X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=builtin%2Fmainmenu%2Ftab_settings.lua;h=42f7f8daf9f267dde558722d21be62331b56db04;hb=c61998bd2000427b96fc506edffa9fa4e27a1a9b;hp=8a7445394aac126577f17da6c9f95bbd7fffe109;hpb=ed22260822086f84016aa8384c3174bfc6d1739d;p=dragonfireclient.git diff --git a/builtin/mainmenu/tab_settings.lua b/builtin/mainmenu/tab_settings.lua index 8a7445394..42f7f8daf 100644 --- a/builtin/mainmenu/tab_settings.lua +++ b/builtin/mainmenu/tab_settings.lua @@ -43,6 +43,14 @@ local labels = { fgettext("2x"), fgettext("4x"), fgettext("8x") + }, + shadow_levels = { + fgettext("Disabled"), + fgettext("Very Low"), + fgettext("Low"), + fgettext("Medium"), + fgettext("High"), + fgettext("Ultra High") } } @@ -66,6 +74,10 @@ local dd_options = { antialiasing = { table.concat(labels.antialiasing, ","), {"0", "2", "4", "8"} + }, + shadow_levels = { + table.concat(labels.shadow_levels, ","), + { "0", "1", "2", "3", "4", "5" } } } @@ -110,6 +122,15 @@ local getSettingIndex = { end end return 1 + end, + ShadowMapping = function() + local shadow_setting = core.settings:get("shadow_levels") + for i = 1, #dd_options.shadow_levels[2] do + if shadow_setting == dd_options.shadow_levels[2][i] then + return i + end + end + return 1 end } @@ -154,15 +175,18 @@ local function formspec(tabview, name, tabdata) "box[8,0;3.75,4.5;#999999]" local video_driver = core.settings:get("video_driver") - local shaders_supported = video_driver == "opengl" - local shaders_enabled = false - if shaders_supported then - shaders_enabled = core.settings:get_bool("enable_shaders") + local shaders_enabled = core.settings:get_bool("enable_shaders") + if video_driver == "opengl" then tab_string = tab_string .. "checkbox[8.25,0;cb_shaders;" .. fgettext("Shaders") .. ";" .. tostring(shaders_enabled) .. "]" + elseif video_driver == "ogles2" then + tab_string = tab_string .. + "checkbox[8.25,0;cb_shaders;" .. fgettext("Shaders (experimental)") .. ";" + .. tostring(shaders_enabled) .. "]" else core.settings:set_bool("enable_shaders", false) + shaders_enabled = false tab_string = tab_string .. "label[8.38,0.2;" .. core.colorize("#888888", fgettext("Shaders (unavailable)")) .. "]" @@ -194,7 +218,10 @@ local function formspec(tabview, name, tabdata) "checkbox[8.25,1.5;cb_waving_leaves;" .. fgettext("Waving Leaves") .. ";" .. dump(core.settings:get_bool("enable_waving_leaves")) .. "]" .. "checkbox[8.25,2;cb_waving_plants;" .. fgettext("Waving Plants") .. ";" - .. dump(core.settings:get_bool("enable_waving_plants")) .. "]" + .. dump(core.settings:get_bool("enable_waving_plants")) .. "]".. + "label[8.25,3.0;" .. fgettext("Dynamic shadows: ") .. "]" .. + "dropdown[8.25,3.5;3.5;dd_shadows;" .. dd_options.shadow_levels[1] .. ";" + .. getSettingIndex.ShadowMapping() .. "]" else tab_string = tab_string .. "label[8.38,0.7;" .. core.colorize("#888888", @@ -204,7 +231,9 @@ local function formspec(tabview, name, tabdata) "label[8.38,1.7;" .. core.colorize("#888888", fgettext("Waving Leaves")) .. "]" .. "label[8.38,2.2;" .. core.colorize("#888888", - fgettext("Waving Plants")) .. "]" + fgettext("Waving Plants")) .. "]".. + "label[8.38,2.7;" .. core.colorize("#888888", + fgettext("Dynamic shadows")) .. "]" end return tab_string @@ -218,7 +247,7 @@ local function handle_settings_buttons(this, fields, tabname, tabdata) adv_settings_dlg:set_parent(this) this:hide() adv_settings_dlg:show() - --mm_texture.update("singleplayer", current_game()) + --mm_game_theme.update("singleplayer", current_game()) return true end if fields["cb_smooth_lighting"] then @@ -246,13 +275,7 @@ local function handle_settings_buttons(this, fields, tabname, tabdata) return true end if fields["cb_shaders"] then - if (core.settings:get("video_driver") == "direct3d8" or - core.settings:get("video_driver") == "direct3d9") then - core.settings:set("enable_shaders", "false") - gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.") - else - core.settings:set("enable_shaders", fields["cb_shaders"]) - end + core.settings:set("enable_shaders", fields["cb_shaders"]) return true end if fields["cb_tonemapping"] then @@ -330,6 +353,34 @@ local function handle_settings_buttons(this, fields, tabname, tabdata) ddhandled = true end + for i = 1, #labels.shadow_levels do + if fields["dd_shadows"] == labels.shadow_levels[i] then + core.settings:set("shadow_levels", dd_options.shadow_levels[2][i]) + ddhandled = true + end + end + + if fields["dd_shadows"] == labels.shadow_levels[1] then + core.settings:set("enable_dynamic_shadows", "false") + else + local shadow_presets = { + [2] = { 80, 512, "true", 0, "false" }, + [3] = { 120, 1024, "true", 1, "false" }, + [4] = { 350, 2048, "true", 1, "false" }, + [5] = { 350, 2048, "true", 2, "true" }, + [6] = { 450, 4096, "true", 2, "true" }, + } + local s = shadow_presets[table.indexof(labels.shadow_levels, fields["dd_shadows"])] + if s then + core.settings:set("enable_dynamic_shadows", "true") + core.settings:set("shadow_map_max_distance", s[1]) + core.settings:set("shadow_map_texture_size", s[2]) + core.settings:set("shadow_map_texture_32bit", s[3]) + core.settings:set("shadow_filters", s[4]) + core.settings:set("shadow_map_color", s[5]) + end + end + return ddhandled end