X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=builtin%2Fcommon%2Fmisc_helpers.lua;h=c2452fe00d931775a80c27dbcc9b0eb383e15c9e;hb=d36dca3aba34e989eec6686660c0490548baad67;hp=1ca4006882bf7325437789a2020f74cb79e0e0c0;hpb=43d1f375d18a2fbc547a9b4f23d1354d645856ca;p=minetest.git diff --git a/builtin/common/misc_helpers.lua b/builtin/common/misc_helpers.lua index 1ca400688..c2452fe00 100644 --- a/builtin/common/misc_helpers.lua +++ b/builtin/common/misc_helpers.lua @@ -5,7 +5,7 @@ local string_sub, string_find = string.sub, string.find -------------------------------------------------------------------------------- -function basic_dump(o) +local function basic_dump(o) local tp = type(o) if tp == "number" then return tostring(o) @@ -20,6 +20,8 @@ function basic_dump(o) -- dump's output is intended for humans. --elseif tp == "function" then -- return string.format("loadstring(%q)", string.dump(o)) + elseif tp == "userdata" then + return tostring(o) else return string.format("<%s>", tp) end @@ -120,9 +122,15 @@ end -- The dumped and level arguments are internal-only. function dump(o, indent, nested, level) - if type(o) ~= "table" then + local t = type(o) + if not level and t == "userdata" then + -- when userdata (e.g. player) is passed directly, print its metatable: + return "userdata metatable: " .. dump(getmetatable(o)) + end + if t ~= "table" then return basic_dump(o) end + -- Contains table -> true/nil of currently nested tables nested = nested or {} if nested[o] then @@ -131,10 +139,11 @@ function dump(o, indent, nested, level) nested[o] = true indent = indent or "\t" level = level or 1 - local t = {} + + local ret = {} local dumped_indexes = {} for i, v in ipairs(o) do - t[#t + 1] = dump(v, indent, nested, level + 1) + ret[#ret + 1] = dump(v, indent, nested, level + 1) dumped_indexes[i] = true end for k, v in pairs(o) do @@ -143,7 +152,7 @@ function dump(o, indent, nested, level) k = "["..dump(k, indent, nested, level + 1).."]" end v = dump(v, indent, nested, level + 1) - t[#t + 1] = k.." = "..v + ret[#ret + 1] = k.." = "..v end end nested[o] = nil @@ -152,18 +161,18 @@ function dump(o, indent, nested, level) local end_indent_str = "\n"..string.rep(indent, level - 1) return string.format("{%s%s%s}", indent_str, - table.concat(t, ","..indent_str), + table.concat(ret, ","..indent_str), end_indent_str) end - return "{"..table.concat(t, ", ").."}" + return "{"..table.concat(ret, ", ").."}" end -------------------------------------------------------------------------------- function string.split(str, delim, include_empty, max_splits, sep_is_pattern) delim = delim or "," - max_splits = max_splits or -1 + max_splits = max_splits or -2 local items = {} - local pos, len, seplen = 1, #str, #delim + local pos, len = 1, #str local plain = not sep_is_pattern max_splits = max_splits + 1 repeat @@ -193,38 +202,14 @@ function table.indexof(list, val) return -1 end -assert(table.indexof({"foo", "bar"}, "foo") == 1) -assert(table.indexof({"foo", "bar"}, "baz") == -1) - --------------------------------------------------------------------------------- -if INIT ~= "client" then - function file_exists(filename) - local f = io.open(filename, "r") - if f == nil then - return false - else - f:close() - return true - end - end -end -------------------------------------------------------------------------------- function string:trim() return (self:gsub("^%s*(.-)%s*$", "%1")) end -assert(string.trim("\n \t\tfoo bar\t ") == "foo bar") - -------------------------------------------------------------------------------- function math.hypot(x, y) - local t - x = math.abs(x) - y = math.abs(y) - t = math.min(x, y) - x = math.max(x, y) - if x == 0 then return 0 end - t = t / x - return x * math.sqrt(1 + t * t) + return math.sqrt(x * x + y * y) end -------------------------------------------------------------------------------- @@ -239,63 +224,28 @@ function math.sign(x, tolerance) end -------------------------------------------------------------------------------- -function get_last_folder(text,count) - local parts = text:split(DIR_DELIM) - - if count == nil then - return parts[#parts] +function math.factorial(x) + assert(x % 1 == 0 and x >= 0, "factorial expects a non-negative integer") + if x >= 171 then + -- 171! is greater than the biggest double, no need to calculate + return math.huge end - - local retval = "" - for i=1,count,1 do - retval = retval .. parts[#parts - (count-i)] .. DIR_DELIM + local v = 1 + for k = 2, x do + v = v * k end - - return