X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=builtin%2Fgame%2Finit.lua;h=271e49be3a51386efbfa70bdf1ac7fcc4791a0e2;hb=d1c27c7e8037e9f438741ee5f7d3b6bda22d22a0;hp=04f0732e566b8d7f94ce9d5fe1670f13656bb002;hpb=cc610c74a742511e04dce91b24d09c860ca7fa1b;p=dragonfireclient.git diff --git a/builtin/game/init.lua b/builtin/game/init.lua index 04f0732e5..271e49be3 100644 --- a/builtin/game/init.lua +++ b/builtin/game/init.lua @@ -1,37 +1,37 @@ local scriptpath = core.get_builtin_path() -local commonpath = scriptpath.."common"..DIR_DELIM -local gamepath = scriptpath.."game"..DIR_DELIM +local commonpath = scriptpath .. "common" .. DIR_DELIM +local gamepath = scriptpath .. "game".. DIR_DELIM -- Shared between builtin files, but -- not exposed to outer context local builtin_shared = {} -dofile(commonpath.."vector.lua") +dofile(commonpath .. "vector.lua") -dofile(gamepath.."constants.lua") -assert(loadfile(gamepath.."item.lua"))(builtin_shared) -dofile(gamepath.."register.lua") +dofile(gamepath .. "constants.lua") +assert(loadfile(gamepath .. "item.lua"))(builtin_shared) +dofile(gamepath .. "register.lua") if core.settings:get_bool("profiler.load") then - profiler = dofile(scriptpath.."profiler"..DIR_DELIM.."init.lua") + profiler = dofile(scriptpath .. "profiler" .. DIR_DELIM .. "init.lua") end dofile(commonpath .. "after.lua") -dofile(gamepath.."item_entity.lua") -dofile(gamepath.."deprecated.lua") -dofile(gamepath.."misc.lua") -dofile(gamepath.."privileges.lua") -dofile(gamepath.."auth.lua") +dofile(gamepath .. "item_entity.lua") +dofile(gamepath .. "deprecated.lua") +dofile(gamepath .. "misc.lua") +dofile(gamepath .. "privileges.lua") +dofile(gamepath .. "auth.lua") dofile(commonpath .. "chatcommands.lua") -dofile(gamepath.."chatcommands.lua") +dofile(gamepath .. "chat.lua") dofile(commonpath .. "information_formspecs.lua") -dofile(gamepath.."static_spawn.lua") -dofile(gamepath.."detached_inventory.lua") -assert(loadfile(gamepath.."falling.lua"))(builtin_shared) -dofile(gamepath.."features.lua") -dofile(gamepath.."voxelarea.lua") -dofile(gamepath.."forceloading.lua") -dofile(gamepath.."statbars.lua") +dofile(gamepath .. "static_spawn.lua") +dofile(gamepath .. "detached_inventory.lua") +assert(loadfile(gamepath .. "falling.lua"))(builtin_shared) +dofile(gamepath .. "features.lua") +dofile(gamepath .. "voxelarea.lua") +dofile(gamepath .. "forceloading.lua") +dofile(gamepath .. "statbars.lua") profiler = nil