X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=README.txt;h=e319c3494bdadb9f99df2ef6944b8509bf104758;hb=443f45eca17ad809ccdc42aaf8a82e0b84e11da0;hp=c10fa753771da951e015d747b6b3399113d6c051;hpb=3e6e35f383b913bf94205314bf47b6e6540d0097;p=minetest.git diff --git a/README.txt b/README.txt index c10fa7537..e319c3494 100644 --- a/README.txt +++ b/README.txt @@ -1,50 +1,75 @@ Minetest-c55 ---------------- +============ + An InfiniMiner/Minecraft inspired game. -Copyright (c) 2010-2011 Perttu Ahola -(see source files for other contributors) -Further documentation: +Copyright (c) 2010-2012 Perttu Ahola +and ther contributors (see source file comments and the version control log) + +In case you downloaded the source code: +--------------------------------------- +If you downloaded the Minetest Engine source code in which this file is +contained, you probably want to download the minetest_game project too: + https://github.com/celeron55/minetest_game/ +See the README.txt in it. + +Further documentation ---------------------- -- Website: http://celeron.55.lt/~celeron55/minetest/ -- Wiki: http://celeron.55.lt/~celeron55/minetest/wiki/ -- Forum: http://celeron.55.lt/~celeron55/minetest/forum/ +- Website: http://c55.me/minetest/ +- Wiki: http://c55.me/minetest/wiki/ +- Forum: http://c55.me/minetest/forum/ +- Github: https://github.com/celeron55/minetest/ - doc/ directory of source distribution -This game is not finished: +This game is not finished -------------------------- - Don't expect it to work as well as a finished game will. -- Please report any bugs to me. debug.txt is useful. - -Controls: ---------- -- See the in-game pause menu +- Please report any bugs. When doing that, debug.txt is useful. + +Default Controls +----------------- +- WASD: Move +- Space: Jump +- E: Go down +- Shift: Sneak +- Q: Drop item +- I: Open inventory +- Mouse: Turn/look - Settable in the configuration file, see the section below. -Map directory: --------------- -- Map is stored in a directory, which can be removed to generate a new map. -- There is a command-line option for it: --map-dir -- For a RUN_IN_PLACE build, it is located in: - ../world -- Otherwise something like this: - Windows: C:\Documents and Settings\user\Application Data\minetest\world - Linux: ~/.minetest/world - OS X: ~/Library/Application Support/minetest/world +Paths +------ +$bin - Compiled binaries +$share - Cistributed read-only data +$user - User-created modifiable data + +Windows .zip / RUN_IN_PLACE source: +$bin = bin +$share = . +$user = . + +Linux installed: +$bin = /usr/bin +$share = /usr/share/minetest +$user = ~/.minetest + +OS X: +$bin = ? +$share = ? +$user = ~/Library/Application Support/minetest + +World directory +---------------- +- Worlds can be found as separate folders in: + $user/worlds/ Configuration file: ------------------- -- An optional configuration file can be used. See minetest.conf.example. -- Path to file can be passed as a parameter to the executable: +- Default location: + $user/minetest.conf +- It is created by Minetest when it is ran the first time. +- A specific file can be specified on the command line: --config -- Defaults: - - If built with -DRUN_IN_PLACE=1: - ../minetest.conf - ../../minetest.conf - - Otherwise something like this: - Windows: C:\Documents and Settings\user\Application Data\minetest\minetest.conf - Linux: ~/.minetest/minetest.conf - OS X: ~/Library/Application Support/minetest.conf Command-line options: --------------------- @@ -94,12 +119,13 @@ Compiling on Windows: http://gnuwin32.sourceforge.net/downlinks/gettext.php - This is used for other UI languages. Feel free to leave it out. * And, of course, Minetest-c55: - http://celeron.55.lt/~celeron55/minetest/download + http://c55.me/minetest/download - Steps: - Select a directory called DIR hereafter in which you will operate. - Make sure you have CMake and a compiler installed. - Download all the other stuff to DIR and extract them into there. ("extract here", not "extract to packagename/") + NOTE: zlib125dll.zip needs to be extracted into zlib125dll - All those packages contain a nice base directory in them, which should end up being the direct subdirectories of DIR. - You will end up with a directory structure like this (+=dir, -=file): @@ -176,24 +202,37 @@ Compiling on Windows: If using MinGW: - Using the command line, browse to the build directory and run 'make' (or mingw32-make or whatever it happens to be) + - You may need to copy some of the downloaded DLLs into bin/, see what + running the produced executable tells you it doesn't have. - You should now have a working game with the executable in DIR/minetest/bin/minetest.exe Windows releases of minetest are built using a bat script like this: -------------------------------------------------------------------- +set sourcedir=%CD% set installpath="C:\tmp\minetest_install" set irrlichtpath="C:\tmp\irrlicht-1.7.2" -set sourcedir=%CD% set builddir=%sourcedir%\bvc10 mkdir %builddir% pushd %builddir% cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=1 -DCMAKE_INSTALL_PREFIX=%installpath% +if %errorlevel% neq 0 goto fail "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release +if %errorlevel% neq 0 goto fail "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release +if %errorlevel% neq 0 goto fail "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release +if %errorlevel% neq 0 goto fail popd +echo Finished. +exit /b 0 + +:fail +popd +echo Failed. +exit /b 1 License of Minetest-c55 textures and sounds ------------------------------------------- @@ -277,3 +316,21 @@ FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +Fonts +--------------- + +DejaVu Sans Mono: + + Fonts are (c) Bitstream (see below). DejaVu changes are in public domain. + Glyphs imported from Arev fonts are (c) Tavmjong Bah (see below) + + Bitstream Vera Fonts Copyright: + + Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is + a trademark of Bitstream, Inc. + + Arev Fonts Copyright: + + Copyright (c) 2006 by Tavmjong Bah. All Rights Reserved. + +