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=builtin%2Fsettingtypes.txt;h=088f06ca7836a0361b008b9a419280f6b253c4e5;hb=88ffd641243ead70d82623d54822421c72893240;hp=779224be4ed8a89d9d66a08cb3e3d00e106db5e8;hpb=7ae7f1ea4cbbda7d7849a1240ce30d867e850bfb;p=dragonfireclient.git diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index 779224be4..c0620542d 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -12,9 +12,12 @@ # - float # - enum # - path +# - filepath # - key (will be ignored in GUI, since a special key change dialog exists) # - flags -# - noise_params +# - noise_params_2d +# - noise_params_3d +# - v3f # # `type_args` can be: # * int: @@ -31,13 +34,22 @@ # - default value1,value2,... # * path: # - default (if default is not specified then "" is set) +# * filepath: +# - default (if default is not specified then "" is set) # * key: # - default # * flags: # Flags are always separated by comma without spaces. # - default possible_flags -# * noise_params: -# TODO: these are currently treated like strings +# * noise_params_2d: +# Format is , , (, , ), , , , [, ] +# - default +# * noise_params_3d: +# Format is , , (, , ), , , , [, ] +# - default +# * v3f: +# Format is (, , ) +# - default # # Comments directly above a setting are bound to this setting. # All other comments are ignored. @@ -51,9 +63,7 @@ # There shouldn't be too much settings per category; settings that shouldn't be # modified by the "average user" should be in (sub-)categories called "Advanced". -[Client] - -[*Controls] +[Controls] # If enabled, you can place blocks at the position (feet + eye level) where you stand. # This is helpful when working with nodeboxes in small areas. enable_build_where_you_stand (Build inside player) bool false @@ -62,7 +72,10 @@ enable_build_where_you_stand (Build inside player) bool false # This requires the "fly" privilege on the server. free_move (Flying) bool false -# Fast movement (via use key). +# If enabled, makes move directions relative to the player's pitch when flying or swimming. +pitch_move (Pitch move mode) bool false + +# Fast movement (via the "special" key). # This requires the "fast" privilege on the server. fast_move (Fast movement) bool false @@ -86,30 +99,58 @@ invert_mouse (Invert mouse) bool false # Mouse sensitivity multiplier. mouse_sensitivity (Mouse sensitivity) float 0.2 -# If enabled, "use" key instead of "sneak" key is used for climbing down and descending. -aux1_descends (Key use for climbing/descending) bool false +# If enabled, "special" key instead of "sneak" key is used for climbing down and +# descending. +aux1_descends (Special key for climbing/descending) bool false # Double-tapping the jump key toggles fly mode. doubletap_jump (Double tap jump for fly) bool false -# If disabled "use" key is used to fly fast if both fly and fast mode are enabled. +# If disabled, "special" key is used to fly fast if both fly and fast mode are +# enabled. always_fly_fast (Always fly and fast) bool true -# The time in seconds it takes between repeated right clicks when holding the right mouse button. -repeat_rightclick_time (Rightclick repetition interval) float 0.25 +# The time in seconds it takes between repeated right clicks when holding the right +# mouse button. +repeat_rightclick_time (Rightclick repetition interval) float 0.25 0.001 + +# Automatically jump up single-node obstacles. +autojump (Automatic jumping) bool false + +# Prevent digging and placing from repeating when holding the mouse buttons. +# Enable this when you dig or place too often by accident. +safe_dig_and_place (Safe digging and placing) bool false # Enable random user input (only used for testing). random_input (Random input) bool false -# Continuous forward movement (only used for testing). +# Continuous forward movement, toggled by autoforward key. +# Press the autoforward key again or the backwards movement to disable. continuous_forward (Continuous forward) bool false -# Enable Joysticks -enable_joysticks (Enable Joysticks) bool false +# The length in pixels it takes for touch screen interaction to start. +touchscreen_threshold (Touch screen threshold) int 20 0 100 + +# (Android) Fixes the position of virtual joystick. +# If disabled, virtual joystick will center to first-touch's position. +fixed_virtual_joystick (Fixed virtual joystick) bool false + +# (Android) Use virtual joystick to trigger "aux" button. +# If enabled, virtual joystick will also tap "aux" button when out of main circle. +virtual_joystick_triggers_aux (Virtual joystick triggers aux button) bool false + +# Enable joysticks +enable_joysticks (Enable joysticks) bool false + +# The identifier of the joystick to use +joystick_id (Joystick ID) int 0 + +# The type of joystick +joystick_type (Joystick type) enum auto auto,generic,xbox # The time in seconds it takes between repeated events # when holding down a joystick button combination. -repeat_joystick_button_time (Joystick button repetition interval) float 0.17 +repeat_joystick_button_time (Joystick button repetition interval) float 0.17 0.001 # The sensitivity of the joystick axes for moving the # ingame view frustum around. @@ -120,6 +161,7 @@ joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170 keymap_forward (Forward key) key KEY_KEY_W # Key for moving the player backward. +# Will also disable autoforward, when active. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_backward (Backward key) key KEY_KEY_S @@ -146,7 +188,7 @@ keymap_inventory (Inventory key) key KEY_KEY_I # Key for moving fast in fast mode. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_special1 (Use key) key KEY_KEY_E +keymap_special1 (Special key) key KEY_KEY_E # Key for opening the chat window. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 @@ -156,9 +198,9 @@ keymap_chat (Chat key) key KEY_KEY_T # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_cmd (Command key) key / -# Key for opening the chat console. +# Key for opening the chat window to type local commands. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keyman_console (Console key) key KEY_F10 +keymap_cmd_local (Command key) key . # Key for toggling unlimited view range. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 @@ -168,6 +210,10 @@ keymap_rangeselect (Range select key) key KEY_KEY_R # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_freemove (Fly key) key KEY_KEY_K +# Key for toggling pitch move mode. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_pitchmove (Pitch move key) key KEY_KEY_P + # Key for toggling fast mode. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_fastmove (Fast key) key KEY_KEY_J @@ -176,9 +222,29 @@ keymap_fastmove (Fast key) key KEY_KEY_J # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_noclip (Noclip key) key KEY_KEY_H -# Key for toggling autorun. +# Key for selecting the next item in the hotbar. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_hotbar_next (Hotbar next key) key KEY_KEY_N + +# Key for selecting the previous item in the hotbar. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_hotbar_previous (Hotbar previous key) key KEY_KEY_B + +# Key for muting the game. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_mute (Mute key) key KEY_KEY_M + +# Key for increasing the volume. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_increase_volume (Inc. volume key) key + +# Key for decreasing the volume. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_decrease_volume (Dec. volume key) key + +# Key for toggling autoforward. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_autorun (Autorun key) key +keymap_autoforward (Automatic forward key) key # Key for toggling cinematic mode. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 @@ -186,7 +252,7 @@ keymap_cinematic (Cinematic mode key) key # Key for toggling display of minimap. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_minimap (Minimap key) key KEY_F9 +keymap_minimap (Minimap key) key KEY_KEY_V # Key for taking screenshots. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 @@ -196,15 +262,151 @@ keymap_screenshot (Screenshot) key KEY_F12 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_drop (Drop item key) key KEY_KEY_Q +# Key to use view zoom when possible. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_zoom (View zoom key) key KEY_KEY_Z + +# Key for selecting the first hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot1 (Hotbar slot 1 key) key KEY_KEY_1 + +# Key for selecting the second hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot2 (Hotbar slot 2 key) key KEY_KEY_2 + +# Key for selecting the third hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot3 (Hotbar slot 3 key) key KEY_KEY_3 + +# Key for selecting the fourth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot4 (Hotbar slot 4 key) key KEY_KEY_4 + +# Key for selecting the fifth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot5 (Hotbar slot 5 key) key KEY_KEY_5 + +# Key for selecting the sixth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot6 (Hotbar slot 6 key) key KEY_KEY_6 + +# Key for selecting the seventh hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot7 (Hotbar slot 7 key) key KEY_KEY_7 + +# Key for selecting the eighth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot8 (Hotbar slot 8 key) key KEY_KEY_8 + +# Key for selecting the ninth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot9 (Hotbar slot 9 key) key KEY_KEY_9 + +# Key for selecting the tenth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot10 (Hotbar slot 10 key) key KEY_KEY_0 + +# Key for selecting the 11th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot11 (Hotbar slot 11 key) key + +# Key for selecting the 12th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot12 (Hotbar slot 12 key) key + +# Key for selecting the 13th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot13 (Hotbar slot 13 key) key + +# Key for selecting the 14th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot14 (Hotbar slot 14 key) key + +# Key for selecting the 15th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot15 (Hotbar slot 15 key) key + +# Key for selecting the 16th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot16 (Hotbar slot 16 key) key + +# Key for selecting the 17th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot17 (Hotbar slot 17 key) key + +# Key for selecting the 18th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot18 (Hotbar slot 18 key) key + +# Key for selecting the 19th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot19 (Hotbar slot 19 key) key + +# Key for selecting the 20th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot20 (Hotbar slot 20 key) key + +# Key for selecting the 21st hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot21 (Hotbar slot 21 key) key + +# Key for selecting the 22nd hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot22 (Hotbar slot 22 key) key + +# Key for selecting the 23rd hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot23 (Hotbar slot 23 key) key + +# Key for selecting the 24th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot24 (Hotbar slot 24 key) key + +# Key for selecting the 25th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot25 (Hotbar slot 25 key) key + +# Key for selecting the 26th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot26 (Hotbar slot 26 key) key + +# Key for selecting the 27th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot27 (Hotbar slot 27 key) key + +# Key for selecting the 28th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot28 (Hotbar slot 28 key) key + +# Key for selecting the 29th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot29 (Hotbar slot 29 key) key + +# Key for selecting the 30th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot30 (Hotbar slot 30 key) key + +# Key for selecting the 31st hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot31 (Hotbar slot 31 key) key + +# Key for selecting the 32nd hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot32 (Hotbar slot 32 key) key + # Key for toggling the display of the HUD. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_toggle_hud (HUD toggle key) key KEY_F1 -# Key for toggling the display of the chat. +# Key for toggling the display of chat. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_toggle_chat (Chat toggle key) key KEY_F2 -# Key for toggling the display of the fog. +# Key for toggling the display of the large chat console. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_console (Large chat console key) key KEY_F10 + +# Key for toggling the display of fog. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3 @@ -222,7 +424,7 @@ keymap_toggle_profiler (Profiler toggle key) key KEY_F6 # Key for switching between first- and third-person camera. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_camera_mode (Toggle camera mode key) key KEY_F7 +keymap_camera_mode (Toggle camera mode key) key KEY_KEY_C # Key for increasing the viewing range. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 @@ -232,51 +434,14 @@ keymap_increase_viewing_range_min (View range increase key) key + # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_decrease_viewing_range_min (View range decrease key) key - -# Key for printing debug stacks. Used for development. