X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=builtin%2Fcommon%2Fvector.lua;h=a08472e322c7b42513f084e9f94560791e778e20;hb=4fbcc33ee08e521015529ba4f494fc9cff771ebb;hp=77944b612111c6019ff057ae869ae65985f4eafb;hpb=1cd512913e4d4ad1fb43d4b6e3d7971bb6c67528;p=minetest.git diff --git a/builtin/common/vector.lua b/builtin/common/vector.lua index 77944b612..a08472e32 100644 --- a/builtin/common/vector.lua +++ b/builtin/common/vector.lua @@ -1,146 +1,368 @@ +--[[ +Vector helpers +Note: The vector.*-functions must be able to accept old vectors that had no metatables +]] -vector = {} +-- localize functions +local setmetatable = setmetatable -local function assert_vector(v) - assert(type(v) == "table" and v.x and v.y and v.z, "Invalid vector") +-- vector.metatable is set by C++. +local metatable = vector.metatable + +local xyz = {"x", "y", "z"} + +-- only called when rawget(v, key) returns nil +function metatable.__index(v, key) + return rawget(v, xyz[key]) or vector[key] +end + +-- only called when rawget(v, key) returns nil +function metatable.__newindex(v, key, value) + rawset(v, xyz[key] or key, value) +end + +-- constructors + +local function fast_new(x, y, z) + return setmetatable({x = x, y = y, z = z}, metatable) end function vector.new(a, b, c) + if a and b and c then + return fast_new(a, b, c) + end + + -- deprecated, use vector.copy and vector.zero directly if type(a) == "table" then - assert(a.x and a.y and a.z, "Invalid vector passed to vector.new()") - return {x=a.x, y=a.y, z=a.z} - elseif a then - assert(b and c, "Invalid arguments for vector.new()") - return {x=a, y=b, z=c} + return vector.copy(a) + else + assert(not a, "Invalid arguments for vector.new()") + return vector.zero() end - return {x=0, y=0, z=0} end +function vector.zero() + return fast_new(0, 0, 0) +end + +function vector.copy(v) + assert(v.x and v.y and v.z, "Invalid vector passed to vector.copy()") + return fast_new(v.x, v.y, v.z) +end + +function vector.from_string(s, init) + local x, y, z, np = string.match(s, "^%s*%(%s*([^%s,]+)%s*[,%s]%s*([^%s,]+)%s*[,%s]" .. + "%s*([^%s,]+)%s*[,%s]?%s*%)()", init) + x = tonumber(x) + y = tonumber(y) + z = tonumber(z) + if not (x and y and z) then + return nil + end + return fast_new(x, y, z), np +end + +function vector.to_string(v) + return string.format("(%g, %g, %g)", v.x, v.y, v.z) +end +metatable.__tostring = vector.to_string + function vector.equals(a, b) - assert_vector(a) - assert_vector(b) return a.x == b.x and a.y == b.y and a.z == b.z end +metatable.__eq = vector.equals + +-- unary operations function vector.length(v) - assert_vector(v) - return math.hypot(v.x, math.hypot(v.y, v.z)) + return math.sqrt(v.x * v.x + v.y * v.y + v.z * v.z) end +-- Note: we can not use __len because it is already used for primitive table length function vector.normalize(v) - assert_vector(v) local len = vector.length(v) if len == 0 then - return {x=0, y=0, z=0} + return fast_new(0, 0, 0) else return vector.divide(v, len) end end +function vector.floor(v) + return vector.apply(v, math.floor) +end + function vector.round(v) - assert_vector(v) - return { - x = math.floor(v.x + 0.5), - y = math.floor(v.y + 0.5), - z = math.floor(v.z + 0.5) - } + return fast_new( + math.round(v.x), + math.round(v.y), + math.round(v.z) + ) +end + +function vector.apply(v, func) + return fast_new( + func(v.x), + func(v.y), + func(v.z) + ) +end + +function vector.combine(a, b, func) + return fast_new( + func(a.x, b.x), + func(a.y, b.y), + func(a.z, b.z) + ) end function vector.distance(a, b) - assert_vector(a) - assert_vector(b) local x = a.x - b.x local y = a.y - b.y local z = a.z - b.z - return math.hypot(x, math.hypot(y, z)) + return math.sqrt(x * x + y * y + z * z) end function vector.direction(pos1, pos2) - assert_vector(pos1) - assert_vector(pos2) - local x_raw = pos2.x - pos1.x - local y_raw = pos2.y - pos1.y - local z_raw = pos2.z - pos1.z - local x_abs = math.abs(x_raw) - local y_abs = math.abs(y_raw) - local z_abs = math.abs(z_raw) - if x_abs >= y_abs and - x_abs >= z_abs then - y_raw = y_raw * (1 / x_abs) - z_raw = z_raw * (1 / x_abs) - x_raw = x_raw / x_abs - end - if y_abs >= x_abs and - y_abs >= z_abs then - x_raw = x_raw * (1 / y_abs) - z_raw = z_raw * (1 / y_abs) - y_raw = y_raw / y_abs - end - if z_abs >= y_abs and - z_abs >= x_abs then - x_raw = x_raw * (1 / z_abs) - y_raw = y_raw * (1 / z_abs) - z_raw = z_raw / z_abs - end - return {x=x_raw, y=y_raw, z=z_raw} + return vector.subtract(pos2, pos1):normalize() +end + +function vector.angle(a, b) + local dotp = vector.dot(a, b) + local cp = vector.cross(a, b) + local crossplen = vector.length(cp) + return math.atan2(crossplen, dotp) +end + +function vector.dot(a, b) + return a.x * b.x + a.y * b.y + a.z * b.z +end + +function vector.cross(a, b) + return fast_new( + a.y * b.z - a.z * b.y, + a.z * b.x - a.x * b.z, + a.x * b.y - a.y * b.x + ) +end + +function metatable.__unm(v) + return fast_new(-v.x, -v.y, -v.z) end +-- add, sub, mul, div operations function vector.add(a, b) - assert_vector(a) if type(b) == "table" then - assert_vector(b) - return {x = a.x + b.x, - y = a.y + b.y, - z = a.z + b.z} + return fast_new( + a.x + b.x, + a.y + b.y, + a.z + b.z + ) else - return {x = a.x + b, - y = a.y + b, - z = a.z + b} + return fast_new( + a.x + b, + a.y + b, + a.z + b + ) end end +function metatable.__add(a, b) + return fast_new( + a.x + b.x, + a.y + b.y, + a.z + b.z + ) +end function vector.subtract(a, b) - assert_vector(a) if type(b) == "table" then - assert_vector(b) - return {x = a.x - b.x, - y = a.y - b.y, - z = a.z - b.z} + return fast_new( + a.x - b.x, + a.y - b.y, + a.z - b.z + ) else - return {x = a.x - b, - y = a.y - b, - z = a.z - b} + return fast_new( + a.x - b, + a.y - b, + a.z - b + ) end end +function metatable.__sub(a, b) + return fast_new( + a.x - b.x, + a.y - b.y, + a.z - b.z + ) +end function vector.multiply(a, b) - assert_vector(a) if type(b) == "table" then - assert_vector(b) - return {x = a.x * b.x, - y = a.y * b.y, - z = a.z * b.z} + return fast_new( + a.x * b.x, + a.y * b.y, + a.z * b.z + ) + else + return fast_new( + a.x * b, + a.y * b, + a.z * b + ) + end +end +function metatable.__mul(a, b) + if type(a) == "table" then + return fast_new( + a.x * b, + a.y * b, + a.z * b + ) else - return {x = a.x * b, - y = a.y * b, - z = a.z * b} + return fast_new( + a * b.x, + a * b.y, + a * b.z + ) end end function vector.divide(a, b) - assert_vector(a) if type(b) == "table" then - assert_vector(b) - return {x = a.x / b.x, - y = a.y / b.y, - z = a.z / b.z} + return fast_new( + a.x / b.x, + a.y / b.y, + a.z / b.z + ) else - return {x = a.x / b, - y = a.y / b, - z = a.z / b} + return fast_new( + a.x / b, + a.y / b, + a.z / b + ) end end +function metatable.