X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=README.txt;h=8c5a46223ab72b908bf31e1910a1656f746ce702;hb=bcc0ca93d463ec7bdf6ff1ef621f7777014c404a;hp=662f2770b0734d0ca2a6212959cae376b890f4db;hpb=84c370b1db05c21b63256e956a028084e482a8c4;p=dragonfireclient.git diff --git a/README.txt b/README.txt index 662f2770b..8c5a46223 100644 --- a/README.txt +++ b/README.txt @@ -1,50 +1,76 @@ -Minetest-c55 ---------------- +Minetest +============ + An InfiniMiner/Minecraft inspired game. -Copyright (c) 2010-2011 Perttu Ahola -(see source files for other contributors) -Further documentation: +Copyright (c) 2010-2012 Perttu Ahola +and ther contributors (see source file comments and the version control log) + +In case you downloaded the source code: +--------------------------------------- +If you downloaded the Minetest Engine source code in which this file is +contained, you probably want to download the minetest_game project too: + https://github.com/celeron55/minetest_game/ +See the README.txt in it. + +Further documentation ---------------------- -- Website: http://celeron.55.lt/~celeron55/minetest/ -- Wiki: http://celeron.55.lt/~celeron55/minetest/wiki/ -- Forum: http://celeron.55.lt/~celeron55/minetest/forum/ +- Website: http://minetest.net/ +- Wiki: http://wiki.minetest.com/ +- Developer wiki: http://minetest.net/wiki/ +- Forum: http://minetest.net/forum/ +- Github: https://github.com/celeron55/minetest/ - doc/ directory of source distribution -This game is not finished: +This game is not finished -------------------------- - Don't expect it to work as well as a finished game will. -- Please report any bugs to me. debug.txt is useful. - -Controls: ---------- -- See the in-game pause menu +- Please report any bugs. When doing that, debug.txt is useful. + +Default Controls +----------------- +- WASD: Move +- Space: Jump +- E: Go down +- Shift: Sneak +- Q: Drop item +- I: Open inventory +- Mouse: Turn/look - Settable in the configuration file, see the section below. -Map directory: --------------- -- Map is stored in a directory, which can be removed to generate a new map. -- There is a command-line option for it: --map-dir -- For a RUN_IN_PLACE build, it is located in: - ../map -- Otherwise something like this: - Windows: C:\Documents and Settings\user\Application Data\minetest\map - Linux: ~/.minetest/map - OS X: ~/Library/Application Support/minetest/map +Paths +------ +$bin - Compiled binaries +$share - Cistributed read-only data +$user - User-created modifiable data + +Windows .zip / RUN_IN_PLACE source: +$bin = bin +$share = . +$user = . + +Linux installed: +$bin = /usr/bin +$share = /usr/share/minetest +$user = ~/.minetest + +OS X: +$bin = ? +$share = ? +$user = ~/Library/Application Support/minetest + +World directory +---------------- +- Worlds can be found as separate folders in: + $user/worlds/ Configuration file: ------------------- -- An optional configuration file can be used. See minetest.conf.example. -- Path to file can be passed as a parameter to the executable: +- Default location: + $user/minetest.conf +- It is created by Minetest when it is ran the first time. +- A specific file can be specified on the command line: --config -- Defaults: - - If built with -DRUN_IN_PLACE=1: - ../minetest.conf - ../../minetest.conf - - Otherwise something like this: - Windows: C:\Documents and Settings\user\Application Data\minetest\minetest.conf - Linux: ~/.minetest/minetest.conf - OS X: ~/Library/Application Support/minetest.conf Command-line options: --------------------- @@ -54,12 +80,19 @@ Compiling on GNU/Linux: ----------------------- Install dependencies. Here's an example for Debian/Ubuntu: -$ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev +$ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev Download source, extract (this is the URL to the latest of source repository, which might not work at all times): -$ wget https://bitbucket.org/celeron55/minetest/get/tip.tar.gz -$ tar xf tip.tar.gz -$ cd minetest +$ wget https://github.com/celeron55/minetest/tarball/master -O master.tar.gz +$ tar xf master.tar.gz +$ cd celeron55-minetest-286edd4 (or similar) + +Download minetest_game (otherwise only the "Minimal development test" game is available) +$ cd games/ +$ wget https://github.com/celeron55/minetest_game/tarball/master -O master.tar.gz +$ tar xf master.tar.gz +$ mv celeron55-minetest_game-* minetest_game +$ cd .. Build a version that runs directly from the source directory: $ cmake . -DRUN_IN_PLACE=1 @@ -73,10 +106,13 @@ $ ./minetest - If you want to install it system-wide (or are making a distribution package), you will want to use -DRUN_IN_PLACE=0 - You can build a bare server or a bare client by specifying -DBUILD_CLIENT=0 or -DBUILD_SERVER=0 - You can select between Release and Debug build by -DCMAKE_BUILD_TYPE= - - Note that the Debug build is considerably slower + - Debug build is slower, but gives much more useful output in a debugger Compiling on Windows: --------------------- +- This section