X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=README.md;h=b304b4d3fdc99f10a05dcad4e510529371a61d78;hb=adaf150accbe791cc643a2167c37358826a9b632;hp=9da2736735d5df7191d94262e0e2813210e5d1fb;hpb=bfdc5137522102aea368c1630910136cd7c7531e;p=Crafter.git diff --git a/README.md b/README.md index 9da2736..b304b4d 100644 --- a/README.md +++ b/README.md @@ -17,6 +17,9 @@ enable_client_modding = true csm_restriction_flags = 0 enable_mod_channels = true +secure.http_mods = skins +max_objects_per_block = 4096 +max_packets_per_iteration = 10096 ``` @@ -29,131 +32,22 @@ enable_mod_channels = true > Old Version Changelogs -## 0.04 -> Endless Horizons Update - -- Added in prototype for new mechanics built ontop of the engine -- Added cactus -- Make cactus hurt player when they touch it using touch_hurt group -- Added aether portals -- Make flying pigs drop 1-6 gold -- Make mobs use builtin minetest.throw_item function (custom) -- Double flying pigs sight radius -- Add hurt_inside group -- Add lava and fire to hurt_inside group -- Make mobs get damaged in fire and lava -- Add prototype mining lazer -- Add prototype gravity gun -- Added ice -- Make players get suffocated inside solid nodes -- Ice now breaks into water -- Ice spawns when snowing, replaces water under air -- Players sneaking hide nametag -- Updated main menu texture to have better brightness/contrast -- Turned mobs into API -- Added creepig -- Flying Pig now throws TNT at player -- Redid fishing mechanics -- Redid bows and arrows -- Added collision detection to mobs -- Add fall damage to mobs -- Make fishing work -- Ice now breaks into water -- Added FOV fade -- Add experience -- Added in shadow to heart statbar -- Added enchanting -- Add cake and cursed cake -- Prevent player from getting suffocated while teleporting -- Added in custom breath handling -- Made drowning slower -- Stopped infinite drowning death -- Merged drowning functions with new player functions -- Added in gerold55 bubble texture with countdown -- Swapped bubble direction -- Added in hunger -- Tuned hunger -- Added block breaking induced hunger exhaustion -- Fixed dead players collecting xp -- Overhauled hunger -- Optimized hunger health regen -- Overhauled farming and plants -- Fire now uses node timers to run even faster and prevent forest fires from becoming extreme -- Crops are now easier to grow -- Various farming improvements -- Optimized snow to the extreme -- Added in broken nether trees -- Added in melons and stem growth type plants -- Make saplings use node timers with catchup -- Made rain look even better -- Stop FOV fading from causing motion sickness -- Crops are now destroyed if not enough light -- Begin experimental treecapitator test -- Revert experimental treecapitator test and release experiment as mod -- Add in xp debug test -- Made minecarts work even "better" -- Added in clientside WAILA -- Fixed vignette having a streak of pixels across top of screen -- Add in 22i's MC mobs -- Overhaul mobs and make them use bone based head movement -- Add in group_attack setting for mobs -- Readded in creeper, phyg, and pig -- Fix a lot of things -- Fix a lot of deprecated calls -- Fixed stone hoes actually being made out of stone -- Add in better arrow hit sounds -- Overhauled arrows -- Added WAIH -- Overhaul mobs damage color modifier -- Make exploding mobs flash while charging -- Fix more deprecated calls -- Overhauled spawn command for mobs to use raycasting -- Overhaul mobs again -- Explosions now fling and hurt mobs -- Phygs now flap wings and do not take fall damage -- More deprecated call fixed for 3d noise in aether, void, and nether -- Fix WAIH crashing with tool that has no tooldef -- Fixed boat scaling -- Use gerold55's nice xp orb texture -- Updated readme.md -- Added nitro creeper and it spawns in the nether -- Added damage texture modifier -- Add in custom explodey mob color modifier -- Add in custom blink timer for explodey mobs -- Overhauled drowning -- Drowning now takes away a full heart -- Overhauled mob jumping -- Added in 22i's slime model -- Exploding mobs now instantly dissapear when detonated -- Added in gunpowder and tnt is now made from it -- Added in spider -- Improved mob jumping -- Added in string -- Added in fishing - Fishing poles are made from sticks and string -- Fixed raw porkchops not being edible -- Fixed xp level number scaling huge -- Added in cool spider sounds -- Snow and ice now melts when not snowing -- Implemented mob pathfinding -- Add in snowman with 22i's model redesigned by ElCeejo -- Add in better particles for eating and treecapitator -- Make player model's head pitch follow the player's look pitch -- Make music play during certain parts of the day/night +## Alpha 0.06 +> Redstone Update + +- Add in virtualization algorithm + --- # IDEAS: -## jetpack: -- equipped like armor -- uses XP - ## REDSTONE: - breaker (mines whatever is in front of it) - dispenser (shoots out first item in inventory, or shoots item into pipe) - piston in general (if node is falling and piston is pointing up then FLING IT, if detects falling node entity FLING IT) - +- redstone bugs which spawn and try to kill you if a stack overflow detection occurs --- @@ -175,9 +69,18 @@ enable_mod_channels = true > #1 idea: weakness items, items that damage the mob more than diamond swords +## redstone bugs +- spawn when a stack overflow detection occurs and is very hostile + +## zombies +- zombies drop limbs randomly and a player can use them as a very low durability weapon and place them in the world + +## spider +- spider eyes randomly drop as an object and players can wear them and place them + ### snowman - you can put a pumpkin on it's head to make it survive when it's not snowing out -- drops snowballs and coal +- drops snowballs, coal, or carrot ### sheep - sheep can be punched to drop wool without damage @@ -206,20 +109,17 @@ enable_mod_channels = true - drops all nodes that it's made of when killed -### Exploder -- sneaks up on you and then explodes -- drops gun powder - --- ## Game Mechanics: -- xp (edit the node drops code to check if node has tag for xp) - brewing - enchanting/upgrading - magic (wands, spells, etc) - better combat ( sweep hit enemies, falling while hitting deals more damage ) +- Enchanting food - gives buffs +- LATE effects https://forum.minetest.net/viewtopic.php?t=20724 --- @@ -242,8 +142,6 @@ enable_mod_channels = true ### HALLOWEEN! -- lava acts like water in the nether but lava in the other worlds -- pumpkins - Jack O'Lanterns - corn and corn stalks - decorations @@ -269,8 +167,8 @@ enable_mod_channels = true ### Fishing -- have a rod that you can cast into water -- bobber entity which goes under water when fish on line +- enchanted fish +- player casts out a better lure if on a boat --- @@ -280,11 +178,9 @@ enable_mod_channels = true > These don't seem to fit into any theme so list them all here -- sugar and sugar cane (grow near water on sand) - rope and tnt arrows - vehicles (car, powered minecarts, trains) - hitscan flintlocks -- bows --- @@ -299,7 +195,6 @@ enable_mod_channels = true - upgrade minecart physics even more - make torches abm that checks if player in area - make furnace abm that checks if player in area -- 3d character - make tnt hurt player - rewrite minecart - fix tool rightclick torch placement to replace buildable to nodes @@ -361,3 +256,5 @@ if object:is_player() and object:get_player_name() ~= self.rider then - object:add_player_velocity(acceleration) end ``` + +If you want to support the project: https://www.patreon.com/oil_boi \ No newline at end of file