X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=README.md;h=b304b4d3fdc99f10a05dcad4e510529371a61d78;hb=52024522bfd652c10ed29b9e2b55e5df0e6cc8e3;hp=e4cbf78f940c2265b977bfb4e35262208d177658;hpb=3afe1dabf8fcf2719faa1afab5897f57a81a5aeb;p=Crafter.git diff --git a/README.md b/README.md index e4cbf78..b304b4d 100644 --- a/README.md +++ b/README.md @@ -17,6 +17,9 @@ enable_client_modding = true csm_restriction_flags = 0 enable_mod_channels = true +secure.http_mods = skins +max_objects_per_block = 4096 +max_packets_per_iteration = 10096 ``` @@ -29,30 +32,34 @@ enable_mod_channels = true > Old Version Changelogs -## 0.04 -> Endless Horizons Update - -- Added in prototype for new mechanics built ontop of the engine -- Added cactus -- Make cactus hurt player when they touch it using touch_hurt group -- Added aether portals -- Make flying pigs drop 1-6 gold -- Make mobs use builtin minetest.throw_item function (custom) -- Double flying pigs sight radius -- Add hurt_inside group -- Add lava and fire to hurt_inside group -- Make mobs get damaged in fire and lava +## Alpha 0.06 +> Redstone Update + +- Add in virtualization algorithm + --- # IDEAS: - ## REDSTONE: - breaker (mines whatever is in front of it) - dispenser (shoots out first item in inventory, or shoots item into pipe) - piston in general (if node is falling and piston is pointing up then FLING IT, if detects falling node entity FLING IT) +- redstone bugs which spawn and try to kill you if a stack overflow detection occurs + +--- + + + +## BUILDTEST: +- quarry +- filter +- siv +- mining lazer +- trains + --- @@ -60,8 +67,20 @@ enable_mod_channels = true ## MOBS: -> #1 idea, - make mobs pathfind +> #1 idea: weakness items, items that damage the mob more than diamond swords + +## redstone bugs +- spawn when a stack overflow detection occurs and is very hostile + +## zombies +- zombies drop limbs randomly and a player can use them as a very low durability weapon and place them in the world +## spider +- spider eyes randomly drop as an object and players can wear them and place them + +### snowman +- you can put a pumpkin on it's head to make it survive when it's not snowing out +- drops snowballs, coal, or carrot ### sheep - sheep can be punched to drop wool without damage @@ -90,20 +109,17 @@ enable_mod_channels = true - drops all nodes that it's made of when killed -### Exploder -- sneaks up on you and then explodes -- drops gun powder - --- ## Game Mechanics: -- xp (edit the node drops code to check if node has tag for xp) - brewing - enchanting/upgrading - magic (wands, spells, etc) - better combat ( sweep hit enemies, falling while hitting deals more damage ) +- Enchanting food - gives buffs +- LATE effects https://forum.minetest.net/viewtopic.php?t=20724 --- @@ -126,8 +142,6 @@ enable_mod_channels = true ### HALLOWEEN! -- lava acts like water in the nether but lava in the other worlds -- pumpkins - Jack O'Lanterns - corn and corn stalks - decorations @@ -153,8 +167,8 @@ enable_mod_channels = true ### Fishing -- have a rod that you can cast into water -- bobber entity which goes under water when fish on line +- enchanted fish +- player casts out a better lure if on a boat --- @@ -164,11 +178,9 @@ enable_mod_channels = true > These don't seem to fit into any theme so list them all here -- sugar and sugar cane (grow near water on sand) - rope and tnt arrows - vehicles (car, powered minecarts, trains) - hitscan flintlocks -- bows --- @@ -183,7 +195,6 @@ enable_mod_channels = true - upgrade minecart physics even more - make torches abm that checks if player in area - make furnace abm that checks if player in area -- 3d character - make tnt hurt player - rewrite minecart - fix tool rightclick torch placement to replace buildable to nodes @@ -245,3 +256,5 @@ if object:is_player() and object:get_player_name() ~= self.rider then - object:add_player_velocity(acceleration) end ``` + +If you want to support the project: https://www.patreon.com/oil_boi \ No newline at end of file