X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=builtin%2Fauth.lua;h=b6cca609c8619e36935664e5b1d2853ab65d85dc;hb=6cbd1b8bf739e0d776ee508708b5076b491fb638;hp=0d450392592374cd5aaee24cf4ec9d5371cccb54;hpb=67547f74fc6176b978548a93c3c98b29d9cb0a22;p=dragonfireclient.git diff --git a/builtin/auth.lua b/builtin/auth.lua index 0d4503925..b6cca609c 100644 --- a/builtin/auth.lua +++ b/builtin/auth.lua @@ -84,12 +84,9 @@ minetest.builtin_auth_handler = { -- always has an empty password, otherwise use default, which is -- usually empty too) local new_password_hash = "" - if not minetest.is_singleplayer() then - new_password_hash = minetest.get_password_hash(name, minetest.setting_get("default_password")) - end - -- Add player to authentication table if not there already + -- If not in authentication table, return nil if not minetest.auth_table[name] then - minetest.builtin_auth_handler.create_auth(name, minetest.get_password_hash(name, minetest.setting_get("default_password"))) + return nil end -- Figure out what privileges the player should have. -- Take a copy of the privilege table