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_print_debug_stacks (Print stacks) key KEY_KEY_P - -[*Network] - -# Address to connect to. -# Leave this blank to start a local server. -# Note that the address field in the main menu overrides this setting. -address (Server address) string - -# Port to connect to (UDP). -# Note that the port field in the main menu overrides this setting. -remote_port (Remote port) int 30000 1 65535 - -# Whether to support older servers before protocol version 25. -# Enable if you want to connect to 0.4.12 servers and before. -# Servers starting with 0.4.13 will work, 0.4.12-dev servers may work. -# Disabling this option will protect your password better. -send_pre_v25_init (Support older servers) bool false - -# Save the map received by the client on disk. -enable_local_map_saving (Saving map received from server) bool false - -# Show entity selection boxes -show_entity_selectionbox (Show entity selection boxes) bool true - -# Enable usage of remote media server (if provided by server). -# Remote servers offer a significantly faster way to download media (e.g. textures) -# when connecting to the server. -enable_remote_media_server (Connect to external media server) bool true - -# URL to the server list displayed in the Multiplayer Tab. -serverlist_url (Serverlist URL) string servers.minetest.net - -# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab. -serverlist_file (Serverlist file) string favoriteservers.txt - -[*Graphics] +[Graphics] -[**In-Game] +[*In-Game] -[***Basic] +[**Basic] -# Enable VBO +# Enable vertex buffer objects. +# This should greatly improve graphics performance. enable_vbo (VBO) bool true # Whether to fog out the end of the visible area. @@ -302,11 +467,16 @@ enable_clouds (Clouds) bool true enable_3d_clouds (3D clouds) bool true # Method used to highlight selected object. -node_highlighting (Node highlighting) enum box box,halo +node_highlighting (Node highlighting) enum box box,halo,none -[***Filtering] +# Adds particles when digging a node. +enable_particles (Digging particles) bool true -# Use mip mapping to scale textures. May slightly increase performance. +[**Filtering] + +# Use mip mapping to scale textures. May slightly increase performance, +# especially when using a high resolution texture pack. +# Gamma correct downscaling is not supported. mip_map (Mipmapping) bool false # Use anisotropic filtering when viewing at textures from an angle. @@ -320,35 +490,50 @@ trilinear_filter (Trilinear filtering) bool false # Filtered textures can blend RGB values with fully-transparent neighbors, # which PNG optimizers usually discard, sometimes resulting in a dark or -# light edge to transparent textures. Apply this filter to clean that up +# light edge to transparent textures. Apply this filter to clean that up # at texture load time. texture_clean_transparent (Clean transparent textures) bool false # When using bilinear/trilinear/anisotropic filters, low-resolution textures # can be blurred, so automatically upscale them with nearest-neighbor -# interpolation to preserve crisp pixels. This sets the minimum texture size +# interpolation to preserve crisp pixels. This sets the minimum texture size # for the upscaled textures; higher values look sharper, but require more -# memory. Powers of 2 are recommended. Setting this higher than 1 may not +# memory. Powers of 2 are recommended. Setting this higher than 1 may not # have a visible effect unless bilinear/trilinear/anisotropic filtering is # enabled. -texture_min_size (Minimum texture size for filters) int 64 +# This is also used as the base node texture size for world-aligned +# texture autoscaling. +texture_min_size (Minimum texture size) int 64 # Experimental option, might cause visible spaces between blocks # when set to higher number than 0. fsaa (FSAA) enum 0 0,1,2,4,8,16 -[***Shaders] +# Undersampling is similar to using a lower screen resolution, but it applies +# to the game world only, keeping the GUI intact. +# It should give a significant performance boost at the cost of less detailed image. +# Higher values result in a less detailed image. +undersampling (Undersampling) int 1 1 8 + +[**Shaders] -# Shaders allow advanced visual effects and may increase performance on some video cards. -# Thy only work with the OpenGL video backend. +# Shaders allow advanced visual effects and may increase performance on some video +# cards. +# This only works with the OpenGL video backend. enable_shaders (Shaders) bool true -[****Tone Mapping] +# Path to shader directory. If no path is defined, default location will be used. +shader_path (Shader path) path -# Enables filmic tone mapping +[***Tone Mapping] + +# Enables Hable's 'Uncharted 2' filmic tone mapping. +# Simulates the tone curve of photographic film and how this approximates the +# appearance of high dynamic range images. Mid-range contrast is slightly +# enhanced, highlights and shadows are gradually compressed. tone_mapping (Filmic tone mapping) bool false -[****Bumpmapping] +[***Bumpmapping] # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack # or need to be auto-generated. @@ -366,7 +551,7 @@ normalmaps_strength (Normalmaps strength) float 0.6 # A higher value results in smoother normal maps. normalmaps_smooth (Normalmaps sampling) int 0 0 2 -[****Parallax Occlusion] +[***Parallax Occlusion] # Enables parallax occlusion mapping. # Requires shaders to be enabled. @@ -376,55 +561,79 @@ enable_parallax_occlusion (Parallax occlusion) bool false # 1 = relief mapping (slower, more accurate). parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1 -# Strength of parallax. -3d_parallax_strength (Parallax occlusion strength) float 0.025 - # Number of parallax occlusion iterations. parallax_occlusion_iterations (Parallax occlusion iterations) int 4 # Overall scale of parallax occlusion effect. -parallax_occlusion_scale (Parallax occlusion Scale) float 0.08 +parallax_occlusion_scale (Parallax occlusion scale) float 0.08 # Overall bias of parallax occlusion effect, usually scale/2. parallax_occlusion_bias (Parallax occlusion bias) float 0.04 -[****Waving Nodes] +[***Waving Nodes] -# Set to true enables waving water. +# Set to true to enable waving liquids (like water). # Requires shaders to be enabled. -enable_waving_water (Waving water) bool false +enable_waving_water (Waving liquids) bool false -water_wave_height (Waving water height) float 1.0 +# The maximum height of the surface of waving liquids. +# 4.0 = Wave height is two nodes. +# 0.0 = Wave doesn't move at all. +# Default is 1.0 (1/2 node). +# Requires waving liquids to be enabled. +water_wave_height (Waving liquids wave height) float 1.0 0.0 4.0 -water_wave_length (Waving water length) float 20.0 +# Length of liquid waves. +# Requires waving liquids to be enabled. +water_wave_length (Waving liquids wavelength) float 20.0 0.1 -water_wave_speed (Waving water speed) float 5.0 +# How fast liquid waves will move. Higher = faster. +# If negative, liquid waves will move backwards. +# Requires waving liquids to be enabled. +water_wave_speed (Waving liquids wave speed) float 5.0 -# Set to true enables waving leaves. +# Set to true to enable waving leaves. # Requires shaders to be enabled. enable_waving_leaves (Waving leaves) bool false -# Set to true enables waving plants. +# Set to true to enable waving plants. # Requires shaders to be enabled. enable_waving_plants (Waving plants) bool false -[***Advanced] +[**Advanced] + +# Arm inertia, gives a more realistic movement of +# the arm when the camera moves. +arm_inertia (Arm inertia) bool true # If FPS would go higher than this, limit it by sleeping # to not waste CPU power for no benefit. -fps_max (Maximum FPS) int 60 +fps_max (Maximum FPS) int 60 1 # Maximum FPS when game is paused. -pause_fps_max (FPS in pause menu) int 20 +pause_fps_max (FPS in pause menu) int 20 1 + +# Open the pause menu when the window's focus is lost. Does not pause if a formspec is +# open. +pause_on_lost_focus (Pause on lost window focus) bool false # View distance in nodes. viewing_range (Viewing range) int 100 20 4000 +# Camera 'near clipping plane' distance in nodes, between 0 and 0.25 +# Only works on GLES platforms. Most users will not need to change this. +# Increasing can reduce artifacting on weaker GPUs. +# 0.1 = Default, 0.25 = Good value for weaker tablets. +near_plane (Near plane) float 0.1 0 0.25 + # Width component of the initial window size. -screenW (Screen width) int 800 +screen_w (Screen width) int 1024 1 # Height component of the initial window size. -screenH (Screen height) int 600 +screen_h (Screen height) int 600 1 + +# Save window size automatically when modified. +autosave_screensize (Autosave screen size) bool true # Fullscreen mode. fullscreen (Full screen) bool false @@ -433,39 +642,61 @@ fullscreen (Full screen) bool false fullscreen_bpp (Full screen BPP) int 24 # Vertical screen synchronization. -vsync (V-Sync) bool false +vsync (VSync) bool false # Field of view in degrees. -fov (Field of view) int 72 30 160 +fov (Field of view) int 72 45 160 + +# Alters the light curve by applying 'gamma correction' to it. +# Higher values make middle and lower light levels brighter. +# Value '1.0' leaves the light curve unaltered. +# This only has significant effect on daylight and artificial +# light, it has very little effect on natural night light. +display_gamma (Light curve gamma) float 1.0 0.33 3.0 + +# Gradient of light curve at minimum light level. +# Controls the contrast of the lowest light levels. +lighting_alpha (Light curve low gradient) float 0.0 0.0 3.0 + +# Gradient of light curve at maximum light level. +# Controls the contrast of the highest light levels. +lighting_beta (Light curve high gradient) float 1.5 0.0 3.0 -# Field of view while zooming in degrees. -# This requires the "zoom" privilege on the server. -zoom_fov (Field of view for zoom) int 15 15 160 +# Strength of light curve boost. +# The 3 'boost' parameters define a range of the light +# curve that is boosted in brightness. +lighting_boost (Light curve boost) float 0.2 0.0 0.4 -# Adjust the gamma encoding for the light tables. Higher numbers are brighter. -# This setting is for the client only and is ignored by the server. -display_gamma (Gamma) float 2.2 1.0 3.0 +# Center of light curve boost range. +# Where 0.0 is minimum light level, 1.0 is maximum light level. +lighting_boost_center (Light curve boost center) float 0.5 0.0 1.0 + +# Spread of light curve boost range. +# Controls the width of the range to be boosted. +# Standard deviation of the light curve boost Gaussian. +lighting_boost_spread (Light curve boost spread) float 0.2 0.0 0.4 # Path to texture directory. All textures are first searched from here. texture_path (Texture path) path # The rendering back-end for Irrlicht. -video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl - -# Height on which clouds are appearing. -cloud_height (Cloud height) int 120 +# A restart is required after changing this. +# Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise. +# On other platforms, OpenGL is recommended, and it’s the only driver with +# shader support currently. +video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl,ogles1,ogles2 # Radius of cloud area stated in number of 64 node cloud squares. # Values larger than 26 will start to produce sharp cutoffs at cloud area corners. cloud_radius (Cloud radius) int 12 -# Multiplier for view bobbing. +# Enable view bobbing and amount of view bobbing. # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double. -view_bobbing_amount (View bobbing) float 1.0 +view_bobbing_amount (View bobbing factor) float 1.0 # Multiplier for fall bobbing. # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double. -fall_bobbing_amount (Fall bobbing) float 0.0 +fall_bobbing_amount (Fall bobbing factor) float 0.03 # 3D support. # Currently supported: @@ -474,8 +705,16 @@ fall_bobbing_amount (Fall bobbing) float 0.0 # - interlaced: odd/even line based polarisation screen support. # - topbottom: split screen top/bottom. # - sidebyside: split screen side by side. +# - crossview: Cross-eyed 3d # - pageflip: quadbuffer based 3d. -3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,pageflip +# Note that the interlaced mode requires shaders to be enabled. +3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,crossview,pageflip + +# Strength of 3D mode parallax. +3d_paralax_strength (3D mode parallax strength) float 0.025 + +# In-game chat console height, between 0.1 (10%) and 1.0 (100%). +console_height (Console height) float 0.6 0.1 1.0 # In-game chat console background color (R,G,B). console_color (Console color) string (0,0,0) @@ -483,18 +722,35 @@ console_color (Console color) string (0,0,0) # In-game chat console background alpha (opaqueness, between 0 and 255). console_alpha (Console alpha) int 200 0 255 +# Formspec full-screen background opacity (between 0 and 255). +formspec_fullscreen_bg_opacity (Formspec Full-Screen Background Opacity) int 140 0 255 + +# Formspec full-screen background color (R,G,B). +formspec_fullscreen_bg_color (Formspec Full-Screen Background Color) string (0,0,0) + +# Formspec default background opacity (between 0 and 255). +formspec_default_bg_opacity (Formspec Default