X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=README.txt;h=0760faf67065a1c10e83a7bb1235339538b2249c;hb=f9b09368f063cdace93a042d5bdd45987c084d94;hp=774dc6639120e82c0d2722f701326f810bf30ac6;hpb=da8199799db9981e6e34f34efa0abb9db16e5f0a;p=dragonfireclient.git diff --git a/README.txt b/README.txt index 774dc6639..0760faf67 100644 --- a/README.txt +++ b/README.txt @@ -1,4 +1,4 @@ -Minetest +Minetest ======== An InfiniMiner/Minecraft inspired game. @@ -78,9 +78,9 @@ $share = /usr/share/minetest $user = ~/.minetest OS X: -$bin = ? -$share = ? -$user = ~/Library/Application Support/minetest +$bin = Contents/MacOS +$share = Contents/Resources +$user = Contents/User OR ~/Library/Application Support/minetest World directory ---------------- @@ -103,21 +103,19 @@ Compiling on GNU/Linux: ----------------------- Install dependencies. Here's an example for Debian/Ubuntu: -$ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libjsoncpp-dev +$ sudo apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev You can install git for easily keeping your copy up to date. If you dont want git, read below on how to get the source without git. This is an example for installing git on Debian/Ubuntu: -$ apt-get install git-core +$ sudo apt-get install git-core Download source (this is the URL to the latest of source repository, which might not work at all times) using git: $ git clone --depth 1 https://github.com/minetest/minetest.git $ cd minetest Download minetest_game (otherwise only the "Minimal development test" game is available) using git: -$ cd games/ -$ git clone --depth 1 https://github.com/minetest/minetest_game.git -$ cd .. +$ git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game Download source, without using git: $ wget https://github.com/minetest/minetest/archive/master.tar.gz @@ -132,19 +130,21 @@ $ mv minetest_game-master minetest_game $ cd .. Build a version that runs directly from the source directory: -$ cmake . -DRUN_IN_PLACE=1 -$ make -j2 +$ cmake . -DRUN_IN_PLACE=TRUE +$ make -j Run it: -$ cd bin -$ ./minetest +$ ./bin/minetest - Use cmake . -LH to see all CMake options and their current state -- If you want to install it system-wide (or are making a distribution package), you will want to use -DRUN_IN_PLACE=0 -- You can build a bare server or a bare client by specifying -DBUILD_CLIENT=0 or -DBUILD_SERVER=0 +- If you want to install it system-wide (or are making a distribution package), + you will want to use -DRUN_IN_PLACE=FALSE +- You can build a bare server by specifying -DBUILD_SERVER=TRUE +- You can disable the client build by specifying -DBUILD_CLIENT=FALSE - You can select between Release and Debug build by -DCMAKE_BUILD_TYPE= - Debug build is slower, but gives much more useful output in a debugger -- If you build a bare server, you don't need to have Irrlicht installed. In that case use -DIRRLICHT_SOURCE_DIR=/the/irrlicht/source +- If you build a bare server, you don't need to have Irrlicht installed. + In that case use -DIRRLICHT_SOURCE_DIR=/the/irrlicht/source CMake options ------------- @@ -155,16 +155,19 @@ BUILD_SERVER - Build Minetest server CMAKE_BUILD_TYPE - Type of build (Release vs. Debug) Release - Release build Debug - Debug build + SemiDebug - Partially optimized debug build RelWithDebInfo - Release build with Debug information MinSizeRel - Release build with -Os passed to compiler to make executable as small as possible ENABLE_CURL - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http -ENABLE_FREETYPE - Build with Freetype2; Allows using TTF fonts +ENABLE_FREETYPE - Build with FreeType2; Allows using TTF fonts ENABLE_GETTEXT - Build with Gettext; Allows using translations ENABLE_GLES - Search for Open GLES headers & libraries and use them -ENABLE_LEVELDB - Build with LevelDB; Enables use of LevelDB, which is much faster than SQLite, as map backend -ENABLE_REDIS - Build with libhiredis; Enables use of redis map backend +ENABLE_LEVELDB - Build with LevelDB; Enables use of LevelDB map backend (faster than SQLite3) +ENABLE_REDIS - Build with libhiredis; Enables use of Redis map backend +ENABLE_SPATIAL - Build with LibSpatial; Speeds up AreaStores ENABLE_SOUND - Build with OpenAL, libogg & libvorbis; in-game Sounds -DISABLE_LUAJIT - Do not search for LuaJIT headers & library +ENABLE_LUAJIT - Build with LuaJIT (much faster than non-JIT Lua) +ENABLE_SYSTEM_GMP - Use GMP from system (much faster than bundled mini-gmp) RUN_IN_PLACE - Create a portable install (worlds, settings etc. in current directory) USE_GPROF - Enable profiling using GProf VERSION_EXTRA - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar) @@ -177,7 +180,7 @@ CURL_DLL - Only if building with cURL on