X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=README.txt;h=b86a74611c268ef1e82e06289d762105576fbe0c;hb=a1db9242ec491efdee70a7184aa61e861b17595a;hp=b108d17647aed9038438a72982876f7dfb1044a8;hpb=7bfa2d4da60ce2fa2754ea42e8c73314e24ca220;p=dragonfireclient.git diff --git a/README.txt b/README.txt index b108d1764..b86a74611 100644 --- a/README.txt +++ b/README.txt @@ -1,24 +1,25 @@ -Minetest-c55 +Minetest ============ An InfiniMiner/Minecraft inspired game. -Copyright (c) 2010-2012 Perttu Ahola -and ther contributors (see source file comments and the version control log) +Copyright (c) 2010-2013 Perttu Ahola +and contributors (see source file comments and the version control log) In case you downloaded the source code: --------------------------------------- If you downloaded the Minetest Engine source code in which this file is contained, you probably want to download the minetest_game project too: - https://github.com/celeron55/minetest_game/ + https://github.com/minetest/minetest_game/ See the README.txt in it. Further documentation ---------------------- -- Website: http://c55.me/minetest/ -- Wiki: http://c55.me/minetest/wiki/ -- Forum: http://c55.me/minetest/forum/ -- Github: https://github.com/celeron55/minetest/ +- Website: http://minetest.net/ +- Wiki: http://wiki.minetest.net/ +- Developer wiki: http://dev.minetest.net/ +- Forum: http://forum.minetest.net/ +- Github: https://github.com/minetest/minetest/ - doc/ directory of source distribution This game is not finished @@ -28,19 +29,23 @@ This game is not finished Default Controls ----------------- -- WASD: Move -- Space: Jump -- E: Go down -- Shift: Sneak -- Q: Drop item -- I: Open inventory -- Mouse: Turn/look +- WASD: move +- Space: jump/climb +- Shift: sneak/go down +- Q: drop item +- I: inventory +- Mouse: turn/look +- Mouse left: dig/punch +- Mouse right: place/use +- Mouse wheel: select item +- Esc: pause menu +- T: chat - Settable in the configuration file, see the section below. Paths ------ $bin - Compiled binaries -$share - Cistributed read-only data +$share - Distributed read-only data $user - User-created modifiable data Windows .zip / RUN_IN_PLACE source: @@ -79,12 +84,19 @@ Compiling on GNU/Linux: ----------------------- Install dependencies. Here's an example for Debian/Ubuntu: -$ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev +$ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev Download source, extract (this is the URL to the latest of source repository, which might not work at all times): -$ wget https://github.com/celeron55/minetest/tarball/master -O master.tar.gz +$ wget https://github.com/minetest/minetest/tarball/master -O master.tar.gz $ tar xf master.tar.gz -$ cd celeron55-minetest-286edd4 (or similar) +$ cd minetest-minetest-286edd4 (or similar) + +Download minetest_game (otherwise only the "Minimal development test" game is available) +$ cd games/ +$ wget https://github.com/minetest/minetest_game/tarball/master -O minetest_game.tar.gz +$ tar xf minetest_game.tar.gz +$ mv minetest-minetest_game-* minetest_game +$ cd .. Build a version that runs directly from the source directory: $ cmake . -DRUN_IN_PLACE=1 @@ -99,9 +111,80 @@ $ ./minetest - You can build a bare server or a bare client by specifying -DBUILD_CLIENT=0 or -DBUILD_SERVER=0 - You can select between Release and Debug build by -DCMAKE_BUILD_TYPE= - Debug build is slower, but gives much more useful output in a debugger +- If you build a bare server, you don't need to have Irrlicht installed. In that case use -DIRRLICHT_SOURCE_DIR=/the/irrlicht/source + +CMake options +------------- +General options: + +BUILD_CLIENT - Build Minetest client +BUILD_SERVER - Build Minetest server +CMAKE_BUILD_TYPE - Type of build (Release vs. Debug) + Release - Release build + Debug - Debug build + RelWithDebInfo - Release build with Debug information + MinSizeRel - Release build with -Os passed to compiler to make executable as small as possible +ENABLE_CURL - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http +ENABLE_FREETYPE - Build with Freetype2; Allows using TTF fonts +ENABLE_GETTEXT - Build with Gettext; Allows using translations +ENABLE_GLES - Search for Open GLES headers & libraries and use them +ENABLE_LEVELDB - Build with LevelDB; Enables use of LevelDB, which is much faster than SQLite, as map backend +ENABLE_SOUND - Build with OpenAL, libogg & libvorbis; in-game Sounds +DISABLE_LUAJIT - Do not search for LuaJIT headers & library +RUN_IN_PLACE - Create a portable install (worlds, settings etc. in current directory) +USE_GPROF - Enable profiling using GProf +VERSION_EXTRA - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar) + +Library specific options: + +BZIP2_INCLUDE_DIR - Linux only; directory where bzlib.h is located +BZIP2_LIBRARY - Linux only; path to libbz2.a/libbz2.so +CURL_DLL - Only if building with cURL on Windows; path to libcurl.dll +CURL_INCLUDE_DIR - Only if building with cURL; directory where curl.h is located +CURL_LIBRARY - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib +EGL_INCLUDE_DIR - Only if building with GLES; directory that contains egl.h +EGL_egl_LIBRARY - Only if building with GLES; path to libEGL.a/libEGL.so +FREETYPE_INCLUDE_DIR_freetype2 - Only if building with Freetype2; directory that contains an freetype directory with files such as ftimage.h in it +FREETYPE_INCLUDE_DIR_ft2build - Only if building with