X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=README.md;h=b6ca4433c9367b2a4723199036568819afdc3c31;hb=e486a24277ac4410a7e9f825ce9b7bae568381ee;hp=9a753e3127c7d49bce0667b16bcb1dc5a0e567bb;hpb=d1128361a4eae763a1b2e5b39634ee93579a40f4;p=Crafter.git diff --git a/README.md b/README.md index 9a753e3..b6ca443 100644 --- a/README.md +++ b/README.md @@ -1,69 +1,164 @@ -ALPHA STATE CHANGELOG -0.01 -- make a grass biome -- make trees -- make hand - mod another mod -- make items drop -- make tools -- make trees drop stuff with shears -- add treecapitator -- itemstack max 1000 -- ores -- vignette -- furnace -- add signs with vanessae's sign library -- crafting recipes -- beds - set respawn point - only sleep at night -- make treecapitator cut down whole tree if using axe - make trees drop items on treecapitator -- tnt -- sand fall down -- tnt throw player - and items -- water flow faster -- torches with particle -- make a mob - -- 0.02 -- fix tools causing crash on pigs with no fleshy definition -- ladders - only placeable on walls -- eating animation - particles? - entity? -- boats -- make falling item have fall soundspec -- rebalance sand audio -- rewrite the item collection better -- (not finished) redstone, make nodes drop multiple items individually -- make item collection move with the player's speed -- made saplings - - -0.03 -- make grass spread -- water buckets -- buckets water farmland --pickaxe required to mine stone based nodes --Crafting bench --Farming with hoes, grass drops seeds, bread, etc --simplify mobs ai --running out of a node when placing tries to replace it with another of the same item in inventory --crafting bench --add in default furnace -- add backgrounds to all gui elements -- make furnaces drop all items on destroy instead of not allowing you to mine them -- added glass - smelt sand -- added boat -- rightclicking with tool places torch -- add chest -- make chest drop all items when you mine them -- add in redstone: -- torch, repeater, comparator, inverter, piston, player detector,light, -- redstone ore - drops 4,5 redstone dust, turns on when punched -- pressure plate, detects players (output max), detects items (output based on number of items) -- fix item size based on number of items in stack to fixed size - - - -IDEAS: - -farming - + + +> Designed for Minetest 5.3.0-DEV + +>Built using textures from Mineclone 2 + +--- + +## Be sure to install the clientside mod for this game mode: Download here + + + + +## If you want to run this on a server you must add this to your server minetest.conf: + +``` +enable_client_modding = true +csm_restriction_flags = 0 +enable_mod_channels = true +``` + + + +## This game is in early alpha and uses a lot of experimental features in the engine + +--- + +# ALPHA STATE CHANGELOG + +> Old Version Changelogs + +## 0.04 +> Endless Horizons Update + +- Added in prototype for new mechanics built ontop of the engine +- Added cactus +- Make cactus hurt player when they touch it using touch_hurt group +- Added aether portals +- Make flying pigs drop 1-6 gold +- Make mobs use builtin minetest.throw_item function (custom) +- Double flying pigs sight radius +- Add hurt_inside group +- Add lava and fire to hurt_inside group +- Make mobs get damaged in fire and lava +- Add prototype mining lazer +- Add prototype gravity gun +- Added ice +- Make players get suffocated inside solid nodes +- Ice now breaks into water +- Ice spawns when snowing, replaces water under air +- Players sneaking hide nametag +- Updated main menu texture to have better brightness/contrast +- Turned mobs into API +- Added creepig +- Flying Pig now throws TNT at player +- Redid fishing mechanics +- Redid bows and arrows +- Added collision detection to mobs +- Add fall damage to mobs +--- + + +# IDEAS: + + + +## REDSTONE: +- breaker (mines whatever is in front of it) +- dispenser (shoots out first item in inventory, or shoots item into pipe) +- piston in general (if node is falling and piston is pointing up then FLING IT, if detects falling node entity FLING IT) + + +--- + + +## MOBS: + +> #1 idea, - make mobs pathfind + + +### sheep +- sheep can be punched to drop wool without damage +- you can dye a sheep with colored dye and it will change color, then will drop the color you dyed it + + +### pig +- disable pig aggression +- make porkchop look nicer + + +### ghosts +- make the default player model whited out +- ghosts can pass through any nodes +- ghosts fly around +- will follow you groaning about "diamonds", "need