Background Opacity) int 140 0 255 + +# Formspec default background color (R,G,B). +formspec_default_bg_color (Formspec Default Background Color) string (0,0,0) + # Selection box border color (R,G,B). selectionbox_color (Selection box color) string (0,0,0) -# Width of the selectionbox's lines around nodes. +# Width of the selection box lines around nodes. selectionbox_width (Selection box width) int 2 1 5 # Crosshair color (R,G,B). +# Also controls the object crosshair color crosshair_color (Crosshair color) string (255,255,255) # Crosshair alpha (opaqueness, between 0 and 255). +# Also controls the object crosshair color crosshair_alpha (Crosshair alpha) int 255 0 255 +# Maximum number of recent chat messages to show +recent_chat_messages (Recent Chat Messages) int 6 2 20 + # Whether node texture animations should be desynchronized per mapblock. desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true @@ -502,9 +758,21 @@ desynchronize_mapblock_texture_animation (Desynchronize block animation) bool tr # Useful if there's something to be displayed right or left of hotbar. hud_hotbar_max_width (Maximum hotbar width) float 1.0 +# Modifies the size of the hudbar elements. +hud_scaling (HUD scale factor) float 1.0 + # Enables caching of facedir rotated meshes. enable_mesh_cache (Mesh cache) bool false +# Delay between mesh updates on the client in ms. Increasing this will slow +# down the rate of mesh updates, thus reducing jitter on slower clients. +mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50 + +# Size of the MapBlock cache of the mesh generator. Increasing this will +# increase the cache hit %, reducing the data being copied from the main +# thread, thus reducing jitter. +meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 20 0 1000 + # Enables minimap. enable_minimap (Minimap) bool true @@ -513,7 +781,7 @@ minimap_shape_round (Round minimap) bool true # True = 256 # False = 128 -# Useable to make minimap smoother on slower machines. +# Usable to make minimap smoother on slower machines. minimap_double_scan_height (Minimap scan height) bool true # Make fog and sky colors depend on daytime (dawn/sunset) and view direction. @@ -529,19 +797,42 @@ ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0 inventory_items_animations (Inventory items animations) bool false # Fraction of the visible distance at which fog starts to be rendered -fog_start (Fog Start) float 0.4 0.0 0.99 +fog_start (Fog start) float 0.4 0.0 0.99 + +# Makes all liquids opaque +opaque_water (Opaque liquids) bool false + +# Textures on a node may be aligned either to the node or to the world. +# The former mode suits better things like machines, furniture, etc., while +# the latter makes stairs and microblocks fit surroundings better. +# However, as this possibility is new, thus may not be used by older servers, +# this option allows enforcing it for certain node types. Note though that +# that is considered EXPERIMENTAL and may not work properly. +world_aligned_mode (World-aligned textures mode) enum enable disable,enable,force_solid,force_nodebox + +# World-aligned textures may be scaled to span several nodes. However, +# the server may not send the scale you want, especially if you use +# a specially-designed texture pack; with this option, the client tries +# to determine the scale automatically basing on the texture size. +# See also texture_min_size. +# Warning: This option is EXPERIMENTAL! +autoscale_mode (Autoscaling mode) enum disable disable,enable,force + +# Show entity selection boxes +# A restart is required after changing this. +show_entity_selectionbox (Show entity selection boxes) bool false -[**Menus] +[*Menus] # Use a cloud animation for the main menu background. menu_clouds (Clouds in menu) bool true -# Scale gui by a user specified value. +# Scale GUI by a user specified value. # Use a nearest-neighbor-anti-alias filter to scale the GUI. # This will smooth over some of the rough edges, and blend # pixels when scaling down, at the cost of blurring some # edge pixels when images are scaled by non-integer sizes. -gui_scaling (GUI scaling) float 1.0 +gui_scaling (GUI scaling) float 1.0 0.001 # When gui_scaling_filter is true, all GUI images need to be # filtered in software, but some images are generated directly @@ -557,32 +848,71 @@ gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true # Delay showing tooltips, stated in milliseconds. tooltip_show_delay (Tooltip delay) int 400 -# Whether freetype fonts are used, requires freetype support to be compiled in. -freetype (Freetype fonts) bool true +# Append item name to tooltip. +tooltip_append_itemname (Append item name) bool false -# Path to TrueTypeFont or bitmap. -font_path (Font path) path fonts/liberationsans.ttf +# Whether FreeType fonts are used, requires FreeType support to be compiled in. +# If disabled, bitmap and XML vectors fonts are used instead. +freetype (FreeType fonts) bool true -font_size (Font size) int 16 +font_bold (Font bold by default) bool false -# Font shadow offset, if 0 then shadow will not be drawn. +font_italic (Font italic by default) bool false + +# Shadow offset (in pixels) of the default font. If 0, then shadow will not be drawn. font_shadow (Font shadow) int 1 -# Font shadow alpha (opaqueness, between 0 and 255). +# Opaqueness (alpha) of the shadow behind the default font, between 0 and 255. font_shadow_alpha (Font shadow alpha) int 127 0 255 -mono_font_path (Monospace font path) path fonts/liberationmono.ttf +# Font size of the default font in point (pt). +font_size (Font size) int 16 1 + +# Path to the default font. +# If “freetype” setting is enabled: Must be a TrueType font. +# If “freetype” setting is disabled: Must be a bitmap or XML vectors font. +# The fallback font will be used if the font cannot be loaded. +font_path (Regular font path) filepath fonts/Arimo-Regular.ttf + +font_path_bold (Bold font path) filepath fonts/Arimo-Bold.ttf +font_path_italic (Italic font path) filepath fonts/Arimo-Italic.ttf +font_path_bolditalic (Bold and italic font path) filepath fonts/Arimo-BoldItalic.ttf + +# Font size of the monospace font in point (pt). +mono_font_size (Monospace font size) int 15 1 -mono_font_size (Monospace font size) int 15 +# Path to the monospace font. +# If “freetype” setting is enabled: Must be a TrueType font. +# If “freetype” setting is disabled: Must be a bitmap or XML vectors font. +# This font is used for e.g. the console and profiler screen. +mono_font_path (Monospace font path) filepath fonts/Cousine-Regular.ttf -# This font will be used for certain languages. -fallback_font_path (Fallback font) path fonts/DroidSansFallbackFull.ttf -fallback_font_size (Fallback font size) int 15 +mono_font_path_bold (Bold monospace font path) filepath fonts/Cousine-Bold.ttf +mono_font_path_italic (Italic monospace font path) filepath fonts/Cousine-Italic.ttf +mono_font_path_bolditalic (Bold and italic monospace font path) filepath fonts/Cousine-BoldItalic.ttf + +# Font size of the fallback font in point (pt). +fallback_font_size (Fallback font size) int 15 1 + +# Shadow offset (in pixels) of the fallback font. If 0, then shadow will not be drawn. fallback_font_shadow (Fallback font shadow) int 1 + +# Opaqueness (alpha) of the shadow behind the fallback font, between 0 and 255. fallback_font_shadow_alpha (Fallback font shadow alpha) int 128 0 255 -# Path to save screenshots at. -screenshot_path (Screenshot folder) path +# Path of the fallback font. +# If “freetype” setting is enabled: Must be a TrueType font. +# If “freetype” setting is disabled: Must be a bitmap or XML vectors font. +# This font will be used for certain languages or if the default font is unavailable. +fallback_font_path (Fallback font path) filepath fonts/DroidSansFallbackFull.ttf + +# Font size of the recent chat text and chat prompt in point (pt). +# Value 0 will use the default font size. +chat_font_size (Chat font size) int 0 + +# Path to save screenshots at. Can be an absolute or relative path. +# The folder will be created if it doesn't already exist. +screenshot_path (Screenshot folder) path screenshots # Format of screenshots. screenshot_format (Screenshot format) enum png png,jpg,bmp,pcx,ppm,tga @@ -592,17 +922,79 @@ screenshot_format (Screenshot format) enum png png,jpg,bmp,pcx,ppm,tga # Use 0 for default quality. screenshot_quality (Screenshot quality) int 0 0 100 -[**Advanced] +[*Advanced] # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens. -screen_dpi (DPI) int 72 +screen_dpi (DPI) int 72 1 + +# Windows systems only: Start Minetest with the command line window in the background. +# Contains the same information as the file debug.txt (default name). +enable_console (Enable console window) bool false -[*Sound] +[Sound] +# Enables the sound system. +# If disabled, this completely disables all sounds everywhere and the in-game +# sound controls will be non-functional. +# Changing this setting requires a restart. enable_sound (Sound) bool true +# Volume of all sounds. +# Requires the sound system to be enabled. sound_volume (Volume) float 0.7 0.0 1.0 +# Whether to mute sounds. You can unmute sounds at any time, unless the +# sound system is disabled (enable_sound=false). +# In-game, you can toggle the mute state with the mute key or by using the +# pause menu. +mute_sound (Mute sound) bool false + +[Client] + +[*Network] + +# Address to connect to. +# Leave this blank to start a local server. +# Note that the address field in the main menu overrides this setting. +address (Server address) string + +# Port to connect to (UDP). +# Note that the port field in the main menu overrides this setting. +remote_port (Remote port) int 30000 1 65535 + +# Prometheus listener address. +# If minetest is compiled with ENABLE_PROMETHEUS option enabled, +# enable metrics listener for Prometheus on that address. +# Metrics can be fetch on http://127.0.0.1:30000/metrics +prometheus_listener_address (Prometheus listener address) string 127.0.0.1:30000 + +# Save the map received by the client on disk. +enable_local_map_saving (Saving map received from server) bool false + +# Enable usage of remote media server (if provided by server). +# Remote servers offer a significantly faster way to download media (e.g. textures) +# when connecting to the server. +enable_remote_media_server (Connect to external media server) bool true + +# Enable Lua modding support on client. +# This support is experimental and API can change. +enable_client_modding (Client modding) bool false + +# URL to the server list displayed in the Multiplayer Tab. +serverlist_url (Serverlist URL) string servers.minetest.net + +# File in client/serverlist/ that contains your favorite servers displayed in the +# Multiplayer Tab. +serverlist_file (Serverlist file) string favoriteservers.txt + +# Maximum size of the out chat queue. +# 0 to disable queueing and -1 to make the queue size unlimited. +max_out_chat_queue_size (Maximum size of the out chat queue) int 20 + +# Enable register confirmation when connecting to server. +# If disabled, new account will be registered automatically. +enable_register_confirmation (Enable register confirmation) bool true + [*Advanced] # Timeout for client to remove unused map data from memory. @@ -627,19 +1019,17 @@ server_description (Server description) string mine here server_address (Server address) string game.minetest.net # Homepage of server, to be displayed in the serverlist. -server_url (Server URL) string http://minetest.net +server_url (Server URL) string https://minetest.net -# Automaticaly report to the serverlist. +# Automatically report to the serverlist. server_announce (Announce server) bool false # Announce to this serverlist. -# If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net. serverlist_url (Serverlist URL) string servers.minetest.net -# Disable escape sequences, e.g. chat coloring. -# Use this if you want to run a server with pre-0.4.14 clients and you want to disable -# the escape sequences generated by mods. -disable_escape_sequences (Disable escape sequences) bool false +# Remove color codes from incoming chat messages +# Use this to stop players from being able to use color in their messages +strip_color_codes (Strip color codes) bool false [*Network] @@ -661,18 +1051,17 @@ strict_protocol_version_checking (Strict protocol checking) bool false # Files that are not present will be fetched the usual way. remote_media (Remote media) string -# Enable/disable running an IPv6 server. An IPv6 server may be restricted -# to IPv6 clients, depending on system configuration. +# Enable/disable running an IPv6 server. # Ignored if bind_address is set. +# Needs enable_ipv6 to be enabled. ipv6_server (IPv6 server) bool false [**Advanced] # Maximum number of blocks that are simultaneously sent per client. -max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 10 - -# Maximum number of blocks that are simultaneously sent in total. -max_simultaneous_block_sends_server_total (Maximum simultaneous block sends total) int 40 +# The maximum total count is calculated dynamically: +# max_total = ceil((#clients + max_users) * per_client / 4) +max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 40 # To reduce lag, block transfers are slowed down when a player is building something. # This determines how long