X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=README.md;h=82cee9219310f47f18aa040f6be5b68dca44904c;hb=6482ca1a7810591cfa7cccaba6ac1a3d1dd9946f;hp=d86fa80491111720fc0db12f4e4ce3284711a367;hpb=1adb8241abd9f4e813f936fbc6d47f93b466c070;p=Crafter.git diff --git a/README.md b/README.md index d86fa80..82cee92 100644 --- a/README.md +++ b/README.md @@ -1,55 +1,62 @@ -> Designed for Minetest 5.2.0 DEV +> Designed for Minetest 5.3.0-DEV + +>Built using textures from Mineclone 2 --- -# ALPHA STATE CHANGELOG +## Be sure to install the clientside mod for this game mode: Download here -> Old Version Changelogs -## 0.03 -> It's A Real Game! Update -- make grass spread -- water buckets -- buckets water farmland -- pickaxe required to mine stone based nodes -- Crafting bench -- Farming with hoes, grass drops seeds, bread, etc -- simplify mobs ai -- running out of a node when placing tries to replace it with another of the same item in inventory -- crafting bench -- add in default furnace -- add backgrounds to all gui elements -- make furnaces drop all items on destroy instead of not allowing you to mine them -- added glass - smelt sand -- added boat -- rightclicking with tool places torch -- add chest -- make chest drop all items when you mine them -- add in redstone: -- torch, repeater, comparator, inverter, piston, player detector,light, -- redstone ore - drops 4,5 redstone dust, turns on when punched -- pressure plate, detects players (output max), detects items (output based on number of items) -- fix item size based on number of items in stack to fixed size -- add hoppers -- Add TooManyItems -- add function to check which nodes drop the item -- fix hoppers not activating furnace -- make pigs head turn smoothly -- Add in fences, walls, windows -- Overhaul doors -- Add credits screen -- Add stairs -- Add slabs -- 2 Music tracks (day and morning) -- Add snow -- Fix bed placement -- Add snow and snowballs -- Make snow falling node -- Add creative mode +## If you want to run this on a server you must add this to your server minetest.conf: + +``` +enable_client_modding = true +csm_restriction_flags = 0 +enable_mod_channels = true +``` + + + +## This game is in early alpha and uses a lot of experimental features in the engine + +--- + +# ALPHA STATE CHANGELOG + +> Old Version Changelogs + +## 0.04 +> Endless Horizons Update + +- Added in prototype for new mechanics built ontop of the engine +- Added cactus +- Make cactus hurt player when they touch it using touch_hurt group +- Added aether portals +- Make flying pigs drop 1-6 gold +- Make mobs use builtin minetest.throw_item function (custom) +- Double flying pigs sight radius +- Add hurt_inside group +- Add lava and fire to hurt_inside group +- Make mobs get damaged in fire and lava +- Add prototype mining lazer +- Add prototype gravity gun +- Added ice +- Make players get suffocated inside solid nodes +- Ice now breaks into water +- Ice spawns when snowing, replaces water under air +- Players sneaking hide nametag +- Updated main menu texture to have better brightness/contrast +- Turned mobs into API +- Added creepig +- Flying Pig now throws TNT at player +- Redid fishing mechanics +- Redid bows and arrows +- Added collision detection to mobs +- Add fall damage to mobs --- @@ -60,10 +67,22 @@ ## REDSTONE: - breaker (mines whatever is in front of it) - dispenser (shoots out first item in inventory, or shoots item into pipe) -- sticky piston (pulls node in front of it) - piston in general (if node is falling and piston is pointing up then FLING IT, if detects falling node entity FLING IT) +--- + + + +## BUILDTEST: +- quarry +- filter +- siv +- mining lazer +- trains + + + --- @@ -135,6 +154,7 @@ ### HALLOWEEN! +- lava acts like water in the nether but lava in the other worlds - pumpkins - Jack O'Lanterns - corn and corn stalks