X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=README.md;h=a06c3e2577268072c198ccf809421ce1a4e6ca26;hb=2341a4aff1242e978d6fad3772d4d4fb015c040d;hp=c0160ca00240886e71f630cf52277d00e96a53c3;hpb=24cdbe9bf5fae88d76252add1b4ba0f8a7d48697;p=dragonfireclient.git diff --git a/README.md b/README.md index c0160ca00..a06c3e257 100644 --- a/README.md +++ b/README.md @@ -1,17 +1,17 @@ Minetest ======== -[![Build Status](https://travis-ci.org/minetest/minetest.svg?branch=master)](https://travis-ci.org/minetest/minetest) +![Build Status](https://github.com/minetest/minetest/workflows/build/badge.svg) [![Translation status](https://hosted.weblate.org/widgets/minetest/-/svg-badge.svg)](https://hosted.weblate.org/engage/minetest/?utm_source=widget) [![License](https://img.shields.io/badge/license-LGPLv2.1%2B-blue.svg)](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html) -An InfiniMiner/Minecraft inspired game. +Minetest is a free open-source voxel game engine with easy modding and game creation. -Copyright (C) 2010-2018 Perttu Ahola +Copyright (C) 2010-2020 Perttu Ahola and contributors (see source file comments and the version control log) -In case you downloaded the source code: ---------------------------------------- +In case you downloaded the source code +-------------------------------------- If you downloaded the Minetest Engine source code in which this file is contained, you probably want to download the [Minetest Game](https://github.com/minetest/minetest_game/) project too. See its README.txt for more information. @@ -65,19 +65,19 @@ Some can be changed in the key config dialog in the settings tab. | + | Increase view range | | - | Decrease view range | | K | Enable/disable fly mode (needs fly privilege) | -| L | Enable/disable pitch fly mode | +| P | Enable/disable pitch move mode | | J | Enable/disable fast mode (needs fast privilege) | | H | Enable/disable noclip mode (needs noclip privilege) | | E | Move fast in fast mode | +| C | Cycle through camera modes | +| V | Cycle through minimap modes | +| Shift + V | Change minimap orientation | | F1 | Hide/show HUD | | F2 | Hide/show chat | | F3 | Disable/enable fog | | F4 | Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds) | | F5 | Cycle through debug information screens | | F6 | Cycle through profiler info screens | -| F7 | Cycle through camera modes | -| F9 | Cycle through minimap modes | -| Shift + F9 | Change minimap orientation | | F10 | Show/hide console | | F12 | Take screenshot | @@ -92,13 +92,13 @@ Locations: Where each location is on each platform: * Windows .zip / RUN_IN_PLACE source: - * bin = `bin` - * share = `.` - * user = `.` + * `bin` = `bin` + * `share` = `.` + * `user` = `.` * Windows installed: - * $bin = `C:\Program Files\Minetest\bin (Depends on the install location)` - * $share = `C:\Program Files\Minetest (Depends on the install location)` - * $user = `%Appdata%\Minetest` + * `bin` = `C:\Program Files\Minetest\bin (Depends on the install location)` + * `share` = `C:\Program Files\Minetest (Depends on the install location)` + * `user` = `%APPDATA%\Minetest` * Linux installed: * `bin` = `/usr/bin` * `share` = `/usr/share/minetest` @@ -110,18 +110,18 @@ Where each location is on each platform: Worlds can be found as separate folders in: `user/worlds/` -Configuration file: -------------------- +Configuration file +------------------ - Default location: `user/minetest.conf` -- It is created by Minetest when it is ran the first time. +- This file is created by closing Minetest for the first time. - A specific file can be specified on the command line: `--config ` - A run-in-place build will look for the configuration file in `location_of_exe/../minetest.conf` and also `location_of_exe/../../minetest.conf` -Command-line options: ---------------------- +Command-line options +-------------------- - Use `--help` Compiling @@ -140,18 +140,26 @@ Compiling | GMP | 5.0.0+ | Bundled mini-GMP is used if not present | | JsonCPP | 1.0.0+ | Bundled JsonCPP is used if not present | -For Debian/Ubuntu: +For Debian/Ubuntu users: - sudo apt install build-essential libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev + sudo apt install g++ make libc6-dev libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev For Fedora users: sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl-devel openal-soft-devel libvorbis-devel libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel irrlicht-devel bzip2-libs gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel doxygen spatialindex-devel bzip2-devel + +For Arch users: + + sudo pacman -S base-devel libcurl-gnutls cmake libxxf86vm irrlicht libpng sqlite libogg libvorbis openal freetype2 jsoncpp gmp luajit leveldb ncurses + +For Alpine users: + + sudo apk add build-base irrlicht-dev cmake bzip2-dev libpng-dev jpeg-dev libxxf86vm-dev mesa-dev sqlite-dev libogg-dev libvorbis-dev openal-soft-dev curl-dev freetype-dev zlib-dev gmp-dev jsoncpp-dev luajit-dev #### Download You can install Git for easily keeping your copy up to date. -If you don’t want Git, read below on how to get the source without Git. +If you don’t want Git, read below on how to get the source without Git. This is an example for installing Git on Debian/Ubuntu: sudo apt install git @@ -165,7 +173,7 @@ Download source (this is the URL to the latest of source repository, which might git clone --depth 1 https://github.com/minetest/minetest.git cd minetest -Download minetest_game (otherwise only the "Minimal development test" game is available) using Git: +Download minetest_game (otherwise only the "Development Test" game is available) using Git: git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game @@ -188,21 +196,21 @@ Download minetest_game, without using Git: Build a version that runs directly from the source directory: cmake . -DRUN_IN_PLACE=TRUE - make -j + make -j$(nproc) Run it: ./bin/minetest -- Use `cmake . -LH` to see all CMake options and their current state +- Use `cmake . -LH` to see all CMake options and their current state. - If you want to install it system-wide (or are making a distribution package), - you will want to use `-DRUN_IN_PLACE=FALSE` -- You can build a bare server by specifying `-DBUILD_SERVER=TRUE` -- You can disable the client build by specifying `-DBUILD_CLIENT=FALSE` -- You can select between Release and Debug build by `-DCMAKE_BUILD_TYPE=` - - Debug build is slower, but gives much more useful output in a debugger -- If you build a bare server, you don't need to have Irrlicht installed. - - In that case use `-DIRRLICHT_SOURCE_DIR=/the/irrlicht/source` + you will want to use `-DRUN_IN_PLACE=FALSE`. +- You can build a bare server by specifying `-DBUILD_SERVER=TRUE`. +- You can disable the client build by specifying `-DBUILD_CLIENT=FALSE`. +- You can select between Release and Debug build by `-DCMAKE_BUILD_TYPE=`. + - Debug build is slower, but gives much more useful output in a debugger. +- If you build a bare server you don't need to have Irrlicht installed. + - In that case use `-DIRRLICHT_SOURCE_DIR=/the/irrlicht/source`. ### CMake options @@ -210,6 +218,7 @@ General options and their default values: BUILD_CLIENT=TRUE - Build Minetest client BUILD_SERVER=FALSE - Build Minetest server + BUILD_UNITTESTS=TRUE - Build unittest sources CMAKE_BUILD_TYPE=Release - Type of build (Release vs. Debug) Release - Release build Debug - Debug build @@ -220,13 +229,14 @@ General options and their default values: ENABLE_CURSES=ON - Build with (n)curses; Enables a server side terminal (command line option: --terminal) ENABLE_FREETYPE=ON - Build with FreeType2; Allows using TTF fonts ENABLE_GETTEXT=ON - Build with Gettext; Allows using translations - ENABLE_GLES=OFF - Search for Open GLES headers & libraries and use them + ENABLE_GLES=OFF - Build for OpenGL ES instead of OpenGL (requires support by Irrlicht) ENABLE_LEVELDB=ON - Build with LevelDB; Enables use of LevelDB map backend ENABLE_POSTGRESQL=ON - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended) ENABLE_REDIS=ON - Build with libhiredis; Enables use of Redis map backend ENABLE_SPATIAL=ON - Build with LibSpatial; Speeds up AreaStores ENABLE_SOUND=ON - Build with OpenAL, libogg & libvorbis; in-game sounds ENABLE_LUAJIT=ON - Build with LuaJIT (much faster than non-JIT Lua) + ENABLE_PROMETHEUS=OFF - Build with Prometheus metrics exporter (listens on tcp/30000 by default) ENABLE_SYSTEM_GMP=ON - Use GMP from system (much faster than bundled mini-gmp) ENABLE_SYSTEM_JSONCPP=OFF - Use JsonCPP from system OPENGL_GL_PREFERENCE=LEGACY - Linux client build only; See CMake Policy CMP0072 