X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=README.md;h=b304b4d3fdc99f10a05dcad4e510529371a61d78;hb=adaf150accbe791cc643a2167c37358826a9b632;hp=33b5bad03a19d1765125ab3dbe8e9b905bc49cb9;hpb=43d8b33074236921ec5bbbdaa27c70648b2ff84a;p=Crafter.git diff --git a/README.md b/README.md index 33b5bad..b304b4d 100644 --- a/README.md +++ b/README.md @@ -9,14 +9,21 @@ ## Be sure to install the clientside mod for this game mode: Download here + + ## If you want to run this on a server you must add this to your server minetest.conf: ``` enable_client_modding = true csm_restriction_flags = 0 enable_mod_channels = true +secure.http_mods = skins +max_objects_per_block = 4096 +max_packets_per_iteration = 10096 ``` + + ## This game is in early alpha and uses a lot of experimental features in the engine --- @@ -25,116 +32,34 @@ enable_mod_channels = true > Old Version Changelogs -## 0.03 -> It's A Real Game! Update -- make grass spread -- water buckets -- buckets water farmland -- pickaxe required to mine stone based nodes -- Crafting bench -- Farming with hoes, grass drops seeds, bread, etc -- simplify mobs ai -- running out of a node when placing tries to replace it with another of the same item in inventory -- crafting bench -- add in default furnace -- add backgrounds to all gui elements -- make furnaces drop all items on destroy instead of not allowing you to mine them -- added glass - smelt sand -- added boat -- rightclicking with tool places torch -- add chest -- make chest drop all items when you mine them -- add in redstone: -- torch, repeater, comparator, inverter, piston, player detector,light, -- redstone ore - drops 4,5 redstone dust, turns on when punched -- pressure plate, detects players (output max), detects items (output based on number of items) -- fix item size based on number of items in stack to fixed size -- add hoppers -- Add TooManyItems -- add function to check which nodes drop the item -- fix hoppers not activating furnace -- make pigs head turn smoothly -- Add in fences, walls, windows -- Overhaul doors -- Add credits screen -- Add stairs -- Add slabs -- 2 Music tracks (day and morning) -- Add snow -- Fix bed placement -- Add snow and snowballs -- Make snow falling node -- Add creative mode -- Add trap chest and sticky piston -- Added Et QtFunny font info -- Added footers and books -- Added rain -- Added Book sounds -- Changed TNT sound -- Overhauled eating -- Add in client weather handling -- Add in client movement handling -- Made sapling fuel -- Fix bed bed, boat, book, sapling, wood, minecart, rail, redstone, and boat placement -- Add sounds to redstone dust -- make redstone dust an attached node -- Fixed treecaptitator not cutting down part of tree when lever is powering one of it's nodes -- Added command for users with "server" privelage to control weather -- Added craft recipe to shears -- Moved to Minetest Engine Version 5.3.0 - DEV -- Added slimes -- Added mob criticals and client effects -- Added stream and river sound effect to client -- Moved underground cave noises to client -- Add line_of_sight so mobs can't hit you through walls -- Add nether prototype -- Fix water animation and add default Minetest water texture -- Tweak mob direct chase AI -- Add rain sound effect -- Updated nether prototype -- Added lava -- Added ichor weather -- Added nether portal node and fire -- Added in flint and steel, flint, and gravel and enabled dirt and gravel spawning -- Made nether portal function -- Beds and water explode in the nether -- Added better nether portal effect -- Make mobs less noisy -- Add buckets in -- Make buckets use special raycast function -- Fix clientside global counters to after statements -- Made snow, grass, and torches floodable -- Made lava spawn in blobs underground -- Added nether ores -- Make nether ores randomly explode when mined -- Added glowstone and glowstone dust -- Rubenwardy fixed error 23 -- Added in raycast TNT -- Merge Treer's group changes -- Make TNT cannons possible -- Add in Aether prototype dimension (21000-31000 on Y axis) -- Added in the early prototype of the VOID (made of bedrock for now) -- Treer fixed water spawning in other dimensions -- Make it so you can place down beds in the nether and void, but they explode when you try to sleep in them -- Made TNT even more efficient, stopped dropping of bedrock and obsidian -- Added sugarcane, sugar, and paper -- Books are now made out of paper and wood -- Made sugarcane grow near water -- Organized TooManyItems -- Added in 3D player model -- Added sneak animation to player model +## Alpha 0.06 +> Redstone Update + +- Add in virtualization algorithm + --- # IDEAS: - ## REDSTONE: - breaker (mines whatever is in front of it) - dispenser (shoots out first item in inventory, or shoots item into pipe) -- sticky piston (pulls node in front of it) - piston in general (if node is falling and piston is pointing up then FLING IT, if detects falling node entity FLING IT) +- redstone bugs which spawn and try to kill you if a stack overflow detection occurs + +--- + + + +## BUILDTEST: +- quarry +- filter +- siv +- mining lazer +- trains + --- @@ -142,8 +67,20 @@ enable_mod_channels = true ## MOBS: -> #1 idea, - make mobs pathfind +> #1 idea: weakness items, items that damage the mob more than diamond swords + +## redstone bugs +- spawn when a stack overflow detection occurs and is very hostile +## zombies +- zombies drop limbs randomly and a player can use them as a very low durability weapon and place them in the world + +## spider +- spider eyes randomly drop as an object and players can wear them and place them + +### snowman +- you can put a pumpkin on it's head to make it survive when it's not snowing out +- drops snowballs, coal, or carrot ### sheep - sheep can be punched to drop wool without damage @@ -172,20 +109,17 @@ enable_mod_channels = true - drops all nodes that it's made of when killed -### Exploder -- sneaks up on you and then explodes -- drops gun powder - --- ## Game Mechanics: -- xp (edit the node drops code to check if node has tag for xp) - brewing - enchanting/upgrading - magic (wands, spells, etc) - better combat ( sweep hit enemies, falling while hitting deals more damage ) +- Enchanting food - gives buffs +- LATE effects https://forum.minetest.net/viewtopic.php?t=20724 --- @@ -208,8 +142,6 @@ enable_mod_channels = true ### HALLOWEEN! -- lava acts like water in the nether but lava in the other worlds -- pumpkins - Jack O'Lanterns - corn and corn stalks - decorations @@ -235,8 +167,8 @@ enable_mod_channels = true ### Fishing -- have a rod that you can cast into water -- bobber entity which goes under water when fish on line +- enchanted fish +- player casts out a better lure if on a boat --- @@ -246,11 +178,9 @@ enable_mod_channels = true > These don't seem to fit into any theme so list them all here -- sugar and sugar cane (grow near water on sand) - rope and tnt arrows - vehicles (car, powered minecarts, trains) - hitscan flintlocks -- bows --- @@ -265,7 +195,6 @@ enable_mod_channels = true - upgrade minecart physics even more - make torches abm that checks if player in area - make furnace abm that checks if player in area -- 3d character - make tnt hurt player - rewrite minecart - fix tool rightclick torch placement to replace buildable to nodes @@ -327,3 +256,5 @@ if object:is_player() and object:get_player_name() ~= self.rider then - object:add_player_velocity(acceleration) end ``` + +If you want to support the project: https://www.patreon.com/oil_boi \ No newline at end of file