they are slowed down after placing or removing a node. @@ -692,7 +1081,7 @@ default_game (Default game) string minetest # Message of the day displayed to players connecting. motd (Message of the day) string -# Maximum number of players that can connect simultaneously. +# Maximum number of players that can be connected simultaneously. max_users (Maximum users) int 15 # World directory (everything in the world is stored here). @@ -703,9 +1092,16 @@ map-dir (Map directory) path # Setting it to -1 disables the feature. item_entity_ttl (Item entity TTL) int 900 +# Specifies the default stack size of nodes, items and tools. +# Note that mods or games may explicitly set a stack for certain (or all) items. +default_stack_max (Default stack size) int 99 + # Enable players getting damage and dying. enable_damage (Damage) bool false +# Enable creative mode for new created maps. +creative_mode (Creative) bool false + # A chosen map seed for a new map, leave empty for random. # Will be overridden when creating a new world in the main menu. fixed_map_seed (Fixed map seed) string @@ -718,7 +1114,7 @@ default_password (Default password) string default_privs (Default privileges) string interact, shout # Privileges that players with basic_privs can grant -basic_privs (Basic Privileges) string interact, shout +basic_privs (Basic privileges) string interact, shout # Whether players are shown to clients without any range limit. # Deprecated, use the setting player_transfer_distance instead. @@ -728,7 +1124,10 @@ unlimited_player_transfer_distance (Unlimited player transfer distance) bool tru player_transfer_distance (Player transfer distance) int 0 # Whether to allow players to damage and kill each other. -enable_pvp (Player versus Player) bool true +enable_pvp (Player versus player) bool true + +# Enable mod channels support. +enable_mod_channels (Mod channels) bool false # If this is set, players will always (re)spawn at the given position. static_spawnpoint (Static spawnpoint) string @@ -743,6 +1142,10 @@ disable_anticheat (Disable anticheat) bool false # This option is only read when server starts. enable_rollback_recording (Rollback recording) bool false +# Format of player chat messages. The following strings are valid placeholders: +# @name, @message, @timestamp (optional) +chat_message_format (Chat message format) string <@name> @message + # A message to be displayed to all clients when the server shuts down. kick_msg_shutdown (Shutdown message) string Server shutting down. @@ -754,10 +1157,17 @@ kick_msg_crash (Crash message) string This server has experienced an internal er ask_reconnect_on_crash (Ask to reconnect after crash) bool false # From how far clients know about objects, stated in mapblocks (16 nodes). -active_object_send_range_blocks (Active object send range) int 3 +# +# Setting this larger than active_block_range will also cause the server +# to maintain active objects up to this distance in the direction the +# player is looking. (This can avoid mobs suddenly disappearing from view) +active_object_send_range_blocks (Active object send range) int 4 -# How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes). +# The radius of the volume of blocks around every player that is subject to the +# active block stuff, stated in mapblocks (16 nodes). # In active blocks objects are loaded and ABMs run. +# This is also the minimum range in which active objects (mobs) are maintained. +# This should be configured together with active_object_send_range_blocks. active_block_range (Active block range) int 3 # From how far blocks are sent to clients, stated in mapblocks (16 nodes). @@ -770,40 +1180,70 @@ max_forceloaded_blocks (Maximum forceloaded blocks) int 16 time_send_interval (Time send interval) int 5 # Controls length of day/night cycle. -# Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged. +# Examples: +# 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged. time_speed (Time speed) int 72 +# Time of day when a new world is started, in millihours (0-23999). +world_start_time (World start time) int 6125 0 23999 + # Interval of saving important changes in the world, stated in seconds. server_map_save_interval (Map save interval) float 5.3 # Set the maximum character length of a chat message sent by clients. -# chat_message_max_size int 500 +chat_message_max_size (Chat message max length) int 500 -# Limit a single player to send X messages per 10 seconds. -# chat_message_limit_per_10sec float 10.0 +# Amount of messages a player may send per 10 seconds. +chat_message_limit_per_10sec (Chat message count limit) float 10.0 -# Kick player if send more than X messages per 10 seconds. -# chat_message_limit_trigger_kick int 50 +# Kick players who sent more than X messages per 10 seconds. +chat_message_limit_trigger_kick (Chat message kick threshold) int 50 [**Physics] +# Horizontal and vertical acceleration on ground or when climbing, +# in nodes per second per second. movement_acceleration_default (Default acceleration) float 3 + +# Horizontal acceleration in air when jumping or falling, +# in nodes per second per second. movement_acceleration_air (Acceleration in air) float 2 + +# Horizontal and vertical acceleration in fast mode, +# in nodes per second per second. movement_acceleration_fast (Fast mode acceleration) float 10 + +# Walking and flying speed, in nodes per second. movement_speed_walk (Walking speed) float 4 -movement_speed_crouch (Crouch speed) float 1.35 + +# Sneaking speed, in nodes per second. +movement_speed_crouch (Sneaking speed) float 1.35 + +# Walking, flying and climbing speed in fast mode, in nodes per second. movement_speed_fast (Fast mode speed) float 20 -movement_speed_climb (Climbing speed) float 2 + +# Vertical climbing speed, in nodes per second. +movement_speed_climb (Climbing speed) float 3 + +# Initial vertical speed when jumping, in nodes per second. movement_speed_jump (Jumping speed) float 6.5 -movement_speed_descend (Descending speed) float 6 + +# Decrease this to increase liquid resistance to movement. movement_liquid_fluidity (Liquid fluidity) float 1 + +# Maximum liquid resistance. Controls deceleration when entering liquid at +# high speed. movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5 -movement_liquid_sink (Liquid sink) float 10 + +# Controls sinking speed in liquid. +movement_liquid_sink (Liquid sinking) float 10 + +# Acceleration of gravity, in nodes per second per second. movement_gravity (Gravity) float 9.81 [**Advanced] -# Handling for deprecated lua api calls: +# Handling for deprecated Lua API calls: # - legacy: (try to) mimic old behaviour (default for release). # - log: mimic and log backtrace of deprecated call (default for debug). # - error: abort on usage of deprecated call (suggested for mod developers). @@ -821,20 +1261,21 @@ server_unload_unused_data_timeout (Unload unused server data) int 29 # Maximum number of statically stored objects in a block. max_objects_per_block (Maximum objects per block) int 64 -# See http://www.sqlite.org/pragma.html#pragma_synchronous +# See https://www.sqlite.org/pragma.html#pragma_synchronous sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2 -# Length of a server tick and the interval at which objects are generally updated over network. -dedicated_server_step (Dedicated server step) float 0.1 +# Length of a server tick and the interval at which objects are generally updated over +# network. +dedicated_server_step (Dedicated server step) float 0.09 -# Time in between active block management cycles -active_block_mgmt_interval (Active Block Management interval) float 2.0 +# Length of time between active block management cycles +active_block_mgmt_interval (Active block management interval) float 2.0 -# Length of time between ABM execution cycles -abm_interval (Active Block Modifier interval) float 1.0 +# Length of time between Active Block Modifier (ABM) execution cycles +abm_interval (ABM interval) float 1.0 # Length of time between NodeTimer execution cycles -nodetimer_interval (NodeTimer interval) float 1.0 +nodetimer_interval (NodeTimer interval) float 0.2 # If enabled, invalid world data won't cause the server to shut down. # Only enable this if you know what you are doing. @@ -851,451 +1292,911 @@ liquid_queue_purge_time (Liquid queue purge time) int 0 # Liquid update interval in seconds. liquid_update (Liquid update tick) float 1.0 -# At this distance the server will aggressively optimize which blocks are sent to clients. -# Small values potentially improve performance a lot, at the expense of visible rendering glitches. -# (some blocks will not be rendered under water and in caves, as well as sometimes on land) -# Setting this to a value greater than max_block_send_distance disables this optimization. -# Stated in mapblocks (16 nodes) -block_send_optimize_distance (block send optimize distance) int 4 2 - -[*Mapgen] - -# Name of map generator to be used when creating a new world. -# Creating a world in the main menu will override this. -mg_name (Mapgen name) enum v7 v5,v6,v7,flat,valleys,fractal,singlenode +# At this distance the server will aggressively optimize which blocks are sent to +# clients. +# Small values potentially improve performance a lot, at the expense of visible +# rendering glitches (some blocks will not be rendered under water and in caves, +# as well as sometimes on land). +# Setting this to a value greater than max_block_send_distance disables this +# optimization. +# Stated in mapblocks (16 nodes). +block_send_optimize_distance (Block send optimize distance) int 4 2 + +# If enabled the server will perform map block occlusion culling based on +# on the eye position of the player. This can reduce the number of blocks +# sent to the client 50-80%. The client will not longer receive most invisible +# so that the utility of noclip mode is reduced. +server_side_occlusion_culling (Server side occlusion culling) bool true + +# Restricts the access of certain client-side functions on servers. +# Combine the byteflags below to restrict client-side features, or set to 0 +# for no restrictions: +# LOAD_CLIENT_MODS: 1 (disable loading client-provided mods) +# CHAT_MESSAGES: 2 (disable send_chat_message call client-side) +# READ_ITEMDEFS: 4 (disable get_item_def call client-side) +# READ_NODEDEFS: 8 (disable get_node_def call client-side) +# LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to +# csm_restriction_noderange) +# READ_PLAYERINFO: 32 (disable get_player_names call client-side) +csm_restriction_flags (Client side modding restrictions) int 62 + +# If the CSM restriction for node range is enabled, get_node calls are limited +# to this distance from the player to the node. +csm_restriction_noderange (Client side node lookup range restriction) int 0 -# Water surface level of the world. -water_level (Water level) int 1 +[*Security] -# From how far blocks are generated for clients, stated in mapblocks (16 nodes). -max_block_generate_distance (Max block generate distance) int 6 +# Prevent mods from doing insecure things like running shell commands. +secure.enable_security (Enable mod security) bool true -# Where the map generator stops. -# Please note: -# - Limited to 31000 (setting above has no effect) -# - The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks). -# - Those groups have an offset of -32, -32 nodes from the origin. -# - Only groups which are within the map_generation_limit are generated -map_generation_limit (Map generation limit) int 31000 0 31000 +# Comma-separated list of trusted mods that are allowed to access insecure +# functions even when mod security is on (via request_insecure_environment()). +secure.trusted_mods (Trusted mods) string -# Global map generation attributes. -# In Mapgen v6 the 'decorations' flag controls all decorations except trees -# and junglegrass, in all other mapgens this flag controls all decorations. -# Flags that are not specified in the flag string are not modified from the default. -# Flags starting with 'no' are used to explicitly disable them. -mg_flags (Mapgen flags) flags caves,dungeons,light,decorations caves,dungeons,light,decorations,nocaves,nodungeons,nolight,nodecorations +# Comma-separated list of mods that are allowed to access HTTP APIs, which +# allow them to upload and download data to/from the internet. +secure.http_mods (HTTP mods) string -[**Advanced] +[*Advanced] -# Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes). -chunksize (Chunk size) int 5 +[**Profiling] +# Load the game profiler to collect game profiling data. +# Provides a /profiler command to access the compiled profile. +# Useful for mod developers and server operators. +profiler.load (Load the game profiler) bool false -# Dump the mapgen debug infos. -enable_mapgen_debug_info (Mapgen debug) bool false +# The default format in which profiles are being saved, +# when calling `/profiler save [format]` without format. +profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty -# Maximum number of blocks that can be queued for loading. -emergequeue_limit_total (Absolute limit of emerge queues) int 256 +# The file path relative to your worldpath in which profiles will be saved to. +profiler.report_path (Report path) string "" -# Maximum number of blocks to be queued that are to be loaded from file. -# Set to blank