X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=builtin%2Fgame%2Fmisc.lua;h=39ef9b461ce08b3654d5c4595230e8844a940675;hb=912ba1e47f61be18fa01cc91936929168c883f7b;hp=efd0f8dc74e2c5383174a4ca5846f311aa894511;hpb=c32847838d72c327031520c48b76607b63da4ccc;p=minetest.git diff --git a/builtin/game/misc.lua b/builtin/game/misc.lua index efd0f8dc7..39ef9b461 100644 --- a/builtin/game/misc.lua +++ b/builtin/game/misc.lua @@ -4,130 +4,84 @@ -- Misc. API functions -- -local timers = {} -local mintime -local function update_timers(delay) - mintime = false - local sub = 0 - for index = 1, #timers do - index = index - sub - local timer = timers[index] - timer.time = timer.time - delay - if timer.time <= 0 then - core.set_last_run_mod(timer.mod_origin) - timer.func(unpack(timer.args or {})) - table.remove(timers, index) - sub = sub + 1 - elseif mintime then - mintime = math.min(mintime, timer.time) - else - mintime = timer.time - end - end -end - -local timers_to_add -local function add_timers() - for _, timer in ipairs(timers_to_add) do - table.insert(timers, timer) - end - timers_to_add = false -end - -local delay = 0 -core.register_globalstep(function(dtime) - if not mintime then - -- abort if no timers are running - return - end - if timers_to_add then - add_timers() - end - delay = delay + dtime - if delay < mintime then - return - end - update_timers(delay) - delay = 0 -end) - -function core.after(time, func, ...) - assert(tonumber(time) and type(func) == "function", - "Invalid core.after invocation") - if not mintime then - mintime = time - timers_to_add = {{ - time = time+delay, - func = func, - args = {...}, - mod_origin = core.get_last_run_mod(), - }} - return - end - mintime = math.min(mintime, time) - timers_to_add = timers_to_add or {} - timers_to_add[#timers_to_add+1] = { - time = time+delay, - func = func, - args = {...}, - mod_origin = core.get_last_run_mod(), - } -end - -function core.check_player_privs(player_or_name, ...) - local name = player_or_name - -- Check if we have been provided with a Player object. - if type(name) ~= "string" then +function core.check_player_privs(name, ...) + local arg_type = type(name) + if (arg_type == "userdata" or arg_type == "table") and + name.get_player_name then -- If it quacks like a Player... name = name:get_player_name() + elseif arg_type ~= "string" then + error("Invalid core.check_player_privs argument type: " .. arg_type, 2) end - + local requested_privs = {...} local player_privs = core.get_player_privs(name) local missing_privileges = {} - + if type(requested_privs[1]) == "table" then -- We were provided with a table like { privA = true, privB = true }. for priv, value in pairs(requested_privs[1]) do if value and not player_privs[priv] then - table.insert(missing_privileges, priv) + missing_privileges[#missing_privileges + 1] = priv end end else -- Only a list, we can process it directly. for key, priv in pairs(requested_privs) do if not player_privs[priv] then - table.insert(missing_privileges, priv) + missing_privileges[#missing_privileges + 1] = priv end end end - + if #missing_privileges > 0 then return false, missing_privileges end - + return true, "" end local player_list = {} +function core.send_join_message(player_name) + if not minetest.is_singleplayer() then + core.chat_send_all("*** " .. player_name .. " joined the game.") + end +end + +function core.send_leave_message(player_name, timed_out) + local announcement = "*** " .. player_name .. " left the game." + if timed_out then + announcement = announcement .. " (timed out)" + end + core.chat_send_all(announcement) +end + core.register_on_joinplayer(function(player) - player_list[player:get_player_name()] = player + local player_name = player:get_player_name() + player_list[player_name] = player + core.send_join_message(player_name) end) -core.register_on_leaveplayer(function(player) - player_list[player:get_player_name()] = nil +core.register_on_leaveplayer(function(player, timed_out) + local player_name = player:get_player_name() + player_list[player_name] = nil + core.send_leave_message(player_name, timed_out) end) function core.get_connected_players() local temp_table = {} for index, value in pairs(player_list) do if value:is_player_connected() then - table.insert(temp_table, value) + temp_table[#temp_table + 1] = value end end return temp_table end +function minetest.player_exists(name) + return minetest.get_auth_handler().get_auth(name) ~= nil +end + -- Returns two position vectors representing a box of `radius` in each -- direction centered around the player corresponding to `player_name` function core.get_player_radius_area(player_name, radius) @@ -175,7 +129,7 @@ function core.get_node_group(name, group) end function core.setting_get_pos(name) - local value = core.setting_get(name) + local value = core.settings:get(name) if not value then return nil end @@ -204,3 +158,31 @@ function core.raillike_group(name) end return id end + +-- HTTP callback interface +function core.http_add_fetch(httpenv) + httpenv.fetch = function(req, callback) + local handle = httpenv.fetch_async(req) + + local function update_http_status() + local res = httpenv.fetch_async_get(handle) + if res.completed then + callback(res) + else + core.after(0, update_http_status) + end + end + core.after(0, update_http_status) + end + + return httpenv +end + +function core.close_formspec(player_name, formname) + return minetest.show_formspec(player_name, formname, "") +end + +function core.cancel_shutdown_requests() + core.request_shutdown("", false, -1) +end +