Freetype2; directory that contains ft2build.h +FREETYPE_LIBRARY - Only if building with Freetype2; path to libfreetype.a/libfreetype.so/freetype.lib +GETTEXT_DLL - Only when building with Gettext on Windows; path to libintl3.dll +GETTEXT_ICONV_DLL - Only when building with Gettext on Windows; path to libiconv2.dll +GETTEXT_INCLUDE_DIR - Only when building with Gettext; directory that contains iconv.h +GETTEXT_LIBRARY - Only when building with Gettext on Windows; path to libintl.dll.a +GETTEXT_MSGFMT - Only when building with Gettext; path to msgfmt/msgfmt.exe +IRRLICHT_DLL - path to Irrlicht.dll +IRRLICHT_INCLUDE_DIR - directory that contains IrrCompileConfig.h +IRRLICHT_LIBRARY - path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a +LEVELDB_INCLUDE_DIR - Only when building with LevelDB; directory that contains db.h +LEVELDB_LIBRARY - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll +LUA_INCLUDE_DIR - Only if you want to use LuaJIT; directory where luajit.h is located +LUA_LIBRARY - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so +MINGWM10_DLL - Only if compiling with MinGW; path to mingwm10.dll +OGG_DLL - Only if building with sound on Windows; path to libogg.dll +OGG_INCLUDE_DIR - Only if building with sound; directory that contains an ogg directory which contains ogg.h +OGG_LIBRARY - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a +OPENAL_DLL - Only if building with sound on Windows; path to OpenAL32.dll +OPENAL_INCLUDE_DIR - Only if building with sound; directory where al.h is located +OPENAL_LIBRARY - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib +OPENGLES2_INCLUDE_DIR - Only if building with GLES; directory that contains gl2.h +OPENGLES2_gl_LIBRARY - Only if building with GLES; path to libGLESv2.a/libGLESv2.so +SQLITE3_INCLUDE_DIR - Only if you want to use SQLite from your OS; directory that contains sqlite3.h +SQLITE3_LIBRARY - Only if you want to use the SQLite from your OS; path to libsqlite3.a/libsqlite3.so +VORBISFILE_DLL - Only if building with sound on Windows; path to libvorbisfile-3.dll +VORBISFILE_LIBRARY - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a +VORBIS_DLL - Only if building with sound on Windows; path to libvorbis-0.dll +VORBIS_INCLUDE_DIR - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside +VORBIS_LIBRARY - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a +XXF86VM_LIBRARY - Only on Linux; path to libXXf86vm.a/libXXf86vm.so +ZLIB_DLL - Only on Windows; path to zlibwapi.dll +ZLIB_INCLUDE_DIR - directory where zlib.h is located +ZLIB_LIBRARY - path to libz.a/libz.so/zlibwapi.lib Compiling on Windows: --------------------- +- This section is outdated. In addition to what is described here: + - In addition to minetest, you need to download minetest_game. + - If you wish to have sound support, you need libogg, libvorbis and libopenal - You need: * CMake: @@ -115,11 +198,11 @@ Compiling on Windows: http://www.winimage.com/zLibDll/index.html * Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip): http://www.winimage.com/zLibDll/index.html - * Optional: gettext bibrary and tools: + * Optional: gettext library and tools: http://gnuwin32.sourceforge.net/downlinks/gettext.php - This is used for other UI languages. Feel free to leave it out. - * And, of course, Minetest-c55: - http://c55.me/minetest/download + * And, of course, Minetest: + http://minetest.net/download.php - Steps: - Select a directory called DIR hereafter in which you will operate. - Make sure you have CMake and a compiler installed. @@ -234,32 +317,46 @@ popd echo Failed. exit /b 1 -License of Minetest-c55 textures and sounds -------------------------------------------- +License of Minetest textures and sounds +--------------------------------------- This applies to textures and sounds contained in the main Minetest distribution. -Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) http://creativecommons.org/licenses/by-sa/3.0/ -License of Minetest-c55 source code ------------------------------------ +Authors of media files +----------------------- +Everything not listed in here: +Copyright (C) 2010-2012 celeron55, Perttu Ahola + +BlockMen: + textures/base/pack/menuheader.png + +erlehmann: + misc/minetest-icon-24x24.png + misc/minetest-icon.ico + misc/minetest-icon.svg + textures/base/pack/logo.png + +License of Minetest source code +------------------------------- -Minetest-c55 -Copyright (C) 2010-2011 celeron55, Perttu Ahola +Minetest +Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. +GNU Lesser General Public License for more details. -You should have received a copy of the GNU General Public License along +You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. @@ -352,13 +449,31 @@ DejaVu Sans Mono: Fonts are (c) Bitstream (see below). DejaVu changes are in public domain. Glyphs imported from Arev fonts are (c) Tavmjong Bah (see below) - Bitstream Vera Fonts Copyright: +Bitstream Vera Fonts Copyright: Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is a trademark of Bitstream, Inc. - Arev Fonts Copyright: +Arev Fonts Copyright: Copyright (c) 2006 by Tavmjong Bah. All Rights Reserved. +Liberation Fonts Copyright: + + Copyright (c) 2007 Red Hat, Inc. All rights reserved. LIBERATION is a trademark of Red Hat, Inc. + +DroidSansFallback: + + Copyright (C) 2008 The Android Open Source Project + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License.