for an appropriate amount to be chosen automatically. -emergequeue_limit_diskonly (Limit of emerge queues on disk) int 32 +[***Instrumentation] -# Maximum number of blocks to be queued that are to be generated. -# Set to blank for an appropriate amount to be chosen automatically. -emergequeue_limit_generate (Limit of emerge queues to generate) int 32 +# Instrument the methods of entities on registration. +instrument.entity (Entity methods) bool true -# Number of emerge threads to use. Make this field blank, or increase this number -# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly -# at the cost of slightly buggy caves. -num_emerge_threads (Number of emerge threads) int 1 +# Instrument the action function of Active Block Modifiers on registration. +instrument.abm (Active Block Modifiers) bool true -# Noise parameters for biome API temperature, humidity and biome blend. -mg_biome_np_heat (Mapgen biome heat noise parameters) noise_params 50, 50, (750, 750, 750), 5349, 3, 0.5, 2.0 -mg_biome_np_heat_blend (Mapgen heat blend noise parameters) noise_params 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0 -mg_biome_np_humidity (Mapgen biome humidity noise parameters) noise_params 50, 50, (750, 750, 750), 842, 3, 0.5, 2.0 -mg_biome_np_humidity_blend (Mapgen biome humidity blend noise parameters) noise_params 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0 +# Instrument the action function of Loading Block Modifiers on registration. +instrument.lbm (Loading Block Modifiers) bool true -[***Mapgen v5] +# Instrument chatcommands on registration. +instrument.chatcommand (Chatcommands) bool true + +# Instrument global callback functions on registration. +# (anything you pass to a minetest.register_*() function) +instrument.global_callback (Global callbacks) bool true + +[****Advanced] +# Instrument builtin. +# This is usually only needed by core/builtin contributors +instrument.builtin (Builtin) bool false + +# Have the profiler instrument itself: +# * Instrument an empty function. +# This estimates the overhead, that instrumentation is adding (+1 function call). +# * Instrument the sampler being used to update the statistics. +instrument.profiler (Profiler) bool false + +[Client and Server] + +# Name of the player. +# When running a server, clients connecting with this name are admins. +# When starting from the main menu, this is overridden. +name (Player name) string + +# Set the language. Leave empty to use the system language. +# A restart is required after changing this. +language (Language) enum ,ar,ca,cs,da,de,dv,el,en,eo,es,et,eu,fil,fr,hu,id,it,ja,ja_KS,jbo,kk,kn,lo,lt,ms,my,nb,nl,nn,pl,pt,pt_BR,ro,ru,sl,sr_Cyrl,sv,sw,th,tr,uk,vi + +# Level of logging to be written to debug.txt: +# - (no logging) +# - none (messages with no level) +# - error +# - warning +# - action +# - info +# - verbose +debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose + +# If the file size of debug.txt exceeds the number of megabytes specified in +# this setting when it is opened, the file is moved to debug.txt.1, +# deleting an older debug.txt.1 if it exists. +# debug.txt is only moved if this setting is positive. +debug_log_size_max (Debug log file size threshold) int 50 + +# Minimal level of logging to be written to chat. +chat_log_level (Chat log level) enum error ,none,error,warning,action,info,verbose + +# Enable IPv6 support (for both client and server). +# Required for IPv6 connections to work at all. +enable_ipv6 (IPv6) bool true + +[*Advanced] + +# Default timeout for cURL, stated in milliseconds. +# Only has an effect if compiled with cURL. +curl_timeout (cURL timeout) int 5000 + +# Limits number of parallel HTTP requests. Affects: +# - Media fetch if server uses remote_media setting. +# - Serverlist download and server announcement. +# - Downloads performed by main menu (e.g. mod manager). +# Only has an effect if compiled with cURL. +curl_parallel_limit (cURL parallel limit) int 8 + +# Maximum time in ms a file download (e.g. a mod download) may take. +curl_file_download_timeout (cURL file download timeout) int 300000 + +# Makes DirectX work with LuaJIT. Disable if it causes troubles. +high_precision_fpu (High-precision FPU) bool true + +# Changes the main menu UI: +# - Full: Multiple singleplayer worlds, game choice, texture pack chooser, etc. +# - Simple: One singleplayer world, no game or texture pack choosers. May be +# necessary for smaller screens. +main_menu_style (Main menu style) enum full full,simple + +# Replaces the default main menu with a custom one. +main_menu_script (Main menu script) string + +# Print the engine's profiling data in regular intervals (in seconds). +# 0 = disable. Useful for developers. +profiler_print_interval (Engine profiling data print interval) int 0 + +[Mapgen] + +# Name of map generator to be used when creating a new world. +# Creating a world in the main menu will override this. +# Current mapgens in a highly unstable state: +# - The optional floatlands of v7 (disabled by default). +mg_name (Mapgen name) enum v7 v7,valleys,carpathian,v5,flat,fractal,singlenode,v6 + +# Water surface level of the world. +water_level (Water level) int 1 + +# From how far blocks are generated for clients, stated in mapblocks (16 nodes). +max_block_generate_distance (Max block generate distance) int 8 + +# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0). +# Only mapchunks completely within the mapgen limit are generated. +# Value is stored per-world. +mapgen_limit (Map generation limit) int 31000 0 31000 + +# Global map generation attributes. +# In Mapgen v6 the 'decorations' flag controls all decorations except trees +# and junglegrass, in all other mapgens this flag controls all decorations. +mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes caves,dungeons,light,decorations,biomes,nocaves,nodungeons,nolight,nodecorations,nobiomes + +[*Biome API temperature and humidity noise parameters] + +# Temperature variation for biomes. +mg_biome_np_heat (Heat noise) noise_params_2d 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0, eased + +# Small-scale temperature variation for blending biomes on borders. +mg_biome_np_heat_blend (Heat blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0, eased + +# Humidity variation for biomes. +mg_biome_np_humidity (Humidity noise) noise_params_2d 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0, eased + +# Small-scale humidity variation for blending biomes on borders. +mg_biome_np_humidity_blend (Humidity blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0, eased + +[*Mapgen V5] + +# Map generation attributes specific to Mapgen v5. +mgv5_spflags (Mapgen V5 specific flags) flags caverns caverns,nocaverns # Controls width of tunnels, a smaller value creates wider tunnels. -mgv5_cave_width (Mapgen v5 cave width) float 0.125 - -mgv5_np_filler_depth (Mapgen v5 filler depth noise parameters) noise_params 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0 -mgv5_np_factor (Mapgen v5 factor noise parameters) noise_params 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0 -mgv5_np_height (Mapgen v5 height noise parameters) noise_params 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0 -mgv5_np_cave1 (Mapgen v5 cave1 noise parameters) noise_params 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0 -mgv5_np_cave2 (Mapgen v5 cave2 noise parameters) noise_params 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0 -# TODO -#mgv5_np_ground = { -# offset = 0 -# scale = 40 -# spread = (80, 80, 80) -# seed = 983240 -# octaves = 4 -# persistence = 0.55 -# lacunarity = 2.0 -# flags = "eased" -#} - -[***Mapgen v6] +# Value >= 10.0 completely disables generation of tunnels and avoids the +# intensive noise calculations. +mgv5_cave_width (Cave width) float 0.09 + +# Y of upper limit of large caves. +mgv5_large_cave_depth (Large cave depth) int -256 + +# Minimum limit of random number of small caves per mapchunk. +mgv5_small_cave_num_min (Small cave minimum number) int 0 0 256 + +# Maximum limit of random number of small caves per mapchunk. +mgv5_small_cave_num_max (Small cave maximum number) int 0 0 256 + +# Minimum limit of random number of large caves per mapchunk. +mgv5_large_cave_num_min (Large cave minimum number) int 0 0 64 + +# Maximum limit of random number of large caves per mapchunk. +mgv5_large_cave_num_max (Large cave maximum number) int 2 0 64 + +# Proportion of large caves that contain liquid. +mgv5_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0 + +# Y-level of cavern upper limit. +mgv5_cavern_limit (Cavern limit) int -256 + +# Y-distance over which caverns expand to full size. +mgv5_cavern_taper (Cavern taper) int 256 + +# Defines full size of caverns, smaller values create larger caverns. +mgv5_cavern_threshold (Cavern threshold) float 0.7 + +# Lower Y limit of dungeons. +mgv5_dungeon_ymin (Dungeon minimum Y) int -31000 + +# Upper Y limit of dungeons. +mgv5_dungeon_ymax (Dungeon maximum Y) int 31000 + +[**Noises] + +# Variation of biome filler depth. +mgv5_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0, eased + +# Variation of terrain vertical scale. +# When noise is < -0.55 terrain is near-flat. +mgv5_np_factor (Factor noise) noise_params_2d 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0, eased + +# Y-level of average terrain surface. +mgv5_np_height (Height noise) noise_params_2d 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0, eased + +# First of two 3D noises that together define tunnels. +mgv5_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 + +# Second of two 3D noises that together define tunnels. +mgv5_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 + +# 3D noise defining giant caverns. +mgv5_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 + +# 3D noise defining terrain. +mgv5_np_ground (Ground noise) noise_params_3d 0, 40, (80, 80, 80), 983240, 4, 0.55, 2.0, eased + +# 3D noise that determines number of dungeons per mapchunk. +mgv5_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0 + +[*Mapgen V6] # Map generation attributes specific to Mapgen v6. -# When snowbiomes are enabled jungles are automatically enabled, the 'jungles' flag is ignored. -# Flags that are not specified in the flag string are not modified from the default. -# Flags starting with 'no' are used to explicitly disable them. -mgv6_spflags (Mapgen v6 flags) flags jungles,biomeblend,mudflow,snowbiomes,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees - -# Controls size of deserts and beaches in Mapgen v6. -# When snowbiomes are enabled 'mgv6_freq_desert' is ignored. -mgv6_freq_desert (Mapgen v6 desert frequency) float 0.45 -mgv6_freq_beach (Mapgen v6 beach frequency) float 0.15 - -mgv6_np_terrain_base (Mapgen v6 terrain base noise parameters) noise_params -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0 -mgv6_np_terrain_higher (Mapgen v6 terrain altitude noise parameters) noise_params 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0 -mgv6_np_steepness (Mapgen v6 steepness noise parameters) noise_params 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0 -mgv6_np_height_select (Mapgen v6 height select noise parameters) noise_params 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0 -mgv6_np_mud (Mapgen v6 mud noise parameters) noise_params 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0 -mgv6_np_beach (Mapgen v6 beach noise parameters) noise_params 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0 -mgv6_np_biome (Mapgen v6 biome noise parameters) noise_params 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0 -mgv6_np_cave (Mapgen v6 cave noise parameters) noise_params 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0 -mgv6_np_humidity (Mapgen v6 humidity noise parameters) noise_params 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0 -mgv6_np_trees (Mapgen v6 trees noise parameters) noise_params 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0 -mgv6_np_apple_trees (Mapgen v6 apple trees noise parameters) noise_params 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0 - -[***Mapgen v7] +# The 'snowbiomes' flag enables the new 5 biome system. +# When the 'snowbiomes' flag is enabled jungles are automatically enabled and +# the 'jungles' flag is ignored. +mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,noflat,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees + +# Deserts occur when np_biome exceeds this value. +# When the 'snowbiomes' flag is enabled, this is ignored. +mgv6_freq_desert (Desert noise threshold) float 0.45 + +# Sandy beaches occur when np_beach exceeds this value. +mgv6_freq_beach (Beach noise threshold) float 0.15 + +# Lower Y limit of dungeons. +mgv6_dungeon_ymin (Dungeon minimum Y) int -31000 + +# Upper Y limit of dungeons. +mgv6_dungeon_ymax (Dungeon maximum Y) int 31000 + +[**Noises] + +# Y-level of lower terrain and seabed. +mgv6_np_terrain_base (Terrain base noise) noise_params_2d -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0, eased + +# Y-level of higher terrain that creates cliffs. +mgv6_np_terrain_higher (Terrain higher noise) noise_params_2d 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0, eased + +# Varies steepness of cliffs. +mgv6_np_steepness (Steepness noise) noise_params_2d 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0, eased + +# Defines distribution of higher terrain. +mgv6_np_height_select (Height select noise) noise_params_2d 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0, eased + +# Varies depth of biome surface nodes. +mgv6_np_mud (Mud noise) noise_params_2d 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0, eased + +# Defines areas with sandy beaches. +mgv6_np_beach (Beach noise) noise_params_2d 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0, eased + +# Temperature variation for biomes. +mgv6_np_biome (Biome noise) noise_params_2d 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0, eased + +# Variation of number of caves. +mgv6_np_cave (Cave noise) noise_params_2d 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0, eased + +# Humidity variation for biomes. +mgv6_np_humidity (Humidity noise) noise_params_2d 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0, eased + +# Defines tree areas and tree density. +mgv6_np_trees (Trees noise) noise_params_2d 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0, eased + +# Defines areas where trees have apples. +mgv6_np_apple_trees (Apple trees noise) noise_params_2d 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0, eased + +[*Mapgen V7] # Map generation attributes specific to Mapgen v7. -# The 'ridges' flag enables the rivers. -# Floatlands are currently experimental and subject to change. -# Flags that are not specified in the flag string are not modified from the default. -# Flags starting with 'no' are used to explicitly disable them. -mgv7_spflags (Mapgen v7 flags) flags mountains,ridges mountains,ridges,floatlands,nomountains,noridges,nofloatlands +# 'ridges': Rivers. +# 'floatlands': Floating land masses in the atmosphere. +# 'caverns': Giant caves deep underground. +mgv7_spflags (Mapgen V7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns + +# Y of mountain density gradient zero level. Used to shift mountains vertically. +mgv7_mount_zero_level (Mountain zero level) int 0 + +# Lower Y limit of floatlands. +mgv7_floatland_ymin (Floatland minimum Y) int 1024 + +# Upper Y limit of floatlands. +mgv7_floatland_ymax (Floatland maximum Y) int 4096 + +# Y-distance over which floatlands taper from full density to nothing. +# Tapering starts at this distance from the Y limit. +# For a solid floatland layer, this controls the height of hills/mountains. +# Must be less than or equal to half the distance between the Y limits. +mgv7_floatland_taper (Floatland tapering distance) int 256 + +# Exponent of the floatland tapering. Alters the tapering behaviour. +# Value = 1.0 creates a uniform, linear tapering. +# Values > 1.0 create a smooth tapering suitable for the default separated +# floatlands. +# Values < 1.0 (for example 0.25) create a more defined surface level with +# flatter lowlands, suitable for a solid floatland layer. +mgv7_float_taper_exp (Floatland taper exponent) float 2.0 + +# Adjusts the density of the floatland layer. +# Increase value to increase density. Can be positive or negative. +# Value = 0.0: 50% of volume is floatland. +# Value = 2.0 (can be higher depending on 'mgv7_np_floatland', always test +# to be sure) creates a solid floatland layer. +mgv7_floatland_density (Floatland density) float -0.6 + +# Surface level of optional water placed on a solid floatland layer. +# Water is disabled by default and will only be placed if this value is set +# to above 'mgv7_floatland_ymax' - 'mgv7_floatland_taper' (the start of the +# upper tapering). +# ***WARNING, POTENTIAL DANGER TO WORLDS AND SERVER PERFORMANCE***: +# When enabling water placement the floatlands must be configured and tested +# to be a solid layer by setting 'mgv7_floatland_density' to 2.0 (or other +# required value depending on 'mgv7_np_floatland'), to avoid +# server-intensive extreme water flow and to avoid vast flooding of the +# world surface below. +mgv7_floatland_ywater (Floatland water level) int -31000 + +# Controls width of tunnels, a smaller value creates wider tunnels. +# Value >= 10.0 completely disables generation of tunnels and avoids the +# intensive noise calculations. +mgv7_cave_width (Cave width) float 0.09 + +# Y of upper limit of large caves. +mgv7_large_cave_depth (Large cave depth) int -33 + +# Minimum limit of random number of small caves per mapchunk. +mgv7_small_cave_num_min (Small cave minimum number) int 0 0 256 + +# Maximum limit of random number of small caves per mapchunk. +mgv7_small_cave_num_max (Small cave maximum number) int 0 0 256 + +# Minimum limit of random number of large caves per mapchunk. +mgv7_large_cave_num_min (Large cave minimum number) int 0 0 64 + +# Maximum limit of random number of large caves per mapchunk. +mgv7_large_cave_num_max (Large cave maximum number) int 2 0 64 + +# Proportion of large caves that contain liquid. +mgv7_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0 + +# Y-level of cavern upper limit. +mgv7_cavern_limit (Cavern limit) int -256 + +# Y-distance over which caverns expand to full size. +mgv7_cavern_taper (Cavern taper) int 256 + +# Defines full size of caverns, smaller values create larger caverns. +mgv7_cavern_threshold (Cavern threshold) float 0.7 + +# Lower Y limit of dungeons. +mgv7_dungeon_ymin (Dungeon minimum Y) int -31000 + +# Upper Y limit of dungeons. +mgv7_dungeon_ymax (Dungeon maximum Y) int 31000 + +[**Noises] + +# Y-level of higher terrain that creates cliffs. +mgv7_np_terrain_base (Terrain base noise) noise_params_2d 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0, eased + +# Y-level of lower terrain and seabed. +mgv7_np_terrain_alt (Terrain alternative noise) noise_params_2d 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0, eased + +# Varies roughness of terrain. +# Defines the 'persistence' value for terrain_base and terrain_alt noises. +mgv7_np_terrain_persist (Terrain persistence noise) noise_params_2d 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0, eased + +# Defines distribution of higher terrain and steepness of cliffs. +mgv7_np_height_select (Height select noise) noise_params_2d -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0, eased + +# Variation of biome filler depth. +mgv7_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased + +# Variation of maximum mountain height (in nodes). +mgv7_np_mount_height (Mountain height noise) noise_params_2d 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0, eased + +# Defines large-scale river channel structure. +mgv7_np_ridge_uwater (Ridge underwater noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased + +# 3D noise defining mountain structure and height. +# Also defines structure of floatland mountain terrain. +mgv7_np_mountain (Mountain noise) noise_params_3d -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0 + +# 3D noise defining structure of river canyon walls. +mgv7_np_ridge (Ridge noise) noise_params_3d 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0 + +# 3D noise defining structure of floatlands. +# If altered from the default, the noise 'scale' (0.7 by default) may need +# to be adjusted, as floatland tapering functions best when this noise has +# a value range of approximately -2.0 to 2.0. +mgv7_np_floatland (Floatland noise) noise_params_3d 0, 0.7, (384, 96, 384), 1009, 4, 0.75, 1.618 + +# 3D noise defining giant caverns. +mgv7_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 + +# First of two 3D noises that together define tunnels. +mgv7_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 + +# Second of two 3D noises that together define tunnels. +mgv7_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 + +# 3D noise that determines number of dungeons per mapchunk. +mgv7_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0 + +[*Mapgen Carpathian] + +# Map generation attributes specific to Mapgen Carpathian. +mgcarpathian_spflags (Mapgen Carpathian specific flags) flags caverns,norivers caverns,rivers,nocaverns,norivers + +# Defines the base ground level. +mgcarpathian_base_level (Base ground level) float 12.0 + +# Defines the width of the river channel. +mgcarpathian_river_width (River channel width) float 0.05 + +# Defines the depth of the river channel. +mgcarpathian_river_depth (River channel depth) float 24.0 + +# Defines the width of the river valley. +mgcarpathian_valley_width (River valley width) float 0.25 # Controls width of tunnels, a smaller value creates wider tunnels. -mgv7_cave_width (Mapgen v7 cave width) float 0.09 - -# Controls the density of floatland mountain terrain. -# Is an offset added to the 'np_mountain' noise value. -mgv7_float_mount_density (Mapgen v7 floatland mountain density) float 0.6 - -# Typical maximum height, above and below midpoint, of floatland mountain terrain. -mgv7_float_mount_height (Mapgen v7 floatland mountain height) float 128.0 - -# Y-level of floatland midpoint and lake surface. -mgv7_floatland_level (Mapgen v7 floatland level) int 1280 - -# Y-level to which floatland shadows extend. -mgv7_shadow_limit (Mapgen v7 shadow limit) int 1024 - -mgv7_np_terrain_base (Mapgen v7 terrain base noise parameters) noise_params 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0 -mgv7_np_terrain_alt (Mapgen v7 terrain altitude noise parameters) noise_params 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0 -mgv7_np_terrain_persist (Mapgen v7 terrain persistation noise parameters) noise_params 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0 -mgv7_np_height_select (Mapgen v7 height select noise parameters) noise_params -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0 -mgv7_np_filler_depth (Mapgen v7 filler depth noise parameters) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 -mgv7_np_mount_height (Mapgen v7 mount height noise parameters) noise_params 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0 -mgv7_np_ridge_uwater (Mapgen v7 river course noise parameters) noise_params 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0 -mgv7_np_floatland_base (Mapgen v7 floatland base terrain noise parameters) noise_params -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0 -mgv7_np_float_base_height (Mapgen v7 floatland base terrain height noise parameters) noise_params 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0 -mgv7_np_mountain (Mapgen v7 mountain noise parameters) noise_params -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0 -mgv7_np_ridge (Mapgen v7 river channel wall noise parameters) noise_params 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0 -mgv7_np_cave1 (Mapgen v7 cave1 noise parameters) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 -mgv7_np_cave2 (Mapgen v7 cave2 noise parameters) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 - -[***Mapgen flat] - -# Map generation attributes specific to Mapgen flat. +# Value >= 10.0 completely disables generation of tunnels and avoids the +# intensive noise calculations. +mgcarpathian_cave_width (Cave width) float 0.09 + +# Y of upper limit of large caves. +mgcarpathian_large_cave_depth (Large cave depth) int -33 + +# Minimum limit of random number of small caves per mapchunk. +mgcarpathian_small_cave_num_min (Small cave minimum number) int 0 0 256 + +# Maximum limit of random number of small caves per mapchunk. +mgcarpathian_small_cave_num_max (Small cave maximum number) int 0 0 256 + +# Minimum limit of random number of large caves per mapchunk. +mgcarpathian_large_cave_num_min (Large cave minimum number) int 0 0 64 + +# Maximum limit of random number of large caves per mapchunk. +mgcarpathian_large_cave_num_max (Large cave maximum number) int 2 0 64 + +# Proportion of large caves that contain liquid. +mgcarpathian_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0 + +# Y-level of cavern upper limit. +mgcarpathian_cavern_limit (Cavern limit) int -256 + +# Y-distance over which caverns expand to full size. +mgcarpathian_cavern_taper (Cavern taper) int 256 + +# Defines full size of caverns, smaller values create larger caverns. +mgcarpathian_cavern_threshold (Cavern threshold) float 0.7 + +# Lower Y limit of dungeons. +mgcarpathian_dungeon_ymin (Dungeon minimum Y) int -31000 + +# Upper Y limit of dungeons. +mgcarpathian_dungeon_ymax (Dungeon maximum Y) int 31000 + +[**Noises] + +# Variation of biome filler depth. +mgcarpathian_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (128, 128, 128), 261, 3, 0.7, 2.0, eased + +# First of 4 2D noises that together define hill/mountain range height. +mgcarpathian_np_height1 (Hilliness1 noise) noise_params_2d 0, 5, (251, 251, 251), 9613, 5, 0.5, 2.0, eased + +# Second of 4 2D noises that together define hill/mountain range height. +mgcarpathian_np_height2 (Hilliness2 noise) noise_params_2d 0, 5, (383, 383, 383), 1949, 5, 0.5, 2.0, eased + +# Third of 4 2D noises that together define hill/mountain range height. +mgcarpathian_np_height3 (Hilliness3 noise) noise_params_2d 0, 5, (509, 509, 509), 3211, 5, 0.5, 2.0, eased + +# Fourth of 4 2D noises that together define hill/mountain range height. +mgcarpathian_np_height4 (Hilliness4 noise) noise_params_2d 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0, eased + +# 2D noise that controls the size/occurrence of rolling hills. +mgcarpathian_np_hills_terrain (Rolling hills spread noise) noise_params_2d 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0, eased + +# 2D noise that controls the size/occurrence of ridged mountain ranges. +mgcarpathian_np_ridge_terrain (Ridge mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0, eased + +# 2D noise that controls the size/occurrence of step mountain ranges. +mgcarpathian_np_step_terrain (Step mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0, eased + +# 2D noise that controls the shape/size of rolling hills. +mgcarpathian_np_hills (Rolling hill size noise) noise_params_2d 0, 3, (257, 257, 257), 6604, 6, 0.5, 2.0, eased + +# 2D noise that controls the shape/size of ridged mountains. +mgcarpathian_np_ridge_mnt (Ridged mountain size noise) noise_params_2d 0, 12, (743, 743, 743), 5520, 6, 0.7, 2.0, eased + +# 2D noise that controls the shape/size of step mountains. +mgcarpathian_np_step_mnt (Step mountain size noise) noise_params_2d 0, 8, (509, 509, 509), 2590, 6, 0.6, 2.0, eased + +# 2D noise that locates the river valleys and channels. +mgcarpathian_np_rivers (River noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased + +# 3D noise for mountain overhangs, cliffs, etc. Usually small variations. +mgcarpathian_np_mnt_var (Mountain variation noise) noise_params_3d 0, 1, (499, 499, 499), 2490, 5, 0.55, 2.0 + +# First of two 3D noises that together define tunnels. +mgcarpathian_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 + +# Second of two 3D noises that together define tunnels. +mgcarpathian_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 + +# 3D noise defining giant caverns. +mgcarpathian_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 + +# 3D noise that determines number of dungeons per mapchunk. +mgcarpathian_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0 + +[*Mapgen Flat] + +# Map generation attributes specific to Mapgen Flat. # Occasional lakes and hills can be added to the flat world. -# Flags that are not specified in the flag string are not modified from the default. -# Flags starting with 'no' are used to explicitly disable them. -mgflat_spflags (Mapgen flat flags) flags lakes,hills,,nolakes,nohills +mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills # Y of flat ground. -mgflat_ground_level (Mapgen flat ground level) int 8 +mgflat_ground_level (Ground level) int 8 + +# Y of upper limit of large caves. +mgflat_large_cave_depth (Large cave depth) int -33 -# Y of upper limit of large pseudorandom caves. -mgflat_large_cave_depth (Mapgen flat large cave depth) int -33 +# Minimum limit of random number of small caves per mapchunk. +mgflat_small_cave_num_min (Small cave minimum number) int 0 0 256 + +# Maximum limit of random number of small caves per mapchunk. +mgflat_small_cave_num_max (Small cave maximum number) int 0 0 256 + +# Minimum limit of random number of large caves per mapchunk. +mgflat_large_cave_num_min (Large cave minimum number) int 0 0 64 + +# Maximum limit of random number of large caves per mapchunk. +mgflat_large_cave_num_max (Large cave maximum number) int 2 0 64 + +# Proportion of large caves that contain liquid. +mgflat_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0 # Controls width of tunnels, a smaller value creates wider tunnels. -mgflat_cave_width (Mapgen flat cave width) float 0.09 +# Value >= 10.0 completely disables generation of tunnels and avoids the +# intensive noise calculations. +mgflat_cave_width (Cave width) float 0.09 # Terrain noise threshold for lakes. # Controls proportion of world area covered by lakes. # Adjust towards 0.0 for a larger proportion. -mgflat_lake_threshold (Mapgen flat lake threshold) float -0.45 +mgflat_lake_threshold (Lake threshold) float -0.45 # Controls steepness/depth of lake depressions. -mgflat_lake_steepness (Mapgen flat lake steepness) float 48.0 +mgflat_lake_steepness (Lake steepness) float 48.0 # Terrain noise threshold for hills. # Controls proportion of world area covered by hills. # Adjust towards 0.0 for a larger proportion. -mgflat_hill_threshold (Mapgen flat hill threshold) float 0.45 +mgflat_hill_threshold (Hill threshold) float 0.45 # Controls steepness/height of hills. -mgflat_hill_steepness (Mapgen flat hill steepness) float 64.0 +mgflat_hill_steepness (Hill steepness) float 64.0 -# Determines terrain shape. -# The 3 numbers in brackets control the scale of the -# terrain, the 3 numbers should be identical. -mgflat_np_terrain (Mapgen flat terrain noise parameters) noise_params 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0 +# Lower Y limit of dungeons. +mgflat_dungeon_ymin (Dungeon minimum Y) int -31000 -mgflat_np_filler_depth (Mapgen flat filler depth noise parameters) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 -mgflat_np_cave1 (Mapgen flat cave1 noise parameters) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 -mgflat_np_cave2 (Mapgen flat cave2 noise parameters) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 +# Upper Y limit of dungeons. +mgflat_dungeon_ymax (Dungeon maximum Y) int 31000 -[***Mapgen fractal] +[**Noises] -# Controls width of tunnels, a smaller value creates wider tunnels. -mgfractal_cave_width (Mapgen fractal cave width) float 0.09 - -# Choice of 18 fractals from 9 formulas. -# 1 = 4D "Roundy" mandelbrot set. -# 2 = 4D "Roundy" julia set. -# 3 = 4D "Squarry" mandelbrot set. -# 4 = 4D "Squarry" julia set. -# 5 = 4D "Mandy Cousin" mandelbrot set. -# 6 = 4D "Mandy Cousin" julia set. -# 7 = 4D "Variation" mandelbrot set. -# 8 = 4D "Variation" julia set. -# 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set. -# 10 = 3D "Mandelbrot/Mandelbar" julia set. -# 11 = 3D "Christmas Tree" mandelbrot set. -# 12 = 3D "Christmas Tree" julia set. -# 13 = 3D "Mandelbulb" mandelbrot set. -# 14 = 3D "Mandelbulb" julia set. -# 15 = 3D "Cosine Mandelbulb" mandelbrot set. -# 16 = 3D "Cosine Mandelbulb" julia set. -# 17 = 4D "Mandelbulb" mandelbrot set. -# 18 = 4D "Mandelbulb" julia set. -mgfractal_fractal (Mapgen fractal fractal) int 1 1 18 +# Defines location and terrain of optional hills and lakes. +mgflat_np_terrain (Terrain noise) noise_params_2d 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0, eased -# Iterations of the recursive function. -# Controls the amount of fine detail. -mgfractal_iterations (Mapgen fractal iterations) int 11 +# Variation of biome filler depth. +mgflat_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased + +# First of two 3D noises that together define tunnels. +mgflat_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 + +# Second of two 3D noises that together define tunnels. +mgflat_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 + +# 3D noise that determines number of dungeons per mapchunk. +mgflat_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0 + +[*Mapgen Fractal] -# Approximate (X,Y,Z) scale of fractal in nodes. -mgfractal_scale (Mapgen fractal scale) v3f (4096.0, 1024.0, 4096.0) +# Map generation attributes specific to Mapgen Fractal. +# 'terrain' enables the generation of non-fractal terrain: +# ocean, islands and underground. +mgfractal_spflags (Mapgen Fractal specific flags) flags terrain terrain,noterrain -# (X,Y,Z) offset of fractal from world centre in units of 'scale'. -# Used to move a suitable spawn area of low land close to (0, 0). -# The default is suitable for mandelbrot sets, it needs to be edited for julia sets. +# Controls width of tunnels, a smaller value creates wider tunnels. +# Value >= 10.0 completely disables generation of tunnels and avoids the +# intensive noise calculations. +mgfractal_cave_width (Cave width) float 0.09 + +# Y of upper limit of large caves. +mgfractal_large_cave_depth (Large cave depth) int -33 + +# Minimum limit of random number of small caves per mapchunk. +mgfractal_small_cave_num_min (Small cave minimum number) int 0 0 256 + +# Maximum limit of random number of small caves per mapchunk. +mgfractal_small_cave_num_max (Small cave maximum number) int 0 0 256 + +# Minimum limit of random number of large caves per mapchunk. +mgfractal_large_cave_num_min (Large cave minimum number) int 0 0 64 + +# Maximum limit of random number of large caves per mapchunk. +mgfractal_large_cave_num_max (Large cave maximum number) int 2 0 64 + +# Proportion of large caves that contain liquid. +mgfractal_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0 + +# Lower Y limit of dungeons. +mgfractal_dungeon_ymin (Dungeon minimum Y) int -31000 + +# Upper Y limit of dungeons. +mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000 + +# Selects one of 18 fractal types. +# 1 = 4D "Roundy" Mandelbrot set. +# 2 = 4D "Roundy" Julia set. +# 3 = 4D "Squarry" Mandelbrot set. +# 4 = 4D "Squarry" Julia set. +# 5 = 4D "Mandy Cousin" Mandelbrot set. +# 6 = 4D "Mandy Cousin" Julia set. +# 7 = 4D "Variation" Mandelbrot set. +# 8 = 4D "Variation" Julia set. +# 9 = 3D "Mandelbrot/Mandelbar" Mandelbrot set. +# 10 = 3D "Mandelbrot/Mandelbar" Julia set. +# 11 = 3D "Christmas Tree" Mandelbrot set. +# 12 = 3D "Christmas Tree" Julia set. +# 13 = 3D "Mandelbulb" Mandelbrot set. +# 14 = 3D "Mandelbulb" Julia set. +# 15 = 3D "Cosine Mandelbulb" Mandelbrot set. +# 16 = 3D "Cosine Mandelbulb" Julia set. +# 17 = 4D "Mandelbulb" Mandelbrot set. +# 18 = 4D "Mandelbulb" Julia set. +mgfractal_fractal (Fractal type) int 1 1 18 + +# Iterations of the recursive function. +# Increasing this increases the amount of fine detail, but also +# increases processing load. +# At iterations = 20 this mapgen has a similar load to mapgen V7. +mgfractal_iterations (Iterations) int 11 + +# (X,Y,Z) scale of fractal in nodes. +# Actual fractal size will be 2 to 3 times larger. +# These numbers can be made very large, the fractal does +# not have to fit inside the world. +# Increase these to 'zoom' into the detail of the fractal. +# Default is for a vertically-squashed shape suitable for +# an island, set all 3 numbers equal for the raw shape. +mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0) + +# (X,Y,Z) offset of fractal from world center in units of 'scale'. +# Can be used to move a desired point to (0, 0) to create a +# suitable spawn point, or to allow 'zooming in' on a desired +# point by increasing 'scale'. +# The default is tuned for a suitable spawn point for Mandelbrot +# sets with default parameters, it may need altering in other +# situations. # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes. -mgfractal_offset (Mapgen fractal offset) v3f (1.79, 0.0, 0.0) +mgfractal_offset (Offset) v3f (1.79, 0.0, 0.0) -# W co-ordinate of the generated 3D slice of a 4D fractal. +# W coordinate of the generated 3D slice of a 4D fractal. # Determines which 3D slice of the 4D shape is generated. +# Alters the shape of the fractal. # Has no effect on 3D fractals. # Range roughly -2 to 2. -mgfractal_slice_w (Mapgen fractal slice w) float 0.0 +mgfractal_slice_w (Slice w) float 0.0 -# Julia set only: X component of hypercomplex constant determining julia shape. +# Julia set only. +# X component of hypercomplex constant. +# Alters the shape of the fractal. # Range roughly -2 to 2. -mgfractal_julia_x (Mapgen fractal julia x) float 0.33 +mgfractal_julia_x (Julia x) float 0.33 -# Julia set only: Y component of hypercomplex constant determining julia shape. +# Julia set only. +# Y component of hypercomplex constant. +# Alters the shape of the fractal. # Range roughly -2 to 2. -mgfractal_julia_y (Mapgen fractal julia y) float 0.33 +mgfractal_julia_y (Julia y) float 0.33 -# Julia set only: Z component of hypercomplex constant determining julia shape. +# Julia set only. +# Z component of hypercomplex constant. +# Alters the shape of the fractal. # Range roughly -2 to 2. -mgfractal_julia_z (Mapgen fractal julia z) float 0.33 +mgfractal_julia_z (Julia z) float 0.33 -# Julia set only: W component of hypercomplex constant determining julia shape. +# Julia set only. +# W component of hypercomplex constant. +# Alters the shape of the fractal. # Has no effect on 3D fractals. # Range roughly -2 to 2. -mgfractal_julia_w (Mapgen fractal julia w) float 0.33 - -mgfractal_np_seabed (Mapgen fractal seabed noise parameters) noise_params -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0 -mgfractal_np_filler_depth (Mapgen fractal filler depth noise parameters) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 -mgfractal_np_cave1 (Mapgen fractal cave1 noise parameters) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 -mgfractal_np_cave2 (Mapgen fractal cave2 noise parameters) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 - -# Mapgen Valleys parameters -[***Mapgen Valleys] +mgfractal_julia_w (Julia w) float 0.33 -# General parameters -[****General] +[**Noises] -# Map generation attributes specific to Mapgen Valleys. -# 'altitude_chill' makes higher elevations colder, which may cause biome issues. -# 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool, -# it may interfere with delicately adjusted biomes. -# Flags that are not specified in the flag string are not modified from the default. -# Flags starting with 'no' are used to explicitly disable them. -mg_valleys_spflags (Valleys C Flags) flags altitude_chill,humid_rivers altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers - -# The altitude at which temperature drops by 20C -mgvalleys_altitude_chill (Altitude Chill) int 90 - -# Depth below which you'll find large caves. -mgvalleys_large_cave_depth (Large cave