X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=README.md;h=dd9c812d6c1dcb22651aa8c376a9087e57060565;hb=48aa89197636250b3e494e9124c7c5c6e2d63dea;hp=a7330c08a90983f725fa064442b0f790f3f1de17;hpb=09475c6dda848212d9ea2e84bf4154fb5793b918;p=Crafter.git diff --git a/README.md b/README.md index a7330c0..dd9c812 100644 --- a/README.md +++ b/README.md @@ -8,131 +8,98 @@ ## Be sure to install the clientside mod for this game mode: Download here + + + +## If you want to run this on a server you must add this to your server minetest.conf: + +``` +enable_client_modding = true +csm_restriction_flags = 0 +enable_mod_channels = true +secure.http_mods = skins +max_objects_per_block = 4096 +max_packets_per_iteration = 10096 +``` + + + +## This game is in early alpha and uses a lot of experimental features in the engine + --- # ALPHA STATE CHANGELOG > Old Version Changelogs -## 0.03 -> It's A Real Game! Update -- make grass spread -- water buckets -- buckets water farmland -- pickaxe required to mine stone based nodes -- Crafting bench -- Farming with hoes, grass drops seeds, bread, etc -- simplify mobs ai -- running out of a node when placing tries to replace it with another of the same item in inventory -- crafting bench -- add in default furnace -- add backgrounds to all gui elements -- make furnaces drop all items on destroy instead of not allowing you to mine them -- added glass - smelt sand -- added boat -- rightclicking with tool places torch -- add chest -- make chest drop all items when you mine them -- add in redstone: -- torch, repeater, comparator, inverter, piston, player detector,light, -- redstone ore - drops 4,5 redstone dust, turns on when punched -- pressure plate, detects players (output max), detects items (output based on number of items) -- fix item size based on number of items in stack to fixed size -- add hoppers -- Add TooManyItems -- add function to check which nodes drop the item -- fix hoppers not activating furnace -- make pigs head turn smoothly -- Add in fences, walls, windows -- Overhaul doors -- Add credits screen -- Add stairs -- Add slabs -- 2 Music tracks (day and morning) -- Add snow -- Fix bed placement -- Add snow and snowballs -- Make snow falling node -- Add creative mode -- Add trap chest and sticky piston -- Added Et QtFunny font info -- Added footers and books -- Added rain -- Added Book sounds -- Changed TNT sound -- Overhauled eating -- Add in client weather handling -- Add in client movement handling -- Made sapling fuel -- Fix bed bed, boat, book, sapling, wood, minecart, rail, redstone, and boat placement -- Add sounds to redstone dust -- make redstone dust an attached node -- Fixed treecaptitator not cutting down part of tree when lever is powering one of it's nodes -- Added command for users with "server" privelage to control weather -- Added craft recipe to shears -- Moved to Minetest Engine Version 5.3.0 - DEV -- Added slimes -- Added mob criticals and client effects -- Added stream and river sound effect to client -- Moved underground cave noises to client -- Add line_of_sight so mobs can't hit you through walls -- Add nether prototype -- Fix water animation and add default Minetest water texture -- Tweak mob direct chase AI -- Add rain sound effect -- Updated nether prototype -- Added lava -- Added ichor weather -- Added nether portal node and fire -- Added in flint and steel, flint, and gravel and enabled dirt and gravel spawning -- Made nether portal function -- Beds and water explode in the nether -- Added better nether portal effect -- Make mobs less noisy -- Add buckets in -- Make buckets use special raycast function -- Fix clientside global counters to after statements -- Made snow, grass, and torches floodable -- Made lava spawn in blobs underground -- Added nether ores -- Make nether ores randomly explode when mined -- Added glowstone and glowstone dust -- Rubenwardy fixed error 23 -- Added in raycast TNT -- Merge Treer's group changes -- Make TNT cannons possible -- Add in Aether prototype dimension (21000-31000 on Y axis) -- Added in the early prototype of the VOID (made of bedrock for now) -- Treer fixed water spawning in other dimensions -- Make it so you can place down beds in the nether and void, but they explode when you try to sleep in them -- Made TNT even more efficient, stopped dropping of bedrock and obsidian -- Added sugarcane, sugar, and paper -- Books are now made out of paper and wood -- Made sugarcane grow near water -- Organized TooManyItems -- Added in 3D player model -- Added sneak animation to player model +## Alpha 0.05 + +> Multiplayer Polishing Update +- Fixed only one player being able to run on a server +- Fixed only one person being able to teleport in the same server step +- Players now use the same damage mechaninism as mobs +- Fixed wrong variable for durability assigned to all swords +- Fix bug in experience +- Fully implemented bows and arrows +- Tuned the bow and arrows even further +- Snowmen now drop a carrot, coal, stick, or snowball +- Added in armor +- Tuned a lot of things +- Made armor work +- Added in Krock's awesome Colored Names mod for csm chat +- Added sheep +- Fixed global mob handling +- Added in better fire +- Overhauled weather effects +- Added in clientside modchannel lockout to check if server sending message +- Added in capes +- Overhauled client mod version checking +- Overhauled mob pathfinding AI +- Overhauled fire +- Fixed Crafter Client from crashing if joining a non-crafter server +- Heavily optimized network usage with player mechanics to client mod +- Updated player_api for next step in optimization +- ElCeejo remodeled and fixed snowman head tracking. Thanks! +- Overhauled everything --- # IDEAS: +## jetpack: +- equipped like armor +- uses XP ## REDSTONE: - breaker (mines whatever is in front of it) - dispenser (shoots out first item in inventory, or shoots item into pipe) -- sticky piston (pulls node in front of it) - piston in general (if node is falling and piston is pointing up then FLING IT, if detects falling node entity FLING IT) +--- + + + +## BUILDTEST: +- quarry +- filter +- siv +- mining lazer +- trains + + + --- ## MOBS: -> #1 idea, - make mobs pathfind +> #1 idea: weakness items, items that damage the mob more than diamond swords +### snowman +- you can put a pumpkin on it's head to make it survive when it's not snowing out +- drops snowballs, coal, or carrot ### sheep - sheep can be punched to drop wool without damage @@ -161,20 +128,17 @@ - drops all nodes that it's made of when killed -### Exploder -- sneaks up on you and then explodes -- drops gun powder - --- ## Game Mechanics: -- xp (edit the node drops code to check if node has tag for xp) - brewing - enchanting/upgrading - magic (wands, spells, etc) - better combat ( sweep hit enemies, falling while hitting deals more damage ) +- Enchanting food - gives buffs +- LATE effects https://forum.minetest.net/viewtopic.php?t=20724 --- @@ -197,8 +161,6 @@ ### HALLOWEEN! -- lava acts like water in the nether but lava in the other worlds -- pumpkins - Jack O'Lanterns - corn and corn stalks - decorations @@ -224,8 +186,8 @@ ### Fishing -- have a rod that you can cast into water -- bobber entity which goes under water when fish on line +- enchanted fish +- player casts out a better lure if on a boat --- @@ -235,11 +197,9 @@ > These don't seem to fit into any theme so list them all here -- sugar and sugar cane (grow near water on sand) - rope and tnt arrows - vehicles (car, powered minecarts, trains) - hitscan flintlocks -- bows --- @@ -254,7 +214,6 @@ - upgrade minecart physics even more - make torches abm that checks if player in area - make furnace abm that checks if player in area -- 3d character - make tnt hurt player - rewrite minecart - fix tool rightclick torch placement to replace buildable to nodes @@ -316,3 +275,5 @@ if object:is_player() and object:get_player_name() ~= self.rider then - object:add_player_velocity(acceleration) end ``` + +If you want to support the project: https://www.patreon.com/oil_boi \ No newline at end of file