for reference @@ -235,7 +245,7 @@ General options and their default values: VERSION_EXTRA= - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar) Library specific options: - + BZIP2_INCLUDE_DIR - Linux only; directory where bzlib.h is located BZIP2_LIBRARY - Linux only; path to libbz2.a/libbz2.so CURL_DLL - Only if building with cURL on Windows; path to libcurl.dll @@ -259,7 +269,7 @@ Library specific options: LEVELDB_LIBRARY - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a LEVELDB_DLL - Only when building with LevelDB on Windows; path to libleveldb.dll PostgreSQL_INCLUDE_DIR - Only when building with PostgreSQL; directory that contains libpq-fe.h - POSTGRESQL_LIBRARY - Only when building with PostgreSQL; path to libpq.a/libpq.so + PostgreSQL_LIBRARY - Only when building with PostgreSQL; path to libpq.a/libpq.so/libpq.lib REDIS_INCLUDE_DIR - Only when building with Redis; directory that contains hiredis.h REDIS_LIBRARY - Only when building with Redis; path to libhiredis.a/libhiredis.so SPATIAL_INCLUDE_DIR - Only when building with LibSpatial; directory that contains spatialindex/SpatialIndex.h @@ -284,183 +294,94 @@ Library specific options: VORBIS_LIBRARY - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a XXF86VM_LIBRARY - Only on Linux; path to libXXf86vm.a/libXXf86vm.so ZLIB_DLL - Only on Windows; path to zlib1.dll - ZLIBWAPI_DLL - Only on Windows; path to zlibwapi.dll ZLIB_INCLUDE_DIR - Directory that contains zlib.h - ZLIB_LIBRARY - Path to libz.a/libz.so/zlibwapi.lib + ZLIB_LIBRARY - Path to libz.a/libz.so/zlib.lib ### Compiling on Windows -* This section is outdated. In addition to what is described here: - * In addition to minetest, you need to download [minetest_game](https://github.com/minetest/minetest_game). - * If you wish to have sound support, you need libogg, libvorbis and libopenal - -* You need: - * CMake: - http://www.cmake.org/cmake/resources/software.html - * A compiler - * MinGW: http://www.mingw.org/ - * or Visual Studio: http://msdn.microsoft.com/en-us/vstudio/default - * Irrlicht SDK 1.7: - http://irrlicht.sourceforge.net/downloads.html - * Zlib headers (zlib125.zip) - http://www.winimage.com/zLibDll/index.html - * Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip): - http://www.winimage.com/zLibDll/index.html - * SQLite3 headers and library - https://www.sqlite.org/download.html - * Optional: gettext library and tools: - http://gnuwin32.sourceforge.net/downlinks/gettext.php - * This is used for other UI languages. Feel free to leave it out. - * And, of course, Minetest: - http://minetest.net/download -* Steps: - * Select a directory called DIR hereafter in which you will operate. - * Make sure you have CMake and a compiler installed. - * Download all the other stuff to DIR and extract them into there. - ("extract here", not "extract to packagename/") - * NOTE: zlib125dll.zip needs to be extracted into zlib125dll - * NOTE: You need to extract sqlite3.h & sqlite3ext.h from the SQLite 3 - source and sqlite3.dll & sqlite3.def from the SQLite 3 precompiled - binaries into "sqlite3" directory, and generate sqlite3.lib using - command "LIB /DEF:sqlite3.def /OUT:sqlite3.lib" - * All those packages contain a nice base directory in them, which - should end up being the direct subdirectories of DIR. - * You will end up with a directory structure like this (+=dir, -=file): - ----------------- - + DIR - * zlib-1.2.5.tar.gz - * zlib125dll.zip - * irrlicht-1.8.3.zip - * sqlite-amalgamation-3130000.zip (SQLite3 headers) - * sqlite-dll-win32-x86-3130000.zip (SQLite3 library for 32bit system) - * 110214175330.zip (or whatever, this is the minetest source) - + zlib-1.2.5 - * zlib.h - + win32 - ... - + zlib125dll - * readme.txt - + dll32 - ... - + irrlicht-1.8.3 - + lib - + include - ... - + sqlite3 - sqlite3.h - sqlite3ext.h - sqlite3.lib - sqlite3.dll - + gettext (optional) - +bin - +include - +lib - + minetest - + src - + doc - * CMakeLists.txt - ... - ----------------- - * Start up the CMake GUI - * Select "Browse Source..." and select DIR/minetest - * Now, if using MSVC: - * Select "Browse Build..." and select DIR/minetest-build - * Else if using MinGW: - * Select "Browse Build..." and select DIR/minetest - * Select "Configure" - * Select your compiler - * It will warn about missing stuff, ignore