depth) int -33 +# Y-level of seabed. +mgfractal_np_seabed (Seabed noise) noise_params_2d -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0, eased -# Creates unpredictable lava features in caves. -# These can make mining difficult. Zero disables them. (0-10) -mgvalleys_lava_features (Lava Features) int 0 +# Variation of biome filler depth. +mgfractal_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased -# Depth below which you'll find massive caves. -mgvalleys_massive_cave_depth (Massive cave depth) int -256 +# First of two 3D noises that together define tunnels. +mgfractal_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 -# How deep to make rivers -mgvalleys_river_depth (River Depth) int 4 +# Second of two 3D noises that together define tunnels. +mgfractal_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 -# How wide to make rivers -mgvalleys_river_size (River Size) int 5 +# 3D noise that determines number of dungeons per mapchunk. +mgfractal_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0 -# Creates unpredictable water features in caves. -# These can make mining difficult. Zero disables them. (0-10) -mgvalleys_water_features (Water Features) int 0 +[*Mapgen Valleys] -# Controls width of tunnels, a smaller value creates wider tunnels. -mgvalleys_cave_width (Cave width) float 0.09 - -# Noise parameters -[****Noises] - -# Caves and tunnels form at the intersection of the two noises -mgvalleys_np_cave1 (Cave noise #1) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 - -# Caves and tunnels form at the intersection of the two noises -mgvalleys_np_cave2 (Cave noise #2) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 - -# The depth of dirt or other filler -mgvalleys_np_filler_depth (Filler Depth) noise_params 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0 - -# Massive caves form here. -mgvalleys_np_massive_caves (Massive cave noise) noise_params 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0 - -# River noise -- rivers occur close to zero -mgvalleys_np_rivers (River Noise) noise_params 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0 - -# Base terrain height -mgvalleys_np_terrain_height (Terrain Height) noise_params -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0 +# Map generation attributes specific to Mapgen Valleys. +# 'altitude_chill': Reduces heat with altitude. +# 'humid_rivers': Increases humidity around rivers. +# 'vary_river_depth': If enabled, low humidity and high heat causes rivers +# to become shallower and occasionally dry. +# 'altitude_dry': Reduces humidity with altitude. +mgvalleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers,vary_river_depth,altitude_dry altitude_chill,humid_rivers,vary_river_depth,altitude_dry,noaltitude_chill,nohumid_rivers,novary_river_depth,noaltitude_dry + +# The vertical distance over which heat drops by 20 if 'altitude_chill' is +# enabled. Also the vertical distance over which humidity drops by 10 if +# 'altitude_dry' is enabled. +mgvalleys_altitude_chill (Altitude chill) int 90 + +# Depth below which you'll find large caves. +mgvalleys_large_cave_depth (Large cave depth) int -33 -# Raises terrain to make valleys around the rivers -mgvalleys_np_valley_depth (Valley Depth) noise_params 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0 +# Minimum limit of random number of small caves per mapchunk. +mgvalleys_small_cave_num_min (Small cave minimum number) int 0 0 256 -# Slope and fill work together to modify the heights -mgvalleys_np_inter_valley_fill (Valley Fill) noise_params 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0 +# Maximum limit of random number of small caves per mapchunk. +mgvalleys_small_cave_num_max (Small cave maximum number) int 0 0 256 -# Amplifies the valleys -mgvalleys_np_valley_profile (Valley Profile) noise_params 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0 +# Minimum limit of random number of large caves per mapchunk. +mgvalleys_large_cave_num_min (Large cave minimum number) int 0 0 64 -# Slope and fill work together to modify the heights -mgvalleys_np_inter_valley_slope (Valley Slope) noise_params 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0 +# Maximum limit of random number of large caves per mapchunk. +mgvalleys_large_cave_num_max (Large cave maximum number) int 2 0 64 -[*Security] +# Proportion of large caves that contain liquid. +mgvalleys_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0 -# Prevent mods from doing insecure things like running shell commands. -secure.enable_security (Enable mod security) bool true +# Depth below which you'll find giant caverns. +mgvalleys_cavern_limit (Cavern upper limit) int -256 -# Comma-separated list of trusted mods that are allowed to access insecure -# functions even when mod security is on (via request_insecure_environment()). -secure.trusted_mods (Trusted mods) string +# Y-distance over which caverns expand to full size. +mgvalleys_cavern_taper (Cavern taper) int 192 -# Comma-separated list of mods that are allowed to access HTTP APIs, which -# allow them to upload and download data to/from the internet. -secure.http_mods (HTTP Mods) string +# Defines full size of caverns, smaller values create larger caverns. +mgvalleys_cavern_threshold (Cavern threshold) float 0.6 -[*Advanced] +# How deep to make rivers. +mgvalleys_river_depth (River depth) int 4 -[**Profiling] -# Load the game profiler to collect game profiling data. -# Provides a /profiler command to access the compiled profile. -# Useful for mod developers and server operators. -profiler.load (Load the game profiler) bool false +# How wide to make rivers. +mgvalleys_river_size (River size) int 5 -# The default format in which profiles are being saved, -# when calling `/profiler save [format]` without format. -profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty +# Controls width of tunnels, a smaller value creates wider tunnels. +# Value >= 10.0 completely disables generation of tunnels and avoids the +# intensive noise calculations. +mgvalleys_cave_width (Cave width) float 0.09 -# The file path relative to your worldpath in which profiles will be saved to. -# -profiler.report_path (Report path) string "" +# Lower Y limit of dungeons. +mgvalleys_dungeon_ymin (Dungeon minimum Y) int -31000 -[***Instrumentation] +# Upper Y limit of dungeons. +mgvalleys_dungeon_ymax (Dungeon maximum Y) int 63 -# Instrument the methods of entities on registration. -instrument.entity (Entity methods) bool true +[**Noises] -# Instrument the action function of Active Block Modifiers on registration. -instrument.abm (Active Block Modifiers) bool true +# First of two 3D noises that together define tunnels. +mgvalleys_np_cave1 (Cave noise #1) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 -# Instrument the action function of Loading Block Modifiers on registration. -instrument.lbm (Loading Block Modifiers) bool true +# Second of two 3D noises that together define tunnels. +mgvalleys_np_cave2 (Cave noise #2) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 -# Instrument chatcommands on registration. -instrument.chatcommand (Chatcommands) bool true +# The depth of dirt or other biome filler node. +mgvalleys_np_filler_depth (Filler depth) noise_params_2d 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0, eased -# Instrument global callback functions on registration. -# (anything you pass to a minetest.register_*() function) -instrument.global_callback (Global callbacks) bool true +# 3D noise defining giant caverns. +mgvalleys_np_cavern (Cavern noise) noise_params_3d 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0 -[****Advanced] -# Instrument builtin. -# This is usually only needed by core/builtin contributors -instrument.builtin (Builtin) bool false +# Defines large-scale river channel structure. +mgvalleys_np_rivers (River noise) noise_params_2d 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0, eased -# Have the profiler instrument itself: -# * Instrument an empty function. -# This estimates the overhead, that instrumentation is adding (+1 function call). -# * Instrument the sampler being used to update the statistics. -instrument.profiler (Profiler) bool false +# Base terrain height. +mgvalleys_np_terrain_height (Terrain height) noise_params_2d -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0, eased -[Client and Server] +# Raises terrain to make valleys around the rivers. +mgvalleys_np_valley_depth (Valley depth) noise_params_2d 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0, eased -# Name of the player. -# When running a server, clients connecting with this name are admins. -# When starting from the main menu, this is overridden. -name (Player name) string +# Slope and fill work together to modify the heights. +mgvalleys_np_inter_valley_fill (Valley fill) noise_params_3d 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0 -# Set the language. Leave empty to use the system language. -# A restart is required after changing this. -language (Language) enum ,be,ca,cs,da,de,en,eo,es,et,fr,he,hu,id,it,ja,jbo,ko,ky,lt,nb,nl,pl,pt,pt_BR,ro,ru,sr_Cyrl,tr,uk,zh_CN,zh_TW +# Amplifies the valleys. +mgvalleys_np_valley_profile (Valley profile) noise_params_2d 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0, eased -# Level of logging to be written to debug.txt: -# - (no logging) -# - none (messages with no level) -# - error -# - warning -# - action -# - info -# - verbose -debug_log_level (Debug log level) enum action ,warning,action,info,verbose +# Slope and fill work together to modify the heights. +mgvalleys_np_inter_valley_slope (Valley slope) noise_params_2d 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0, eased -# IPv6 support. -enable_ipv6 (IPv6) bool true +# 3D noise that determines number of dungeons per mapchunk. +mgvalleys_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0 [*Advanced] -# Default timeout for cURL, stated in milliseconds. -# Only has an effect if compiled with cURL. -curl_timeout (cURL timeout) int 5000 - -# Limits number of parallel HTTP requests. Affects: -# - Media fetch if server uses remote_media setting. -# - Serverlist download and server announcement. -# - Downloads performed by main menu (e.g. mod manager). -# Only has an effect if compiled with cURL. -curl_parallel_limit (cURL parallel limit) int 8 - -# Maximum time in ms a file download (e.g. a mod download) may take. -curl_file_download_timeout (cURL file download timeout) int 300000 - -# Makes DirectX work with LuaJIT. Disable if it causes troubles. -high_precision_fpu (High-precision FPU) bool true +# Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes). +# WARNING!: There is no benefit, and there are several dangers, in +# increasing this value above 5. +# Reducing this value increases cave and dungeon density. +# Altering this value is for special usage, leaving it unchanged is +# recommended. +chunksize (Chunk size) int 5 -# Replaces the default main menu with a custom one. -main_menu_script (Main menu script) string +# Dump the mapgen debug information. +enable_mapgen_debug_info (Mapgen debug) bool false -main_menu_game_mgr (Main menu game manager) int 0 +# Maximum number of blocks that can be queued for loading. +emergequeue_limit_total (Absolute limit of queued blocks to emerge) int 512 -main_menu_mod_mgr (Main menu mod manager) int 1 +# Maximum number of blocks to be queued that are to be loaded from file. +# This limit is enforced per player. +emergequeue_limit_diskonly (Per-player limit of queued blocks load from disk) int 64 -modstore_download_url (Modstore download URL) string https://forum.minetest.net/media/ +# Maximum number of blocks to be queued that are to be generated. +# This limit is enforced per player. +emergequeue_limit_generate (Per-player limit of queued blocks to generate) int 64 + +# Number of emerge threads to use. +# Value 0: +# - Automatic selection. The number of emerge threads will be +# - 'number of processors - 2', with a lower limit of 1. +# Any other value: +# - Specifies the number of emerge threads, with a lower limit of 1. +# WARNING: Increasing the number of emerge threads increases engine mapgen +# speed, but this may harm game performance by interfering with other +# processes, especially in singleplayer and/or when running Lua code in +# 'on_generated'. For many users the optimum setting may be '1'. +num_emerge_threads (Number of emerge threads) int 1 -modstore_listmods_url (Modstore mods list URL) string https://forum.minetest.net/mmdb/mods/ +[Online Content Repository] -modstore_details_url (Modstore details URL) string https://forum.minetest.net/mmdb/mod/*/ +# The URL for the content repository +contentdb_url (ContentDB URL) string https://content.minetest.net -# Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers. -profiler_print_interval (Engine profiling data print interval) int 0 +# Comma-separated list of flags to hide in the content repository. +# "nonfree" can be used to hide packages which do not qualify as 'free software', +# as defined by the Free Software Foundation. +# You can also specify content ratings. +# These flags are independent from Minetest versions, +# so see a full list at https://content.minetest.net/help/content_flags/ +contentdb_flag_blacklist (ContentDB Flag Blacklist) string nonfree, desktop_default