__div(a, b) + -- scalar/vector makes no sense + return fast_new( + a.x / b, + a.y / b, + a.z / b + ) +end + +-- misc stuff +function vector.offset(v, x, y, z) + return fast_new( + v.x + x, + v.y + y, + v.z + z + ) +end + +function vector.sort(a, b) + return fast_new(math.min(a.x, b.x), math.min(a.y, b.y), math.min(a.z, b.z)), + fast_new(math.max(a.x, b.x), math.max(a.y, b.y), math.max(a.z, b.z)) +end + +function vector.check(v) + return getmetatable(v) == metatable +end + +local function sin(x) + if x % math.pi == 0 then + return 0 + else + return math.sin(x) + end +end + +local function cos(x) + if x % math.pi == math.pi / 2 then + return 0 + else + return math.cos(x) + end +end + +function vector.rotate_around_axis(v, axis, angle) + local cosangle = cos(angle) + local sinangle = sin(angle) + axis = vector.normalize(axis) + -- https://en.wikipedia.org/wiki/Rodrigues%27_rotation_formula + local dot_axis = vector.multiply(axis, vector.dot(axis, v)) + local cross = vector.cross(v, axis) + return vector.new( + cross.x * sinangle + (v.x - dot_axis.x) * cosangle + dot_axis.x, + cross.y * sinangle + (v.y - dot_axis.y) * cosangle + dot_axis.y, + cross.z * sinangle + (v.z - dot_axis.z) * cosangle + dot_axis.z + ) +end + +function vector.rotate(v, rot) + local sinpitch = sin(-rot.x) + local sinyaw = sin(-rot.y) + local sinroll = sin(-rot.z) + local cospitch = cos(rot.x) + local cosyaw = cos(rot.y) + local cosroll = math.cos(rot.z) + -- Rotation matrix that applies yaw, pitch and roll + local matrix = { + { + sinyaw * sinpitch * sinroll + cosyaw * cosroll, + sinyaw * sinpitch * cosroll - cosyaw * sinroll, + sinyaw * cospitch, + }, + { + cospitch * sinroll, + cospitch * cosroll, + -sinpitch, + }, + { + cosyaw * sinpitch * sinroll - sinyaw * cosroll, + cosyaw * sinpitch * cosroll + sinyaw * sinroll, + cosyaw * cospitch, + }, + } + -- Compute matrix multiplication: `matrix` * `v` + return vector.new( + matrix[1][1] * v.x + matrix[1][2] * v.y + matrix[1][3] * v.z, + matrix[2][1] * v.x + matrix[2][2] * v.y + matrix[2][3] * v.z, + matrix[3][1] * v.x + matrix[3][2] * v.y + matrix[3][3] * v.z + ) +end + +function vector.dir_to_rotation(forward, up) + forward = vector.normalize(forward) + local rot = vector.new(math.asin(forward.y), -math.atan2(forward.x, forward.z), 0) + if not up then + return rot + end + assert(vector.dot(forward, up) < 0.000001, + "Invalid vectors passed to vector.dir_to_rotation().") + up = vector.normalize(up) + -- Calculate vector pointing up with roll = 0, just based on forward vector. + local forwup = vector.rotate(vector.new(0, 1, 0), rot) + -- 'forwup' and 'up' are now in a plane with 'forward' as normal. + -- The angle between them is the absolute of the roll value we're looking for. + rot.z = vector.angle(forwup, up) + + -- Since vector.angle never returns a negative value or a value greater + -- than math.pi, rot.z has to be inverted sometimes. + -- To determine wether this is the case, we rotate the up vector back around + -- the forward vector and check if it worked out. + local back = vector.rotate_around_axis(up, forward, -rot.z) + + -- We don't use vector.equals for this because of floating point imprecision. + if (back.x - forwup.x) * (back.x - forwup.x) + + (back.y - forwup.y) * (back.y - forwup.y) + + (back.z - forwup.z) * (back.z - forwup.z) > 0.0000001 then + rot.z = -rot.z + end + return rot +end