X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=README.md;h=82cee9219310f47f18aa040f6be5b68dca44904c;hb=6482ca1a7810591cfa7cccaba6ac1a3d1dd9946f;hp=d86fa80491111720fc0db12f4e4ce3284711a367;hpb=1adb8241abd9f4e813f936fbc6d47f93b466c070;p=Crafter.git
diff --git a/README.md b/README.md
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--- a/README.md
+++ b/README.md
@@ -1,55 +1,62 @@
-> Designed for Minetest 5.2.0 DEV
+> Designed for Minetest 5.3.0-DEV
+
+>Built using textures from Mineclone 2
---
-# ALPHA STATE CHANGELOG
+## Be sure to install the clientside mod for this game mode: Download here
-> Old Version Changelogs
-## 0.03
-> It's A Real Game! Update
-- make grass spread
-- water buckets
-- buckets water farmland
-- pickaxe required to mine stone based nodes
-- Crafting bench
-- Farming with hoes, grass drops seeds, bread, etc
-- simplify mobs ai
-- running out of a node when placing tries to replace it with another of the same item in inventory
-- crafting bench
-- add in default furnace
-- add backgrounds to all gui elements
-- make furnaces drop all items on destroy instead of not allowing you to mine them
-- added glass - smelt sand
-- added boat
-- rightclicking with tool places torch
-- add chest
-- make chest drop all items when you mine them
-- add in redstone:
-- torch, repeater, comparator, inverter, piston, player detector,light,
-- redstone ore - drops 4,5 redstone dust, turns on when punched
-- pressure plate, detects players (output max), detects items (output based on number of items)
-- fix item size based on number of items in stack to fixed size
-- add hoppers
-- Add TooManyItems
-- add function to check which nodes drop the item
-- fix hoppers not activating furnace
-- make pigs head turn smoothly
-- Add in fences, walls, windows
-- Overhaul doors
-- Add credits screen
-- Add stairs
-- Add slabs
-- 2 Music tracks (day and morning)
-- Add snow
-- Fix bed placement
-- Add snow and snowballs
-- Make snow falling node
-- Add creative mode
+## If you want to run this on a server you must add this to your server minetest.conf:
+
+```
+enable_client_modding = true
+csm_restriction_flags = 0
+enable_mod_channels = true
+```
+
+
+
+## This game is in early alpha and uses a lot of experimental features in the engine
+
+---
+
+# ALPHA STATE CHANGELOG
+
+> Old Version Changelogs
+
+## 0.04
+> Endless Horizons Update
+
+- Added in prototype for new mechanics built ontop of the engine
+- Added cactus
+- Make cactus hurt player when they touch it using touch_hurt group
+- Added aether portals
+- Make flying pigs drop 1-6 gold
+- Make mobs use builtin minetest.throw_item function (custom)
+- Double flying pigs sight radius
+- Add hurt_inside group
+- Add lava and fire to hurt_inside group
+- Make mobs get damaged in fire and lava
+- Add prototype mining lazer
+- Add prototype gravity gun
+- Added ice
+- Make players get suffocated inside solid nodes
+- Ice now breaks into water
+- Ice spawns when snowing, replaces water under air
+- Players sneaking hide nametag
+- Updated main menu texture to have better brightness/contrast
+- Turned mobs into API
+- Added creepig
+- Flying Pig now throws TNT at player
+- Redid fishing mechanics
+- Redid bows and arrows
+- Added collision detection to mobs
+- Add fall damage to mobs
---
@@ -60,10 +67,22 @@
## REDSTONE:
- breaker (mines whatever is in front of it)
- dispenser (shoots out first item in inventory, or shoots item into pipe)
-- sticky piston (pulls node in front of it)
- piston in general (if node is falling and piston is pointing up then FLING IT, if detects falling node entity FLING IT)
+---
+
+
+
+## BUILDTEST:
+- quarry
+- filter
+- siv
+- mining lazer
+- trains
+
+
+
---
@@ -135,6 +154,7 @@
### HALLOWEEN!
+- lava acts like water in the nether but lava in the other worlds
- pumpkins
- Jack O'Lanterns
- corn and corn stalks