X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=README.md;h=f8110de4e26adcb9137b6feca9c7ea09269851f7;hb=HEAD;hp=76401d9733cc334c26f151af76d24cd4913ea91f;hpb=27b22b6b7c59d8956cebb982bda9143d8a5c9739;p=Crafter.git diff --git a/README.md b/README.md index 76401d9..f8110de 100644 --- a/README.md +++ b/README.md @@ -1,12 +1,12 @@ - + -> Designed for Minetest 5.3.0-DEV +> Designed for Minetest 5.3.0 >Built using textures from Mineclone 2 --- -## Be sure to install the clientside mod for this game mode: Download here +## Be sure to install the clientside mod for this game mode: Download here @@ -17,6 +17,9 @@ enable_client_modding = true csm_restriction_flags = 0 enable_mod_channels = true +secure.http_mods = skins +max_objects_per_block = 4096 +max_packets_per_iteration = 10096 ``` @@ -27,134 +30,35 @@ enable_mod_channels = true # ALPHA STATE CHANGELOG -> Old Version Changelogs - -## 0.04 -> Endless Horizons Update - -- Added in prototype for new mechanics built ontop of the engine -- Added cactus -- Make cactus hurt player when they touch it using touch_hurt group -- Added aether portals -- Make flying pigs drop 1-6 gold -- Make mobs use builtin minetest.throw_item function (custom) -- Double flying pigs sight radius -- Add hurt_inside group -- Add lava and fire to hurt_inside group -- Make mobs get damaged in fire and lava -- Add prototype mining lazer -- Add prototype gravity gun -- Added ice -- Make players get suffocated inside solid nodes -- Ice now breaks into water -- Ice spawns when snowing, replaces water under air -- Players sneaking hide nametag -- Updated main menu texture to have better brightness/contrast -- Turned mobs into API -- Added creepig -- Flying Pig now throws TNT at player -- Redid fishing mechanics -- Redid bows and arrows -- Added collision detection to mobs -- Add fall damage to mobs -- Make fishing work -- Ice now breaks into water -- Added FOV fade -- Add experience -- Added in shadow to heart statbar -- Added enchanting -- Add cake and cursed cake -- Prevent player from getting suffocated while teleporting -- Added in custom breath handling -- Made drowning slower -- Stopped infinite drowning death -- Merged drowning functions with new player functions -- Added in gerold55 bubble texture with countdown -- Swapped bubble direction -- Added in hunger -- Tuned hunger -- Added block breaking induced hunger exhaustion -- Fixed dead players collecting xp -- Overhauled hunger -- Optimized hunger health regen -- Overhauled farming and plants -- Fire now uses node timers to run even faster and prevent forest fires from becoming extreme -- Crops are now easier to grow -- Various farming improvements -- Optimized snow to the extreme -- Added in broken nether trees -- Added in melons and stem growth type plants -- Make saplings use node timers with catchup -- Made rain look even better -- Stop FOV fading from causing motion sickness -- Crops are now destroyed if not enough light -- Begin experimental treecapitator test -- Revert experimental treecapitator test and release experiment as mod -- Add in xp debug test -- Made minecarts work even "better" -- Added in clientside WAILA -- Fixed vignette having a streak of pixels across top of screen -- Add in 22i's MC mobs -- Overhaul mobs and make them use bone based head movement -- Add in group_attack setting for mobs -- Readded in creeper, phyg, and pig -- Fix a lot of things -- Fix a lot of deprecated calls -- Fixed stone hoes actually being made out of stone -- Add in better arrow hit sounds -- Overhauled arrows -- Added WAIH -- Overhaul mobs damage color modifier -- Make exploding mobs flash while charging -- Fix more deprecated calls -- Overhauled spawn command for mobs to use raycasting -- Overhaul mobs again -- Explosions now fling and hurt mobs -- Phygs now flap wings and do not take fall damage -- More deprecated call fixed for 3d noise in aether, void, and nether -- Fix WAIH crashing with tool that has no tooldef -- Fixed boat scaling -- Use gerold55's nice xp orb texture -- Updated readme.md -- Added nitro creeper and it spawns in the nether -- Added damage texture modifier -- Add in custom explodey mob color modifier -- Add in custom blink timer for explodey mobs -- Overhauled drowning -- Drowning now takes away a full heart -- Overhauled mob jumping -- Added in 22i's slime model -- Exploding mobs now instantly dissapear when detonated -- Added in gunpowder and tnt is now made from it -- Added in spider -- Improved mob jumping -- Added in string -- Added in fishing - Fishing poles are made from sticks and string -- Fixed raw porkchops not being edible -- Fixed xp level number scaling huge -- Added in cool spider sounds -- Snow and ice now melts when not snowing -- Implemented mob pathfinding -- Add in snowman with 22i's model redesigned by ElCeejo -- Add in better particles for eating and treecapitator -- Make player model's head pitch follow the player's look pitch -- Make music play during certain parts of the day/night -- Tweaked collision detection for mobs and make slime collision radius fit their size +> Old Version Changelogs + +## Alpha 0.07 +> RailRoad Tech + +- Seasons +- Better 3rd persion visuals +- Warning when clientmod is not installed +- Bucket sounds +- Inventory improvements +- Added suffocation +- The /home command requires a priv now +- Added in better minecart algorithm +- Added in ability to link minecarts +- Added in train wrench +- Added in prototype of Engine by using a furnace on a minecart +- Added in SolarShrine's vignette + --- # IDEAS: -## jetpack: -- equipped like armor -- uses XP - ## REDSTONE: - breaker (mines whatever is in front of it) - dispenser (shoots out first item in inventory, or shoots item into pipe) - piston in general (if node is falling and piston is pointing up then FLING IT, if detects falling node entity FLING IT) - +- redstone bugs which spawn and try to kill you if a stack overflow detection occurs --- @@ -176,6 +80,15 @@ enable_mod_channels = true > #1 idea: weakness items, items that damage the mob more than diamond swords +## redstone bugs +- spawn when a stack overflow detection occurs and is very hostile + +## zombies +- zombies drop limbs randomly and a player can use them as a very low durability weapon and place them in the world + +## spider +- spider eyes randomly drop as an object and players can wear them and place them + ### snowman - you can put a pumpkin on it's head to make it survive when it's not snowing out - drops snowballs, coal, or carrot @@ -216,6 +129,8 @@ enable_mod_channels = true - enchanting/upgrading - magic (wands, spells, etc) - better combat ( sweep hit enemies, falling while hitting deals more damage ) +- Enchanting food - gives buffs +- LATE effects https://forum.minetest.net/viewtopic.php?t=20724 --- @@ -263,8 +178,8 @@ enable_mod_channels = true ### Fishing -- have a rod that you can cast into water -- bobber entity which goes under water when fish on line +- enchanted fish +- player casts out a better lure if on a boat --- @@ -274,11 +189,9 @@ enable_mod_channels = true > These don't seem to fit into any theme so list them all here -- sugar and sugar cane (grow near water on sand) - rope and tnt arrows - vehicles (car, powered minecarts, trains) - hitscan flintlocks -- bows --- @@ -293,7 +206,6 @@ enable_mod_channels = true - upgrade minecart physics even more - make torches abm that checks if player in area - make furnace abm that checks if player in area -- 3d character - make tnt hurt player - rewrite minecart - fix tool rightclick torch placement to replace buildable to nodes @@ -355,3 +267,5 @@ if object:is_player() and object:get_player_name() ~= self.rider then - object:add_player_velocity(acceleration) end ``` + +If you want to support the project: https://www.patreon.com/oil_boi