Windows; path to CURL_INCLUDE_DIR - Only if building with cURL; directory where curl.h is located CURL_LIBRARY - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib EGL_INCLUDE_DIR - Only if building with GLES; directory that contains egl.h -EGL_egl_LIBRARY - Only if building with GLES; path to libEGL.a/libEGL.so +EGL_LIBRARY - Only if building with GLES; path to libEGL.a/libEGL.so FREETYPE_INCLUDE_DIR_freetype2 - Only if building with Freetype2; directory that contains an freetype directory with files such as ftimage.h in it FREETYPE_INCLUDE_DIR_ft2build - Only if building with Freetype2; directory that contains ft2build.h FREETYPE_LIBRARY - Only if building with Freetype2; path to libfreetype.a/libfreetype.so/freetype.lib @@ -187,14 +190,16 @@ GETTEXT_ICONV_DLL - Only when building with Gettext on Windows; pa GETTEXT_INCLUDE_DIR - Only when building with Gettext; directory that contains iconv.h GETTEXT_LIBRARY - Only when building with Gettext on Windows; path to libintl.dll.a GETTEXT_MSGFMT - Only when building with Gettext; path to msgfmt/msgfmt.exe -IRRLICHT_DLL - path to Irrlicht.dll -IRRLICHT_INCLUDE_DIR - directory that contains IrrCompileConfig.h -IRRLICHT_LIBRARY - path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a +IRRLICHT_DLL - Only on Windows; path to Irrlicht.dll +IRRLICHT_INCLUDE_DIR - Directory that contains IrrCompileConfig.h +IRRLICHT_LIBRARY - Path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a/Irrlicht.lib LEVELDB_INCLUDE_DIR - Only when building with LevelDB; directory that contains db.h LEVELDB_LIBRARY - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a LEVELDB_DLL - Only when building with LevelDB on Windows; path to libleveldb.dll -REDIS_INCLUDE_DIR - Only when building with redis support; directory that contains hiredis.h -REDIS_LIBRARY - Only when building with redis support; path to libhiredis.a/libhiredis.so +REDIS_INCLUDE_DIR - Only when building with Redis; directory that contains hiredis.h +REDIS_LIBRARY - Only when building with Redis; path to libhiredis.a/libhiredis.so +SPATIAL_INCLUDE_DIR - Only when building with LibSpatial; directory that contains spatialindex/SpatialIndex.h +SPATIAL_LIBRARY - Only when building with LibSpatial; path to libspatialindex_c.so/spatialindex-32.lib LUA_INCLUDE_DIR - Only if you want to use LuaJIT; directory where luajit.h is located LUA_LIBRARY - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so MINGWM10_DLL - Only if compiling with MinGW; path to mingwm10.dll @@ -205,9 +210,9 @@ OPENAL_DLL - Only if building with sound on Windows; path t OPENAL_INCLUDE_DIR - Only if building with sound; directory where al.h is located OPENAL_LIBRARY - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib OPENGLES2_INCLUDE_DIR - Only if building with GLES; directory that contains gl2.h -OPENGLES2_gl_LIBRARY - Only if building with GLES; path to libGLESv2.a/libGLESv2.so -SQLITE3_INCLUDE_DIR - Only if you want to use SQLite from your OS; directory that contains sqlite3.h -SQLITE3_LIBRARY - Only if you want to use the SQLite from your OS; path to libsqlite3.a/libsqlite3.so +OPENGLES2_LIBRARY - Only if building with GLES; path to libGLESv2.a/libGLESv2.so +SQLITE3_INCLUDE_DIR - Directory that contains sqlite3.h +SQLITE3_LIBRARY - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib VORBISFILE_DLL - Only if building with sound on Windows; path to libvorbisfile-3.dll VORBISFILE_LIBRARY - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a VORBIS_DLL - Only if building with sound on Windows; path to libvorbis-0.dll @@ -216,8 +221,8 @@ VORBIS_LIBRARY - Only if building with sound; path to libvorbis XXF86VM_LIBRARY - Only on Linux; path to libXXf86vm.a/libXXf86vm.so ZLIB_DLL - Only on Windows; path to zlib1.dll ZLIBWAPI_DLL - Only on Windows; path to zlibwapi.dll -ZLIB_INCLUDE_DIR - directory where zlib.h is located -ZLIB_LIBRARY - path to libz.a/libz.so/zlibwapi.lib +ZLIB_INCLUDE_DIR - Directory that contains zlib.h +ZLIB_LIBRARY - Path to libz.a/libz.so/zlibwapi.lib Compiling on Windows: --------------------- @@ -339,7 +344,7 @@ set irrlichtpath="C:\tmp\irrlicht-1.7.2" set builddir=%sourcedir%\bvc10 mkdir %builddir% pushd %builddir% -cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=1 -DCMAKE_INSTALL_PREFIX=%installpath% +cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=TRUE -DCMAKE_INSTALL_PREFIX=%installpath% if %errorlevel% neq 0 goto fail "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release if %errorlevel% neq 0 goto fail @@ -376,7 +381,7 @@ BlockMen: erlehmann: misc/minetest-icon-24x24.png misc/minetest-icon.ico - misc/minetest-icon.svg + misc/minetest.svg textures/base/pack/logo.png License of Minetest source code