retval + return v end --------------------------------------------------------------------------------- -function cleanup_path(temppath) - - local parts = temppath:split("-") - temppath = "" - for i=1,#parts,1 do - if temppath ~= "" then - temppath = temppath .. "_" - end - temppath = temppath .. parts[i] - end - - parts = temppath:split(".") - temppath = "" - for i=1,#parts,1 do - if temppath ~= "" then - temppath = temppath .. "_" - end - temppath = temppath .. parts[i] - end - parts = temppath:split("'") - temppath = "" - for i=1,#parts,1 do - if temppath ~= "" then - temppath = temppath .. "" - end - temppath = temppath .. parts[i] - end - - parts = temppath:split(" ") - temppath = "" - for i=1,#parts,1 do - if temppath ~= "" then - temppath = temppath - end - temppath = temppath .. parts[i] +function math.round(x) + if x >= 0 then + return math.floor(x + 0.5) end - - return temppath + return math.ceil(x - 0.5) end + function core.formspec_escape(text) if text ~= nil then text = string.gsub(text,"\\","\\\\") @@ -308,59 +258,25 @@ function core.formspec_escape(text) end -function core.splittext(text,charlimit) - local retval = {} - - local current_idx = 1 - - local start,stop = string_find(text, " ", current_idx) - local nl_start,nl_stop = string_find(text, "\n", current_idx) - local gotnewline = false - if nl_start ~= nil and (start == nil or nl_start < start) then - start = nl_start - stop = nl_stop - gotnewline = true +function core.wrap_text(text, max_length, as_table) + local result = {} + local line = {} + if #text <= max_length then + return as_table and {text} or text end - local last_line = "" - while start ~= nil do - if string.len(last_line) + (stop-start) > charlimit then - retval[#retval + 1] = last_line - last_line = "" - end - - if last_line ~= "" then - last_line = last_line .. " " - end - last_line = last_line .. string_sub(text, current_idx, stop - 1) - - if gotnewline then - retval[#retval + 1] = last_line - last_line = "" - gotnewline = false - end - current_idx = stop+1 - - start,stop = string_find(text, " ", current_idx) - nl_start,nl_stop = string_find(text, "\n", current_idx) - - if nl_start ~= nil and (start == nil or nl_start < start) then - start = nl_start - stop = nl_stop - gotnewline = true + for word in text:gmatch('%S+') do + local cur_length = #table.concat(line, ' ') + if cur_length > 0 and cur_length + #word + 1 >= max_length then + -- word wouldn't fit on current line, move to next line + table.insert(result, table.concat(line, ' ')) + line = {} end + table.insert(line, word) end - --add last part of text - if string.len(last_line) + (string.len(text) - current_idx) > charlimit then - retval[#retval + 1] = last_line - retval[#retval + 1] = string_sub(text, current_idx) - else - last_line = last_line .. " " .. string_sub(text, current_idx) - retval[#retval + 1] = last_line - end - - return retval + table.insert(result, table.concat(line, ' ')) + return as_table and result or table.concat(result, '\n') end -------------------------------------------------------------------------------- @@ -370,7 +286,7 @@ if INIT == "game" then local dirs2 = {20, 23, 22, 21} function core.rotate_and_place(itemstack, placer, pointed_thing, - infinitestacks, orient_flags) + infinitestacks, orient_flags, prevent_after_place) orient_flags = orient_flags or {} local unode = core.get_node_or_nil(pointed_thing.under) @@ -378,42 +294,22 @@ if INIT == "game" then return end local undef = core.registered_nodes[unode.name] - if undef and undef.on_rightclick then - undef.on_rightclick(pointed_thing.under, unode, placer, + local sneaking = placer and placer:get_player_control().sneak + if undef and undef.on_rightclick and not sneaking then + return undef.on_rightclick(pointed_thing.under, unode, placer, itemstack, pointed_thing) - return end - local fdir = core.dir_to_facedir(placer:get_look_dir()) - local wield_name = itemstack:get_name() + local fdir = placer and core.dir_to_facedir(placer:get_look_dir()) or 0 local above = pointed_thing.above local under = pointed_thing.under local iswall = (above.y == under.y) local isceiling = not iswall and (above.y < under.y) - local anode = core.get_node_or_nil(above) - if not anode then - return - end - local pos = pointed_thing.above - local node = anode if undef and undef.buildable_to then - pos = pointed_thing.under - node = unode iswall = false end - if core.is_protected(pos, placer:get_player_name()) then - core.record_protection_violation(pos, - placer:get_player_name()) - return - end - - local ndef = core.registered_nodes[node.name] - if not ndef or not ndef.buildable_to then - return - end - if orient_flags.force_floor then iswall = false isceiling = false @@ -427,31 +323,25 @@ if INIT == "game" then iswall = not iswall end + local param2 = fdir if iswall then - core.set_node(pos, {name = wield_name, - param2 = dirs1[fdir + 1]}) + param2 = dirs1[fdir + 1] elseif isceiling then if orient_flags.force_facedir then - core.set_node(pos, {name = wield_name, - param2 = 20}) + param2 = 20 else - core.set_node(pos, {name = wield_name, - param2 = dirs2[fdir + 1]}) + param2 = dirs2[fdir + 1] end else -- place right side up if orient_flags.force_facedir then - core.set_node(pos, {name = wield_name, - param2 = 0}) - else - core.set_node(pos, {name = wield_name, - param2 = fdir}) + param2 = 0 end end - if not infinitestacks then - itemstack:take_item() - return itemstack - end + local old_itemstack = ItemStack(itemstack) + local new_itemstack = core.item_place_node(itemstack, placer, + pointed_thing, param2, prevent_after_place) + return infinitestacks and old_itemstack or new_itemstack end @@ -459,13 +349,12 @@ if INIT == "game" then --Wrapper for rotate_and_place() to check for sneak and assume Creative mode --implies infinite stacks when performing a 6d rotation. -------------------------------------------------------------------------------- - - core.rotate_node = function(itemstack, placer, pointed_thing) - core.rotate_and_place(itemstack, placer, pointed_thing, - core.settings:get_bool("creative_mode"), - {invert_wall = placer:get_player_control().sneak}) - return itemstack + local name = placer and placer:get_player_name() or "" + local invert_wall = placer and placer:get_player_control().sneak or false + return core.rotate_and_place(itemstack, placer, pointed_thing, + core.is_creative_enabled(name), + {invert_wall = invert_wall}, true) end end @@ -511,6 +400,12 @@ function core.explode_scrollbar_event(evt) return retval end +-------------------------------------------------------------------------------- +function core.rgba(r, g, b, a) + return a and string.format("#%02X%02X%02X%02X", r, g, b, a) or + string.format("#%02X%02X%02X", r, g, b) +end + -------------------------------------------------------------------------------- function core.pos_to_string(pos, decimal_places) local x = pos.x @@ -530,28 +425,23 @@ function core.string_to_pos(value) return nil end - local p = {} - p.x, p.y, p.z = string.match(value, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$") - if p.x and p.y and p.z then - p.x = tonumber(p.x) - p.y = tonumber(p.y) - p.z = tonumber(p.z) - return p + local x, y, z = string.match(value, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$") + if x and y and z then + x = tonumber(x) + y = tonumber(y) + z = tonumber(z) + return vector.new(x, y, z) end - local p = {} - p.x, p.y, p.z = string.match(value, "^%( *([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+) *%)$") - if p.x and p.y and p.z then - p.x = tonumber(p.x) - p.y = tonumber(p.y) - p.z = tonumber(p.z) - return p + x, y, z = string.match(value, "^%( *([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+) *%)$") + if x and y and z then + x = tonumber(x) + y = tonumber(y) + z = tonumber(z) + return vector.new(x, y, z) end return nil end -assert(core.string_to_pos("10.0, 5, -2").x == 10) -assert(core.string_to_pos("( 10.0, 5, -2)").z == -2) -assert(core.string_to_pos("asd, 5, -2)") == nil) -------------------------------------------------------------------------------- function core.string_to_area(value) @@ -594,12 +484,45 @@ function table.copy(t, seen) end return n end + + +function table.insert_all(t, other) + for i=1, #other do + t[#t + 1] = other[i] + end + return t +end + + +function table.key_value_swap(t) + local ti = {} + for k,v in pairs(t) do + ti[v] = k + end + return ti +end + + +function table.shuffle(t, from, to, random) + from = from or 1 + to = to or #t + random = random or math.random + local n = to - from + 1 + while n > 1 do + local r = from + n-1 + local l = from + random(0, n-1) + t[l], t[r] = t[r], t[l] + n = n-1 + end +end + + -------------------------------------------------------------------------------- -- mainmenu only functions -------------------------------------------------------------------------------- if INIT == "mainmenu" then function core.get_game(index) - local games = game.get_games() + local games = core.get_games() if index > 0 and index <= #games then return