is outdated. In addition to what is described here: + - In addition to minetest, you need to download minetest_game. + - If you wish to have sound support, you need libogg, libvorbis and libopenal - You need: * CMake: @@ -90,16 +126,19 @@ Compiling on Windows: http://www.winimage.com/zLibDll/index.html * Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip): http://www.winimage.com/zLibDll/index.html - * gettext bibrary and tools: + * Optional: gettext bibrary and tools: http://gnuwin32.sourceforge.net/downlinks/gettext.php - * And, of course, Minetest-c55: - http://celeron.55.lt/~celeron55/minetest/download + - This is used for other UI languages. Feel free to leave it out. + * And, of course, Minetest: + http://minetest.net/download.php - Steps: - Select a directory called DIR hereafter in which you will operate. - Make sure you have CMake and a compiler installed. - - Download all the other stuff to DIR and extract them into there. All those - packages contain a nice base directory in them, which should end up being - the direct subdirectories of DIR. + - Download all the other stuff to DIR and extract them into there. + ("extract here", not "extract to packagename/") + NOTE: zlib125dll.zip needs to be extracted into zlib125dll + - All those packages contain a nice base directory in them, which + should end up being the direct subdirectories of DIR. - You will end up with a directory structure like this (+=dir, -=file): ----------------- + DIR @@ -119,7 +158,7 @@ Compiling on Windows: + lib + include ... - + gettext + + gettext (optional) +bin +include +lib @@ -157,11 +196,14 @@ Compiling on Windows: GETTEXT_MSGFMT DIR/gettext/bin/msgfmt ----------------- - Hit "Configure" + - Hit "Configure" once again 8) + - If something is still coloured red, you have a problem. - Hit "Generate" If using MSVC: - Open the generated minetest.sln - The project defaults to the "Debug" configuration. Make very sure to - select "Release", unless you want to debug some stuff (it's slower) + select "Release", unless you want to debug some stuff (it's slower + and might not even work at all) - Build the ALL_BUILD project - Build the INSTALL project - You should now have a working game with the executable in @@ -171,18 +213,56 @@ Compiling on Windows: If using MinGW: - Using the command line, browse to the build directory and run 'make' (or mingw32-make or whatever it happens to be) + - You may need to copy some of the downloaded DLLs into bin/, see what + running the produced executable tells you it doesn't have. - You should now have a working game with the executable in DIR/minetest/bin/minetest.exe -License of Minetest-c55 ------------------------ - -Minetest-c55 +Windows releases of minetest are built using a bat script like this: +-------------------------------------------------------------------- + +set sourcedir=%CD% +set installpath="C:\tmp\minetest_install" +set irrlichtpath="C:\tmp\irrlicht-1.7.2" + +set builddir=%sourcedir%\bvc10 +mkdir %builddir% +pushd %builddir% +cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=1 -DCMAKE_INSTALL_PREFIX=%installpath% +if %errorlevel% neq 0 goto fail +"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release +if %errorlevel% neq 0 goto fail +"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release +if %errorlevel% neq 0 goto fail +"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release +if %errorlevel% neq 0 goto fail +popd +echo Finished. +exit /b 0 + +:fail +popd +echo Failed. +exit /b 1 + +License of Minetest textures and sounds +--------------------------------------- + +This applies to textures and sounds contained in the main Minetest +distribution. + +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +http://creativecommons.org/licenses/by-sa/3.0/ + +License of Minetest source code +------------------------------- + +Minetest Copyright (C) 2010-2011 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, @@ -190,7 +270,7 @@ but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. -You should have received a copy of the GNU General Public License along +You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. @@ -246,4 +326,50 @@ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +Lua +--------------- + +Lua is licensed under the terms of the MIT license reproduced below. +This means that Lua is free software and can be used for both academic +and commercial purposes at absolutely no cost. + +For details and rationale, see http://www.lua.org/license.html . + +Copyright (C) 1994-2008 Lua.org, PUC-Rio. + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. + +Fonts +--------------- + +DejaVu Sans Mono: + + Fonts are (c) Bitstream (see below). DejaVu changes are in public domain. + Glyphs imported from Arev fonts are (c) Tavmjong Bah (see below) + + Bitstream Vera Fonts Copyright: + + Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is + a trademark of Bitstream, Inc. + + Arev Fonts Copyright: + + Copyright (c) 2006 by Tavmjong Bah. All Rights Reserved. +