that at this point. (later don't) - * Make sure the configuration is as follows - (note that the versions may differ for you): - - BUILD_CLIENT [X] - BUILD_SERVER [ ] - CMAKE_BUILD_TYPE Release - CMAKE_INSTALL_PREFIX DIR/minetest-install - IRRLICHT_SOURCE_DIR DIR/irrlicht-1.8.3 - RUN_IN_PLACE [X] - WARN_ALL [ ] - ZLIB_DLL DIR/zlib125dll/dll32/zlibwapi.dll - ZLIB_INCLUDE_DIR DIR/zlib-1.2.5 - ZLIB_LIBRARIES DIR/zlib125dll/dll32/zlibwapi.lib - GETTEXT_BIN_DIR DIR/gettext/bin - GETTEXT_INCLUDE_DIR DIR/gettext/include - GETTEXT_LIBRARIES DIR/gettext/lib/intl.lib - GETTEXT_MSGFMT DIR/gettext/bin/msgfmt - - * If CMake complains it couldn't find SQLITE3, choose "Advanced" box on the - right top corner, then specify the location of SQLITE3_INCLUDE_DIR and - SQLITE3_LIBRARY manually. - * If you want to build 64-bit minetest, you will need to build 64-bit version - of irrlicht engine manually, as only 32-bit pre-built library is provided. - * Hit "Configure" - * Hit "Configure" once again 8) - * If something is still coloured red, you have a problem. - * Hit "Generate" - If using MSVC: - * Open the generated minetest.sln - * The project defaults to the "Debug" configuration. Make very sure to - select "Release", unless you want to debug some stuff (it's slower - and might not even work at all) - * Build the ALL_BUILD project - * Build the INSTALL project - * You should now have a working game with the executable in - DIR/minetest-install/bin/minetest.exe - * Additionally you may create a zip package by building the PACKAGE - project. - If using MinGW: - * Using the command line, browse to the build directory and run 'make' - (or mingw32-make or whatever it happens to be) - * You may need to copy some of the downloaded DLLs into bin/, see what - running the produced executable tells you it doesn't have. - * You should now have a working game with the executable in - DIR/minetest/bin/minetest.exe - -### Bat script to build Windows releases of Minetest - -This is how we build Windows releases. - - set sourcedir=%CD% - set installpath="C:\tmp\minetest_install" - set irrlichtpath="C:\tmp\irrlicht-1.7.2" - - set builddir=%sourcedir%\bvc10 - mkdir %builddir% - pushd %builddir% - cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=TRUE -DCMAKE_INSTALL_PREFIX=%installpath% - if %errorlevel% neq 0 goto fail - "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release - if %errorlevel% neq 0 goto fail - "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release - if %errorlevel% neq 0 goto fail - "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release - if %errorlevel% neq 0 goto fail - popd - echo Finished. - exit /b 0 - - :fail - popd - echo Failed. - exit /b 1 +### Requirements + +- [Visual Studio 2015 or newer](https://visualstudio.microsoft.com) +- [CMake](https://cmake.org/download/) +- [vcpkg](https://github.com/Microsoft/vcpkg) +- [Git](https://git-scm.com/downloads) + +### Compiling and installing the dependencies + +It is highly recommended to use vcpkg as package manager. + +#### a) Using vcpkg to install dependencies + +After you successfully built vcpkg you can easily install the required libraries: +```powershell +vcpkg install irrlicht zlib curl[winssl] openal-soft libvorbis libogg sqlite3 freetype luajit gmp jsoncpp --triplet x64-windows +``` + +- `curl` is optional, but required to read the serverlist, `curl[winssl]` is required to use the content store. +- `openal-soft`, `libvorbis` and `libogg` are optional, but required to use sound. +- `freetype` is optional, it allows true-type font rendering. +- `luajit` is optional, it replaces the integrated Lua interpreter with a faster just-in-time interpreter. +- `gmp` and `jsoncpp` are optional, otherwise the bundled versions will be compiled + +There are other optional libraries, but they are not tested if they can build and link correctly. + +Use `--triplet` to specify the target triplet, e.g. `x64-windows` or `x86-windows`. + +#### b) Compile the dependencies on your own + +This is outdated and not recommended. Follow the instructions on https://dev.minetest.net/Build_Win32_Minetest_including_all_required_libraries#VS2012_Build + +### Compile Minetest + +#### a) Using the vcpkg toolchain and CMake GUI +1. Start up the CMake GUI +2. Select **Browse Source...