X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=README.txt;h=25663e48f8f8c84d8f2f8f165b04ff0e118eb49d;hb=f5995337e887b4d36fc0c6f6d4459332e92178b6;hp=662f2770b0734d0ca2a6212959cae376b890f4db;hpb=112b85d0fb97b896da977a3915dab73015681896;p=dragonfireclient.git diff --git a/README.txt b/README.txt index 662f2770b..25663e48f 100644 --- a/README.txt +++ b/README.txt @@ -26,11 +26,11 @@ Map directory: - Map is stored in a directory, which can be removed to generate a new map. - There is a command-line option for it: --map-dir - For a RUN_IN_PLACE build, it is located in: - ../map + ../world - Otherwise something like this: - Windows: C:\Documents and Settings\user\Application Data\minetest\map - Linux: ~/.minetest/map - OS X: ~/Library/Application Support/minetest/map + Windows: C:\Documents and Settings\user\Application Data\minetest\world + Linux: ~/.minetest/world + OS X: ~/Library/Application Support/minetest/world Configuration file: ------------------- @@ -54,12 +54,12 @@ Compiling on GNU/Linux: ----------------------- Install dependencies. Here's an example for Debian/Ubuntu: -$ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev +$ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev Download source, extract (this is the URL to the latest of source repository, which might not work at all times): -$ wget https://bitbucket.org/celeron55/minetest/get/tip.tar.gz -$ tar xf tip.tar.gz -$ cd minetest +$ wget https://github.com/celeron55/minetest/tarball/master -O master.tar.gz +$ tar xf master.tar.gz +$ cd celeron55-minetest-286edd4 (or similar) Build a version that runs directly from the source directory: $ cmake . -DRUN_IN_PLACE=1 @@ -157,6 +157,8 @@ Compiling on Windows: GETTEXT_MSGFMT DIR/gettext/bin/msgfmt ----------------- - Hit "Configure" + - Hit "Configure" once again 8) + - If something is still coloured red, you have a problem. - Hit "Generate" If using MSVC: - Open the generated minetest.sln @@ -174,6 +176,30 @@ Compiling on Windows: - You should now have a working game with the executable in DIR/minetest/bin/minetest.exe +Windows releases of minetest are built using a bat script like this: +-------------------------------------------------------------------- + +set installpath="C:\tmp\minetest_install" +set irrlichtpath="C:\tmp\irrlicht-1.7.2" + +set sourcedir=%CD% +set builddir=%sourcedir%\bvc10 +mkdir %builddir% +pushd %builddir% +cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=1 -DCMAKE_INSTALL_PREFIX=%installpath% +"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release +"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release +"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release +popd + +License of Minetest-c55 textures +-------------------------------- + +This does not apply to texture packs made by others. + +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +http://creativecommons.org/licenses/by-sa/3.0/ + License of Minetest-c55 -----------------------