X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=README.txt;h=060392415db730d658e728a906e51102b83ad98e;hb=eabfb370acfcaf4c9be680419d7c97cf7418faf4;hp=662f2770b0734d0ca2a6212959cae376b890f4db;hpb=112b85d0fb97b896da977a3915dab73015681896;p=dragonfireclient.git diff --git a/README.txt b/README.txt index 662f2770b..060392415 100644 --- a/README.txt +++ b/README.txt @@ -26,11 +26,11 @@ Map directory: - Map is stored in a directory, which can be removed to generate a new map. - There is a command-line option for it: --map-dir - For a RUN_IN_PLACE build, it is located in: - ../map + ../world - Otherwise something like this: - Windows: C:\Documents and Settings\user\Application Data\minetest\map - Linux: ~/.minetest/map - OS X: ~/Library/Application Support/minetest/map + Windows: C:\Documents and Settings\user\Application Data\minetest\world + Linux: ~/.minetest/world + OS X: ~/Library/Application Support/minetest/world Configuration file: ------------------- @@ -54,12 +54,12 @@ Compiling on GNU/Linux: ----------------------- Install dependencies. Here's an example for Debian/Ubuntu: -$ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev +$ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev Download source, extract (this is the URL to the latest of source repository, which might not work at all times): -$ wget https://bitbucket.org/celeron55/minetest/get/tip.tar.gz -$ tar xf tip.tar.gz -$ cd minetest +$ wget https://github.com/celeron55/minetest/tarball/master -O master.tar.gz +$ tar xf master.tar.gz +$ cd celeron55-minetest-286edd4 (or similar) Build a version that runs directly from the source directory: $ cmake . -DRUN_IN_PLACE=1 @@ -73,7 +73,7 @@ $ ./minetest - If you want to install it system-wide (or are making a distribution package), you will want to use -DRUN_IN_PLACE=0 - You can build a bare server or a bare client by specifying -DBUILD_CLIENT=0 or -DBUILD_SERVER=0 - You can select between Release and Debug build by -DCMAKE_BUILD_TYPE= - - Note that the Debug build is considerably slower + - Debug build is slower, but gives much more useful output in a debugger Compiling on Windows: --------------------- @@ -90,16 +90,18 @@ Compiling on Windows: http://www.winimage.com/zLibDll/index.html * Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip): http://www.winimage.com/zLibDll/index.html - * gettext bibrary and tools: + * Optional: gettext bibrary and tools: http://gnuwin32.sourceforge.net/downlinks/gettext.php + - This is used for other UI languages. Feel free to leave it out. * And, of course, Minetest-c55: http://celeron.55.lt/~celeron55/minetest/download - Steps: - Select a directory called DIR hereafter in which you will operate. - Make sure you have CMake and a compiler installed. - - Download all the other stuff to DIR and extract them into there. All those - packages contain a nice base directory in them, which should end up being - the direct subdirectories of DIR. + - Download all the other stuff to DIR and extract them into there. + ("extract here", not "extract to packagename/") + - All those packages contain a nice base directory in them, which + should end up being the direct subdirectories of DIR. - You will end up with a directory structure like this (+=dir, -=file): ----------------- + DIR @@ -119,7 +121,7 @@ Compiling on Windows: + lib + include ... - + gettext + + gettext (optional) +bin +include +lib @@ -157,11 +159,14 @@ Compiling on Windows: GETTEXT_MSGFMT DIR/gettext/bin/msgfmt ----------------- - Hit "Configure" + - Hit "Configure" once again 8) + - If something is still coloured red, you have a problem. - Hit "Generate" If using MSVC: - Open the generated minetest.sln - The project defaults to the "Debug" configuration. Make very sure to - select "Release", unless you want to debug some stuff (it's slower) + select "Release", unless you want to debug some stuff (it's slower + and might not even work at all) - Build the ALL_BUILD project - Build the INSTALL project - You should now have a working game with the executable in @@ -174,6 +179,30 @@ Compiling on Windows: - You should now have a working game with the executable in DIR/minetest/bin/minetest.exe +Windows releases of minetest are built using a bat script like this: +-------------------------------------------------------------------- + +set installpath="C:\tmp\minetest_install" +set irrlichtpath="C:\tmp\irrlicht-1.7.2" + +set sourcedir=%CD% +set builddir=%sourcedir%\bvc10 +mkdir %builddir% +pushd %builddir% +cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=1 -DCMAKE_INSTALL_PREFIX=%installpath% +"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release +"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release +"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release +popd + +License of Minetest-c55 textures +-------------------------------- + +This does not apply to texture packs made by others. + +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +http://creativecommons.org/licenses/by-sa/3.0/ + License of Minetest-c55 -----------------------