** and select DIR/minetest +3. Select **Browse Build...** and select DIR/minetest-build +4. Select **Configure** +5. Choose the right visual Studio version and target platform. It has to match the version of the installed dependencies +6. Choose **Specify toolchain file for cross-compiling** +7. Click **Next** +8. Select the vcpkg toolchain file e.g. `D:/vcpkg/scripts/buildsystems/vcpkg.cmake` +9. Click Finish +10. Wait until cmake have generated the cash file +11. If there are any errors, solve them and hit **Configure** +12. Click **Generate** +13. Click **Open Project** +14. Compile Minetest inside Visual studio. + +#### b) Using the vcpkg toolchain and the commandline + +Run the following script in PowerShell: + +```powershell +cmake . -G"Visual Studio 15 2017 Win64" -DCMAKE_TOOLCHAIN_FILE=D:/vcpkg/scripts/buildsystems/vcpkg.cmake -DCMAKE_BUILD_TYPE=Release -DENABLE_GETTEXT=OFF -DENABLE_CURSES=OFF -DENABLE_SYSTEM_JSONCPP=ON +cmake --build . --config Release +``` +Make sure that the right compiler is selected and the path to the vcpkg toolchain is correct. + +#### c) Using your own compiled libraries + +**This is outdated and not recommended** + +Follow the instructions on https://dev.minetest.net/Build_Win32_Minetest_including_all_required_libraries#VS2012_Build -### Windows Installer using WIX Toolset +### Windows Installer using WiX Toolset Requirements: -* Visual Studio 2017 -* Wix Toolset +* [Visual Studio 2017](https://visualstudio.microsoft.com/) +* [WiX Toolset](https://wixtoolset.org/) -In Visual Studio 2017 Installer select "Optional Features" -> "Wix Toolset" +In the Visual Studio 2017 Installer select **Optional Features -> WiX Toolset**. -Build the binaries like described above, but make sure you unselect "RUN_IN_PLACE". +Build the binaries as described above, but make sure you unselect `RUN_IN_PLACE`. -Open the generated Project file with VS. Right click "PACKAGE" and choose "Generate". +Open the generated project file with Visual Studio. Right-click **Package** and choose **Generate**. It may take some minutes to generate the installer. Docker ------ -We provide Minetest server docker images using the Gitlab mirror registry. +We provide Minetest server Docker images using the GitLab mirror registry. Images are built on each commit and available using the following tag scheme: @@ -468,20 +389,20 @@ Images are built on each commit and available using the following tag scheme: * `registry.gitlab.com/minetest/minetest/server:` (current branch or current tag) * `registry.gitlab.com/minetest/minetest/server:` (current commit id) -If you want to test it on a docker server, you can easily run: +If you want to test it on a Docker server you can easily run: sudo docker run registry.gitlab.com/minetest/minetest/server: -If you want to use it in a production environment you should use volumes bound to the docker host +If you want to use it in a production environment you should use volumes bound to the Docker host to persist data and modify the configuration: sudo docker create -v /home/minetest/data/:/var/lib/minetest/ -v /home/minetest/conf/:/etc/minetest/ registry.gitlab.com/minetest/minetest/server:master Data will be written to `/home/minetest/data` on the host, and configuration will be read from `/home/minetest/conf/minetest.conf`. -Note: If you don't understand the previous commands, please read the official Docker documentation before use. +**Note:** If you don't understand the previous commands please read the official Docker documentation before use. -You can also host your minetest server inside a Kubernetes cluster. See our example implementation in `misc/kubernetes.yml`. +You can also host your Minetest server inside a Kubernetes cluster. See our example implementation in [`misc/kubernetes.yml`](misc/kubernetes.yml). Version scheme @@ -495,6 +416,6 @@ patch is set to 0. - Patch is incremented when the release only contains bugfixes and very minor/trivial features considered necessary. -Since 5.0.0-dev and 0.4.17-dev, the dev notation refers to the next release, -i.e.: 5.0.0-dev is the development version leading to 5.0.0. +Since 5.0.0-dev and 0.4.17-dev, the dev notation refers to the next release, +i.e.: 5.0.0-dev is the development version leading to 5.0.0. Prior to that we used `previous_version-dev`.