food", and "join us" +- they will fling you up in the air or punch you +- ghosts can drag you down into nodes and suffocate you +- spawn with cave sounds +- drop soul + + +### node monster +- gets built out of nodes in the area +- will probabaly destroy you +- drops all nodes that it's made of when killed + + +### Exploder +- sneaks up on you and then explodes +- drops gun powder + + +--- + + +## Game Mechanics: +- xp (edit the node drops code to check if node has tag for xp) +- brewing +- enchanting/upgrading +- magic (wands, spells, etc) +- better combat ( sweep hit enemies, falling while hitting deals more damage ) + + +--- + + +## New Themes + +### mechanics (mechanical tools and machines) +- compressor (compresses nodes down) +- auto miner (digs whatever is in front of it) +- decompressor (opposite of compressor + + +### automation +- pipes +- pumps +- fluid transfer +- fluid storage +- pipes should be able to move objects quickly + + +### HALLOWEEN! +- lava acts like water in the nether but lava in the other worlds +- pumpkins +- Jack O'Lanterns +- corn and corn stalks +- decorations +- cobwebs +- costumes (somehow?) +- candy +- make grass and leaves orange during the month of October +- (Use a simple date check and override nodes) +- Gravestones +- Graveyards +- Candles +- candy apples +- Soul cake, make with cake and soul + + +### Farming - add fertilizer (pig drops bone randomly) - fertilizer is made out of bone - - fertilizer can make tall grass grow on regular grass @@ -71,17 +166,42 @@ farming - - make sandwich with bread and cooked porkchop - fertilizer used on saplings randomly make tree grow (make sapling growth a function) -- make torches abm that checks if player in area -- make furnace abm that checks if player in area + +### Fishing +- have a rod that you can cast into water +- bobber entity which goes under water when fish on line + + +--- -- fishing +## New Items + +> These don't seem to fit into any theme so list them all here + +- sugar and sugar cane (grow near water on sand) +- rope and tnt arrows +- vehicles (car, powered minecarts, trains) +- hitscan flintlocks - bows -- fix full inventory collection deletion bug + + +--- + + +## Ideas + +> These ideas are all over the place but are good for future updates + +- make pistons able to push and pull any node that does not use meta or inv +- make pistons able to push and pull deactivated pistons +- upgrade minecart physics even more +- make torches abm that checks if player in area +- make furnace abm that checks if player in area - 3d character - make tnt hurt player -- rewrite minecart - halfway - make go up and down hills -- right click with tool places torch +- rewrite minecart +- fix tool rightclick torch placement to replace buildable to nodes - if placed last node put another stack into hand - have falling node hurt player? - add a function to set a velocity goal to entities and then implement it with all entities @@ -90,7 +210,12 @@ farming - - check if everyone is in bed before going to next night - also lock player in bed until they get out or daytime - create a function to check if a node or group is below - +- ^ set meta for player so that all mods can use it without calculating it +- ^ over and over again (saves cpu cycles) +- cars buildable in crafting table +- require gas pumps refine oil +- drive next to gas pump and car will fill with gas +- maybe have pump be rightclickable and then manually fill with gass using nozel - minecart car train? - off rail use - automatic step height for off rail use - make cars follow each other @@ -98,20 +223,17 @@ farming - - powered minecart car (engine car) - chest minecart car - player controls engine car -make entities push against players - +- make entities push against players -open bugs: -- ghost chest bug -fix torches not deleting particles when mounted node dug <- meta glitch? -- fixing with abm +--- -possible applications: -causes object to magnetize towards player or other objects and stop after an inner radius -use for better item magnet? +## Possible Applications +> causes object to magnetize towards player or other objects and stop after an inner radius +> use for better item magnet? +``` if object:is_player() and object:get_player_name() ~= self.rider then local player_pos = object:getpos() pos.y = 0 @@ -137,3 +259,4 @@ if object:is_player() and object:get_player_name() ~= self.rider then - acceleration = vector.multiply(acceleration, -1) - object:add_player_velocity(acceleration) end +```