games[index] @@ -642,44 +565,26 @@ end local ESCAPE_CHAR = string.char(0x1b) --- Client-side mods don't have access to settings -if core.settings and core.settings:get_bool("disable_escape_sequences") then - - function core.get_color_escape_sequence(color) - return "" - end - - function core.get_background_escape_sequence(color) - return "" - end - - function core.colorize(color, message) - return message - end - -else - - function core.get_color_escape_sequence(color) - return ESCAPE_CHAR .. "(c@" .. color .. ")" - end - - function core.get_background_escape_sequence(color) - return ESCAPE_CHAR .. "(b@" .. color .. ")" - end +function core.get_color_escape_sequence(color) + return ESCAPE_CHAR .. "(c@" .. color .. ")" +end - function core.colorize(color, message) - local lines = tostring(message):split("\n", true) - local color_code = core.get_color_escape_sequence(color) +function core.get_background_escape_sequence(color) + return ESCAPE_CHAR .. "(b@" .. color .. ")" +end - for i, line in ipairs(lines) do - lines[i] = color_code .. line - end +function core.colorize(color, message) + local lines = tostring(message):split("\n", true) + local color_code = core.get_color_escape_sequence(color) - return table.concat(lines, "\n") .. core.get_color_escape_sequence("#ffffff") + for i, line in ipairs(lines) do + lines[i] = color_code .. line end + return table.concat(lines, "\n") .. core.get_color_escape_sequence("#ffffff") end + function core.strip_foreground_colors(str) return (str:gsub(ESCAPE_CHAR .. "%(c@[^)]+%)", "")) end @@ -692,10 +597,57 @@ function core.strip_colors(str) return (str:gsub(ESCAPE_CHAR .. "%([bc]@[^)]+%)", "")) end +function core.translate(textdomain, str, ...) + local start_seq + if textdomain == "" then + start_seq = ESCAPE_CHAR .. "T" + else + start_seq = ESCAPE_CHAR .. "(T@" .. textdomain .. ")" + end + local arg = {n=select('#', ...), ...} + local end_seq = ESCAPE_CHAR .. "E" + local arg_index = 1 + local translated = str:gsub("@(.)", function(matched) + local c = string.byte(matched) + if string.byte("1") <= c and c <= string.byte("9") then + local a = c - string.byte("0") + if a ~= arg_index then + error("Escape sequences in string given to core.translate " .. + "are not in the correct order: got @" .. matched .. + "but expected @" .. tostring(arg_index)) + end + if a > arg.n then + error("Not enough arguments provided to core.translate") + end + arg_index = arg_index + 1 + return ESCAPE_CHAR .. "F" .. arg[a] .. ESCAPE_CHAR .. "E" + elseif matched == "n" then + return "\n" + else + return matched + end + end) + if arg_index < arg.n + 1 then + error("Too many arguments provided to core.translate") + end + return start_seq .. translated .. end_seq +end + +function core.get_translator(textdomain) + return function(str, ...) return core.translate(textdomain or "", str, ...) end +end + -------------------------------------------------------------------------------- -- Returns the exact coordinate of a pointed surface -------------------------------------------------------------------------------- function core.pointed_thing_to_face_pos(placer, pointed_thing) + -- Avoid crash in some situations when player is inside a node, causing + -- 'above' to equal 'under'. + if vector.equals(pointed_thing.above, pointed_thing.under) then + return pointed_thing.under + end + + local eye_height = placer:get_properties().eye_height local eye_offset_first = placer:get_eye_offset() local node_pos = pointed_thing.under local camera_pos = placer:get_pos() @@ -715,7 +667,7 @@ function core.pointed_thing_to_face_pos(placer, pointed_thing) end local fine_pos = {[nc] = node_pos[nc] + offset} - camera_pos.y = camera_pos.y + 1.625 + eye_offset_first.y / 10 + camera_pos.y = camera_pos.y + eye_height + eye_offset_first.y / 10 local f = (node_pos[nc] + offset - camera_pos[nc]) / look_dir[nc] for i = 1, #oc do @@ -723,3 +675,29 @@ function core.pointed_thing_to_face_pos(placer, pointed_thing) end return fine_pos end + +function core.string_to_privs(str, delim) + assert(type(str) == "string") + delim = delim or ',' + local privs = {} + for _, priv in pairs(string.split(str, delim)) do + privs[priv:trim()] = true + end + return privs +end + +function core.privs_to_string(privs, delim) + assert(type(privs) == "table") + delim = delim or ',' + local list = {} + for priv, bool in pairs(privs) do + if bool then + list[#list + 1] = priv + end + end + return table.concat(list, delim) +end + +function core.is_nan(number) + return number ~= number +end